Aice5 - Love Power (TV Size)

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Topic Starter
thedarkboco
This beatmap was submitted using in-game submission on Monday, March 2, 2015 at 9:28:43 PM

Artist: Aice5
Title: Love Power (TV Size)
Source: Otome wa Boku ni Koishiteru
Tags: anime opening Otoboku "Otome wa Boku ni Koishiteru" 処女はお姉さまに恋して
BPM: 75
Filesize: 10245kb
Play Time: 01:26
Difficulties Available:
  1. Easy (1.81 stars, 84 notes)
  2. Extra (4.01 stars, 216 notes)
  3. Hard (2.46 stars, 164 notes)
  4. Normal (2.33 stars, 132 notes)


Download: Aice5 - Love Power (TV Size)
Download: Aice5 - Love Power (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
This was the first beatmap that I worked on seriously, but I feel that the timing and BPM are a bit off, some feedback would be appreciated.


Easy: Times modded 3 HS 0%
Normal: Times modded 2 HS 0%
Hard: Times modded 2 HS 0%
Extra: Times modded: 2 HS 10%

Update #15 Worked on recent mods, started to Hit sound (HS) Extra
Update #14 Added SoGa's mod, Renamed Insane to Extra
Update #13 Converted some sliders in insane to stream, lowered HP drain on insane
Update #12 HP and CS lowered on Insane
Update #11 Moved to pending
Update #10 Added Insane diff, applied -Dave Strider-'s mod
Update #9 Fixed AR,OD,CS on Normal and Easy, Added more sliders and spinners to all diifs
Update #8 Fixed some snapping issues
Update #7 Added spinners to all diffs
Update #6 Snapped Kiai Time in all maps, Changed slider velocity on easy
Update #5 Changed some difficulty settings on Normal to make it qualify for normal
Update #4 Resnaped all circles in all diffs to 1/4, thanks Fort for the tip.
Update #3 Retimed a few circles, Added Normal diff, Changed lay of circles
Update #2 Hard circles retimed for new BPM, added Easy diff
Update #1 New BPM Thanks to Loli Master
[ Nep ]
Timing Mod

Timing Point/s:

00:01:797 - At 75 Bpm.

00:16:195 - At 180 Bpm.

Goodluck with the Beatmap! ;)
Topic Starter
thedarkboco

Loli Master wrote:

Timing Mod

Timing Point/s:

00:01:797 - At 75 Bpm.

00:16:195 - At 180 Bpm.

Goodluck with the Beatmap! ;)
Thanks, updated with new BPM
Ciyus Miapah
hello

General:
- you need add Normal diff here, pls make it
- more mod soon

pm me if you done with normal diff

DONT KUDOSU THIS
Topic Starter
thedarkboco
Update #4 Resnaped all circles in all diffs to 1/4, thanks Fort for the tip.
[ Shamwow ]
from my queue!

Normal

+you should have distance snap on to make sure your spacing is good and that there are no impossible jumps or there are notes that are too close to each other.
+00:06:597 (4) - this should end at 00:07:397
+00:10:397 (2) - should start at 00:10:597 and be a 1/2 slider
+00:16:195 (10) - you could remove this and add a spinner that ends at 00:18:861, remove 00:18:861 (1) and have the space in between the spinner and 00:21:444 (1) be a break time
+there should be more sliders, just having a million hitcircles is boring and doesn't go with the song sometimes
+00:24:111 (5,6,7,8) - these dont go with the song at all
+00:28:444 (4,5) - ^
+00:30:611 (3,4) - ^
+01:03:861 (10,11,12,13) - don't go with the song, 01:04:361 (11,12,13) are too far from each other distance wise, many other notes in this map do this too

Hard:
+AR 9 is too high for a Hard diff, turning it down to 7 should be good enough



i can give you a better mod when you fix the distance snap and the rhythm of the notes because a lot of them are off rhythm and it's hard to give a good mod when many notes are misplaced. my advice is to add more sliders, and listen closely so you make sure they start and end at the right time so they're along with the song (messing around with the playback rate at the bottom right of the editor can help you with this)

if you need me to elaborate more just tell me and i will, PM me in game or on here if you need to!
Topic Starter
thedarkboco

-Dave Strider- wrote:

from my queue!

Normal

+you should have distance snap on to make sure your spacing is good and that there are no impossible jumps or there are notes that are too close to each other.
+00:06:597 (4) - this should end at 00:07:397
+00:10:397 (2) - should start at 00:10:597 and be a 1/2 slider
+00:16:195 (10) - you could remove this and add a spinner that ends at 00:18:861, remove 00:18:861 (1) and have the space in between the spinner and 00:21:444 (1) be a break time
+there should be more sliders, just having a million hitcircles is boring and doesn't go with the song sometimes
+00:24:111 (5,6,7,8) - these dont go with the song at all
+00:28:444 (4,5) - ^
+00:30:611 (3,4) - ^
+01:03:861 (10,11,12,13) - don't go with the song, 01:04:361 (11,12,13) are too far from each other distance wise, many other notes in this map do this too

Hard:
+AR 9 is too high for a Hard diff, turning it down to 7 should be good enough

i can give you a better mod when you fix the distance snap and the rhythm of the notes because a lot of them are off rhythm and it's hard to give a good mod when many notes are misplaced. my advice is to add more sliders, and listen closely so you make sure they start and end at the right time so they're along with the song (messing around with the playback rate at the bottom right of the editor can help you with this)

if you need me to elaborate more just tell me and i will, PM me in game or on here if you need to!
Thanks for the mod, you did a good job catching what I missed.

Update #10 Added Insane diff, applied -Dave Strider-'s mod
SoGa
[General]
  1. The Gaps between Hard and Insane is too big 2.57-4.01 , At least make the Hard diff be like 2.8-3.2
  2. Hmm,This Mod will be too large ,,i would like to give u some suggestion on ur map not a really map , but a way to let u understand how to map . ovo


[Easy]
  1. Reduce the volume ,u don't have to put em all to 100%
  2. In an Easy diff , must use Distance Snap to map ,to keep the Distance for consistency .
  3. Your map has no Hitsound , a map without Hitsound , is too boring to play , consider to learn to add hitsound ,the most common hitsound is 2/4 claps ,1/3 whistle and also 1 Finish . here is an example :
  4. In an Easy Diff , u have to avoid to use this kind of rhythm , this kind of rhythm is too hard for newby to react .
  5. 00:07:797 (5,6) - same as above , better use this kind of rhythm into a Normal Diff or something
  6. 00:11:197 (3,1) - The jump is too big , as i consider above , u need to keep the same DS for consistency
  7. 00:16:361 (1,1) - In an Easy diff , the note after a Spinner suppose to has 4 Gap of white tick , look at the picture
  8. 00:21:861 (2,3) - Not recommend to overlap like this ,the view of it is bad
  9. 00:25:444 (6) - This one , should be in here 00:25:528- not here 00:25:444


[Insane]
  1. There is unnecessary to use cs5 neither ar10 for such an easy Insane. change it to ar 8 or 9 ,and cs 4


End , if u don't understand what i've said , feel free to catch me in-game , i will teach u some basic skills ,even tho im a newb on mapping too . :)
Topic Starter
thedarkboco

SoGa wrote:

[General]
  1. The Gaps between Hard and Insane is too big 2.57-4.01 , At least make the Hard diff be like 2.8-3.2
  2. Hmm,This Mod will be too large ,,i would like to give u some suggestion on ur map not a really map , but a way to let u understand how to map . ovo


[Easy]
  1. Reduce the volume ,u don't have to put em all to 100%
  2. In an Easy diff , must use Distance Snap to map ,to keep the Distance for consistency .
  3. Your map has no Hitsound , a map without Hitsound , is too boring to play , consider to learn to add hitsound ,the most common hitsound is 2/4 claps ,1/3 whistle and also 1 Finish . here is an example :
  4. In an Easy Diff , u have to avoid to use this kind of rhythm , this kind of rhythm is too hard for newby to react .
  5. 00:07:797 (5,6) - same as above , better use this kind of rhythm into a Normal Diff or something
  6. 00:11:197 (3,1) - The jump is too big , as i consider above , u need to keep the same DS for consistency
  7. 00:16:361 (1,1) - In an Easy diff , the note after a Spinner suppose to has 4 Gap of white tick , look at the picture
  8. 00:21:861 (2,3) - Not recommend to overlap like this ,the view of it is bad
  9. 00:25:444 (6) - This one , should be in here 00:25:528- not here 00:25:444


[Insane]
  1. There is unnecessary to use cs5 neither ar10 for such an easy Insane. change it to ar 8 or 9 ,and cs 4

End , if u don't understand what i've said , feel free to catch me in-game , i will teach u some basic skills ,even tho im a newb on mapping too . :)
Thanks for the mod. I've been thinking about learning to hit sound for awhile but never really sat down did it.

Update #14 Added SoGa's mod, Renamed Insane to Extra
xChangJo
Hi, from my modding queue

General:

- I think you need to read this guide t/208596

Easy:

- For an easy you need to be consistent with the distance snap.

Example: 00:24:194 (3) for the prev note you use 0.42x and for the next 1.31x this is unredeable for an easy, normal and some hard.

- 00:05:797 (2) - Eliminated this and 00:04:997 (1) end this slider in 00:05:797
- 00:22:111 (1) - This slider need to start in 00:22:194
- 00:26:778 (1) - The same for this circle need to start in 00:26:861
- 00:27:944 (3) - The same for this, move this note to 00:27:861
- 00:30:611 (6) - The same, move to 00:30:528

advice:

- I recommend you to check all circles/slider in blue tick and see if they are necessary or not for this beatmap, because use blue tick
in normal or easy is too hard for new player, when you create a beatmap you only use 1/4 beatsnap divisor for a normal/easy if are really necessary
the same for 1/2 beatsnap divisor for an easy.

- try to make the combo color more short, 00:53:444 (1,2,3,4,5,6,7,8,9,10,11,12) - this combo is extremely large
for a normal.

- 00:14:797 (1,1,1) - (Hard) try to avoid this.
- 00:47:444 (1,2,3,4,5,6,7,8,1,2) - (Hard) This notes are all in blue tick and I think most of them are unnecessary.

- The extra difficulty is extremely overmapped, and you use 00:57:361 (3) this slider a lot and I think this don't follow any rhythm

Well, I decide to skip others difficulties for the moment, because I think the beatmap need more work, when you fix some issues and get more mods, you can send me a message for recheck if you want, Good Luck with your beatmap
Sky Trias
Hi! From -[Trias's STD Modding Queue]-

  • [General]
  1. Audio Lead-in : There is only 1797 ms of audio lead-in, which is less than the minimum of 2000 ms.
  2. Timing : You need ask some BN / modder who know about timing .. And I think this song is ( 180.000 BPM ).
  3. Audio : Using audio 100% is too loud .
  4. Difficult Spread : Change ( Extra ) to ( Insane ).
  5. Extra : Your map need hitsounds .
  • [ Easy]
  1. Easy mapset is using 1/1 beat snap ..
    same as Soga suggestion :

    SoGa wrote:

  2. Reduce the volume ,u don't have to put em all to 100%
  3. In an Easy diff , must use Distance Snap to map ,to keep the Distance for consistency .
  4. Your map has no Hitsound , a map without Hitsound , is too boring to play , consider to learn to add hitsound ,the most common hitsound is 2/4 claps ,1/3 whistle and also 1 Finish . here is an example :
  5. In an Easy Diff , u have to avoid to use this kind of rhythm , this kind of rhythm is too hard for newby to react .
    • [ Normal]
    1. Normal mapset is using 1/2 beat snap ..
    2. Same as easy, Soga suggestion . Please add some hitsounds & use Distance Snap to map ,to keep the Distance for consistency .
    • [ Hard]
    1. 00:16:445 (1,1) - double spinner is too boring to play. I think you can map on 00:18:861 - 00:20:861
  6. follow the lyrics it is true, but try to follow the rhythm of the music beats.
  • [ Insane]
  1. follow the lyrics it is true, but try to follow the rhythm of the music beats.


Idk how to mod this .. but i hope my suggestion useful :o
GL! thedarkboco :D
Sky Trias
Hi! From -[Trias's STD Modding Queue]-

  • [General]
  1. Audio Lead-in : There is only 1797 ms of audio lead-in, which is less than the minimum of 2000 ms.
  2. Timing : You need ask some BN / modder who know about timing .. And I think this song is ( 180.000 BPM ).
  3. Audio : Using audio 100% is too loud .
  4. Difficult Spread : Change ( Extra ) to ( Insane ).
  5. Extra : Your map need hitsounds .
  • [ Easy]
  1. Easy mapset is using 1/1 beat snap ..
    same as Soga suggestion :

SoGa wrote:

  1. Reduce the volume ,u don't have to put em all to 100%
  2. In an Easy diff , must use Distance Snap to map ,to keep the Distance for consistency .
  3. Your map has no Hitsound , a map without Hitsound , is too boring to play , consider to learn to add hitsound ,the most common hitsound is 2/4 claps ,1/3 whistle and also 1 Finish . here is an example :
  4. In an Easy Diff , u have to avoid to use this kind of rhythm , this kind of rhythm is too hard for newby to react .
  • [ Normal]
  1. Normal mapset is using 1/2 beat snap ..
  2. Same as easy, Soga suggestion . Please add some hitsounds & use Distance Snap to map ,to keep the Distance for consistency .
  • [ Hard]
  1. 00:16:445 (1,1) - double spinner is too boring to play. I think you can map on 00:18:861 - 00:20:861

[*]follow the lyrics it is true, but try to follow the rhythm of the music beats.[/list]

  • [ Insane]
  1. follow the lyrics it is true, but try to follow the rhythm of the music beats.


Idk how to mod this .. but i hope my suggestion useful :o
GL! thedarkboco :D
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