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angela - KINGS

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Topic Starter
Mafumafu
This beatmap was submitted using in-game submission on 2018年12月29日 at 14:57:11

Artist: angela
Title: KINGS
Source: K
Tags: full ver opening GoRA GoHands Starchild Records atsuko
BPM: 176
Filesize: 8428kb
Play Time: 05:14
Difficulties Available:
  1. 1 (5.23 stars, 1191 notes)
  2. Ametrin's (6 stars, 1408 notes)
  3. New (0 stars, 0 notes)
Download: angela - KINGS
Information: Scores/Beatmap Listing
---------------
My 10th ranked map. Also 1st approved map. DQ'ed

K的剧场版也出了
感人

Can I feel? Can't you feel? Life is a moment.  
惰性を打破して抱きしめたい
舐め合う 为の伤なんていさ
ブライドがあっち 侧で笑ってる
Topic Starter
Mafumafu
OK
Nathan
From modding queue =w=

[K]
  1. 00:19:275 (4,5) - This jump is pretty forced imo, there is nothing special in the music that calls for it here. Either remove it or at least decrease spacing.
  2. 00:28:822 (3,4) - I'm assuming your mapping to that "beeping noise" (idk what to call it D:) which is why you increased spacing a bit, but I don't think it really stands out enough for any type of jump.
  3. 00:31:038 (1) - The jagged flow is kind of uncomfortable to play especially with the 1/2 spacing. The tail points to the exact opposite direction of where the player needs to move to hit 00:31:549 (2), so I suggest altering the position of the third point.
  4. 00:35:981 (9) - Rotate this so that the head is pointing towards the right a bit. It'll carry on a bit more momentum from the reverse going into 00:36:492 (1)
  5. 00:41:265 (6) - Maybe NC here for the vocals and volume change?
  6. 00:52:515 (7,1) - The spacing here should be increased a bit, it's kind of small compared to 00:49:447 (3,1)
  7. 00:54:901 (7) - NC for the same reason.
  8. 01:05:128 (1,2) - The tail ending on a blue tick will probably throw a lot of players off. Try turning 01:05:639 (2) into a 1/2 slider to make the rhythm easier to comprehend.
  9. 01:17:401 (1) - This is a pretty uncomfortable momentum change coming from all of 01:14:589 (9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8)
    I highly recommend changing the slider to carry on more flow from 01:16:719 (1,2,3,4,5,6,7,8) for a bit of recovery.
  10. 01:37:856 (1,2,3,4,5) - The 1/3 and 1/2 rhythm is pretty confusing for me, might wanna change it up a bit or at least separate the 1/3 and 1/2 with a NC.
  11. 02:05:810 (6) - NC?
  12. 02:29:930 (2,3) - Consider turning this into a slider for polarity again.
  13. 02:41:265 (7) - Curving this would carry on more "circular" flow from 02:40:583 (1,2,3,4,5,6) and would also allow you to blanket with 02:40:924 (5)
  14. 03:13:992 (1) - Could bump the volume up a bit here.
  15. 03:30:867 (11,1) - Shouldn't this have a bit of a jump for the vocals?
  16. 03:36:151 (5) - NC?
  17. 03:49:786 (7) - ^
  18. 04:00:439 (2) - Turn this into a 1/4 slider for polarity?
  19. 05:05:809 (7) - NC?

cool map \:D/
Kyouren
Regraz is KINGS! :3
Topic Starter
Mafumafu

gokugohan12468 wrote:

Regraz is KINGS! :3
OK I am the 9th king
Topic Starter
Mafumafu

sukiNathan wrote:

From modding queue =w=

[K]
  1. 00:19:275 (4,5) - This jump is pretty forced imo, there is nothing special in the music that calls for it here. Either remove it or at least decrease spacing.
  2. 00:28:822 (3,4) - I'm assuming your mapping to that "beeping noise" (idk what to call it D:) which is why you increased spacing a bit, but I don't think it really stands out enough for any type of jump.
  3. 00:31:038 (1) - The jagged flow is kind of uncomfortable to play especially with the 1/2 spacing. The tail points to the exact opposite direction of where the player needs to move to hit 00:31:549 (2), so I suggest altering the position of the third point. Hmm that's my intention. To emphasize the vocal.
  4. 00:35:981 (9) - Rotate this so that the head is pointing towards the right a bit. It'll carry on a bit more momentum from the reverse going into 00:36:492 (1) It's also intentional, also to emphasize the vocal.
  5. 00:41:265 (6) - Maybe NC here for the vocals and volume change?
  6. 00:52:515 (7,1) - The spacing here should be increased a bit, it's kind of small compared to 00:49:447 (3,1)
  7. 00:54:901 (7) - NC for the same reason.
  8. 01:05:128 (1,2) - The tail ending on a blue tick will probably throw a lot of players off. Try turning 01:05:639 (2) into a 1/2 slider to make the rhythm easier to comprehend. Yeah...however, since the music is just like this, I will leave it here. And I will also wait for further suggestion from others. :3
  9. 01:17:401 (1) - This is a pretty uncomfortable momentum change coming from all of 01:14:589 (9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8)
    I highly recommend changing the slider to carry on more flow from 01:16:719 (1,2,3,4,5,6,7,8) for a bit of recovery.
  10. 01:37:856 (1,2,3,4,5) - The 1/3 and 1/2 rhythm is pretty confusing for me, might wanna change it up a bit or at least separate the 1/3 and 1/2 with a NC.
  11. 02:05:810 (6) - NC?
  12. 02:29:930 (2,3) - Consider turning this into a slider for polarity again. Hmm....also for above reasons.
  13. 02:41:265 (7) - Curving this would carry on more "circular" flow from 02:40:583 (1,2,3,4,5,6) and would also allow you to blanket with 02:40:924 (5) Fixed in another way.
  14. 03:13:992 (1) - Could bump the volume up a bit here. Since there're claps already on them. I think the volume is loud enough.
  15. 03:30:867 (11,1) - Shouldn't this have a bit of a jump for the vocals? In this SV-slowed part, there is no jump :3
  16. 03:36:151 (5) - NC?
  17. 03:49:786 (7) - ^
  18. 04:00:439 (2) - Turn this into a 1/4 slider for polarity? Also for above reasons.
  19. 05:05:809 (7) - NC?

cool map \:D/
Others are all fixed!
Thank you very much! :3
liaoxingyao
yeye
Topic Starter
Mafumafu

liaoxingyao wrote:

yeye
yeye
Euny

  • [list:1337][list:1337]Regraz xDD
  • K
  1. 00:11:606 (3) - maybe remove that whistle to head? (you dont add 00:15:697 (4) - this. hmm.. if its your intentional, just ignore it )
  2. 00:12:969 (3) - ^
  3. 00:14:333 (6) - remove whistle
  4. 00:14:333 (6,1) - fix that blanket
  5. 00:21:833 (6,1) - make perfect stack:)
  6. 00:27:288 (6) - move it on x320y204 for better distance~
  7. 00:28:992 (4) - i recommend that makes more curvy:D
  8. 01:01:719 (3,4) - make perfect stack again~
  9. 01:26:946 (1) - i think finish should be better than whistle
  10. 01:31:038 (5,1) - NC swap?
  11. 02:51:492 (1) - as same as 01:26:946 (1)this. i think finish more fitting this note.
  12. 03:25:413 (4) - move it x400y180 for makes better star flow:)!
  13. 03:26:265 (3,4,5,6,7) - using my code~(if you want..!. i just fixed some distance and blanket~xD)
    46,301,206265,2,0,B|39:195|39:195|59:118,1,150.000005722046,2|8,0:0|0:0,0:0:0:0:
    80,84,206775,1,0,0:0:0:0:
    144,124,206947,2,0,P|217:140|279:89,1,150.000005722046,0|8,0:0|0:0,0:0:0:0:
    332,50,207458,1,0,0:0:0:0:
    351,121,207628,2,0,P|411:164|480:143,1,150.000005722046,0|8,0:0|0:0,0:0:0:0:
  14. 03:51:150 (3,3) - make perfect overlap:D
  15. 04:04:616 (2) - i heard need to whistle part. for this reverse arrow.
  16. 04:16:377 (5) - hm.... NC > <?
sorry for late and hope you it is helpful...

Topic Starter
Mafumafu

Euny wrote:


  • [list:1337][list:1337]Regraz xDD
  • K
  1. 00:14:333 (6,1) - fix that blanket Doesnt affect gameplay much, so I just keep it there
  2. 01:26:946 (1) - i think finish should be better than whistle Use clap instead.
  3. 02:51:492 (1) - as same as 01:26:946 (1)this. i think finish more fitting this note. ^
  4. 03:51:150 (3,3) - make perfect overlap:D Oh they are too far in the timeline, I think it wont matter. :3
sorry for late and hope you it is helpful...

Others are all fixed!
Thank you for your helpful mod!
AIR
来晚了
[K]
SPOILER
  1. 00:24:133 - 略漏,可以短条
  2. 00:54:219 (1,2,3) - 感觉上距离可以大点
  3. 01:04:105 (2) - 上短条的话手感更连贯
  4. 01:05:554 (2) - 提前蓝线
  5. 01:12:458 (3,5) - 感觉上交换下好些
  6. 01:16:378 (5,6) - 也是建议上短条,不再提了
  7. 01:41:946 (1,2,3) -
  8. 02:29:503 (1,2) - 可以参照下前段摆放
  9. 02:38:367 (5) - 弯折部分挪中间点,04:05:468 (4) - 这里太直啦
  10. 03:47:059 - 略漏,如果改的话顺便配合下后面鼓点
  11. 04:27:627 - 有点奇怪的停顿
  12. 美丽
Topic Starter
Mafumafu

AIR wrote:

来晚了
[K]
SPOILER
  1. 00:24:133 - 略漏,可以短条 没音啊
  2. 00:54:219 (1,2,3) - 感觉上距离可以大点
  3. 01:04:105 (2) - 上短条的话手感更连贯 有点overmap破坏节奏
  4. 01:05:554 (2) - 提前蓝线
  5. 01:12:458 (3,5) - 感觉上交换下好些
  6. 01:16:378 (5,6) - 也是建议上短条,不再提了
  7. 01:41:946 (1,2,3) - 。。。还是觉得现在的好一些
  8. 02:29:503 (1,2) - 可以参照下前段摆放 改进了一下
  9. 02:38:367 (5) - 弯折部分挪中间点,04:05:468 (4) - 这里太直啦
  10. 03:47:059 - 略漏,如果改的话顺便配合下后面鼓点 这段故意放的很多1/1滑条,为了衬托下一个Kiai
  11. 04:27:627 - 有点奇怪的停顿
  12. 美丽
其他都改了!感谢w
h1b1k11
Modding!

[box=[K:1337]]
00:41:435 (2) - Remove because their's nothing there except a pause from angela's singing
00:55:072 (2) - ^^
01:32:231 (4) - Remove, seems like an extra note/circle
01:28:309 - 01:39:219 - I think the main hitsound should be soft
02:29:930 (2) - Remove and make this slider 02:29:503 (1) longer
03:13:992 (1,2,3,4,5,6,7,8) - I kind of don't like this and I don't really recommend it...
03:36:321 (2) - Remove
03:49:957 (2) - ^^
04:53:707 (4,5,6,7,8) - Make a star pattern? Because it's just circle jumps there
This was all the modding I could think of! Sorry :o The mapping is pretty good by the way.
Topic Starter
Mafumafu

imaikiseta wrote:

Modding!

[box=[K:1337]]
00:41:435 (2) - Remove because their's nothing there except a pause from angela's singing But there is a drum sound!
00:55:072 (2) - ^^
01:32:231 (4) - Remove, seems like an extra note/circle Also there is a drum!
01:28:309 - 01:39:219 - I think the main hitsound should be soft Fixed the 1st one
02:29:930 (2) - Remove and make this slider 02:29:503 (1) longer
03:13:992 (1,2,3,4,5,6,7,8) - I kind of don't like this and I don't really recommend it... Hmm I think it is fine
03:36:321 (2) - Remove
03:49:957 (2) - ^^
04:53:707 (4,5,6,7,8) - Make a star pattern? Because it's just circle jumps there Changed the layout here

This was all the modding I could think of! Sorry :o The mapping is pretty good by the way.Thank you!!
Lavender
[K]
  1. tag删了op,两个字母在官网搜索是没用的
  2. 00:30:355 - 不建议空着,这里34和45的间距差不多,很容易引起误判
  3. 00:41:265 (1,2) - 试试用一个sv较高的滑条
  4. 02:05:810 (1,2) - 反flow了
  5. 01:07:856 (5) - NC,后面不提了,应该一个长白线一个NC
  6. 02:58:310 (1,2,3,4,5,6,7,1) - 正六边形?
  7. 水不动了啊,排版flow都很好,送颗星不要打我
Topic Starter
Mafumafu

[Teichan] wrote:

[K]
  1. tag删了op,两个字母在官网搜索是没用的
  2. 00:30:355 - 不建议空着,这里34和45的间距差不多,很容易引起误判
  3. 00:41:265 (1,2) - 试试用一个sv较高的滑条 试了下太快容易断,还是现在这样吧
  4. 02:05:810 (1,2) - 反flow了
  5. 01:07:856 (5) - NC,后面不提了,应该一个长白线一个NC
  6. 02:58:310 (1,2,3,4,5,6,7,1) - 正六边形?
  7. 水不动了啊,排版flow都很好,送颗星不要打我
其他都改了!
感谢!
hehe
hi

  • [K]
  1. ar9 feels fine to me :I
  2. i don't know how correct is [K] as the source. best to doublecheck.
  3. 00:19:788 (7) - feels better for 1/2 slider, as 00:19:958 (8) - 's sound is not very loud. although you have to sacrifice square :( https://osu.ppy.sh/ss/3000804
  4. 00:25:242 (7) - same as previous, for consistency. the second triple is not very loud too.
  5. 00:54:390 (2,3) - between these, there is 1/6 sounds, it is better to map them.
  6. 01:04:532 (2) - its quite noticeable that this sound is much softer, so its nice to split up the stream into 2 triplets by deleting this note.
  7. 01:16:805 (2) - there's no sound here too.
  8. 01:37:089 (3) - sorry but the stream isn't perfect 1/4 ;-; snapping should be similar to this: http://i.imgur.com/S9C94i3.png
  9. 02:19:106 (1) - 1/6 note right before this.
  10. 02:24:133 (8) - there's a few overmaps like this here and there :/
  11. 02:29:503 (1,2) - uhm, follow 01:04:957 (6,1,2) - ? :D
  12. 02:36:236 (6,8) - you have to remove this, its very obvious overmap
  13. 02:40:497 - and you can map this~
  14. 02:50:128 (1,2,3) - i would prefer doing jumps, it adds more emphasis than the current 'flow' pattern. https://osu.ppy.sh/ss/3001174
  15. 02:50:810 (7,1) - shouldn't you swap NC?
  16. 03:32:869 - 1/8 mappable XD
  17. 03:35:214 (2) - remove this, maybe 1/4 slider on previous sound if u want.
  18. 04:21:917 (2) - 04:22:428 (3) - no sounds
  19. 04:33:082 (3,1) - don't really like this cuz same shape = implying same amount of repeat, although you have NC its best to change 1.

    fucking amazing, great job on this! ♥ poke me ingame after you applied changes.
Topic Starter
Mafumafu

handsome wrote:

hi

  • [K]
  1. ar9 feels fine to me :I
  2. i don't know how correct is [K] as the source. best to doublecheck. Changed to K according to the official site: http://k-project.jpn.com/top.html
  3. 00:19:788 (7) - feels better for 1/2 slider, as 00:19:958 (8) - 's sound is not very loud. although you have to sacrifice square :( https://osu.ppy.sh/ss/3000804
  4. 00:25:242 (7) - same as previous, for consistency. the second triple is not very loud too.
  5. 00:54:390 (2,3) - between these, there is 1/6 sounds, it is better to map them. 1/6 is too hard and sudden to catch, so I just leave my current one there to keep a 1/4 rhythm consistency.
  6. 01:04:532 (2) - its quite noticeable that this sound is much softer, so its nice to split up the stream into 2 triplets by deleting this note.
  7. 01:16:805 (2) - there's no sound here too.
  8. 01:37:089 (3) - sorry but the stream isn't perfect 1/4 ;-; snapping should be similar to this: http://i.imgur.com/S9C94i3.png Since I also don want to add rhyhtms which are not 1/4, I split this stream into triplets, I hope that it matches with the music better now.
  9. 02:19:106 (1) - 1/6 note right before this. Also for above reasons.
  10. 02:24:133 (8) - there's a few overmaps like this here and there :/
  11. 02:29:503 (1,2) - uhm, follow 01:04:957 (6,1,2) - ? :D
  12. 02:36:236 (6,8) - you have to remove this, its very obvious overmap
  13. 02:40:497 - and you can map this~ Hmm five 5 note stream is designed for emphasizing the long vocal. And the 1/2 single note matches with the vocals on them. Also I think a seven note stream is not good as five notes to players, so I'd just keep it there.
  14. 02:50:128 (1,2,3) - i would prefer doing jumps, it adds more emphasis than the current 'flow' pattern. https://osu.ppy.sh/ss/3001174 Yes, but I create the jump in another way.
  15. 02:50:810 (7,1) - shouldn't you swap NC?
  16. 03:32:869 - 1/8 mappable XD Please...1/8 is really to hard...and it adds to the mess of the rhythm.
  17. 03:35:214 (2) - remove this, maybe 1/4 slider on previous sound if u want.
  18. 04:21:917 (2) - 04:22:428 (3) - no sounds
  19. 04:33:082 (3,1) - don't really like this cuz same shape = implying same amount of repeat, although you have NC its best to change 1.

    fucking amazing, great job on this! ♥ poke me ingame after you applied changes.
Others are fixed! :3
Thank you for your helpful mod!
hehe
fixed small stuff, nothing too big.

bubble #1, will be great to see this ranked. it deserves every bit!
Topic Starter
Mafumafu

handsome wrote:

fixed small stuff, nothing too big.

bubble #1, will be great to see this ranked. it deserves every bit!
Thank you hansome! :3
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