Ito Kanako - Saya no Uta

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Krfawy
Yuzu--chan! (>*3*)> Let's do a nazi mod since the map is pretty pretty.

Miracle
  1. 00:06:010 (4,5) - BLANKET IT MORE, PLEASE. For example I would put the middle point of the (4) to (X=269 | Y=100) so it's more purrrfect.
  2. 00:15:515 (3,4) - Perfect stacking, please.
  3. 00:26:208 (1,2) - The spacing between those notes is exactly the same as 00:25:020 (2,1) - when the time line shows it's a little bit totally different. Could you space it a bit more, pleasu(re)?
  4. 00:52:346 (1) - Perfect stacking mode one more time, please. 00:54:425 (4) - Here too.
  5. 01:47:000 (3) - As above. :3
  6. 02:11:950 (1) - And again. ;3
  7. 02:17:594 (2) - And again. XD
  8. 02:20:564 (3) - And again. >3<
  9. 02:30:960 (4) - And again. ;3;
  10. 02:48:188 (2) - And again. ;_;
  11. 03:11:950 (2,3) - And again. ;-;
  12. 04:10:761 (1) - In my last qualified/ranked mapset I had a very similar/the same kind of structured slider and I was told to make the path more visible. Yes, I was told by BATs and QATs. So I suggest to make it more visible like *THIS*. I mean the points should be as mixed together as at the very moment so it will improve the rankability statement.
  13. 04:38:682 (2) - Stack it properly my deeru ;3;


So bootyful mappu! Good luck my Pervu-Mapperu! >83
guineaQ
How the fk do I mod this

From pm

[DO YOU BELIEVE IN MIRACLE DESU]
I'm gonna go nazi as fk and pick on everything cus or else I'll just shoot stars (you know what fk this ill go nazi and shoot a star as well)
  1. 00:07:198 (1) - shift by 1 unit to the left AND DONT QUESTION IT
  2. 00:08:384 (1) - it is indeed nicely designed slider, but I believe it will be better if it had some connection to other objects as in: blankets some object, overlaps other object, etc.
    For me the easiest "connection" I could make with this is to try and overlap the slider end of 00:08:384 (1) - to slider end of 00:05:416 (3) - .
    Feel free to say "NU" to this suggestion.
  3. 00:13:138 (1) - Well the vocal is giving DEM FEELS OF UP AND DOWN WHY IS IT SIDEWAYS, on a serious note, I would make the slider start by going literally upward and sharp movement at the end. UGH I DO REALIZE THERE IS NOT MUCH SPACE TO DO THAT SO FEEL FREE IGNORE THIS
  4. 00:19:673 (2) - did thou forgettu NC
  5. 00:45:218 (1,2,3,4) - I think
  6. 01:23:237 (3) - 2nd node to x:167 y:289 desu
  7. 01:37:495 (3) - YOU CAN BLANKET THIS BETTER FOR WORLD PEACE
  8. 01:52:049 (1,2,3) - I would have cried if you managed to get 3's slider end to blanket to 1's end curve :<<<<<<<<<
  9. 02:02:445 (1) - I love you
  10. 03:50:563 - Kiai?
  11. 04:06:009 (1) - BLAAAAANNNKEEEETTTTT
  12. 04:13:138 (3) - bl anket


This song makes me cry
Topic Starter
Maruyu

Krfawy wrote:

Yuzu--chan! (>*3*)> Let's do a nazi mod since the map is pretty pretty.

Miracle
  1. 00:06:010 (4,5) - BLANKET IT MORE, PLEASE. For example I would put the middle point of the (4) to (X=269 | Y=100) so it's more purrrfect.
  2. 00:15:515 (3,4) - Perfect stacking, please.
  3. 00:26:208 (1,2) - The spacing between those notes is exactly the same as 00:25:020 (2,1) - when the time line shows it's a little bit totally different. Could you space it a bit more, pleasu(re)?
  4. 00:52:346 (1) - Perfect stacking mode one more time, please. 00:54:425 (4) - Here too.
  5. 01:47:000 (3) - As above. :3
  6. 02:11:950 (1) - And again. ;3
  7. 02:17:594 (2) - And again. XD
  8. 02:20:564 (3) - And again. >3<
  9. 02:30:960 (4) - And again. ;3;
  10. 02:48:188 (2) - And again. ;_;
  11. 03:11:950 (2,3) - And again. ;-;
  12. 04:10:761 (1) - In my last qualified/ranked mapset I had a very similar/the same kind of structured slider and I was told to make the path more visible. Yes, I was told by BATs and QATs. So I suggest to make it more visible like *THIS*. I mean the points should be as mixed together as at the very moment so it will improve the rankability statement.
  13. 04:38:682 (2) - Stack it properly my deeru ;3;


So bootyful mappu! Good luck my Pervu-Mapperu! >83

fixed all


guineaQ wrote:

How the fk do I mod this

From pm

[DO YOU BELIEVE IN MIRACLE DESU]
I'm gonna go nazi as fk and pick on everything cus or else I'll just shoot stars (you know what fk this ill go nazi and shoot a star as well)
  1. 00:07:198 (1) - shift by 1 unit to the left AND DONT QUESTION IT k
  2. 00:08:384 (1) - it is indeed nicely designed slider, but I believe it will be better if it had some connection to other objects as in: blankets some object, overlaps other object, etc.
    For me the easiest "connection" I could make with this is to try and overlap the slider end of 00:08:384 (1) - to slider end of 00:05:416 (3) - .
    Feel free to say "NU" to this suggestion. nu becuz irrelevant due to AR
  3. 00:13:138 (1) - Well the vocal is giving DEM FEELS OF UP AND DOWN WHY IS IT SIDEWAYS, on a serious note, I would make the slider start by going literally upward and sharp movement at the end. UGH I DO REALIZE THERE IS NOT MUCH SPACE TO DO THAT SO FEEL FREE IGNORE THIS done. as in ignored O3O
  4. 00:19:673 (2) - did thou forgettu NC yuss
  5. 00:45:218 (1,2,3,4) - I think
    it is but i love sliders that penetrate through other sliders. yes I used penetrate with that meaning
  6. 01:23:237 (3) - 2nd node to x:167 y:289 desu k
  7. 01:37:495 (3) - YOU CAN BLANKET THIS BETTER FOR WORLD PEACE k
  8. 01:52:049 (1,2,3) - I would have cried if you managed to get 3's slider end to blanket to 1's end curve :<<<<<<<<<
  9. 02:02:445 (1) - I love you
  10. 03:50:563 - Kiai? lol
  11. 04:06:009 (1) - BLAAAAANNNKEEEETTTTT lol
  12. 04:13:138 (3) - bl anket k


This song makes me cry
kthxbai
Myxo
  1. Please silence the sliderslide and decrease the volume of the sliderticks.. It would create a very nice atmosphere, especially in these sections 03:31:554 -
  2. 00:08:384 (1) - You could have a smoother shape if you use 2 anchors for the first curve, somehow like this: http://puu.sh/fh4O7/2a19e85651.jpg
  3. 00:44:623 (3) - Move it a bit, so that: http://puu.sh/fh4YX/d00d06bac8.jpg ?
  4. 01:03:930 (5,1) - The big jump between these doesn't really fit the music imo. Consider something of this length? http://puu.sh/fh57n/799f58e7d2.jpg
  5. 02:49:896 (2) - The correct snap for this circle would be the 1/6 beat at 02:49:871 - I would simple end the slider there and have no circle then
  6. 02:59:029 - Forgot to silence this?
  7. 03:36:306 (1) - Now this looks so unprofessional compared to the other sliders... I really recommend to have two anchors (atleast) for each curve o: Something like this: http://puu.sh/fh5Mz/930964103f.jpg


The best Normal I have ever seen
Topic Starter
Maruyu

Desperate-kun wrote:

  1. Please silence the sliderslide and decrease the volume of the sliderticks.. It would create a very nice atmosphere, especially in these sections 03:31:554 -
    added
  2. 00:08:384 (1) - You could have a smoother shape if you use 2 anchors for the first curve, somehow like this: http://puu.sh/fh4O7/2a19e85651.jpg k
  3. 00:44:623 (3) - Move it a bit, so that: http://puu.sh/fh4YX/d00d06bac8.jpg ? k
  4. 01:03:930 (5,1) - The big jump between these doesn't really fit the music imo. Consider something of this length? http://puu.sh/fh57n/799f58e7d2.jpg i just stacked them
  5. 02:49:896 (2) - The correct snap for this circle would be the 1/6 beat at 02:49:871 - I would simple end the slider there and have no circle then
  6. 02:59:029 - Forgot to silence this? discussed in game
  7. 03:36:306 (1) - Now this looks so unprofessional compared to the other sliders... I really recommend to have two anchors (atleast) for each curve o: Something like this: http://puu.sh/fh5Mz/930964103f.jpg
i swear i tried

The best Normal I have ever seen The best joke I have ever read
Nyukai
As requested.

[General]

  1. I've checked with AiMod and it seems you have A LOT of objects unsnapped o_o Maybe just for some ms, but it needs to be fixed.
  2. 03:50:415 - What do you think about add preview point here? Actually vocal starts a bit early.


[Miracle]

  1. 00:13:138 (1) - You might did this for the jump but looks a bit weird and makes flow a bit broken if you ask me. Adding Ctrl+G would make a different stack here 00:14:921 (1) - which looks better for me.
  2. 00:22:049 (2) - Ctrl+G for a better flow and improved jump?
  3. 00:32:148 (1) - Adding Ctrl+J here would make all this section better especially because it would follow better this 00:33:336 (1) - if you do this fix spacing if it's needed.
  4. 00:33:336 (1,2,3) - The stack here 00:34:227 (2,3) - is fine but this unstack 00:33:336 (1,2) - could be a bit confusing, I suggest to add more spacing here.
    Note: you have many stuff like this, so I suppose you won't change anything, but at least have a look.
  5. 01:38:683 (1,2,3,4,5) - You could make a jump pattern with this, shouldn't be a problem since the bpm is slow, it would make the map a bit more interesting :3
  6. 02:31:554 (5) - Ctrl+G? Looks better for me.
  7. 02:44:029 (1) - You've been adding NC when there's a SV change, so here should be another one as well.
  8. 02:48:188 (2) - I'd prefer to stack it with 02:48:485 (3) - because actually is like a bit annoying and broken the flow, anyways the current stack is not well done (y:27 => y:25) so if you aren't going to do my suggestion then just fix the stack.
  9. 03:24:128 (1) - After SV change, you've been adding another NC to avoid confusion -maybe-. For consistency I'd add it here as well.
  10. 03:56:504 (4) - NC due SV change.
  11. 03:58:880 (5) - Intentional unstack?
  12. 04:03:633 (3) - I'm not sure about this but I'd say this rhythm fits better: http://puu.sh/fkgQl/e40434b209.jpg
  13. 04:18:484 (4,5,1) - Though bpm is slow this can be a bit confusing due the rhythms and patterns you used in general, make the spacing consistent please.
  14. 04:22:643 (3,1) - Try something different, this overlap looks a bit untidy imo.
  15. 04:23:831 (1,2,3,4,5) - You could make a jump pattern here as well.
  16. 04:32:148 (1) - Unnecessary NC.
  17. 04:57:989 (1) - I'd make of this another slider which should finishes at 04:58:880 - the spinner doesn't fit here.


Cool stuff.
Topic Starter
Maruyu

Inyuschan wrote:

As requested.

[General]

  1. I've checked with AiMod and it seems you have A LOT of objects unsnapped o_o Maybe just for some ms, but it needs to be fixed. fixed lololol
  2. 03:50:415 - What do you think about add preview point here? Actually vocal starts a bit early. okke


[Miracle]

  1. 00:13:138 (1) - You might did this for the jump but looks a bit weird and makes flow a bit broken if you ask me. Adding Ctrl+G would make a different stack here 00:14:921 (1) - which looks better for me. let me have more feedback first
  2. 00:22:049 (2) - Ctrl+G for a better flow and improved jump? nah, I prefer as is ww
  3. 00:32:148 (1) - Adding Ctrl+J here would make all this section better especially because it would follow better this 00:33:336 (1) - if you do this fix spacing if it's needed. not necessarily, it'd change the section's visual itself, and I want to keep it as is
  4. 00:33:336 (1,2,3) - The stack here 00:34:227 (2,3) - is fine but this unstack 00:33:336 (1,2) - could be a bit confusing, I suggest to add more spacing here. well it's a very soothing song so far, so shouldn't be very confusing
    Note: you have many stuff like this, so I suppose you won't change anything, but at least have a look.
  5. 01:38:683 (1,2,3,4,5) - You could make a jump pattern with this, shouldn't be a problem since the bpm is slow, it would make the map a bit more interesting :3 interesting sucks, I want this to be played as is. jk, I wanted this map's circle sequences to be played without jumps in these cases
  6. 02:31:554 (5) - Ctrl+G? Looks better for me. k
  7. 02:44:029 (1) - You've been adding NC when there's a SV change, so here should be another one as well. riiight
  8. 02:48:188 (2) - I'd prefer to stack it with 02:48:485 (3) - because actually is like a bit annoying and broken the flow, anyways the current stack is not well done (y:27 => y:25) so if you aren't going to do my suggestion then just fix the stack. dun
  9. 03:24:128 (1) - After SV change, you've been adding another NC to avoid confusion -maybe-. For consistency I'd add it here as well. the nc is already there
  10. 03:56:504 (4) - NC due SV change. done
  11. 03:58:880 (5) - Intentional unstack? kinda, might consider stacking
  12. 04:03:633 (3) - I'm not sure about this but I'd say this rhythm fits better: http://puu.sh/fkgQl/e40434b209.jpg red tick has no sound
  13. 04:18:484 (4,5,1) - Though bpm is slow this can be a bit confusing due the rhythms and patterns you used in general, make the spacing consistent please. k
  14. 04:22:643 (3,1) - Try something different, this overlap looks a bit untidy imo. k
  15. 04:23:831 (1,2,3,4,5) - You could make a jump pattern here as well. nyu
  16. 04:32:148 (1) - Unnecessary NC. yup
  17. 04:57:989 (1) - I'd make of this another slider which should finishes at 04:58:880 - the spinner doesn't fit here. ok


Cool stuff. ikr
fucking green bars ly bae
Nyukai
03:24:128 (2) - I meant here in (2) - sorry xD
Topic Starter
Maruyu

Inyuschan wrote:

03:24:128 (2) - I meant here in (2) - sorry xD
fixed
Mao
Itou Kanako <3
Pappy
yo o3o
You wanted nazi from me, so here it is! o3o

Miraculu
  1. It's just me or you have custom hitsounds (soft-sliderslide, soft-slidertick) that are nowhere used? (You have deflaut soft on whole map)
  2. Dat green color is too dark and it's barely seen on 100% dim. ;w;
  3. 03:29:770 (4) - pliserino that whistle on tail is meh.
  4. fuck you and you perfect maps ;_;


That was nazi, wasn't it? owo
Topic Starter
Maruyu

Pappy wrote:

yo o3o
You wanted nazi from me, so here it is! o3o

Miraculu
  1. It's just me or you have custom hitsounds (soft-sliderslide, soft-slidertick) that are nowhere used? (You have deflaut soft on whole map)
  2. Dat green color is too dark and it's barely seen on 100% dim. ;w;
  3. 03:29:770 (4) - pliserino that whistle on tail is meh.
  4. fuck you and you perfect maps ;_;


That was nazi, wasn't it? owo
fixed all, ly
Xinely
i remember when you show this song to me lol
Topic Starter
Maruyu

Xinely wrote:

i remember when you show this song to me lol
kawaii songu ouo


mod pls /me runs
Emilia
S-Surprise >w<

[Miracle]

  1. 00:07:790 (3,1) - Blanket fix
  2. 00:13:138 (1) - Consider Ctrlg
  3. 00:16:701 (1,1) - Consider no stack
  4. 00:21:454 (1,2,3) - DS may be a problem
  5. 00:23:533 (6,1) - very very very very minor blanket fix
  6. 00:23:831 (1,2) - Flow is pretty ugly, consider changing slider shapes
  7. 00:26:206 (1,2,3) - DS is very awkward, try make DS of 2 to 3 = 1 to 2
  8. 00:30:959 (1,1) - Consider no overlap
  9. 00:40:464 (1,2,3) - Try blanket?
  10. 00:42:840 (1,2,3) - Flow is very clumsy, try separating them
  11. 00:43:731 (2,3,1) - DS is very weird
  12. 00:51:157 (3,1) - This doesn't look very nice, consider changing slider shape of 3 or unstack them
  13. 00:52:939 (2,3) - Super nazi, but awkward flow kinda, consider rotate 3 by 90 deg counter clockwise and ctrlg
  14. 00:54:721 (1,2) - Weird flow IMO, consider making slider 1 something similar to 00:08:384 (1) -
  15. 00:57:097 (1,2,3) - DS a bit weird, and curve slider 2 a little less, maybe?
  16. 01:02:741 (3,4) - Make this just one slider?
  17. 01:08:979 (3,4,1) - slider 1 doesn't seem to fit anything strong in the music
  18. 01:10:761 (2,1) - Don't overlap these 2, looks weird
  19. 01:13:137 (2,4) - Place 4 somewhere else, just not on 2, backwards flow is very weird
  20. 01:36:306 (1,3) - Instead of stacking these, make 2 and 3 flow circularly
  21. 01:43:731 (1,2,3) - Weird how they all intersect
  22. 01:53:236 (2,4) - Try blanket these 2?
  23. 01:54:127 (4,1) - Don't really like the intersections
  24. 01:58:286 (2,3) - Nazi, flow is kinda weird
  25. 02:02:444 (1) - Wow x.x This slider looks unrankable. The kink needs to be visible
  26. 02:08:385 (3,4,5) - DS a little weird
  27. 02:09:573 (1,1) - Weird flow here
  28. 02:18:484 (5,1) - Blanket
  29. 02:28:583 (1,3) - The intersection is weird, if anything try blanket them
  30. 02:30:959 (1,2,3) - DS should be consistent here
  31. 02:32:147 (3,1) - Don't like how they intersect
  32. 02:35:712 (1,2,3) - DS fix
  33. 02:40:464 (1,2,3,4,5) - DS can make it hard to follow
  34. 02:45:811 (2,3,4,5,6) - ^
  35. 02:49:969 (1,2,3,4,5) - ^
  36. 02:54:424 (1,2,3,4,5,6) - ^
  37. 03:00:662 (3,4,5) - ^
  38. 03:01:850 (1,3) - Don't like the intersect
  39. I think I'll stop with the DS changes here, you probably know what to look out for, will explain later
  40. 03:22:642 (1,2) - Don't like the intersect
  41. 03:27:036 - Very awkward to play, shift 2 out a little more
  42. 03:35:117 (3,1) - Don't exactly like the intersect
  43. I think I'll stop with the intersections here, you probably know what to look out for, will explain later
  44. 03:36:305 (1,2) - Weird forced flow, consider changing the slider shapes
  45. 03:45:216 (5,1) - ^
  46. 03:50:561 (1,2,3,4,5) - DS
  47. 03:57:988 (2,5) - Stack properly
  48. 04:04:820 (1,2,1) - DS
  49. 04:18:483 (4,5,1) - Very sudden interpretation of the rhythm here that differs with the rest of the map. Consider changing this to just sliders

    That's all from me. I made a very vague mod just so I don't mess too much with mapper's intention. Quick notes about the DS and Intersecting sliders. What I feel is that for such a slow map, it requires a relatively consistent DS, which will make the player understand how to play the map better. As this map has a low star rating, it is important that it is kept relatively simple to understand, like how Easys and Normals are completely DSd. The intersecting sliders I feel are just a nazi thing, but they are pretty important since they can result in increased reading difficulty of the map. The whole point of an easy map like this is for players to play it relatively relaxed, so the intersections aren't very suitable. Although this is just one diff, it isn't an Extreme/Extra diff, so the DS consistency and not having intersecting sliders is pretty important. I would probably understand this map more if it weren't so slow and so easy.

Short, nazi mod, sorry if I was being too critical ><

Good luck~
Topic Starter
Maruyu

Estellia- wrote:

S-Surprise >w<

[Miracle]

  1. 00:07:790 (3,1) - Blanket fix k
  2. 00:13:138 (1) - Consider Ctrlg k
  3. 00:16:701 (1,1) - Consider no stack i think its fine
  4. 00:21:454 (1,2,3) - DS may be a problem ^
  5. 00:23:533 (6,1) - very very very very minor blanket fix fixed
  6. 00:23:831 (1,2) - Flow is pretty ugly, consider changing slider shapes fine imo
  7. 00:26:206 (1,2,3) - DS is very awkward, try make DS of 2 to 3 = 1 to 2 sorta fixed ds
  8. 00:30:959 (1,1) - Consider no overlap intended
  9. 00:40:464 (1,2,3) - Try blanket? nah, it's as I want it
  10. 00:42:840 (1,2,3) - Flow is very clumsy, try separating them i like it
  11. 00:43:731 (2,3,1) - DS is very weird it's fine
  12. 00:51:157 (3,1) - This doesn't look very nice, consider changing slider shape of 3 or unstack them unstacked
  13. 00:52:939 (2,3) - Super nazi, but awkward flow kinda, consider rotate 3 by 90 deg counter clockwise and ctrlg no, intended
  14. 00:54:721 (1,2) - Weird flow IMO, consider making slider 1 something similar to 00:08:384 (1) - it's fine
  15. 00:57:097 (1,2,3) - DS a bit weird, and curve slider 2 a little less, maybe? fixed stuff
  16. 01:02:741 (3,4) - Make this just one slider? nah, I wanna map the beat where 4 starts
  17. 01:08:979 (3,4,1) - slider 1 doesn't seem to fit anything strong in the music ?
  18. 01:10:761 (2,1) - Don't overlap these 2, looks weird intended, looks fine to me
  19. 01:13:137 (2,4) - Place 4 somewhere else, just not on 2, backwards flow is very weird i personally like it
  20. 01:36:306 (1,3) - Instead of stacking these, make 2 and 3 flow circularly i dunno, i like what I have there
  21. 01:43:731 (1,2,3) - Weird how they all intersect also intended, overlaps kawaii
  22. 01:53:236 (2,4) - Try blanket these 2? nah, 4 is as is cuz of the next slider
  23. 01:54:127 (4,1) - Don't really like the intersections
  24. 01:58:286 (2,3) - Nazi, flow is kinda weird not really imo
  25. 02:02:444 (1) - Wow x.x This slider looks unrankable. The kink needs to be visible I'll get opinions on it, looks fine
  26. 02:08:385 (3,4,5) - DS a little weird it's frequent throughout the map
  27. 02:09:573 (1,1) - Weird flow here idk, let's see
  28. 02:18:484 (5,1) - Blanket it's fine lol
  29. 02:28:583 (1,3) - The intersection is weird, if anything try blanket them nope, right how i want it
  30. 02:30:959 (1,2,3) - DS should be consistent here nah, 4 is on the strong piano sound so
  31. 02:32:147 (3,1) - Don't like how they intersect kawaii
  32. 02:35:712 (1,2,3) - DS fix nope, intended
  33. 02:40:464 (1,2,3,4,5) - DS can make it hard to follow
  34. 02:45:811 (2,3,4,5,6) - ^
  35. 02:49:969 (1,2,3,4,5) - ^
  36. 02:54:424 (1,2,3,4,5,6) - ^
  37. 03:00:662 (3,4,5) - ^ no for all the above
  38. 03:01:850 (1,3) - Don't like the intersect woof
  39. I think I'll stop with the DS changes here, you probably know what to look out for, will explain later
  40. 03:22:642 (1,2) - Don't like the intersect woof
  41. 03:27:036 - Very awkward to play, shift 2 out a little more i think it's fine
  42. 03:35:117 (3,1) - Don't exactly like the intersect woof woof
  43. I think I'll stop with the intersections here, you probably know what to look out for, will explain later
  44. 03:36:305 (1,2) - Weird forced flow, consider changing the slider shapes woof
  45. 03:45:216 (5,1) - ^ woof
  46. 03:50:561 (1,2,3,4,5) - DS piano
  47. 03:57:988 (2,5) - Stack properly k
  48. 04:04:820 (1,2,1) - DS woof
  49. 04:18:483 (4,5,1) - Very sudden interpretation of the rhythm here that differs with the rest of the map. Consider changing this to just sliders u sure? i think I've done it before

    That's all from me. I made a very vague mod just so I don't mess too much with mapper's intention. Quick notes about the DS and Intersecting sliders. What I feel is that for such a slow map, it requires a relatively consistent DS, which will make the player understand how to play the map better. As this map has a low star rating, it is important that it is kept relatively simple to understand, like how Easys and Normals are completely DSd. The intersecting sliders I feel are just a nazi thing, but they are pretty important since they can result in increased reading difficulty of the map. The whole point of an easy map like this is for players to play it relatively relaxed, so the intersections aren't very suitable. Although this is just one diff, it isn't an Extreme/Extra diff, so the DS consistency and not having intersecting sliders is pretty important. I would probably understand this map more if it weren't so slow and so easy.

Short, nazi mod, sorry if I was being too critical ><

Good luck~
we discussed it that last part, no change.

ly
meii18
Here's my mod
asdf - nazi or suggestion
asdf - unrankable issue

General
  1. Hmm.. Why you not set HP to 6 , CS to 4 and AR to 8 ? Is a marathon and it should be a little harder because the star looks ''N'' instead ''H''
  2. The offset fits better on 657 because there the wind starts beating this mean that starts the song . Also , after moving the offset , you should resnap all objects
  3. Can you use a silenced hitsound for the last spinner ? Because it's too louder there is a calm downbeat at the end of the song

Miracle
  1. 00:09:869()- Why you not place a note ? You can because you will follow the vocal and the piano much better then before
  2. 00:14:919(1)- imo place it to x:213 y:239 for a better cursor movement and for a better flow
  3. 00:16:701(1)- Check space . Is a little far from previous object
  4. 00:19:374()- Add a note for vocal and piano . It will sound much better :3
  5. 00:40:464(1)- Move the last gap to x:29 y:131 to make it curve like (3)- to improve the flow better
  6. 00:47:889(2)- Here a 1/1 slider don't work good with vocal and piano . Instead delete the slider and put a note on 00:48:186()- and then another note on 00:48:483()- to catch the piano and the vocal
  7. 00:51:558(3)- Can you move the middle gap to x:77 y:216 ? For me this slider looks unnestetic imo
  8. 01:08:979(3,4)- A 1/2 slider and a 1/4 slider don't work with the downbeat . Maybe put at that 1/2 slider 1 reverse and replace that 1/4 slider with a note . It will sounds great :3
  9. 01:58:880(3)- Maybe ctrl+g for a better flow
  10. 02:18:186(4)- Maybe you should delete the note because there's downbeat and that note don't fit the downbeat well
  11. 03:11:355(1)- It will be a good choice if you move the last gap to x:347 y:264 to curve the slider a little bit and then move that 1/2 slider to x:349 y:346 for a blanket with previous slider . It will improve the cursor movement and the flow I guess :3
  12. 03:45:216(5)- Why you not snap this slider to 1/2 ? It will fit better the downbeat
  13. 04:55:909(2)- Instead to put a 1/4 slider , why you not replace it with 2 notes to fit the downbeat ?
  14. 04:57:097(3)- Maybe add NC because new vocals ? I'm not sure 0-0

That's all from me ! Good map ! Have my stars ! o/

Good Luck on approval !
Topic Starter
Maruyu

ByBy_ChAn wrote:

Here's my mod
asdf - nazi or suggestion
asdf - unrankable issue

General
  1. Hmm.. Why you not set HP to 6 , CS to 4 and AR to 8 ? Is a marathon and it should be a little harder because the star looks ''N'' instead ''H'' marathon doesn't mean difficulty, and the star rating doesn't really matter. in any case, this is a hard diff
  2. The offset fits better on 657 because there the wind starts beating this mean that starts the song . Also , after moving the offset , you should resnap all objects offset is fine
  3. Can you use a silenced hitsound for the last spinner ? Because it's too louder there is a calm downbeat at the end of the song nah, 5% is fine as is

Miracle
  1. 00:09:869()- Why you not place a note ? You can because you will follow the vocal and the piano much better then before I could, but I want to keep it smooth at least in the beginning of the map; I might add if more people say so
  2. 00:14:919(1)- imo place it to x:213 y:239 for a better cursor movement and for a better flow It's an interesting idea, but not sure. I'll think about it
  3. 00:16:701(1)- Check space . Is a little far from previous object this is intended
  4. 00:19:374()- Add a note for vocal and piano . It will sound much better :3 same as previous situation
  5. 00:40:464(1)- Move the last gap to x:29 y:131 to make it curve like (3)- to improve the flow better not the exact values but Estellia- mentioned that previously too so fixed
  6. 00:47:889(2)- Here a 1/1 slider don't work good with vocal and piano . Instead delete the slider and put a note on 00:48:186()- and then another note on 00:48:483()- to catch the piano and the vocal nah this is fine
  7. 00:51:558(3)- Can you move the middle gap to x:77 y:216 ? For me this slider looks unnestetic imo i likey <3
  8. 01:08:979(3,4)- A 1/2 slider and a 1/4 slider don't work with the downbeat . Maybe put at that 1/2 slider 1 reverse and replace that 1/4 slider with a note . It will sounds great :3 i prefer as it is now
  9. 01:58:880(3)- Maybe ctrl+g for a better flow this works fine
  10. 02:18:186(4)- Maybe you should delete the note because there's downbeat and that note don't fit the downbeat well this note is fine
  11. 03:11:355(1)- It will be a good choice if you move the last gap to x:347 y:264 to curve the slider a little bit and then move that 1/2 slider to x:349 y:346 for a blanket with previous slider . It will improve the cursor movement and the flow I guess :3 this is fine as well ><
  12. 03:45:216(5)- Why you not snap this slider to 1/2 ? It will fit better the downbeat vocals
  13. 04:55:909(2)- Instead to put a 1/4 slider , why you not replace it with 2 notes to fit the downbeat ? i like the slider better
  14. 04:57:097(3)- Maybe add NC because new vocals ? I'm not sure 0-0 right, thanks ww

That's all from me ! Good map ! Have my stars ! o/

Good Luck on approval !
Thank you for modding! ~ ww
Pho
Why did I google this
Topic Starter
Maruyu

Pho wrote:

Why did I google this
LOL
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