4K Column:[]
| 1 | 2 | 3 | 4 |
Thanks for checking.Blocko wrote:
Hi!
Here's the check as requested.
[notice]General
Offset: Spoke to Ozzy and a few other BNs about this, and 335 seems like the best offset for this mapset. -- Okay will change it after mod applies.
Be sure to apply the mod first before applying the offset suggestion!
Poke me back if you have these applied!
Thank you so much for the mod~!Blocko wrote:
[Arcwin's HD]Mod inside[/notice]00:22:645 (22645|3) - Remove clap. There's the bass kick in the song, but not the snare.
00:34:680 - Add a note here for the e-guitar there, similar to what you have on 00:37:471 - .
00:42:180 (42180|0) - Remove clap?
00:56:133 (56133|3) - Add finish hitsound.
01:55:436 (115436|0,117006|0) - Remove the claps here, as there's no snare in the music for these two notes.
Applied all except the remove clap one at .42 mark
Poke me back if you have these applied!
http://puu.sh/jHLBz/3b970014f4.rar
osu file format v14
[General]
AudioFilename: Celldweller - Pulsar.mp3
AudioLeadIn: 0
PreviewTime: 44971
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.199999
[Metadata]
Title:Pulsar
TitleUnicode:Pulsar
Artist:Celldweller
ArtistUnicode:Celldweller
Creator:-Kanzaki
Version:Sakura's NM
Source:
Tags:Electronic rock instrumental arcwinolivirus [_S_a_k_u_r_a_] YellowManul Shiro Odaril DakeDekaane neonat _Gezo_ The Voices In My Head
BeatmapID:640821
BeatmapSetID:272785
[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1
[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
320,697.674418604651,4,2,100,40,1,0
44971,-100,4,2,100,40,0,1
56133,-100,4,2,100,40,0,0
89622,-100,4,2,100,40,0,1
106366,-100,4,2,100,40,0,0
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320,192,106366,1,8,0:0:0:0:
192,192,107064,1,0,0:0:0:0:
320,192,107587,1,0,0:0:0:0:
64,192,108110,1,0,0:0:0:0:
320,192,108633,1,4,0:0:0:0:
448,192,108633,1,8,0:0:0:0:
192,192,109157,1,8,0:0:0:0:
64,192,109157,1,4,0:0:0:0:
320,192,109854,1,0,0:0:0:0:
192,192,110378,1,0,0:0:0:0:
64,192,110901,1,0,0:0:0:0:
448,192,111424,1,4,0:0:0:0:
192,192,111424,1,8,0:0:0:0:
320,192,111947,1,8,0:0:0:0:
64,192,111947,1,4,0:0:0:0:
192,192,112645,1,8,0:0:0:0:
64,192,112645,1,4,0:0:0:0:
448,192,113168,1,4,0:0:0:0:
320,192,113168,1,0,0:0:0:0:
192,192,113692,1,8,0:0:0:0:
320,192,113692,1,4,0:0:0:0:
64,192,114215,1,4,0:0:0:0:
192,192,114215,1,0,0:0:0:0:
448,192,114738,1,4,0:0:0:0:
320,192,114738,1,0,0:0:0:0:
192,192,115436,1,0,0:0:0:0:
320,192,115436,1,4,0:0:0:0:
448,192,115959,1,4,0:0:0:0:
64,192,115959,1,0,0:0:0:0:
64,192,116482,1,4,0:0:0:0:
192,192,116482,1,0,0:0:0:0:
320,192,117006,1,0,0:0:0:0:
448,192,117006,1,4,0:0:0:0:
192,192,117529,1,4,0:0:0:0:
320,192,117529,1,0,0:0:0:0:
448,192,118226,1,4,0:0:0:0:
64,192,118226,1,0,0:0:0:0:
64,192,118750,1,4,0:0:0:0:
320,192,118750,1,0,0:0:0:0:
Thanks for your helpOkoratu wrote:
I was thinking about just popping this but as it seems Irre ninja'd me (hi irre xd)
what i would additionally raise as an issue is the following
[Insane]
Overall your rhythm choices seem to lack a general structure. The song is very consistent about beatplacement in general but your map doesn't really reflect that properly in certain places
Examples can be taken from any part of the diff but i guess that won't be helpful at all. I also understand that you want to vary things up a bit by doing them differently, but if you can't tell if something is a variation or random it's probably lacking a structure, right?
Examples would be
00:03:125 (1,2,3) - things like this end on relatively strong beats, and the sound is held down, so it'd make sense to use objects that you have to press and hold down in order to play them right? following this example that rhythm could also be done like http://puu.sh/k5fZI/27630c578d.jpg to represent the held sounds a bit better gameplay wise
00:12:195 (3) - is kinda different from 00:09:404 (2,3) - since the focus is on the blue tick here, while your focus is on the white tick. so in order to play this you actually now need to release a key instead of - what would be more straightforward - pressing a key and holding it for a bit, because that's what the sound does
00:13:067 (2) - i don't think that this sound is strong enough to get a circle on it's own, because by doing that you basically say that 00:12:893 (1,2,3) - are all the same kind of sounds while it is so insignificant that it could also easily be left out or be a sliderend at most. what i'd suggest would be one of the following rhythms: http://puu.sh/k5gaX/2357db23f4.jpg http://puu.sh/k5gbA/3fe3740d57.jpg http://puu.sh/k5gc7/39781d2ced.jpg
00:14:114 (4) - same reasoning as 00:19:869 (6) - would speak for having a clickable note on the white tick
00:23:881 - why do you skip this one but decided to map 00:22:834 (2) - ? both sounds are equally insignificant for me but one gets to have a circle and one gets to be left out?
00:25:800 (3,4) - having this one as an 1/4 slider only ending on the blue tick might represent the hold sound you have starting in 3 better
also from 00:22:660 - to 00:33:823 - you repeatedly keep changing from mapping the guitar to mapping the drums and i can't really pinpoint why you do that. Your hitsounding supports the drums whenever possible and the way mapping the guitar forces you to leave these out from time to time makes this sound rather weird
00:34:695 (4) - an 1/2 slider for the hold in the guitar may be cooler here
00:35:218 (1,2,3,4,5,6) - if i got the instrument you wanted to follow here correctly, this rhythm may represent these sounds better http://puu.sh/k5gup/3378302d50.jpg as it lets you hold a note for a bit everytime when there's that weird screechingish sound
Applied most of them but as i see strong beats changes person to person i think. If there is guitar on white tick but on the blue tick there is a drum ,guitar isnt really still strong for me
other things
00:41:672 (2,3,4) - this didn't flow too well because you started this pattern off with a zigzag flow in 00:41:497 (1,2,3) - but then kill the momentum you have by discontinuing this and going for an oval movement instead of, lets say a back forth to then continue zigzag movements in 00:42:544 (1,2,3,4,5,6) -
00:43:765 - how about toggling the kiai off here again, this way you can start it in 00:44:986 - once more to have the initial kiai flash up there too?
Well i will keep there cause i find its ok on gameplay even on DT. Since it is insane diff i dont think it has to flow well.
I think Insane can use a lot improvements in terms of rhythm and hitsounding before it should be reconsidered for ranking.
Anyway do with this whatever you see fitting, you can also choose to completely ignore me and my points, I don't really care I made this post because I warned Blocko about qualifying this while i don't think it's ready to go yet and so it's only fair for me to explain my opinions in a bit more detail.
Thanks for your help applied most of them but i will work more for hitsoundsIrreversible wrote:
[General]
It's up to you, but I recommend choosing some combo colors, as the standard ones just don't fit with this BG.
[Insane]
NCing
00:50:567 (7,1) - Swap NC, as you should emphasize the heavy beat here.
01:35:218 (9,1) - Same
Hitsounding
Hitsounding is done really poor in my opinion, it's pretty much random and the "spikes" of them are really heavy.
00:33:823 (1,2,3,4) - It's okay to emphasize this pattern in a special way, but it's executed too low, which could cause a DQ. Please increase the volume, or stick to the hitsounding used before.
00:50:567 (7) - I don't think a finish at the tail is needed, a normal hitsound will be sufficient.
00:52:311 (2) - Clap doesn't belong here, I assume. It doesn't follow your pattern nor it fits the background.
01:38:009 (1) - Clap doesn't belong here either.
01:40:800 (1) - Wrong hitsound I guess, doesn't follow your previous hitsounding again and ends up being way too soft.
Please go over your hitsounding again and redo it slightly, try to emphasize stuff better and pay attention to consistency at least.
Aesthetics
Slidershapes: 01:19:346 (5) - , 01:37:311 (6) - Please adjust those waves, so they actually look like waves.
Blanketting: There are lots of weird spots to be found in your map, I am aware that not every mapper wants to make blankets but I think that stuff like 01:14:288 (3,4) - is done on purpose.
Patterning: Well about the patterning something small, 00:54:928 (1,2,3,4,5,6,7,8) - things like this are okay but they look rather random, you first have a square which then leads into something I can't really see what it should be. Please tidy up patterns like that.
[Hard]
Hitsounding seems more interesting here and different, I might be wrong though. Maybe go over the points above and check whether these issues also apply here.
I don't think this map is ready for a bubble yet, please go over the map again and try getting rid off above pointed up things. Ask, if you have a question.
The second square is basically a repeat of the first one, but spaced out. It mirrors the previous pattern and links the end of the rest of the map that way.Okoratu wrote:
[Shiro]
A slightly higher AR may be a bit more comfortable to do, but that's entirely up to your interpretation of comfortable
01:58:416 (3,4) - i don't really get why you chose to make these circles other than 01:55:451 (2,3,4,5) - were circles too
I don't think the sounds these circles land on currently are that significant to really deserve them, and instead something like http://puu.sh/k5gQa/96ffbba88d.jpg or just 2 circles would be more fitting overall in my opinion, as it captures the most dominant sounds a lot better.
aside from that this diff was strangely interesting, something i'd play a few more times because it's different than the usual mapping
18:56 -Kanzaki: insane is now 4.95 lol
Lasse wrote:
short m4m thinginsaneRegl
00:00:683 (2,3) - rhythm is abd to read imo. only spacing indicates changes, how about making 2 a slider up until the white tick? would go well with the guitar too and make the rhythm better to read --- I want to keep this part simple spacing indicates fair enough for me quiet part.
00:03:474 (2,3) - ^ and for the other times this rhythm appears --- ^
00:02:951 (7) - sound is obviously stronger than 6, shouldnt be stacked under it --- Yea okay.
00:08:358 (6,7) - ^ also happen quite often, no need to mention all of them
well at least you are doing those two things with consistency, so it should be fine
but I still personally don't like them
00:33:823 (1,2,3,4) - could be arranged in a way neater way than making this really wide agnle ---Did something.
00:40:800 (5,6) - move left so 4-5-6 makes i nicer triangle, will look better -- Yep.
00:42:195 (1,2,3,1,2,3,1,2,3) - feels really unfitting imo. drums start changing on 00:42:718 (1) - so it would make sense to start the new pattern there --- Well i do understand what you say. What i did there is spacing changing at the point you told not the pattern but yes i think you're right i will try something for it.
00:47:253 (1) - could look much nicer with some work. example: http://i.imgur.com/3hOQlvU.jpg --- I dont know why but my editor doesnt works this way lol tried something tho
00:52:834 (1) - ^
and more of those sliders
01:10:102 (1) - to 01:16:555 (5) - movement/placing could really be a bit more varied http://i.imgur.com/q77PBRB.jpg --- I cannot understand it from this screenshot if you did something here.
insane
well, it's nearly the same stuff and most issues from the other diff are visible here too -- Well wanted you to pick one which you like more and mod it cause i will pick one of them and delete the other one so i will use this mod for both tho
Thnks for your mod i gotta make my own mod on my hard diff i thinkAihuro wrote:
Hey! NM request from my queue for Hard.
Well, here goes nothing.Hard:
- 00:02:253 (3) - Hm, there is also a sound here: 00:02:079 - which you missed. Why not add a slider there and end it here: 00:02:253 - (Just remember to remove the note there) Imo, it fits pretty nice with the music. -- Fixed with slider.
- 00:04:521 (6,2) - Uhm, I wouldn't place him here you know. There are a lot of space you can use! It looks pretty messy at the moment and also feels crammed. I highly suggest you place him where there isn't any notes to overlap with. -- I don't know what you mean here since i don't have those objects but i replace the slider on there okay.
- 00:13:590 - I can here a beat which you can use to map. Why not add a slider that starts here: 00:13:590 - and ends on the red tick. I think it plays nicely and also improves the flow imo. I only follow guitar to keep the part simple and relax.
- 00:18:997 (4,5,6) - Uhm, same here, instead of using the same beat, try to use different ways to make the map more interesting and fun to play. Just add a slider here: 00:19:172 - and end it on the red tick.
- 00:43:590 (8) - I think it ends here: 00:43:939 - (Or my hearing is bad) but if it is there just end the slider there. -- Well i think its better like this cause it feels awkward when its longer to me.
- 01:01:904 (1,2,3,4,5) - The only thing that bothers me here is the form. . maybe try this instead? http://puu.sh/lZ2M4/8256864fe3.jpg Imo, it looks neater since you can stack (4) on (1). -- Okay made there better tho.
- 01:03:648 (9,1) - Blanket them maybe instead? -- Well did opposite of it flows good imo.
- 01:18:997 (3) - I don't really hear a beat, I suggest you remove the note. -- Following guitar not drums listen carefully.
- 01:21:788 (2) - Same here. ^
- 01:47:777 (4,1) - Stack them please. Just stack (1) on (4) tail. -- I would like to keep like this.
- 01:54:230 (1) - This slider feels a little awkward, since you didn't really use them through out your mapset. I suggest you just trun him into a normal straight or curved slider. Or at least try not to make it look nazi, maybe like this instead: http://puu.sh/lZ3Uq/8cbe26a765.jpg -- Okay fixed.
- Okay, tbh. . I didn't really like the mapset itself. . It is generally rankable, but (Subjectively) needs more mods.
I hope my mod was useful.
Good luck with ranking~
-Nya- wrote:
Heya~! From my M4M queue.General:
- I think “Insane” is better than “InsaneRe” but both of them still have jump-issues.
- Add this soundfile to get rid of that annoying sliderslide sound: http://puu.sh/m0bB2/53465e7ce1.wav
- Uncheck Widescreen support in all diffs since you don’t have a SB.
InsaneRe:
- A lot of the jumps in this diff is very big imo. I highly suggest you lay down on those big jumps a bit. Examples: 00:08:707 (1) –Here I suggest making the distance same as here: 00:03:125 (1) – The same goes for the rest of these 00:31:032 (1) –This jump is way too big imo 00:39:404 (1) - 00:42:544 (3,1) - 00:43:067 (3,1) - 01:02:253 (4,1) - 01:15:509 (9,1) – etc.
- 00:07:834 (5) –Make this slider’s shape similar to this slider: 00:07:311 (4) -
- 00:14:288 –It’s weird that you suddenly decided to ignore this beat now. Imo you should map it to be consistent. Same with the rest of those beats.
- 00:25:276 (8,4) –I would try to stack here.
- 00:42:021 (4,1,2,3,1,2,3,1,2,3) –I don’t like these placements at all. Especially since the jumps are extremely big then. Try to place them differently so they flow nicely and so that the jumps aren’t too insane.
The jumps in this diff are really bugging me -- Well, I deleted this diff and but i added some patterns to insane diff from this and applied your mod too i accept all of them but i reduced jumps a little not much.Insane:
- 00:00:435 - One unsnapped green line. Just snap it to 00:00:422 -- Fixed.
- 00:14:114 (8,1) –I like how you spaced this. I suggest spacing all the notes with this beat like this: 00:03:125 (1) - 00:08:707 (1) – etc.
- 00:19:869 (1) –I don’t understand this single combo since you didn’t do it anywhere in the beginning. Maybe it’s a mistake?
- 00:23:358 (3,4) –Try to keep these spacings consistent please. It seems like you use different distances for the same beats each time.
- 00:42:544 (3,1) – and 00:43:067 (3,1) - Like in your InsaneRe: These jumps are crazy. Try to place them in a different pattern that’s not so wildly spaced.
- 00:43:590 (3) –Maybe add NC here since the SV of the slider changes a lot. -- Okay.
- 00:44:986 (1,3) –I would avoid overlapping them -- Okay.
- 00:55:450 (1,2,3,4,5) –These jumps are too insane. Please lay down on them a bit.
- 01:40:102 (3,4,5,6) –Be careful of these big jumps.
Same thing about jumps. If you lay down on the jumps, then this diff will be much better. -- İ reduced jumps a little again but not much.Hard:
- 00:02:776 (1,2,3) –I think it would be better to stack these. Not really needed since the rhythm is slow, but I think it will help with the readability. -- Stacked 1 and 2 but didn't 3 cause i just figured out its kinda different from 1 and 2.
- 00:08:358 (5,6,7) -^
- 00:14:288 –I don’t think it’s a good idea to miss this important beat. okay
- 00:37:311 (3,4) –Rather stack? --Okay.
- 00:41:148 (1) –Remove new combo here and add new combo here: 00:41:497 (2) – Fixed.
- 00:49:869 (1,2) –I don’t understand why these two are overlapping each other. It looks weird and unnecessary. Just space them out normally. --Fixed.
- 00:54:404 –I wouldn’t leave this open. It feels empty and the pattern will play better with a note there imo. -- ok
- 01:09:928 –I can hear a beat here as well. ^
- 01:12:718 -^
- 01:15:509 -^
- 01:21:090 -^
- 01:23:881 -^
- 01:26:672 -^
- 01:34:869 (4) –Rather place this slider here so it’s more visible:
- 01:45:683 (3) -^
Good Luck~!
-Nya- wrote:
Shiro's Insane:
- Lower the OD to 7? Since Insane has an OD of 8 as well and I think it would be better (since your diff is easier) that the OD is also lower. No.
- 00:13:765 (8,1) –Can’t you try to avoid an overlap like this? This overlap is 100% voluntary and will appear again through the map.
- 00:15:509 (5,6) –I think it would be better if you stack those two instead:
- 00:07:137 (4,5) -^
- 00:23:358 (3,4) -^ For all three: listen to the guitar. The stop (no notes) is where I put the stack. Stacking differently wouldn't make sense.
- 01:03:997 (10,1) –This causes very bad flow imo.
- 01:51:439 (10,1) -^ ._.
- 01:01:730 (1,2) –I thought I had to click these earlier than I had to. I think it would be better to space them out normally. Spaced them out.
Thanks for the mods.Sonnyc wrote:
[Shiro's Insane]
- 00:05:044 - 00:05:567 - There are no distinct beat for here in the music. Instead of creating abstract hitsounds, I strongly suggest you to lower the volume. read previous pages
- 00:09:404 (3) - I can't hear what this object is directly following to. Rather placing at 00:09:230 would fit the song better. ... are you really asking me to do this
- 01:31:032 (6) - 01:33:823 (6) - Unlike the other parts where a long music group exists, since this is majorly a repetitive drum pattern, consider adding NC for these objects. hum I'll admit I have no idea what you mean and why you want new combos here. It wouldn't be consistent with the comboing I was going for, so I'd rather keep what I have now.
[HitObjects]
390,294,335,5,0,0:0:0:0:
390,294,683,2,0,P|395:178|386:86,1,204
125,90,1730,2,0,P|116:192|118:230,1,136
278,78,2253,2,0,P|212:156|191:188,1,136
410,155,2776,1,0,0:0:0:0:
280,194,2951,1,0,0:0:0:0:
379,287,3125,6,0,P|413:290|455:290,1,68
302,272,3474,2,0,L|98:282,1,204
210,112,4521,2,0,L|414:102,2,204
87,142,5916,6,0,P|55:170|40:204,1,68
128,224,6265,2,0,P|204:253|255:283,1,136
313,343,6788,1,0,0:0:0:0:
313,343,7137,1,0,0:0:0:0:
388,289,7311,2,0,P|411:217|416:149,1,136
277,96,7834,2,0,P|310:155|330:221,1,136
243,196,8358,2,0,P|214:171|167:142,1,68
159,229,8707,6,0,P|126:225|92:225,1,68
55,306,9055,1,0,0:0:0:0:
227,279,9404,1,0,0:0:0:0:
227,279,9579,1,0,0:0:0:0:
399,252,9928,1,0,0:0:0:0:
399,252,10102,1,0,0:0:0:0:
96,65,11497,5,2,0:0:0:0:
256,141,11846,1,0,0:0:0:0:
416,65,12195,1,2,0:0:0:0:
416,65,12369,2,0,L|459:196,1,136
372,170,12893,2,0,L|332:301,1,136,2|0,0:0|0:0,0:0:0:0:
275,230,13416,1,0,0:0:0:0:
251,314,13590,1,2,0:0:0:0:
167,290,13765,1,0,0:0:0:0:
191,206,13939,2,0,P|206:175|234:152,1,68
142,303,14288,5,2,0:0:0:0:
3,192,14637,1,0,0:0:0:0:
142,81,14986,1,2,0:0:0:0:
230,79,15160,1,0,0:0:0:0:
230,79,15509,1,0,0:0:0:0:
318,77,15683,2,0,P|374:115|445:136,1,136,2|0,0:0|0:0,0:0:0:0:
379,201,16207,2,0,P|350:213|312:222,2,68,0|2|0,0:0|0:0|0:0,0:0:0:0:
464,224,16730,2,0,P|450:247|421:280,1,68,2|0,0:0|0:0,0:0:0:0:
285,230,17079,6,0,P|248:223|213:224,1,68,2|0,0:0|0:0,0:0:0:0:
308,134,17428,2,0,P|281:107|252:87,1,68,2|0,0:0|0:0,0:0:0:0:
381,68,17776,1,2,0:0:0:0:
224,92,17951,2,0,P|150:99|80:91,1,136
229,188,18474,2,0,P|172:236|110:269,1,136,2|0,0:0|0:0,0:0:0:0:
288,263,18997,2,0,P|282:294|271:331,2,68,0|2|0,0:0|0:0|0:0,0:0:0:0:
324,174,19521,1,2,0:0:0:0:
384,245,19695,1,0,0:0:0:0:
264,103,19869,6,0,P|269:66|279:38,1,68,2|0,0:0|0:0,0:0:0:0:
358,83,20218,2,0,P|383:55|407:38,1,68,2|0,2:0|2:0,2:0:0:0:
243,128,20567,1,2,0:0:0:0:
243,128,20741,2,0,P|177:164|111:185,1,136
312,201,21265,2,0,P|278:268|224:320,1,136,2|0,0:0|0:0,0:0:0:0:
410,221,21788,2,0,P|416:251|421:295,2,68,0|2|0,0:0|0:0|0:0,0:0:0:0:
377,128,22311,2,0,P|393:98|406:66,1,68
215,225,22660,6,0,P|186:243|156:258,1,68,2|0,3:2|0:0,0:0:0:0:
68,149,23009,1,0,0:0:0:0:
68,149,23358,1,2,1:2:0:0:
223,65,23532,2,0,P|254:70|294:81,1,68,0|0,0:0|3:0,0:0:0:0:
68,149,23881,1,0,0:0:0:0:
234,199,24055,2,0,P|252:216|283:253,1,68,2|0,0:0|3:0,0:0:0:0:
166,317,24404,1,0,3:0:0:0:
346,67,24753,1,2,1:2:0:0:
363,89,25102,1,0,0:0:0:0:
349,203,25276,1,0,0:0:0:0:
234,199,25451,6,0,P|199:198|153:204,1,68,2|0,3:2|0:0,0:0:0:0:
96,318,25800,1,0,0:0:0:0:
96,318,26148,1,2,1:2:0:0:
288,300,26323,2,0,P|317:303|358:309,1,68
423,251,26672,1,0,3:0:0:0:
471,177,26846,1,2,0:2:0:0:
397,129,27021,1,0,3:0:0:0:
349,203,27195,2,0,P|276:219|213:226,2,136,4|2|0,3:2|1:2|0:0,0:0:0:0:
89,133,28241,6,0,P|118:148|150:172,1,68,2|0,3:2|0:0,0:0:0:0:
210,41,28590,2,0,P|225:70|237:107,1,68
361,35,28939,2,0,P|356:67|345:105,2,68,2|0|0,1:2|0:0|0:0,0:0:0:0:
297,208,29462,1,0,3:3:0:0:
244,278,29637,1,2,0:0:0:0:
174,225,29811,1,0,3:0:0:0:
227,155,29986,1,0,3:0:0:0:
334,294,30334,2,0,P|365:267|446:219,1,136,2|0,1:2|0:0,0:0:0:0:
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thanks for your mod. No change.semanresu wrote:
Insane Difficulty
00:43:590 (3) -> distance snap is rather high compared to previous jumps or even the overal difficulty of the map - It has same distance with 00:43:241 (1,2) - but if you are talking about the other previous ones, after every 3 tap i increase the distance on there
00:47:253 (2) -> This slider is rather fast and doesn't flow well with the surrounding hitobjects, consider slowing this and possibly deleting 00:47:776 (3) or make the slider shorter - It actually same with other sliders only i used faster sv multiplier for it cause i think the sound i followed fits like it.
00:52:834 (2) -> ^
01:37:486 (8) -> ^
00:55:625 (2) -> put this a little bit further away to make distance snap more consistent - 00:55:974 (4) - x = 269 on both so it is symmetrical like this. i didn't use DS on this map just telling.
01:33:474 (2) -> inconsistent distance snap compared to previous 3 sliders - I used rotating object(ctrl+shift+r) on there so it is ok. for the view i will keep it because i can.
From M4M.
Hope this was usefull.
Thanks for you help.Seanald wrote:
Hey, Just felt like doing a quick mod for this as I like the song! Mostly just suggestions hereInsane
Not sure why you set the BPM to 86 vs. 172 but oh well
00:05:916 (1,2) - Increase spacing a bit? so it's more like 00:00:335 (1,2) and 00:03:125 (1,2) Just a very minor inconsistency -Yes good point.
01:27:195 (3,4,5,6) - I think you should make sharper angles between these notes, but also place (3) a bit farther from (2)
Maybe something like this -- Eh sorry but i cannot do this cause i start emphasizing on 4 i rotated triangle and sliders a little for better flow imo.
01:31:730 (1,2,3) - I think you should switch up the flow with these notes. From back and forth to circular, like this. That would better accentuate the transition between the lower and higher pitched guitar riff -- Yep i know what you mean you want to emphasize more with flow break but i thnik i emphasized enough with spacing 2 out i don't wanna make it too complicated tho.
01:34:346 (5) - I would make this an antijump, maybe even stack it with (1) like so. Think this fits better as (1) and (5) are the same drum sound. You could move the next stream a bit closer after that so the ds isn't too high -- I have those circled on same Y position so actually i did follow same sound with this way to leave here consistent.
01:45:247 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - Tidy up this stream a bit -- I don't know what you want me to do here its decent enough for me tho.
01:47:079 (1,2) - Make this into a slider so it's consistent with the rest of the section? Good point here but i cannot only change this one i changed all of this parts into sliders okay.
01:49:172 (1,2,3,4,5) - Try keeping the angles between these notes consistent, and only change that angle on the sharp sounds on sliders, I think that would play better. Something like -- Considering your last mod these parts changed with sliders but still they had decent flows they were just direct flows i got your point probably this has better and easier gameplay, But i find direct flows fits better for this part of the song
01:51:962 (1,2,3,4,5) - Same as ^-- ^
Neil Leo wrote:
Hi, ordinary modding from my queue:
[Overall][Hard]
- Delete drum-hitclap2.wav if you will not use it on your beatmap. -- yes lol.
- BPM is misleading for some players imo (with the rock-style music) but this is fine -- I don't know what you suggest its the correct bpm i know what you mean music has faster bpm feeling
I think I already modded this before...
- Fix blanketing on this diff like 00:26:846 (5,1) . 00:32:428 (5,1) -- Well i don't really know what you mean wit hfix they seem fin to me still i moved circle a little for the sake of doing something.
That's all I can mod.
Also, Happy New Year!!
Neil Leo wrote:
Hi, ordinary modding from my queue:
[neonat's Hard]
- 01:34:521 (7,8,9,10,11) - Stacked stream for Hard might be unreadable for some players stacking is the easiest way to place the stream here
- 00:21:265 (3) - Slider body is outside of the grid? it's not on the smallest resolution
Thanks allBreezy wrote:
Hey, M4M from your queue! neonat's Hard
00:00:683 (2) - I think having this slightly more wavy would look better, since it's not too noticeable.
00:21:265 (3) - This slider is out of the grid map, I'd adjust it so it's within the grid.
01:01:207 (5) - I would curve this more so it's the same curvature as 00:58:416 (5) and 01:03:997 (5) in order to make the pattern more consistent.
01:05:218 (2) - Maybe try a more interesting slider shape with this? It could kind of show that it's the last note of this song section.
01:15:683 (1) - I'd have the waviness in this slider more noticeable.
01:46:381 (1) - Maybe move this note slightly to the right in order to basically guide the player in the direction of the next note?
I don't think those curves are neededOverall, it's a very nice mapset! Good luck on getting this ranked!
osu file format v14
[General]
AudioFilename: Celldweller - Pulsar.mp3
AudioLeadIn: 0
PreviewTime: 44986
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
Bookmarks: 16386
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Pulsar
TitleUnicode:Pulsar
Artist:Celldweller
ArtistUnicode:Celldweller
Creator:-Kanzaki
Version:neonat's Hard
Source:
Tags:Electronic rock instrumental arcwinolivirus [_S_a_k_u_r_a_] YellowManul Shiro Odaril DakeDekaane neonat _Gezo_ The Voices In My Head
BeatmapID:645880
BeatmapSetID:272785
[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.7
SliderTickRate:1
[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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336,300,84753,2,0,P|368:264|372:156,1,127.5,0|0,1:0|0:0,0:0:0:0:
352,140,85451,2,0,L|248:140,1,85,8|0,0:3|0:0,0:0:0:0:
220,168,85974,2,0,L|132:168,1,85,8|0,0:3|0:0,0:0:0:0:
80,168,86497,1,0,1:0:0:0:
24,168,86672,1,0,0:0:0:0:
0,248,86846,6,0,L|12:324,1,42.5
84,312,87195,2,0,L|96:388,1,42.5
168,372,87544,1,0,0:0:0:0:
168,372,87718,2,0,P|232:360|276:364,1,85
332,364,88241,2,0,P|384:344|416:300,1,85
432,248,88765,2,0,L|412:124,1,85
360,104,89288,1,0,0:0:0:0:
360,104,89462,1,0,0:0:0:0:
256,112,89637,6,0,L|244:200,1,63.7500024318696,4|0,0:0|0:0,0:0:0:0:
164,232,89986,2,0,L|152:320,1,63.7500024318696,0|0,1:0|0:0,0:0:0:0:
244,348,90334,2,0,L|256:260,1,63.7500024318696,0|0,1:0|0:0,0:0:0:0:
336,228,90683,2,0,L|348:140,1,63.7500024318696,0|0,1:0|0:0,0:0:0:0:
348,64,91032,1,0,1:0:0:0:
348,64,91207,1,0,0:0:0:0:
252,96,91381,2,0,L|156:96,1,63.7500024318696,0|0,1:0|0:0,0:0:0:0:
132,180,91730,2,0,L|195:180,1,63.7500024318696,0|0,1:0|0:0,0:0:0:0:
252,264,92079,1,0,1:0:0:0:
252,264,92253,1,0,0:0:0:0:
348,228,92428,6,0,L|348:140,1,63.7500024318696,0|0,1:0|0:0,0:0:0:0:
444,128,92776,2,0,L|444:191,1,63.7500024318696,0|0,1:0|0:0,0:0:0:0:
420,292,93125,2,0,P|392:316|340:324,1,63.7500024318696,0|0,1:0|0:0,0:0:0:0:
264,328,93474,2,0,P|234:317|210:295,1,63.7500024318696,0|0,1:0|0:0,0:0:0:0:
200,192,93823,2,0,P|200:120|172:80,1,95.6250036478044,0|8,1:0|0:3,0:0:0:0:
152,68,94172,2,0,L|64:80,1,63.7500024318696,8|8,0:3|0:3,0:0:0:0:
24,156,94521,1,8,0:3:0:0:
24,156,94608,1,8,0:3:0:0:
24,156,94695,1,8,0:3:0:0:
24,156,94782,1,8,0:3:0:0:
24,156,94869,2,0,L|36:244,1,63.7500024318696,8|8,0:3|0:3,0:0:0:0:
84,308,95218,6,0,P|152:324|212:308,1,127.500004863739,4|0,1:0|0:0,0:0:0:0:
372,216,95916,1,0,1:0:0:0:
372,216,96090,2,0,L|308:88,1,127.500004863739,0|0,1:0|1:0,0:0:0:0:
128,144,96788,1,0,0:0:0:0:
128,144,96962,2,0,P|52:108|20:44,1,127.500004863739,0|0,1:0|1:0,0:0:0:0:
44,168,97486,2,0,L|64:304,1,127.500004863739
136,360,98009,5,0,1:0:0:0:
288,244,98358,2,0,P|360:232|428:252,1,127.500004863739,0|0,0:0|1:0,0:0:0:0:
500,284,98881,2,0,P|508:200|484:124,1,127.500004863739,0|0,1:0|1:0,0:0:0:0:
340,48,99579,1,0,1:0:0:0:
252,84,99753,2,0,L|200:140,1,63.7500024318696,0|0,1:0|1:0,1:0:0:0:
248,216,100102,2,0,L|291:169,1,63.7500024318696,0|0,1:0|1:0,1:0:0:0:
384,148,100451,1,4,0:3:0:0:
456,208,100625,1,4,0:3:0:0:
464,304,100800,5,4,1:0:0:0:
272,296,101148,1,0,0:0:0:0:
384,148,101497,1,0,1:0:0:0:
384,148,101672,2,0,P|336:96|268:76,1,127.500004863739,0|0,1:0|1:0,0:0:0:0:
172,224,102369,1,0,0:0:0:0:
172,224,102544,2,0,P|220:276|288:296,1,127.500004863739,0|0,1:0|1:0,0:0:0:0:
360,256,103067,2,0,P|363:327|329:373,1,127.500004863739
236,368,103590,6,0,L|100:352,2,127.500004863739,0|0|0,1:0|0:0|1:0,0:0:0:0:
328,340,104462,2,0,P|352:268|344:188,1,127.500004863739,0|0,1:0|1:0,0:0:0:0:
192,112,105160,1,0,1:0:0:0:
116,96,105334,2,4,L|60:88,3,31.8750012159348,4|4|4|4,0:3|0:3|0:3|0:3,0:3:0:0:
36,104,105683,2,4,L|12:144,3,31.8750012159348,4|4|4|4,0:3|0:3|0:3|0:3,0:3:0:0:
20,180,106032,2,4,L|24:232,3,31.8750012159348,4|4|4|4,0:3|0:3|0:3|0:3,0:3:0:0:
24,244,106381,5,4,0:2:0:0:
296,156,107079,1,8,0:3:0:0:
264,368,107602,1,8,0:3:0:0:
80,256,108125,1,8,0:3:0:0:
296,252,108648,2,0,P|364:224|392:172,1,110.499994941712,4|0,0:2|2:0,0:0:0:0:
392,124,109172,5,4,0:2:0:0:
116,204,109869,1,8,0:3:0:0:
280,344,110393,1,8,0:3:0:0:
320,132,110916,1,8,0:3:0:0:
104,112,111439,2,0,P|44:144|24:200,1,110.499994941712,2|0,0:3|2:0,0:0:0:0:
24,252,111962,5,4,0:2:0:0:
296,340,112660,1,4,0:2:0:0:
80,344,113183,1,4,0:2:0:0:
192,160,113707,1,4,0:2:0:0:
376,272,114230,2,0,P|428:240|452:180,1,110.499994941712,4|0,0:2|2:0,0:0:0:0:
448,124,114753,5,4,0:2:0:0:
164,84,115451,2,0,L|200:228,1,110.499994941712,4|0,0:2|2:0,0:0:0:0:
212,260,115974,1,4,0:2:0:0:
240,48,116497,1,4,0:2:0:0:
128,232,117021,2,0,L|104:340,1,110.499994941712,4|0,0:2|2:0,0:0:0:0:
36,360,117544,5,4,0:2:0:0:
256,176,118241,1,4,0:2:0:0:
256,176,118765,1,4,0:2:0:0:
Thanks for your help!Breezy wrote:
Hey, M4M from your queue! Hard
00:39:404 (1,2,3,4,5,6) - I would double check the spacing on these just to make sure they are all even. --Okay.
00:50:044 (2) - CTRL + G so that the reverse slider ends facing the next note? -- Well doing that is not good idea on this since the previous object is closer in time than the next one so i will keep this way.
01:18:474 (1) - Maybe try to blanket this for a neater look? -- Did a good flow there instead of blanket.
01:21:614 (1,2,3,4) - Make this the same pattern as 01:18:823 (2,3,4,5) in order to stay consistent. -- Well its okay to not stay consistent for this i think its not that hard to play or read.
01:33:823 (1) - This is quite a big jump compared to the rest of the jumps in the map. I'd move it a bit closer since it's so sudden. -- It's okay jump since i emphasize that drum and its not sudden at all cause of the previous drum part.
01:33:997 (2) - Maybe tilt this the other way so that it flows into the next note? -- Even i do this, this time it won't flow good with previous object and making the slider 90 degree will even make it more awkward so do it to the left or to the right is actually doesn't changes anything.
01:35:218 (1) - I would sort of do an overlap similar to the previous two sliders.
01:46:381 (1) - ^ --Meh they're fine.Insane
00:29:637 (1,2) - You could maybe try forming some kind of blanket with these sliders? -- Hmm i like here this way i am not really fn of blankets even i found his flows better than blanket.
00:50:567 (1) - I'd have this on the right side instead to indicate which side the next note will come from? -- Well okay.
00:51:788 (5) - Try blanketing the tail of this slider with (4)? Keeping it cause if i do it affects next object's distance. And i found it unnecessary.
01:13:416 (3) - Have this blanket with (6)? -- Well using this to avoid overlapping.
01:16:207 (3) - Move this more upwards to form a blanket with the (7) in the previous combo? The previous objects are disappearing before 3 shows up so you won't even notice it, keeping this.
01:46:381 (14) - Add a NC to this and move it a bit further away similar to 01:35:218 (1)? --They're not same things so gonna keep it.Overall, it's a very nice mapset! Good luck on getting this ranked!
Thanks for the mod!Breezy wrote:
Shiro's Insane
00:14:288 (1) - Kind of looks weird having this right below a slider that is going up and then suddenly back down. Maybe try a more reachable position? This is the only note in the map that I didn't like the position of xd The movement is intended. The idea is to force a "big" jump then come to an halt to emphasize the suddenly low density after that note.
00:43:590 (9) - Maybe a NC for this to indicate the silence afterwards? No, that wouldn't be consistent, the comboing is very simple and follows the measures.
01:51:962 (1) - Maybe have this note at the tail of the slider instead of the head in order to stay consistent? The idea is pretty much the same as the first thing you pointed out. The rhythm repeats at this point 01:51:962 (1) - and the jump emphasizes that.
Nothing else I found other than these things.