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posted
Hey, Mod4Mod from your queue.

General
- 00:31:928 - Was there a reason why this kiai burst is on the blue tick rather than the downbeat? Placing it on the downbeat makes more sense in my opinion.

Normal (Sotapanna)
Ignoring volumes and hitsounds assuming it's not fully complete yet.
- 00:17:274 (1) - Perhaps make this a mirror of 00:18:428 (3) so that they compliment eachother better?
- 00:26:505 (4) - This could also be a mirror of 00:27:428 (5) if you wanted but it's not so important.
- 00:54:197 (1,2) - Not sure about the polarity of this. It fits with the music, so it might work. This is just a comment; I'm not sure personally how to improve this, and as such I'll just mention this once.
- 01:03:889 (4,1) - Avoid having these touch if you can.
- 01:05:274 (1,2) - Inconsistent spacing between these, an as a result they are touching.
- 01:32:043 (3,4,5) - I don't really like this flow and arrangment in a Normal. I would have the curve going the other way around.

- 01:33:427 (6,1) - Avoid having these touch if you can.
- 01:40:351 (3) - Move to 123:312 for a better triangle.
- 01:44:043 (4) - As above; move to 432:363.
- 01:51:428 (1) - I'm not so fond of this slider. I'm not sure if you've finalised this or if it's just a placeholder, but consider making the shape smoother, simpler, and not looking like a flattened worm (no offense intended).

Hard (Sakadagami)
- 00:15:889 (2,3) - This sort of overlap isn't so good in my opinion since it's covering a significant amount of the slider's head. If you want this sort of flow, that's fine, but I would make it a little more visible.
- 00:17:274 - The music changes significantly from this beat onwards, so having the downbeat here be covered by a slider tail feels wasted. I would start this section off by having a stronger note on this downbeat, such as a circle or the start of a new slider.
- 00:29:505 (4,1) - I would avoid this overlap, since the slider does cover the reverse arrow of the next reverse slider. It might work since there is quite a bit of time, but it still does obstruct even for a little amount of time and I would personally not have this.
- 00:36:428 (3,4) - This is also a bad overlap. It doesn't look very good, and it covers a significant amount of the circle.
- 01:12:658 (1,2) - Avoid having these touch.
- 01:27:428 (1,2,3) - Inconsistent spacing between these. There's no reason why these should be different.
- 01:28:120 (3,4,5) - As above. Move 4 further away.
- 01:47:274 (2,3,4) - This triangle can be improved. Note that 2-4 is a longer distance then 2-3. Consider using the Create Polygon Circles (CPC, Ctrl+Alt+D) feature to create perfect shapes including triangles.

Insane (Anagami)
- 00:17:274 (1,2) - The tails of these aren't perfectly stacked.
- 00:19:581 (6,7) - Avoid having these touch.
- 00:26:274 (4,5) - As above. This doesn't look good either.
- 00:30:658 (10,11) - This is poor polarity, and as such is difficult to read the timing.
- 01:21:889 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Going straight into a stream after a slow slider section with calmed music is a bad idea in my opinion. Kind of like shoving someone straight into the deep end of a pool; the jump in difficulty is too big, and since there was little percussion in the section just before, it's hard to get the rhythm initially. I would probably replace the first half of this with repeater sliders before going into the stream.
- 01:36:658 (1,2,3) - These aren't quite perfectly stacked.
- 01:38505 - Unless you didn't get around to mapping this section yet, I don't understand why there is a break here when all of the other diffiulties have this section mapped. The other difficulties have more drain time than this difficulty, which makes no sense whatsoever,

I like the music. Good luck :)
posted
Mod reply in progress...

-Mo- wrote:

Hey, Mod4Mod from your queue.

General
- 00:31:928 - Was there a reason why this kiai burst is on the blue tick rather than the downbeat? Placing it on the downbeat makes more sense in my opinion.

Normal (Sotapanna)
Ignoring volumes and hitsounds assuming it's not fully complete yet.
- 00:17:274 (1) - Perhaps make this a mirror of 00:18:428 (3) so that they compliment eachother better? Hm... I rotated the kickslider so it flows better. I want this straight.
- 00:26:505 (4) - This could also be a mirror of 00:27:428 (5) if you wanted but it's not so important. Yep.
- 00:54:197 (1,2) - Not sure about the polarity of this. It fits with the music, so it might work. This is just a comment; I'm not sure personally how to improve this, and as such I'll just mention this once. Yeah... That's why I ended up deleting the Easy... because the polarity in this song is really hard, and there isn't a good interesting beat in the background.
- 01:03:889 (4,1) - Avoid having these touch if you can. Yep.
- 01:05:274 (1,2) - Inconsistent spacing between these, an as a result they are touching. Yep.
- 01:32:043 (3,4,5) - I don't really like this flow and arrangment in a Normal. I would have the curve going the other way around. Nah. I want the flow to break here.

- 01:33:427 (6,1) - Avoid having these touch if you can. Yep.
- 01:40:351 (3) - Move to 123:312 for a better triangle. Yep.
- 01:44:043 (4) - As above; move to 432:363. Yep.
- 01:51:428 (1) - I'm not so fond of this slider. I'm not sure if you've finalised this or if it's just a placeholder, but consider making the shape smoother, simpler, and not looking like a flattened worm (no offense intended). Here's another slider shape. (it's still a worm :P)

Hard (Sakadagami)
- 00:15:889 (2,3) - This sort of overlap isn't so good in my opinion since it's covering a significant amount of the slider's head. If you want this sort of flow, that's fine, but I would make it a little more visible. Made it more visible.
- 00:17:274 - The music changes significantly from this beat onwards, so having the downbeat here be covered by a slider tail feels wasted. I would start this section off by having a stronger note on this downbeat, such as a circle or the start of a new slider. Perhaps rhythm wise that is true, but I think the apparent slider velocity increase makes up for that.
- 00:29:505 (4,1) - I would avoid this overlap, since the slider does cover the reverse arrow of the next reverse slider. It might work since there is quite a bit of time, but it still does obstruct even for a little amount of time and I would personally not have this. Yes. you are right.
- 00:36:428 (3,4) - This is also a bad overlap. It doesn't look very good, and it covers a significant amount of the circle. Made it a mini jump so it doesn't overlap.
- 01:12:658 (1,2) - Avoid having these touch. k
- 01:27:428 (1,2,3) - Inconsistent spacing between these. There's no reason why these should be different. Fixed the spacing. Must be when I changed the sv that it broke.
- 01:28:120 (3,4,5) - As above. Move 4 further away.
- 01:47:274 (2,3,4) - This triangle can be improved. Note that 2-4 is a longer distance then 2-3. Consider using the Create Polygon Circles (CPC, Ctrl+Alt+D) feature to create perfect shapes including triangles. Fixed.

Insane (Anagami)
- 00:17:274 (1,2) - The tails of these aren't perfectly stacked. I know... I tried really hard but this was the best I could do.
- 00:19:581 (6,7) - Avoid having these touch. Fixed
- 00:26:274 (4,5) - As above. This doesn't look good either. Fixed.
- 00:30:658 (10,11) - This is poor polarity, and as such is difficult to read the timing. This is not poor polarity. The downbeats are well spaced, and as such is easy to read the timing. (Just kidding) I can't do much about it anyway, because the music doesn't give you any chance of fixing the polarity. Not to mention it sounds natural this way anyway. (If I had a stream of 4, then it would be carcinogenic, which is why I used a repeating slider)
- 01:21:889 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Going straight into a stream after a slow slider section with calmed music is a bad idea in my opinion. Kind of like shoving someone straight into the deep end of a pool; the jump in difficulty is too big, and since there was little percussion in the section just before, it's hard to get the rhythm initially. I would probably replace the first half of this with repeater sliders before going into the stream. I think it's a fitting transition in my opinion, because the kiai is even harder (stacks/streams placed back to back with jump sequences... how much harder can you get?), but I guess that the argument that the rhythm is hard to get is valid.
- 01:36:658 (1,2,3) - These aren't quite perfectly stacked. Fix'd
- 01:38505 - Unless you didn't get around to mapping this section yet, I don't understand why there is a break here when all of the other diffiulties have this section mapped. The other difficulties have more drain time than this difficulty, which makes no sense whatsoever, Yeah, I was in the middle of remapping lol.

I like the music. Good luck :)
posted
My English is poor.hope you will understand it
Normal
00:54:197 - 01:08:505 I think sound effect should be changed into soft because this period is quiet right?
01:10:812 (2) - 01:11:274 (3) - change circles to arrow slider from 01:10:812 to 01:12:197
01:18:197 (2) - 01:18:658 (3) - ^
01:14:966 (3) - use slider last to 1:15:889
01:21:889 (2) - use "finish"(head and tail)
01:51:428 (1) - end at 01:53:274 and add finish

Hard

00:31:005 (3) - hard to recognize……rotate it
01:24:428 (3) - use circle 01:24:658 (4) - 1/4 arrow slider to 01:24:889
01:49:581 (1) - use slider to 01:50:043
01:50:966 (2) - use arrow slider from 01:50:505 to 01:50:966
01:51:889 (2) - delete it and replaced by 01:51:428 (1) slider(5 times) 01:52:120 add circle on 01:52:235 (3) -
01:53:043 (6) - four circles is better or 01:52:812 use 1/4 slider then two circles

Insane
00:30:197 (7) - 00:30:312. 1/4 beat 4 circles.00:30:658 (10) -move sliders to 00:30:197 then move circle to 00:30:658
00:39:081 (9) - circle
00:45:428 (2) - 00:45:774 (3) - confused about that delete 00:45:774 (3) and 00:45:428 (2) - last to 00:45:543 add circles at 00:45:889
01:51:428 (2) - ^
00:46:812 (1) - add finish
00:56:043 (5) - use slider till 00:56:389 - delete00:56:389 (6) - add a circle at 00:56:505
00:57:889 (1) - feeling confused.I don't know how to deal with it perhaps you can use the style of 00:59:735-01:01:581
01:03:889 (7) - New combo
01:08:966 (1) - 01:21:428 a little boring i think.You can create a rythmn as you like.such a long slider is not suitable for insane
01:22:812 (1) - why not use speed velocity and change a 1/8 slider to increase difficulty?
01:23:735 (1) - kial mode you need to spped up.Sliders are too short
01:24:428 (3) - four hits you can change to slider to make it more intresting
01:36:658 (1) - hard to recognize.reorder plz
Good Luck :)
posted

zj0924 wrote:

My English is poor.hope you will understand it
Normal
00:54:197 - 01:08:505 I think sound effect should be changed into soft because this period is quiet right?
01:10:812 (2) - 01:11:274 (3) - change circles to arrow slider from 01:10:812 to 01:12:197
01:18:197 (2) - 01:18:658 (3) - ^
01:14:966 (3) - use slider last to 1:15:889
01:21:889 (2) - use "finish"(head and tail)
01:51:428 (1) - end at 01:53:274 and add finish

Hard

00:31:005 (3) - hard to recognize……rotate it
01:24:428 (3) - use circle 01:24:658 (4) - 1/4 arrow slider to 01:24:889
01:49:581 (1) - use slider to 01:50:043
01:50:966 (2) - use arrow slider from 01:50:505 to 01:50:966
01:51:889 (2) - delete it and replaced by 01:51:428 (1) slider(5 times) 01:52:120 add circle on 01:52:235 (3) -
01:53:043 (6) - four circles is better or 01:52:812 use 1/4 slider then two circles Ok

Insane
00:30:197 (7) - 00:30:312. 1/4 beat 4 circles.00:30:658 (10) -move sliders to 00:30:197 then move circle to 00:30:658 I did something else
00:39:081 (9) - circle Ok
00:45:428 (2) - 00:45:774 (3) - confused about that delete 00:45:774 (3) and 00:45:428 (2) - last to 00:45:543 add circles at 00:45:889
01:51:428 (2) - ^
00:46:812 (1) - add finish
00:56:043 (5) - use slider till 00:56:389 - delete00:56:389 (6) - add a circle at 00:56:505 It's supposed to be hard here.
00:57:889 (1) - feeling confused.I don't know how to deal with it perhaps you can use the style of 00:59:735-01:01:581 Made sliders overlap
01:03:889 (7) - New combo Long combos here because slow music
01:08:966 (1) - 01:21:428 a little boring i think.You can create a rythmn as you like.such a long slider is not suitable for insane This is a relatively easy Insane.
01:22:812 (1) - why not use speed velocity and change a 1/8 slider to increase difficulty? This wouldn't be in the music
01:23:735 (1) - kial mode you need to spped up.Sliders are too short I want this insane to be around this difficulty.
01:24:428 (3) - four hits you can change to slider to make it more intresting For a relatively easy insane, these quintuples can be annoying already, so I want to keep it consistent
01:36:658 (1) - hard to recognize.reorder plz Are you looking at this in play mode? This is very readable due to stacking.
Good Luck :)
Sorry if I didn't reply to all of your suggestions, but I didn't really understand what you meant. However I looked at the timestamps and tried to think what the problem was, but if I didn't reply, it means I found no problems.

Thanks for your mod!
posted
Hi, mod because I said I would and because m4m

[General]
This mapset is very good and I'm really struggling to find things wrong with it, lol. Playing it is straight forward and there's nothing that seems to confuse. So this will be a very small mod, sorry. I do have a message regarding the mapset as a whole though: hitsounds are quite lacking, but I'm assuming that's because WIP. However, here's a custom clap sound I feel could potentially fit very well with the song: http://puu.sh/fNkzX/b862c261e5.wav
[Hard (Sakadagami)]
00:16:928 - I've seen trouble with loop sliders like this in the past before, you might want to consider changing that just to be safe.
[Insane (Anagami)]
I found it better at AR8.5 considering the BPM and difficulty. But that's just a recommendation.
00:53:851 - Unnecessary timing point here, it's only 100ms away from another one and there are no notes for it.
posted
random mod ;)
The text in bold means that it is either unrankable or makes more sense to said player.
Most of this is to make the patterns have more variety in them, not just boring linear patterns.

Preferable diff names: Normal, Hard, Light Insane, Insane.
00:15:428 (4) - The slider point after the hitcircle does not need to be a bezier slider. Right click on the red slider point.
00:33:889 (4) - (my opinion) Use another half-note back and forth slider on this part.
00:02:505 (1) - I would recommend moving this target to x:256 y:224
00:02:735 (2) - For equal spacing, move this to x:336 y:220
00:04:351 (1) - Move to x:416 y:260
00:08:043 (1,2) - Move those two targets out of the slider's way. In my opinion, I would consider that "blocking" the slider. Move 1 to x:296 y:212 and 2 to x:308 y:132.
00:15:889 (2) - Swerve this slider out of the previous slider's way.
00:37:351 (5) - Move to x:256 y:132
01:01:581 (1,2,3) - heh, you could definitely move these targets farther away from each other. Let's say about 1.4 distance spacing multiplier on those targets.
01:25:120 (5) - Move to x:164 y:20
01:53:274 - A target could definitely be added to this stream.


The only mod on Hyper mode is this: 00:26:505 (5,6,7,8) - Wow that spacing is far. I would move them closer to each other. As in...1.7 distance spacing multiplier.

The only recommendations I have for Insane is to move 00:16:235 (7) closer to 6 and a new combo at 00:45:889 (1).
posted
Random mod reply ;)

Nitrousdragon wrote:

random mod ;)
The text in bold means that it is either unrankable or makes more sense to said player.
Most of this is to make the patterns have more variety in them, not just boring linear patterns.

Preferable diff names: Normal, Hard, Light Insane, Insane. A bit too easy to call it a Normal or a Hard imo.
00:15:428 (4) - The slider point after the hitcircle does not need to be a bezier slider. Right click on the red slider point. If this isn't a red there won't be a bend...?
00:33:889 (4) - (my opinion) Use another half-note back and forth slider on this part. Am actually considering remapping the whole thing, but at the moment I like it this way
00:02:505 (1) - I would recommend moving this target to x:256 y:224 It's quite readable so this isn't really a problem. Note especially how the slider doesn't appear until just before you click the circle.
00:02:735 (2) - For equal spacing, move this to x:336 y:220 ^
00:04:351 (1) - Move to x:416 y:260 Moved to y:272 instead
00:08:043 (1,2) - Move those two targets out of the slider's way. In my opinion, I would consider that "blocking" the slider. Move 1 to x:296 y:212 and 2 to x:308 y:132. I'll ask a BN. I like the 180 degree flow here, but moving the circles a little is almost just as good, so I won't hesitate if it's really bad.
00:15:889 (2) - Swerve this slider out of the previous slider's way. Same reason as above, really.
00:37:351 (5) - Move to x:256 y:132 You really hate the straight lines don't you :P It feels like skipping to me because it's just outside comfortable flow range, so they really are kinda like individual jumps imo. In that case a straight line seems to work well. (again, since I'm considering remapping this, I might actually decide that it's not that good after all XD)
01:01:581 (1,2,3) - heh, you could definitely move these targets farther away from each other. Let's say about 1.4 distance spacing multiplier on those targets. I don't see why I could, actually? It breaks DS and breaking DS when the rhythm is hard is always annoying.
01:25:120 (5) - Move to x:164 y:20 Completely right this time, skipping doesn't work here :P
01:53:274 - A target could definitely be added to this stream. If you're talking about the end of the stream, then no. The downbeat is completely silent in the music. If you're talking about before the stream, then it makes the stream feel unbalanced, starting on a weak note. (plus it's not an awkward 1/2 to play.)


Thank you very much for your mod! Taking another look at these difficulties is really refreshing :P

The only mod on Hyper mode is this: 00:26:505 (5,6,7,8) - Wow that spacing is far. I would move them closer to each other. As in...1.7 distance spacing multiplier. Yep. I'll trust an actual Hard player huehuehue.

The only recommendations I have for Insane is to move 00:16:235 (7) closer to 6 and a new combo at 00:45:889 (1). I've already fixed the accelerating stream, and the new combo is a go.
posted
105 minutes with Jenny





*having to hear my own voice legitimately makes me want to injure myself..
posted
hey as your request.

General
  1. your Insane has different kiai-time. ( between 00:32:038 and 00:32:153 ) is it intended?
  2. make sure unused timing point in break time.
  3. 00:17:269 - there is useless timing. before you used 00:09:884 here.


Light
  1. there is quite a lot lack of hitsounds. make sure your hitsound pattern. (especially clap.)
  2. also it has so many unreadable distance ( like 01:18:192 (2) - 01:21:884 (2) - 01:24:884 (3) and many 1/2 triplet. but like 00:09:423 (6) this is fine to play.


Medium
  1. 01:20:038 (1) - it is a little bit tricky when playing. I'm worried about it is regarded to SV changing slider from QAT. what about just simple?


Hyper
  1. 00:15:884 (4) - since 00:16:288 here, it is downbeating sound. this and 00:16:346 this is overmapped.
  2. 01:49:576 (1) - minor thing. how about make slider end more visible?


Insane
  1. 00:36:192 (2,5,2,5,2) - a kind of these jump make confuse to it is 1/4 one. I recommend changing traditional distance.


well, your Light diff needs more work imo. else diff seems fine. GL anyway ;)
posted

scanter wrote:

hey as your request.

General
  1. your Insane has different kiai-time. ( between 00:32:038 and 00:32:153 ) is it intended?
  2. make sure unused timing point in break time.
  3. 00:17:269 - there is useless timing. before you used 00:09:884 here.


Light
  1. there is quite a lot lack of hitsounds. make sure your hitsound pattern. (especially clap.)
  2. also it has so many unreadable distance ( like 01:18:192 (2) - 01:21:884 (2) - 01:24:884 (3) and many 1/2 triplet. but like 00:09:423 (6) this is fine to play.


Medium
  1. 01:20:038 (1) - it is a little bit tricky when playing. I'm worried about it is regarded to SV changing slider from QAT. what about just simple?


Hyper
  1. 00:15:884 (4) - since 00:16:288 here, it is downbeating sound. this and 00:16:346 this is overmapped.
  2. 01:49:576 (1) - minor thing. how about make slider end more visible?


Insane
  1. 00:36:192 (2,5,2,5,2) - a kind of these jump make confuse to it is 1/4 one. I recommend changing traditional distance.


well, your Light diff needs more work imo. else diff seems fine. GL anyway ;)
All suggestions and comments taken except for 1/2 triplets in Light. It's meant to be a slightly easy Normal, which normally has 1/2 beat spacing.

I'll try to get some mods on Light before contacting you again :)

Thanks for modding!
posted
Thank you Mystyk for IRC modding the Light!
posted
Err hitsounds just seems weird, idk how exactly to comment on that

Medium

00:06:192 (1,2,3) - I don't think you should stack these
00:27:884 (4) - I think this can be placed further from 00:27:423 (3) so that it looks more evened out with the rest
00:29:038 (3,4) - I would suggest you avoid overlapping these 2
00:46:807 (1) - Normal finish is much better than the soft custom one
01:21:884 (1,2,3,4) - there is no point in having soft addition if you don't use any hitsounds. Also the start of 01:21:884 (1) could have a Normal finish
01:31:115 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7) - too much upward movement for this section
01:53:269 - you could actually end it here with Normal finish for the ring of the cymbals

those finishes applies to all difficulties

Hyper

01:20:038 (1) - some parts of the shape just doesn't look smooth honestly
01:28:576 (7,8,1) - I would disagree with such patterns because I feel semi-circle movement towards where you came from is just not good
01:38:500 (1) - beats like this would do well with default soft finish

Insane

00:15:884 (4,5,6,7) - you can make the increasing ds look smoother and less sudden
00:31:576 (9,10,11,12,1) - ^ for such short streams, use 2 changes
00:46:576 (15,16,1) - same thing, especially at the end, do not have a change in spacing for each individual circle already, or at least make it more progressive
01:38:615 (1,2) - use the same spacing as 01:38:846 (3,4,5,6,7)




The flow just seems weird, and I just felt the hitsounds don't really make much impact during the second part, I think that could be improved

I think you could get much more feedback from more people

Good Luck
posted
meow
posted
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