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Celldweller - Pulsar [OsuMania|Taiko|Osu]

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Topic Starter
-Kanzaki

UnderminE wrote:

Oha nerden buldun lan bu kadar kaliteli mapperı helal olsun bu ileride most played olur bak görürsün :D

heheh ty
sheela


Alright, I'm back on track, so I apologize for the very delay mod. Welp, the circle icon is present, but I'll still do a check.

Manul's Normal

  1. 00:00:340 (1,2) - The distance between them is inconsistent to the constant 2.0x distance. To me, it doesn't affect the gameplay, but it might be best to reduce the distance there. This also applies to 01:02:956 (2,1) .
  2. 00:03:130 (1,2) - This rhythms follows badly the music and it needs a change. I would try this rhythm starting from 00:02:781 :
    SPOILER

    or this because I think the polarity doesn't work out there.
  3. 00:09:758 (2) - The circle doesn't land on a beat which sounds weird. Try the rhythms I proposed earlier in the box.
  4. 00:14:293 (1) - The long slider doesn't fit with the music. I'd say a circle on 00:14:293 then a slider on 00:14:642 since the beat on the red tick seems stronger and it holds the note longer. Maybe try this rhythm, sounds more fitting:
  5. 01:02:956 (2) - Maybe rotate the body to the right? It feels uncomfortable to me when you go up after the long slider, but the repeat slider goes down later.
  6. 01:24:060 (1,2) - Like in the first suggestion yet kind of minor. There's also 01:51:967 (1,2) .
  7. 01:38:712 (2,3) - Be careful with the distance you are using there. The distance between 01:38:014 (1,2) and between 01:38:712 (2,3) are too similar yet the rhythm is different, 01:38:014 (1,2) land on 1/2 ticks while 01:39:235 (3) is on the blue tick.

neonat's Hard

  1. 00:24:409 (6) - Maybe approaching this near to the previous slider? It looks like 1/2 rhythm to me. There's also 01:26:677 (6,1) and when I play it, it feels uncomfortable.
  2. 01:45:165 (3,4,5,6,1) - You might want to tone down this a bit. I think the main problem is the transition of the kick-slider and the repeat slider makes the pattern looks hard to me. The others seems okay.

Hard

  1. 00:28:246 (4) - A new combo would fit.
  2. 00:50:921 (3,1) - Might want to switch the new combo since it sounds better. There are also 00:53:363 (4,1) - 01:02:433 (5,1) -
  3. 01:07:665 (2,3) - I personally dislike the pattern there. It looks old to me. Try this?
  4. 01:18:828 (2,3,4,5) - Similar to the previous suggestion. Maybe this ((5) is under (2)):

Shiro's Insane

  1. 00:04:526 (3) - The repeat doesn't follow anything in the music which makes it sound weird. Maybe a single circle on 00:04:526 will fit well like you did to 00:10:107 (6) . I read an old post, so a circle won't go. But the repeat is still sound weird. What about extending the slider to 00:05:572 ? I think it would fit better.

Insane

  1. 00:17:433 (4) - Maybe a new combo?
  2. 01:36:444 (3,4) - You might want to extend the distance between them. It feels awkward the short distance when we passed the patterns with long distances and it may confuse. There's also 00:49:351 (7,8) .
Try reviewing the new combo patterns. Some parts gets inconsistent, like 00:08:712 - 00:18:479 - and vise versa.
This should be it from me. Good luck with your map! Do not hesitate if you want to ask me something.
neonat
For the suggestions I made some changes for them

SPOILER
osu file format v14

[General]
AudioFilename: Celldweller - Pulsar.mp3
AudioLeadIn: 0
PreviewTime: 44991
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 16386
DistanceSpacing: 1.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Pulsar
TitleUnicode:Pulsar
Artist:Celldweller
ArtistUnicode:Celldweller
Creator:-Kanzaki
Version:neonat's Hard
Source:
Tags:Electronic rock arcwinolivirus [_S_a_k_u_r_a_] YellowManul Shiro Odaril DakeDekaane neonat _Gezo_ The Voices In My Head
BeatmapID:645880
BeatmapSetID:272785

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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44991,-66.6666666666667,4,2,0,75,0,1
56153,-76.9230769230769,4,1,0,50,0,0
64526,-100,4,2,0,50,0,0
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Topic Starter
-Kanzaki

sheela901 wrote:



Alright, I'm back on track, so I apologize for the very delay mod. Welp, the circle icon is present, but I'll still do a check.



Hard

  1. 00:28:246 (4) - A new combo would fit. Ok
  2. 00:50:921 (3,1) - Might want to switch the new combo since it sounds better. There are also 00:53:363 (4,1) - 01:02:433 (5,1) - Ok changed them expect 53:363 4,1 the last new circle is for the new drum sound
  3. 01:07:665 (2,3) - I personally dislike the pattern there. It looks old to me. Try this? Alright
  4. 01:18:828 (2,3,4,5) - Similar to the previous suggestion. Maybe this ((5) is under (2)): Ok


Insane

  1. 00:17:433 (4) - Maybe a new combo? Alright
  2. 01:36:444 (3,4) - You might want to extend the distance between them. It feels awkward the short distance when we passed the patterns with long distances and it may confuse. There's also 00:49:351 (7,8) . Fixed
Try reviewing the new combo patterns. Some parts gets inconsistent, like 00:08:712 - 00:18:479 - and vise versa. Alright got it
This should be it from me. Good luck with your map! Do not hesitate if you want to ask me something.

Thank you for your mod.
rhalp10
Sorry My Queue For STDHas Been Closed I Can't Handle That Mode Anymore .. :(
Shiro

sheela901 wrote:

Shiro's Insane

  1. 00:04:526 (3) - The repeat doesn't follow anything in the music which makes it sound weird. Maybe a single circle on 00:04:526 will fit well like you did to 00:10:107 (6) . I read an old post, so a circle won't go. But the repeat is still sound weird. What about extending the slider to 00:05:572 ? I think it would fit better. I already replied to this in the past, so I'll just redirect to my old reply. Sorry.
YellowManul
ty for mod, hue
fixed
osu file format v14

[General]
AudioFilename: Celldweller - Pulsar.mp3
AudioLeadIn: 0
PreviewTime: 44991
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Pulsar
TitleUnicode:Pulsar
Artist:Celldweller
ArtistUnicode:Celldweller
Creator:-Kanzaki
Version:Manul's Normal
Source:
Tags:Electronic rock arcwinolivirus [_S_a_k_u_r_a_] YellowManul Shiro Odaril DakeDekaane neonat _Gezo_ The Voices In My Head
BeatmapID:636579
BeatmapSetID:272785

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
2,67315,77279
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
340,697.674418604651,4,2,0,50,1,0
11502,-100,4,2,0,70,0,0
44991,-76.9230769230769,4,2,0,85,0,1
56153,-100,4,2,0,75,0,0
89642,-76.9230769230769,4,2,0,85,0,1
106386,-100,4,2,0,75,0,0


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Yuzeyun

tasuke912 wrote:

Hi. from my queue (-Kanzaki's req)
[ Gezo's Muzukashii]
  1. 00:44:991 -, 00:56:153 Try this pattern. I think it's more fit. Nice diff!

[85-86] 86 lands on beat instead of being doubled with 87
[94-95] 95 ...... 96
[100-101] 101.......102

#laterest

https://www.dropbox.com/s/qs9bkpkke43v1 ... D.osu?dl=0
Zetera
Hi there, you won a mod through my queue. Since I can mod both standard and taiko, I will give a shot at both gamemodes.

[General]

The 1st Kiais in the Taiko set don't allign with the Kiais in the Standard set. I can see why this is a thing, but even though, I suggest shortening the Taiko Kiai. Not by much, just up until 01:05:746 - , because (especially in Dekaane's difficulty) it looks kind of weird to see 01:07:316 (79) - approach slowly while kiai is still on. I think you are better off cutting the kiai where I marked it. Also, maybe alligning the kiais in both gamemodes would be better. Simply because they would be the same and therefore consistent throughout the whole set.

I guess the SV in the Taiko set is an exception, considering that the song only has 86 BPM.

[Manul's Normal]

|00:03:130 (1,2) - this pattern was never used in this fashion again. Also, the slider appears to be a bit weird, I didn't expect it to last that long because it doesn't look like it would be a 1/1-Slider. What if you set a circle on 00:03:130 - and start the slider at 00:03:479 - , ending it at 00:04:002 - ? It's easier to read and to follow.
|00:09:758 (2) - I can't hear what this circle is meant to pronounce. What about using the same pattern that I have suggested above?
|00:41:502 (1) - I am not quite sure if a spinner is the best solution to fill up this part. mainly because it kicks in at a weird timing. Try to use circles and sliders instead of a spinner here. i found out that three 1/2-sliders and a circle at 00:43:595 - work out pretty well.
|00:52:665 (6) - Why is this slider extended? Variety? Well, it doesn't fit to the music the way it was used. Maybe it's better to stick with a regular 1/2-slider.
|01:32:084 (4,1) - Inconsistent claps, there should be a clap on 4 and no clap on 1's head.

[neonat's Hard]

Nice.

[Hard]

|00:16:735 (5) - Some redundant whistles? I don't think they are needed and/or used in other diffs.
|00:43:770 - There shouldn't be a sound here (silence the slider end or make a circle out of this).
|00:55:630 (5,6,7,1) - You may want to allign those in a straight line. Furthermore, 1 is spaced differently than the rest, that's because of the new SV. It might be better to use the same spacing for these four circles exclusively though.
|01:21:270 (2,1,2,3,4) - Some overlaps that don't look good. Just a cosmetical issue.
|01:37:316 (7) - I can see how this works as a pattern, but since it doesn't follow the music, it might not be the best idea to have. There should be something at 01:37:491 - , since there is a dominant guitar string. however, if you can explain why the current slider is a thing, it's most likely fine. also applies to 01:42:898 (1) - .

[Shiro's Insane]

|00:24:758 (8,9) - Might as well stack those entirely (was also done at 00:25:805 (2,3) - ).
|01:04:700 (1) - I don't think a spinner is the best option here. What about an extended slider and a circle? That's because the spinner surpasses the clearly dominant guitar strings, which you seem to have pronounced pretty much thoroughly just before. Also, the end of the map doesn't use a spinner either.

I liked this diff, but I felt the OD was a tad too high. 7,5 seems to be perfectly suitable, but optional.

[Insane]

|00:12:898 (1,2,3,4) - This triangle could be a bit more clean.
|00:43:770 - Same issue as in Hard.
|00:31:735 (4,5,6,1) - Why is there a massive jump all of a sudden? The music didn't really change.
|01:33:130 (3,4,5,6) - Those drums don't fit here, they weren't used in this fashion before, the music didn't change.
|01:45:339 (2,3,4,5,6,7,1,2,3,4,5,6,1) - For streams like those, use the "convert slider to stream"-tool, as it creates rather smooth, curvatious streams that look nice.

I think this difficulty lacks some structure. That's because of the sudden, irregular spacing changes like 00:47:084 (1,2,2,3) - (Comparison), as well as the changes in density. What I mean with density is the amount of objects that is used in a certain time frame, as well as their length in case of a slider.
(Comparison: 00:46:212 (4,5,6) - and 00:51:793 (3) - , 00:54:584 (5) - ). Mainly, the difficulty uses patterns that don't appear a second time concerning rhythm, and that is exactly the kind of structure that I miss. What I would like you to do is check the rhythm that you have followed for a certain part, use similar rhythmical objects according to the reference of that certain part and then simply reconstruct it without placing the objects at the same spot. If you need further help with this, contact me and I will demonstrate what I mean.

[Gezo's Muzukashii]

|Imo, OD5 for a Muzu is too high, especially at this speed.
|01:34:874 - I can see what you want to do, but I recommend ddd kk or ddd kkd. ddd kk would be more consistent, ddd kkd would respect the previous pattern d d kk and still add some density.
|01:40:456 - You can apply the same here.

Solid difficulty.

[Dekaane's Oni]

|00:47:258 (12,13,14) - I am not a fan of this, because a ddk-pattern situates its focus on the k, but in this case, the k pronounces nothing. What I did is delete 13 and 14, turn 12 into a k, the prior circle into a d and add a k at 00:47:607 - to connect patterns. Might not be the best solution though. Also applies to every other similar occasion.

Everything else was fine. There was not much to find in the Taiko diffs.

Good luck!
Topic Starter
-Kanzaki

Sala- wrote:

Hi there, you won a mod through my queue. Since I can mod both standard and taiko, I will give a shot at both gamemodes.



[Hard]

|00:16:735 (5) - Some redundant whistles? I don't think they are needed and/or used in other diffs. Fixed
|00:43:770 - There shouldn't be a sound here (silence the slider end or make a circle out of this). Alright
|00:55:630 (5,6,7,1) - You may want to allign those in a straight line. Furthermore, 1 is spaced differently than the rest, that's because of the new SV. It might be better to use the same spacing for these four circles exclusively though. İ dont know why it was has different space just fixd SV is the same there
|01:21:270 (2,1,2,3,4) - Some overlaps that don't look good. Just a cosmetical issue.Tried , couldnt change much
|01:37:316 (7) - I can see how this works as a pattern, but since it doesn't follow the music, it might not be the best idea to have. There should be something at 01:37:491 - , since there is a dominant guitar string. however, if you can explain why the current slider is a thing, it's most likely fine. also applies to 01:42:898 (1) - . It follows something there but i dont know how can i explain(maybe "voaaa" sound xd) , anyway the second slider was wrond fixed that

[Insane]

|00:12:898 (1,2,3,4) - This triangle could be a bit more clean. Alright
|00:43:770 - Same issue as in Hard.Fixed
|00:31:735 (4,5,6,1) - Why is there a massive jump all of a sudden? The music didn't really change.Yes fixed
|01:33:130 (3,4,5,6) - Those drums don't fit here, they weren't used in this fashion before, the music didn't change. I used my imagination there now i think again u are right
|01:45:339 (2,3,4,5,6,7,1,2,3,4,5,6,1) - For streams like those, use the "convert slider to stream"-tool, as it creates rather smooth, curvatious streams that look nice.Alright thanks!

I think this difficulty lacks some structure. That's because of the sudden, irregular spacing changes like 00:47:084 (1,2,2,3) - (Comparison), as well as the changes in density. What I mean with density is the amount of objects that is used in a certain time frame, as well as their length in case of a slider.
(Comparison: 00:46:212 (4,5,6) - and 00:51:793 (3) - , 00:54:584 (5) - ). Mainly, the difficulty uses patterns that don't appear a second time concerning rhythm, and that is exactly the kind of structure that I miss. What I would like you to do is check the rhythm that you have followed for a certain part, use similar rhythmical objects according to the reference of that certain part and then simply reconstruct it without placing the objects at the same spot. If you need further help with this, contact me and I will demonstrate what I mean.

I understand what you mean but the patterns makes sense to me even the music is same but the pattern is different i tried that and it was really monotone even the song is short,but if it will be a problem while ranking it i will think about it again


Good luck!
Thank you for your mod!
Shiro

Sala- wrote:

[Shiro's Insane]

|00:24:758 (8,9) - Might as well stack those entirely (was also done at 00:25:805 (2,3) - ). Huh, the point of these is not to completely stop the movement. If this is played properly, the cursor still moves from 00:24:758 (8) - to 00:25:107 (9) - I just thought it would be cool =(
|01:04:700 (1) - I don't think a spinner is the best option here. What about an extended slider and a circle? That's because the spinner surpasses the clearly dominant guitar strings, which you seem to have pronounced pretty much thoroughly just before. Also, the end of the map doesn't use a spinner either. There are two reasons for this. First of all, I wanted the end of the map to be "unique", hence the "unique" pattern for it (only one centered around the middle of the playfield). Also I needed a spinner somewhere... >.>

I liked this diff, but I felt the OD was a tad too high. 7,5 seems to be perfectly suitable, but optional. Thank you! But I HATE low ODs, I don't want to ever go lower than 8. =(
YellowManul
Sala- Mod
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Tags:Electronic rock arcwinolivirus [_S_a_k_u_r_a_] YellowManul Shiro Odaril DakeDekaane neonat _Gezo_ The Voices In My Head
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DakeDekaane
@Sala, I put ddk there according how the guitars are. But tried k d (first kiai), and plays a bit better, kept on the last kiai since the guitars are more noticeable there, I think
Thanks!

Update
osu file format v14

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256,192,32781,1,0,0:0:0:0:
256,192,33130,1,8,0:0:0:0:
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256,192,38014,1,8,0:0:0:0:
256,192,38188,1,8,0:0:0:0:
256,192,38363,1,0,0:0:0:0:
256,192,38537,1,8,0:0:0:0:
256,192,38886,1,0,0:0:0:0:
256,192,39060,1,8,0:0:0:0:
256,192,39235,1,8,0:0:0:0:
256,192,39409,1,0,0:0:0:0:
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256,192,55281,1,0,0:0:0:0:
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256,192,55630,1,0,0:0:0:0:
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256,192,55979,1,8,0:0:0:0:
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256,192,86502,1,8,0:0:0:0:
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256,192,87549,1,0,0:0:0:0:
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256,192,88072,12,0,89293,0:0:0:0:
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256,192,90165,1,0,0:0:0:0:
256,192,90339,1,8,0:0:0:0:
256,192,90514,1,0,0:0:0:0:
256,192,90688,1,8,0:0:0:0:
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256,192,92258,1,0,0:0:0:0:
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256,192,93479,1,8,0:0:0:0:
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256,192,94002,1,0,0:0:0:0:
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256,192,94351,1,0,0:0:0:0:
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256,192,99584,1,8,0:0:0:0:
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256,192,99933,1,0,0:0:0:0:
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256,192,100281,1,0,0:0:0:0:
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256,192,106124,1,8,0:0:0:0:
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256,192,115456,1,12,0:0:0:0:
256,192,115979,1,12,0:0:0:0:
256,192,116502,1,4,0:0:0:0:
256,192,117026,1,12,0:0:0:0:
256,192,117549,1,4,0:0:0:0:
256,192,118246,1,4,0:0:0:0:
256,192,118770,1,4,0:0:0:0:
Factorial
From my modding queue:
[General]
  1. There were 2 diffs of the same person: "Arcwin's 4K HD" and "Arcwin's HD". I think "Arcwin's 4K HD" is a duplicate an has many inconsistensies with other diffs, remove it. Check the beatmap folder.
  2. Remove .osb file and BG.jpg the ony diff that uses this is Arcwin's 4K HD.
[Gezo's Muzukashii]
  1. Set slider velocity at 2.80. 1.40 didn't fit well on a 86 BPM song and Oni did this setting.
[Insane]
You have many unsnapped timing points here (AIBat)
  1. 00:00:440
  2. 00:14:235
  3. 00:14:351
  4. 00:27:474
  5. 00:32:866
  6. 00:50:528
That's all. Nothing much to mod on Muzukahii and Oni x_x
Topic Starter
-Kanzaki

Neil Leo wrote:

From my modding queue:
[General]
  1. There were 2 diffs of the same person: "Arcwin's 4K HD" and "Arcwin's HD". I think "Arcwin's 4K HD" is a duplicate an has many inconsistensies with other diffs, remove it. Check the beatmap folder.
  2. Remove .osb file and BG.jpg the ony diff that uses this is Arcwin's 4K HD.
[Gezo's Muzukashii]
  1. Set slider velocity at 2.80. 1.40 didn't fit well on a 86 BPM song and Oni did this setting.
[Insane]
You have many unsnapped timing points here (AIBat)
  1. 00:00:440
  2. 00:14:235
  3. 00:14:351
  4. 00:27:474
  5. 00:32:866
  6. 00:50:528

    I dont understand how this happened but ok fixed.
That's all. Nothing much to mod on Muzukahii and Oni x_x
Yuzeyun

Sala- wrote:

[Gezo's Muzukashii]
|Imo, OD5 for a Muzu is too high, especially at this speed.
|01:34:874 - I can see what you want to do, but I recommend ddd kk or ddd kkd. ddd kk would be more consistent, ddd kkd would respect the previous pattern d d kk and still add some density.
|01:40:456 - You can apply the same here.

Solid difficulty.
@Sala applied ddd kk, ddd kkd is meh imo. About OD5, I think it's still fair but I'll decrease to 4.5, as low ScSp is harder to hit on time.
@NL I prefer keeping 1.40 since it's actually 86 BPM, SV 2.8 on Oni is acceptable since Dake uses 1/8 notes.

fuuf
OzzyOzrock
[Dake's Oni]
Holy moly the sounds are loud (and not even just the slow part), maybe change to 80%? Just IMO.

00:59:642 (63) - K to vary the three?
01:27:200 (14,15,16,17) - d d k d/d k k d?
01:50:398 (108) - D, so it's not identical to the different sounding yet identical 01:55:456 (117,118,119,120,121) - (which you kind of screwed yourself on pitch-wise XD, maybe copy what gezo did)?

Well mapped!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[Gezo's Muzu]
Same thing with the volume. Maybe I'm crazy though...
tout est mal

00:35:223 (66,67,68) - Why do you start doing this here?
Maybe follow guitar at least?
00:38:014 (70,71,72) - then same here

01:00:166 (121) - D? I feel it fits better, but you do it later in the song, so I assume you want to make almost all of them different?

Good taikos...I mean come on they're BNs wtf come on can you not...
Yuzeyun
fwwfjwfhwfhwfhwfhwf

OzzyOzrock wrote:

[Gezo's Muzu]
Same thing with the volume. Maybe I'm crazy though... 80% it @kanzaki
tout est mal toi meme

00:35:223 (66,67,68) - Why do you start doing this here?
Maybe follow guitar at least? PORQUE KICK ES BUENO Y GUITARRA ES MALA ¡¡HEREJÍA HEREJÍA!! sorry
00:38:014 (70,71,72) - then same here goes here too

01:00:166 (121) - D? I feel it fits better, but you do it later in the song, so I assume you want to make almost all of them different? i do want to make them different :V

Good taikos...I mean come on they're BNs wtf come on can you not...
DakeDekaane

OzzyOzrock wrote:

[Dake's Oni]
Holy moly the sounds are loud (and not even just the slow part), maybe change to 80%? Just IMO.

00:59:642 (63) - K to vary the three? /*ya, changed a bit this part too.
01:27:200 (14,15,16,17) - d d k d/d k k d? /*kkdd fits more because the guitar is going dowwwn.
01:50:398 (108) - D, so it's not identical to the different sounding yet identical 01:55:456 (117,118,119,120,121) - (which you kind of screwed yourself on pitch-wise XD, maybe copy what gezo did)? /*Did something here, oops.

Well mapped!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! /*Thanks!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Good taikos...I mean come on they're BNs wtf come on can you not... /*Gezo is the BN, not me >:(
Thanks Ozzy <3
Update
osu file format v14

[General]
AudioFilename: Celldweller - Pulsar.mp3
AudioLeadIn: 0
PreviewTime: 44991
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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[Editor]
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[Metadata]
Title:Pulsar
TitleUnicode:Pulsar
Artist:Celldweller
ArtistUnicode:Celldweller
Creator:-Kanzaki
Version:Dekaane's Oni
Source:
Tags:Electronic rock instrumental arcwinolivirus [_S_a_k_u_r_a_] YellowManul Shiro Odaril DakeDekaane neonat _Gezo_ The Voices In My Head
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Topic Starter
-Kanzaki
I hope someone will notice this map
UnderminE
:(
Topic Starter
-Kanzaki

UnderminE wrote:

:(
OzzyOzrock
Preview points are unsnapped.

Fix that and I'll bubble.

EDIT: Bubbled!

Circle: p/4055460
Keyboard: p/4084710
Topic Starter
-Kanzaki

OzzyOzrock wrote:

Preview points are unsnapped.

Fix that and I'll bubble.

EDIT: Bubbled!

Circle: p/4055460
Keyboard: p/4084710

Yeyy! Thanks a lot!
Ayachi-
\:D/
DakeDekaane
hype
Krfawy
Hi -Kanzaki, a recheck as you wished. Sadly I am not going to do anything with that, I have too many requests to push this one mapset forward, forgive me. ;_; However, there are a few more suggestions from me since there are some things I remember them different then it was I guess.

Manul's Normal
  1. 01:26:831 (1,1) - To be honest it sounds off in my opinion and personally I'd end the spinner at 01:29:622 - and created a single circle at 01:30:668 - instead of the actual slider so the break is still rankable but it sounds more proper I guess. D:
  2. 01:35:901 (2,3) - And to be honest this moment would play more comfortable if you used something similar to *THIS* construction, I believe. Would be easier to see something like that to be honest. ;_;
  3. 01:45:145 (1) - No hitsounds? I think a finish would fit here very well, it's not that hitsounded now, feels kind of empty.
  4. 01:54:738 (1,2,3) - ^
That's all from me, good luck Kanz!
Topic Starter
-Kanzaki
Popped the bubble,applied and updated.
OzzyOzrock
Always down for some hot-fixes!

Re-bubbled!

Circle: p/4055460
Keyboard: p/4084710
Blocko
Hi!
Here's the check as requested.


General

Offset: Spoke to Ozzy and a few other BNs about this, and 335 seems like the best offset for this mapset.

Be sure to apply the mod first before applying the offset suggestion!
4K
4K Column:
| 1 | 2 | 3 | 4 |
[]
[Sakura's NM]
Mod inside
00:22:645 (22645|1) - Remove? You didn't have a 2-note chord for each double white line after this note. Example: 00:28:226 - and 00:25:436 - .
Or you could remove the clap hitsound since there's no snare for this time in the music and remove 00:22:645 (22645|3) - instead.

00:23:866 - Add a note here for the audible sound there.
Same suggestion for these ones: 00:26:657 - and 00:32:238 - .

00:56:133 (56133|3) - Add finish hitsound.

01:07:296 - to 01:26:831 - Some of the notes that are present in some measures are not in all other measures, which can be pretty inconsistent based on pattern density.
I'll go ahead and point those missing notes out for convenience.
01:09:564 -
01:09:913 -
01:12:703 -
01:20:726 -
01:23:866 -

01:35:552 - Add another note here to increase the impact with the cymbal.
01:37:994 - Same as above
01:41:133 - Same
01:43:575 - "

01:36:075 (96075|1) - Remove finish hitsound.
01:41:657 (101657|3) - Same as above

01:37:296 (97296|3) - Add finish
01:37:994 (97994|0) - Same as above
01:38:692 (98692|1) - Same
01:42:878 (102878|0) - "
01:43:575 (103575|3) - "
01:44:273 (104273|0) - "

01:52:645 (112645|0) - Add finish
01:53:168 - Add a note on 3 for impact
01:53:692 (113692|2) - Add finish
01:54:215 - Add a note on 2 for impact

01:54:738 - to 01:58:750 - From this point on, I think it'd be better if each of the cymbals were to have 2-note chords for increased impact with the music and for the ending.

01:55:436 (115436|1,117006|2) - Remove the claps. There's no snare in the ending here.
[]
[Arcwin's HD]
Mod inside
00:22:645 (22645|3) - Remove clap. There's the bass kick in the song, but not the snare.

00:34:680 - Add a note here for the e-guitar there, similar to what you have on 00:37:471 - .

00:42:180 (42180|0) - Remove clap?

00:56:133 (56133|3) - Add finish hitsound.

01:55:436 (115436|0,117006|0) - Remove the claps here, as there's no snare in the music for these two notes.

Poke me back if you have these applied!
Topic Starter
-Kanzaki

Blocko wrote:

Hi!
Here's the check as requested.


[notice]
General

Offset: Spoke to Ozzy and a few other BNs about this, and 335 seems like the best offset for this mapset. -- Okay will change it after mod applies.

Be sure to apply the mod first before applying the offset suggestion!

Poke me back if you have these applied!
Thanks for checking.
arcwinolivirus

Blocko wrote:

[Arcwin's HD]
Mod inside
00:22:645 (22645|3) - Remove clap. There's the bass kick in the song, but not the snare.

00:34:680 - Add a note here for the e-guitar there, similar to what you have on 00:37:471 - .

00:42:180 (42180|0) - Remove clap?

00:56:133 (56133|3) - Add finish hitsound.

01:55:436 (115436|0,117006|0) - Remove the claps here, as there's no snare in the music for these two notes.

Applied all except the remove clap one at .42 mark
[/notice]

Poke me back if you have these applied!
Thank you so much for the mod~!
Here's my update:
SPOILER
http://puu.sh/jHLBz/3b970014f4.rar
Ayachi-
SPOILER
osu file format v14

[General]
AudioFilename: Celldweller - Pulsar.mp3
AudioLeadIn: 0
PreviewTime: 44971
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.199999

[Metadata]
Title:Pulsar
TitleUnicode:Pulsar
Artist:Celldweller
ArtistUnicode:Celldweller
Creator:-Kanzaki
Version:Sakura's NM
Source:
Tags:Electronic rock instrumental arcwinolivirus [_S_a_k_u_r_a_] YellowManul Shiro Odaril DakeDekaane neonat _Gezo_ The Voices In My Head
BeatmapID:640821
BeatmapSetID:272785

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
320,697.674418604651,4,2,100,40,1,0
44971,-100,4,2,100,40,0,1
56133,-100,4,2,100,40,0,0
89622,-100,4,2,100,40,0,1
106366,-100,4,2,100,40,0,0


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320,192,75319,1,0,0:0:0:0:
448,192,75494,1,0,0:0:0:0:
64,192,75668,1,0,0:0:0:0:
320,192,76017,1,0,0:0:0:0:
64,192,76366,1,0,0:0:0:0:
192,192,76366,1,8,0:0:0:0:
448,192,76540,1,0,0:0:0:0:
320,192,77064,1,0,0:0:0:0:
64,192,77587,1,0,0:0:0:0:
192,192,77936,1,0,0:0:0:0:
448,192,78110,1,0,0:0:0:0:
320,192,78110,1,8,0:0:0:0:
64,192,78285,1,0,0:0:0:0:
448,192,78459,1,0,0:0:0:0:
320,192,78808,1,0,0:0:0:0:
192,192,79157,1,8,0:0:0:0:
64,192,79157,1,0,0:0:0:0:
448,192,79331,1,0,0:0:0:0:
448,192,79854,1,0,0:0:0:0:
192,192,80378,1,0,0:0:0:0:
64,192,80726,1,0,0:0:0:0:
320,192,80901,1,8,0:0:0:0:
448,192,80901,1,0,0:0:0:0:
192,192,81075,1,0,0:0:0:0:
64,192,81250,1,0,0:0:0:0:
448,192,81599,1,0,0:0:0:0:
192,192,81947,1,8,0:0:0:0:
320,192,81947,1,0,0:0:0:0:
64,192,82122,1,0,0:0:0:0:
192,192,82645,1,0,0:0:0:0:
448,192,83168,1,0,0:0:0:0:
192,192,83517,1,0,0:0:0:0:
64,192,83692,1,0,0:0:0:0:
320,192,83692,1,8,0:0:0:0:
448,192,83866,1,0,0:0:0:0:
192,192,84040,1,0,0:0:0:0:
320,192,84389,1,0,0:0:0:0:
192,192,84738,1,8,0:0:0:0:
64,192,84738,1,0,0:0:0:0:
448,192,84913,1,0,0:0:0:0:
320,192,85436,1,0,0:0:0:0:
192,192,85959,1,0,0:0:0:0:
320,192,86308,1,0,0:0:0:0:
448,192,86482,1,0,0:0:0:0:
64,192,86482,1,8,0:0:0:0:
192,192,86657,1,0,0:0:0:0:
64,192,89622,1,4,0:0:0:0:
448,192,89622,1,8,0:0:0:0:
320,192,89971,1,8,0:0:0:0:
64,192,89971,1,4,0:0:0:0:
192,192,90319,1,8,0:0:0:0:
448,192,90319,1,4,0:0:0:0:
320,192,90668,1,8,0:0:0:0:
64,192,90668,1,4,0:0:0:0:
320,192,91017,1,8,0:0:0:0:
448,192,91017,1,4,0:0:0:0:
192,192,91366,1,8,0:0:0:0:
64,192,91366,1,4,0:0:0:0:
320,192,91715,1,8,0:0:0:0:
448,192,91715,1,4,0:0:0:0:
192,192,92064,1,8,0:0:0:0:
64,192,92064,1,4,0:0:0:0:
320,192,92413,1,8,0:0:0:0:
448,192,92413,1,4,0:0:0:0:
192,192,92761,1,8,0:0:0:0:
64,192,92761,1,4,0:0:0:0:
448,192,93110,1,8,0:0:0:0:
64,192,93110,1,4,0:0:0:0:
192,192,93459,1,4,0:0:0:0:
320,192,93459,1,8,0:0:0:0:
448,192,93808,1,8,0:0:0:0:
64,192,93808,1,4,0:0:0:0:
320,192,94506,128,0,95203:0:0:0:0:
192,192,95203,1,4,0:0:0:0:
64,192,95203,1,8,0:0:0:0:
448,192,95552,1,4,0:0:0:0:
64,192,95552,1,0,0:0:0:0:
320,192,95901,1,8,0:0:0:0:
64,192,95901,1,4,0:0:0:0:
192,192,96075,1,0,0:0:0:0:
448,192,96424,1,0,0:0:0:0:
192,192,96947,1,0,0:0:0:0:
320,192,97296,1,8,0:0:0:0:
448,192,97296,1,4,0:0:0:0:
64,192,97994,1,4,0:0:0:0:
448,192,97994,1,0,0:0:0:0:
320,192,98343,1,0,0:0:0:0:
192,192,98692,1,4,0:0:0:0:
448,192,98692,1,8,0:0:0:0:
64,192,98866,1,0,0:0:0:0:
320,192,99215,1,0,0:0:0:0:
64,192,99564,1,0,0:0:0:0:
192,192,99564,1,8,0:0:0:0:
448,192,99738,1,0,0:0:0:0:
320,192,99738,1,8,0:0:0:0:
64,192,100087,1,0,0:0:0:0:
192,192,100087,1,8,0:0:0:0:
448,192,100261,1,0,0:0:0:0:
320,192,100261,1,8,0:0:0:0:
192,192,100436,1,0,0:0:0:0:
320,192,100610,1,0,0:0:0:0:
64,192,100785,1,8,0:0:0:0:
448,192,100785,1,4,0:0:0:0:
320,192,101133,1,4,0:0:0:0:
448,192,101133,1,0,0:0:0:0:
192,192,101482,1,8,0:0:0:0:
64,192,101482,1,4,0:0:0:0:
448,192,101657,1,0,0:0:0:0:
320,192,102006,1,0,0:0:0:0:
448,192,102529,1,0,0:0:0:0:
192,192,102878,1,8,0:0:0:0:
64,192,102878,1,4,0:0:0:0:
448,192,103575,1,4,0:0:0:0:
320,192,103575,1,0,0:0:0:0:
192,192,103924,1,0,0:0:0:0:
320,192,104273,1,8,0:0:0:0:
64,192,104273,1,4,0:0:0:0:
448,192,104447,1,0,0:0:0:0:
192,192,104796,1,0,0:0:0:0:
64,192,105145,128,0,106366:0:0:0:0:
448,192,106366,1,0,0:0:0:0:
320,192,106366,1,8,0:0:0:0:
192,192,107064,1,0,0:0:0:0:
320,192,107587,1,0,0:0:0:0:
64,192,108110,1,0,0:0:0:0:
320,192,108633,1,4,0:0:0:0:
448,192,108633,1,8,0:0:0:0:
192,192,109157,1,8,0:0:0:0:
64,192,109157,1,4,0:0:0:0:
320,192,109854,1,0,0:0:0:0:
192,192,110378,1,0,0:0:0:0:
64,192,110901,1,0,0:0:0:0:
448,192,111424,1,4,0:0:0:0:
192,192,111424,1,8,0:0:0:0:
320,192,111947,1,8,0:0:0:0:
64,192,111947,1,4,0:0:0:0:
192,192,112645,1,8,0:0:0:0:
64,192,112645,1,4,0:0:0:0:
448,192,113168,1,4,0:0:0:0:
320,192,113168,1,0,0:0:0:0:
192,192,113692,1,8,0:0:0:0:
320,192,113692,1,4,0:0:0:0:
64,192,114215,1,4,0:0:0:0:
192,192,114215,1,0,0:0:0:0:
448,192,114738,1,4,0:0:0:0:
320,192,114738,1,0,0:0:0:0:
192,192,115436,1,0,0:0:0:0:
320,192,115436,1,4,0:0:0:0:
448,192,115959,1,4,0:0:0:0:
64,192,115959,1,0,0:0:0:0:
64,192,116482,1,4,0:0:0:0:
192,192,116482,1,0,0:0:0:0:
320,192,117006,1,0,0:0:0:0:
448,192,117006,1,4,0:0:0:0:
192,192,117529,1,4,0:0:0:0:
320,192,117529,1,0,0:0:0:0:
448,192,118226,1,4,0:0:0:0:
64,192,118226,1,0,0:0:0:0:
64,192,118750,1,4,0:0:0:0:
320,192,118750,1,0,0:0:0:0:
Fixed all.
Topic Starter
-Kanzaki
Okay bubble popped, updated diffs, offset fixed, alright.
OnosakiHito
Hi. You PM'd me about a check, but I would rather prefer Ozzy to check it because he is probably more familiar with this case.
I will contact him about it since he was the previous bubbler.
OzzyOzrock
Oh yeah, re-bubble request. Nothing seems to haven changed besides that o!m mod.

Re-rebubbled!

Circle: p/4055460
Keyboard: p/4084710
Irreversible
[General]

It's up to you, but I recommend choosing some combo colors, as the standard ones just don't fit with this BG.

[Insane]

NCing

00:50:567 (7,1) - Swap NC, as you should emphasize the heavy beat here.
01:35:218 (9,1) - Same

Hitsounding

Hitsounding is done really poor in my opinion, it's pretty much random and the "spikes" of them are really heavy.

00:33:823 (1,2,3,4) - It's okay to emphasize this pattern in a special way, but it's executed too low, which could cause a DQ. Please increase the volume, or stick to the hitsounding used before.
00:50:567 (7) - I don't think a finish at the tail is needed, a normal hitsound will be sufficient.
00:52:311 (2) - Clap doesn't belong here, I assume. It doesn't follow your pattern nor it fits the background.
01:38:009 (1) - Clap doesn't belong here either.
01:40:800 (1) - Wrong hitsound I guess, doesn't follow your previous hitsounding again and ends up being way too soft.

Please go over your hitsounding again and redo it slightly, try to emphasize stuff better and pay attention to consistency at least.

Aesthetics

Slidershapes: 01:19:346 (5) - , 01:37:311 (6) - Please adjust those waves, so they actually look like waves.
Blanketting: There are lots of weird spots to be found in your map, I am aware that not every mapper wants to make blankets but I think that stuff like 01:14:288 (3,4) - is done on purpose.
Patterning: Well about the patterning something small, 00:54:928 (1,2,3,4,5,6,7,8) - things like this are okay but they look rather random, you first have a square which then leads into something I can't really see what it should be. Please tidy up patterns like that.

[Hard]

Hitsounding seems more interesting here and different, I might be wrong though. Maybe go over the points above and check whether these issues also apply here.

I don't think this map is ready for a bubble yet, please go over the map again and try getting rid off above pointed up things. Ask, if you have a question.
Konei
Have to agree with Irreversible, plus I want to recommend to lower the hitsound volume because to me it's way too loud for the mp3.
Okoratu
I was thinking about just popping this but as it seems Irre ninja'd me (hi irre xd)

what i would additionally raise as an issue is the following

[Insane]

Overall your rhythm choices seem to lack a general structure. The song is very consistent about beatplacement in general but your map doesn't really reflect that properly in certain places

Examples can be taken from any part of the diff but i guess that won't be helpful at all. I also understand that you want to vary things up a bit by doing them differently, but if you can't tell if something is a variation or random it's probably lacking a structure, right?

Examples would be
00:03:125 (1,2,3) - things like this end on relatively strong beats, and the sound is held down, so it'd make sense to use objects that you have to press and hold down in order to play them right? following this example that rhythm could also be done like http://puu.sh/k5fZI/27630c578d.jpg to represent the held sounds a bit better gameplay wise
00:12:195 (3) - is kinda different from 00:09:404 (2,3) - since the focus is on the blue tick here, while your focus is on the white tick. so in order to play this you actually now need to release a key instead of - what would be more straightforward - pressing a key and holding it for a bit, because that's what the sound does
00:13:067 (2) - i don't think that this sound is strong enough to get a circle on it's own, because by doing that you basically say that 00:12:893 (1,2,3) - are all the same kind of sounds while it is so insignificant that it could also easily be left out or be a sliderend at most. what i'd suggest would be one of the following rhythms: http://puu.sh/k5gaX/2357db23f4.jpg http://puu.sh/k5gbA/3fe3740d57.jpg http://puu.sh/k5gc7/39781d2ced.jpg
00:14:114 (4) - same reasoning as 00:19:869 (6) - would speak for having a clickable note on the white tick
00:23:881 - why do you skip this one but decided to map 00:22:834 (2) - ? both sounds are equally insignificant for me but one gets to have a circle and one gets to be left out?
00:25:800 (3,4) - having this one as an 1/4 slider only ending on the blue tick might represent the hold sound you have starting in 3 better
also from 00:22:660 - to 00:33:823 - you repeatedly keep changing from mapping the guitar to mapping the drums and i can't really pinpoint why you do that. Your hitsounding supports the drums whenever possible and the way mapping the guitar forces you to leave these out from time to time makes this sound rather weird
00:34:695 (4) - an 1/2 slider for the hold in the guitar may be cooler here
00:35:218 (1,2,3,4,5,6) - if i got the instrument you wanted to follow here correctly, this rhythm may represent these sounds better http://puu.sh/k5gup/3378302d50.jpg as it lets you hold a note for a bit everytime when there's that weird screechingish sound

other things
00:41:672 (2,3,4) - this didn't flow too well because you started this pattern off with a zigzag flow in 00:41:497 (1,2,3) - but then kill the momentum you have by discontinuing this and going for an oval movement instead of, lets say a back forth to then continue zigzag movements in 00:42:544 (1,2,3,4,5,6) -
00:43:765 - how about toggling the kiai off here again, this way you can start it in 00:44:986 - once more to have the initial kiai flash up there too?

[]
I'm going to stop here because after this I'm just going to be lost in repeating myself over and over and that's pointless if you just reject the general ideas i gave you I'd just waste a lot of effort pointing out everything i find to be wonky

[]

[Shiro]
A slightly higher AR may be a bit more comfortable to do, but that's entirely up to your interpretation of comfortable
01:58:416 (3,4) - i don't really get why you chose to make these circles other than 01:55:451 (2,3,4,5) - were circles too
I don't think the sounds these circles land on currently are that significant to really deserve them, and instead something like http://puu.sh/k5gQa/96ffbba88d.jpg or just 2 circles would be more fitting overall in my opinion, as it captures the most dominant sounds a lot better.

aside from that this diff was strangely interesting, something i'd play a few more times because it's different than the usual mapping

[]

I think Insane can use a lot improvements in terms of rhythm and hitsounding before it should be reconsidered for ranking.
Anyway do with this whatever you see fitting, you can also choose to completely ignore me and my points, I don't really care I made this post because I warned Blocko about qualifying this while i don't think it's ready to go yet and so it's only fair for me to explain my opinions in a bit more detail.
Topic Starter
-Kanzaki

Okoratu wrote:

I was thinking about just popping this but as it seems Irre ninja'd me (hi irre xd)

what i would additionally raise as an issue is the following

[Insane]

Overall your rhythm choices seem to lack a general structure. The song is very consistent about beatplacement in general but your map doesn't really reflect that properly in certain places

Examples can be taken from any part of the diff but i guess that won't be helpful at all. I also understand that you want to vary things up a bit by doing them differently, but if you can't tell if something is a variation or random it's probably lacking a structure, right?

Examples would be
00:03:125 (1,2,3) - things like this end on relatively strong beats, and the sound is held down, so it'd make sense to use objects that you have to press and hold down in order to play them right? following this example that rhythm could also be done like http://puu.sh/k5fZI/27630c578d.jpg to represent the held sounds a bit better gameplay wise
00:12:195 (3) - is kinda different from 00:09:404 (2,3) - since the focus is on the blue tick here, while your focus is on the white tick. so in order to play this you actually now need to release a key instead of - what would be more straightforward - pressing a key and holding it for a bit, because that's what the sound does
00:13:067 (2) - i don't think that this sound is strong enough to get a circle on it's own, because by doing that you basically say that 00:12:893 (1,2,3) - are all the same kind of sounds while it is so insignificant that it could also easily be left out or be a sliderend at most. what i'd suggest would be one of the following rhythms: http://puu.sh/k5gaX/2357db23f4.jpg http://puu.sh/k5gbA/3fe3740d57.jpg http://puu.sh/k5gc7/39781d2ced.jpg
00:14:114 (4) - same reasoning as 00:19:869 (6) - would speak for having a clickable note on the white tick
00:23:881 - why do you skip this one but decided to map 00:22:834 (2) - ? both sounds are equally insignificant for me but one gets to have a circle and one gets to be left out?
00:25:800 (3,4) - having this one as an 1/4 slider only ending on the blue tick might represent the hold sound you have starting in 3 better
also from 00:22:660 - to 00:33:823 - you repeatedly keep changing from mapping the guitar to mapping the drums and i can't really pinpoint why you do that. Your hitsounding supports the drums whenever possible and the way mapping the guitar forces you to leave these out from time to time makes this sound rather weird
00:34:695 (4) - an 1/2 slider for the hold in the guitar may be cooler here
00:35:218 (1,2,3,4,5,6) - if i got the instrument you wanted to follow here correctly, this rhythm may represent these sounds better http://puu.sh/k5gup/3378302d50.jpg as it lets you hold a note for a bit everytime when there's that weird screechingish sound

Applied most of them but as i see strong beats changes person to person i think. If there is guitar on white tick but on the blue tick there is a drum ,guitar isnt really still strong for me


other things
00:41:672 (2,3,4) - this didn't flow too well because you started this pattern off with a zigzag flow in 00:41:497 (1,2,3) - but then kill the momentum you have by discontinuing this and going for an oval movement instead of, lets say a back forth to then continue zigzag movements in 00:42:544 (1,2,3,4,5,6) -
00:43:765 - how about toggling the kiai off here again, this way you can start it in 00:44:986 - once more to have the initial kiai flash up there too?

Well i will keep there cause i find its ok on gameplay even on DT. Since it is insane diff i dont think it has to flow well.


I think Insane can use a lot improvements in terms of rhythm and hitsounding before it should be reconsidered for ranking.
Anyway do with this whatever you see fitting, you can also choose to completely ignore me and my points, I don't really care I made this post because I warned Blocko about qualifying this while i don't think it's ready to go yet and so it's only fair for me to explain my opinions in a bit more detail.
Thanks for your help
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