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Krfawy - Kac (TV Size) [Osu|CatchTheBeat|OsuMania|Taiko]

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Sey

BoberOfDarkness wrote:

Platter
00:21:308 (3,1) - I would put Hdash here 1/4 Hypers are unrankable in Platters.
00:31:889 (2,3) - ctrl + g why?
Sorry no change!
Topic Starter
Krfawy

Pappy wrote:

co ze skinem Krfawy, zamierzasz jakiegoś dodać? o3o
Jeżeli zrobisz mi skina do CtB oraz o!s to się zgadzam, bo ja nie umiem ;_; XDDDDDDDDDDDDDD
Irreversible
[General]

Check NCing again, sometimes the combo is so high, i'm not sure whether it is correct

[Easy]

00:10:728 (2) - this blanket is somehow ugly, even it fits the approach circle. /me confused
00:21:442 (4) - NC to emphasize the finish?

Well.. nothing to say lol

[Normalny]

Good diff, but maybe check the NCing again. Also, I think the spread might not be optimal here, since the density in Normal is really high, and in Easy not.

[Advanced]

00:05:371 (2) - This antijump feels really anticlimatic. Dont' stack it.
00:10:728 (4) - same
00:15:013 (4) - Try to get rid off the overlap, or make a blanket like http://puu.sh/gmmVf/7a501b74ac.jpg
00:18:496 (2,3,4,5) - This combination of stack and antijump seems weird to me again. Please reconsider. 00:18:763 (3,4,5) - This is actually okay since the sound is the same, but 00:18:496 (2) - should be stacked.

The antijumps are weird. The normal was cooler in terms of creative sliders, maybe you want to replace some straight ones with smth special. Up to you :3

[Gero's Hard]
00:33:764 (3,1) - Try this? http://puu.sh/gmn4u/5e3afbe604.jpg

Nice, as always :3

[BW's Hard]

Mhh, the diff itself isn't that bad, but feels a bit forced to me. Everything is so straight, and strict. To me at least. But i don't know how to change that, without forcing my mapping style on you.

00:22:246 (2) - 148 60 creates a better flow.
00:08:049 (8,9) - Watch out here, you've used the same spacing like you do with 1/2, which is misleading. Especially on a hard, this is not really appropriate. Respace it please!

[Insane]

00:32:960 (6) - 376 112 creates a better flow.

Cool diff, actually :3

I don't have much to say to be honest XD
Winek
you're gonna tell me that you make anime songs?
Loughje
Hello from Jloughman14's and DahplA's Modding Team!
General
Audio cuts off pretty abruptly, maybe fix that.
Normal
00:03:764 (6) - Delete?
Advanced
00:05:639 (2) - Not sure where you could put this but maybe move it out from under the slider.
Gero's Hard
00:08:049 (5) - Could be a stream rather than a reverse slider.
00:30:817 (2) - Delete? Up to you really.
00:33:764 (3) - Stream
The rest seemed pretty good. Odd map but really good mapping! :D Please vote on how good my modding was on my queue page. My Modding Queue
Nozhomi
Come back because baka.

- Easy :
  1. HP and OD 1 pls map is short so not hard.

- Normal :
  1. 00:25:460 - Why not map this one ?

- Advanced :
  1. 00:04:299 (1,2) - This overlap is uuuuhhhh ugly, seriously I don't this this kind of overlap is good for this diff.
  2. 00:10:192 (3,4) - Not perfect blanket.
  3. 00:18:764 (3,4) - Not worst than previous one but still ugly imo.

- Gero's Hard :
  1. 00:12:335 (4,5) - I would CTRL+J both or minimum 00:12:603 (5) - to make flow more coherent with 00:12:871 (1) - .

- Bathory Witch's Hard :
  1. The only problem in this diff are too long NC imo. You should put one every measure.

- Insane :
  1. 00:16:889 (7) - Rotate it by -30° to have a smoother flow with 00:17:156 (1) - .

- Irre Ant's Extra :
  1. Nothing :/ can't noscope this diff.

KD this only it WORTH !
Mukyu~
- Anima -
Okay. I feel that your map is really good. Since this is my first 'mod', I hope it isn't too bad. :lol:

:arrow: I will be modding -advanced-.

:arrow: http://puu.sh/gZgb8/f61e0e751e.JPG
At 00:00:000 the circles are really close together, forced a fast start. :o

:arrow:
At 00:07:933 the sliders are suuuuper small, and almost need a sort of rapid click, which might cause some not to play. :o

If it's not a good mod, then sorry :(
MBomb
Welp just destroyed my whole mod time to do it again rip... ;w;

Cup
00:05:906 (1,2) - Maybe make this a 1/2 slider?
00:18:764 (1,2) - ^
00:33:764 (1) - Make this a horizontal slider starting at x:336 and ending at x:312 for a less awkward jump and more interesting pattern.
00:33:764 (1,1,1) - I know this is personal opinion but I don't really like having 1 note combo like this, I'd say just make it one combo.

This difficulty currently has higher combo than the salad and the platter, I'd recommend making it slider tick rate 1 as a start to fix this, and then talk to Bober about other possible changes.

Bodom's Salad
00:01:621 (6,1) - Swap NC.
00:03:764 (3) - NC.
00:05:906 (4) - ^
00:06:442 (1) - Move this to the left a bit, this jump's a bit awkward.
00:12:335 (3) - Make this a 1/2 slider repeating once.
00:16:621 (3) - ^
00:18:764 (3) - NC.
00:23:049 (3) - ^
00:33:764 (1) - Make this a 1/2 slider repeating once.

Currently has less combo than the cup, I'd talk to Krfawy about this.

Sey's Platter
You've disappeared but I'll mod it anyway.
This difficulty forces me to use default skin for some reason, but the others don't.

00:29:478 (4) - NC.
00:34:299 (1) - Move this to the right a bit, currently a really awkward jump.

This currently has less combo than the cup, but I'm sure that Bober and Krfawy will fix this as the salad also has less combo than the cup.

Bodom's Rain
00:01:085 (4) - NC.
00:08:050 (6) - NC.
00:12:335 (4) - ^
00:13:942 (3,4) - Ctrl+g to make both hyper, as they are both strong drum beats.
00:16:621 (4) - NC.
00:29:210 (2) - This jump is really awkward, make 1 hyper to this.
00:29:478 (3) - NC.
00:34:300 (1) - Maybe make 4 hyper to this?

Alright, done ;)
BoberOfDarkness

- Magic Bomb - wrote:

Welp just destroyed my whole mod time to do it again rip... ;w;

Bodom's Salad
00:01:621 (6,1) - Swap NC.
00:03:764 (3) - NC.
00:05:906 (4) - ^
00:06:442 (1) - Move this to the left a bit, this jump's a bit awkward.
00:12:335 (3) - Make this a 1/2 slider repeating once.
00:16:621 (3) - ^
00:18:764 (3) - NC.
00:23:049 (3) - ^
00:33:764 (1) - Make this a 1/2 slider repeating once. I made here 1/4 stream instead

Currently has less combo than the cup, I'd talk to Krfawy about this.

Bodom's Rain
00:01:085 (4) - NC.
00:08:050 (6) - NC.
00:12:335 (4) - ^
00:13:942 (3,4) - Ctrl+g to make both hyper, as they are both strong drum beats.
00:16:621 (4) - NC.
00:29:210 (2) - This jump is really awkward, make 1 hyper to this. I made this easier instead
00:29:478 (3) - NC.
00:34:300 (1) - Maybe make 4 hyper to this?

Alright, done ;)
http://puu.sh/haTne/94544a6ba9.osu - Salad

http://puu.sh/haTqd/e3f6c7ba84.osu - Rain

Thanks :)
ZiRoX
Ok, there's some serious spread issues here, considering Max Combos (145 --> 116 --> 135 --> 149, i.e., Cup has more combo than both Salad and Platter and almost the same as Rain).

[Bodom's Rain]
  1. 00:00:282 (3,4,5,6,7,1,2,3,4,1,2,3) - First of all, I would Ctrl+H this whole section to add jumps on 00:00:148 (2,3) - and on 00:05:907 (3,1) -
  2. 00:04:300 (1) - I would make this slider face the other way (like this) so movement after the hyperdash is softer
  3. 00:07:246 (3,4) - I don't think this hyperdash is justified by the music, since there's no strong sound on (4)'s head. Also, the combination of the 2 hyperdashes can be a bit hard considering the 1/16 repeat slider. So, move (3) to x:264
  4. 00:23:050 (3) - You might move this a bit to the right to add some movement
  5. 00:29:210 (2) - I'd prefer this jump to be a little shorter so it's easier to sightread, even moving it to x:64 makes a noticeable difference
  6. 00:33:496 (3,1,2,3,4,1) - Maybe you'll like the following placement:

[Sey's Platter]
  1. 00:03:764 (1,2) - The current spacing is a bit weird, since it seems to me you wanted to keep a large distance like in 00:01:353 (3,4) - but without an hyperdash, which makes it feel the jump a little overdone. Moving 00:03:764 (1,2) - to the left may make it feel better.
  2. 00:06:978 (1) - Move this to x:84 so both jumps are a bit easier to sightread.
  3. 00:26:799 (1,2,3,4,1,2) - This feels a little overdone. The pattern feels better if you reduce some distances: move (3) to 00:27:067 (3) - , 00:27:335 (1) - to x:320 and 00:27:603 (2) - to x:404.
  4. 00:33:764 (5,1) - I think you can Ctrl+H this to add more movement on 00:33:228 (4,5) -

[Bodom's Salad]
  1. 00:06:978 (2,3,4) - There isn't any strong sound justifying this spacing, move (2) to x:440 and (4) to x:120 for a walkable distance, more fitting to the music.
Other than that, it's a good Salad IMO.

[Cup]
Oh noes, the root of all evil. This needs to decrease the note density heavily; I think it should be 105 or lower to have some difference with Salad diff.
  1. First of all, set tick rate to 1. It will make big droplets only appear every 1/1 in sliders, and not every 1/2 as it is currently. That alone reduces your max combo to 115, yay!
  2. Now you can take some 1/4s out; for example, 00:00:014 (1) - This can be replaced with a circle, while 00:03:764 (1) - can be made a 1/2 slider instead of a 1/4 repeat slider. Maybe you can alternate 1/4 and 1/2 patterns on those parts; for example, turn 00:03:764 (1) - to a 1/2 pattern, keep 00:08:049 (1,2) - as a 1/4 pattern, turn 00:12:335 (1) - to a 1/2 pattern and so on.
  3. I think you can add some variety to your map by changing direction on some parts. It currently is the same left-right movement repeated over and over, check this: 00:02:156 (1,2) - movement to the left, 00:03:764 (1) - and stand still on 1/4s, 00:04:299 (1,2) - move to the right, 00:05:906 (1,2) - stand still, and then the same is repeated on 00:06:442 (1,2,1,2,1,2,1) - and on. You can use some white ticks to mark the direction changes; I won't suggest further than this because this needs heavy remapping (suggesting something will change everything after it)

Good luck with your mapset blonde guy
BoberOfDarkness

ZiRoX wrote:

Ok, there's some serious spread issues here, considering Max Combos (145 --> 116 --> 135 --> 149, i.e., Cup has more combo than both Salad and Platter and almost the same as Rain).

[Bodom's Rain]
  1. 00:00:282 (3,4,5,6,7,1,2,3,4,1,2,3) - First of all, I would Ctrl+H this whole section to add jumps on 00:00:148 (2,3) - and on 00:05:907 (3,1) -
  2. 00:04:300 (1) - I would make this slider face the other way (like this) so movement after the hyperdash is softer
  3. 00:07:246 (3,4) - I don't think this hyperdash is justified by the music, since there's no strong sound on (4)'s head. Also, the combination of the 2 hyperdashes can be a bit hard considering the 1/16 repeat slider. So, move (3) to x:264
  4. 00:23:050 (3) - You might move this a bit to the right to add some movement
  5. 00:29:210 (2) - I'd prefer this jump to be a little shorter so it's easier to sightread, even moving it to x:64 makes a noticeable difference
  6. 00:33:496 (3,1,2,3,4,1) - Maybe you'll like the following placement:


[Bodom's Salad]
  1. 00:06:978 (2,3,4) - There isn't any strong sound justifying this spacing, move (2) to x:440 and (4) to x:120 for a walkable distance, more fitting to the music.
Other than that, it's a good Salad IMO.

All done :3

Thanks!

Rain
http://puu.sh/htO6t/d925a1d525.osu

Salad
http://puu.sh/htO72/bab2a9d6e2.osu
MBomb
Krfawy, if you're planning to revive this, I could do a platter considering Sey has disappeared ;w;.
Moeruattack
lol whats is this ;_;

But random mod for me o/

Easy -
00:19:299 - This is too low, consider up a bit. Because it was on HP Life Bar if you turn on "HR" mod.

Bathory Witch's Hard
00:18:764 - A bit down to x:344 y:16

Irre's Extra
Because I can`t play it, I don`t need to Mod it c:
But seems Circle size is really questionable, I suggest switch to CS6.5 or just keep CS7.0.

(Taiko Only)
d - Small don (red note)
D - Big don (red note with a finish)
k - Small kat (blue note)
K - Big kat (blue note with a finish)

SEE`s Muzukashii
00:04:299 - d
00:21:442 - d
00:06:978 and 00:30:549 - Add note, it did have sound.

SEE`s Oni
00:06:978 and 00:30:549 - Same problem, but I think if I suggest if make this placement to ddd-k-k


(Sorry but I just trying out to mod Taiko map, first time mod :( )

Bodom`s Rain
00:29:210 - A bit lower distance. (x:72-x:80)
00:33:228 - Wew Too hard c: I suggest move to x:50 - x:90.
00:34:300 - Make this one requires H-Dash to catch.

I might modding again after update c:
Good luck for ranking! o/
MBomb
Bit easy for now but mods should buff it slightly ;)

Platter
osu file format v14

[General]
AudioFilename: Kac.mp3
AudioLeadIn: 2690
PreviewTime: 14
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Kac (TV Size)
TitleUnicode:Kac (TV Size)
Artist:Krfawy
ArtistUnicode:Krfawy
Creator:Krfawy
Version:MBomb's Platter
Source:
Tags:Pinksane Treats National Hangover Anthem troll ambient Bathory Witch Gero Irreversible Sey BoberOfDarkness TwilightForest streeteelf
BeatmapID:652111
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:7.4
ApproachRate:7.5
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Douz Kalez.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
14,535.714285714286,4,2,1,37,1,0


[Colours]
Combo1 : 242,225,11
Combo2 : 119,248,3
Combo3 : 3,197,237
Combo4 : 233,7,86
SliderBorder : 240,240,240
SliderTrackOverride : 251,57,57

[HitObjects]
256,192,14,5,0,0:0:0:0:
176,192,147,1,0,0:0:0:0:
336,192,281,1,0,0:0:0:0:
384,192,1085,1,0,0:0:0:0:
128,192,1353,1,0,0:0:0:0:
320,192,1621,2,0,L|256:144,1,80
384,272,2156,6,0,P|496:192|384:112,1,320
128,192,3496,1,0,0:0:0:0:
352,192,3764,1,0,0:0:0:0:
288,192,3897,1,0,0:0:0:0:
160,192,4031,1,0,0:0:0:0:
224,192,4164,1,0,0:0:0:0:
288,192,4299,6,0,P|424:208|496:64,1,320
240,192,5639,1,0,0:0:0:0:
64,192,5906,1,0,0:0:0:0:
240,192,6174,1,0,0:0:0:0:
448,192,6442,6,0,L|320:96,1,160
64,192,7514,1,0,0:0:0:0:
320,192,7781,1,0,0:0:0:0:
144,192,8049,2,0,L|104:192,1,40
232,192,8317,2,0,L|272:192,1,40
320,192,8585,6,0,L|40:32,1,320
384,192,9924,1,0,0:0:0:0:
160,192,10192,2,0,L|240:192,1,80
32,192,10728,6,0,L|352:192,1,320
16,192,12067,1,0,0:0:0:0:
160,192,12335,2,0,L|200:192,1,40
320,192,12603,2,0,L|280:192,1,40
160,272,12871,6,0,P|48:192|160:112,1,320
488,192,14210,1,0,0:0:0:0:
336,192,14478,2,0,L|256:192,1,80
48,192,15014,2,0,L|368:192,1,320
32,192,16353,1,0,0:0:0:0:
192,192,16621,2,0,L|152:192,1,40
192,192,16889,2,0,L|152:192,1,40
256,192,17156,6,0,P|416:160|496:32,1,320
160,192,18496,1,0,0:0:0:0:
16,192,18764,1,0,0:0:0:0:
208,192,19031,1,0,0:0:0:0:
352,192,19299,6,0,L|32:192,1,320
368,192,20639,1,0,0:0:0:0:
496,192,20906,2,0,L|456:192,1,40
408,192,21174,2,0,L|368:192,1,40
288,192,21442,6,0,L|16:24,1,320
352,192,22781,1,0,0:0:0:0:
192,192,23049,2,0,L|256:144,1,80
448,192,23585,6,0,L|128:192,1,320
464,192,24924,1,0,0:0:0:0:
320,192,25192,2,0,L|360:192,1,40
256,192,25460,2,0,L|216:192,1,40
96,64,25728,6,0,P|16:192|96:328,1,320
432,192,27067,1,0,0:0:0:0:
256,192,27335,1,0,0:0:0:0:
464,192,27603,1,0,0:0:0:0:
128,112,27871,6,0,P|16:192|128:272,1,320
464,192,29210,1,0,0:0:0:0:
288,192,29478,2,0,L|328:192,1,40
240,192,29746,2,0,L|280:192,1,40
176,192,30014,6,0,P|48:192|128:88,1,320
464,192,31353,1,0,0:0:0:0:
320,192,31621,2,0,L|400:192,1,80
64,96,32156,6,0,P|16:192|160:304,1,320
496,192,33496,1,0,0:0:0:0:
352,192,33764,2,0,L|312:192,1,40
416,192,34031,2,0,L|456:192,1,40
352,192,34299,1,0,0:0:0:0:
OzzyOzrock
hello cwfccksls

[TF's Oni]
I like the efforts to keep the speed correct, haha. Try 2.80, as it's 1.40x2!
Change volume to 50%, at that point there's enough feedback for me to hear if I'm hitting notes right.

00:06:978 (38,39,40) - dkd?
00:18:764 (98,99,100) - k d kkk k, or something like that so it isn't randomly NOT a 1/8 part? ;p
00:27:335 (139,140,141) - kkd kkd k, for the same reason above?

Variations galore! I support this silly 1/8, x2 SV map :P
[SEE's Oni]
Same audio thing as above!

I think that as long as the claps are big Ks, you can map them AND the other patterns you're trying to map. Like 00:01:085 (4,5,6,7,8) - K K k k d, then 00:03:228 (9,10,11,12,13,14,15) - can be K K kdkdd
etc.

00:08:049 (23,24,25,26,27) - dkdkk?
Maybe use dkkkd as a pattern somewhere? :P
If you consider the K K changes, that's some adjustments to make. Otherwise, should be fine!
[SEE's Muzukashii]
Same suggestions (volume and K K stuff)

Otherwise it looks solid enough! Good structure of no 1/4, then 1/4.
Come[Back]Home
Noob

00:04:299 (3) I think this slider should be shaped like this since the slider looks weird otherwise and doesnt fit imo
00:08:585 (1,2) Dont you think they are a bit close to each other? Move (2) too 196/80, looks better

Easy

00:15:014 (3) A shape like this so its not just straight?
Normal

Well, nothing to say here

Advanced

00:04:299 (1) I dont like the shape of this slider, looks weird imo
00:25:728 (1) ^

Gero's Hard

00:14:478 (4,1) Is the overlap intended?
00:32:156 (1) I'd ctrl+g this

Bathory Witch's Hard

00:31:085 (3) Move the slidertail too 100/64 so it wont be just a straight line ( 00:30:683 (2,3) )
00:33:764 (1,1,1,1,1) I dont think the NC's are necessary here, delete them

Insane

00:33:764 (1,1,1,1,1) I dont think all those NC's are necessary

Irre's Extra

00:33:764 (1,1,1,1,1) I dont think all those NCs are necessary

Well, nothing much to say. Calm song with challenging diffs, cool!
Kamikaze
gettin things d0ne b0ss
yay another <2* map for rank because why the fuck not
don't forget to like, share, comment and subscribe for more
also add 4K in teeduck's diffs because ranking criteria
Cerulean Veyron
Hi

I'll take care of the Taiko diffs!
[> General <]
  1. - I seriously checked deeply, and nothing is found here! GJ \o3o/
[> SEE's Muzukashii <]
  1. 00:04:299 (14) - d here? I don't think the sound of that soft melody fits with k here, but it's up to you.
  2. 00:10:727 (30) - K, for consistency with Oni, also making a little easy for pressing in game play.
  3. 00:17:156 (47) - Maybe the same as the first mod, or you might have a reason?
  4. - And all other similar issues, Krfawy's song made it's rhythm repeated... no differential, but flawless!
[> SEE's Oni <]
  1. - Kinda the same issues as previous diff. But less often (i think).
  2. 00:12:871 (39) - d? same reason as before, about that melody.
  3. 00:29:478 (83,84,85,86,87) - It sounds really nice when it's kdkdk, as you've done before ;m;
  4. - Very good!
[> TwilightForest's Oni <]
  1. 00:01:755 (9) - How about a k here? You've done this rhythm on the next parts including this k.
  2. 00:34:165 (176) - k here also? The pattern might look a little odd to you, but flows better on game play.
  3. - I almost liked this diff, nice job!

Simple, and great! Get me back when some mods are applied~ inb4 useless mod asdf no kds if this mod doesn't help.
streeteelf
Update directly done by Krfawy when consulting with me (I just told what to change) :P

Ozzy's mod - no changes, because I don't really see finishes in my mapset that could fits music.

Veyron's mod - Muzu: 14 and the same later changed, Oni: 85 and 86 Ctrl+G'd.
Topic Starter
Krfawy
Thank you for suggestions CBH, fixed some of them. Also uploaded new diffs by Kami (thank you my dear! <3) and hitsounded some Tidek's and MB's diffs. :3
-Squishy
pop'n normal

[2 5 8] - pattern not acceptable on pop'n controller
00:01:353
00:14:210
00:33:228

would suggest to change either left or right note closer by one note or shift the center note either way
Kamikaze
fixed things, thanks squishy o/
update b0ss
TwilightForest
Ozzy Ozrock's and Gray Veyron's modes are accepted. Thanks for them! :)
abraker
Oh hi 9k!

Pop'n Maki's 9K Normal
This part just bothers me. The notes on the left side especially. If you listen carefully, a 1/16 snap should do it. Or you could leave those notes out. It is just different from the usual trill pattern you established for this kind of thing.
move 00:16:889 (16889|5) - to 00:16:922 (16922|4) - (1/16 snap)
move 00:16:621 (16621|6) - to 00:16:654 (16654|4) - (1/16 snap)

The beat pattern at 00:20:371 also doesn't look right. I suggest mirroring/shifting the same pattern on those to beats like you did for every other double beats.
Cerulean Veyron
Hi again! Now this is a small recheck, with super-noob mods loool. Anyway, no kudosu

SEE's Muzukashii
00:34:299 (91) - Okay, how about d here? For an ease ending with the previous ddd triplet.

SEE's Oni
00:15:014 (44) - Did you forgot K here? You (maybe) done that on your muzu.
00:32:157 (92) - Similar as above.

TwilightForest's Oni looked tremendously great! Get me back again~
Kamikaze

abraker wrote:

Oh hi 9k! yay random mod

Pop'n Maki's 9K Normal
This part just bothers me. The notes on the left side especially. If you listen carefully, a 1/16 snap should do it. Or you could leave those notes out. It is just different from the usual trill pattern you established for this kind of thing.
move 00:16:889 (16889|5) - to 00:16:922 (16922|4) - (1/16 snap)
move 00:16:621 (16621|6) - to 00:16:654 (16654|4) - (1/16 snap) on both instances you selected wrong notes because I'm layering this on 4th col and sound is starting on the exact spot that it's mapped on. Moving it 1/16 later will cause unneeded confusion and will be SS/MAX breaker, which I want to avoid.

The beat pattern at 00:20:371 also doesn't look right. I suggest mirroring/shifting the same pattern on those to beats like you did for every other double beats. it's shifting here what are you smoking
/yay random mod

pls update me now b0ss
pls I habe cancer b0ss
abraker
it's shifting here what are you smoking
It's shifting, you're right, but the pattern is not the same.
What I mean is do something like
00:20:639 (20639|7) - to 00:20:639 (20639|6) - or
00:20:371 (20371|4) - to 00:20:371 (20371|6) - or
00:20:639 (20639|2) - 00:20:639 (20639|4) - (<- actually scrap this one)

but I think you get the idea I hope
Kamikaze
yes, I got the idea and I'm not going to put it into use.
Avena
Circled!

Bodom's Rain
  1. 00:07:011 (2) - Unsnapped circle.
  2. 00:07:447 (4) - Unsnapped slider (repeat).
  3. 00:16:654 (5) - Unsnapped circle.
  4. 00:16:921 (8) - Unsnapped circle.
  5. 00:31:018 (3) - Unsnapped slider (repeat).
Arzenvald
I have no idea what am i doing right now

1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9

[9k easy]
idk but things are just layered properly, yet i feel abit irritated with some claps and horizontal placement..
since i almost point out everything, and divided per each down beat (or every 4 beat), lets just say the ratio of my suggestion & your notes amount is 42/0 ratio :U (?)

00:01:085 (1085|6,1353|2) - ctrl + h
00:03:228 (3228|1,3496|5) - 7 3


00:04:299 (4299|4) - 2
00:05:371 (5371|6,5639|4) - 7 5


00:06:442 (6442|0) - 3
00:07:514 (7514|3,7781|5) - 7 9


00:08:585 (8585|8) - 4
00:10:728 (10728|2) - 6
00:11:799 (11799|7,12067|4) - 5 8 (flipped from 00:09:656 (9656|4,9924|1) - )


00:12:871 (12871|6) - 1 or 2
00:13:942 (13942|5,14210|7) - ctrl g / ctrl j
00:15:014 (15014|3) - 2 or 3
00:16:085 (16085|0,16353|2) - 6 8 or 7 9


~


00:25:728 (25728|4) - 6
00:26:799 (26799|3,27067|6) - 78.. heck shake your pattern and put more crazy stuff pls
00:27:871 (27871|2) - 4
00:28:942 (28942|7,29210|5) - 32


00:30:014 (30014|1) - 1
00:32:156 (32156|0) - 7
00:33:228 (33228|3,33496|8) - 35
00:34:299 (34299|5) - 1



[9k normal]
considering the light single notes usage & mostly loosen beat spacing between notes in Easy diff..
and compared with heavy triple notes & strict patterning in Normal..
i had to say the gap between 9K normal & 9K easy is just big..
damn big even bigger than ur mom..

also triple notes is "Somehow" not appropriate to be used in normal diff..
it's only fit for harder diff.. >:T

00:24:656 (24656|0,24656|5,24656|2,24924|2,24924|5,24924|0,25192|8,25326|3,25460|7,25594|2,25728|4,25728|6) - ctrl + h

a

really you need to tone down 9K normal.. yet the 9K easy feels too "Basic" for me..
Kamikaze

ExUsagi wrote:

I have no idea what am i doing right now neither do I dw

1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9

[9k easy]
idk but things are just layered properly, yet i feel abit irritated with some claps and horizontal placement..
since i almost point out everything, and divided per each down beat (or every 4 beat), lets just say the ratio of my suggestion & your notes amount is 42/0 ratio :U (?)

00:01:085 (1085|6,1353|2) - ctrl + h
00:03:228 (3228|1,3496|5) - 7 3


00:04:299 (4299|4) - 2
00:05:371 (5371|6,5639|4) - 7 5


00:06:442 (6442|0) - 3
00:07:514 (7514|3,7781|5) - 7 9


00:08:585 (8585|8) - 4
00:10:728 (10728|2) - 6
00:11:799 (11799|7,12067|4) - 5 8 (flipped from 00:09:656 (9656|4,9924|1) - )


00:12:871 (12871|6) - 1 or 2
00:13:942 (13942|5,14210|7) - ctrl g / ctrl j
00:15:014 (15014|3) - 2 or 3
00:16:085 (16085|0,16353|2) - 6 8 or 7 9


~


00:25:728 (25728|4) - 6
00:26:799 (26799|3,27067|6) - 78.. heck shake your pattern and put more crazy stuff pls
00:27:871 (27871|2) - 4
00:28:942 (28942|7,29210|5) - 32


00:30:014 (30014|1) - 1
00:32:156 (32156|0) - 7
00:33:228 (33228|3,33496|8) - 35
00:34:299 (34299|5) - 1



[9k normal]
considering the light single notes usage & mostly loosen beat spacing between notes in Easy diff.. blame krfawy for making a song with "loosen" beat spacing l()l
and compared with heavy triple notes & strict patterning in Normal..
i had to say the gap between 9K normal & 9K easy is just big.. well as much as I hate to say this, I agree, will try to do something about it
damn big even bigger than ur mom.. >tfw roasted

also triple notes is "Somehow" not appropriate to be used in normal diff..
it's only fit for harder diff.. >:T yo dude I wouldn't have called it Normal if it wasn't for lolmao criteria

00:24:656 (24656|0,24656|5,24656|2,24924|2,24924|5,24924|0,25192|8,25326|3,25460|7,25594|2,25728|4,25728|6) - ctrl + h I have no idea what this changes gameplay wise so I'll just do it

a

really you need to tone down 9K normal.. yet the 9K easy feels too "Basic" for me.. it was meant to be as easy as it can be to show that more keys=/= harder, but I gotta rethink that because of gap issue
still thinking on what to do with easy, also lazy so will update once I get around to do something
Cerulean Veyron

I have been told that my recheck's mods has been applied noiseless on PM, so.... (>o3o)> \/ <(o3o<)

Circled: p/4296653

Good Luck with the rest! /o3o/ \o3o\ /o3o/
Kamikaze
ok, remapped easy to follow synth (or whatever that is) instead of claps and bass, update sent to krfawy-chan on pm
feedback appreciated
Blocko
This really sounds like something made with FL Studio.
Also this does not have any lyrics or anything explicit wat

first time modding 9K woop


4K
4K Column:
| 1 | 2 | 3 | 4 |
[]
[Tidek's 4K NM]
Mod inside
00:29:612 (29612|0,29880|0,30014|3) - Ctrl + H for hand balance.
[]
[Tidek's 4K HD]
Mod inside
00:16:621 (16621|2,16621|3) - Switch these notes around for a little easier readability.
9K
9K Column:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
[]
[Pop'n Maki 9K Easy]
Mod inside
The gap is pretty wide between 9K Easy and 9K Normal.

Add the claps here as single notes? 32 notes to fill in on Easy should be enough to shorten the gap between each diffs, plus you'd get a cool 99 note count number!!!
Or would that be a bit too hard?


00:21:442 (21442|4) - Whistle here for the *tick*.
[]
[Pop'n Maki 9K Normal]
Mod inside
00:07:380 (7380|5) - Snap to 00:07:413 -

00:16:621 (16621|3,16755|1,16889|3,17022|1) - Switch around by column and 00:16:621 (16621|6) - move to 6 for pitch relevancy

00:21:442 (21442|5) - Whistle here for the *tick*.

00:30:951 (30951|6) - Snap to 00:30:984 -

00:31:085 (31085|8,31085|3,31353|3,31353|8) - Missing claps.

One other thing. It'd be great if the mania diff names were to be consistent amongst each other so the set looks better aesthetically.

Either this:
Pop'n Maki 9K Easy
Pop'n Maki 9K Normal
Tidek's 4K Normal
Tidek's 4K Hard

or this:
Pop'n Maki 9K EZ
Pop'n Maki 9K NM
Tidek's 4K NM
Tidek's 4K HD

Either one of them should be good enough for the set.


nice one unagi
Kamikaze

Blocko wrote:

This really sounds like something made with FL Studio. well, it is lmao
Also this does not have any lyrics or anything explicit wat but Krfawy himself is so lewd that he has to put +18 on his stuff >///<

first time modding 9K woop



[Pop'n Maki 9K Easy]
Mod inside
The gap is pretty wide between 9K Easy and 9K Normal.

Add the claps here as single notes? 32 notes to fill in on Easy should be enough to shorten the gap between each diffs, plus you'd get a cool 99 note count number!!!
Or would that be a bit too hard? It's not exactly too hard, but I do want to follow only one instrument to make it feel basic and easy, you know, for pepole to learn on it.


00:21:442 (21442|4) - Whistle here for the *tick*. d0ne b0ss
[]
[Pop'n Maki 9K Normal]
Mod inside
00:07:380 (7380|5) - Snap to 00:07:413 - weird snaps leggo

00:16:621 (16621|3,16755|1,16889|3,17022|1) - Switch around by column and 00:16:621 (16621|6) - move to 6 for pitch relevancy switched trill, but left single note because of 00:16:085 (16085|8,16353|7,16621|6,16889|5) - forming a stair, intended

00:21:442 (21442|5) - Whistle here for the *tick*. You have tickled my MEME bone!˙ ͜ʟ˙

00:30:951 (30951|6) - Snap to 00:30:984 - ᕦ( ͡°╭͜ʖ╮͡° )ᕤ

00:31:085 (31085|8,31085|3,31353|3,31353|8) - Missing claps. (ง ͡ʘ* ͜ʖ ͡ʘ)ง


nice one unagi
About diffnames, I will not allow my diffnames to have such shitty and lazy naming like EZ/NM. Tidek has to rename his diffs to Normal and Hard.
le updateringo
try24get
Hi, from our queue
Key Notation |1|2|3|4|
I guess I can't mod this map lol. But let me try first
---Tidek's 4K NM---
I guess too much double notes while slider's played on this diff
like 00:25:728 (25728|1,26799|3,26799|0) Remove some of them, because some older keyboard
can't pressed 3 keys at same time
00:33:897 (33897|2) - move to 4, avoid note and slider's end placed at same key with 1 snap
apart
----Tidek's 4K HD---
00:04:299 (4299|3) - move to 2, avoid note and slider's end placed at same key with 1 snap
apart
00:08:585 (8585|0) - move to 3, ^
00:12:871 (12871|0) - ^, ^
00:17:156 (17156|3) - move to 1, ^
00:25:728 (25728|0) - move to 3, ^
00:30:014 (30014|0) - ^, ^
00:23:049 - http://puu.sh/iRHba.jpg Maybe like that? So every part have slider right now xD
to increase star rating, add notes at 00:01:621 -, 00:01:889 -, 00:03:764 -, 00:04:031 -,
and any point when a sliders start, like this http://puu.sh/iRHQ8.jpg
~~~~~~
Sorry I only mod these diffs
I hope this mod can help and your map get ranked
GLHF
ZiRoX
RIP Sey's Platter and Bober's Rain...
MBomb

ZiRoX wrote:

RIP Sey's Platter and Bober's Rain...
Yeah ;w;
Topic Starter
Krfawy

- Magic Bomb - wrote:

ZiRoX wrote:

RIP Sey's Platter and Bober's Rain...
Yeah ;w;
#BLAMEMB2015 #BLAMEKRFAWY2015 #BLAMESIEG2015 #BLAMEKRFAWY2015AGAIN And of course buy my #PLATINUMALBUM named 'Pinksane Treats' which is (un)available on iTunes!

Also we are waiting for some fudges with updates and then for some more fudges who can icon it and bubble and qualify and we'll need to kill or manipulate (aka 'bribe') those ones with abilities to disqualify it... Wait, have I just leaked my plans for future? ;~;

EDIT: 5 hours later I had a nice chat with Secretpipe about my #PLATINUMALBUM and why my mapset is so glorious and stuff. We managed to change the name of the lowest diff from Noob into Beginner and we changed dangerous placement of some patterns which were almost offscreen/off-screen (dunno how to write it ;_; ) and we got some nazi stuff. Here we go! \w/ Log via PM if anybody's interested.
Secretpipe
Ok!
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