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Girl's Day - I Miss You

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NewRulerNA
as your error check request

[General]
  1. some delay hitsounds in the folder.

    [quote="Ranking Criteria":1337]Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.
    1. normal-hitwhistle.wav
    2. normal-hitwhistle5.wav
    3. soft-sliderwhistle.wav

    http://puu.sh/geHdl/d53d26d9b4.zip
    try to use this sound instead.
  2. few hitsounds are shorter than 100ms

    [quote="Ranking Criteria":1337]Every .wav file must be at least 100ms long to prevent issues with soundcards. If you want a silent/blank hitsound, then you must use a 0-byte .wav file.only 28~29ms
    1. soft-hitclap3.wav
    2. soft-slidertick4.wav
    http://puu.sh/geIN3/1bf9994b1b.zip
    use this
  3. unused files
    1. normal-sliderslide hitsounds (if there is any mistake, it would be used. but not used sounds atm)
    2. soft-slidertick4.wav
    3. soft-sliderwhistle.wav (maybe)
[Gira's]
  1. 03:25:256 - two inherited timing sections. you must remove one.

    Ranking Criteria wrote:

    No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.
Topic Starter
Nekomata
Thanks for the check :)

I corrected everything but I'll leave a couple of the unused files just in case they become used. Will remove in the future.
Krauv
Heyhey, from Krauv's Queue.

K1dPoker's Easy
01:23:512 (1,2) - place these on the other side of the previous slider
01:34:326 (2) - stack under previous (2)
01:48:629 (2,3,4,1) - diamond form could be fitted better. (1) is too far from (4)
02:10:954 (2) - move diagonally (southeast) a grid space
03:14:094 (3) - shift + drag to blanket previous slider better
Normal
00:55:605 (2,3,4,1) - looks too busy for a Normal and may confuse people (it confused me for a bit). Would suggest unstacking some.
03:09:210 (2,4) - stack onto each other
03:13:745 (5) - place directly above (4)
Hard
01:56:477 (2) - spacing
02:48:629 (1,2,3) - spacing within this group
Gira's Insane
00:55:256 (2) - ctrl + g
01:38:512 (10) - that last white anchor should go down a bit to better blanket (9)
03:06:419 (3) - this soft-hitfinish sound is... unexpected. I don't think I've heard it at all until now (doesn't seem intentional to me)

Sorry that I was only able to get four diffs modded. Ran out of time for my "mod" time. Anyway, these are all suggestions. Feel free to ignore them all if you so please.
Topic Starter
Nekomata

Krauv wrote:

Heyhey, from Krauv's Queue.
Normal
00:55:605 (2,3,4,1) - looks too busy for a Normal and may confuse people (it confused me for a bit). Would suggest unstacking some. stacked it kinda like below
03:09:210 (2,4) - stack onto each other
03:13:745 (5) - place directly above (4)
Hard
01:56:477 (2) - spacing
02:48:629 (1,2,3) - spacing within this group
did all, thanks :)
Giralda

Krauv wrote:

Heyhey, from Krauv's Queue.

Gira's Insane
00:55:256 (2) - ctrl + g Want to keep it this way. Ctrl+G would actually sort of mess up the spacing I want do at this part.
01:38:512 (10) - that last white anchor should go down a bit to better blanket (9)
03:06:419 (3) - this soft-hitfinish sound is... unexpected. I don't think I've heard it at all until now (doesn't seem intentional to me)The cymbals can be heard in the music, in addition to a strong drum sound. It's a unique sound that is only heard at this part of the song, due to it's intention of having a different emphasis.

Sorry that I was only able to get four diffs modded. Ran out of time for my "mod" time. Anyway, these are all suggestions. Feel free to ignore them all if you so please.
Thanks for the mod! No reply = fixed
http://puu.sh/ggutn/e9e7979f2d.zip
ggS1ayer
updated
osu file format v14

[General]
AudioFilename: imy.mp3
AudioLeadIn: 0
PreviewTime: 66768
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:I Miss You
TitleUnicode:보고싶어
Artist:Girl's Day
ArtistUnicode:걸스데이
Creator:Nekomata
Version:K1dPoker's Easy
Source:
Tags:kpop joey k1dpoker giralda bogosipeo 소진 유라 민아 혜리 sojin minah yura hyeri
BeatmapID:647960
BeatmapSetID:273477

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,-6608,"imy.avi"
//Break Periods
2,157815,166840
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1536,697.674418604651,4,2,0,60,1,0
23861,-100,4,2,1,40,0,0
46187,-100,4,2,1,50,0,0
68512,-100,4,2,2,60,0,1
88047,-100,4,2,0,45,0,0
90838,-100,4,2,2,50,0,0
113163,-100,4,2,1,50,0,0
135489,-100,4,2,2,60,0,1
155024,-100,4,2,0,45,0,0
157815,-100,4,2,0,40,0,0
168977,-100,4,2,0,45,0,0
180140,-100,4,2,0,55,0,0
180838,-100,4,2,2,65,0,1
199675,-100,4,2,0,45,0,0


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256,268,179442,6,0,B|220:192|292:192|256:112,1,160,4|8,0:3|0:3,0:0:0:0:
184,152,180489,1,4,0:3:0:0:
188,72,180838,6,0,P|252:32|324:68,1,160,4|0,0:1|0:0,0:0:0:0:
376,128,181884,1,2,0:0:0:0:
452,100,182233,2,0,P|464:180|440:256,1,160,8|0,1:2|0:0,0:0:0:0:
304,336,183629,1,8,1:2:0:0:
204,212,184326,6,0,L|124:220,2,80,0|2|8,0:0|0:0|1:2,0:0:0:0:
256,272,185373,1,2,0:0:0:0:
336,272,185722,6,0,P|375:208|335:140,1,160,0|12,0:0|1:2,0:0:0:0:
336,60,186768,1,2,0:0:0:0:
264,100,187117,2,0,P|200:139|132:99,1,160,0|8,0:0|1:2,0:0:0:0:
32,224,188512,6,0,L|40:304,2,80,0|2|8,0:0|0:0|1:2,0:0:0:0:
72,152,189559,1,2,0:0:0:0:
32,224,189908,2,0,P|108:228|152:164,1,160,0|8,0:0|1:2,0:0:0:0:
296,232,191303,2,0,P|340:296|416:292,1,160,4|8,0:0|1:2,0:0:0:0:
348,148,192698,6,0,L|268:136,1,80,0|2,0:0|0:0,0:0:0:0:
208,188,193396,2,0,P|192:152|192:108,1,80,8|2,1:2|0:0,0:0:0:0:
248,55,194094,2,0,P|176:27|116:76,1,160,0|8,0:0|1:2,0:0:0:0:
116,156,195140,6,0,P|116:196|92:232,1,80,2|0,0:0|0:0,0:0:0:0:
36,284,195838,2,0,L|116:304,1,80,2|8,0:0|1:2,0:0:0:0:
200,164,196884,6,0,P|272:136|336:184,1,160,0|8,0:0|1:2,0:0:0:0:
316,256,197931,2,0,P|356:256|392:232,1,80,2|0,0:0|0:0,0:0:0:0:
492,112,198977,5,8,1:2:0:0:
448,44,199326,1,2,0:0:0:0:
372,72,199675,2,0,P|300:92|268:24,1,160,4|0,0:0|0:0,0:0:0:0:
244,184,201070,2,0,P|264:256|196:288,1,160,0|0,0:0|0:0,0:0:0:0:
I fixed almost all mod
Thanks guys for mod
gorgonzoler
hello! i m gorgonzoler from my queue.
newbie modder.might give a short mod.so don't give kds.
normal
you done well in your diff but somehow i think you can slightly enlarge the DS.it fix overlap in your most blanket(don't do it if it is unrank condition)
hard
00:25:780 (6) - make a reverse slider will give yor space to input the clicking sound and not break your formation.
00:32:059 (6) - shorten slider and stack on
02:48:977 (3) - whistle
02:49:675 (3) - clap
02:50:373 (3) - whistle
02:50:722 (4) - clap
nah.pretty cute map for me.sorry for the short mod Orz.
Topic Starter
Nekomata

gorgonzoler wrote:

hello! i m gorgonzoler from my queue.
newbie modder.might give a short mod.so don't give kds.
normal
you done well in your diff but somehow i think you can slightly enlarge the DS.it fix overlap in your most blanket(don't do it if it is unrank condition)
hard
00:25:780 (6) - make a reverse slider will give yor space to input the clicking sound and not break your formation. good idea, i probably do want to map those clicks
00:32:059 (6) - shorten slider and stack on
02:48:977 (3) - whistle
02:49:675 (3) - clap did a whistle instead
02:50:373 (3) - whistle
02:50:722 (4) - clap not changed
nah.pretty cute map for me.sorry for the short mod Orz.
i'm going to keep normal DS at constant 1x. in that diff, the ds only changes with sv change (which is only in kiai)

for hard, i applied most :)

thanks for modding :)
-Tochi
From my modding queue


  • General

  1. Add at least 2 custom colours.


  • Joey's Insane

  1. 00:28:570 (5) - Should end here 00:28:919 - It sounds better imo.
  2. 00:36:942 (4) - Same as above ^
  3. 00:58:570 (5,6) - Ctrl + G for better flow.
  4. 03:31:884 - Why not map the outro, like in Gira's Insane too?


  • Gira's Insane

  1. Fine.


  • Feedback


    Nice map! Good luck with it
meii18
From


Here's my mod only hard diff as mapper request
asdf - nazi or suggestion
asdf - important

Hard
  1. 00:24:908(3,4)- Why you not move them to 388|138 to stack them imo ? Cuz I saw that these notes are a little closer from 00:24:210(2)- and it will be much better if you stack them
  2. 00:26:303(7)- I think this note is unreadable and hard to read and click it.I guess you should remove the note since I can't find another placement of it and since the rhythm sounds weird
  3. 00:25:780(6)- After you removed the unreadable note,it's better for rhythm to snap it from 1/4 to 1/2 I mean to move it to 00:25:954()- to follow the vocal much better
  4. 00:26:652(1,2)- These objects are too closer from previous slider.It will be much better if you'll increase the DS from 1.0x to 1.9x because there's new vocal and it should be a distance modify
  5. 00:27:524(3)- Instead adding an 1/4 slider with an reverse which sounds weird to my ears D: it's much better if you replace it wit 2 notes both placed to 188|248 to follow the vocals much better ;D don't forget to add clap again
  6. 00:41:303(2)- Why you not make the shape like previous slider ? To be you know equal for a better cursor movement and flow and for a better pattern
  7. 00:52:291(1,2)- I think it will be much better if you will make this slider like previous slider for a better pattern and to be equal for a better cursor movement and flow
  8. 01:12:175(3)- I think here fits better 2 notes placed to 364|340 to follow the vocals and instruments much better instead an 1/4 slider with reverse which sounds weird
  9. 01:21:191(5,6)- The current pattern doesn't look so nice because (6)- is desoriented and it could ruin the flow D: Try this : http://puu.sh/gpr4N/55ae2ba253.jpg the pattern will be much better and the flow will be improved
  10. 01:27:698(5)- imo this slider is in a bad overlap with 01:26:303(3)- which it looks very untidy and unnestetic.Move the slider to 294|212 to avoid the overlap
  11. 01:28:047(1)- After you placed previous slider to 292|212,you should move this slider too to 294|211 to avoid another bad overlap.Also the slider shape looks unnestetic imo and 01:29:094(3)- too which makes the flow unbalanced.I suggest to change the shape to this http://puu.sh/gprFX/7b4dab2512.jpg It will make the flow balanced
  12. 01:46:187(4,5,6,7)- I think this quatruplet pattern doesn't look so nice imo and it can ruin the flow and I think the flow is unbalanced D: Try this : http://puu.sh/gpsFt/b431348df8.jpg It will improve the flow and it will be balanced ( I refer at flow :p)
  13. 01:51:768(5)- Why you placed here an 1/8 slider D: ? It sounds weird in my opinion =/ It will be much better if you'll snap it to 1/6 slider I mean to revoke an repeat and then add a note.It will sound much better ;D
  14. 02:32:931(3)- Why this slider is not equal with 02:32:233(1)- ? Cuz the pattern looks weird to me.Place it to 430|247 to be equal with (1)- for a better pattern.It should be like this : http://puu.sh/gpttw/4f8f558caa.jpg
  15. 02:35:024(1)- This slider looks untidy and ugly and make the flow unbalanced and (3)- too.Take a look at 01:28:047(1)- to see the pic with the sliders which will make the flow balanced

That's all from me :3

Good Luck ~
Topic Starter
Nekomata

-Tochi wrote:

From my modding queue


  • General

  1. Add at least 2 custom colours.
Applied to Normal and Hard for now. :P Applied to all diffs. :)
(waiting for updates, thanks for star)

ByBy_ChAn wrote:

Hard
  1. 00:24:908(3,4)- Why you not move them to 388|138 to stack them imo ? Cuz I saw that these notes are a little closer from 00:24:210(2)- and it will be much better if you stack them
  2. 00:26:303(7)- I think this note is unreadable and hard to read and click it.I guess you should remove the note since I can't find another placement of it and since the rhythm sounds weird *
  3. 00:25:780(6)- After you removed the unreadable note,it's better for rhythm to snap it from 1/4 to 1/2 I mean to move it to 00:25:954()- to follow the vocal much better
  4. 00:26:652(1,2)- These objects are too closer from previous slider.It will be much better if you'll increase the DS from 1.0x to 1.9x because there's new vocal and it should be a distance modify
  5. 00:27:524(3)- Instead adding an 1/4 slider with an reverse which sounds weird to my ears D: it's much better if you replace it wit 2 notes both placed to 188|248 to follow the vocals much better ;D don't forget to add clap again
  6. 00:41:303(2)- Why you not make the shape like previous slider ? To be you know equal for a better cursor movement and flow and for a better pattern
  7. 00:52:291(1,2)- I think it will be much better if you will make this slider like previous slider for a better pattern and to be equal for a better cursor movement and flow
  8. 01:12:175(3)- I think here fits better 2 notes placed to 364|340 to follow the vocals and instruments much better instead an 1/4 slider with reverse which sounds weird *
  9. 01:21:191(5,6)- The current pattern doesn't look so nice because (6)- is desoriented and it could ruin the flow D: Try this : http://puu.sh/gpr4N/55ae2ba253.jpg the pattern will be much better and the flow will be improved
  10. 01:27:698(5)- imo this slider is in a bad overlap with 01:26:303(3)- which it looks very untidy and unnestetic.Move the slider to 294|212 to avoid the overlap
  11. 01:28:047(1)- After you placed previous slider to 292|212,you should move this slider too to 294|211 to avoid another bad overlap.Also the slider shape looks unnestetic imo and 01:29:094(3)- too which makes the flow unbalanced.I suggest to change the shape to this http://puu.sh/gprFX/7b4dab2512.jpg It will make the flow balanced *
  12. 01:46:187(4,5,6,7)- I think this quatruplet pattern doesn't look so nice imo and it can ruin the flow and I think the flow is unbalanced D: Try this : http://puu.sh/gpsFt/b431348df8.jpg It will improve the flow and it will be balanced ( I refer at flow :p)
  13. 01:51:768(5)- Why you placed here an 1/8 slider D: ? It sounds weird in my opinion =/ It will be much better if you'll snap it to 1/6 slider I mean to revoke an repeat and then add a note.It will sound much better ;D *
  14. 02:32:931(3)- Why this slider is not equal with 02:32:233(1)- ? Cuz the pattern looks weird to me.Place it to 430|247 to be equal with (1)- for a better pattern.It should be like this : http://puu.sh/gpttw/4f8f558caa.jpg
  15. 02:35:024(1)- This slider looks untidy and ugly and make the flow unbalanced and (3)- too.Take a look at 01:28:047(1)- to see the pic with the sliders which will make the flow balanced

That's all from me :3

Good Luck ~
I've implemented almost all of your suggestions, and slightly changed a few (*).


thanks for modding :)
Tarrasky
random mod from my queue

General

Tickrate 2 is reeeealy better in all diffs

K1dPoker's Easy

00:23:163 (2) - add whistle
00:22:466 (1,2,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - this time lacks outstanding hitsound, I recommend you add Whistle in the times:
00:25:954 - 00:28:745 - 00:31:535 - 00:34:326 (3) - 00:37:117 - 00:39:908 - 00:42:698 -
add clap in 00:51:070 -
I recommend you add a circle in 01:02:233 - and delete 01:02:582 (1) -, in Easy follow the rhythm can be better than the vocal
add Samplest Soft Clap in 01:32:931 - 01:35:722 (4) - 01:38:512 - 01:39:908 -
for moments like this 01:54:908 (1) - the tickrate can be 2
03:06:419 - I prefer additions Normal

Normal

00:23:861 (1,2,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3) - same about Easy
00:43:396 (4) - add NC?
01:07:117 (1,2,3,4) - hmm I prefer a Spin in here, but is not wrong the way it is, just think something more creative can be better, not sure
add Samplest Sof Clap in 01:32:931 - 01:35:722 - 01:38:512 - 01:39:908 -
blanket here 01:50:373 (1,2) - https://osu.ppy.sh/ss/2868915

Hard

add clap in 01:05:024 -
01:13:396 (5) - simmetric with 01:12:698 (4) - sounds cool https://osu.ppy.sh/ss/2868932
01:27:698 (5) - Ctrl + G
01:35:722 (5) - humm, maybe this can be a slider like here
http://puu.sh/gt8Go/5042a1d925.jpg
01:48:280 (3) - Ctrl + G
01:49:675 (7) - Ctrl + G
01:56:652 (3) - more adorable in this position https://osu.ppy.sh/ss/2868946

Gira's Insane

00:33:803 (6,7,8) - I prefer simmetric like https://osu.ppy.sh/ss/2868953
well, really nice map, more nothing in special

Joey's Insane

00:23:163 (1,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1) - maybe you can add some Whistle hitsounds like Gira's Insane made
01:24:210 (6) - Ctrl + G
01:28:047 - Add Finish
01:57:698 (6) - Ctrl + G
03:02:756 - add a circle


Sorry for short mod, this map is very well done, all diffs, good luck and congrats >w<
Topic Starter
Nekomata

Tarrasky wrote:

random mod from my queue

General

Tickrate 2 is reeeealy better in all diffs yeah, applied to easy, normal, hard :P

K1dPoker's Easy

i've been put in charge for the hitsounds in this diff. :P

00:23:163 (2) - add whistle added
00:22:466 (1,2,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - this time lacks outstanding hitsound, I recommend you add Whistle in the times:
00:25:954 - 00:28:745 - 00:31:535 - 00:34:326 (3) - 00:37:117 - 00:39:908 - 00:42:698 - sounds good, also applied to normal and hard
add clap in 00:51:070 - that one already has a custom "snap" sound
I recommend you add a circle in 01:02:233 - and delete 01:02:582 (1) -, in Easy follow the rhythm can be better than the vocal Fixed by K1dPoker
add Samplest Soft Clap in 01:32:931 - 01:35:722 (4) - 01:38:512 - 01:39:908 - these don't seem to fit imo :(
for moments like this 01:54:908 (1) - the tickrate can be 2 Fixed by K1dPoker
03:06:419 - I prefer additions Normal yep, sounds good. also applied to normal and hard

Normal

00:23:861 (1,2,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3) - same about Easy
00:43:396 (4) - add NC? yep, overlooked that
01:07:117 (1,2,3,4) - hmm I prefer a Spin in here, but is not wrong the way it is, just think something more creative can be better, not sure unchanged
add Samplest Sof Clap in 01:32:931 - 01:35:722 - 01:38:512 - 01:39:908 -
blanket here 01:50:373 (1,2) - https://osu.ppy.sh/ss/2868915 looks good

Hard

add clap in 01:05:024 - yep, overlooked that one
01:13:396 (5) - simmetric with 01:12:698 (4) - sounds cool https://osu.ppy.sh/ss/2868932 looks alright
01:27:698 (5) - Ctrl + G ok
01:35:722 (5) - humm, maybe this can be a slider like here unchanged, i want to keep it light on that one
http://puu.sh/gt8Go/5042a1d925.jpg
01:48:280 (3) - Ctrl + G unchanged. it would create a jump that doesn't fit to me :P
01:49:675 (7) - Ctrl + G opposites to the previous, so unchanged
01:56:652 (3) - more adorable in this position https://osu.ppy.sh/ss/2868946 ok :)

Sorry for short mod, this map is very well done, all diffs, good luck and congrats >w<
thanks for the mod :)
meii18
Hey again \:D/

Found unused hitsounds D:
soft-sliderwhistle.wav
soft-slidertick4.wav


Check them

NO KD I have already
Topic Starter
Nekomata

ByBy_ChAn wrote:

Hey again \:D/

Found unused hitsounds D:
soft-sliderwhistle.wav
soft-slidertick4.wav


Check them

NO KD I have already
i removed these since the last mod :P
the current osz package shouldn't have them anymore
[ Joey ]
mods

Tarrasky wrote:

Joey's Insane

00:23:163 (1,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1) - maybe you can add some Whistle hitsounds like Gira's Insane made
01:24:210 (6) - Ctrl + G
01:28:047 - Add Finish
01:57:698 (6) - Ctrl + G
03:02:756 - add a circle


Sorry for short mod, this map is very well done, all diffs, good luck and congrats >w<

-Tochi wrote:

From my modding queue


Joey's Insane


[*]00:28:570 (5) - Should end here 00:28:919 - It sounds better imo.
[*]00:36:942 (4) - Same as above ^
[*]00:58:570 (5,6) - Ctrl + G for better flow.
[*]03:31:884 - Why not map the outro, like in Gira's Insane too?[/list][/notice]

Made some minor changes, thanks for the mods guys! And I don't want to map that last part because I really like how that one soft note ends it.
Pink Agate
mod

first ,i am very worried about your map ,there is too much stacks in easy diff and normal diff ,maybe it will be unrankable

[K1dPoker's Easy]

00:28:047 (3) - this slider dont stack the 00:26:652 (1) -

00:48:977 (2) - move to x132,y172

01:05:024 (3) - move to x72,y52

01:10:256 - just dont stack any note in easy diff ,you can change like this


01:34:675 (3) - change like this


02:22:466 (2) - dont stack here

03:09:908 (3) - more to x144, y188


[Normal]

00:45:489 (2) - move to x264,y328

00:56:652 - dont stack here

01:02:582 (4) - dont stack here, and this note hideaway next slider,you can add a return in this slider.like this


03:13:745 (5) - move to x316,y196

[hard]

01:18:105 (4,5,6,7) - i cant understand why add 5 circle in here, change a slider will be bettter


sorry I busy everyday,so I just give you 3 diff mod
Topic Starter
Nekomata

Pink Agate wrote:

mod

first ,i am very worried about your map ,there is too much stacks in easy diff and normal diff ,maybe it will be unrankable

i don't think there should be any stacks in Easy, but there can be a little in Normal diffs.
https://osu.ppy.sh/wiki/Difficulty_appr ... y_elements

[Normal]

00:45:489 (2) - move to x264,y328

00:56:652 - dont stack here

01:02:582 (4) - dont stack here, and this note hideaway next slider,you can add a return in this slider.like this


03:13:745 (5) - move to x316,y196

applied all

[hard]

01:18:105 (4,5,6,7) - i cant understand why add 5 circle in here, change a slider will be bettter

for that part in the chorus, it's mapped with the instrumental (drums) in mind. there is a similar pattern in the third kiai

sorry I busy everyday,so I just give you 3 diff mod
thank you for modding :)
scanter
hey as you requested.

General
  1. IamKwaN wrote:

    overlaps everywhere :C the normal doesn't look good :C
    we discussed low difficulty. but almost opinion is accorded. some spinners are really close about next note and some stack issue.
  2. yours BG is 4:3, but video having 16:9 resolution. maybe you need to check widescreen support.
Easy
  1. 01:05:024 (3) - this stack isn't suitable as well stack on low diff isn't welcomed from new players. I highly recommend move this to somewhere.
  2. 02:57:349 (1) - yeah. this spinner is too short between next note.
Normal
  1. 01:05:024 - clap?
  2. 01:15:489 (4) - distance x0.91?
  3. 01:23:512 (2) - like this stack isn't welcomed from new players. it is too hard to see and it is really hard to play. plz move this somewhere more visible way.
  4. 02:09:908 (1) - also here too. I saw an issue from No Dap's mod
  5. 02:57:349 (1) - this spinner seems to really close about next note. I highly recommend reduce it to 02:58:745 here.
Hard
  1. 02:59:791 (1,1) - it is really hard to catch due to spinner's hitflash. it is really hard to see. also I'm worried about an issue, because it is too close between spinner and next note.
Gira's Insane
  1. 00:48:280 - clap seems sunken
  2. 01:27:001 (5) - it is really awkward to play. already vocal is ended at 01:26:826 here. also next start vocal timing is 01:27:349 here. I can't recommend to put strong sound at slider's end. what about rhythm like this? look at 5,6
  3. 02:05:198 (4) - HP bar little touched. some players are really hate this.
  4. 02:57:349 - how about adding 1 circle here and push this spinner to next yellow tick or blue tick? here having high pitch and strong piano sound. like this?
Joey's Insane
  1. 00:55:256 - clap seems much better to hear
  2. 02:02:233 (2) - also here too
  3. 03:00:838 - add symbol sound? it is too flat.
welp. other diffs are fine, but low difficulty ( Easy, Normal ) has some deserve an issue. you might need several mods about low difficulty. GL anyway ;)
Topic Starter
Nekomata

scanter wrote:

hey as you requested.

General
  1. IamKwaN wrote:

    overlaps everywhere :C the normal doesn't look good :C
    hmm, i'll see what i can do for those parts
    we discussed low difficulty. but almost opinion is accorded. some spinners are really close about next note and some stack issue.
  2. yours BG is 4:3, but video having 16:9 resolution. maybe you need to check widescreen support. not really sure about this one since i don't use SB (maybe use 1366x768 bg instead?)
Normal
  1. 01:05:024 - clap? yep, overlooked that one
  2. 01:15:489 (4) - distance x0.91? not sure what you mean here, but it is x1.02 for me
  3. 01:23:512 (2) - like this stack isn't welcomed from new players. it is too hard to see and it is really hard to play. plz move this somewhere more visible way. ok, fixed that
  4. 02:09:908 (1) - also here too. I saw an issue from No Dap's mod fixed
  5. 02:57:349 (1) - this spinner seems to really close about next note. I highly recommend reduce it to 02:58:745 here. done
Hard
  1. 02:59:791 (1,1) - it is really hard to catch due to spinner's hitflash. it is really hard to see. also I'm worried about an issue, because it is too close between spinner and next note. ok, removed the two notes following.
    ^ screenshot for normal :P
welp. other diffs are fine, but low difficulty ( Easy, Normal ) has some deserve an issue. you might need several mods about low difficulty. GL anyway ;)
thanks for the mod :)
ggS1ayer
mod

first ,i am very worried about your map ,there is too much stacks in easy diff and normal diff ,maybe it will be unrankable

[K1dPoker's Easy]

00:28:047 (3) - this slider dont stack the 00:26:652 (1) -

00:48:977 (2) - move to x132,y172

01:05:024 (3) - move to x72,y52

01:10:256 - just dont stack any note in easy diff ,you can change like this


01:34:675 (3) - change like this


02:22:466 (2) - dont stack here

03:09:908 (3) - more to x144, y188

Fixed all
Easy
01:05:024 (3) - this stack isn't suitable as well stack on low diff isn't welcomed from new players. I highly recommend move this to somewhere. done
02:57:349 (1) - yeah. this spinner is too short between next note. done
updated
osu file format v14

[General]
AudioFilename: imy.mp3
AudioLeadIn: 0
PreviewTime: 66768
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:I Miss You
TitleUnicode:보고싶어
Artist:Girl's Day
ArtistUnicode:걸스데이
Creator:Nekomata
Version:K1dPoker's Easy
Source:
Tags:kpop [_joey_] k1dpoker giralda bogosipeo 소진 유라 민아 혜리 sojin minah yura hyeri
BeatmapID:647960
BeatmapSetID:273477

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,-6608,"imy.avi"
//Break Periods
2,157815,166840
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1536,697.674418604651,4,2,0,60,1,0
23861,-100,4,2,3,40,0,0
45489,-100,4,2,6,40,0,0
46187,-100,4,2,1,50,0,0
68512,-100,4,2,6,60,0,1
88047,-100,4,2,1,45,0,0
90838,-100,4,2,6,50,0,0
113163,-100,4,2,1,50,0,0
135489,-100,4,2,6,60,0,1
155024,-100,4,2,1,45,0,0
157815,-100,4,2,0,40,0,0
168977,-100,4,2,1,45,0,0
180140,-100,4,2,6,55,0,0
180838,-100,4,2,6,65,0,1
186419,-100,4,2,7,65,0,1
186768,-100,4,2,6,65,0,1
199675,-100,4,2,1,45,0,0


[Colours]
Combo1 : 255,64,159
Combo2 : 255,202,43
Combo3 : 70,153,255
Combo4 : 255,128,255

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Thank you both for mod
Lally
will check properly lower diff as requested later o3o *reminder*
Giralda
Did everything from scanter except for the hitsound one, since there's not clap or sound to be here there to let me put a clap hitsound. Thanks!
http://puu.sh/gC6Op/a2dcb157ab.zip
Lally
here we go o3o

[Insane]
  1. 01:21:768 (7,1) - please don't hide reverse what about ;
[Easy]
  1. 02:22:466 (2) - slider is offscreen
the spread is totally fine since you asked me in pm,but i would suggest you to follow scanter suggestion about the resolution

the rest looks fine to me call me back after getting 1-2 mods specially just normal and easy even it gots a lot of improvement o3o
Topic Starter
Nekomata
Applied new bg 1366x768 and checked widescreen.
insane also updated

waiting for next mod and easy update..
Cerulean Veyron
Hello, R3 ticket used from my queue! Sorry for a little delay.

This could be a recheck for the harder diffs, so don't hit me when i haven't modded the easier ones.
[> General <]
  1. - I guess it's fine here.
[> Hard <]
  1. 00:27:001 (2,3) - The spacing here is quite different than what you've did previously. I guess you'll need to check this.
  2. 00:42:001 (3,4) - I prefer these two sliders could have the same sliding position.
  3. 00:46:187 (1,2) - Idk, but recorrect double blanket.
  4. 00:51:768 (1,2) - ^
  5. 00:55:256 (2,3,4) - Spacing~
  6. 00:56:303 (5,6) - ^
  7. 01:02:931 (1,3) - Same as 00:27:001 (2,3) -
  8. 01:42:175 (1,3) - Same as 00:42:001 (3,4) -
  9. 02:25:082 (4,5) - Did you even done this on the previous track?
  10. 02:51:768 (1,2,3) - Spacing~ I know you're trying to make a slidertail blanket. But it's better you use the DS here.
  11. 03:16:361 (7,8,9) - Spacing~
  12. 03:19:675 (1,2,3) - If you can see closer that it's a bit incorrect blanket, so recorrect it?
  13. - Sorry if i want quite picky on the spacings and little bit of slider shapes. But it would improve your flow of map imo.
[> Gira's Insane <]
  1. 00:29:617 (1,2,3,1,2,3) - If i'm correct, you're following the piano on the background music, but i think it's sound is too low for players to hear during the play. But i don't think it looks important imo.
  2. 00:33:105 (3,4,5,6,7,8) - ^
  3. 00:48:803 (7,1) - Idk, but recorrect blanket?
  4. 01:18:280 (5) - Ctrl + G? just a bit of jump for emphasizing vocals.
  5. 01:21:594 (7,8,9) - The spacing got changed a little sudden, maybe you should check this one.
  6. 01:52:466 (1,1) - Recorrect blanket.
  7. 03:04:675 (6,7) - ^
  8. - It's a little great to me, few spacings that aren't making sense, or not fitting to the rhythm. So i suggest you check those.
[> Joey's Insane <]
  1. 01:16:884 (1) - Likely out of grid, it's better you move it in.
  2. 02:03:280 (5) - This pattern would've been neater, if you move this slider to x:328|y:124 or nearby.
  3. 02:54:559 (1,3) - Recorrect blanket, idk.
  4. 03:10:780 (8,9) - Ctrl + G? better playstyle.
  5. - Great diff!

Well, i might help you on this map for the ranking process after it's bubbled :p But i think it's too early.
Good Luck anyway!
Giralda

Gray Veyron wrote:

[> Gira's Insane <]
  1. 00:29:617 (1,2,3,1,2,3) - If i'm correct, you're following the piano on the background music, but i think it's sound is too low for players to hear during the play. But i don't think it looks important imo. Perfectly fine imo. It's the most dominant sound during this part of the music.
  2. 00:33:105 (3,4,5,6,7,8) - ^ ^
  3. 00:48:803 (7,1) - Idk, but recorrect blanket? should be fine but adjust it a bit
  4. 01:18:280 (5) - Ctrl + G? just a bit of jump for emphasizing vocals. sure
  5. 01:21:594 (7,8,9) - The spacing got changed a little sudden, maybe you should check this one. yes reduced to 1.1x
  6. 01:52:466 (1,1) - Recorrect blanket. sure
  7. 03:04:675 (6,7) - ^
^
Thanks for the mod!
http://puu.sh/gRAq1/1882151673.zip
Topic Starter
Nekomata

Gray Veyron wrote:

[> Hard <]
  1. 00:27:001 (2,3) - The spacing here is quite different than what you've did previously. I guess you'll need to check this.
  2. 00:42:001 (3,4) - I prefer these two sliders could have the same sliding position.
  3. 00:46:187 (1,2) - Idk, but recorrect double blanket.
  4. 00:51:768 (1,2) - ^
  5. 00:55:256 (2,3,4) - Spacing~
  6. 00:56:303 (5,6) - ^
  7. 01:02:931 (1,3) - Same as 00:27:001 (2,3) -
  8. 01:42:175 (1,3) - Same as 00:42:001 (3,4) -
  9. 02:25:082 (4,5) - Did you even done this on the previous track?
  10. 02:51:768 (1,2,3) - Spacing~ I know you're trying to make a slidertail blanket. But it's better you use the DS here.
  11. 03:16:361 (7,8,9) - Spacing~
  12. 03:19:675 (1,2,3) - If you can see closer that it's a bit incorrect blanket, so recorrect it? i decided to make it like the previous ones
  13. - Sorry if i want quite picky on the spacings and little bit of slider shapes. But it would improve your flow of map imo.
applied everything!
Lally
did small rhythm fixes in higher diff o3o
all looks fine to me let's try \o3o/
Cerulean Veyron
Hello again, ehhh i guess this is the third recheck, this time...

Yes, osu! needs more K-pop! Ehhhh... i wanted to qualify this, but for the sake of the map's quality to avoid dqs, i found some major issues on some diffs, so i may need to pop this for now
loooooooool this icon
[> K1dPoker's Easy <]
  1. - I have discussed about the overlapping sliders you've made with few other BNs, i prefer you should get rid of them by making them a lot more visible for beginners to play this diff very clear for them to click circles and hold sliders. Alike on 00:35:024 (1,2,3) - / 01:52:466 (4,1) - ... there might be more.
  2. - Despite the SV is quite faster than the Normal diff, patterns are likely so close together with this diff and Normal. The spread is fine, most patterns are fine, everything. The problem that's facing because it has almost similar rhythm, so i prefer making this diff much easier, with fewer simplified patterns, and less harshness of clicking.
  3. 01:02:233 (3) - Add soft-clap.
  4. 02:12:001 (4) - On slidertail, use normal sampleset... not addition.
  5. 02:53:163 (3) - ^
  6. 02:54:559 (1,2) - This little overlap seems minor, but i bet you should split a little for visibility for circle (2).
  7. 02:57:349 (1) - This spinner is quite short, and appearing too early for beginners to prepare for spinning. I prefer removing this and map some notes.
  8. - Some miss-hitsounds, although a pretty good diff.
[> Normal <]
  1. - Similar issues to the previous diff, but likely lesser than it, or vice versa.
  2. - Some sliders' borders should have been a little more visible for players to notice the slider's position much easier. For example, 00:46:884 (2) - this slider's border(or might include it's body) should probably remade to this.
  3. 01:25:256 (1,4) - I may think the slidertails here aren't correctly stacked, so do that?
  4. 01:46:187 (3,1) - Is this overlap on purpose?! I prefer splitting them.
  5. 02:12:698 (1) - Ehh, same issue as previous diff.
  6. 02:25:256 (3,1) - Same as 01:46:187 (3,1) -
  7. - There may be more of them than the above mods.
  8. 02:36:070 (2,3) - Well, even if it's too minor, recorrect this blanket. Just improving a bit of aesthetics.
  9. 02:53:163 (3) - Same issue as the previous diff.
  10. 02:57:349 (1) - ^
  11. 03:00:140 (1,2) - I prefer circle (2) should have a normal finish hitsound, and not slider (1)'s tail.
  12. 03:07:117 (3,4) - Ehh, improve symmetry here?
  13. 03:13:745 (4,4) - I know it seems pretty far, but stacking might feel better here.
  14. - A very good diff, there are much similar mods between Easy and Normal. So it's better you check most of parts to keep your consistency.
[> Hard <]
  1. - I found this diff having some unbalanced distance spacing, like this one 00:25:954 (6,1,2) - or either 00:41:303 (2,3,4) - . I've found more, but i will mention the major ones that's needed to keep in mind.
  2. - Would be very similar to above, but if you're really adding big spacing on purpose, or some special cases, then it'll be fine.
  3. 00:53:163 (3,4,1,2) - This one broke a little spacing, but looks major in my view. Was previously used 1.8x spacing, then why differed so sudden?
  4. 01:14:791 (4,5,6) - Similar to above, from 1.3x spacing, to wat?
  5. 01:44:791 (1,2,3) - ^
  6. 01:49:501 (6,7,1) - ^
  7. - I guess i'm a little picky on the spacing, but it's probably important. Try to find more of them that's similar to the mod above.
  8. 01:53:687 (2,3) - Recorrect blanket, or sth.
  9. 02:53:163 (3) - Same again, on slidertail this time.
  10. - Well-mapped, would've been better when spacings are balanced.
[> Gira's Insane <]
  1. - It got perfect since the last time i modded this, great job!
  2. - But... why the ending part is different than any other diffs? Might really be inconsistent :''<
[> Joey's Insane <]
  1. - Why slider tick 4? During gameplay, it sounds a little bit... odd..
  2. 00:49:501 (2) - I feel this stack needs much more movements because of the song track. So instead of stacking, try to move this circle to x:236|24.
  3. 01:24:210 (6) - Remove whistle on head only?
  4. 01:56:477 (2,3) - I can see this is not perfectly stacked. So try stack then?
  5. 02:56:652 (6) - Whistle?
  6. - Somewhat a good diff, but needs to improve some slider curves, or maybe a whole pattern.

Get me back once you're done prepared. If i found this map perfect(again), I'll be able to rebubble this.
Giralda
Hey Grey Veyron,

I really felt like the ending part should be mapped out, but that's just how I prefer to interpret the map. I will consult others about this matter and will have decision before the bubble gets restored.
Topic Starter
Nekomata

Gray Veyron wrote:

Hello again, ehhh i guess this is the third recheck, this time...

Yes, osu! needs more K-pop! Ehhhh... i wanted to qualify this, but for the sake of the map's quality to avoid dqs, i found some major issues on some diffs, so i may need to pop this for now
loooooooool this icon
[> K1dPoker's Easy <]
i'm taking care of this diff since he is too busy
  1. - I have discussed about the overlapping sliders you've made with few other BNs, i prefer you should get rid of them by making them a lot more visible for beginners to play this diff very clear for them to click circles and hold sliders. Alike on 00:35:024 (1,2,3) - / 01:52:466 (4,1) - ... there might be more. most unchanged. They already seem clear enough to read and follow through.
  2. - Despite the SV is quite faster than the Normal diff, patterns are likely so close together with this diff and Normal. The spread is fine, most patterns are fine, everything. The problem that's facing because it has almost similar rhythm, so i prefer making this diff much easier, with fewer simplified patterns, and less harshness of clicking. I'll see what can be done, but it really seems fine rhythm-wise
  3. 01:02:233 (3) - Add soft-clap. good catch
  4. 02:12:001 (4) - On slidertail, use normal sampleset... not addition. ^
  5. 02:53:163 (3) - ^ ^
  6. 02:54:559 (1,2) - This little overlap seems minor, but i bet you should split a little for visibility for circle (2). used blanket instead
  7. 02:57:349 (1) - This spinner is quite short, and appearing too early for beginners to prepare for spinning. I prefer removing this and map some notes. removed the 1/2 note before it
  8. - Some miss-hitsounds, although a pretty good diff.
[> Normal <]
  1. - Similar issues to the previous diff, but likely lesser than it, or vice versa.
  2. - Some sliders' borders should have been a little more visible for players to notice the slider's position much easier. For example, 00:46:884 (2) - this slider's border(or might include it's body) should probably remade to this. ok, adjusted it slightly
  3. 01:25:256 (1,4) - I may think the slidertails here aren't correctly stacked, so do that? not intended
  4. 01:46:187 (3,1) - Is this overlap on purpose?! I prefer splitting them. it is intended
  5. 02:12:698 (1) - Ehh, same issue as previous diff.
  6. 02:25:256 (3,1) - Same as 01:46:187 (3,1) - ^
  7. - There may be more of them than the above mods.
  8. 02:36:070 (2,3) - Well, even if it's too minor, recorrect this blanket. Just improving a bit of aesthetics. i tried
  9. 02:53:163 (3) - Same issue as the previous diff.
  10. 02:57:349 (1) - ^ it's fine in normal
  11. 03:00:140 (1,2) - I prefer circle (2) should have a normal finish hitsound, and not slider (1)'s tail. used normal finish for (2)
  12. 03:07:117 (3,4) - Ehh, improve symmetry here? nah, that's fine (and intended) :P
  13. 03:13:745 (4,4) - I know it seems pretty far, but stacking might feel better here. changed that part a bit
  14. - A very good diff, there are much similar mods between Easy and Normal. So it's better you check most of parts to keep your consistency.
[> Hard <]
  1. - I found this diff having some unbalanced distance spacing, like this one 00:25:954 (6,1,2) - or either 00:41:303 (2,3,4) - . I've found more, but i will mention the major ones that's needed to keep in mind. adjusted the second one
  2. - Would be very similar to above, but if you're really adding big spacing on purpose, or some special cases, then it'll be fine.
  3. 00:53:163 (3,4,1,2) - This one broke a little spacing, but looks major in my view. Was previously used 1.8x spacing, then why differed so sudden? i don't see the *major* problem, this particular section of the map is all ~1.7x
  4. 01:14:791 (4,5,6) - Similar to above, from 1.3x spacing, to wat? changed (5)
  5. 01:44:791 (1,2,3) - ^ changed
  6. 01:49:501 (6,7,1) - ^ changed
  7. - I guess i'm a little picky on the spacing, but it's probably important. Try to find more of them that's similar to the mod above.
  8. 01:53:687 (2,3) - Recorrect blanket, or sth. i tried
  9. 02:53:163 (3) - Same again, on slidertail this time.
  10. - Well-mapped, would've been better when spacings are balanced.

Get me back once you're done prepared. If i found this map perfect(again), I'll be able to rebubble this.
More changes coming soon (tm)

edit: it seems a kudosu has slipped out of my kudosu bag again!
wait a minute.. http://puu.sh/hAF3R.png
habi you can't steal my goodies >:c
Giralda
I have consulted a QAT and a BN in regards to the ending length of the map and there should be no problems so long as the reason is justified.
Relevant link: p/4119093#p4119093

@Future QAT responsible for this set: If there is a problem in regards to this subject in question, please consult me because disqualifying and we will come to some sort of agreement if necessary. Thank you :)
A Mystery
This mapset improved so much compared to 3 months ago, really good job on that (maybe it still needs some polishing before bubbling though)
Nyxa
Boop~

I don't really agree with the reasons for the bubble pop, I would've popped it myself but I think the pop mod could've been a lot more detailed.

General
Note: If I tell you to place a note at x123 y123, it doesn't mean you have to place it EXACTLY there, just in that general direction (unless otherwise specified)
Note: When I talk about "symmetry" I'm referring to the aesthetic placement of one object relative to the others, which doesn't have to be Andrea-style axis symmetry
  1. All good!

K1dPoker's Easy
Rhythms & Patterns
  1. 00:23:861 (1,2,3) - Try moving this to x256 y64 and then moving 00:23:861 (1) - to x254 y61 for a decent stack
  2. 01:15:489 (3) - Why not try something like this instead?
  3. 01:18:280 (3,1) - Nice
  4. 01:40:605 (3) - Why isn't this a copypaste of 01:39:210 (1) - ?
  5. 01:44:094 (4) - Try angling this outwards like so http://puu.sh/hAqjC/48218e63b7.png
  6. 01:58:745 (1,2) - This looks pretty sloppy, try placing it a little higher so there's more visible space between 1 and 2
  7. 02:21:070 (1,2) - This blanket could be improved a little
  8. 02:23:861 (1,2) - 2 is really entirely unrelated to 1 even though they're the same combo... Don't you think a blanket or some other form of linkage would fit better here?
  9. 02:28:745 (3,1) - This blanket could definitely use some improvement
  10. 02:48:280 (1) - Ctrl + G?
  11. 02:55:954 (3) - Why not blanket this around 02:55:605 (2) - like you did with 02:54:559 (1) - ?
  12. 02:59:442 - You're ignoring a really important beat here
  13. 03:22:466 - It would fit sooo much nicer if you added another circle here to finish it, the ending feels incredibly anticlimactic with just two sliders ending on weak beats
Hitsounds
Add whistle
  1. 00:51:419 (3) -
  2. 00:50:373 (2) - (tail)
Remove whistle
  1. 00:43:396 (1) - (head)
  1. 03:05:722 (1) - I really don't understand the point of the hitsound at the tail here. I suggest removing it altogether, it's very inconsistent.

Normal
Rhythms & Patterns
  1. This diff is full of sloppy overlaps, I suggest you look at it and try fixing all of them if you can. That's pretty much the only issue with this and it recurs throughout the entire map so I won't bother making unnecessary mods for the sake of filling space. I'll give a few examples of the sloppy overlaps though.
  2. 00:26:652 (1,3) - (This doesn't have a proper blanket either)
  3. 00:29:442 (1,3) -
  4. 00:57:001 (4,1,4) -
  5. 01:16:884 (1,4) -
  6. 01:22:466 (1,4) -
  7. 01:25:256 (1,4) -
  8. 01:34:675 (2,1) -
  9. 01:44:094 (4,3) -
  10. 01:50:373 (1,3) -
  11. 01:55:954 (1,3) -
And these are just the major obvious ones. Basically, you map a lot in circles around your own patterns, and when mapping lower diffs like Normals that require consistent spacing it results in some pretty sloppy overlaps. I highly suggest remapping this and using more of the playfield to be able to prevent any overlaps at all.

Hard
Rhythms & Patterns
  1. Same issues as the Normal, really. Same suggestion too. Sorry if that's not expansive, but even in their optimal state I don't think these two diffs would be suitable for ranking. At least, if I were QAT, and I saw this qualified, I'd probably DQ it. Please don't take this as an insult, it's really not intended that way.

Gira's Insane
Rhythms & Patterns
  1. 00:59:442 (7) - Why don't you try stacking this on the head of 00:58:222 (4) - ?
  2. 01:01:012 (3,5) - Did you offset this stack on purpose? It's not a big deal if you leave it but I figured you'd want to know if it were an accident.
  3. 01:25:605 (2) - Move this to x456 y219 for better aesthetics? It'll stack with 01:23:861 (6) - then.
  4. 01:47:059 (9) - Move to x462 y263 for smoother blanketing with 01:46:884 (8) - ?
Hitsounds
  1. 00:41:652 (2) - Remove whistle and 00:41:826 (3) - add whistle for the sake of consistency
  2. 00:42:349 (2,3) - ^
This diff was decent, nice work!
Topic Starter
Nekomata

Tess wrote:

Boop~

I don't really agree with the reasons for the bubble pop, I would've popped it myself but I think the pop mod could've been a lot more detailed.

General
Note: If I tell you to place a note at x123 y123, it doesn't mean you have to place it EXACTLY there, just in that general direction (unless otherwise specified)
Note: When I talk about "symmetry" I'm referring to the aesthetic placement of one object relative to the others, which doesn't have to be Andrea-style axis symmetry
  1. All good!

K1dPoker's Easy
Rhythms & Patterns
  1. 00:23:861 (1,2,3) - Try moving this to x256 y64 and then moving 00:23:861 (1) - to x254 y61 for a decent stack
  2. 01:15:489 (3) - Why not try something like this instead?
  3. 01:18:280 (3,1) - Nice
  4. 01:40:605 (3) - Why isn't this a copypaste of 01:39:210 (1) - ?
  5. 01:44:094 (4) - Try angling this outwards like so http://puu.sh/hAqjC/48218e63b7.png
  6. 01:58:745 (1,2) - This looks pretty sloppy, try placing it a little higher so there's more visible space between 1 and 2
  7. 02:21:070 (1,2) - This blanket could be improved a little
  8. 02:23:861 (1,2) - 2 is really entirely unrelated to 1 even though they're the same combo... Don't you think a blanket or some other form of linkage would fit better here?
  9. 02:28:745 (3,1) - This blanket could definitely use some improvement
  10. 02:48:280 (1) - Ctrl + G?
  11. 02:55:954 (3) - Why not blanket this around 02:55:605 (2) - like you did with 02:54:559 (1) - ? unchanged. symmetrical purposes otherwise the DS won't allow it.
  12. 02:59:442 - You're ignoring a really important beat here removed the following two circles and extended this spinner.
  13. 03:22:466 - It would fit sooo much nicer if you added another circle here to finish it, the ending feels incredibly anticlimactic with just two sliders ending on weak beats for consistency with other diffs excluding Giralda's, this is the ending point.
Hitsounds
Add whistle
  1. 00:51:419 (3) - pretty sure it already has one :P
  2. 00:50:373 (2) - (tail) ^
Remove whistle
  1. 00:43:396 (1) - (head)
  1. 03:05:722 (1) - I really don't understand the point of the hitsound at the tail here. I suggest removing it altogether, it's very inconsistent. it actually is in tune with the song at this particular point. hear it without hitsound and you'll see why there's a finish here
no note = fixed!

I'll be going through my diffs again. Normal has been remapped once already with consideration to current mods, and it's a vast improvement over the previous version. Hard has also been partially remapped (the kiais mainly, and simplification of many areas) and I see it as much better than before.
Giralda

Tess wrote:

Boop~

Gira's Insane
Rhythms & Patterns
  1. 00:59:442 (7) - Why don't you try stacking this on the head of 00:58:222 (4) - ? It's intentionally distance snapped to 1.20x
  2. 01:01:012 (3,5) - Did you offset this stack on purpose? It's not a big deal if you leave it but I figured you'd want to know if it were an accident.
  3. 01:25:605 (2) - Move this to x456 y219 for better aesthetics? It'll stack with 01:23:861 (6) - then.
  4. 01:47:059 (9) - Move to x462 y263 for smoother blanketing with 01:46:884 (8) - ?
Hitsounds
  1. 00:41:652 (2) - Remove whistle and 00:41:826 (3) - add whistle for the sake of consistency
  2. 00:42:349 (2,3) - ^
This diff was decent, nice work!
No reply = fixed
Thanks for the mod :)

http://puu.sh/hAMbX/ac8b41c664.zip
Cerulean Veyron
Done a somehow-small irc mod with the mapper, just improving pattern aesthetics and other minor issues. Let's bring this map forward! Have a rebubble for now ~

IRC mod
2015-05-15 20:19 Gray Veyron: I can recheck now?
2015-05-15 20:19 Gray Veyron: or i'll hit you
2015-05-15 20:20 Nekomata: yeah
2015-05-15 20:21 Nekomata: you can check now.. the correct star rating should be 2.51 for hard
2015-05-15 20:24 Nekomata: err.. bss might be bsing again
2015-05-15 20:25 Nekomata: but if you update hard and end up with a 2.51 star rating instead of 2.54 then i think it's good
2015-05-15 20:25 Gray Veyron: ehh
2015-05-15 20:25 Gray Veyron: the latest version i have for hard is 2.54 star rating
2015-05-15 20:25 Gray Veyron: .-.
2015-05-15 20:26 Gray Veyron: well yeah, bss is bsing
2015-05-15 20:27 Nekomata: g_g
2015-05-15 20:31 Nekomata: it *should* be up there
2015-05-15 20:31 Nekomata: try redl
2015-05-15 20:32 Gray Veyron: okay
2015-05-15 20:33 Gray Veyron: Time for recheck :3///
2015-05-15 20:33 Nekomata: you got the right versions?
2015-05-15 20:33 Gray Veyron: yeah
2015-05-15 20:34 Gray Veyron: i dl without video
2015-05-15 20:34 Gray Veyron: 'cause too impatient
2015-05-15 20:34 Nekomata: lmao
2015-05-15 20:37 Gray Veyron: Easy diff is fine, but just some blankets need to be recorrected ;n;
2015-05-15 20:38 Nekomata: pfft
2015-05-15 20:38 Nekomata: k i'll run through it
2015-05-15 20:38 Gray Veyron: Oh, you're taking care of the easy diff now?
2015-05-15 20:38 Nekomata: yeah
2015-05-15 20:38 Gray Veyron: okay then
2015-05-15 20:39 Gray Veyron: 02:59:966 - why is this inherited point unused?
2015-05-15 20:39 Nekomata: i guess the points are based from my other diff
2015-05-15 20:39 Nekomata: it used to be used actually then i removed the notes that were on there
2015-05-15 20:40 Gray Veyron: Ehheheh then let's move to normal anyway
2015-05-15 20:43 Gray Veyron: 01:26:303 (2,4) - lmao this blanket >w<
2015-05-15 20:46 Nekomata: hmm
2015-05-15 20:46 Nekomata: it looks fine to me :P
2015-05-15 20:46 Gray Veyron: hmmmm
2015-05-15 20:46 Gray Veyron: put your face on your monitor
2015-05-15 20:47 Gray Veyron: to see if the blanket is probably correct
2015-05-15 20:47 Nekomata: i did D:
2015-05-15 20:47 Gray Veyron: ohhh sorry nvm xD
2015-05-15 20:48 Nekomata: >.>
2015-05-15 20:48 Gray Veyron: 03:07:117 (3,4) - Why is this not symmetric?
2015-05-15 20:48 Gray Veyron: it'd look nicer :<
2015-05-15 20:49 Nekomata: ok
2015-05-15 20:50 Gray Veyron: Others are fine now
2015-05-15 20:50 Gray Veyron: Let's move to Hard quickly
2015-05-15 20:51 Gray Veyron: You still keep those 1.89x spacing notes?!!?
2015-05-15 20:52 Gray Veyron: i mean... 1.98x*
2015-05-15 20:55 Nekomata: yep i'm keeping those
2015-05-15 20:55 Gray Veyron: mmh okay
2015-05-15 20:55 Nekomata: i try to keep it the same in song sections
2015-05-15 20:55 Nekomata: and another reason is because i kinda don't like the overlap lol
2015-05-15 20:56 Gray Veyron: lmao
2015-05-15 20:56 Gray Veyron: 01:41:652 (9,1) - How about making a small jump here?
2015-05-15 20:56 Nekomata: so i change ds in the when the song "section" changes (usually noted by my green points)
2015-05-15 20:56 Gray Veyron: okokokok
2015-05-15 20:57 Gray Veyron: i could see you're making symmetry next to it
2015-05-15 20:57 Gray Veyron: but i prefer small jumps ;m;
2015-05-15 20:57 Nekomata: there was already a few jumps right before
2015-05-15 21:01 Gray Veyron: 01:58:745 (1,2,3) - dis blanket
2015-05-15 21:01 Gray Veyron: slider (1)'s curve is different than (3)
2015-05-15 21:02 Gray Veyron: recorrect it
2015-05-15 21:03 Nekomata: ok
2015-05-15 21:07 Gray Veyron: lastly, 03:05:024 (5,5) - stack?
2015-05-15 21:07 Gray Veyron: or sth... idk
2015-05-15 21:09 Nekomata: yeah sure
2015-05-15 21:10 Gray Veyron: Insanes are kinda perfect when Tess modded it
2015-05-15 21:10 Gray Veyron: So i guess you'll need to update your map atm
2015-05-15 21:10 Gray Veyron: then
2015-05-15 21:10 Gray Veyron: I'll bubble it :DDD

GL for finding other BNs
SannyStar
Hello Neko :3, here's my mod
Hard

SPOILER

  1. 01:39:908 (2,3,4,5,6,7,8,9) - This part confuses me a lot, it took me a while to understand.
    The best would be to put the sliders as follows: http://puu.sh/i7zC1/1c59cdbf8f.jpg / http://puu.sh/i7zDF/2d6ce1e571.jpg
  2. 01:26:303 (3,5) - Hitsound "Drum" would look good in that place. http://puu.sh/i7A2y/50cdc702eb.jpg
  3. 02:33:280 (3,5) - ^
  4. 03:17:582 (3,4) - ^

This is my first mod and hope that it has helped in your map :3
Topic Starter
Nekomata
currently updating some files. be back soon.

edit: updated. changed mp3 (for slightly better quality), video (for better quality), and offset (but not because of mp3 change). also a little hitsound change according to sannystar redownload if you want the new video
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