Ikeda Ayako - Prism (TV Size)

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Topic Starter
KoromoAmae

Leorda wrote:

Recheck time~

[Easy]
00:12:135 (5) - Move 1 grid right? - fixed
00:18:681 (4) - Remove new combo? - put combo back in, dunno why I removed it in the first place
01:14:044 (6,7) - Spacing error - fixed
01:16:363 (1) - Move backward to red tick and extend? - fixed

[Normal]
00:41:317 (4) - Move 1 grid down? - fixed
01:02:863 (3,1) - Too far - intentional jump, that's why I put a new combo here at Sakura's advice. originally it was part of the same combo.

[Hard]
Fine~

Nice job
Thanks for the recheck. I put the background back in, but it's not resizable to 640x480 or any other 4:3 scale because its base resolution doesn't match up with that (it's almost 1:1). Irfanview won't even let me do it if I try. Tags are in and difficulty names are changed to reflect characters from the show and their relative strength.
Cyril Scarlet
Brown : just my suggestion

Overall

 ● Not need to write Ikeda Ayako in Tag. it's already write on Title :3
 ● you don't set combo colors ? :3


kyoko

 00:55:499 (3) - Move down 1 Grid Lv3. ?



Isako

 00:12:681 (5,6,7,8,1,2,3,4,5) - Move up 1 Grid Lv3.
 00:53:590 (1,2,3,4,5,6,7,8,9,10) - It's okay but it's hard to see rhythm ^^"



ヾ(≧∇≦*)
Topic Starter
KoromoAmae

S i R i R u wrote:

Brown : just my suggestion

Overall

 ● Not need to write Ikeda Ayako in Tag. it's already write on Title :3 - I still don't know what to put for tags on this song, but I removed Ikeda Ayano from it.
 ● you don't set combo colors ? :3 - I've been looking for this option and I couldn't find it until I did a blanket forum search just now. The FAQ doesn't even mention it, but I found it and switched some colors up to make it look nicer. I hated that silver default anyway.


kyoko

 00:55:499 (3) - Move down 1 Grid Lv3. ? - the distance snap wouldn't let me, so I moved the rest of the line and everything subsequently aligned to it up 1 grid instead.



Isako

 00:12:681 (5,6,7,8,1,2,3,4,5) - Move up 1 Grid Lv3. - done
 00:53:590 (1,2,3,4,5,6,7,8,9,10) - It's okay but it's hard to see rhythm ^^"
- adjusted so the 32nd notes will stand out more. I really like the drum beat here so I want to make sure people notice it.


ヾ(≧∇≦*)
Thanks for posting this, I had completely forgotten to look up how to change combo colors until I saw that. I think the 32nd notes will be much easier to recognize now also.
wmfchris
(Oh I see your avatar from ISML XDDDDDD)

[Isako]
0:36:953 (6) suggestion: down 1 grid?
0:40:499 (4,5) up 1 grid?
0:53:726 (2,3,4) spacing + 1 grid
0:55:499 (1) right 1 grid?
1:10:635 (1) spacing

[Fumie] Regard this as normal, increase OA,HP drain rate?
1:05:044 (2,3) Suggestion: take away grid snap and move them left 1 bit so that (1,2,3) are on a stright line?

Star~
Arusha Shuna
i don't want to double post what wmfchris has said so i'll check other things

[Tags]
Remove "Dennou" "Coil" from the tags since they're already in the source leave tags blank if you don't have any ideas
OR read this

luigihann wrote:

Tags: This is a good place to put sub-genre information, for specific genres not represented on the Beatmap Listing (such as Punk or Metal). If the map is associated with a rhythm game like Rock Band or Guitar Hero, that game can be named here. If the song is from a game or anime, the company that created it can be named here. If your map has "collab" elements mapped by other mappers, their names can go here. Tags are separated by spaces.
if you REALLY want to put something here try the company name that created this anime
if im not wrong, it's "madhouse"
Topic Starter
KoromoAmae

wmfchris wrote:

(Oh I see your avatar from ISML XDDDDDD)

[Isako]
0:36:953 (6) suggestion: down 1 grid? - moved
0:40:499 (4,5) up 1 grid? - moved
0:53:726 (2,3,4) spacing + 1 grid - readjusted this combo to 1.2x distance snap
0:55:499 (1) right 1 grid? - moved relative to the new end of the previous combo
1:10:635 (1) spacing - fixed

[Fumie] Regard this as normal, increase OA,HP drain rate? - done
1:05:044 (2,3) Suggestion: take away grid snap and move them left 1 bit so that (1,2,3) are on a stright line? - moved

Star~
Thanks for the mod, I'm not good at spotting those little 1 grid alignment spots yet. And thanks Arusha Shuna for the tag advice, that's the kind of info that isn't anywhere in the FAQ.
Colin Hou
[General]:
  1. how about set 00:53:590 as preview point? just a little later than yours. you should do changes to all diffs if you want to change.
  2. the title should be'Prism (TV Size)'. if you would like to change this, open one diff, do the change and remember not to save, just do a full submit immediately and then change other diffs'.


[Kyoko]:
  1. 00:52:226 (6) - move 1 Grid right
  2. imo,Circle Size -1 is needed cuz there are many 5 circle combos in a stream, not very easy in a [Easy].


[Fumie]:
  1. 01:03:135 (1) - remove new combo
  2. 01:04:226 (3) - new combo
  3. 01:05:863 (1,2,3) - spacing


[Isako]:
  1. Slider Velocity 1.4 is a bit low for this diff
  2. 01:16:226 (1) - how about silent the end? I mean add 2 green lines before and after the end point and make the first one's volume=0.
  3. 01:18:681 (1) - make this note a 1/8 beat slider with 1 back and place it at 01:18:613, volume here should be very low then.


Star~
Topic Starter
KoromoAmae

Colin Hou wrote:

[General]:
  1. how about set 00:53:590 as preview point? just a little later than yours. you should do changes to all diffs if you want to change.
  2. the title should be'Prism (TV Size)'. if you would like to change this, open one diff, do the change and remember not to save, just do a full submit immediately and then change other diffs'.


[Kyoko]:
  1. 00:52:226 (6) - move 1 Grid right - done
  2. imo,Circle Size -1 is needed cuz there are many 5 circle combos in a stream, not very easy in a [Easy]. - I feel the larger circles clutter up the screen too much and just look bad in general.


[Fumie]:
  1. 01:03:135 (1) - remove new combo
  2. 01:04:226 (3) - new combo - this would make the spacing inconsistent for the combo
  3. 01:05:863 (1,2,3) - spacing - I had the snap distance set to 1.2 here for some reason, but it doesn't match the rest of the song so I changed it back to 0.8.


[Isako]:
  1. Slider Velocity 1.4 is a bit low for this diff - the song is kind of slow and mellow, the sliders represent the long notes for the most part. If I were making an "insane" difficulty I would definitely make them faster, but I think this is pretty consistent with most of the Hard difficulty maps I've played.
  2. 01:16:226 (1) - how about silent the end? I mean add 2 green lines before and after the end point and make the first one's volume=0. - I actually have no idea how to do this.
  3. 01:18:681 (1) - make this note a 1/8 beat slider with 1 back and place it at 01:18:613, volume here should be very low then. - I moved it, you're right about the timing.


Star~
It looks like my internet went out in between the time I finished uploading and hit the "post to forums" button, so my last update apparently went through, but the things I wrote in the post did not. The title seems to have changed on the beatmap page, but not in the actual forum post. That was a good call, pointing out the title. I would have just left it like that forever by mistake.
Arusha Shuna
no problem ^^

i just happen to found that info womewhere in the forums soo >_>
i thought i'll post it up here

good luck with you map! :)
marksman666
[Kyoko]
00:14:317 (2) - Align with both start and end. Like http://osu.ppy.sh/ss/8597
00:17:590 (3) - How about move 1 grid right?
00:18:681 (1) - ^

[Fumie]
00:10:772 (4) - [Suggestion] How about move 1 grid down?
00:13:772 (4,5) - How about move 1 grid down?
00:15:953 (6,7,8) - Umm... I worried about this pattern... Maybe I prefer other pattern instead of this...
00:20:590 (3,4) - [Suggestion] How about move 1 grid left?
00:59:044 (4,5) - [Suggestion] How about move 1 grid up?

[Isako]
00:31:772 (2) - [Suggestion] It seems little hidden...
00:34:908 (8,1) - Not good jump ;_;
00:35:726 (6,1) - ^
01:16:226 (1) - [Suggestion] Make its end slience?



Good luck for your 1st song :3
Topic Starter
KoromoAmae

arken1015 wrote:

[Kyoko]
00:14:317 (2) - Align with both start and end. Like http://osu.ppy.sh/ss/8597 - fixed, I'm still bad at slider art
00:17:590 (3) - How about move 1 grid right? - moved
00:18:681 (1) - ^ - moved

[Fumie]
00:10:772 (4) - [Suggestion] How about move 1 grid down? - moved
00:13:772 (4,5) - How about move 1 grid down? - moved
00:15:953 (6,7,8) - Umm... I worried about this pattern... Maybe I prefer other pattern instead of this... - I redesigned the slider to be prettier and "coil"-shaped to fit the title of the source. I think it's intuitive enough that because the combo is progressing left, the slider will begin by going left. If this isn't intuitive someone will probably tell me.
00:20:590 (3,4) - [Suggestion] How about move 1 grid left? - moved
00:59:044 (4,5) - [Suggestion] How about move 1 grid up? - moved

[Isako]
00:31:772 (2) - [Suggestion] It seems little hidden... - switched the direction of the combo from right then down to down then right
00:34:908 (8,1) - Not good jump ;_; - connected it to the next stream
00:35:726 (6,1) - ^ - connected it to the next 1
01:16:226 (1) - [Suggestion] Make its end slience? - I just figured out how to do this, it's done now



Good luck for your 1st song :3
Thanks for the help.
ouranhshc
Kyoko
00:47:863 (1) - this is kinda close to the end of the previous combo. Maybe move it further away?
01:00:954 (7) - make this a slider and end here: 01:01:772
01:11:863 (3) - maybe make this a slider and end here: 01:12:408
01:12:954 (4) - new combo
01:14:044 (6) - maybe make this a slider and end here: 01:14:590
01:15:135 (7) - new combo

Fumie
00:16:499 (8) - unrankable
00:31:499 (4) - new combo?
00:46:772 (5) - make this a slider and end here: 00:47:317
01:03:135 (1) - Im not liking this jump.
01:12:954 (3) - new combo?

Isako
00:40:499 (4) - new combo?
00:47:044 (9) - remove note
00:46:772 (8) - make this a slider and end here: 00:47:317
00:53:795 (3) - remove this note
01:03:408 (9) - spacing
01:05:044 (1) - remove new combo
01:05:863 (3) - remove this note
01:05:317 (2) - make this a slider and end here: 01:05:863
01:12:954 (7) - new combo
01:14:317 (1) - remove new combo?
01:16:226 (x) - make this timing section an inherited one.
Topic Starter
KoromoAmae

ouranhshc wrote:

Kyoko
00:47:863 (1) - this is kinda close to the end of the previous combo. Maybe move it further away? - moved
01:00:954 (7) - make this a slider and end here: 01:01:772 - changed
01:11:863 (3) - maybe make this a slider and end here: 01:12:408 - changed
01:12:954 (4) - new combo - added
01:14:044 (6) - maybe make this a slider and end here: 01:14:590 - changed
01:15:135 (7) - new combo - added

Fumie
00:16:499 (8) - unrankable - fixed
00:31:499 (4) - new combo? - I guess
00:46:772 (5) - make this a slider and end here: 00:47:317 - changed
01:03:135 (1) - Im not liking this jump. - changed after every post said they didn't like it. I liked it.
01:12:954 (3) - new combo? - changed

Isako
00:40:499 (4) - new combo? - changed
00:47:044 (9) - remove note - following the drums instead of the lyrics for this note
00:46:772 (8) - make this a slider and end here: 00:47:317 -
00:53:795 (3) - remove this note - it's part of the drum roll
01:03:408 (9) - spacing - fixed
01:05:044 (1) - remove new combo - changed, but also added a new combo at 01:03:408
01:05:863 (3) - remove this note - changed
01:05:317 (2) - make this a slider and end here: 01:05:863 - changed
01:12:954 (7) - new combo - changed
01:14:317 (1) - remove new combo? - changed
01:16:226 (x) - make this timing section an inherited one. - changed
EvianBubble
Hallo there!

Kyoko
01:02:31 until 01:10:22 - The combos here are a bit longer than usual for easy songs, IMO. You don't have to change this, but I would make a new combo at 01:04:77 and again at 01?06:95. It's fine the way it is now though, this is just a suggestion
01:10:77 (1 - 3) - move this bit up one square
01:11:86 (3, 6) - I'm not loving the mini jumps from the ends of the sliders here. Maybe change it so that the end of sliders are closer to the next note? (See spoiler for an example of what I mean)



Fumie
00:24:54 (4) - Remove this note
00:33:27 (3) - Same as above, then move the remaining notes closer to the end of the slider
00:54:40 (4) - Just a suggestion, maybe move this note so it's poking out behind (2). I can see the approach circles fine and everything, it's just that I personally don't like having notes overlap completely
01:03:13 (4) - Same as above
01:12:13 (2) - Delete this note and extend the slider (1) so it repeats again

Isako
00:24:40 (7 - 9) - Again, this is just personal preference, but move the notes just a tad so they're not completely covered
00:29:18 (3) - Remove this?
01:05:99 (5) - Same thing

Okay, finished the modding. Good job and good luck on your map! :) +1 star
Topic Starter
KoromoAmae

EvianBubble wrote:

Hallo there!

Kyoko
01:02:31 until 01:10:22 - The combos here are a bit longer than usual for easy songs, IMO. You don't have to change this, but I would make a new combo at 01:04:77 and again at 01?06:95. It's fine the way it is now though, this is just a suggestion
01:10:77 (1 - 3) - move this bit up one square - moved this entire combo so it's not off the grid
01:11:86 (3, 6) - I'm not loving the mini jumps from the ends of the sliders here. Maybe change it so that the end of sliders are closer to the next note? (See spoiler for an example of what I mean) - the 4 is distance snapped to the 3, the final combo after the 6 is not



Fumie
00:24:54 (4) - Remove this note - yeah there's nothing happening in the music here, I don't see the point of this note
00:33:27 (3) - Same as above, then move the remaining notes closer to the end of the slider - they are distance snapped already
00:54:40 (4) - Just a suggestion, maybe move this note so it's poking out behind (2). I can see the approach circles fine and everything, it's just that I personally don't like having notes overlap completely - it's intended for the added difficulty
01:03:13 (4) - Same as above - ^
01:12:13 (2) - Delete this note and extend the slider (1) so it repeats again - this makes sense, changed

Isako
00:24:40 (7 - 9) - Again, this is just personal preference, but move the notes just a tad so they're not completely covered - I don't really like stacked notes myself, but they're generally more difficult than just a normal line. I moved the 8 out to the side and kept the 9 stacked so there's some movement now.
00:29:18 (3) - Remove this? - it's just there for consistent difficulty throughout
01:05:99 (5) - Same thing - ^

Okay, finished the modding. Good job and good luck on your map! :) +1 star
Diasios
[Mod Infos]

Azure: Suggestions.
Blue: You should fix this.
______________________________________________
______________________________________________
______________________________________________

[General]

  • • Sample Volume: 4
    • Add kiai

    • 00:53:590 - Set current position as preview point


[Isako]

  • • 00:53:795 (3) - Delete this circle
Luvdic
Hitsounds are... kinda meh x:

kyoko:

Increase overall difficulty to 5 OR decrease circle size to minimun (biggest circles)

Fumie:

00:16:226 (7) - Me not like this overlapping the slider. Maybe its just me thought, but it would look better if they didnt overlap imo.

Isako:

Overmapped too much? x:
Sallad4ever
Halo there welcome to the world of mapping ;)

[General]
- This song could use rising volume for some section, put inheriting timing section in 00:35:590 with volume 5/6 then add another inheriting timing section in 00:54:681 with volume +1/2 from the previous section, I suggest adding a Kiai time too in here what do you think?

[Kyoko]
- Nothing major in this diff so just some hitsound suggestion
00:17:590 (3) - a little bit far from 2 (Check AImod)
00:54:681 (1) - add finish at the start
Combo mod
00:51:408 (4) - NC (new combo)
01:03:408 (5) - ^
01:08:317 (6) - ^


[Fumie]
Nice

[Isako]
- Consider decreasing the HP and Circle size by 1, not many people enjoy small circle size now maybe
- How about changing some triplets in to slider repeat? there are many triplets imo

It's good for your first map :)
Keep working and good luck
Star~
Topic Starter
KoromoAmae
Removed a lot of the early hitsounds where they don't match the music. When I read the map submission requirements it says "YOU MUST USE HITSOUNDS" so I went overboard probably. The hitsounds start up when the vocal line does.

Added timing sections with the increasing volume, I like that idea. Added kiai time, although when I play through I don't notice any difference except for the initial fountain spray. Maybe because I have my graphics settings turned to absolute zero.
AdRon Zh3Ro
[:]You can change
[>>]You need to change

Isako
>>53:794 Spacing
>>53:829 spacng
>>1:04:908

nicemap.
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