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Celldweller - Pulsar [OsuMania|Taiko|Osu]

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OzzyOzrock
Always down for some hot-fixes!

Re-bubbled!

Circle: p/4055460
Keyboard: p/4084710
Blocko
Hi!
Here's the check as requested.


General

Offset: Spoke to Ozzy and a few other BNs about this, and 335 seems like the best offset for this mapset.

Be sure to apply the mod first before applying the offset suggestion!
4K
4K Column:
| 1 | 2 | 3 | 4 |
[]
[Sakura's NM]
Mod inside
00:22:645 (22645|1) - Remove? You didn't have a 2-note chord for each double white line after this note. Example: 00:28:226 - and 00:25:436 - .
Or you could remove the clap hitsound since there's no snare for this time in the music and remove 00:22:645 (22645|3) - instead.

00:23:866 - Add a note here for the audible sound there.
Same suggestion for these ones: 00:26:657 - and 00:32:238 - .

00:56:133 (56133|3) - Add finish hitsound.

01:07:296 - to 01:26:831 - Some of the notes that are present in some measures are not in all other measures, which can be pretty inconsistent based on pattern density.
I'll go ahead and point those missing notes out for convenience.
01:09:564 -
01:09:913 -
01:12:703 -
01:20:726 -
01:23:866 -

01:35:552 - Add another note here to increase the impact with the cymbal.
01:37:994 - Same as above
01:41:133 - Same
01:43:575 - "

01:36:075 (96075|1) - Remove finish hitsound.
01:41:657 (101657|3) - Same as above

01:37:296 (97296|3) - Add finish
01:37:994 (97994|0) - Same as above
01:38:692 (98692|1) - Same
01:42:878 (102878|0) - "
01:43:575 (103575|3) - "
01:44:273 (104273|0) - "

01:52:645 (112645|0) - Add finish
01:53:168 - Add a note on 3 for impact
01:53:692 (113692|2) - Add finish
01:54:215 - Add a note on 2 for impact

01:54:738 - to 01:58:750 - From this point on, I think it'd be better if each of the cymbals were to have 2-note chords for increased impact with the music and for the ending.

01:55:436 (115436|1,117006|2) - Remove the claps. There's no snare in the ending here.
[]
[Arcwin's HD]
Mod inside
00:22:645 (22645|3) - Remove clap. There's the bass kick in the song, but not the snare.

00:34:680 - Add a note here for the e-guitar there, similar to what you have on 00:37:471 - .

00:42:180 (42180|0) - Remove clap?

00:56:133 (56133|3) - Add finish hitsound.

01:55:436 (115436|0,117006|0) - Remove the claps here, as there's no snare in the music for these two notes.

Poke me back if you have these applied!
Topic Starter
-Kanzaki

Blocko wrote:

Hi!
Here's the check as requested.


[notice]
General

Offset: Spoke to Ozzy and a few other BNs about this, and 335 seems like the best offset for this mapset. -- Okay will change it after mod applies.

Be sure to apply the mod first before applying the offset suggestion!

Poke me back if you have these applied!
Thanks for checking.
arcwinolivirus

Blocko wrote:

[Arcwin's HD]
Mod inside
00:22:645 (22645|3) - Remove clap. There's the bass kick in the song, but not the snare.

00:34:680 - Add a note here for the e-guitar there, similar to what you have on 00:37:471 - .

00:42:180 (42180|0) - Remove clap?

00:56:133 (56133|3) - Add finish hitsound.

01:55:436 (115436|0,117006|0) - Remove the claps here, as there's no snare in the music for these two notes.

Applied all except the remove clap one at .42 mark
[/notice]

Poke me back if you have these applied!
Thank you so much for the mod~!
Here's my update:
SPOILER
http://puu.sh/jHLBz/3b970014f4.rar
Ayachi-
SPOILER
osu file format v14

[General]
AudioFilename: Celldweller - Pulsar.mp3
AudioLeadIn: 0
PreviewTime: 44971
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.199999

[Metadata]
Title:Pulsar
TitleUnicode:Pulsar
Artist:Celldweller
ArtistUnicode:Celldweller
Creator:-Kanzaki
Version:Sakura's NM
Source:
Tags:Electronic rock instrumental arcwinolivirus [_S_a_k_u_r_a_] YellowManul Shiro Odaril DakeDekaane neonat _Gezo_ The Voices In My Head
BeatmapID:640821
BeatmapSetID:272785

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
320,697.674418604651,4,2,100,40,1,0
44971,-100,4,2,100,40,0,1
56133,-100,4,2,100,40,0,0
89622,-100,4,2,100,40,0,1
106366,-100,4,2,100,40,0,0


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192,192,95203,1,4,0:0:0:0:
64,192,95203,1,8,0:0:0:0:
448,192,95552,1,4,0:0:0:0:
64,192,95552,1,0,0:0:0:0:
320,192,95901,1,8,0:0:0:0:
64,192,95901,1,4,0:0:0:0:
192,192,96075,1,0,0:0:0:0:
448,192,96424,1,0,0:0:0:0:
192,192,96947,1,0,0:0:0:0:
320,192,97296,1,8,0:0:0:0:
448,192,97296,1,4,0:0:0:0:
64,192,97994,1,4,0:0:0:0:
448,192,97994,1,0,0:0:0:0:
320,192,98343,1,0,0:0:0:0:
192,192,98692,1,4,0:0:0:0:
448,192,98692,1,8,0:0:0:0:
64,192,98866,1,0,0:0:0:0:
320,192,99215,1,0,0:0:0:0:
64,192,99564,1,0,0:0:0:0:
192,192,99564,1,8,0:0:0:0:
448,192,99738,1,0,0:0:0:0:
320,192,99738,1,8,0:0:0:0:
64,192,100087,1,0,0:0:0:0:
192,192,100087,1,8,0:0:0:0:
448,192,100261,1,0,0:0:0:0:
320,192,100261,1,8,0:0:0:0:
192,192,100436,1,0,0:0:0:0:
320,192,100610,1,0,0:0:0:0:
64,192,100785,1,8,0:0:0:0:
448,192,100785,1,4,0:0:0:0:
320,192,101133,1,4,0:0:0:0:
448,192,101133,1,0,0:0:0:0:
192,192,101482,1,8,0:0:0:0:
64,192,101482,1,4,0:0:0:0:
448,192,101657,1,0,0:0:0:0:
320,192,102006,1,0,0:0:0:0:
448,192,102529,1,0,0:0:0:0:
192,192,102878,1,8,0:0:0:0:
64,192,102878,1,4,0:0:0:0:
448,192,103575,1,4,0:0:0:0:
320,192,103575,1,0,0:0:0:0:
192,192,103924,1,0,0:0:0:0:
320,192,104273,1,8,0:0:0:0:
64,192,104273,1,4,0:0:0:0:
448,192,104447,1,0,0:0:0:0:
192,192,104796,1,0,0:0:0:0:
64,192,105145,128,0,106366:0:0:0:0:
448,192,106366,1,0,0:0:0:0:
320,192,106366,1,8,0:0:0:0:
192,192,107064,1,0,0:0:0:0:
320,192,107587,1,0,0:0:0:0:
64,192,108110,1,0,0:0:0:0:
320,192,108633,1,4,0:0:0:0:
448,192,108633,1,8,0:0:0:0:
192,192,109157,1,8,0:0:0:0:
64,192,109157,1,4,0:0:0:0:
320,192,109854,1,0,0:0:0:0:
192,192,110378,1,0,0:0:0:0:
64,192,110901,1,0,0:0:0:0:
448,192,111424,1,4,0:0:0:0:
192,192,111424,1,8,0:0:0:0:
320,192,111947,1,8,0:0:0:0:
64,192,111947,1,4,0:0:0:0:
192,192,112645,1,8,0:0:0:0:
64,192,112645,1,4,0:0:0:0:
448,192,113168,1,4,0:0:0:0:
320,192,113168,1,0,0:0:0:0:
192,192,113692,1,8,0:0:0:0:
320,192,113692,1,4,0:0:0:0:
64,192,114215,1,4,0:0:0:0:
192,192,114215,1,0,0:0:0:0:
448,192,114738,1,4,0:0:0:0:
320,192,114738,1,0,0:0:0:0:
192,192,115436,1,0,0:0:0:0:
320,192,115436,1,4,0:0:0:0:
448,192,115959,1,4,0:0:0:0:
64,192,115959,1,0,0:0:0:0:
64,192,116482,1,4,0:0:0:0:
192,192,116482,1,0,0:0:0:0:
320,192,117006,1,0,0:0:0:0:
448,192,117006,1,4,0:0:0:0:
192,192,117529,1,4,0:0:0:0:
320,192,117529,1,0,0:0:0:0:
448,192,118226,1,4,0:0:0:0:
64,192,118226,1,0,0:0:0:0:
64,192,118750,1,4,0:0:0:0:
320,192,118750,1,0,0:0:0:0:
Fixed all.
Topic Starter
-Kanzaki
Okay bubble popped, updated diffs, offset fixed, alright.
OnosakiHito
Hi. You PM'd me about a check, but I would rather prefer Ozzy to check it because he is probably more familiar with this case.
I will contact him about it since he was the previous bubbler.
OzzyOzrock
Oh yeah, re-bubble request. Nothing seems to haven changed besides that o!m mod.

Re-rebubbled!

Circle: p/4055460
Keyboard: p/4084710
Irreversible
[General]

It's up to you, but I recommend choosing some combo colors, as the standard ones just don't fit with this BG.

[Insane]

NCing

00:50:567 (7,1) - Swap NC, as you should emphasize the heavy beat here.
01:35:218 (9,1) - Same

Hitsounding

Hitsounding is done really poor in my opinion, it's pretty much random and the "spikes" of them are really heavy.

00:33:823 (1,2,3,4) - It's okay to emphasize this pattern in a special way, but it's executed too low, which could cause a DQ. Please increase the volume, or stick to the hitsounding used before.
00:50:567 (7) - I don't think a finish at the tail is needed, a normal hitsound will be sufficient.
00:52:311 (2) - Clap doesn't belong here, I assume. It doesn't follow your pattern nor it fits the background.
01:38:009 (1) - Clap doesn't belong here either.
01:40:800 (1) - Wrong hitsound I guess, doesn't follow your previous hitsounding again and ends up being way too soft.

Please go over your hitsounding again and redo it slightly, try to emphasize stuff better and pay attention to consistency at least.

Aesthetics

Slidershapes: 01:19:346 (5) - , 01:37:311 (6) - Please adjust those waves, so they actually look like waves.
Blanketting: There are lots of weird spots to be found in your map, I am aware that not every mapper wants to make blankets but I think that stuff like 01:14:288 (3,4) - is done on purpose.
Patterning: Well about the patterning something small, 00:54:928 (1,2,3,4,5,6,7,8) - things like this are okay but they look rather random, you first have a square which then leads into something I can't really see what it should be. Please tidy up patterns like that.

[Hard]

Hitsounding seems more interesting here and different, I might be wrong though. Maybe go over the points above and check whether these issues also apply here.

I don't think this map is ready for a bubble yet, please go over the map again and try getting rid off above pointed up things. Ask, if you have a question.
Konei
Have to agree with Irreversible, plus I want to recommend to lower the hitsound volume because to me it's way too loud for the mp3.
Okoratu
I was thinking about just popping this but as it seems Irre ninja'd me (hi irre xd)

what i would additionally raise as an issue is the following

[Insane]

Overall your rhythm choices seem to lack a general structure. The song is very consistent about beatplacement in general but your map doesn't really reflect that properly in certain places

Examples can be taken from any part of the diff but i guess that won't be helpful at all. I also understand that you want to vary things up a bit by doing them differently, but if you can't tell if something is a variation or random it's probably lacking a structure, right?

Examples would be
00:03:125 (1,2,3) - things like this end on relatively strong beats, and the sound is held down, so it'd make sense to use objects that you have to press and hold down in order to play them right? following this example that rhythm could also be done like http://puu.sh/k5fZI/27630c578d.jpg to represent the held sounds a bit better gameplay wise
00:12:195 (3) - is kinda different from 00:09:404 (2,3) - since the focus is on the blue tick here, while your focus is on the white tick. so in order to play this you actually now need to release a key instead of - what would be more straightforward - pressing a key and holding it for a bit, because that's what the sound does
00:13:067 (2) - i don't think that this sound is strong enough to get a circle on it's own, because by doing that you basically say that 00:12:893 (1,2,3) - are all the same kind of sounds while it is so insignificant that it could also easily be left out or be a sliderend at most. what i'd suggest would be one of the following rhythms: http://puu.sh/k5gaX/2357db23f4.jpg http://puu.sh/k5gbA/3fe3740d57.jpg http://puu.sh/k5gc7/39781d2ced.jpg
00:14:114 (4) - same reasoning as 00:19:869 (6) - would speak for having a clickable note on the white tick
00:23:881 - why do you skip this one but decided to map 00:22:834 (2) - ? both sounds are equally insignificant for me but one gets to have a circle and one gets to be left out?
00:25:800 (3,4) - having this one as an 1/4 slider only ending on the blue tick might represent the hold sound you have starting in 3 better
also from 00:22:660 - to 00:33:823 - you repeatedly keep changing from mapping the guitar to mapping the drums and i can't really pinpoint why you do that. Your hitsounding supports the drums whenever possible and the way mapping the guitar forces you to leave these out from time to time makes this sound rather weird
00:34:695 (4) - an 1/2 slider for the hold in the guitar may be cooler here
00:35:218 (1,2,3,4,5,6) - if i got the instrument you wanted to follow here correctly, this rhythm may represent these sounds better http://puu.sh/k5gup/3378302d50.jpg as it lets you hold a note for a bit everytime when there's that weird screechingish sound

other things
00:41:672 (2,3,4) - this didn't flow too well because you started this pattern off with a zigzag flow in 00:41:497 (1,2,3) - but then kill the momentum you have by discontinuing this and going for an oval movement instead of, lets say a back forth to then continue zigzag movements in 00:42:544 (1,2,3,4,5,6) -
00:43:765 - how about toggling the kiai off here again, this way you can start it in 00:44:986 - once more to have the initial kiai flash up there too?

[]
I'm going to stop here because after this I'm just going to be lost in repeating myself over and over and that's pointless if you just reject the general ideas i gave you I'd just waste a lot of effort pointing out everything i find to be wonky

[]

[Shiro]
A slightly higher AR may be a bit more comfortable to do, but that's entirely up to your interpretation of comfortable
01:58:416 (3,4) - i don't really get why you chose to make these circles other than 01:55:451 (2,3,4,5) - were circles too
I don't think the sounds these circles land on currently are that significant to really deserve them, and instead something like http://puu.sh/k5gQa/96ffbba88d.jpg or just 2 circles would be more fitting overall in my opinion, as it captures the most dominant sounds a lot better.

aside from that this diff was strangely interesting, something i'd play a few more times because it's different than the usual mapping

[]

I think Insane can use a lot improvements in terms of rhythm and hitsounding before it should be reconsidered for ranking.
Anyway do with this whatever you see fitting, you can also choose to completely ignore me and my points, I don't really care I made this post because I warned Blocko about qualifying this while i don't think it's ready to go yet and so it's only fair for me to explain my opinions in a bit more detail.
Topic Starter
-Kanzaki

Okoratu wrote:

I was thinking about just popping this but as it seems Irre ninja'd me (hi irre xd)

what i would additionally raise as an issue is the following

[Insane]

Overall your rhythm choices seem to lack a general structure. The song is very consistent about beatplacement in general but your map doesn't really reflect that properly in certain places

Examples can be taken from any part of the diff but i guess that won't be helpful at all. I also understand that you want to vary things up a bit by doing them differently, but if you can't tell if something is a variation or random it's probably lacking a structure, right?

Examples would be
00:03:125 (1,2,3) - things like this end on relatively strong beats, and the sound is held down, so it'd make sense to use objects that you have to press and hold down in order to play them right? following this example that rhythm could also be done like http://puu.sh/k5fZI/27630c578d.jpg to represent the held sounds a bit better gameplay wise
00:12:195 (3) - is kinda different from 00:09:404 (2,3) - since the focus is on the blue tick here, while your focus is on the white tick. so in order to play this you actually now need to release a key instead of - what would be more straightforward - pressing a key and holding it for a bit, because that's what the sound does
00:13:067 (2) - i don't think that this sound is strong enough to get a circle on it's own, because by doing that you basically say that 00:12:893 (1,2,3) - are all the same kind of sounds while it is so insignificant that it could also easily be left out or be a sliderend at most. what i'd suggest would be one of the following rhythms: http://puu.sh/k5gaX/2357db23f4.jpg http://puu.sh/k5gbA/3fe3740d57.jpg http://puu.sh/k5gc7/39781d2ced.jpg
00:14:114 (4) - same reasoning as 00:19:869 (6) - would speak for having a clickable note on the white tick
00:23:881 - why do you skip this one but decided to map 00:22:834 (2) - ? both sounds are equally insignificant for me but one gets to have a circle and one gets to be left out?
00:25:800 (3,4) - having this one as an 1/4 slider only ending on the blue tick might represent the hold sound you have starting in 3 better
also from 00:22:660 - to 00:33:823 - you repeatedly keep changing from mapping the guitar to mapping the drums and i can't really pinpoint why you do that. Your hitsounding supports the drums whenever possible and the way mapping the guitar forces you to leave these out from time to time makes this sound rather weird
00:34:695 (4) - an 1/2 slider for the hold in the guitar may be cooler here
00:35:218 (1,2,3,4,5,6) - if i got the instrument you wanted to follow here correctly, this rhythm may represent these sounds better http://puu.sh/k5gup/3378302d50.jpg as it lets you hold a note for a bit everytime when there's that weird screechingish sound

Applied most of them but as i see strong beats changes person to person i think. If there is guitar on white tick but on the blue tick there is a drum ,guitar isnt really still strong for me


other things
00:41:672 (2,3,4) - this didn't flow too well because you started this pattern off with a zigzag flow in 00:41:497 (1,2,3) - but then kill the momentum you have by discontinuing this and going for an oval movement instead of, lets say a back forth to then continue zigzag movements in 00:42:544 (1,2,3,4,5,6) -
00:43:765 - how about toggling the kiai off here again, this way you can start it in 00:44:986 - once more to have the initial kiai flash up there too?

Well i will keep there cause i find its ok on gameplay even on DT. Since it is insane diff i dont think it has to flow well.


I think Insane can use a lot improvements in terms of rhythm and hitsounding before it should be reconsidered for ranking.
Anyway do with this whatever you see fitting, you can also choose to completely ignore me and my points, I don't really care I made this post because I warned Blocko about qualifying this while i don't think it's ready to go yet and so it's only fair for me to explain my opinions in a bit more detail.
Thanks for your help
Topic Starter
-Kanzaki

Irreversible wrote:

[General]

It's up to you, but I recommend choosing some combo colors, as the standard ones just don't fit with this BG.

[Insane]

NCing

00:50:567 (7,1) - Swap NC, as you should emphasize the heavy beat here.
01:35:218 (9,1) - Same

Hitsounding

Hitsounding is done really poor in my opinion, it's pretty much random and the "spikes" of them are really heavy.

00:33:823 (1,2,3,4) - It's okay to emphasize this pattern in a special way, but it's executed too low, which could cause a DQ. Please increase the volume, or stick to the hitsounding used before.
00:50:567 (7) - I don't think a finish at the tail is needed, a normal hitsound will be sufficient.
00:52:311 (2) - Clap doesn't belong here, I assume. It doesn't follow your pattern nor it fits the background.
01:38:009 (1) - Clap doesn't belong here either.
01:40:800 (1) - Wrong hitsound I guess, doesn't follow your previous hitsounding again and ends up being way too soft.

Please go over your hitsounding again and redo it slightly, try to emphasize stuff better and pay attention to consistency at least.

Aesthetics

Slidershapes: 01:19:346 (5) - , 01:37:311 (6) - Please adjust those waves, so they actually look like waves.
Blanketting: There are lots of weird spots to be found in your map, I am aware that not every mapper wants to make blankets but I think that stuff like 01:14:288 (3,4) - is done on purpose.
Patterning: Well about the patterning something small, 00:54:928 (1,2,3,4,5,6,7,8) - things like this are okay but they look rather random, you first have a square which then leads into something I can't really see what it should be. Please tidy up patterns like that.

[Hard]

Hitsounding seems more interesting here and different, I might be wrong though. Maybe go over the points above and check whether these issues also apply here.

I don't think this map is ready for a bubble yet, please go over the map again and try getting rid off above pointed up things. Ask, if you have a question.
Thanks for your help applied most of them but i will work more for hitsounds
Shiro

Okoratu wrote:

[Shiro]
A slightly higher AR may be a bit more comfortable to do, but that's entirely up to your interpretation of comfortable
01:58:416 (3,4) - i don't really get why you chose to make these circles other than 01:55:451 (2,3,4,5) - were circles too
I don't think the sounds these circles land on currently are that significant to really deserve them, and instead something like http://puu.sh/k5gQa/96ffbba88d.jpg or just 2 circles would be more fitting overall in my opinion, as it captures the most dominant sounds a lot better.

aside from that this diff was strangely interesting, something i'd play a few more times because it's different than the usual mapping
The second square is basically a repeat of the first one, but spaced out. It mirrors the previous pattern and links the end of the rest of the map that way.
Regarding AR, this is based on La Cataline's mapping, and she uses a lot of AR8 OD7, so these are the settings I'm using for the map.

@mapper can you move 01:00:509 (7) - to under the end of 01:00:160 (6) - please ?
also move 01:01:032 (9) - under the end of 00:59:637 (4) -
01:03:823 (9) - under 01:03:474 (8) -
Topic Starter
-Kanzaki
Okay updated
Arphimigon
IRC
21:43 -Kanzaki: true
21:43 Arphimigon: 00:23:358 - so you added claps to every second beat right?
21:44 -Kanzaki: well
21:44 Arphimigon: well then i think a deep sound every actual beat would be good
21:44 -Kanzaki: yes
21:44 Arphimigon: drum-finish
21:44 Arphimigon: 00:22:660 - here 00:25:451 (1) - there etc
21:44 -Kanzaki: its an custom hs
21:44 -Kanzaki: oh for 1
21:45 Arphimigon: yeah add drum-finishes to make the claps seem less out of placce
21:45 -Kanzaki: good idea
21:45 Arphimigon: since they are on second-beats
21:45 -Kanzaki: adding drum finish
21:45 -Kanzaki: to those
21:45 Arphimigon: so the downbeats feel off D:
21:45 Arphimigon: 00:28:241 (1) - there
21:45 Arphimigon: 00:31:032 (1) - there
21:46 Arphimigon: that should be it for that section
21:46 -Kanzaki: yah
21:46 -Kanzaki: made them
21:46 Arphimigon: 00:04:521 (4) - this slider is weird (aesthetic reason)
21:46 Arphimigon: the end and starting angles arent the same
21:46 Arphimigon: also the length of start and end should be the same too
21:47 -Kanzaki: okay fixed
21:47 -Kanzaki: its same for the
21:47 -Kanzaki: 00:10:102 (4) -
21:47 -Kanzaki: riight
21:47 Arphimigon: ye
21:47 Arphimigon: 00:11:497 - this section should have a constant soft-whistle on every 1/1 beat to sound more fitting, let me grab the timings
21:47 -Kanzaki: okay
21:47 Arphimigon: 00:12:195 - 00:14:288 - etc
21:48 -Kanzaki: ye
21:48 Arphimigon: although extended sliders may be problematic
21:48 Arphimigon: 00:13:590 - like this asdf
21:48 -Kanzaki: yea
21:49 Arphimigon: 00:12:369 - if you add the whistl there
21:49 -Kanzaki: they are screws that whistles
21:49 Arphimigon: 00:13:416 - then adding one here should sound alright
21:49 Arphimigon: 00:13:939 - and there
21:49 -Kanzaki: is it okay to do şike thğis
21:49 -Kanzaki: like this
21:49 -Kanzaki: *
21:50 -Kanzaki: 00:13:067 (2) -
21:50 -Kanzaki: and what about this
21:50 -Kanzaki: no hs?
21:50 Arphimigon: i dont think it needs it
21:50 -Kanzaki: okay
21:50 Arphimigon: let me tell you the times i have for whistles
21:50 -Kanzaki: 00:20:741 (2) -
21:50 -Kanzaki: this?
21:50 -Kanzaki: okay
21:50 Arphimigon: and you copy and see if they are fine
21:50 -Kanzaki: okay
21:50 Arphimigon: 00:11:497 - 00:12:195 - 00:12:369 - 00:12:893 - 00:13:416 - 00:13:939 - 00:14:288 -
21:51 Arphimigon: for that start section
21:51 -Kanzaki: okay
21:51 -Kanzaki: same
21:51 Arphimigon: sound good?
21:51 -Kanzaki: yes
21:51 Arphimigon: 00:16:904 - kinda annoying missed sound here, atleast make it a slider end
21:52 -Kanzaki: well
21:52 Arphimigon: 00:17:079 - and then that can be a note :D
21:52 -Kanzaki: you mean
21:52 -Kanzaki: i dont think its powerfull enough to be an note
21:52 -Kanzaki: tho
21:53 Arphimigon: fine reverse
21:53 Arphimigon: [http://osu.ppy.sh/ss/3674391 idk]
21:53 Arphimigon: its annoying because like you hear them sounds just earlier 00:14:114 -
21:54 Arphimigon: and excetra
21:54 -Kanzaki: well
21:54 -Kanzaki: on there
21:54 -Kanzaki: i could do that cause
21:54 -Kanzaki: the previous slider
21:54 -Kanzaki: ends earlier
21:54 Arphimigon: aight then
21:54 -Kanzaki: so i can follow the whistle
21:54 -Kanzaki: drum
21:55 -Kanzaki: but for this part guitar doesnt short
21:55 Arphimigon: 00:20:218 (1,2) - missed whistles
21:55 Arphimigon: basically whistle on every tappable slider start and note (not all though) is coming up
21:55 Arphimigon: i like that
21:55 -Kanzaki: yes
21:56 -Kanzaki: okay
21:56 Arphimigon: 00:24:753 - im sure you missed this sound when mapping it, just pointing out about the sounds in the middle of those sliders
21:56 -Kanzaki: 00:43:590 (1) -
21:56 Arphimigon: 00:27:544 - and there
21:57 Arphimigon: nice slowdown
21:57 -Kanzaki: drum sound?
21:57 -Kanzaki: is it ends on correct tick
21:57 Arphimigon: im sure that wont matter tooooo much
21:58 Arphimigon: what do you mea
21:58 Arphimigon: it ends fine
21:58 -Kanzaki: okay
21:58 Arphimigon: if anything
21:58 Arphimigon: you can silence the slider end
21:58 Arphimigon: 5% sound D:
21:58 -Kanzaki: ye :D
21:59 Arphimigon: 00:38:009 (1,2) - whistles ruin the last custom sounds before
21:59 Arphimigon: imo
21:59 -Kanzaki: i silenced
22:00 Arphimigon: basically from 00:33:823 - to 00:39:404 - should be in all custom or all soft its weird to switch
22:00 Arphimigon: having one constantly through the section is more effective
22:01 -Kanzaki: okay
22:01 Arphimigon: i would do it like the previous section
22:01 -Kanzaki: fixed those sliders
22:01 Arphimigon: soft with the claps
22:01 Arphimigon: so it doesnt ruin the epicccccness of 00:39:404 - that section
22:02 Arphimigon: + music sounds the same, so no need for new hitsounding
22:02 -Kanzaki: can yu
22:02 -Kanzaki: tell me what you want me to do exactly
22:02 Arphimigon: okay
22:02 -Kanzaki: xd
22:02 Arphimigon: 00:33:823 - remove the custom drum sound from here
22:02 Arphimigon: stick with soft
22:03 Arphimigon: as the music hasnt changed, new hitsounding randomly is just not needed
22:03 -Kanzaki: to soft?
22:03 Arphimigon: and continue the 00:31:730 - claps like before
22:03 Arphimigon: yes change to soft
22:03 -Kanzaki: 00:34:521 (3) -
22:03 -Kanzaki: what to use here
22:03 -Kanzaki: whistle?
22:03 Arphimigon: yes
22:04 Arphimigon: 00:12:195 (3,4) - like we did here :D
22:04 -Kanzaki: 00:35:218 (1,2,3,4,5,6) -
22:04 -Kanzaki: what to do for here
22:04 Arphimigon: in short, make it all soft and add the consistent claps
22:04 Arphimigon: 00:35:218 - whistle
22:05 Arphimigon: 00:35:567 (2,3) - same here
22:05 Arphimigon: wait no
22:05 Arphimigon: wrong
22:05 -Kanzaki: yea
22:05 Arphimigon: 00:35:741 (3,5) - these, and 00:35:218 -
22:05 -Kanzaki: putting whistle to all isnt good
22:05 Arphimigon: 00:36:439 (6) - and that ifffff you like
22:06 -Kanzaki: sldiers?
22:06 Arphimigon: leave them blank
22:07 Arphimigon: (00:35:741 (3) - imo that shouldve been a slider anyway and 00:36:265 (5) - )
22:07 -Kanzaki: no hs you mean
22:07 Arphimigon: no hs
22:07 -Kanzaki: okay
22:07 Arphimigon: tbh i prefer this rhythm: http://puu.sh/kagBK/ecaeaadfd4.jpg but you arent changing prob so it wont matter
22:07 -Kanzaki: but 1 fells like it need one
22:08 Arphimigon: yeah i thought you already had 1 with it so i didnt say it
22:08 -Kanzaki: okay
22:08 Arphimigon: 00:35:218 - 00:35:741 - 00:36:265 - 00:36:439 - thats all of them there
22:08 -Kanzaki: your rhytm
22:08 -Kanzaki: better
22:08 -Kanzaki: wait
22:09 Arphimigon: that way the whistles are on slider heads, and it fits with music better
22:09 Arphimigon: soft whistle is amazing on slider starts for some reason
22:09 -Kanzaki: okay
22:09 -Kanzaki: i used
22:09 -Kanzaki: your rhytm
22:09 -Kanzaki: and
22:10 -Kanzaki: only slider starts
22:10 -Kanzaki: has whistle?
22:10 Arphimigon: yeah
22:10 -Kanzaki: okay
22:10 Arphimigon: 00:35:218 - 00:35:741 - 00:36:265 - 00:36:439 - those timings
22:10 Arphimigon: you can skip the last if you like
22:10 -Kanzaki: slider end too?
22:10 -Kanzaki: i will use
22:10 -Kanzaki: i think
22:10 -Kanzaki: good
22:10 Arphimigon: for the last slider you can, the others no
22:11 -Kanzaki: okay
22:11 -Kanzaki: did it
22:11 Arphimigon: 00:36:614 - again soft instead
22:11 -Kanzaki: yea made those already
22:12 Arphimigon: 00:39:404 - now the drum sounds more emphasised
22:12 Arphimigon: as it wasnt done earlier :^)
22:12 -Kanzaki: ye
22:12 -Kanzaki: play
22:12 Arphimigon: + earlier is more consistent
22:12 -Kanzaki: okay*
22:12 Arphimigon: its all good up to first kiai
22:12 -Kanzaki: okay real problems now coming
22:12 Arphimigon: lets see that now
22:13 Arphimigon: actually no
22:13 Arphimigon: 00:41:497 (1,2,3,4,5,6,1,2,3,4,5,6,1) - this
22:13 Arphimigon: NCs should be in sets of 4 imo
22:13 -Kanzaki: thast ok
22:13 -Kanzaki: true
22:13 Arphimigon: thats all i was gonna say
22:13 -Kanzaki: fixed
22:13 Arphimigon: "DQ 00:44:462 - random bookmark!" jks
22:14 -Kanzaki: i mean
22:14 -Kanzaki: the kiai time
22:14 Arphimigon: ik the kiai time is the real hell
22:14 -Kanzaki: i dont even know how to bookmark
22:14 Arphimigon: how i would hitsound it is really subjective
22:14 -Kanzaki: i dont even know what is this blue tick lol
22:15 Arphimigon: D:
22:15 Arphimigon: 00:47:253 (2,3,4) - these should have a clap
22:15 Arphimigon: actually the kiai is dodgy for your rhythm choice a little too
22:15 -Kanzaki: okay
22:16 Arphimigon: its good though dw ill think of smth
22:16 Arphimigon: 00:46:555 (6) - imo a clap is good at the start and end of this
22:16 Arphimigon: asdf this clap is SO GOOD
22:16 -Kanzaki: okay
22:16 -Kanzaki: addded
22:16 Arphimigon: 00:48:648 (5) - this curve is... the old curve
22:16 Arphimigon: fix pls
22:17 -Kanzaki: what do you mean
22:17 Arphimigon: its not a proper curve
22:17 Arphimigon: the middle point doesnt touch the middle part of the body, its using the older algorithm
22:17 Arphimigon: just remake the curve
22:17 -Kanzaki: okay
22:18 Arphimigon: http://osu.ppy.sh/ss/3674498 i think like this
22:18 -Kanzaki: fixed
22:18 Arphimigon: 00:49:346 (7) - clap and start and end
22:19 Arphimigon: 00:52:137 - there is soft hitsounding here for no reason
22:19 -Kanzaki: okay
22:20 Arphimigon: remove all the inherit points from the kiai
22:20 Arphimigon: just leave the Custom 1 Normal
22:20 Arphimigon: from the kiai start
22:20 -Kanzaki: okay
22:20 Arphimigon: (ps: useless inherit points = dq ayy)
22:20 -Kanzaki: :D
22:21 -Kanzaki: really?
22:21 Arphimigon: yes
22:21 Arphimigon: 00:52:137 (1,2,3,4) - im not sure about this
22:21 -Kanzaki: well then
22:21 -Kanzaki: hitsound copier isnt a good thing tho
22:21 Arphimigon: 00:52:834 - since rip this sound feels like it needs to be there
22:22 Arphimigon: hitsound copier, just dont use the option to move over the inherit points
22:22 Arphimigon: just the sounds
22:22 -Kanzaki: its too late for that now
22:22 -Kanzaki: :D
22:22 Arphimigon: ye i guess
22:22 Arphimigon: 00:52:137 (1,2,3) - MORE CLAPS
22:22 -Kanzaki: okay
22:22 Arphimigon: 00:52:834 - there NEEDS to be a sound here, clickable or not
22:23 -Kanzaki: how about
22:23 -Kanzaki: this
22:23 -Kanzaki: http://puu.sh/kahIG/c4f26e7756.jpg
22:23 Arphimigon: perfect
22:24 -Kanzaki: 4 and 5 stacked ok?
22:24 Arphimigon: except
22:24 Arphimigon: the jump from the slider end to the next note
22:24 Arphimigon: = rip
22:24 Arphimigon: i dont think they can DQ for a stack, but i would just place 5 on top of 1
22:24 -Kanzaki: hm
22:24 -Kanzaki: yea
22:25 -Kanzaki: i haveto fix that
22:25 -Kanzaki: 00:53:707 (2) -
22:25 -Kanzaki: also is this ok
22:25 -Kanzaki: stacked
22:25 -Kanzaki: with both of the mnow
22:25 -Kanzaki: i ctrl g the 5
22:25 Arphimigon: i think
22:25 -Kanzaki: slider end is
22:25 -Kanzaki: close to 1
22:25 -Kanzaki: but maybe fow isnt good now?
22:25 -Kanzaki: flow*
22:25 Arphimigon: i cant imagine it
22:26 -Kanzaki: try it D:
22:26 Arphimigon: let me just make something here for how i would do it cus i dont get what you are saying D:
22:26 -Kanzaki: or here
22:26 -Kanzaki: http://puu.sh/kahSV/ca8dc35b30.jpg
22:26 Arphimigon: https://osu.ppy.sh/ss/3674531
22:26 Arphimigon: thats fine i guess
22:27 -Kanzaki: lemme see
22:27 -Kanzaki: hm
22:27 Arphimigon: yours worked to
22:27 Arphimigon: so its just up to you heh
22:27 -Kanzaki: well this
22:27 -Kanzaki: http://puu.sh/kahZd/8f5b4b9327.jpg
22:28 -Kanzaki: ?
22:28 Arphimigon: that actually works
22:28 Arphimigon: perhaps make it curve more up
22:28 -Kanzaki: okay
22:28 Arphimigon: so it points more towards next note
22:28 Arphimigon: inb4 blanket
22:28 -Kanzaki: okay made it
22:28 Arphimigon: coolio
22:29 Arphimigon: hitsounds should be okay from there
22:29 -Kanzaki: 00:52:660 (4) -
22:29 -Kanzaki: has no hs?
22:29 Arphimigon: 00:52:137 (1,2,3) - claps
22:29 -Kanzaki: okay
22:30 Arphimigon: 00:56:846 (1,2,3,4,5,6,7,8) - rhythms
22:30 -Kanzaki: imma just deleting
22:30 -Kanzaki: okay
22:30 Arphimigon: 00:56:846 (1,2,3,4) - this is... decent
22:30 Arphimigon: 00:57:718 (5,6,7) - this isnt
22:30 -Kanzaki: i will deeltee unneceesry inherited timings
22:30 -Kanzaki: later
22:30 Arphimigon: 00:57:893 - start the slider here
22:31 -Kanzaki: okay
22:31 Arphimigon: http://puu.sh/kaibN/7143d64536.jpg like this
22:31 Arphimigon: 01:00:160 (7,8,9) - you do it just after
22:32 -Kanzaki: ye
22:32 Arphimigon: 00:58:939 - clap is inaudible even for me using 100% htisound and 30% music
22:33 Arphimigon: thats so weird
22:33 Arphimigon: why dont you use soft-finish
22:33 -Kanzaki: hm
22:33 Arphimigon: 00:58:939 - 01:01:730 -
22:33 Arphimigon: those
22:34 -Kanzaki: soft finish?
22:34 Arphimigon: yeah
22:34 -Kanzaki: oky
22:35 -Kanzaki: i dunno why
22:35 -Kanzaki: but i still hear the
22:35 -Kanzaki: clap sound
22:35 -Kanzaki: even i chagne it to soft finish
22:35 -Kanzaki: for
22:35 Arphimigon: did you remove it? D:
22:35 -Kanzaki: 00:59:248 -
22:35 -Kanzaki: this one
22:35 Arphimigon: you just linked a time with no notes
22:35 Arphimigon: D:
22:35 -Kanzaki: iddid lol
22:36 -Kanzaki: no
22:36 Arphimigon: 00:58:939 - dont you mean there?
22:36 -Kanzaki: 00:58:939 (1) -
22:36 Arphimigon: yee
22:36 -Kanzaki: i dont know why it send it like that
22:36 Arphimigon: oh well
22:36 Arphimigon: well i dont hear a clap and i have only soft-finish
22:36 Arphimigon: so lets assume you are hearing things until you update D:
22:36 -Kanzaki: i have same
22:36 -Kanzaki: i mean
22:36 -Kanzaki: maybe its cause of the song
22:36 Arphimigon: prob
22:37 -Kanzaki: okay
22:38 Arphimigon: 01:13:765 (2) - sliderslide can be heard here
22:38 Arphimigon: 01:13:416 - but not there
22:38 -Kanzaki: hopw to fix here
22:39 Arphimigon: soft doesnt have a sliderslide sound
22:39 Arphimigon: 01:13:765 - add soft here
22:39 -Kanzaki: 01:13:852
22:39 -Kanzaki: soft her
22:39 -Kanzaki: ok
22:39 -Kanzaki: well
22:39 Arphimigon: imo that whole section could be cleaned up
22:40 Arphimigon: not sure how right now
22:40 Arphimigon: lets go back to that since it might be complicated and move on
22:40 -Kanzaki: okay
22:40 Arphimigon: 01:19:346 - random soft whistle
22:41 -Kanzaki: fixed
22:41 Arphimigon: 01:26:846 (1,2,3,4,5,6,7,8) - this feels dull with no hs
22:42 Arphimigon: okay
22:42 -Kanzaki: hm
22:42 Arphimigon: highlight it all
22:42 Arphimigon: drum-clap might work
22:42 -Kanzaki: wow
22:43 Arphimigon: or finish
22:43 -Kanzaki: omg s
22:43 -Kanzaki: o good
22:43 Arphimigon: they are different effects, but work imo
22:43 -Kanzaki: clap
22:43 -Kanzaki: better i tihnk
22:43 Arphimigon: claps on them all!?
22:43 Arphimigon: oh
22:43 Arphimigon: yeah yeah i get it
22:43 -Kanzaki: ye
22:43 Arphimigon: imo
22:43 Arphimigon: IMO
22:43 Arphimigon: finishes on them all
22:43 -Kanzaki: hahaha
22:43 Arphimigon: 01:27:544 - clap on this
22:44 -Kanzaki: wut
22:44 -Kanzaki: no clap for all?
22:44 Arphimigon: well
22:44 -Kanzaki: clap plus finish?
22:44 Arphimigon: no
22:45 Arphimigon: 01:26:846 - 01:27:021 - 01:27:195 - 01:27:369 - 01:27:718 - 01:28:241 - 01:28:765 - finishes
22:45 -Kanzaki: hw about
22:45 Arphimigon: 01:27:544 - 01:28:590 - 01:29:114 - claps
22:45 -Kanzaki: all drum
22:45 -Kanzaki: and finish for everse
22:45 -Kanzaki: reverse
22:45 Arphimigon: they are meant to be drum
22:45 -Kanzaki: oh
22:45 -Kanzaki: okay
22:45 -Kanzaki: lemme try it
22:46 -Kanzaki: how about the oppsite of it
22:47 Arphimigon: doesnt sound right pitch-wise
22:47 Arphimigon: but
22:47 -Kanzaki: nah
22:47 -Kanzaki: yours better
22:47 Arphimigon: it miiiiiight work
22:47 Arphimigon: prefer mine tbh
22:47 -Kanzaki: i used yours
22:47 Arphimigon: all good?
22:48 -Kanzaki: 01:37:311 (7,8) -
22:48 -Kanzaki: btw
22:48 -Kanzaki: i did this
22:48 -Kanzaki: 01:37:311 (7) -
22:48 -Kanzaki: 01:37:486 (8) -
22:48 Arphimigon: i dont get it wat
22:48 -Kanzaki: 7
22:48 -Kanzaki: circle
22:48 -Kanzaki: 8 sldier
22:49 -Kanzaki: tehre was only a sliders
22:49 -Kanzaki: slider*
22:49 Arphimigon: oh
22:49 Arphimigon: oh yes omg yes
22:49 -Kanzaki: 01:42:893 (8) -
22:49 -Kanzaki: same
22:49 Arphimigon: 01:35:567 - finish at a slider end? ;-;
22:50 -Kanzaki: no?
22:50 Arphimigon: imo normal-finish at the start
22:50 Arphimigon: there is a soft finish at the end of the slider ther
22:51 -Kanzaki: okay
22:51 Arphimigon: 01:40:800 (1) - the hs on this note arent emphasised enough from the last pattern, just another normal-finish makes it stand out more and seem like a transitional note to the next pattern
22:52 Arphimigon: or just "normal-finish pls"
22:52 -Kanzaki: okay
22:52 -Kanzaki: just normal
22:52 -Kanzaki: finish is ok tho
22:52 Arphimigon: 01:42:195 (5) - remove clap
22:53 -Kanzaki: okay
22:53 Arphimigon: makes the pattern seem confusing to me tbh with it lol
22:53 -Kanzaki: ye
22:53 -Kanzaki: i think so
22:53 Arphimigon: 01:44:288 (3) - uh this hs
22:53 Arphimigon: let me see
22:53 Arphimigon: ah drum
22:53 Arphimigon: just remove that no need
22:54 Arphimigon: hs is a lot about consistency ehh
22:54 -Kanzaki: 01:46:381 (14) -
22:54 -Kanzaki: changed this to
22:54 -Kanzaki: normal finish
22:54 Arphimigon: ye thats nice
22:54 Arphimigon: 01:47:079 (1,2,3,4,5,6,7,8) - rhythm blah
22:55 -Kanzaki: fixed
22:56 Arphimigon: 01:48:648 - finishes 01:49:172 - etc at all parts with the music
22:56 Arphimigon: soft or normal doesnt matter here
22:56 Arphimigon: 01:51:439 - 01:51:962 - too
22:57 -Kanzaki: sec
22:57 -Kanzaki: 01:51:962 (1,2,3,4,5,6,7,8,9,10,11,1) -
22:57 -Kanzaki: rhtm?
22:57 -Kanzaki: ok?
22:57 Arphimigon: thats... decent enough i guess
22:58 Arphimigon: it doesnt seem too off
22:58 Arphimigon: from what id do atleast
22:58 Arphimigon: i mean im sure your sense of rhythm is different
22:59 Arphimigon: [http://puu.sh/kajWh/42e55df2f3.jpg this is what i would do though]
22:59 Arphimigon: slider -> circle fits so well
22:59 -Kanzaki: imma
22:59 -Kanzaki: changing tehre just a sec
23:01 -Kanzaki: i think
23:01 -Kanzaki: i did the same lemme see what you did
23:01 -Kanzaki: exaclty
23:01 -Kanzaki: but
23:01 -Kanzaki: i hae 1 2 3 4 as circles
23:01 -Kanzaki: your 3 and 4
23:01 -Kanzaki: is slider
23:01 Arphimigon: eh
23:01 -Kanzaki: what
23:02 -Kanzaki: hs for slider starts
23:02 Arphimigon: no
23:02 Arphimigon: those parts are good just without hs
23:02 Arphimigon: actually
23:02 -Kanzaki: okay
23:02 Arphimigon: yeah add finishes woo
23:02 -Kanzaki: :D
23:02 Arphimigon: 01:52:660 (4,6,8) - on those add soft-finishes at the start
23:02 Arphimigon: 01:54:230 (10) - and this
23:03 -Kanzaki: well
23:03 -Kanzaki: we have
23:03 -Kanzaki: diffrent
23:03 -Kanzaki: staff
23:03 -Kanzaki: wait
23:03 -Kanzaki: can you give the object one by one
23:03 -Kanzaki: 468 you sai
23:03 -Kanzaki: d
23:03 Arphimigon: 01:52:660 -
23:03 -Kanzaki: slider stars?
23:04 Arphimigon: 01:53:183 -
23:04 Arphimigon: 01:53:707 -
23:04 Arphimigon: slider starts to me
23:04 -Kanzaki: for all part or
23:04 -Kanzaki: only here?
23:04 -Kanzaki: 01:47:079 (1) -
23:04 Arphimigon: only there
23:04 -Kanzaki: you know it starts here
23:04 -Kanzaki: okay
23:04 Arphimigon: since music is differnt
23:04 Arphimigon: you can hear the finishes
23:04 -Kanzaki: ye
23:04 -Kanzaki: i get it
23:05 -Kanzaki: 01:58:765 (8) -
23:05 -Kanzaki: what about thi
23:05 Arphimigon: idk i think thats fine
23:05 Arphimigon: 01:57:544 (6) - NC pls
23:06 -Kanzaki: okay
23:06 -Kanzaki: used soft
23:06 -Kanzaki: hs for that last note
23:06 -Kanzaki: ?
23:06 Arphimigon: soft?
23:06 Arphimigon: go soft finish again
23:06 Arphimigon: since like the end is plainly soft-finish
23:06 -Kanzaki: soft finish i mean ye
23:06 Arphimigon: oh no
23:06 Arphimigon: use normal
23:06 Arphimigon: since the end is all normal finish
23:07 -Kanzaki: okay
23:07 -Kanzaki: better

Gotta come back to this soon eyy
Jenny



VOD should be up in an hour or two
Arphimigon
Lol public chat mod
17:32 Arphimigon: 00:22:486 - also you hit all these notes at previous times before this but not this one
17:32 -Kanzaki: check
17:33 -Kanzaki: http://puu.sh/kkkD2/d26b5a7104.jpg
17:33 Arphimigon: eh i guess thats only
17:33 Arphimigon: okay*
17:33 -Kanzaki: okay
17:33 Arphimigon: that IS a big change to 345 in terms of spacing
17:33 Arphimigon: but itll do
17:34 -Kanzaki: hm
17:34 -Kanzaki: about
17:34 -Kanzaki: 22.486
17:34 -Kanzaki: i have to put a circle right
17:34 Arphimigon: ye
17:34 -Kanzaki: no wait
17:34 -Kanzaki: its not same
17:35 Arphimigon: it feels pretty
17:35 Arphimigon: passive
17:35 -Kanzaki: with the previous one
17:35 Arphimigon: slider end pls
17:35 -Kanzaki: delete
17:35 -Kanzaki: slider end mb
17:35 -Kanzaki: okay
17:35 - [ Chipp ] -: when I try to copy/pase a note, it shows me the error "couldn't access clipboard - position text will not be available" what does this mean?
17:35 Arphimigon: 00:22:660 (1,2,3) - rip having to abuse slider leniency that much
17:36 - [ Chipp ] -: I can paste the note after a second, though
17:36 Arphimigon: your copying seems to take forever to compute D:
17:36 Arphimigon: 00:27:893 (7,8) - these are clearly not the same sound (same thing ive been saying a bunch of times about them not fitting a stack)
17:37 Owntrolf: your map is shit
17:37 Owntrolf: remap
17:37 *Owntrolf runs
17:37 -Kanzaki: i dont know
17:38 -Kanzaki: think like they both follow guitar
17:38 -Kanzaki: lol
17:38 Jenny: >stacking the same sound
17:38 Jenny: Stack only when the following notes have no big momentum.
17:38 Jenny: Or at breaktimes.
17:38 Jenny: Don't stack two strong beats :[
17:38 Arphimigon: there is clear pitch change here, it feels bad to have these stacked
17:38 -Kanzaki: they arent strong
17:38 -Kanzaki: also that was what you did not me
17:39 Jenny: I don't remember the timestamps YO
17:39 Arphimigon: okay then well
17:39 Arphimigon: you seem fixed with the stacking, lets move on
17:39 Arphimigon: 00:22:660 (1,2,3) - im annoyed about this leniency abuse
17:39 -Kanzaki: i didnt lol
17:39 -Kanzaki: its ok
17:39 Arphimigon: it looks like me 3 months ago
17:40 Arphimigon: it plays fine its just a little counter-intuitive
17:40 -Kanzaki: well
17:40 Arphimigon: along the lines of "why not follow the sliders?"
17:40 -Kanzaki: if it plays fine its pretty okay for me
17:40 Arphimigon: also if you do follow the sliders, there is a snap out of slider 2 after the curved motion
17:41 Arphimigon: 00:28:241 (1,2,3) - this is nice D:
17:41 Arphimigon: 00:25:451 (1,2,3) - this is real dodgy, for the same reason as before
17:41 Arphimigon: having to snap out of a clear curved motion created by the sliders
17:41 -Kanzaki: well
17:41 -Kanzaki: the reason
17:41 Arphimigon: inb4 "jenny told me to do this"
17:41 -Kanzaki: of having that sopcing and
17:41 -Kanzaki: no
17:42 -Kanzaki: 1 and 2 not strong
17:42 -Kanzaki: 3 is
17:42 Arphimigon: so it doesnt need to flow break so weirdly, just have higher spacing?
17:42 -Kanzaki: well i think
17:42 -Kanzaki: when it breaks too
17:42 Rohit6: aphri
17:43 -Kanzaki: it emphasises it better
17:43 Arphimigon: having the curved motion and the snap i guess is okay, it adds an extra motion to the note giving it a new feel of isolation
17:43 Arphimigon: 00:28:241 (1,2,3) - but then this shouldnt be so simple
17:43 -Kanzaki: true
17:44 -Kanzaki: 3 and 4
17:44 -Kanzaki: ctrl g?
17:44 Arphimigon: idk
17:44 Arphimigon: its up to you how you wanna change that
17:44 Arphimigon: since i prefer them all having no leniency
17:44 Arphimigon: no leniency abuse*
17:45 -Kanzaki: well i am the guy who doesnt likes perfect things n flows
17:45 Arphimigon: I think maps should be as intuitive to play as possible
17:45 Arphimigon: anyway
17:45 Arphimigon: 00:31:032 (1,2) - these should be sliders for consistency with the old sliders timings afaik
17:46 -Kanzaki: yes
17:47 Arphimigon: 00:31:904 (4,5,6) - what if i told you i could tell these arent the same rotated slider
17:47 *Arphimigon runs
17:47 Arphimigon: but minor anyway
17:47 -Kanzaki: 00:32:079 (4) -
17:47 -Kanzaki: i deleted first slider
17:47 -Kanzaki: and made a circle
17:48 -Kanzaki: 00:32:079 (4) -
17:48 Arphimigon: send an image?
17:48 -Kanzaki: only 5 and 6 stands now and i think their rotated well like this
17:48 -Kanzaki: http://puu.sh/kklvF/97869a1f6b.jpg
17:49 Arphimigon: 00:31:904 - what about that sound
17:49 -Kanzaki: okay
17:49 -Kanzaki: a circle
17:49 Arphimigon: 00:32:079 - and this is pretty passive
17:49 -Kanzaki: wait
17:49 Arphimigon: you dont need to add a sound there or if you are make it passive atleast
17:49 -Kanzaki: its
17:49 -Kanzaki: for
17:49 -Kanzaki: all the other previous parts then?
17:49 Arphimigon: i guess
17:49 Arphimigon: lemme look over them again
17:50 Arphimigon: okay
17:50 -Kanzaki: i just dont follow it on anywhere for the sake of my rhytm tho
17:50 Arphimigon: add a 1/4 slider for the last notes
17:50 -Kanzaki: and followed only durm
17:50 Arphimigon: 00:23:358 - like those
17:50 Arphimigon: or not
17:50 Arphimigon: yours makes sense i guess, its simple and easy to follow
17:50 Arphimigon: lets not change
17:50 -Kanzaki: if i slider tehre
17:50 -Kanzaki: i cant emphasise drum
17:50 -Kanzaki: it will be i only follow guitar
17:50 -Kanzaki: like*
17:51 Arphimigon: well then lets talk about those sliders you did keep
17:51 Arphimigon: :3
17:51 -Kanzaki: what sliders
17:51 Arphimigon: 00:32:428 (5,6,7,8) - this will likely be played as a snappy sort of wide curve (that makes sense to me) but since it requires such a movement, 7 and 8 must be in the curve of 6
17:52 Arphimigon: it feels so off after the large curved motions to off track here
17:52 Arphimigon: even by a little
17:52 -Kanzaki: i see
17:52 Arphimigon: 00:34:695 (4,1,2) - this is nice
17:53 -Kanzaki: okay
17:53 -Kanzaki: i did like that
17:54 Arphimigon: 00:42:195 (1,2,3,1,2,3,1,2,3) - why are these represented in groups of 3
17:54 Arphimigon: hm
17:54 Arphimigon: well i can see why they are
17:54 -Kanzaki: yep
17:54 -Kanzaki: i know why
17:54 -Kanzaki: i cant explain
17:54 Arphimigon: i feel as though they can be represented in 3s or 4s depending on how you listen to it
17:54 Arphimigon: id do it in 4s
17:55 Arphimigon: but it makes sense
17:55 Arphimigon: however the last sliders angle is off putting
17:55 -Kanzaki: both fits
17:55 -Kanzaki: it was 4s
17:55 Arphimigon: it should really point upwards
17:55 -Kanzaki: 00:43:939
17:55 -Kanzaki: 00:43:939 -
17:55 Arphimigon: due to the motion made by the last two notes
17:55 -Kanzaki: it ends on here
17:55 -Kanzaki: oh
17:55 Arphimigon: [https://osu.ppy.sh/ss/3712920 imo]
17:56 -Kanzaki: okay
17:57 Arphimigon: also uh
17:57 Arphimigon: 00:41:497 (1,2,3,4) - why is this higher spacing than the next three notes?
17:57 Arphimigon: shouldnt it be lower?
17:57 -Kanzaki: why it should be lower
17:58 -Kanzaki: u think
17:58 Arphimigon: its not stronger than the last and there is the buildup of spacing after
17:58 -Kanzaki: ah
17:58 -Kanzaki: you mean it should be same
17:58 Arphimigon: starting it fast then going slow and gradually building again is a bit odd for a section which is almost the same
17:58 -Kanzaki: ot lower
17:58 Arphimigon: slightly lower spacing than the next jumps
17:58 Arphimigon: as a buildup into the buildup :3
17:59 -Kanzaki: well okay
17:59 -Kanzaki: i got it
17:59 Arphimigon: 00:46:207 (5,6) - kinda harsh angle changing here
18:00 Arphimigon: its okay if you like it, but i think the angle of 6 shouldnt be so far left
18:01 Arphimigon: Sergio why is that song ur mapping's title so lewd
18:01 Arphimigon: 00:47:253 (2) - this slider... is...
18:01 Arphimigon: (ugly) hard to play af
18:01 MrSergio: Random line in the middle of your IRC modding lol
18:01 Arphimigon: i do a bunch of those ayy
18:02 MrSergio: Anyway, that's not my fault lol
18:02 Arphimigon: its really inconsistent that slider to play, and requires going so high and so low and weird intervals
18:02 MrSergio: ASk the authors about it :^)
18:02 Arphimigon: cant it be a more consistent wave?
18:02 Arphimigon: Sergio i cant even map
18:02 -Kanzaki: hm
18:02 -Kanzaki: well it has sv change
18:02 -Kanzaki: to fast sv
18:02 MrSergio: lol
18:02 Arphimigon: [http://osu.ppy.sh/ss/3712943 simple effective]
18:02 -Kanzaki: i tried to make something to orandım
18:02 -Kanzaki: random
18:03 Raiden: sergio pr
18:03 Raiden: o
18:03 Arphimigon: Sergio is so bad cant even get 90% on cs6 map
18:03 -Kanzaki: okay then
18:03 MrSergio: Exactly
18:03 MrSergio: I'm not even playing anymore xD
18:04 Raiden: dam...
18:04 MrSergio: I'm 2015 rank, lol
18:04 MrSergio: Such a nice rank
18:04 Arphimigon: lol
18:04 Arphimigon: coincidence!?
18:04 Raiden: meme
18:04 MrSergio: Let me screen it :^)
18:04 Arphimigon: 00:50:567 (1) - okay i can see why you did this, buuuuut
18:04 Arphimigon: butttttttttttttttt
18:04 Raiden: reported
18:04 Raiden: lewd arphi
18:04 -Kanzaki: but what
18:04 Arphimigon: why is it
18:05 Arphimigon: so far off the line
18:05 Arphimigon: i mean like its
18:05 Arphimigon: idk
18:05 Arphimigon: thing
18:05 -Kanzaki: is it
18:05 -Kanzaki: so far
18:05 Arphimigon: its so far right
18:05 Raiden: http://puu.sh/kkmsQ.png
18:05 Arphimigon: i cant play that stream nicely knowing that note is there as ill have to move so far off the flow to hit it
18:05 Arphimigon: intuitivity please D:
18:05 -Kanzaki: okay
18:05 -Kanzaki: fixed
18:06 Arphimigon: 00:51:439 (4,5) - this
18:06 Arphimigon: this plays funny
18:06 -Kanzaki: ye?
18:06 Arphimigon: im not sure how you play this
18:06 Arphimigon: how do you play that
18:06 -Kanzaki: what do you mean
18:06 -Kanzaki: i can play anytthing
18:07 -Kanzaki: ctrl j 5?
18:07 Arphimigon: [http://osu.ppy.sh/ss/3712962 less out of place imo]
18:07 Arphimigon: what you had was one extreme flow-breaking snap
18:07 Arphimigon: like there are a bunch but
18:08 Arphimigon: that required you to almost back on the slider completely AND have massive spacing
18:08 -Kanzaki: nono
18:08 Fookiezi: lmao the osu teamspeak is dead af
18:08 -Kanzaki: flow is better now
18:08 Fookiezi: im bored so i looked for it
18:08 -Kanzaki: i will keep that distance
18:08 Arphimigon: distance okay fine
18:09 Arphimigon: just nice backing of the slider
18:09 Arphimigon: :^)
18:09 Arphimigon: ( /s. )
18:09 Arphimigon: what did you do by any chance
18:11 -Kanzaki: h
18:11 -Kanzaki: ctrl j only
18:11 Arphimigon: 00:55:450 (1,2,3,4,5) - the hitsound of 1 that you gave makes me feel like you shouldnt have like... put it in the same combo as the next notes
18:11 Arphimigon: it feels seperate
18:12 -Kanzaki: i add
18:13 -Kanzaki: that clap to
18:13 -Kanzaki: 1 and 2 slider start
18:13 -Kanzaki: so all has it now it should feel okay
18:13 Arphimigon: tbh
18:13 -Kanzaki: slider end doesnt btw
18:13 Arphimigon: 1 feels better without the clap
18:13 Arphimigon: music-wise
18:14 -Kanzaki: no
18:14 -Kanzaki: hsd for there?
18:14 -Kanzaki: hs
18:14 Arphimigon: no hs for 1 imo
18:14 Arphimigon: your last claps where in groups of 4 i think
18:14 Arphimigon: if they were in 5 sure keep it then
18:15 -Kanzaki: okay
18:15 Arphimigon: [https://osu.ppy.sh/ss/3712997 fun]
18:16 Arphimigon: Antares cant even jump get rekt
18:16 -Kanzaki: well
18:16 Kroytz: cb available?
18:16 Arphimigon: cherry clossom?
18:17 Antares-: thx
18:17 Arphimigon: blossom*
18:17 Arphimigon: bn hl
18:17 Arphimigon: 01:02:951 (6,7,8) - damn cant these be EVEN HIGHER SPACING idk
18:17 Cherry Blossom: No, i'm being r**** by these beautiful BMS songs ;w;
18:18 Arphimigon: these feel like they should be on the sides
18:18 Cherry Blossom: awh god, so much eargasm
18:18 Kroytz: if anyone can playtest
18:18 Kroytz: bms is love btw <3
18:18 Arphimigon: atleast make 8 more leftous
18:18 Arphimigon: left*
18:18 Nerova Riuz GX: i got BMS hl
18:19 -Kanzaki: ok
18:19 Arphimigon: 01:03:997 (8,1,2,1) - could you really just make the notes follow the slider... you may aswell here
18:20 Raiden: rori
18:20 Aqo: is Charles ever online lately
18:20 Aqo: do people see him here?
18:20 Arphimigon: i saw him like two weeks ago last
18:20 Aqo: okay
18:20 -Kanzaki: okay
18:21 riktoi: okay
18:21 Arphimigon: k
18:21 Arphimigon: 01:08:183 (4,5) - lol this leniency abuse is so hard
18:22 Gray Veyron: arphi please
18:22 Arphimigon: i told u i would do it
18:22 Gray Veyron: did you hl me with "bn"?
18:22 Arphimigon: yes i did
18:22 Gray Veyron: okay fine :6)
18:22 Arphimigon: @bn if i get final battle to be s1ck would u check out my hitsounds
18:22 -Kanzaki: did sth
18:23 Arphimigon: o nic okay
18:23 Arphimigon: Irre hl
18:23 Irreversible: no
18:23 Arphimigon: 01:12:718 (8) - that soft whistle, why is it there?
18:23 Arphimigon: wow rude
18:24 -Kanzaki: dunno
18:24 Raiden: hi irre
18:24 Arphimigon: 01:13:590 (3,4) - last accounts of this have been stacked, why is this a massive jump?
18:24 Kyubey: Irre hl
18:25 -Kanzaki: ixed there
18:25 Gray Veyron: 2arphi okay
18:25 -Kanzaki: alreadt
18:25 -Kanzaki: all of those 3 and 4 s
18:25 Arphimigon: D: GV would actually check my hitsounds!? i owe smth to it already
18:25 Arphimigon: wat do
18:25 riktoi: 5'
18:25 -Kanzaki: stacked
18:26 Arphimigon: 01:09:753 (7,8) - jump to this
18:26 Arphimigon: 01:12:544 (7,8) - ^
18:26 Arphimigon: 01:15:334 (7,8) - nothing
18:26 Crimmi: Good BG Y/N? http://puu.sh/kknFL/763c5b6933.jpg
18:26 Arphimigon: 01:18:125 (7,8) - minijump
18:26 -Kanzaki: drum emphasis
18:26 -Kanzaki: fixed
18:26 Arphimigon: 01:12:544 (7,8) - then that shouldnt be too emphasised idk
18:26 -Kanzaki: the ones wit hlow spacing
18:27 Arphimigon: just make em all high ye
18:27 Arphimigon: or make the low pitch ones no jump
18:27 -Kanzaki: all high ye
18:27 Gray Veyron: I'mma hitsound your eoae... AGAIN
18:27 *Gray Veyron runs
18:27 Arphimigon: 01:20:393 (2,1) - stack of these can be seen during gameplay: https://osu.ppy.sh/ss/3713044
18:27 Arphimigon: also GV i think i can hitsound that myself tbh now
18:28 Kroytz: who here can playtest atm
18:28 Arphimigon: should go ahead and fix it all up
18:28 Feb: GV make it happen
18:28 -Kanzaki: okay
18:28 Arphimigon: Hey March
18:28 Arphimigon: overlap*
18:28 Feb: firetruck i'm april
18:29 -Kanzaki: stacked
18:29 Arphimigon: 01:27:195 (3,4) - this should definately not be note-slider here, it should be slider-note or three notes
18:29 Gray Veyron: okay fml #1337
18:29 -Kanzaki: tru
18:30 riktoi: hl me when september ends
18:30 Arphimigon: my birthday is on the 30th
18:30 Arphimigon: shame i wont have any ranked maps before then ;-;
18:30 -Kanzaki: http://puu.sh/kknYu/b366244723.jpg
18:30 Arphimigon: until next year!
18:30 riktoi: lol me neither hehehe
18:30 Arphimigon: thats cool
18:31 Arphimigon: 01:32:428 - pitch increases here, there should be higher spacing imo
18:31 Arphimigon: (also cs like 4.2 would mean the starts and ends of the small sliders there dont touch lol)
18:31 -Kanzaki: dat tru
18:32 -Kanzaki: what
18:32 Arphimigon: (ignore the brackets)
18:33 -Kanzaki: i ignored it
18:33 -Kanzaki: mind blown wait
18:33 -Kanzaki: you saying ignore the brackets
18:33 Arphimigon: you can or not
18:33 -Kanzaki: in an bracket
18:33 Arphimigon: its not major
18:33 Arphimigon: ye ik mind blown
18:33 guineaQ: sergio hl
18:33 -Kanzaki: lol
18:33 theramdans: hi folks
18:34 Arphimigon: 01:33:823 (1,2,3,4,5,6) - stream is in a line, the snap to the stream makes it weird to play then, esp since its also low on the screen
18:34 -Kanzaki: well used
18:34 -Kanzaki: another spacing for last 4 sliders
18:34 MrSergio: guinea reverseHL
18:34 guineaQ: testplay please
18:34 theramdans: hai Mario Sergio
18:34 MrSergio: Link~!
18:34 -Kanzaki: what do you mean
18:34 *guineaQ is listening to [http://osu.ppy.sh/b/788215 TOKINE - Negai o Yobu Kisetsu]
18:34 Arphimigon: Surgio
18:35 MrSergio: ops, one extra cahracther
18:35 -Kanzaki: its spaced too much?
18:35 Nerova Riuz GX: wat
18:35 Nerova Riuz GX: how hard
18:35 Arphimigon: no
18:35 Arphimigon: its a weird snap to the stream
18:35 MrSergio: HD?
18:35 -Kanzaki: what do you mean with snap
18:35 Arphimigon: the stream is low so its already awkwarrd, so I'd make the snap into it a little more straight
18:35 -Kanzaki: what which snap
18:35 guineaQ: ye
18:35 Arphimigon: 01:33:823 (1,2) - here
18:36 guineaQ: and oni / rain / lunatic
18:36 -Kanzaki: oh
18:37 -Kanzaki: okay
18:37 -Kanzaki: did it
18:37 MrSergio: That almost SS
18:37 guineaQ: rip
18:37 Arphimigon: 01:33:823 - if you remove kiai from there to 01:35:218 -
18:37 theramdans: :c
18:38 Arphimigon: or from 01:34:521 - to 01:35:218 -
18:38 Arphimigon: then you can restart the kiai for added splash effect!
18:39 -Kanzaki: ioh okay
18:39 MrSergio: It's been a while since I played CtB, wow
18:39 MrSergio: I suck
18:39 guineaQ: rip A
18:39 -Kanzaki: how to add
18:39 -Kanzaki: the effect
18:39 Arphimigon: just stop the kiai and start it again
18:40 Arphimigon: it is automatic
18:40 -Kanzaki: okay
18:40 Arphimigon: whenever kiai starts, you prob dont notice it as you are too used to it
18:40 -Kanzaki: i see
18:41 MrSergio: Taiko even more lol
18:41 guineaQ: quad mode marathon
18:41 MrSergio: I should start playing again xD
18:41 MrSergio: And last...
18:41 guineaQ: and the best
18:42 Arphimigon: 01:39:404 - i wanna hit this
18:42 Arphimigon: 01:39:230 - ...and this for some reason
18:42 -Kanzaki: i tried
18:43 -Kanzaki: it feels awkward
18:43 MrSergio: rip tabletl ol
18:43 Arphimigon: okay then
18:43 guineaQ: rip
18:43 -Kanzaki: think 5 follows guitar
18:43 Arphimigon: i guess it does a bit
18:43 Arphimigon: (01:44:811 (5,1,2,3,4,5,6,7,8,9,10,11,12,13,14) - "not perfect curve doesnt follow slider blah")
18:44 MrSergio: God dammit :<
18:44 guineaQ: RIP
18:44 guineaQ: mania was your best
18:44 -Kanzaki: is in bracket
18:45 MrSergio: Really, I'm gonna throw my tablety
18:45 MrSergio: Indeed lol
18:45 MrSergio: But the star ratings were different x)
18:45 Arphimigon: 01:58:765 - this finish feels... really loud
18:45 guineaQ: =w=
18:45 guineaQ: cus i despise overmap
18:45 -Kanzaki: soft
18:45 -Kanzaki: then
18:45 -Kanzaki: soft finish
18:45 guineaQ: and I can't increase star rating in mania by putting jumps lol
18:45 MrSergio: It was just a note, not a critic xD
18:45 Arphimigon: no normal is better
18:45 Arphimigon: just reduce hitsound vol- oh right mine is increased
18:45 Arphimigon: nvrmnd
18:45 -Kanzaki: then what
18:46 MrSergio: I rather keep everything like this anyway
18:46 -Kanzaki: k
18:46 guineaQ: ok im gonna put up a challenge if this get ranked
18:46 guineaQ: like
18:46 MrSergio: It feels more normal to play
18:46 Arphimigon: 01:49:172 (1,2,3,4,5) - 5 points too far right after that last combo to feel nice
18:46 guineaQ: send me a screenshot having SS in all of the highest level diffs in each mode
18:46 guineaQ: and ill gift supp
18:46 MrSergio: ROFL
18:46 Arphimigon: imo it should actuall point down-left
18:46 MrSergio: Inb4 someone really does
18:46 guineaQ: SHOULD BE FUN THO
18:46 MrSergio: Why not, that would be cool
18:47 guineaQ: if i finish the std diffs
18:47 -Kanzaki: ye
18:47 theramdans: guineaq so pro
18:47 guineaQ: which shouldn't be that hard
18:47 theramdans: multiple mode mapset
18:47 guineaQ: alright thx for testplaying
18:47 -Kanzaki: arent they ok
18:47 MrSergio: We want a four-mode full mapset :^)
18:47 theramdans: i can only std :(
18:47 MrSergio: 4 diffs each mode :^)
18:47 Arphimigon: is what okay
18:47 floorrip: yeah I did fail
18:47 -Kanzaki: slider
18:47 -Kanzaki: 5
18:48 guineaQ: please spare me the pain of mapping cup ~ platter
18:48 MrSergio: And np, call me anytime
18:48 MrSergio: lol
18:48 guineaQ: rain took the longest to map
18:48 MrSergio: I know, just joking :*
18:48 Arphimigon: well you have to snap left after the flow-like notes, so it should follow the snap more
18:48 guineaQ: funny how I mapped mania + taiko spread in one day
18:48 MrSergio: CtB is a pain to map in general
18:48 Rohit6: are you still modding that one diff @arphi
18:48 Arphimigon: since its hard to change direction after that snap from such a simple low-spaced note formation before
18:48 -Kanzaki: but emphasisng bette without good flow
18:48 Arphimigon: yes rohit i am
18:49 Arphimigon: you dont need to emphasise that much imo
18:49 Rohit6: props
18:49 Rohit6: i wouldve just told to remap :^)
18:49 Arphimigon: its not one of the bigger hits
18:49 -Kanzaki: i want to keep it like this it plays and feels too god for me
18:49 guineaQ: too many pale
18:49 Arphimigon: and the next sliders dont have the same flowbreak
18:49 -Kanzaki: 5 is i think
18:49 MrSergio: too many pales indeed
18:49 -Kanzaki: ok
18:50 -Kanzaki: i will break more those
18:50 MrSergio: Go buy supporters right now
18:50 Arphimigon: lol please no
18:50 Arphimigon: adding more breaks is... idk fine if its consistent but imo everything should link really
18:50 Arphimigon: there isnt much harshness in the music (to THAT extent)
18:52 theramdans: map the breaks \o/
18:52 Arphimigon: flowbreaks*
18:52 riktoi: break the breaks
18:53 guineaQ: flow break iz bad
18:53 guineaQ: anti flow is kewl
18:53 Arphimigon: hm this may be anti-flow
18:53 Arphimigon: feels more like a flow break to me tbh
18:53 Kloyd: smbody gimme supporter please
18:54 *Arphimigon is editing [http://osu.ppy.sh/b/709553 Celldweller - Pulsar [Hard]]
18:54 *Arphimigon runs
18:54 riktoi: i still have a 4.4 euro paysafecard
18:55 riktoi: *wink*
18:55 Kloyd: please ; ;
18:56 -Kanzaki: okay
18:56 -Kanzaki: insane is now 4.95 lol

18:56 -Kanzaki: insane is now 4.95 lol
Lasse
short m4m thing

insaneRe


00:00:683 (2,3) - rhythm is abd to read imo. only spacing indicates changes, how about making 2 a slider up until the white tick? would go well with the guitar too and make the rhythm better to read
00:03:474 (2,3) - ^ and for the other times this rhythm appears

00:02:951 (7) - sound is obviously stronger than 6, shouldnt be stacked under it
00:08:358 (6,7) - ^ also happen quite often, no need to mention all of them

well at least you are doing those two things with consistency, so it should be fine
but I still personally don't like them

00:33:823 (1,2,3,4) - could be arranged in a way neater way than making this really wide agnle
00:40:800 (5,6) - move left so 4-5-6 makes i nicer triangle, will look better

00:42:195 (1,2,3,1,2,3,1,2,3) - feels really unfitting imo. drums start changing on 00:42:718 (1) - so it would make sense to start the new pattern there
00:47:253 (1) - could look much nicer with some work. example: http://i.imgur.com/3hOQlvU.jpg
00:52:834 (1) - ^
and more of those sliders

01:10:102 (1) - to 01:16:555 (5) - movement/placing could really be a bit more varied http://i.imgur.com/q77PBRB.jpg


insane
well, it's nearly the same stuff and most issues from the other diff are visible here too
gl
Topic Starter
-Kanzaki

Lasse wrote:

short m4m thing

insaneRe


00:00:683 (2,3) - rhythm is abd to read imo. only spacing indicates changes, how about making 2 a slider up until the white tick? would go well with the guitar too and make the rhythm better to read --- I want to keep this part simple spacing indicates fair enough for me quiet part.
00:03:474 (2,3) - ^ and for the other times this rhythm appears --- ^

00:02:951 (7) - sound is obviously stronger than 6, shouldnt be stacked under it --- Yea okay.
00:08:358 (6,7) - ^ also happen quite often, no need to mention all of them

well at least you are doing those two things with consistency, so it should be fine
but I still personally don't like them

00:33:823 (1,2,3,4) - could be arranged in a way neater way than making this really wide agnle ---Did something.
00:40:800 (5,6) - move left so 4-5-6 makes i nicer triangle, will look better -- Yep.

00:42:195 (1,2,3,1,2,3,1,2,3) - feels really unfitting imo. drums start changing on 00:42:718 (1) - so it would make sense to start the new pattern there --- Well i do understand what you say. What i did there is spacing changing at the point you told not the pattern but yes i think you're right i will try something for it.
00:47:253 (1) - could look much nicer with some work. example: http://i.imgur.com/3hOQlvU.jpg --- I dont know why but my editor doesnt works this way lol tried something tho
00:52:834 (1) - ^
and more of those sliders

01:10:102 (1) - to 01:16:555 (5) - movement/placing could really be a bit more varied http://i.imgur.com/q77PBRB.jpg --- I cannot understand it from this screenshot if you did something here.


insane
well, it's nearly the same stuff and most issues from the other diff are visible here too -- Well wanted you to pick one which you like more and mod it cause i will pick one of them and delete the other one so i will use this mod for both tho
gl

Thanks for your help.
Aihuro
Hey! NM request from my queue for Hard.
Well, here goes nothing.

Hard:
  1. 00:02:253 (3) - Hm, there is also a sound here: 00:02:079 - which you missed. Why not add a slider there and end it here: 00:02:253 - (Just remember to remove the note there) Imo, it fits pretty nice with the music.
  2. 00:04:521 (6,2) - Uhm, I wouldn't place him here you know. There are a lot of space you can use! It looks pretty messy at the moment and also feels crammed. I highly suggest you place him where there isn't any notes to overlap with.
  3. 00:13:590 - I can here a beat which you can use to map. Why not add a slider that starts here: 00:13:590 - and ends on the red tick. I think it plays nicely and also improves the flow imo.
  4. 00:18:997 (4,5,6) - Uhm, same here, instead of using the same beat, try to use different ways to make the map more interesting and fun to play. Just add a slider here: 00:19:172 - and end it on the red tick.
  5. 00:43:590 (8) - I think it ends here: 00:43:939 - (Or my hearing is bad) but if it is there just end the slider there.
  6. 01:01:904 (1,2,3,4,5) - The only thing that bothers me here is the form. . maybe try this instead? http://puu.sh/lZ2M4/8256864fe3.jpg Imo, it looks neater since you can stack (4) on (1).
  7. 01:03:648 (9,1) - Blanket them maybe instead?
  8. 01:18:997 (3) - I don't really hear a beat, I suggest you remove the note.
  9. 01:21:788 (2) - Same here. ^
  10. 01:47:777 (4,1) - Stack them please. Just stack (1) on (4) tail.
  11. 01:54:230 (1) - This slider feels a little awkward, since you didn't really use them through out your mapset. I suggest you just trun him into a normal straight or curved slider. Or at least try not to make it look nazi, maybe like this instead: http://puu.sh/lZ3Uq/8cbe26a765.jpg
  12. Okay, tbh. . I didn't really like the mapset itself. . It is generally rankable, but (Subjectively) needs more mods.

I hope my mod was useful.
Good luck with ranking~ :)
Topic Starter
-Kanzaki

Aihuro wrote:

Hey! NM request from my queue for Hard.
Well, here goes nothing.

Hard:
  1. 00:02:253 (3) - Hm, there is also a sound here: 00:02:079 - which you missed. Why not add a slider there and end it here: 00:02:253 - (Just remember to remove the note there) Imo, it fits pretty nice with the music. -- Fixed with slider.
  2. 00:04:521 (6,2) - Uhm, I wouldn't place him here you know. There are a lot of space you can use! It looks pretty messy at the moment and also feels crammed. I highly suggest you place him where there isn't any notes to overlap with. -- I don't know what you mean here since i don't have those objects but i replace the slider on there okay.
  3. 00:13:590 - I can here a beat which you can use to map. Why not add a slider that starts here: 00:13:590 - and ends on the red tick. I think it plays nicely and also improves the flow imo. I only follow guitar to keep the part simple and relax.
  4. 00:18:997 (4,5,6) - Uhm, same here, instead of using the same beat, try to use different ways to make the map more interesting and fun to play. Just add a slider here: 00:19:172 - and end it on the red tick.
  5. 00:43:590 (8) - I think it ends here: 00:43:939 - (Or my hearing is bad) but if it is there just end the slider there. -- Well i think its better like this cause it feels awkward when its longer to me.
  6. 01:01:904 (1,2,3,4,5) - The only thing that bothers me here is the form. . maybe try this instead? http://puu.sh/lZ2M4/8256864fe3.jpg Imo, it looks neater since you can stack (4) on (1). -- Okay made there better tho.
  7. 01:03:648 (9,1) - Blanket them maybe instead? -- Well did opposite of it flows good imo.
  8. 01:18:997 (3) - I don't really hear a beat, I suggest you remove the note. -- Following guitar not drums listen carefully.
  9. 01:21:788 (2) - Same here. ^
  10. 01:47:777 (4,1) - Stack them please. Just stack (1) on (4) tail. -- I would like to keep like this.
  11. 01:54:230 (1) - This slider feels a little awkward, since you didn't really use them through out your mapset. I suggest you just trun him into a normal straight or curved slider. Or at least try not to make it look nazi, maybe like this instead: http://puu.sh/lZ3Uq/8cbe26a765.jpg -- Okay fixed.
  12. Okay, tbh. . I didn't really like the mapset itself. . It is generally rankable, but (Subjectively) needs more mods.

I hope my mod was useful.
Good luck with ranking~ :)
Thnks for your mod i gotta make my own mod on my hard diff i think :D
-Nya-
Heya~! From my M4M queue.

General:
  1. I think “Insane” is better than “InsaneRe” but both of them still have jump-issues.
  2. Add this soundfile to get rid of that annoying sliderslide sound: http://puu.sh/m0bB2/53465e7ce1.wav
  3. Uncheck Widescreen support in all diffs since you don’t have a SB.

InsaneRe:
  1. A lot of the jumps in this diff is very big imo. I highly suggest you lay down on those big jumps a bit. Examples: 00:08:707 (1) –Here I suggest making the distance same as here: 00:03:125 (1) – The same goes for the rest of these 00:31:032 (1) –This jump is way too big imo 00:39:404 (1) - 00:42:544 (3,1) - 00:43:067 (3,1) - 01:02:253 (4,1) - 01:15:509 (9,1) – etc.
  2. 00:07:834 (5) –Make this slider’s shape similar to this slider: 00:07:311 (4) -
  3. 00:14:288 –It’s weird that you suddenly decided to ignore this beat now. Imo you should map it to be consistent. Same with the rest of those beats.
  4. 00:25:276 (8,4) –I would try to stack here.
  5. 00:42:021 (4,1,2,3,1,2,3,1,2,3) –I don’t like these placements at all. Especially since the jumps are extremely big then. Try to place them differently so they flow nicely and so that the jumps aren’t too insane.

The jumps in this diff are really bugging me 

Insane:
  1. 00:00:435 - One unsnapped green line. Just snap it to 00:00:422
  2. 00:14:114 (8,1) –I like how you spaced this. I suggest spacing all the notes with this beat like this: 00:03:125 (1) - 00:08:707 (1) – etc.
  3. 00:19:869 (1) –I don’t understand this single combo since you didn’t do it anywhere in the beginning. Maybe it’s a mistake?
  4. 00:23:358 (3,4) –Try to keep these spacings consistent please. It seems like you use different distances for the same beats each time.
  5. 00:42:544 (3,1) – and 00:43:067 (3,1) - Like in your InsaneRe: These jumps are crazy. Try to place them in a different pattern that’s not so wildly spaced.
  6. 00:43:590 (3) –Maybe add NC here since the SV of the slider changes a lot.
  7. 00:44:986 (1,3) –I would avoid overlapping them
  8. 00:55:450 (1,2,3,4,5) –These jumps are too insane. Please lay down on them a bit.
  9. 01:40:102 (3,4,5,6) –Be careful of these big jumps.

Same thing about jumps. If you lay down on the jumps, then this diff will be much better.

Shiro's Insane:
  1. Lower the OD to 7? Since Insane has an OD of 8 as well and I think it would be better (since your diff is easier) that the OD is also lower.
  2. 00:13:765 (8,1) –Can’t you try to avoid an overlap like this?
  3. 00:15:509 (5,6) –I think it would be better if you stack those two instead:
  4. 00:07:137 (4,5) -^
  5. 00:23:358 (3,4) -^
  6. 01:03:997 (10,1) –This causes very bad flow imo.
  7. 01:51:439 (10,1) -^
  8. 01:01:730 (1,2) –I thought I had to click these earlier than I had to. I think it would be better to space them out normally.

Hard:
  1. 00:02:776 (1,2,3) –I think it would be better to stack these. Not really needed since the rhythm is slow, but I think it will help with the readability.
  2. 00:08:358 (5,6,7) -^
  3. 00:14:288 –I don’t think it’s a good idea to miss this important beat.
  4. 00:37:311 (3,4) –Rather stack?
  5. 00:41:148 (1) –Remove new combo here and add new combo here: 00:41:497 (2) –
  6. 00:49:869 (1,2) –I don’t understand why these two are overlapping each other. It looks weird and unnecessary. Just space them out normally.
  7. 00:54:404 –I wouldn’t leave this open. It feels empty and the pattern will play better with a note there imo.
  8. 01:09:928 –I can hear a beat here as well.
  9. 01:12:718 -^
  10. 01:15:509 -^
  11. 01:21:090 -^
  12. 01:23:881 -^
  13. 01:26:672 -^
  14. 01:34:869 (4) –Rather place this slider here so it’s more visible:
  15. 01:45:683 (3) -^

neonat’s Hard:
  1. 00:41:497 (1,2,3,4) –I would rather space these out normally, otherwise it looks like a stream.

Manul’s Normal:
  1. AR of 5 is too high for the easiest diff. Lower it to 4.
  2. 00:35:218 (4) –I think you missed a whistle here.
  3. 00:49:869 (6) –Not sure if these are acceptable in the easiest diff . . . I would just remove the repeat and make it a normal slider instead.
  4. 01:01:730 (1) –I think you missed a finish on the head of this slider.
  5. 01:04:521 (1) -^, I can hear a clear finish on the head. I think there are other places as well where you missed finishes. Go through the diff and make sure your hitsounds are consistent.

Good Luck~!
Topic Starter
-Kanzaki

-Nya- wrote:

Heya~! From my M4M queue.

General:
  1. I think “Insane” is better than “InsaneRe” but both of them still have jump-issues.
  2. Add this soundfile to get rid of that annoying sliderslide sound: http://puu.sh/m0bB2/53465e7ce1.wav
  3. Uncheck Widescreen support in all diffs since you don’t have a SB.

InsaneRe:
  1. A lot of the jumps in this diff is very big imo. I highly suggest you lay down on those big jumps a bit. Examples: 00:08:707 (1) –Here I suggest making the distance same as here: 00:03:125 (1) – The same goes for the rest of these 00:31:032 (1) –This jump is way too big imo 00:39:404 (1) - 00:42:544 (3,1) - 00:43:067 (3,1) - 01:02:253 (4,1) - 01:15:509 (9,1) – etc.
  2. 00:07:834 (5) –Make this slider’s shape similar to this slider: 00:07:311 (4) -
  3. 00:14:288 –It’s weird that you suddenly decided to ignore this beat now. Imo you should map it to be consistent. Same with the rest of those beats.
  4. 00:25:276 (8,4) –I would try to stack here.
  5. 00:42:021 (4,1,2,3,1,2,3,1,2,3) –I don’t like these placements at all. Especially since the jumps are extremely big then. Try to place them differently so they flow nicely and so that the jumps aren’t too insane.

The jumps in this diff are really bugging me  -- Well, I deleted this diff and but i added some patterns to insane diff from this and applied your mod too i accept all of them but i reduced jumps a little not much.

Insane:
  1. 00:00:435 - One unsnapped green line. Just snap it to 00:00:422 -- Fixed.
  2. 00:14:114 (8,1) –I like how you spaced this. I suggest spacing all the notes with this beat like this: 00:03:125 (1) - 00:08:707 (1) – etc.
  3. 00:19:869 (1) –I don’t understand this single combo since you didn’t do it anywhere in the beginning. Maybe it’s a mistake?
  4. 00:23:358 (3,4) –Try to keep these spacings consistent please. It seems like you use different distances for the same beats each time.
  5. 00:42:544 (3,1) – and 00:43:067 (3,1) - Like in your InsaneRe: These jumps are crazy. Try to place them in a different pattern that’s not so wildly spaced.
  6. 00:43:590 (3) –Maybe add NC here since the SV of the slider changes a lot. -- Okay.
  7. 00:44:986 (1,3) –I would avoid overlapping them -- Okay.
  8. 00:55:450 (1,2,3,4,5) –These jumps are too insane. Please lay down on them a bit.
  9. 01:40:102 (3,4,5,6) –Be careful of these big jumps.

Same thing about jumps. If you lay down on the jumps, then this diff will be much better. -- İ reduced jumps a little again but not much.


Hard:
  1. 00:02:776 (1,2,3) –I think it would be better to stack these. Not really needed since the rhythm is slow, but I think it will help with the readability. -- Stacked 1 and 2 but didn't 3 cause i just figured out its kinda different from 1 and 2.
  2. 00:08:358 (5,6,7) -^
  3. 00:14:288 –I don’t think it’s a good idea to miss this important beat. okay
  4. 00:37:311 (3,4) –Rather stack? --Okay.
  5. 00:41:148 (1) –Remove new combo here and add new combo here: 00:41:497 (2) – Fixed.
  6. 00:49:869 (1,2) –I don’t understand why these two are overlapping each other. It looks weird and unnecessary. Just space them out normally. --Fixed.
  7. 00:54:404 –I wouldn’t leave this open. It feels empty and the pattern will play better with a note there imo. -- ok
  8. 01:09:928 –I can hear a beat here as well. ^
  9. 01:12:718 -^
  10. 01:15:509 -^
  11. 01:21:090 -^
  12. 01:23:881 -^
  13. 01:26:672 -^
  14. 01:34:869 (4) –Rather place this slider here so it’s more visible:
  15. 01:45:683 (3) -^

Good Luck~!

Thanks a lot!
neonat
No change, it's constant and you can see similar things before it, to go with the slower part, I believe it will not deceive the player.
Sonnyc
Hello! You've sended a forum PM to Sonnyc!

[Manul's Normal]
  • Unfortunately this difficulty seems quite complicated to become the lowest difficulty in this mapset. The following are the reasons:
  1. 1/4 for 86BPM is pretty fast for beginners. There were several usage of such rhythm as 00:08:707 (1,2) - 00:52:660 (6,1) etc. It follows the music nicely enough, but it is highly doubtful as an aspect for beginners.
  2. High note density and far spacing. 1/2 rhythm is one of the dominant one this map, and objects of 1/2 are placed pretty far. This requires beginners aiming ability, and that itsself is pretty not friendly.
  3. Complexity of rhythm. Since the song itself contains complexed rhythms, rhythm seletion such as 00:56:846 (2,3,4,1,2,3,1,2,1,2) can appear. However for stuffs like 00:57:893 (3,4), you've failed to take advantage of slider leniency. Anyways that 3/4 rhythm is pretty hard for beginners to catch by itself, despite it follows the music.
  4. tl;dr This diff is functioning well as a Normal, but not as the lowest difficulty. Please add an additional Easy.
    Additional modding:
  5. 00:38:358 - This beat feels pretty important to get ignored. Compared with 00:39:055, you will feel the difference while both are chosen to be empty. Please fill the beat here.
  6. 01:04:521 (1) - Due to the silent instrument, the slide sound here is quite loud. Please reconsider your rhythm here to make as a note like you've done at 01:58:241 (1,2).
  7. 01:30:683 (1) - This note feels pretty random after the spinner. Consider removing this, and make players get back to the rhythm along the downbeat.
[Shiro's Insane]
  1. 00:05:044 - 00:05:567 - There are no distinct beat for here in the music. Instead of creating abstract hitsounds, I strongly suggest you to lower the volume.
  2. 00:09:404 (3) - I can't hear what this object is directly following to. Rather placing at 00:09:230 would fit the song better.
  3. 01:31:032 (6) - 01:33:823 (6) - Unlike the other parts where a long music group exists, since this is majorly a repetitive drum pattern, consider adding NC for these objects.
idk stopping for now
Shiro

-Nya- wrote:

Shiro's Insane:
  1. Lower the OD to 7? Since Insane has an OD of 8 as well and I think it would be better (since your diff is easier) that the OD is also lower. No.
  2. 00:13:765 (8,1) –Can’t you try to avoid an overlap like this? This overlap is 100% voluntary and will appear again through the map.
  3. 00:15:509 (5,6) –I think it would be better if you stack those two instead:
  4. 00:07:137 (4,5) -^
  5. 00:23:358 (3,4) -^ For all three: listen to the guitar. The stop (no notes) is where I put the stack. Stacking differently wouldn't make sense.
  6. 01:03:997 (10,1) –This causes very bad flow imo.
  7. 01:51:439 (10,1) -^ ._.
  8. 01:01:730 (1,2) –I thought I had to click these earlier than I had to. I think it would be better to space them out normally. Spaced them out.

Sonnyc wrote:

[Shiro's Insane]
  1. 00:05:044 - 00:05:567 - There are no distinct beat for here in the music. Instead of creating abstract hitsounds, I strongly suggest you to lower the volume. read previous pages
  2. 00:09:404 (3) - I can't hear what this object is directly following to. Rather placing at 00:09:230 would fit the song better. ... are you really asking me to do this
  3. 01:31:032 (6) - 01:33:823 (6) - Unlike the other parts where a long music group exists, since this is majorly a repetitive drum pattern, consider adding NC for these objects. hum I'll admit I have no idea what you mean and why you want new combos here. It wouldn't be consistent with the comboing I was going for, so I'd rather keep what I have now.
Thanks for the mods.

THIS IS ONLY THE HITOBJECTS SECTION
[HitObjects]
390,294,335,5,0,0:0:0:0:
390,294,683,2,0,P|395:178|386:86,1,204
125,90,1730,2,0,P|116:192|118:230,1,136
278,78,2253,2,0,P|212:156|191:188,1,136
410,155,2776,1,0,0:0:0:0:
280,194,2951,1,0,0:0:0:0:
379,287,3125,6,0,P|413:290|455:290,1,68
302,272,3474,2,0,L|98:282,1,204
210,112,4521,2,0,L|414:102,2,204
87,142,5916,6,0,P|55:170|40:204,1,68
128,224,6265,2,0,P|204:253|255:283,1,136
313,343,6788,1,0,0:0:0:0:
313,343,7137,1,0,0:0:0:0:
388,289,7311,2,0,P|411:217|416:149,1,136
277,96,7834,2,0,P|310:155|330:221,1,136
243,196,8358,2,0,P|214:171|167:142,1,68
159,229,8707,6,0,P|126:225|92:225,1,68
55,306,9055,1,0,0:0:0:0:
227,279,9404,1,0,0:0:0:0:
227,279,9579,1,0,0:0:0:0:
399,252,9928,1,0,0:0:0:0:
399,252,10102,1,0,0:0:0:0:
96,65,11497,5,2,0:0:0:0:
256,141,11846,1,0,0:0:0:0:
416,65,12195,1,2,0:0:0:0:
416,65,12369,2,0,L|459:196,1,136
372,170,12893,2,0,L|332:301,1,136,2|0,0:0|0:0,0:0:0:0:
275,230,13416,1,0,0:0:0:0:
251,314,13590,1,2,0:0:0:0:
167,290,13765,1,0,0:0:0:0:
191,206,13939,2,0,P|206:175|234:152,1,68
142,303,14288,5,2,0:0:0:0:
3,192,14637,1,0,0:0:0:0:
142,81,14986,1,2,0:0:0:0:
230,79,15160,1,0,0:0:0:0:
230,79,15509,1,0,0:0:0:0:
318,77,15683,2,0,P|374:115|445:136,1,136,2|0,0:0|0:0,0:0:0:0:
379,201,16207,2,0,P|350:213|312:222,2,68,0|2|0,0:0|0:0|0:0,0:0:0:0:
464,224,16730,2,0,P|450:247|421:280,1,68,2|0,0:0|0:0,0:0:0:0:
285,230,17079,6,0,P|248:223|213:224,1,68,2|0,0:0|0:0,0:0:0:0:
308,134,17428,2,0,P|281:107|252:87,1,68,2|0,0:0|0:0,0:0:0:0:
381,68,17776,1,2,0:0:0:0:
224,92,17951,2,0,P|150:99|80:91,1,136
229,188,18474,2,0,P|172:236|110:269,1,136,2|0,0:0|0:0,0:0:0:0:
288,263,18997,2,0,P|282:294|271:331,2,68,0|2|0,0:0|0:0|0:0,0:0:0:0:
324,174,19521,1,2,0:0:0:0:
384,245,19695,1,0,0:0:0:0:
264,103,19869,6,0,P|269:66|279:38,1,68,2|0,0:0|0:0,0:0:0:0:
358,83,20218,2,0,P|383:55|407:38,1,68,2|0,2:0|2:0,2:0:0:0:
243,128,20567,1,2,0:0:0:0:
243,128,20741,2,0,P|177:164|111:185,1,136
312,201,21265,2,0,P|278:268|224:320,1,136,2|0,0:0|0:0,0:0:0:0:
410,221,21788,2,0,P|416:251|421:295,2,68,0|2|0,0:0|0:0|0:0,0:0:0:0:
377,128,22311,2,0,P|393:98|406:66,1,68
215,225,22660,6,0,P|186:243|156:258,1,68,2|0,3:2|0:0,0:0:0:0:
68,149,23009,1,0,0:0:0:0:
68,149,23358,1,2,1:2:0:0:
223,65,23532,2,0,P|254:70|294:81,1,68,0|0,0:0|3:0,0:0:0:0:
68,149,23881,1,0,0:0:0:0:
234,199,24055,2,0,P|252:216|283:253,1,68,2|0,0:0|3:0,0:0:0:0:
166,317,24404,1,0,3:0:0:0:
346,67,24753,1,2,1:2:0:0:
363,89,25102,1,0,0:0:0:0:
349,203,25276,1,0,0:0:0:0:
234,199,25451,6,0,P|199:198|153:204,1,68,2|0,3:2|0:0,0:0:0:0:
96,318,25800,1,0,0:0:0:0:
96,318,26148,1,2,1:2:0:0:
288,300,26323,2,0,P|317:303|358:309,1,68
423,251,26672,1,0,3:0:0:0:
471,177,26846,1,2,0:2:0:0:
397,129,27021,1,0,3:0:0:0:
349,203,27195,2,0,P|276:219|213:226,2,136,4|2|0,3:2|1:2|0:0,0:0:0:0:
89,133,28241,6,0,P|118:148|150:172,1,68,2|0,3:2|0:0,0:0:0:0:
210,41,28590,2,0,P|225:70|237:107,1,68
361,35,28939,2,0,P|356:67|345:105,2,68,2|0|0,1:2|0:0|0:0,0:0:0:0:
297,208,29462,1,0,3:3:0:0:
244,278,29637,1,2,0:0:0:0:
174,225,29811,1,0,3:0:0:0:
227,155,29986,1,0,3:0:0:0:
334,294,30334,2,0,P|365:267|446:219,1,136,2|0,1:2|0:0,0:0:0:0:
481,300,30858,1,0,0:0:0:0:
274,358,31032,6,0,P|204:361|124:355,2,136,2|0|2,3:2|0:0|1:2,0:0:0:0:
139,242,32079,1,0,0:0:0:0:
82,174,32253,2,0,P|66:139|58:108,1,68,0|2,3:0|0:0,0:0:0:0:
139,242,32602,1,0,3:0:0:0:
167,158,32776,2,0,P|194:132|220:112,1,68,4|0,3:2|0:0,0:0:0:0:
223,223,33125,2,0,P|260:217|367:231,1,136,2|0,1:2|0:0,0:0:0:0:
481,33,33823,6,0,L|372:118,1,136,4|0,3:2|0:0,0:0:0:0:
203,65,34521,2,0,L|312:150,1,136,4|0,3:2|0:0,0:0:0:0:
483,112,35218,2,0,L|374:197,1,136,4|0,3:2|0:0,0:0:0:0:
307,252,35741,1,0,0:0:0:0:
131,112,35916,2,0,L|240:197,1,136,4|0,3:2|0:0,0:0:0:0:
307,252,36439,1,0,0:0:0:0:
187,351,36614,6,0,L|214:216,1,136,4|0,3:2|0:0,0:0:0:0:
116,35,37311,2,0,L|143:170,1,136,4|0,3:2|0:0,0:0:0:0:
45,351,37834,1,0,0:0:0:0:
45,351,38009,2,0,L|60:274,2,68,4|0|0,3:2|0:0|0:0,0:0:0:0:
18,166,38532,2,0,L|73:207,2,68,0|4|0,0:0|3:2|0:0,0:0:0:0:
141,263,39055,1,0,0:0:0:0:
256,128,39230,1,0,0:0:0:0:
371,263,39404,5,0,3:0:0:0:
430,95,39753,1,0,3:0:0:0:
256,128,40102,1,0,3:0:0:0:
430,95,40451,1,0,3:0:0:0:
371,263,40800,2,0,L|326:316,1,68,0|0,3:0|0:0,0:0:0:0:
259,237,41148,2,0,L|191:254,1,68,0|0,3:0|0:0,0:0:0:0:
256,128,41497,2,0,L|190:103,1,68,2|0,1:3|1:0,0:0:0:0:
317,34,41846,2,0,L|382:58,1,68,0|0,1:0|1:0,0:0:0:0:
433,174,42195,5,0,1:0:0:0:
371,263,42369,1,0,1:0:0:0:
282,200,42544,1,0,1:0:0:0:
344,111,42718,1,0,1:0:0:0:
463,168,42893,1,0,1:0:0:0:
480,286,43067,1,0,1:0:0:0:
344,111,43241,1,0,1:0:0:0:
371,262,43416,1,0,1:0:0:0:
256,32,43590,1,0,1:0:0:0:
59,53,44986,6,0,L|129:62,1,68,4|0,1:2|0:0,0:0:0:0:
188,220,45334,2,0,L|120:198,1,68,0|0,1:2|0:0,0:0:0:0:
226,77,45683,1,0,1:0:0:0:
226,77,45858,2,0,L|288:109,1,68,0|0,1:2|0:0,0:0:0:0:
188,220,46207,2,0,P|136:270|86:314,1,136,0|0,1:0|1:0,0:0:0:0:
188,220,46730,2,0,P|223:217|261:214,1,68,0|0,1:0|0:0,0:0:0:0:
215,340,47079,1,0,1:0:0:0:
161,188,47253,2,0,P|113:134|63:90,1,136,0|0,1:0|0:0,0:0:0:0:
279,62,47776,6,0,P|313:56|349:51,1,68,0|0,1:0|0:0,0:0:0:0:
415,233,48125,2,0,P|384:217|353:203,1,68,0|0,1:0|0:0,0:0:0:0:
215,340,48474,1,0,1:0:0:0:
215,340,48648,2,0,P|184:326|155:310,1,68,0|0,1:0|0:0,0:0:0:0:
273,251,48997,2,0,P|290:280|306:312,1,68,0|0,1:0|0:0,0:0:0:0:
78,252,49346,1,0,1:0:0:0:
78,252,49521,2,0,P|60:222|46:193,1,68,0|0,1:0|0:0,0:0:0:0:
269,144,49869,1,0,1:0:0:0:
132,108,50044,1,0,1:0:0:0:
116,101,50131,1,0,1:0:0:0:
101,94,50218,1,0,1:0:0:0:
86,85,50305,1,0,1:0:0:0:
72,74,50393,1,0,1:0:0:0:
60,63,50480,1,0,1:0:0:0:
48,51,50567,5,4,1:2:0:0:
181,214,50916,2,0,P|216:231|253:241,1,68,0|0,1:0|0:0,0:0:0:0:
64,203,51265,1,0,1:0:0:0:
64,203,51439,2,0,P|31:224|4:251,1,68,0|0,1:0|0:0,0:0:0:0:
249,118,51788,2,0,P|314:110|364:108,1,102,0|0,1:0|0:0,0:0:0:0:
384,107,52137,1,0,1:0:0:0:
222,125,52311,2,0,P|195:103|170:75,1,68,0|0,1:0|0:0,0:0:0:0:
307,24,52660,1,0,1:0:0:0:
326,201,52834,2,0,P|343:269|368:335,1,136,0|0,1:0|0:0,0:0:0:0:
208,253,53358,6,0,P|169:241|139:233,1,68,0|0,1:0|0:0,0:0:0:0:
152,61,53707,2,0,P|113:73|84:84,1,68,0|0,1:0|0:0,0:0:0:0:
199,151,54055,1,0,1:0:0:0:
346,108,54230,2,0,P|384:95|413:84,1,68,0|0,1:0|0:0,0:0:0:0:
401,273,54579,2,0,P|440:284|470:293,1,68,0|0,1:0|0:0,0:0:0:0:
310,212,54928,1,0,1:0:0:0:
199,151,55102,1,0,1:0:0:0:
201,277,55276,1,0,0:0:0:0:
340,211,55451,1,0,1:0:0:0:
338,31,55625,1,0,1:0:0:0:
183,124,55800,1,4,1:3:0:0:
185,303,55974,1,4,1:3:0:0:
370,210,56148,5,4,1:3:0:0:
92,63,56846,1,0,0:0:0:0:
127,356,57369,1,0,0:0:0:0:
420,321,57893,1,0,0:0:0:0:
385,28,58416,2,0,P|365:92|363:197,1,170,4|0,1:2|2:0,0:0:0:0:
370,210,58939,5,4,1:3:0:0:
420,321,59114,1,0,2:0:0:0:
309,371,59288,2,0,P|270:382|233:377,1,68,0|0,2:0|2:0,2:0:0:0:
263,127,59637,2,0,L|263:54,1,68,0|0,1:0|2:0,2:0:0:0:
263,59,59986,1,0,2:0:0:0:
259,260,60160,2,0,L|195:296,1,68,0|0,1:0|2:0,2:0:0:0:
199,293,60509,1,0,2:0:0:0:
370,210,60683,2,0,L|433:246,1,68,0|0,1:0|2:0,2:0:0:0:
265,65,61032,1,0,2:0:0:0:
152,177,61207,2,0,P|94:208|26:230,1,136,4|0,1:2|2:0,2:0:0:0:
174,158,61730,5,0,0:0:0:0:
265,65,61904,1,0,2:0:0:0:
247,196,62079,2,0,P|238:229|220:266,1,68,0|0,2:0|2:0,2:0:0:0:
370,210,62428,2,0,P|403:197|440:188,1,68,0|0,1:0|2:0,2:0:0:0:
434,189,62776,1,0,2:0:0:0:
314,323,62951,2,0,P|281:336|244:345,1,68,0|0,1:0|2:0,2:0:0:0:
249,343,63300,1,0,2:0:0:0:
406,300,63474,2,0,P|440:308|475:322,1,68,0|0,1:0|2:0,2:0:0:0:
470,319,63823,1,0,2:0:0:0:
278,234,63997,2,0,P|212:210|154:178,1,136,0|0,1:3|2:0,2:0:0:0:
303,241,64521,5,0,1:0:0:0:
256,192,64695,12,0,65741,0:0:0:0:
98,119,67311,5,4,2:3:0:0:
139,248,67660,1,4,2:3:0:0:
132,112,68009,1,0,1:0:0:0:
173,241,68183,2,0,P|241:279|296:304,1,136,4|0,2:3|2:0,0:0:0:0:
324,193,68707,2,0,P|382:117|412:83,1,136,4|0,2:3|2:0,0:0:0:0:
241,194,69230,2,0,P|244:98|249:53,1,136,4|0,2:3|2:0,0:0:0:0:
139,248,69753,1,4,1:3:0:0:
98,119,69928,1,0,2:3:0:0:
236,309,70102,5,4,2:3:0:0:
338,255,70451,1,4,2:3:0:0:
236,343,70800,1,0,1:0:0:0:
371,256,70974,2,0,P|406:193|430:127,1,136,4|0,2:3|0:0,0:0:0:0:
241,194,71497,2,0,P|184:232|123:261,1,136,4|0,2:3|0:0,0:0:0:0:
146,36,72021,2,0,P|207:65|263:103,1,136,4|0,2:3|0:0,0:0:0:0:
57,197,72544,1,4,1:3:0:0:
56,61,72718,1,0,0:0:0:0:
124,262,72893,5,4,2:3:0:0:
256,296,73241,1,4,2:3:0:0:
388,262,73590,1,0,1:0:0:0:
225,306,73765,1,4,2:3:0:0:
225,306,74114,1,0,0:0:0:0:
256,192,74288,2,0,P|320:169|387:151,1,136,4|0,2:3|0:0,0:0:0:0:
256,192,74811,2,0,P|192:169|125:151,1,136,4|0,2:3|0:0,0:0:0:0:
124,262,75334,1,4,1:3:0:0:
256,118,75509,1,0,2:3:0:0:
388,262,75683,5,4,2:3:0:0:
391,125,76032,1,4,2:3:0:0:
388,261,76381,1,0,1:0:0:0:
371,107,76555,2,0,P|316:68|251:32,1,136,4|0,2:3|0:0,0:0:0:0:
319,190,77079,1,4,2:3:0:0:
319,190,77428,1,0,0:0:0:0:
161,146,77602,2,0,P|93:145|19:153,1,136,4|0,2:3|0:0,0:0:0:0:
219,241,78125,1,4,1:3:0:0:
261,95,78300,1,0,2:3:0:0:
213,265,78474,6,0,P|196:300|178:327,1,68,4|0,2:3|0:0,0:0:0:0:
317,307,78823,2,0,P|323:345|323:377,1,68,4|0,2:3|0:0,0:0:0:0:
423,232,79172,1,0,1:0:0:0:
219,241,79346,2,0,P|149:240|81:234,1,136,4|0,2:3|0:0,0:0:0:0:
321,162,79869,2,0,P|359:140|386:121,2,68,4|0|0,2:3|0:0|0:0,0:0:0:0:
210,122,80393,2,0,P|191:82|180:51,2,68,4|0|0,2:3|0:0|0:0,0:0:0:0:
299,243,80916,1,4,1:3:0:0:
295,59,81090,1,0,0:0:0:0:
137,154,81265,6,0,P|101:156|62:152,1,68,4|0,2:3|0:0,0:0:0:0:
213,265,81614,2,0,P|184:287|150:306,1,68,4|0,2:3|0:0,0:0:0:0:
364,278,81962,1,0,1:0:0:0:
191,234,82137,2,0,P|111:230|54:232,1,136,4|0,2:3|0:0,0:0:0:0:
263,148,82660,1,4,2:3:0:0:
337,77,82834,1,0,0:0:0:0:
361,176,83009,1,0,0:0:0:0:
227,155,83183,2,0,P|192:141|157:123,2,68,4|0|0,2:3|0:0|0:0,0:0:0:0:
387,192,83707,1,4,1:3:0:0:
247,56,83881,1,0,0:0:0:0:
199,245,84055,6,0,P|183:278|163:306,1,68,4|0,2:3|0:0,0:0:0:0:
321,133,84404,2,0,P|353:115|385:103,1,68,4|0,2:3|0:0,0:0:0:0:
422,306,84753,1,0,1:0:0:0:
260,189,84928,2,0,P|197:153|135:122,1,136,4|0,2:3|2:0,2:0:0:0:
199,245,85451,1,4,2:3:0:0:
204,347,85625,1,0,0:0:0:0:
113,300,85800,1,0,0:0:0:0:
289,291,85974,1,4,2:3:0:0:
361,215,86148,1,0,2:3:0:0:
260,189,86323,1,0,0:0:0:0:
390,317,86497,1,4,1:3:0:0:
496,192,86672,1,0,0:0:0:0:
390,67,86846,6,0,B|365:61|365:61|343:66|343:66|317:62,1,68,4|0,2:3|0:0,0:0:0:0:
99,93,87195,2,0,B|85:78|85:78|61:67|61:67|39:45,2,68
192,216,87718,2,0,B|232:208|232:208|280:176|280:176|320:168,1,136
333,168,88154,1,0,0:0:0:0:
350,168,88241,2,0,L|400:219,1,68
256,333,88590,1,0,0:0:0:0:
256,333,88765,2,0,L|316:276,1,68
114,216,89114,1,0,0:0:0:0:
114,216,89288,1,0,0:0:0:0:
208,52,89462,1,0,0:0:0:0:
303,215,89637,6,0,L|341:279,1,68,4|0,1:2|0:0,0:0:0:0:
169,280,89986,2,0,L|189:351,1,68,0|0,1:2|0:0,0:0:0:0:
178,180,90334,1,0,1:0:0:0:
91,294,90509,1,0,0:0:0:0:
91,294,90683,2,0,L|91:368,1,68,0|0,1:2|0:0,0:0:0:0:
35,161,91032,1,0,0:0:0:0:
179,30,91207,1,0,0:0:0:0:
179,30,91381,2,0,L|181:98,1,68,0|0,1:2|0:0,0:0:0:0:
331,98,91730,2,0,L|332:23,1,68,0|0,1:2|0:0,0:0:0:0:
496,95,92079,2,0,L|477:161,1,68,0|0,1:2|0:0,0:0:0:0:
463,192,92340,1,0,0:0:0:0:
441,218,92428,6,0,L|394:276,1,68,0|0,1:2|0:0,0:0:0:0:
295,181,92776,2,0,L|234:224,1,68,0|0,1:2|0:0,0:0:0:0:
367,267,93125,1,0,0:0:0:0:
207,217,93300,1,0,0:0:0:0:
207,217,93474,2,0,L|137:243,1,68,0|0,1:2|0:0,0:0:0:0:
187,88,93823,2,0,P|224:71|257:60,1,68,0|0,1:2|0:0,0:0:0:0:
283,58,94084,1,0,1:0:0:0:
316,59,94172,1,0,1:0:0:0:
85,169,94346,1,4,2:3:0:0:
407,137,94521,1,0,1:0:0:0:
404,154,94608,1,0,1:0:0:0:
400,170,94695,1,0,1:0:0:0:
396,187,94782,1,0,1:0:0:0:
391,203,94869,1,0,1:0:0:0:
386,219,94957,1,0,1:0:0:0:
380,235,95044,1,0,1:0:0:0:
373,251,95131,1,0,1:0:0:0:
367,266,95218,6,0,P|340:304|310:337,1,85,4|0,1:2|0:0,0:0:0:0:
207,217,95567,2,0,P|163:231|120:241,1,85,0|0,1:3|0:0,0:0:0:0:
289,347,95916,1,4,1:2:0:0:
191,189,96090,2,0,P|161:153|134:124,1,85,0|0,1:0|0:0,0:0:0:0:
310,163,96439,2,0,P|306:117|300:77,1,85,0|0,1:0|0:0,0:0:0:0:
223,251,96788,1,0,1:0:0:0:
396,182,96962,1,0,1:0:0:0:
396,182,97137,1,0,0:0:0:0:
223,251,97311,1,4,1:2:0:0:
421,167,97486,2,0,P|441:248|459:348,1,170,0|0,1:0|0:0,0:0:0:0:
223,251,98009,6,0,P|179:240|136:235,1,85,4|0,1:2|0:0,0:0:0:0:
304,131,98358,2,0,P|274:97|241:67,1,85,0|0,1:0|0:0,0:0:0:0:
106,240,98707,1,4,1:2:0:0:
334,117,98881,2,0,P|376:99|423:83,1,85,0|0,1:0|0:0,0:0:0:0:
354,253,99230,2,0,P|398:262|446:276,1,85,0|0,1:0|0:0,0:0:0:0:
226,202,99579,1,0,1:0:0:0:
293,33,99753,1,0,1:0:0:0:
406,176,99928,1,0,0:0:0:0:
267,286,100102,1,0,1:0:0:0:
334,117,100276,1,0,1:0:0:0:
447,260,100451,1,4,2:3:0:0:
421,84,100625,1,4,2:3:0:0:
226,202,100800,6,0,P|185:215|142:224,1,85,4|0,1:2|2:3,2:3:0:0:
357,278,101148,2,0,P|388:307|418:339,1,85,0|0,1:2|2:3,2:3:0:0:
433,147,101497,1,4,1:2:0:0:
219,92,101672,2,0,P|176:88|133:90,1,85,0|0,1:3|2:3,2:3:0:0:
317,139,102021,2,0,P|350:165|383:194,1,85,0|0,1:2|2:3,2:3:0:0:
226,202,102369,1,0,1:0:0:0:
433,147,102544,1,0,1:0:0:0:
433,147,102718,1,0,0:0:0:0:
226,202,102893,1,4,1:2:0:0:
459,166,103067,2,0,P|476:247|492:333,1,170,0|0,1:0|0:0,0:0:0:0:
256,304,103590,6,0,P|211:299|164:298,1,85,4|0,1:2|0:0,0:0:0:0:
318,139,103939,2,0,P|284:109|246:81,1,85,0|0,1:0|0:0,0:0:0:0:
290,308,104288,1,0,1:0:0:0:
346,165,104462,1,0,1:0:0:0:
489,221,104637,1,0,0:0:0:0:
433,364,104811,1,0,1:0:0:0:
433,364,105160,5,0,1:0:0:0:
419,347,105247,1,0,1:0:0:0:
406,330,105334,1,4,2:3:0:0:
393,314,105422,1,4,2:3:0:0:
379,298,105509,1,0,1:0:0:0:
365,282,105596,1,0,1:0:0:0:
351,266,105683,1,4,2:3:0:0:
336,250,105771,1,4,2:3:0:0:
321,235,105858,1,0,1:0:0:0:
306,220,105945,1,0,1:0:0:0:
291,205,106032,1,4,2:3:0:0:
276,190,106119,1,4,2:3:0:0:
260,176,106207,1,4,2:3:0:0:
245,162,106294,1,4,2:3:0:0:
229,148,106381,5,4,1:3:0:0:
103,279,107079,1,0,1:0:0:0:
343,345,107602,1,0,1:0:0:0:
409,105,108125,1,0,1:0:0:0:
169,39,108648,2,0,P|148:125|131:209,1,170,4|0,1:2|0:0,0:0:0:0:
129,221,109172,5,4,1:2:0:0:
191,301,109346,1,0,0:0:0:0:
271,239,109521,2,0,L|299:216|327:193,1,68
337,43,109869,1,0,1:0:0:0:
337,43,110044,2,0,P|304:57|271:72,1,68
82,131,110393,1,0,1:0:0:0:
82,131,110567,2,0,P|117:126|153:120,1,68
392,205,110916,1,0,1:0:0:0:
392,205,111090,2,0,P|356:200|320:197,1,68
129,221,111439,2,0,P|194:245|295:280,1,170,4|0,1:2|0:0,0:0:0:0:
102,211,111962,5,4,1:2:0:0:
44,295,112137,1,0,0:0:0:0:
145,304,112311,2,0,P|173:325|203:346,1,68
388,272,112660,1,4,1:2:0:0:
388,272,112834,2,0,P|355:258|322:243,1,68
132,139,113183,1,4,1:2:0:0:
132,139,113358,2,0,P|167:143|203:149,1,68
442,65,113707,1,4,1:2:0:0:
442,65,113881,2,0,P|406:69|370:72,1,68
56,89,114230,2,0,P|121:65|222:30,1,170,4|0,1:2|0:0,0:0:0:0:
233,28,114753,5,4,1:2:0:0:
280,274,115451,1,4,1:2:0:0:
338,168,115625,1,0,0:0:0:0:
232,110,115800,1,0,0:0:0:0:
174,216,115974,1,4,1:2:0:0:
373,49,116497,1,4,1:2:0:0:
456,295,117021,2,0,P|391:319|290:354,1,170,4|0,1:2|0:0,0:0:0:0:
279,356,117544,5,4,1:2:0:0:
229,101,118241,1,4,1:2:0:0:
165,218,118416,1,0,0:0:0:0:
282,282,118590,1,0,0:0:0:0:
346,165,118765,1,4,1:2:0:0:
semanresu
Insane Difficulty

00:43:590 (3) -> distance snap is rather high compared to previous jumps or even the overal difficulty of the map
00:47:253 (2) -> This slider is rather fast and doesn't flow well with the surrounding hitobjects, consider slowing this and possibly deleting 00:47:776 (3) or make the slider shorter
00:52:834 (2) -> ^
01:37:486 (8) -> ^
00:55:625 (2) -> put this a little bit further away to make distance snap more consistent
01:33:474 (2) -> inconsistent distance snap compared to previous 3 sliders

From M4M.

Hope this was usefull. :D
Topic Starter
-Kanzaki

semanresu wrote:

Insane Difficulty

00:43:590 (3) -> distance snap is rather high compared to previous jumps or even the overal difficulty of the map - It has same distance with 00:43:241 (1,2) - but if you are talking about the other previous ones, after every 3 tap i increase the distance on there
00:47:253 (2) -> This slider is rather fast and doesn't flow well with the surrounding hitobjects, consider slowing this and possibly deleting 00:47:776 (3) or make the slider shorter - It actually same with other sliders only i used faster sv multiplier for it cause i think the sound i followed fits like it.
00:52:834 (2) -> ^
01:37:486 (8) -> ^
00:55:625 (2) -> put this a little bit further away to make distance snap more consistent - 00:55:974 (4) - x = 269 on both so it is symmetrical like this. i didn't use DS on this map just telling.
01:33:474 (2) -> inconsistent distance snap compared to previous 3 sliders - I used rotating object(ctrl+shift+r) on there so it is ok. for the view i will keep it because i can.

From M4M.

Hope this was usefull. :D
thanks for your mod. No change.
Seanald
Hey, Just felt like doing a quick mod for this as I like the song! Mostly just suggestions here
Insane
Not sure why you set the BPM to 86 vs. 172 but oh well :P
00:05:916 (1,2) - Increase spacing a bit? so it's more like 00:00:335 (1,2) and 00:03:125 (1,2) Just a very minor inconsistency
01:27:195 (3,4,5,6) - I think you should make sharper angles between these notes, but also place (3) a bit farther from (2)
Maybe something like this
01:31:730 (1,2,3) - I think you should switch up the flow with these notes. From back and forth to circular, like this. That would better accentuate the transition between the lower and higher pitched guitar riff
01:34:346 (5) - I would make this an antijump, maybe even stack it with (1) like so. Think this fits better as (1) and (5) are the same drum sound. You could move the next stream a bit closer after that so the ds isn't too high
01:45:247 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - Tidy up this stream a bit
01:47:079 (1,2) - Make this into a slider so it's consistent with the rest of the section?
01:49:172 (1,2,3,4,5) - Try keeping the angles between these notes consistent, and only change that angle on the sharp sounds on sliders, I think that would play better. Something like
01:51:962 (1,2,3,4,5) - Same as ^
Topic Starter
-Kanzaki

Seanald wrote:

Hey, Just felt like doing a quick mod for this as I like the song! Mostly just suggestions here
Insane
Not sure why you set the BPM to 86 vs. 172 but oh well :P
00:05:916 (1,2) - Increase spacing a bit? so it's more like 00:00:335 (1,2) and 00:03:125 (1,2) Just a very minor inconsistency -Yes good point.
01:27:195 (3,4,5,6) - I think you should make sharper angles between these notes, but also place (3) a bit farther from (2)
Maybe something like this -- Eh sorry but i cannot do this cause i start emphasizing on 4 i rotated triangle and sliders a little for better flow imo.
01:31:730 (1,2,3) - I think you should switch up the flow with these notes. From back and forth to circular, like this. That would better accentuate the transition between the lower and higher pitched guitar riff -- Yep i know what you mean you want to emphasize more with flow break but i thnik i emphasized enough with spacing 2 out i don't wanna make it too complicated tho.
01:34:346 (5) - I would make this an antijump, maybe even stack it with (1) like so. Think this fits better as (1) and (5) are the same drum sound. You could move the next stream a bit closer after that so the ds isn't too high -- I have those circled on same Y position so actually i did follow same sound with this way to leave here consistent.
01:45:247 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - Tidy up this stream a bit -- I don't know what you want me to do here its decent enough for me tho.
01:47:079 (1,2) - Make this into a slider so it's consistent with the rest of the section? Good point here but i cannot only change this one i changed all of this parts into sliders okay.
01:49:172 (1,2,3,4,5) - Try keeping the angles between these notes consistent, and only change that angle on the sharp sounds on sliders, I think that would play better. Something like -- Considering your last mod these parts changed with sliders but still they had decent flows they were just direct flows i got your point probably this has better and easier gameplay, But i find direct flows fits better for this part of the song
01:51:962 (1,2,3,4,5) - Same as ^-- ^
Thanks for you help.
YellowManul
thanks for the mods, updated diff: http://puu.sh/milbs/e388af43ab.osu
;w;
Factorial
Hi, ordinary modding from my queue:

[Overall]
  1. Delete drum-hitclap2.wav if you will not use it on your beatmap.
  2. BPM is misleading for some players imo (with the rock-style music) but this is fine
[Manul's Normal]
  1. As the lowest std difficulty, you should have more rest moments on the song. I rarely see 1/1 spacing on your diff like 00:38:358
  2. 00:11:497 (1,2,3) - This part is being inconsistent with 00:00:335 (1,2). Changing the rhythm pattern at 00:22:660 would be better for this diff imo (drum beats start at this point so it should be fine).
  3. Check your distance snapping all over your diff. It should be at most .03 range like 00:26:846 (3,4) with 1.94 and 1.96 DS
  4. 01:51:962 (1,2) - DS is set to 1.7 here, too high
[neonat's Hard]
  1. 01:34:521 (7,8,9,10,11) - Stacked stream for Hard might be unreadable for some players
  2. 00:21:265 (3) - Slider body is outside of the grid?
[Hard]
  1. Fix blanketing on this diff like 00:26:846 (5,1) . 00:32:428 (5,1)
I think I already modded this before...
That's all I can mod.

Also, Happy New Year!! :)
Topic Starter
-Kanzaki

Neil Leo wrote:

Hi, ordinary modding from my queue:

[Overall]
  1. Delete drum-hitclap2.wav if you will not use it on your beatmap. -- yes lol.
  2. BPM is misleading for some players imo (with the rock-style music) but this is fine -- I don't know what you suggest its the correct bpm i know what you mean music has faster bpm feeling :D
[Hard]
  1. Fix blanketing on this diff like 00:26:846 (5,1) . 00:32:428 (5,1) -- Well i don't really know what you mean wit hfix they seem fin to me still i moved circle a little for the sake of doing something.
I think I already modded this before...
That's all I can mod.

Also, Happy New Year!! :)

Thanks for you help
just click
Hey, M4M from your queue!


Manul's Normal


00:02:776 (3) - I don't think having this note spaced so far is a good idea for a beginner difficulty.

00:21:265 (3) - Have this curve the opposite way so you can form a blanket.

00:32:428 (4) - ^

00:49:869 (6) - Maybe slightly tilt this so it ends facing the next note?

00:55:444 (5) - ^

01:02:951 (2) - Curve the other way?

01:24:055 (1) - Tilt so it faces next note?

01:31:381 (3) - ^

01:33:474 (3) - Curve for a blanket?

01:53:183 (2) - ^

Nothing much to say here, just maybe have some sliders face the notes more instead of away since it's a beginner difficulty.

neonat's Hard


00:00:683 (2) - I think having this slightly more wavy would look better, since it's not too noticeable.

00:21:265 (3) - This slider is out of the grid map, I'd adjust it so it's within the grid.

01:01:207 (5) - I would curve this more so it's the same curvature as 00:58:416 (5) and 01:03:997 (5) in order to make the pattern more consistent.

01:05:218 (2) - Maybe try a more interesting slider shape with this? It could kind of show that it's the last note of this song section.

01:15:683 (1) - I'd have the waviness in this slider more noticeable.

01:46:381 (1) - Maybe move this note slightly to the right in order to basically guide the player in the direction of the next note?

Hard


00:39:404 (1,2,3,4,5,6) - I would double check the spacing on these just to make sure they are all even.

00:50:044 (2) - CTRL + G so that the reverse slider ends facing the next note?

01:18:474 (1) - Maybe try to blanket this for a neater look?

01:21:614 (1,2,3,4) - Make this the same pattern as 01:18:823 (2,3,4,5) in order to stay consistent.

01:33:823 (1) - This is quite a big jump compared to the rest of the jumps in the map. I'd move it a bit closer since it's so sudden.

01:33:997 (2) - Maybe tilt this the other way so that it flows into the next note?

01:35:218 (1) - I would sort of do an overlap similar to the previous two sliders.

01:46:381 (1) - ^
Shiro's Insane


00:14:288 (1) - Kind of looks weird having this right below a slider that is going up and then suddenly back down. Maybe try a more reachable position? This is the only note in the map that I didn't like the position of xd

00:43:590 (9) - Maybe a NC for this to indicate the silence afterwards?

01:51:962 (1) - Maybe have this note at the tail of the slider instead of the head in order to stay consistent?

Nothing else I found other than these things.
Insane


00:29:637 (1,2) - You could maybe try forming some kind of blanket with these sliders?

00:50:567 (1) - I'd have this on the right side instead to indicate which side the next note will come from?

00:51:788 (5) - Try blanketing the tail of this slider with (4)?

01:13:416 (3) - Have this blanket with (6)?

01:16:207 (3) - Move this more upwards to form a blanket with the (7) in the previous combo?

01:46:381 (14) - Add a NC to this and move it a bit further away similar to 01:35:218 (1)?

Overall, it's a very nice mapset! Good luck on getting this ranked!
neonat

Neil Leo wrote:

Hi, ordinary modding from my queue:


[neonat's Hard]
  1. 01:34:521 (7,8,9,10,11) - Stacked stream for Hard might be unreadable for some players stacking is the easiest way to place the stream here
  2. 00:21:265 (3) - Slider body is outside of the grid? it's not on the smallest resolution

Breezy wrote:

Hey, M4M from your queue!


neonat's Hard


00:00:683 (2) - I think having this slightly more wavy would look better, since it's not too noticeable.

00:21:265 (3) - This slider is out of the grid map, I'd adjust it so it's within the grid.

01:01:207 (5) - I would curve this more so it's the same curvature as 00:58:416 (5) and 01:03:997 (5) in order to make the pattern more consistent.

01:05:218 (2) - Maybe try a more interesting slider shape with this? It could kind of show that it's the last note of this song section.

01:15:683 (1) - I'd have the waviness in this slider more noticeable.

01:46:381 (1) - Maybe move this note slightly to the right in order to basically guide the player in the direction of the next note?

I don't think those curves are needed

Overall, it's a very nice mapset! Good luck on getting this ranked!
Thanks all

SPOILER
osu file format v14

[General]
AudioFilename: Celldweller - Pulsar.mp3
AudioLeadIn: 0
PreviewTime: 44986
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 16386
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Pulsar
TitleUnicode:Pulsar
Artist:Celldweller
ArtistUnicode:Celldweller
Creator:-Kanzaki
Version:neonat's Hard
Source:
Tags:Electronic rock instrumental arcwinolivirus [_S_a_k_u_r_a_] YellowManul Shiro Odaril DakeDekaane neonat _Gezo_ The Voices In My Head
BeatmapID:645880
BeatmapSetID:272785

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CircleSize:4
OverallDifficulty:6
ApproachRate:7
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SliderTickRate:1

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188,208,70451,2,0,P|132:204|60:212,2,127.5,8|8|8,0:3|0:3|0:3,0:0:0:0:
328,296,72021,2,0,P|368:248|380:172,1,127.5,8|0,0:3|1:0,0:0:0:0:
372,132,72718,1,0,0:0:0:0:
336,92,72893,5,8,0:3:0:0:
224,100,73241,2,0,L|148:112,1,42.5,8|0,0:3|0:0,0:0:0:0:
128,116,73590,1,0,1:0:0:0:
72,120,73765,2,0,P|28:84|20:4,2,127.5,8|8|8,0:3|0:3|0:3,0:0:0:0:
124,216,75160,1,0,0:0:0:0:
172,188,75334,2,0,L|240:188,1,42.5,0|0,1:0|0:0,0:0:0:0:
268,188,75683,6,0,B|292:184|328:192|356:188,2,85,8|8|0,0:3|0:3|1:0,0:0:0:0:
212,188,76555,2,0,P|184:128|188:80,1,85,8|0,0:3|0:0,0:0:0:0:
164,60,77079,2,0,L|68:88,1,85,8|0,0:3|0:0,0:0:0:0:
44,124,77602,1,8,0:3:0:0:
36,236,77951,2,0,L|0:296,2,42.5,0|0|0,0:0|1:0|0:0,0:0:0:0:
88,224,78474,6,0,P|152:228|196:224,1,85,8|8,0:3|0:3,0:0:0:0:
272,180,79172,1,0,1:0:0:0:
272,180,79346,2,0,P|320:220|336:272,1,85,8|0,0:3|0:0,0:0:0:0:
332,296,79869,2,0,P|360:336|408:348,1,85,8|0,0:3|0:0,0:0:0:0:
448,332,80393,2,0,L|484:232,1,85,8|0,0:3|0:0,0:0:0:0:
488,196,80916,2,0,L|488:124,2,42.5,0|0|8,1:0|0:0|0:3,0:0:0:0:
384,236,81614,6,0,P|332:200|316:148,1,85,8|0,0:3|1:0,0:0:0:0:
320,128,82137,1,8,0:3:0:0:
240,52,82486,1,0,0:0:0:0:
240,52,82660,2,0,P|176:48|140:56,1,85,8|0,0:3|0:0,0:0:0:0:
104,76,83183,1,8,0:3:0:0:
76,184,83532,1,0,0:0:0:0:
92,236,83707,2,0,L|108:292,1,42.5,0|0,1:0|0:0,0:0:0:0:
144,316,84055,6,0,L|244:324,1,85,8|8,0:3|0:3,0:0:0:0:
336,300,84753,2,0,P|368:264|372:156,1,127.5,0|0,1:0|0:0,0:0:0:0:
352,140,85451,2,0,L|248:140,1,85,8|0,0:3|0:0,0:0:0:0:
220,168,85974,2,0,L|132:168,1,85,8|0,0:3|0:0,0:0:0:0:
80,168,86497,1,0,1:0:0:0:
24,168,86672,1,0,0:0:0:0:
0,248,86846,6,0,L|12:324,1,42.5
84,312,87195,2,0,L|96:388,1,42.5
168,372,87544,1,0,0:0:0:0:
168,372,87718,2,0,P|232:360|276:364,1,85
332,364,88241,2,0,P|384:344|416:300,1,85
432,248,88765,2,0,L|412:124,1,85
360,104,89288,1,0,0:0:0:0:
360,104,89462,1,0,0:0:0:0:
256,112,89637,6,0,L|244:200,1,63.7500024318696,4|0,0:0|0:0,0:0:0:0:
164,232,89986,2,0,L|152:320,1,63.7500024318696,0|0,1:0|0:0,0:0:0:0:
244,348,90334,2,0,L|256:260,1,63.7500024318696,0|0,1:0|0:0,0:0:0:0:
336,228,90683,2,0,L|348:140,1,63.7500024318696,0|0,1:0|0:0,0:0:0:0:
348,64,91032,1,0,1:0:0:0:
348,64,91207,1,0,0:0:0:0:
252,96,91381,2,0,L|156:96,1,63.7500024318696,0|0,1:0|0:0,0:0:0:0:
132,180,91730,2,0,L|195:180,1,63.7500024318696,0|0,1:0|0:0,0:0:0:0:
252,264,92079,1,0,1:0:0:0:
252,264,92253,1,0,0:0:0:0:
348,228,92428,6,0,L|348:140,1,63.7500024318696,0|0,1:0|0:0,0:0:0:0:
444,128,92776,2,0,L|444:191,1,63.7500024318696,0|0,1:0|0:0,0:0:0:0:
420,292,93125,2,0,P|392:316|340:324,1,63.7500024318696,0|0,1:0|0:0,0:0:0:0:
264,328,93474,2,0,P|234:317|210:295,1,63.7500024318696,0|0,1:0|0:0,0:0:0:0:
200,192,93823,2,0,P|200:120|172:80,1,95.6250036478044,0|8,1:0|0:3,0:0:0:0:
152,68,94172,2,0,L|64:80,1,63.7500024318696,8|8,0:3|0:3,0:0:0:0:
24,156,94521,1,8,0:3:0:0:
24,156,94608,1,8,0:3:0:0:
24,156,94695,1,8,0:3:0:0:
24,156,94782,1,8,0:3:0:0:
24,156,94869,2,0,L|36:244,1,63.7500024318696,8|8,0:3|0:3,0:0:0:0:
84,308,95218,6,0,P|152:324|212:308,1,127.500004863739,4|0,1:0|0:0,0:0:0:0:
372,216,95916,1,0,1:0:0:0:
372,216,96090,2,0,L|308:88,1,127.500004863739,0|0,1:0|1:0,0:0:0:0:
128,144,96788,1,0,0:0:0:0:
128,144,96962,2,0,P|52:108|20:44,1,127.500004863739,0|0,1:0|1:0,0:0:0:0:
44,168,97486,2,0,L|64:304,1,127.500004863739
136,360,98009,5,0,1:0:0:0:
288,244,98358,2,0,P|360:232|428:252,1,127.500004863739,0|0,0:0|1:0,0:0:0:0:
500,284,98881,2,0,P|508:200|484:124,1,127.500004863739,0|0,1:0|1:0,0:0:0:0:
340,48,99579,1,0,1:0:0:0:
252,84,99753,2,0,L|200:140,1,63.7500024318696,0|0,1:0|1:0,1:0:0:0:
248,216,100102,2,0,L|291:169,1,63.7500024318696,0|0,1:0|1:0,1:0:0:0:
384,148,100451,1,4,0:3:0:0:
456,208,100625,1,4,0:3:0:0:
464,304,100800,5,4,1:0:0:0:
272,296,101148,1,0,0:0:0:0:
384,148,101497,1,0,1:0:0:0:
384,148,101672,2,0,P|336:96|268:76,1,127.500004863739,0|0,1:0|1:0,0:0:0:0:
172,224,102369,1,0,0:0:0:0:
172,224,102544,2,0,P|220:276|288:296,1,127.500004863739,0|0,1:0|1:0,0:0:0:0:
360,256,103067,2,0,P|363:327|329:373,1,127.500004863739
236,368,103590,6,0,L|100:352,2,127.500004863739,0|0|0,1:0|0:0|1:0,0:0:0:0:
328,340,104462,2,0,P|352:268|344:188,1,127.500004863739,0|0,1:0|1:0,0:0:0:0:
192,112,105160,1,0,1:0:0:0:
116,96,105334,2,4,L|60:88,3,31.8750012159348,4|4|4|4,0:3|0:3|0:3|0:3,0:3:0:0:
36,104,105683,2,4,L|12:144,3,31.8750012159348,4|4|4|4,0:3|0:3|0:3|0:3,0:3:0:0:
20,180,106032,2,4,L|24:232,3,31.8750012159348,4|4|4|4,0:3|0:3|0:3|0:3,0:3:0:0:
24,244,106381,5,4,0:2:0:0:
296,156,107079,1,8,0:3:0:0:
264,368,107602,1,8,0:3:0:0:
80,256,108125,1,8,0:3:0:0:
296,252,108648,2,0,P|364:224|392:172,1,110.499994941712,4|0,0:2|2:0,0:0:0:0:
392,124,109172,5,4,0:2:0:0:
116,204,109869,1,8,0:3:0:0:
280,344,110393,1,8,0:3:0:0:
320,132,110916,1,8,0:3:0:0:
104,112,111439,2,0,P|44:144|24:200,1,110.499994941712,2|0,0:3|2:0,0:0:0:0:
24,252,111962,5,4,0:2:0:0:
296,340,112660,1,4,0:2:0:0:
80,344,113183,1,4,0:2:0:0:
192,160,113707,1,4,0:2:0:0:
376,272,114230,2,0,P|428:240|452:180,1,110.499994941712,4|0,0:2|2:0,0:0:0:0:
448,124,114753,5,4,0:2:0:0:
164,84,115451,2,0,L|200:228,1,110.499994941712,4|0,0:2|2:0,0:0:0:0:
212,260,115974,1,4,0:2:0:0:
240,48,116497,1,4,0:2:0:0:
128,232,117021,2,0,L|104:340,1,110.499994941712,4|0,0:2|2:0,0:0:0:0:
36,360,117544,5,4,0:2:0:0:
256,176,118241,1,4,0:2:0:0:
256,176,118765,1,4,0:2:0:0:
Topic Starter
-Kanzaki

Breezy wrote:

Hey, M4M from your queue!


Hard


00:39:404 (1,2,3,4,5,6) - I would double check the spacing on these just to make sure they are all even. --Okay.

00:50:044 (2) - CTRL + G so that the reverse slider ends facing the next note? -- Well doing that is not good idea on this since the previous object is closer in time than the next one so i will keep this way.

01:18:474 (1) - Maybe try to blanket this for a neater look? -- Did a good flow there instead of blanket.

01:21:614 (1,2,3,4) - Make this the same pattern as 01:18:823 (2,3,4,5) in order to stay consistent. -- Well its okay to not stay consistent for this i think its not that hard to play or read.

01:33:823 (1) - This is quite a big jump compared to the rest of the jumps in the map. I'd move it a bit closer since it's so sudden. -- It's okay jump since i emphasize that drum and its not sudden at all cause of the previous drum part.

01:33:997 (2) - Maybe tilt this the other way so that it flows into the next note? -- Even i do this, this time it won't flow good with previous object and making the slider 90 degree will even make it more awkward so do it to the left or to the right is actually doesn't changes anything.

01:35:218 (1) - I would sort of do an overlap similar to the previous two sliders.

01:46:381 (1) - ^ --Meh they're fine.

Insane


00:29:637 (1,2) - You could maybe try forming some kind of blanket with these sliders? -- Hmm i like here this way i am not really fn of blankets even i found his flows better than blanket.

00:50:567 (1) - I'd have this on the right side instead to indicate which side the next note will come from? -- Well okay.

00:51:788 (5) - Try blanketing the tail of this slider with (4)? Keeping it cause if i do it affects next object's distance. And i found it unnecessary.

01:13:416 (3) - Have this blanket with (6)? -- Well using this to avoid overlapping.

01:16:207 (3) - Move this more upwards to form a blanket with the (7) in the previous combo? The previous objects are disappearing before 3 shows up so you won't even notice it, keeping this.

01:46:381 (14) - Add a NC to this and move it a bit further away similar to 01:35:218 (1)? --They're not same things so gonna keep it.

Overall, it's a very nice mapset! Good luck on getting this ranked!
Thanks for your help!
Shiro

Breezy wrote:

Shiro's Insane


00:14:288 (1) - Kind of looks weird having this right below a slider that is going up and then suddenly back down. Maybe try a more reachable position? This is the only note in the map that I didn't like the position of xd The movement is intended. The idea is to force a "big" jump then come to an halt to emphasize the suddenly low density after that note.

00:43:590 (9) - Maybe a NC for this to indicate the silence afterwards? No, that wouldn't be consistent, the comboing is very simple and follows the measures.

01:51:962 (1) - Maybe have this note at the tail of the slider instead of the head in order to stay consistent? The idea is pretty much the same as the first thing you pointed out. The rhythm repeats at this point 01:51:962 (1) - and the jump emphasizes that.

Nothing else I found other than these things.
Thanks for the mod!
Seijiro
Called here upon forum PM to mod :3
Tell me which diffs I should look at and I'll give it a look this week someday (sorry but I have no precise schedule for my free time and I also have a couple of other requests before yours :/)
Shohei Ohtani
Pulsar that ass if you know what I mean

Insane:
00:00:335 - Would love to have like any hitsounding here. Right now it just feels incomplete because you don't have anything making this any more special than an alpha version of the map.
00:43:590 (3) - why the slider here?
00:44:986 (1) - remove clap
00:45:683 (3) - Add clap
01:46:032 (10,11,12,13,14) - Not sure what direction you're trying to take this stream. It seems like it's just going nowhere.

Shiro:
00:23:881 (5) - You can do more than just having repeated stacks. Especially because the music doesn't neccessarily call for the player to come back to its original starting point.
00:44:986 (1,2,3,4) - are these intentionally not parallel. It's so slight that it looks like a mistake rather than an intended effect.
00:52:311 (7) - random jump here for some reason o-o. Especially since it's intentionally a jerking motion. I'm not sure what in the music is calling for this.
01:04:695 (1) - This needs a heavier hitsound.

Hard:
00:43:590 (7) - Not sure why the slider is here either. It's weird because like a cymbal isn't meant to be something that is mapped to the duration of the crash, it's just kind of an effect that you focus on the impact of.
01:29:637 - CYMBALS ON 1/2 DOES NOT SOUND GOOD AAAAAAA. Like if you really wanna do that, map the cymbals to 1/1.

neonat:
fine

normal:
00:49:869 (6) - clap on white tick tbh
00:55:451 (5) - ^ apply to all similar patterns.

Fun map and fun song and stuff woo woo
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