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Ken Nakagawa, Daisuke Achiwa - Go! Go! Novice Alchemist (Wor

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Topic Starter
schwarzvgrune
updated
qoot8123
taiko diffs are good now.



piano icon : p/4267970
Topic Starter
schwarzvgrune
snapping issue consulted with Spy

sb aimod fixed.
qoot8123
rebubbled!

Topic Starter
schwarzvgrune

qoot8123 wrote:

rebubbled!

感謝 o(>﹏<)o
PatZar
wow ikin so pro :O
Topic Starter
schwarzvgrune

PatZar wrote:

wow ikin so pro :O
any issue with his diff? .... ?
i don't feel good with your comment somehow ;w;
Topic Starter
schwarzvgrune
popped for a bit of improvement on mania side.
insane updated after consultation with spy and starry
Julie
qoot won't be here to re-bubble, but don't need to re-bubble, since that pop was an irc with me for the hitsound consistency (note and volume) and snapping (creator consulted qat) :3

Will post mod soon, hopefully I get this done before I zzZ~ :3

EDIT :

Mania mods
[General]

For hard and insane, is better if you still continue the piano and add those keysound at 40% volume from here 01:14:645 - to 01:20:515 - , like in normal. Since you did it here 01:06:819 - to 01:13:667 - . I don't know why you suddendly stop that piano, if your lacking of note to put hitsound on, put them as storyboard (sample) hitsound, so we can at least hear the same thing in those difficulty and normal.

Hmm make a OD&HP spread for Normal and Easy please XD.
[Easy]

00:31:276 (31276|0,31602|0) - Don't jack this, your jack so far are for the same flute pitch, which is really easy for beginner to understand the pattern easily. But here is not the case, I also probably suggest you to remove this note 00:31:276 (31276|0) - , since it follow this 00:30:950 - and this 00:31:113 - sound, which you aren't mapping it.

*UNRANKABLE*
01:05:841 (65841|3) - Oi OI WHAT IS THIS LOLOLOL LR_Kick_Normal.wav. Probably forgot to remove haha.
[Normal]

00:42:689 (42689|3) - Remove this hitsound, not flute. Don't need to remove note for the same drum feeling as 00:42:363 - , just the hitsound, since you're creating new sound that aren't in the song XD.

01:21:493 (81493|0) - Turn this to LN, since you did the same number of chord as Hard and Insane. Flute really louder here, should be fine. Usually people put one LN and 2 LN on harder difficulty for the ending, because they have less notes to press xD.
[Hard]

00:30:950 - and 00:31:113 - add those keysound like in Normal and Insane 40% volume, since this sound 00:31:276 - basically follow the 2 before.

00:41:955 (41955|0) - same reason as Insane.

00:42:689 (42689|3) - Remove this hitsound, not flute. Don't need to remove note for the same drum feeling as 00:42:363 - , just the hitsound, since you're creating new sound that aren't in the song XD.

00:43:341 - Forgot that drum finish hitsound. boom boom __ boom~ lololol

00:51:819 (51819|1,51819|0,51819|3,52145|0,52145|1,52145|3,52471|3,52471|0,52471|1) - Ok, now is too much same pattern/column, the pitch is really too different here. (You probably know that, judging from your hitsound, but while playing, can't really feel it) XD
[Insane]

00:05:026 - 2 notes is overchord here. Is not as loud as these 00:04:700 - and 00:04:863 - . It should be 1 note like this part 00:06:004 - . That drum sound, really nearly not audible, so one note should be fine, instead of repeating 2 notes here.

00:08:939 - ^

00:32:254 (32254|1,32254|0,32254|3,32580|0,32580|3,32580|1) - Why are these in the same column while the chord are clearly different. Probably because you didn't want to jack these note 00:32:091 (32091|2,32417|2) - , but these 2 note are matching different instrument as well xD. Mostly here the main instrument is the flute, unlike this part 00:33:884 - to 00:35:189 - .

00:36:656 (36656|3) - add D7W_s and change 00:36:602 (36602|2) - to D7W_s. Can hear 4 note from that instrument here, the last 2 are the same chord.

00:37:798 (37798|0,37798|1,37798|3,37961|2,38124|0,38124|3,38124|1,38287|2,38450|3,38450|1,38450|0) - Reason is like 00:37:798 (37798|0,37798|1,37798|3,37961|2,38124|0,38124|3,38124|1,38287|2,38450|3,38450|1,38450|0) - , the main instrument here is really easy to hear that it isn't the same pitch everytimes. So playing the same pattern here won't really help you feel the song. While in lower level you can feel it more, mostly the different of pitch from 00:37:798 - to 00:38:124 - to 00:38:450 - is quite big XD.

00:38:613 (38613|0) - Same reason as 00:36:656 (36656|3) - , add C7W_s, there is a guitar string there, but the main flute is still loud xD, can still here is a 4 notes.

00:40:406 (40406|2,40406|0,40406|3) - hey hey c'mon grune :3! 00:39:754 (39754|2,39754|0,39754|3,39917|1,40080|3,40080|0,40080|2,40243|1) - = AWESOME REPEAT, but this one 00:40:406 - being the same while pitch is totally different @.@. Again, lower diff seem to match the song better then insane.

00:41:955 - delete there no new sound like the other triplet you did (example 00:40:977 - ) The sound here is an ending of this sound 00:41:874 - , which might be the reason why you added a note here, it sound like 2 sound @.@. Is the same as this part 00:42:281 - which you didn't map.

00:42:689 (42689|1) - Remove this hitsound, not flute. Don't need to remove note for the same drum feeling as 00:42:363 - , just the hitsound, since you're creating new sound that aren't in the song XD.

00:59:808 (59808|2,59808|3) - and 01:03:721 (63721|2,63721|3) - and 01:05:678 (65678|1) - same reason as 00:05:026 - .

01:07:634 (67634|0) - Add whistle since you added here 01:12:526 - , same sound. Between, I really suggest you keep your whistle consistent same for hard.

01:13:504 - Keep it one note like the other part that have the same sound, don't overchord it. Or if is because you hear the flute sound with the drum like I do, you should add the hitsound for it, is the same as previous one, SVF_B5ss.wav, instead of 2 normal note, which doesn't suit the drum.

01:17:091 - and 01:19:048 - add whistle like in hard. And also if is possible for the whistle consistent like this note 01:17:417 (77417|1) - (example)


General issue :


Also can you check this box http://puu.sh/j0VsM.png as well for the taiko level. Since the storyboard also appear in the taiko difficulty.

Delete this http://puu.sh/j0WgQ.png .osb, it seem like this is your old one with wrong metadata, when we re-download it, we stilll see it, so is probably still in your folder when you update.

I'm am not really experience with SB, but seem like this file atelieriris_sc001_vf1.jpg is unuse , if is use please show me where is use, I might be in the wrong, because this is my 1st time spotting SB issue.


Remove Pharos21 from tags, since the 7k have been remove, the credit shouldn't be in tags.


Taiko set look fine~
Topic Starter
schwarzvgrune

Julie wrote:

qoot won't be here to re-bubble, but don't need to re-bubble, since that pop was an irc with me for the hitsound consistency (note and volume) and snapping (creator consulted qat) :3

Will post mod soon, hopefully I get this done before I zzZ~ :3

EDIT :

Mania mods
[General]

For hard and insane, is better if you still continue the piano and add those keysound at 40% volume from here 01:14:645 - to 01:20:515 - , like in normal. Since you did it here 01:06:819 - to 01:13:667 - . I don't know why you suddendly stop that piano, if your lacking of note to put hitsound on, put them as storyboard (sample) hitsound, so we can at least hear the same thing in those difficulty and normal.
this is left intentionally, i wanted to emphasise the beat pattern on hard and insane. i believe this is not an unrankable issue thus this will not change

i made it so we can hear different sound on different difficulty on purpose


Hmm make a OD&HP spread for Normal and Easy please XD.
easy OD changed to 6.5 lest this is an unrankable issue, the other shall not be changed. i utilised a lot of LNs so this is reasonable imo


[Easy]

00:31:276 (31276|0,31602|0) - Don't jack this, your jack so far are for the same flute pitch, which is really easy for beginner to understand the pattern easily. But here is not the case, I also probably suggest you to remove this note 00:31:276 (31276|0) - , since it follow this 00:30:950 - and this 00:31:113 - sound, which you aren't mapping it.
i revamped the pattern a bit, i'd like to keep that, and no. i'm not following that sound. this is an additional note that follows the beat pitch. that sound is at E7, not E6. lest this is an unrankable issue, this shall stay as it is.


*UNRANKABLE*
01:05:841 (65841|3) - Oi OI WHAT IS THIS LOLOLOL LR_Kick_Normal.wav. Probably forgot to remove haha.

removed and changed to the original finish custom hitsound. i forgot to delete that
[Normal]

00:42:689 (42689|3) - Remove this hitsound, not flute. Don't need to remove note for the same drum feeling as 00:42:363 - , just the hitsound, since you're creating new sound that aren't in the song XD.
this is also on purpose, i have 3 sections on the song where i put additional sound. this is intentional, and lest this is an unrankable issue, these shall all not be changed, on all diffs.


01:21:493 (81493|0) - Turn this to LN, since you did the same number of chord as Hard and Insane. Flute really louder here, should be fine. Usually people put one LN and 2 LN on harder difficulty for the ending, because they have less notes to press xD.
sure added
[Hard]

00:30:950 - and 00:31:113 - add those keysound like in Normal and Insane 40% volume, since this sound 00:31:276 - basically follow the 2 before.
this is left on purpose because i'm trying to emphasise the beat instead, lest this is an unrankable issue, this shall not change

00:41:955 (41955|0) - same reason as Insane.
not changed, to differentiate and give emphasis that i follow all sound that i think is audible enough and clearly distinguishable before the phase ends. lest this is unrankable, this shall also stay

00:42:689 (42689|3) - Remove this hitsound, not flute. Don't need to remove note for the same drum feeling as 00:42:363 - , just the hitsound, since you're creating new sound that aren't in the song XD.
shall also stays. same reason as previous diff.

00:43:341 - Forgot that drum finish hitsound. boom boom __ boom~ lololol
revamped a bit on that phase, following insane except the 1section where the finish is not added in hard for emphasis purpose.

00:51:819 (51819|1,51819|0,51819|3,52145|0,52145|1,52145|3,52471|3,52471|0,52471|1) - Ok, now is too much same pattern/column, the pitch is really too different here. (You probably know that, judging from your hitsound, but while playing, can't really feel it) XD
revamped a bit.
[Insane]

00:05:026 - 2 notes is overchord here. Is not as loud as these 00:04:700 - and 00:04:863 - . It should be 1 note like this part 00:06:004 - . That drum sound, really nearly not audible, so one note should be fine, instead of repeating 2 notes here.
00:08:939 - ^
this shall not be changed for the following reasons. (and your rationale above is correct, and i agree with that)
this is insane, so mapping all sounds that are audible is reasonable, since i can tell the difference clearly as well.
it is true that "Is not as loud as these 00:04:700 - and 00:04:863" however i'd still like to keep it for pattern purpose with explanations below
it is true that those 2 sounds have the same strength with this 1 00:06:004 (6004|2) - , however if i put 2 there as well it will give an uneccessary jack.
those 2 notes fits well with the song, and pattern is also great, no reason to to remove it just for the sake of differentiating the beat.
and also, i believe i have given the emphasis that i want to express with the current arrangement. thus, lest' this is an unrankable issue, they shall all not be changed.

changed after 'private' IRC chat with Julie. accepted now


00:32:254 (32254|1,32254|0,32254|3,32580|0,32580|3,32580|1) - Why are these in the same column while the chord are clearly different. Probably because you didn't want to jack these note 00:32:091 (32091|2,32417|2) - , but these 2 note are matching different instrument as well xD. Mostly here the main instrument is the flute, unlike this part 00:33:884 - to 00:35:189 - .
fair enough, revamped, jacked on 2 and 3, which is still reasonable imo.


00:36:656 (36656|3) - add D7W_s and change 00:36:602 (36602|2) - to D7W_s. Can hear 4 note from that instrument here, the last 2 are the same chord.
the arrangement is correct, it won't be changed. the reason why it seems of is because of the actual snapping. i put it at 1/6 for simplification. the actual snap for the 3rd d7w_s should be 1/8 or 1/12. this also, shall not be changed lest this is unrankable


00:37:798 (37798|0,37798|1,37798|3,37961|2,38124|0,38124|3,38124|1,38287|2,38450|3,38450|1,38450|0) - Reason is like 00:37:798
revamped

(37798|0,37798|1,37798|3,37961|2,38124|0,38124|3,38124|1,38287|2,38450|3,38450|1,38450|0) - , the main instrument here is really easy to hear that it isn't the same pitch everytimes. So playing the same pattern here won't really help you feel the song. While in lower level you can feel it more, mostly the different of pitch from 00:37:798 - to 00:38:124 - to 00:38:450 - is quite big XD.
revamped


00:38:613 (38613|0) - Same reason as 00:36:656 (36656|3) - , add C7W_s, there is a guitar string there, but the main flute is still loud xD, can still here is a 4 notes.
same as above. and i don't map that guitar pitch with keysound. or else i'll need to keysound every 2/4 note across almost the whole middle phase.


00:40:406 (40406|2,40406|0,40406|3) - hey hey c'mon grune :3! 00:39:754 (39754|2,39754|0,39754|3,39917|1,40080|3,40080|0,40080|2,40243|1) - = AWESOME REPEAT, but this one 00:40:406 - being the same while pitch is totally different @.@. Again, lower diff seem to match the song better then insane.
because of the limitation on the space. i was afraid of jacking, but i revamped everything about this part

00:41:955 - delete there no new sound like the other triplet you did (example 00:40:977 - ) The sound here is an ending of this sound 00:41:874 - , which might be the reason why you added a note here, it sound like 2 sound @.@. Is the same as this part 00:42:281 - which you didn't map.
there is that triplet. it will stay just like HD

00:42:689 (42689|1) - Remove this hitsound, not flute. Don't need to remove note for the same drum feeling as 00:42:363 - , just the hitsound, since you're creating new sound that aren't in the song XD.
on purpose, just like my explanation on HD. lest this is unrankable, all of these shall stay


00:59:808 (59808|2,59808|3) - and 01:03:721 (63721|2,63721|3) - and 01:05:678 (65678|1) - same reason as 00:05:026 - .
same reason as above


01:07:634 (67634|0) - Add whistle since you added here 01:12:526 - , same sound. Between, I really suggest you keep your whistle consistent same for hard.
this is left on purpose because i wanted to expand the hitsound pattern, that there, is the same wiht 01:09:591 (69591|3,69754|2,69754|0,69754|1) -
where i did not add whistle



01:13:504 - Keep it one note like the other part that have the same sound, don't overchord it. Or if is because you hear the flute sound with the drum like I do, you should add the hitsound for it, is the same as previous one, SVF_B5ss.wav, instead of 2 normal note, which doesn't suit the drum.
change to 1 note, i add that originally for patterning.

01:17:091 - and 01:19:048 - add whistle like in hard. And also if is possible for the whistle consistent like this note 01:17:417 (77417|1) - (example)

hitsound from here, until the end, shall not be changed. i believe i made no mistake. they are differentiated between difficulty on purpose for emphasis.
whistle pattern is also different between hard and insane, which are all intentional. lest this is an unrankable issue, this shall not be changed



General issue :


Also can you check this box http://puu.sh/j0VsM.png as well for the taiko level. Since the storyboard also appear in the taiko difficulty.

Delete this http://puu.sh/j0WgQ.png .osb, it seem like this is your old one with wrong metadata, when we re-download it, we stilll see it, so is probably still in your folder when you update.

I'm am not really experience with SB, but seem like this file atelieriris_sc001_vf1.jpg is unuse , if is use please show me where is use, I might be in the wrong, because this is my 1st time spotting SB issue.


Remove Pharos21 from tags, since the 7k have been remove, the credit shouldn't be in tags.


Taiko set look fine~
all fixed (general issue) except SB, please wait for further reply. i'll fix it now.
Aste-
Update SB..

Thanks for pointing this out ^.^

http://puu.sh/j12cy/0e564fcb65.rar
Topic Starter
schwarzvgrune
updated
Julie
Oki hitsound consistency have been well explained by creator.

Storyboard all file use, there one error detect by AImods, and it is confirm that AImods is drunk, so not an unrankable issue :3! That file can be seen in the SB and in the file when redownload.

Congratz s-s-s-schwazzy

*runs*

Also congratz for the taiko GDer, Ikin and Nardo. Nardo on a row! 3 taiko in a row, 4 this week! LOL

YES AFTER 500 TIMES + OF CLICKING QUALIFY!! OMFG!!! OMFG!!!


thanks YOU CHERRY BLOSSOM FOR HELPING ME GET THIS QUALIFY
Cherry Blossom

Julie wrote:

thanks YOU CHERRY BLOSSOM FOR HELPING ME GET THIS QUALIFY

Julie
Holy shiet , my hands is still shaking for spamming this.....!!
Topic Starter
schwarzvgrune

Julie wrote:

Oki hitsound consistency have been well explained by creator.

Storyboard all file use, there one error detect by AImods, and it is confirm that AImods is drunk, so not an unrankable issue :3! That file can be seen in the SB and in the file when redownload.

Congratz s-s-s-schwazzy

*runs*

Also congratz for the taiko GDer, Ikin and Nardo. Nardo on a row! 3 taiko in a row, 4 this week! LOL

YES AFTER 500 TIMES + OF CLICKING QUALIFY!! OMFG!!! OMFG!!!


thanks YOU CHERRY BLOSSOM FOR HELPING ME GET THIS QUALIFY

THANK YOU JULIE LUV U <3 <3 <3 にゃあああああああああああああああああああああ~~~
Topic Starter
schwarzvgrune

Cherry Blossom wrote:

Julie wrote:

thanks YOU CHERRY BLOSSOM FOR HELPING ME GET THIS QUALIFY

idk what happened but maybe i should thank you as well >,<
Cherry Blossom
I just spammed Julie in PM, that's all, haha.
Critical_Star
gratz ya~ :DD ;) ;)
O2MasterFX
Congratz!

Although I'll be missing with the old 7k diff. :3
Topic Starter
schwarzvgrune

O2MasterFX wrote:

Congratz!

Although I'll be missing with the old 7k diff. :3
i will upload the 7k ver as a separate mapset. it needs a bit of repairing though, i really appreciate it >_<
meii18
wow Congratulations schwarzvgrune you really deserve that heart =w=/
Backstep
Congratz :D
Kyousuke-
Gg grune!
Grats~~

Nice mapset with nice SB and LNs too~ >w<
Akasha-
ehhh why you not add Pharos21 on tag as a Storyboarder?

aww don't mind! Congratulations
Topic Starter
schwarzvgrune

Kuo Kyoka wrote:

ehhh why you not add Pharos21 on tag as a Storyboarder?

aww don't mind! Congratulations
do i need to? i did not add on my canon map.
no one told me about this ._.
but in any case if the map is ranked i'll put pharos name on the 1st line of the creator's word.
need to wait for 7 days.
Aste-
eehh.. did I miss something here?

ayyy Qualify?

Gratz Grune ^0^)/
-Silver King-
I just notice somehing...
You have 2 map just rank.. gratz
both in the same game...
but why the source one of them is kanji and the other one is romaji?
Topic Starter
schwarzvgrune

-Silver King- wrote:

I just notice somehing...
You have 2 map just rank.. gratz
both in the same game...
but why the source one of them is kanji and the other one is romaji?
because of the metadata proof that are available. they have both the japanese ver and english ver. because the metadata should be checked in a nazi way (not accepting unofficial website such as rpgfan or other website that gives information about rpg bgm) i have no choice but to follow the source that are available.
for atelier iris 3 i can only find the jap one on the website. for atelier iris 2 i can proof the english ver as written on the metadata posts somewhere in this thread.

and seeing your fishy profile it is safe for me to assume that you're a small account that is held by someone who is actually highly ranked here (original account). i suggest you to watch out to avoid being banned for this reason.
-Silver King-

schwarzvgrune wrote:

-Silver King- wrote:

I just notice somehing...
You have 2 map just rank.. gratz
both in the same game...
but why the source one of them is kanji and the other one is romaji?
because of the metadata proof that are available. they have both the japanese ver and english ver. because the metadata should be checked in a nazi way (not accepting unofficial website such as rpgfan or other website that gives information about rpg bgm) i have no choice but to follow the source that are available.
for atelier iris 3 i can only find the jap one on the website. for atelier iris 2 i can proof the english ver as written on the metadata posts somewhere in this thread.

and seeing your fishy profile it is safe for me to assume that you're a small account that is held by someone who is actually highly ranked here (original account). i suggest you to watch out to avoid being banned for this reason.
Its off topic, but
ive in osu for 10 month... dont judge by yourself
Topic Starter
schwarzvgrune

-Silver King- wrote:

ive in osu for 10 month... dont judge by yourself
i am not judging, i'm merely assuming, assumption can be wrong, i never claim my assumption is correct. even at the last sentence i was merely giving you a suggestion if i am correct (which in this case, i wasn't, based on your response).
and also suddenly commenting on metadata is very off and weird imo, that's why i pointed out my thought.. even the fact that you replied to this meant that you checked your last post expecting a response (which is very irregular for someone with 'merely' 7 posts and a shot up rank from below 25k to 5k within a day, or at least you're subscribing to the forum thread for this song.
-Silver King-
https://osu.ppy.sh/u/5332153 this guy even just 7 month and look his pp
Im not only hiding in the cave this past months dude... im busy as hell in real life.. but i keep update about osu and just back to osu because its a holiday
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