nervous_testpilot - Focus

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reinaertdevos
14:13 gracefu: soo
14:13 gracefu: i should PM you
14:13 A Mystery: if you want general advice you should
14:13 gracefu: well i still want a mod
14:13 A Mystery: that depends on th emap
14:14 gracefu: alright
14:14 gracefu: well since my map isn't complete i guess you won't give out a mod?
14:14 A Mystery: that's not the reason
14:15 gracefu: i'm confused :C
14:15 A Mystery: you said yourself that it's not rankable and you are not sure if you are doing it right, no?
14:15 gracefu: it is eventually rankable
14:15 gracefu: i just have a lot of work left to go
14:16 A Mystery: that could be true, but I'm looking at the current state
14:16 gracefu: hm
14:16 A Mystery: let me take a look first
14:16 gracefu: well at the moment only Hard is close to rank level i think
14:16 gracefu: i didn't put that much effort into Easy yet, and normal isn't mapped in the first place
14:16 gracefu: so it's fine if you only mod Hard (or easy?)
14:17 A Mystery: hmm
14:18 A Mystery: it's still in a beginnerish state, that's what I meant
14:18 gracefu: aw
14:18 A Mystery: I don't think this is rankable, may i be 100% honest with you
14:18 gracefu: i thought it was good anyway
14:18 gracefu: not like i didn't expect this :P
14:18 A Mystery: a lot of people do that :p
14:18 gracefu: still very new at this
14:19 A Mystery: yeah that's why
14:19 gracefu: well it's for that reason i want mods
14:19 gracefu: so i can get better and also to see why it's not good (yet)
14:19 A Mystery: well the problem is, that mods usually point out what's wrong with the map you are busy with
14:20 gracefu: that's a problem?
14:20 A Mystery: no, but it's way more useful to give them general advice about mapping, and not specifically limited to 1 map
14:20 A Mystery: there are people who do a great job on this
14:21 gracefu: i see
14:21 A Mystery: but my queue wasn't really meant for that
14:21 gracefu: are you one of those people? :P
14:21 A Mystery: I could give you advice, though i'm not the best at that
14:21 gracefu: alright
14:21 A Mystery: experience and taking you time is still the best teacher
14:21 gracefu: what's the first piece of advice you have for the current Hard?
14:22 A Mystery: well what i first noticed are the streams
14:22 gracefu: doesn't belong in hard?
14:22 A Mystery: that's the last thing you should do in a hard
14:22 A Mystery: nope
14:22 gracefu: alright
14:22 A Mystery: triples are fine, used in the right way, quitiples at low bpm as well
14:23 gracefu: i'll replace them with repeatingslider streams or some other pattern thene
14:23 A Mystery: you could do that
14:23 A Mystery: i'm also having a little trouble with the cs
14:23 A Mystery: uhm
14:23 gracefu: hm, is it too small?
14:23 A Mystery: AR I mean
14:24 A Mystery: not cs lol
14:24 gracefu: oh
14:24 A Mystery: cs4 is fine
14:24 gracefu: it's pretty much every map
14:24 A Mystery: with you current density AR7 is too low
14:24 gracefu: i should increase the AR then
14:24 gracefu: so there are fewer notes on the screen?
14:24 A Mystery: indeed
14:24 gracefu: i see
14:25 A Mystery: especially for the kiai
14:25 gracefu: i can't really see these things with precision yet
14:25 A Mystery: the third and most important thing I want to point out is the spacing
14:25 gracefu: hm
14:26 A Mystery: the kiai isn't really doing a great job on this
14:26 gracefu: alright
14:26 A Mystery: the distances between the objects seem to be quite random
14:26 A Mystery: which makes it unplayable most of the time
14:26 gracefu: hm
14:26 gracefu: yes
14:26 A Mystery: like these 01:29:274 (1,2,3,1) -
14:27 gracefu: i've also been meaning to change the sliderslidercircle pattern into a quintuple circle
14:27 gracefu: but i don't know if it's a good idea
14:27 A Mystery: not really
14:27 A Mystery: because you'd be overdoing the quintiplets
14:27 A Mystery: again, it's a hard
14:27 gracefu: what if i cut out the first two copy-pastes
14:28 gracefu: and left those with slider-slider-circle
14:28 A Mystery: what do you mean?
14:28 gracefu: from 1:31 onwards
14:28 gracefu: keep the pattern
14:28 gracefu: but before that replace it
14:28 gracefu: because it's a bit repetitive
14:29 gracefu: and that from 1:31 onwards, replace the slider slider circle with 5 circles
14:29 A Mystery: that would still be overdoing it
14:29 gracefu: hm
14:29 A Mystery: it's about the time between those quitiplets
14:29 A Mystery: quintiplets*
14:30 gracefu: hm
14:30 gracefu: i don't really understand though
14:31 A Mystery: well
14:31 A Mystery: quintiplets are - for hard players - quite draining
14:31 A Mystery: if you were to use 1 every few seconds, it would make the diff too hard
14:31 gracefu: ah
14:31 A Mystery: but if there was enough time between them, they would play better
14:32 gracefu: but it's fine to have 1 quintuplet between breaks or something
14:32 A Mystery: though I still do not advice you to use quintiplets in the first place
14:32 gracefu: hm
14:32 gracefu: the dilemma i have is that i don't like the slider slider circle pattern
14:32 A Mystery: i would say that this song doesn't really allow for that
14:32 A Mystery: unless you want to make it an insane instead
14:32 gracefu: it's theoretically easy to click
14:32 gracefu: but the sliders are confusing even to me ;-;
14:32 A Mystery: then you can keep the streams
14:33 A Mystery: yes
14:33 gracefu: and if i left everything to be circles is boring
14:33 A Mystery: that mostly because of they placement
14:33 A Mystery: you placed everything on 1 line
14:33 A Mystery: to keep the DS
14:33 gracefu: what if i rotated the sliders 90 degrees
14:34 gracefu: ?
14:34 A Mystery: what do you mean?
14:35 gracefu: if i rotated the sliders 90 degrees but placed them as if they were circles (side effect is that the distance calculated by the computer increases)
14:35 gracefu: would it be easier to play?
14:36 gracefu: and of course, make everything constant DS
14:36 A Mystery: well
14:36 A Mystery: the slider head is what you click
14:37 A Mystery: so the distances between those should be consistent
14:37 gracefu: yeah
14:37 A Mystery: first of all
14:37 A Mystery: I highly recommend using a DS around 1.2, consistently throughout the song
14:38 A Mystery: or at least for the kiai
14:38 gracefu: at the moment the beginning is 1.0 DS
14:38 A Mystery: that's fine
14:39 gracefu: ok
14:39 A Mystery: but don't let the circles overlap
14:39 gracefu: so consistently 1.0 DS throughout, consistently 1.2 DS for the kiai
14:39 gracefu: how much is fine?
14:39 A Mystery: for example
14:39 A Mystery: that is fine, yes
14:39 gracefu: ?
14:40 A Mystery: 1.0 and 1.2 is fine
14:40 gracefu: i mean, if the circles overlapped like 10% so the numbers are completely not overlapping
14:40 gracefu: is that considered overlap
14:40 A Mystery: yes
14:40 A Mystery: even if they overlap by 1 pixel
14:40 gracefu: hm
14:41 A Mystery: it simply doesn't look good
14:41 A Mystery: and larger overlaps give the wrong impression
14:41 A Mystery: people will think it's a 1/4 rhythm instead of 1/2
14:41 A Mystery: this is fine 01:33:889 (2,3) -
14:41 A Mystery: because it's 1/4
14:41 gracefu: so make it so 1/2 beats are like 5 pixels apart
14:42 A Mystery: but this certainly isn't 01:35:043 (2,3) -
14:42 gracefu: at the same place, 1 and 2 are still too close then?
14:42 A Mystery: yes
14:42 gracefu: alright
14:43 A Mystery: 1/2 overlaps are fine in an easy or so
14:43 A Mystery: at this bpm
14:43 gracefu: 1) no streams, quintuples are still too hard, triples are fine
14:43 gracefu: 2) pay more attention to AR
14:44 A Mystery: triples are fine as long as you don't use them too often or right after each other
14:44 gracefu: 3) no overlapping circles because they look like 1/4 notes
14:44 gracefu: 4) consistent spacing
14:44 A Mystery: limited, yes
14:44 gracefu: what if i wanted jumps
14:44 A Mystery: later on you will learnn tricks and places where 1/2 overlaps are fine
14:44 gracefu: i'd do it between combos or within a combo?
14:45 A Mystery: that depends, using a NC every jump is kind of ridiculous
14:45 gracefu: i mean, i already have the combos in
14:45 gracefu: and i want to change the map so it has a few jumps
14:46 gracefu: or does it not matter?
14:46 A Mystery: that should be fine, but be careful about jumps
14:46 A Mystery: they should make sense
14:46 A Mystery: in that case you don't need something like a NC to make it clear
14:46 gracefu: hm
14:46 A Mystery: like you did in the kiai
14:46 gracefu: so every jump should be good enough you don't need combos to see it
14:47 A Mystery: you made a little jumps every 4 beats
14:47 gracefu: yeah i thought that was a good jump as well
14:47 gracefu: good then :D
14:47 A Mystery: the jumps should make sense, and sometimes a NC is useful
14:47 gracefu: another question
14:47 A Mystery: I can't really explaing that though
14:47 gracefu: what do i do when there's a 3/4 rhythm
14:47 gracefu: like here 00:57:889 -
14:48 A Mystery: in a hard? I would've used sliders
14:48 gracefu: the whole way?
14:48 gracefu: like right after the spinner?
14:48 gracefu: i used sliders there
14:49 A Mystery: something like this http://puu.sh/fhhbd/1d6314dec2.jpg
14:49 A Mystery: the sliders will help the player finding the right rhythm
14:49 gracefu: ah
14:50 gracefu: if you want you can just post in my thread and i'll give you a kudos
14:50 gracefu: these tips are really helpful
14:50 A Mystery: alright
14:50 gracefu: like "irc mod" or something
14:50 A Mystery: yeah
14:50 A Mystery: don't do this 00:15:658 (1) -
14:51 gracefu: alright
14:51 A Mystery: in an insane that is fine, but the time between the spinner and the next object is very close
14:51 gracefu: the 1 after the spinner is bad too then
14:52 A Mystery: no
14:52 A Mystery: the spinner should end on the previous white tick
14:52 A Mystery: the (1) is too important to remove it
14:53 gracefu: sorry
14:53 gracefu: osu crashed
14:53 A Mystery: oh
14:53 gracefu: :l my list of tips are gone
14:53 A Mystery: I will sens the chat log
14:53 A Mystery: send*
14:53 gracefu: there's a chat log?
14:54 A Mystery: if you type /savelog or something it will save everything that ha been said here
14:54 gracefu: woah
14:54 A Mystery: and put it in a .txt file in the osu folder
14:54 gracefu: that's useful
14:55 A Mystery: 00:41:735 (2,3,4) - don't do this as well
14:55 A Mystery: I mean
14:55 A Mystery: it's not really good for anything
14:56 gracefu: i should just have the slider heads next to the slider end then
14:56 A Mystery: just keep the DS
14:56 gracefu: understood
14:56 gracefu: stacked circles are fine though, right?
14:57 gracefu: and stacked slider heads?
14:57 A Mystery: they can be confusing
14:57 gracefu: so use sparingly?
14:57 gracefu: i've seen it a few times, so i'm not sure
14:57 A Mystery: I mean things like these are fine 00:23:505 (7,8) -
14:58 gracefu: i see
14:58 A Mystery: I think you did a good job on the rhythms before the break
14:58 gracefu: i had some help :P
14:58 A Mystery: people often use offbeat sliders, but you didn't
14:59 gracefu: i used a lot of offbeat sliders before the help ;-;
14:59 A Mystery: like these 00:23:505 (7,8) - ? :p
14:59 A Mystery: uhm
14:59 A Mystery: wrong objects
14:59 A Mystery: 00:54:543 (1,2) - these
15:00 gracefu: hm
15:00 gracefu: i'm guessing to fix it: move spinner to previous white tick
15:00 A Mystery: the rhythm in the song aren't on-beat, I know that
15:00 gracefu: and use slider slider circle rhythm
15:00 A Mystery: but you are using the same prinipe as offbeat sliders
15:01 A Mystery: yes, exactly
15:01 gracefu: mm
15:01 gracefu: got it
15:01 A Mystery: here again 01:01:927 (2,3) -
15:01 gracefu: also, before i had help, 00:19:120 - this whole combo was offbeat
15:01 A Mystery: haha
15:01 gracefu: yeah i basically copypasted that
15:01 A Mystery: well I hope you see why it shouldn't be off-beat
15:01 gracefu: yeah
15:02 gracefu: hard to press between circle and slider because it's hard to see when the slider starts
15:03 A Mystery: well it usually just feels wrong
15:03 gracefu: like when i used offbeat sliders for 00:19:120 - then
15:03 A Mystery: yeah
15:03 gracefu: yeah after it got pointed out it started feeling wrong to me
15:04 gracefu: but i don't have the intuition yet
15:04 A Mystery: well yeah, that's why you should get enough experience
15:04 gracefu: yep
15:04 gracefu: osu has taught me that experience = everything
15:05 A Mystery: the reason why I don't mod people's maps who are new to mapping, is basically because I learned how to map myself
15:05 A Mystery: I never asked for mods or anything
15:05 gracefu: so pro?
15:05 A Mystery: basic advice is way more useful, and playing maps as well
15:05 gracefu: when i play maps i just click circles though
15:06 A Mystery: yeah but you will notice certain patterns and rhythms
15:06 A Mystery: and you will use them yourself as well
15:06 gracefu: i guess i'd notice if i played another 6k more times :P
15:06 A Mystery: eventually
15:06 gracefu: but in my experience
15:06 A Mystery: yeah something like that
15:06 gracefu: asking for help is such a good shortcut
15:06 gracefu: i might as well use it
15:07 A Mystery: that's true
15:07 gracefu: and the end product is usually better
15:07 gracefu: because i can rely on years of expertise
15:07 gracefu: and build on it
15:07 gracefu: not that osu has years of expertise lol
15:07 A Mystery: lol
15:08 A Mystery: you can't learn everything from advice though
15:08 gracefu: yeah
15:08 A Mystery: everyone has a different view on mapping
15:08 gracefu: advice can make you improve faster
15:08 gracefu: it doesn't make you improve
15:08 A Mystery: exactly
15:08 gracefu: before i started mapping i read every guide
15:08 gracefu: i read all the stuff about off beat sliders and how to make patterns
15:09 gracefu: doesn't help, but it does help when improving because the foundation is there
15:09 A Mystery: yeah
15:09 A Mystery: it will also help you to realise what you are doing
15:09 gracefu: yeah
15:09 gracefu: anyway
15:09 gracefu: more advice won't be as useful
15:09 gracefu: diminishing returns and stuff
15:10 gracefu: it's time i remap the kiai :P
15:10 A Mystery: haha
15:10 gracefu: could you post the chat log in the thread?
15:10 A Mystery: yeah sure
15:10 A Mystery: oh and btw
15:10 gracefu: https://osu.ppy.sh/forum/p/3778943
15:10 A Mystery: a typ for the kiai, don't keep those straight patterns
15:10 A Mystery: tip*
15:11 gracefu: yeah
15:11 gracefu: i'm planning to redo before 1:31 completely
15:11 gracefu: and fix DS for after 1:31
15:11 A Mystery: good :p
15:11 gracefu: is that fine?
15:11 gracefu: :P
15:11 A Mystery: yeah
15:12 A Mystery: believe me when I say that one day you will look back at this map and you are able to see what's wrong with it
15:12 A Mystery: because it happened to me a lot :p
15:13 gracefu: it already happened to me actually
15:13 gracefu: i made the Easy diff first
15:13 gracefu: then i made Hard, got a bunch of help for Hard
15:13 gracefu: then a few hours ago i saw Easy again and wasn't impressed
15:13 gracefu: :P
15:13 A Mystery: haha
BrosephStalin
Here's your m4m, as requested!

(Please note that I'm only modding the hard diff, as we worked out earlier owo)


  • Big/Overall Issues

  1. The map seemed to lack an overall "cleanliness" to it. Not that it's really an issue, however sliders such as 00:10:351 (2) - and 00:14:043 (2) - (To name a few) were hard on the eyes and not particularly interesting to play.
  2. Now, I'm not going to bash on the "Copy, paste, and move it around" technique (Especially considering I use it frequently in my maps); but frankly the intro was a bore to play. It wasn't necessarily the rhythm that was unfun to play; The lack of creativity in the first few seconds of the map (Some of the most critical imo) made me want to quit the map and go play another song.
  3. 00:33:428 (4,5) - The antijump here was completely random and didn't fit the music at all, please revise here.
  4. 00:43:581 (2) - ^
  5. 00:44:505 (4) - ^ (Note that I'm not trying to stop you from being creative; In fact, I encourage it. But please.)
  6. 00:52:351 (1) - Why a spinner here? There's nothing in the music (No music at all) to warrant a spinner here other than spinner for spinner's sake.
  7. 00:54:197 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - (Sorry for large selection) The spacing here was wonky, to say the least. When playing here I often found myself relying exclusively on the approach circles as opposed to the music. Also the overlapping was pretty meh.
  8. 01:08:966 (1) - As I said towards the beginning of this mod, there's a time and place for everything. I felt like this part of the song up to 01:20:043 (1) - Could have really made use of interesting and unique sliders!
  9. 01:30:658 (1) - Unsnapped object end!
  10. 01:34:351 (2) - ^
  11. 01:31:812 (1) - This is classified as manipulating sliders with red points and afaik it's unrankable, especially considering it's not readable at all.
  12. What happened at the end?!?!?! I was expecting a nice cool-down after the kiai, not an easy! I'd suggest throwing in at least a little bit more density here.

  • Nit-picky Stuff/Suggestions

  1. 00:17:274 (1,2,1,2,1,2,3,4) - This sections was pretty boring to play (Little movement) and hard on the eyes (All those little edge overlaps). Perhaps revise this section.
  2. 00:22:120 (4,5,6) - The blanketing here was pretty sloppy imo, might wanna clean it up a touch?
  3. 00:24:428 (1) - Remove NC here and instead put it on 00:24:658 (2) - ??
  4. 00:28:351 (1,2,3,4) - The spacing and blanketing here was really hard on the eyes. I'd clean it up a lot here.
  5. 00:30:658 (2,3) - This was fun to play!
  6. 00:33:889 (1,2,3,4) - This part of the map felt too cramped and didn't offer much in terms of movement.
  7. 00:42:197 (3,1) - Pretty ugly overlap here imo. Space it out so it looks more like a triangle?
  8. 00:46:812 (1) - The jump here wasn't really hard to play, but it didn't really follow the flow of the streamy sliders before it. Maybe put it in line with the sliders?
  9. Remove NC on 01:24:428 (1) - 01:26:274 (1) - 01:28:120 (1) - etc.? The comboing in the kiai felt pretty awkward imo
  10. 01:28:812 (3,1) - This overlap was pretty nasty (Not in a good way) Move (1) out of the way?

  • Final Thoughts
  1. Pretty rough around the edges, but show's some promise. Never give up!
Topic Starter
gracefu
I'll edit this as I fix individual points All done, but I'd like to confirm with you these general tips:
1) More movement (higher DS, more funny patterns)
2) Stacking looks like 1/4 pattern, but I had 1/2, ==> unreadable.
3) Can play around with rhythm a little bit more, e.g. at the part you said you liked
4) Sliders should look cleaner, and more variety is better
5) Part after kiai is stupid easy. remap asap
6*) Pay more attention to overlaps. I already know this, but pay even more attention!

BrosephStalin wrote:

Here's your m4m, as requested!

(Please note that I'm only modding the hard diff, as we worked out earlier owo)


  • Big/Overall Issues

  1. The map seemed to lack an overall "cleanliness" to it. Not that it's really an issue, however sliders such as 00:10:351 (2) - and 00:14:043 (2) - (To name a few) were hard on the eyes and not particularly interesting to play. I'm not sure if there are still sliders that don't look good, but I think I fixed everything you mentioned.
  2. Now, I'm not going to bash on the "Copy, paste, and move it around" technique (Especially considering I use it frequently in my maps); but frankly the intro was a bore to play. It wasn't necessarily the rhythm that was unfun to play; The lack of creativity in the first few seconds of the map (Some of the most critical imo) made me want to quit the map and go play another song. Remapped intro. Should be more fun now :)
  3. 00:33:428 (4,5) - The antijump here was completely random and didn't fit the music at all, please revise here. Remapped
  4. 00:43:581 (2) - ^ ^
  5. 00:44:505 (4) - ^ (Note that I'm not trying to stop you from being creative; In fact, I encourage it. But please.) Yeah
  6. 00:52:351 (1) - Why a spinner here? There's nothing in the music (No music at all) to warrant a spinner here other than spinner for spinner's sake. Yep
  7. 00:54:197 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - (Sorry for large selection) The spacing here was wonky, to say the least. When playing here I often found myself relying exclusively on the approach circles as opposed to the music. Also the overlapping was pretty meh. I tried to fix it
  8. 01:08:966 (1) - As I said towards the beginning of this mod, there's a time and place for everything. I felt like this part of the song up to 01:20:043 (1) - Could have really made use of interesting and unique sliders! I tried... ;-;
  9. 01:30:658 (1) - Unsnapped object end! !!! oh derr!
  10. 01:34:351 (2) - ^ ^
  11. 01:31:812 (1) - This is classified as manipulating sliders with red points and afaik it's unrankable, especially considering it's not readable at all. Hoped it would slip past :P I made it a visible bump (seen this in other maps before)
  12. What happened at the end?!?!?! I was expecting a nice cool-down after the kiai, not an easy! I'd suggest throwing in at least a little bit more density here. Again, I tried.

  • Nit-picky Stuff/Suggestions

  1. 00:17:274 (1,2,1,2,1,2,3,4) - This sections was pretty boring to play (Little movement) and hard on the eyes (All those little edge overlaps). Perhaps revise this section. Remapped.
  2. 00:22:120 (4,5,6) - The blanketing here was pretty sloppy imo, might wanna clean it up a touch? Yep
  3. 00:24:428 (1) - Remove NC here and instead put it on 00:24:658 (2) - ?? Yep
  4. 00:28:351 (1,2,3,4) - The spacing and blanketing here was really hard on the eyes. I'd clean it up a lot here. Tried my best both times ;-;
  5. 00:30:658 (2,3) - This was fun to play! Thanks :D
  6. 00:33:889 (1,2,3,4) - This part of the map felt too cramped and didn't offer much in terms of movement. Remapped slightly.
  7. 00:42:197 (3,1) - Pretty ugly overlap here imo. Space it out so it looks more like a triangle? I didn't notice that. Thanks!
  8. 00:46:812 (1) - The jump here wasn't really hard to play, but it didn't really follow the flow of the streamy sliders before it. Maybe put it in line with the sliders? Alright then.
  9. Remove NC on 01:24:428 (1) - 01:26:274 (1) - 01:28:120 (1) - etc.? The comboing in the kiai felt pretty awkward imo Hm I guess I'm not good at comboing yet :)
  10. 01:28:812 (3,1) - This overlap was pretty nasty (Not in a good way) Move (1) out of the way? At first it was non overlapping, but then i switched to this so the circle radius is more similar. I think I agree it wasn't a good idea. :P

  • Final Thoughts
  1. Pretty rough around the edges, but show's some promise. Never give up! Arigatou~
-Visceral-
M4M ^^

[Hard (Sakadagami)]
Overall your combos are too lengthy for a difficulty as easy as this. Consider shortening them down so they dont go over 10 at the very least.
Also, the whole beginning is too loud. Consider bringing the volume down or setting it to a soft hitsound.
00:14:043 (3,4,5) - Flow is bad here. Also, a rhythm like this may suit the part better: http://puu.sh/fr9NR/ab6f23f0a5.png
00:09:889 (1,2,3,4,5) - This pattern overall feels lazily designed in my eyes. Try to avoid making blocky patterns like this that only go in 4 straight directions out of a possible 360.
00:12:197 (8,9,10,11) - Doesn't flow right. In addition, instead of a quick slider, try something longer that disrupts the flow less and something that leads into
00:13:581 (1)
00:15:658 (1) - Not enough reaction time between the spinner and 00:17:274 (1) for this difficulty. Shorten it to the white tick.
00:24:428 (9) - Position this better. It overlaps in an awkward way right now.
00:58:581 (2) - Lengthen this to the next tick.
01:04:120 (2) - ^
01:07:812 (2) - ^
01:05:966 (2) - Why is there a drum hitsound at the end of this slider?
01:08:966 (1) - Too loud for the rest of this slower part.
01:44:505 (4,5) - Shouldn't be spaced the same as 01:45:428 (6,7)

[Easy (Puthujjana)]
00:08:043 (1,2) - Bad blanket
00:11:735 (1,2) - ^
From 00:15:889 (2) to 00:17:274 (1) feels too empty. Try to fill it in with stuff.
00:22:581 (3,4) - Note should come first in this pattern, not the slider. Swap them.
00:37:351 (1,2) - ^
00:39:197 (1,2) - ^
01:29:274 - Something should be here
01:32:966 - ^
01:36:658 - ^
01:37:120 (4) - Too short, doesn't sound right. Consider making it longer.
01:47:735 (6) - Move this up to make a triangle with the 2 notes before it

[Normal (Sotapanna)]
Assuming this diff is not done

^-^
Topic Starter
gracefu
Mod reply in progress

Smoothie World wrote:

M4M ^^

[Hard (Sakadagami)]
Overall your combos are too lengthy for a difficulty as easy as this. Consider shortening them down so they dont go over 10 at the very least. I kept the ending bit because OD is very low so there shouldn't be any problem getting these combos down (they're around 8)
Also, the whole beginning is too loud. Consider bringing the volume down or setting it to a soft hitsound. I'll go through hitsounds later
00:14:043 (3,4,5) - Flow is bad here. Also, a rhythm like this may suit the part better: http://puu.sh/fr9NR/ab6f23f0a5.png Remapped the area.
00:09:889 (1,2,3,4,5) - This pattern overall feels lazily designed in my eyes. Try to avoid making blocky patterns like this that only go in 4 straight directions out of a possible 360. Remapped ^
00:12:197 (8,9,10,11) - Doesn't flow right. In addition, instead of a quick slider, try something longer that disrupts the flow less and something that leads into
00:13:581 (1) I made it flow better, but I don't think it'll be nice to use a long slider because I'd be switching beat patterns twice, and if I switched the previous one to a long one as well the whole thing would be too boring. Instead I remapped the area (see above)
00:15:658 (1) - Not enough reaction time between the spinner and 00:17:274 (1) for this difficulty. Shorten it to the white tick. There's no more spinner now due to the remap
00:24:428 (9) - Position this better. It overlaps in an awkward way right now. Moved the circle to the left, and reangled the slider (i think)
00:58:581 (2) - Lengthen this to the next tick. I don't think I'd want that. It echoes 4 times and while (very) tricky to play, everyone gets it on the second try.
01:04:120 (2) - ^ ^
01:07:812 (2) - ^ ^
01:05:966 (2) - Why is there a drum hitsound at the end of this slider? No idea. I didn't even do hitsounds yet o.o
01:08:966 (1) - Too loud for the rest of this slower part. Not doing hitsounds yet
01:44:505 (4,5) - Shouldn't be spaced the same as 01:45:428 (6,7) It's actually the same 1/4 spacing, but I accelerated it a little (keeping the overlaps) for the feels

[Easy (Puthujjana)]
Remapping the whole thing.
00:08:043 (1,2) - Bad blanket
00:11:735 (1,2) - ^
From 00:15:889 (2) to 00:17:274 (1) feels too empty. Try to fill it in with stuff.
00:22:581 (3,4) - Note should come first in this pattern, not the slider. Swap them.
00:37:351 (1,2) - ^
00:39:197 (1,2) - ^
01:29:274 - Something should be here
01:32:966 - ^
01:36:658 - ^
01:37:120 (4) - Too short, doesn't sound right. Consider making it longer.
01:47:735 (6) - Move this up to make a triangle with the 2 notes before it

[Normal (Sotapanna)]
Assuming this diff is not done Well assumed. I even put it down in the beatmap description that it's not done. I guess no one reads those seeing by all the useless "mods" done on normal >.<

^-^
Oyatsu
Hello, M4M. Sorry for late.
[General]
  1. Audo combo color set is really boring. How about setting like me? Hope you like it.

    [Colours]
    Combo1 : 101,170,81
    Combo2 : 20,101,182
    Combo3 : 192,192,192
  2. The map didn't use hitsound yet. I suggest you should add it for more interesting
  3. 00:54:197 - Put a red line- timing line with current bpm/offset set here. For be correct with strong beat for big tick


[Hard (Sakadagami)]
  1. HP+1 for blanketing.
  2. 00:04:697 - How about adding circle here to follow the instrument?
  3. 00:05:735 (4) - I suggest making 1/4 slider here and ends at 00:05:851 - to catch the sound.
  4. 00:09:428 (4) - the same as above ^
  5. 00:09:889 (1,2,3,4,5) - This rhythm is really for me. I suggest making like this:
  6. 00:12:197 (3) - This shape seems be not good for me. I think making normally will be nicer.
  7. 00:12:658 (4) - Move the middle point to 1 grid up for better blanket
  8. 00:13:120 (5) - Remove 1 middle point, it looks ugly
  9. 00:17:505 (5,1) - Swap NC
  10. 00:17:274 - Add finish
  11. 00:02:505 (1) - ^
  12. 00:14:966 (6) - ^ at tail
  13. 00:20:620 - The rhythm could be nicer if you catched the drum at here
  14. 00:22:812 (1) - Ctrl+G for better flow
  15. 00:32:043 (1) - Add finish at head
  16. 00:39:428 (1) - Seem this slider was too curved, it looks ugly. I suggest moving the middle point down abit
  17. 00:41:043 (5) - Move to 352/96 is nicer flow and pattern
  18. 00:46:812 (1) - Add finish
  19. 00:53:851 - This greenline isn't used. So delete it pls
  20. 00:56:043 (1) - I'd rather to make this end at 00:56:389 -, then 00:56:505 (2) - ends at 00:56:735 - . The rhythm can be improved
  21. 00:57:428 (3) - I don't hear the sound here. I recommend to remove it
  22. 00:59:735 (1,2,3) - same as 00:56:043 (1,2,3) -
  23. 01:03:428 (1,2,3) - ^
  24. 01:07:120 (1,2) - ^
  25. 01:14:505 (2) - Move to 256/76 to avoide stacking
  26. 01:21:889 - Add finish
  27. 01:23:735 (1) - Add finish at head
  28. 01:23:735 (1,2,3) - The distance of pattern is quite near for me. I suggest making further
  29. 01:35:274 (3,4) - Swap this rhythm is more sensible.
  30. 01:36:658 (1) - Add finish
  31. 01:40:812 (3,4,5) - Bad distance. I want to make further, avoide stacking
  32. 01:44:505 (4,5,6,7,1) - ^
  33. 01:48:197 (4,5,6) - ^
  34. 01:49:581 (7) - New combo


[Normal (Sotapanna)]
  1. 00:02:505 (1) - Add finish
  2. 00:22:120 (2) - Ugly slider shapr, just mke normally pls
  3. 00:27:428 (5) - How about making this curved slider to around 00:28:351 (1) - . The pattern looks nicer.
  4. 00:32:043 (1) - Add finish at head
  5. 00:46:812 - ^
  6. 00:54:197 - Put greenline here with soft-soun for be consistency with Hard diff
  7. 01:03:428 (1) - Remove NC due to 00:56:043 (3) -
  8. 01:08:966 (1) - Add finish at head
  9. 01:21:889 (1,2) - Swap NC
  10. 01:28:351 (3,4,5) - Bad flow, i suggest making straight one
  11. 01:32:043 (3,4,5) - Stack isn't really good for new bies
  12. 01:36:658 (1) - Add finish


[Easy (Puthujjana)]
  1. AR-1 (3) pls. (4) is so difficult
  2. 00:02:966 (2) - Just a mistake, the slider should be ended at 00:03:889 -
  3. 00:02:505 (1) - Add finish
  4. 00:20:735 (1,2,3) - Bad distance and pattern, stack is so diffifuclt for newbies. Make clearer and seperated pls.
  5. 00:32:043 (1) - Add finish at head
  6. 00:56:043 (1) - 00:59:735 (1) - 01:03:428 (1) - 01:07:120 (1) - Remove new combo color
  7. 00:44:966 (1) - Add fnish at tail
  8. 01:21:889 (1) - Add finish both head and tail
  9. 01:42:197 (1,2,3,4,1,2,3,1) - Map seperatedly pls. Don't overlap. Newbies can't play like this.
  10. Seem you didn't use distance snap ruler for diff. So the distance isn't consistency. Newbie can't realize the correct rhythm with this. Jump in Easy diff? I hope not. Pls use distance snap ruler for next time.

---------------------------------------
Good luck!
Topic Starter
gracefu
Mod reply~

Haven't done hitsounds yet. Will look at your mod again when I do hitsounds.

Oyatsu wrote:

Hello, M4M. Sorry for late.
[General]
  1. Audo combo color set is really boring. How about setting like me? Hope you like it. Used another set of combo colours. Good idea though!

    [Colours]
    Combo1 : 101,170,81
    Combo2 : 20,101,182
    Combo3 : 192,192,192
  2. The map didn't use hitsound yet. I suggest you should add it for more interesting Ok. Will add after i have the maps themselves mostly done.
  3. 00:54:197 - Put a red line- timing line with current bpm/offset set here. For be correct with strong beat for big tick
No need as it is already a big tick.

[Hard (Sakadagami)]
  1. HP+1 for blanketing.
  2. 00:04:697 - How about adding circle here to follow the instrument? The instrument is also on previous blue tick, like a stream. So if I put it here, then I want to put it on previous blue tick as well, but this makes it quite hard to play.
  3. 00:05:735 (4) - I suggest making 1/4 slider here and ends at 00:05:851 - to catch the sound. Ok.
  4. 00:09:428 (4) - the same as above ^
  5. 00:09:889 (1,2,3,4,5) - This rhythm is really for me. I suggest making like this: I changed it to . . _ _ .
  6. 00:12:197 (3) - This shape seems be not good for me. I think making normally will be nicer. Yeah. Don't know why I had the original...
  7. 00:12:658 (4) - Move the middle point to 1 grid up for better blanket Fixed the blanket.
  8. 00:13:120 (5) - Remove 1 middle point, it looks ugly Ok
  9. 00:17:505 (5,1) - Swap NC Ok
  10. 00:17:274 - Add finish
  11. 00:02:505 (1) - ^
  12. 00:14:966 (6) - ^ at tail
  13. 00:20:620 - The rhythm could be nicer if you catched the drum at here Used repeating slider
  14. 00:22:812 (1) - Ctrl+G for better flow Ok
  15. 00:32:043 (1) - Add finish at head
  16. 00:39:428 (1) - Seem this slider was too curved, it looks ugly. I suggest moving the middle point down abit Ok
  17. 00:41:043 (5) - Move to 352/96 is nicer flow and pattern Yeah
  18. 00:46:812 (1) - Add finish
  19. 00:53:851 - This greenline isn't used. So delete it pls
  20. 00:56:043 (1) - I'd rather to make this end at 00:56:389 -, then 00:56:505 (2) - ends at 00:56:735 - . The rhythm can be improved Remade the rhythm (don't know what you mean though)
  21. 00:57:428 (3) - I don't hear the sound here. I recommend to remove it It's definitely there. (You need to hear both sides of earphone)
  22. 00:59:735 (1,2,3) - same as 00:56:043 (1,2,3) - ^
  23. 01:03:428 (1,2,3) - ^ ^
  24. 01:07:120 (1,2) - ^ ^
  25. 01:14:505 (2) - Move to 256/76 to avoide stacking Moved it down more.
  26. 01:21:889 - Add finish
  27. 01:23:735 (1) - Add finish at head
  28. 01:23:735 (1,2,3) - The distance of pattern is quite near for me. I suggest making further Remapped
  29. 01:35:274 (3,4) - Swap this rhythm is more sensible.
  30. 01:36:658 (1) - Add finish
  31. 01:40:812 (3,4,5) - Bad distance. I want to make further, avoide stacking Ok
  32. 01:44:505 (4,5,6,7,1) - ^
  33. 01:48:197 (4,5,6) - ^
  34. 01:49:581 (7) - New combo Ok


[Normal (Sotapanna)]
  1. 00:02:505 (1) - Add finish
  2. 00:22:120 (2) - Ugly slider shapr, just mke normally pls Ok
  3. 00:27:428 (5) - How about making this curved slider to around 00:28:351 (1) - . The pattern looks nicer. Ok
  4. 00:32:043 (1) - Add finish at head
  5. 00:46:812 - ^
  6. 00:54:197 - Put greenline here with soft-soun for be consistency with Hard diff
  7. 01:03:428 (1) - Remove NC due to 00:56:043 (3) - Ok
  8. 01:08:966 (1) - Add finish at head
  9. 01:21:889 (1,2) - Swap NC Ok
  10. 01:28:351 (3,4,5) - Bad flow, i suggest making straight one Ok
  11. 01:32:043 (3,4,5) - Stack isn't really good for new bies ?
  12. 01:36:658 (1) - Add finish


[Easy (Puthujjana)]
  1. AR-1 (3) pls. (4) is so difficult
  2. 00:02:966 (2) - Just a mistake, the slider should be ended at 00:03:889 -
  3. 00:02:505 (1) - Add finish
  4. 00:20:735 (1,2,3) - Bad distance and pattern, stack is so diffifuclt for newbies. Make clearer and seperated pls.
  5. 00:32:043 (1) - Add finish at head
  6. 00:56:043 (1) - 00:59:735 (1) - 01:03:428 (1) - 01:07:120 (1) - Remove new combo color
  7. 00:44:966 (1) - Add fnish at tail
  8. 01:21:889 (1) - Add finish both head and tail
  9. 01:42:197 (1,2,3,4,1,2,3,1) - Map seperatedly pls. Don't overlap. Newbies can't play like this.
  10. Seem you didn't use distance snap ruler for diff. So the distance isn't consistency. Newbie can't realize the correct rhythm with this. Jump in Easy diff? I hope not. Pls use distance snap ruler for next time.

---------------------------------------
Good luck!
Momoka
testplayed and irc modded
19:10 *No Dap is playing [http://osu.ppy.sh/b/618549 nervous_testpilot - Focus [Hard (Sakadagami)]]
19:10 gracefu: lol your cursor flew everywhere
19:12 No Dap: lol
19:12 No Dap: maybe you should
19:13 No Dap: make normal a little more harder
19:13 *No Dap is playing [http://osu.ppy.sh/b/632139 nervous_testpilot - Focus [Insane (Anagami)]]
19:13 gracefu: hm i see
19:15 *No Dap is playing [http://osu.ppy.sh/b/632613 nervous_testpilot - Focus [Extra (Arahant)]]
19:16 gracefu: sorry
19:16 No Dap: i notice that
19:16 No Dap: some patterns are the same?
19:16 gracefu: it's just the Insane
19:16 No Dap: from insane
19:16 gracefu: i used insane as base
19:16 gracefu: but only managed to map like 30 seconds
19:16 gracefu: so there's nothing new here
19:17 gracefu: XD
19:17 No Dap: so its not one yet
19:17 No Dap: lol
19:18 gracefu: yeah it's not done yet
19:18 gracefu: but i don't even know if what i have atm is good
19:18 *No Dap is playing [http://osu.ppy.sh/b/632139 nervous_testpilot - Focus [Insane (Anagami)]] +HardRock
19:18 gracefu: so i stopped mapping in case i had a serious mistake
19:18 gracefu: ;-; i can't do this at all with HR
19:19 No Dap: I still dont get that
19:19 No Dap: overmap
19:19 No Dap: in the calm part :3
19:19 gracefu: i see
19:19 gracefu: it's just two things are echoeing
19:20 gracefu: and hitsound is too loud so you didn't hear ;-;
19:20 *No Dap is editing [http://osu.ppy.sh/b/620149 nervous_testpilot - Focus [Normal (Sotapanna)]]
19:20 No Dap: normal is pretty good
19:20 No Dap: except you have unrankable sliders
19:20 No Dap: 00:44:966 (1) -
19:21 No Dap: 01:21:889 (2) -
19:22 No Dap: I actually hear the echo now
19:22 No Dap: lol
19:22 No Dap: I guess its ok
19:20 gracefu: back here
19:22 gracefu: no dap?
19:23 No Dap: ok
19:23 No Dap: 01:50:966 (1) - maybe NC isnt needed
19:23 *No Dap is editing [http://osu.ppy.sh/b/618549 nervous_testpilot - Focus [Hard (Sakadagami)]]
19:23 gracefu: yeah
19:24 No Dap: also
19:24 No Dap: your insane diff
19:24 No Dap: has NC problems
19:24 No Dap: you probably know
19:24 No Dap: 00:13:120 (22) - lol 22
19:24 gracefu: ;
19:24 gracefu: ;-; must have left out the NC while remapping
19:25 No Dap: 00:16:581 (12,13) - for this kind of rhythm
19:25 gracefu: was supposed to have NC on the bookmark
19:25 No Dap: I'd use http://puu.sh/fCf8P/30301e31b7.jpg
19:25 No Dap: 00:26:505 (5,6,7,8) - also
19:26 No Dap: unnecessarily big jump
19:26 No Dap: 00:33:889 (5,6,7,8,9,10,11,12) - here too
19:26 gracefu: hm ok
19:27 No Dap: 00:44:966 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - you should add NC
19:27 gracefu: like on 9?
19:29 No Dap: and 17
19:30 gracefu: ok
19:31 No Dap: 01:38:505 - from here
19:31 No Dap: evreything got too easy
19:31 gracefu: should i add nc on 01:22:812 as well
19:32 No Dap: yes
19:32 gracefu: :c before it was too hard ;-;
19:32 No Dap: well now its too easy
19:32 No Dap: its unfitting with the rest of the mapset :3
19:32 gracefu: i'll just make it stream city
19:32 No Dap: I mean the diff
19:32 gracefu: that's probably fine right?
19:33 No Dap: maybe if you map it like the beginning
19:33 No Dap: where you use lots of kicksliders
19:33 No Dap: and some streams here and there
19:33 gracefu: ah
19:33 No Dap: for the extra
19:33 No Dap: just my opinion,
19:33 No Dap: but things felt really forced to play
19:33 gracefu: yeah
19:33 gracefu: it's very angular
19:34 gracefu: :l
19:34 No Dap: 00:15:658 (2,3,4) -
19:34 No Dap: this I still
19:34 No Dap: I would have nevre known this was a triple
19:34 No Dap: if I didnt go in editor lol
19:34 gracefu: i see
19:34 No Dap: 00:18:889 (4,1,2,3,4,5,6,7,8) - this looks like
19:34 No Dap: and feels like
19:34 No Dap: I'm playing airman (shit map)
19:34 gracefu: if i put 2 at 4 and 3 at 2
19:34 No Dap: it just too hard
19:34 No Dap: and not fitting
19:35 gracefu: ;-; ok i'll delete the difficulty
19:35 gracefu: maybe try again later
19:35 No Dap: :3
19:35 No Dap: but yeah
19:35 No Dap: looks good
19:35 No Dap: maybe get some mods
19:35 gracefu: really :o
19:35 No Dap: and you can rank it
19:35 No Dap: if normal is named easy
19:35 No Dap: and you have an actual normal
19:35 No Dap: for better spread
19:35 gracefu: doesn't normal have some 1/4 beat patterns
19:36 gracefu: atm SR is +-1.0 between diffs
19:36 No Dap: I dont judge spread by star ratings
19:36 No Dap: thats wrong
19:37 gracefu: hm so you think the rhythm isn't too hard?
19:37 No Dap: its over simplified
19:37 No Dap: considering in hard diff
19:37 No Dap: you tried to map a lot of things
19:37 No Dap: using kicksliders
19:37 gracefu: mm i see
19:37 gracefu: so more short sliders in normal and try to map more stuff?
19:39 gracefu: sorry i tried searching what kicksliders meant
19:39 gracefu: but i can't find it
19:39 No Dap: more 1/2 beat I guess
19:40 gracefu: what does kickslider mean?
19:40 No Dap: 00:33:197 (3,4) - also this guy
19:40 *No Dap is editing [http://osu.ppy.sh/b/620149 nervous_testpilot - Focus [Normal (Sotapanna)]]
19:40 No Dap: spacing is unacceptable
19:40 No Dap: kicksliders are
19:40 gracefu: ! i didn't notice that
19:40 No Dap: things like this 00:20:505 (4) -
19:40 *No Dap is editing [http://osu.ppy.sh/b/618549 nervous_testpilot - Focus [Hard (Sakadagami)]]
19:41 gracefu: ah
19:42 No Dap: I guess thats about it
good luck!!
xxdeathx
Chat logs over couple of days

2015-01-28 20:15 xxdeathx: ok let's talk about your map
2015-01-28 20:15 xxdeathx: ACTION is editing [http://osu.ppy.sh/b/618549 nervous_testpilot - Focus [Hard (Sakadagami)]]
2015-01-28 20:17 gracefu: oh
2015-01-28 20:17 gracefu: sorry
2015-01-28 20:18 xxdeathx: you can make much neater sliders by using only one slider point in the middle
2015-01-28 20:18 xxdeathx: like with 00:10:351 (2) -
2015-01-28 20:18 xxdeathx: right now it has two slider points in the middle so delete both of them and add one back
2015-01-28 20:18 gracefu: right
2015-01-28 20:18 gracefu: on it
2015-01-28 20:19 gracefu: edited it
2015-01-28 20:21 xxdeathx: 00:14:043 (2) - you want the direction of this slider to face away from the circle
2015-01-28 20:21 xxdeathx: because it's harder to play when the slider goes in the opposite direction that the player moved their cursor toward it
2015-01-28 20:22 gracefu: didn't notice that :o
2015-01-28 20:22 gracefu: i'll remap that region probably
2015-01-28 20:23 xxdeathx: you want to follow the music
2015-01-28 20:23 gracefu: anywhere in particular?
2015-01-28 20:23 xxdeathx: like 00:17:505 (1,2,3,4) - you're putting circles on a lot of weak beats and ignoring the drum hits on the white tick
2015-01-28 20:24 gracefu: hm i heard the loud string-organ instrument there
2015-01-28 20:25 xxdeathx: yeah
2015-01-28 20:25 xxdeathx: but mapping drums takes priority
2015-01-28 20:26 gracefu: i could have one at 17:735
2015-01-28 20:26 gracefu: and
2015-01-28 20:26 gracefu: 18:658
2015-01-28 20:27 gracefu: i don't hear anything at the white tick in between other than a soft hit
2015-01-28 20:27 xxdeathx: yeah
2015-01-28 20:27 xxdeathx: so map those two points
2015-01-28 20:27 gracefu: i placed 2 circles for now
2015-01-28 20:28 gracefu: http://imgur.com/NFPaO0h
2015-01-28 20:28 xxdeathx: you can also use sliders
2015-01-28 20:29 gracefu: yeah
2015-01-28 20:29 gracefu: like from red to white tick?
2015-01-28 20:29 gracefu: 1->2
2015-01-28 20:29 xxdeathx: that's another thing
2015-01-28 20:29 xxdeathx: in almost all situations
2015-01-28 20:29 xxdeathx: 1/2 beat sliders should be white to red tick
2015-01-28 20:29 xxdeathx: white ticks are the main beat of the song so they're stronger
2015-01-28 20:29 xxdeathx: so you want players to click on the stronger beat instead of letting a slider end there
2015-01-28 20:29 gracefu: but the melody in this case is syncopated
2015-01-28 20:31 gracefu: anyway there are a lot of other sliders which go red to white and shouldn't be, i'll fix all of them
2015-01-28 20:31 xxdeathx: yeah it depends on the case
2015-01-28 20:31 xxdeathx: but i noticed 00:22:581 (3) -
2015-01-28 20:31 xxdeathx: you hear the strong beat is the long white tick, so the slider shouldn't end on it
2015-01-28 20:32 xxdeathx: if you put the circle on 00:22:581 - and move the slider to start on the long white tick it's better
2015-01-28 20:33 gracefu: i did that for 24:428
2015-01-28 20:33 gracefu: how do you do the timestamp thing?
2015-01-28 20:33 xxdeathx: bottom left corner where the time is
2015-01-28 20:33 xxdeathx: click it and you can copy it with ctrl-c
2015-01-28 20:34 gracefu: 00:22:812
2015-01-28 20:34 gracefu: thanks
2015-01-28 20:34 xxdeathx: and you need to put a dash - to make it linkable
2015-01-28 20:34 gracefu: 00:22:812-
2015-01-28 20:34 gracefu: like this?
2015-01-28 20:34 xxdeathx: with a space in between
2015-01-28 20:34 gracefu: 00:22:812 -
2015-01-28 20:34 gracefu: ah
2015-01-28 20:35 gracefu: so i'm guessing in the case of 00:17:735 - with the syncopated melody, i could do a slider from red to white?
2015-01-28 20:35 xxdeathx: yeah in this part i guess it doesn't really matter
2015-01-28 20:36 gracefu: alright
2015-01-28 20:36 xxdeathx: anyways for this section you want to make sure you map the drums on the white ticks
2015-01-28 20:36 gracefu: the one i added 2 circles on?
2015-01-28 20:37 xxdeathx: i mean the part we're talkin about now
2015-01-28 20:37 xxdeathx: from 00:17:735 - to 00:29:735
2015-01-28 20:37 xxdeathx: 00:29:735 -
2015-01-28 20:37 gracefu: yep
2015-01-28 20:38 gracefu: using your advice i also spotted that right afterwards with the 00:32:274 - all the way to the end of that section is also wrong
2015-01-28 20:38 gracefu: strong beats on slider ends and drum beats not being mapped
2015-01-28 20:38 xxdeathx: yeah
2015-01-28 20:38 xxdeathx: for hard difficulties and higher you want to do your best to capture the drums
2015-01-28 20:39 xxdeathx: easy and normal you will skip lots of less important beats
2015-01-28 20:39 gracefu: unfortunately i need to go now, so we could leave it here or you could put your thoughts in a post?
2015-01-28 20:39 gracefu: thank you very much for your help though :)
2015-01-28 20:39 xxdeathx: you can find me later if you'd like to continue
2015-01-28 20:39 gracefu: alright
2015-01-28 20:39 gracefu: bye
2015-01-28 20:45 gracefu: by the way, what time is best for you?
2015-01-28 20:46 xxdeathx: well on weekdays i have classes until 2 pm PST
2015-01-28 20:46 gracefu: i could try to fix all the slider problems in your downtime so we can have a more productive one another time
2015-01-28 20:46 xxdeathx: weekends i am available all day after i wake up
2015-01-28 20:46 xxdeathx: yeah good idea lol
2015-01-28 20:46 gracefu: 2pm pst is when i wake up :P
2015-01-28 20:46 xxdeathx: wow so early
2015-01-28 20:47 gracefu: i have around an hour of free time in the morning, so 2:15 pst to 3:15 pst?
2015-01-28 20:48 gracefu: it seems like that's the only overlap :P
2015-01-28 20:48 xxdeathx: hmm i will try
2015-01-28 20:48 xxdeathx: but i also have assignments to work on during weekdays so i never know
2015-01-28 20:48 gracefu: could also catch you during my lessons, which is your evening
2015-01-28 20:48 gracefu: hehe
2015-01-28 20:49 xxdeathx: yeah
2015-01-28 20:49 xxdeathx: i stay up pretty late though
2015-01-28 20:49 gracefu: i'll see you next time then
2015-01-28 20:49 xxdeathx: sometimes 3-4 AM
2015-01-28 20:49 gracefu: woah
2015-01-28 20:50 gracefu: i have free time from 1 am PST to 2:30 am PST as well
2015-01-28 20:50 gracefu: that would be after lessons for me
2015-01-28 20:50 xxdeathx: lol
2015-01-28 20:51 xxdeathx: of course it's late for me and i try to sleep earlier and earlier, but it depends on the day
2015-01-28 20:51 xxdeathx: and also weekend nights
2015-01-28 20:51 gracefu: i hope i don't see you online at those hours XD
2015-01-28 20:52 xxdeathx: lol
2015-01-28 20:52 gracefu: i think with your help i could improve very very quickly
2015-01-28 20:52 gracefu: especially if it's a few minutes every other day or something
2015-01-28 20:52 xxdeathx: the best experience comes from modding other people's maps though
2015-01-28 20:53 gracefu: i downloaded a map to mod just now, actually
2015-01-28 20:53 gracefu: it's from a newbie m4m queue as well
2015-01-28 20:53 xxdeathx: yeah i saw your m4m thread
2015-01-28 20:54 xxdeathx: if you can get in m4m's with better mappers it helps more because you can look at those maps and learn from them
2015-01-28 20:55 gracefu: i'm more worried that i won't see anything wrong with their maps :P
2015-01-28 20:57 xxdeathx: doesn't matter, just try
2015-01-28 20:57 xxdeathx: as you get better at modding you'll start finding things
2015-01-28 21:01 gracefu: thanks
2015-01-30 20:13 gracefu: Hai
2015-01-30 20:13 gracefu: how are you
2015-01-30 20:13 xxdeathx: hi grace
2015-01-30 20:14 gracefu: mapping gets tiring quite quickly ;-;
2015-01-30 20:14 xxdeathx: ikr
2015-01-30 20:15 gracefu: i had 3 mods so far
2015-01-30 20:15 gracefu: so i changed everything quite a lot
2015-01-30 20:15 gracefu: well no
2015-01-30 20:15 gracefu: i mean a little, but it felt like a lot ;-;
2015-01-30 20:16 xxdeathx: yeah working on your map takes a long time
2015-01-30 20:19 gracefu: anyway i'm going to play a bunch of songs
2015-01-30 20:19 gracefu: if you don't mind helping me again you could give me another hint about my maps? :P
2015-01-30 20:48 xxdeathx: oh
2015-01-30 20:52 xxdeathx: whenever you want
2015-01-30 21:04 gracefu: now? i just had lunch
2015-01-30 21:04 gracefu: soon*
2015-01-30 21:10 xxdeathx: ok
2015-01-30 21:13 gracefu: anytime you want then :P
2015-01-30 21:20 gracefu: how about now?
2015-01-30 21:20 xxdeathx: alright
2015-01-30 21:20 gracefu: thanks :D
2015-01-30 21:23 xxdeathx: ACTION is editing [http://osu.ppy.sh/b/618549 nervous_testpilot - Focus [Hard (Sakadagami)]]
2015-01-30 21:24 xxdeathx: i see you've improved the rhythm since last time
2015-01-30 21:24 gracefu: :D
2015-01-30 21:24 xxdeathx: so let's worry about object placement and design
2015-01-30 21:25 gracefu: alright
2015-01-30 21:25 xxdeathx: it's best not to overlap stuff when you don't have to
2015-01-30 21:25 xxdeathx: like 00:21:197 (2,4) -
2015-01-30 21:25 xxdeathx: 00:24:889 (3,5,1) -
2015-01-30 21:25 xxdeathx: you may want to try for some variety in your sliders
2015-01-30 21:26 xxdeathx: i see a lot of them in this area are straight, but curving some of them can let you make more patterns
2015-01-30 21:26 gracefu: hm
2015-01-30 21:26 gracefu: naruhodo
2015-01-30 21:27 gracefu: i could have the long slider chains straight but curve the rest so it feels different
2015-01-30 21:27 xxdeathx: just try stuff out
2015-01-30 21:27 xxdeathx: 00:36:428 (3) - this slider is still ugly :9
2015-01-30 21:27 gracefu: :c ok
2015-01-30 21:27 gracefu: i'll do a proper elbow then
2015-01-30 21:28 xxdeathx: yeah
2015-01-30 21:28 xxdeathx: and you may want 00:38:274 (8) - to be arranged better
2015-01-30 21:28 xxdeathx: try blanketing
2015-01-30 21:29 gracefu: hm
2015-01-30 21:29 gracefu: how about ctrl H on the slider
2015-01-30 21:30 gracefu: blanketing feels very soft
2015-01-30 21:30 gracefu: no pun intended
2015-01-30 21:30 xxdeathx: whatever you feel like
2015-01-30 21:32 gracefu: so things to look out for in this round of edits are placement and slider shape
2015-01-30 21:32 xxdeathx: yeah
2015-01-30 21:32 gracefu: alright
2015-01-30 21:32 gracefu: thanks :P
2015-01-30 21:33 gracefu: since we're doing a little at a time i guess this is more than enough help?
2015-01-30 21:33 xxdeathx: knowing good design comes with experience
2015-01-30 21:33 gracefu: i'll also try to add in some jumps. i just got my mouse returned to me and i felt like the map was a little boring
2015-01-30 21:33 xxdeathx: lol but don't need too many jumps in hard
2015-01-30 21:34 gracefu: yeah
2015-01-30 21:34 gracefu: like maybe just a few at the interesting parts?
2015-01-30 21:35 gracefu: anyway i'll go into hardcore mode
2015-01-30 21:35 gracefu: have fun
2015-01-30 21:35 xxdeathx: lol
2015-01-30 22:23 gracefu: i personally think after hitsounding and 3 more mods the hard difficulty is rankable
2015-01-30 22:23 gracefu: probably false, but i think it's so much better than how it started :o
2015-01-30 22:23 gracefu: can't thank you enough for teaching me
2015-01-30 22:56 xxdeathx: ah yes glad i could help
2015-01-31 22:20 gracefu: are you a CS student?
2015-01-31 22:20 gracefu: lol
2015-01-31 22:20 xxdeathx: CE lol
2015-01-31 22:21 gracefu: whats CE ._.
2015-01-31 22:21 xxdeathx: computer engineering
2015-01-31 22:21 xxdeathx: but i take CS classes
2015-01-31 22:21 gracefu: i see
2015-01-31 22:59 gracefu: i feel liek asking for another round of help
2015-01-31 22:59 gracefu: ill do a quick check of the map to see if theres anything i can work on myself
2015-01-31 22:59 gracefu: then if you want we can look at it together?
2015-01-31 22:59 xxdeathx: i guess
2015-01-31 23:04 gracefu: i do have something to fix :P
2015-01-31 23:14 gracefu: ok i'm ready
2015-01-31 23:21 xxdeathx: i'm not x.x
2015-01-31 23:21 gracefu: k
2015-01-31 23:45 gracefu: btw
2015-01-31 23:45 gracefu: can i call you sensei
2015-01-31 23:45 xxdeathx: idk
2015-01-31 23:45 xxdeathx: call me onii-chan
2015-01-31 23:45 gracefu: onii-chan
2015-01-31 23:45 gracefu: are you ready?
2015-01-31 23:45 xxdeathx: lol
2015-01-31 23:45 xxdeathx: ok
2015-01-31 23:45 gracefu: XDDXDXD
2015-01-31 23:46 gracefu: your fantasies
2015-01-31 23:46 gracefu: lel
2015-01-31 23:46 xxdeathx: lol joke
2015-01-31 23:46 gracefu: i remapped kiai
2015-01-31 23:47 gracefu: someone said the DS was too inconsistent
2015-01-31 23:47 xxdeathx: ah
2015-01-31 23:47 xxdeathx: nice job removing the streams too
2015-01-31 23:47 xxdeathx: those were way too difficult for a hard difficulty
2015-01-31 23:49 xxdeathx: 01:24:428 (1,2) - you want to use smaller spacing with these
2015-01-31 23:49 xxdeathx: because they are 1/4 sliders with only 1/4 beat gap in between
2015-01-31 23:49 xxdeathx: don't want big jumps
2015-01-31 23:50 xxdeathx: 1.2x distance snap is good
2015-01-31 23:50 gracefu: i mapped those as if they were circles
2015-01-31 23:51 gracefu: i'll just ^G them
2015-01-31 23:51 gracefu: should be good right?
2015-01-31 23:51 xxdeathx: 1/4 sliders are significantly harder than circles
2015-01-31 23:51 xxdeathx: actually i want to point out that your kiai is too hard
2015-01-31 23:51 gracefu: yeah
2015-01-31 23:51 xxdeathx: because it is all circles and 1/4 sliders
2015-01-31 23:51 xxdeathx: you want to have some 1/2 and 1/1 sliders too
2015-01-31 23:51 gracefu: but i want to map the quintuple beat in the music too
2015-01-31 23:51 gracefu: hm
2015-01-31 23:51 gracefu: so some long sliders
2015-01-31 23:52 xxdeathx: that's what insanes are for
2015-01-31 23:52 gracefu: replacing the quintuple beat
2015-01-31 23:52 xxdeathx: to map more specific beats
2015-01-31 23:52 gracefu: yep
2015-01-31 23:52 gracefu: now my SR won't be 3.14 anymore hehe
2015-01-31 23:52 gracefu: actually now it's 3.13
2015-01-31 23:52 gracefu: damn :l
2015-01-31 23:53 gracefu: how do i make it harder without making it unplayable for hard players?
2015-01-31 23:53 xxdeathx: 01:24:889 (3,4,5,1,2,3) - this is a lot of circles in a row so you want to make some into sliders
2015-01-31 23:53 xxdeathx: lol
2015-01-31 23:53 xxdeathx: this is a 130 bpm song
2015-01-31 23:53 xxdeathx: most 130 bpm hards are around 2.5 star rating
2015-01-31 23:53 gracefu: nuu
2015-01-31 23:53 xxdeathx: yeah
2015-01-31 23:53 gracefu: i'll make it 2.72!
2015-01-31 23:53 gracefu: e = 2.718 lol
2015-01-31 23:54 xxdeathx: lol
2015-01-31 23:54 gracefu: so many circles in a row = bad for hard
2015-01-31 23:54 xxdeathx: yeah
2015-01-31 23:54 gracefu: and kiai is too hard, more 1/2 and 1/1 sliders
2015-01-31 23:54 xxdeathx: and 1/4 sliders are better in insane/experts
2015-01-31 23:54 xxdeathx: if they're in hard, use them -very- rarely
2015-01-31 23:54 gracefu: hm
2015-01-31 23:55 gracefu: can i use them from 01:31:120 - to 01:34:466
2015-01-31 23:55 gracefu: and replace the rest of the kiai with longer sliders
2015-01-31 23:55 xxdeathx: maybe
2015-01-31 23:56 xxdeathx: try it and see how it turns out
2015-01-31 23:56 gracefu: ok
2015-01-31 23:56 gracefu: i won't know how hard it is though
2015-01-31 23:56 xxdeathx: that's why you try it o.o
2015-01-31 23:56 gracefu: i mean, i played this just now
2015-01-31 23:57 gracefu: and it didn't seem too hard at all
2015-01-31 23:57 xxdeathx: alright
2015-01-31 23:58 xxdeathx: another thing i'll mention is that you don't need all of these 01:21:889 (1,1,1,1) - to be new combo
2015-01-31 23:58 xxdeathx: only the first one
2015-01-31 23:58 gracefu: anyway
2015-01-31 23:58 xxdeathx: same for 00:44:966 (1,1,1,1) -
2015-01-31 23:58 gracefu: oh
2015-01-31 23:58 gracefu: ok
2015-01-31 23:59 gracefu: btw
2015-01-31 23:59 gracefu: while i edit the kiai, can you look at my (small) jumps i have at the moment?
2015-01-31 23:59 xxdeathx: where
2015-01-31 23:59 gracefu: are those jumps good jumps or bad jumps
2015-02-01 00:00 gracefu: i have one at 00:46:812 -
2015-02-01 00:00 xxdeathx: a little far for a hard in my opinion
2015-02-01 00:00 gracefu: ok
2015-02-01 00:00 gracefu: what about the rhythm at 00:30:107
2015-02-01 00:00 gracefu: what about the rhythm at 00:30:107 -
2015-02-01 00:01 gracefu: mapped as closely as possible, so it might be too hard?
2015-02-01 00:01 xxdeathx: seems fine
2015-02-01 00:01 gracefu: ok
2015-02-01 00:01 gracefu: i changed the 00:46:812 - one to ds 2.0x
2015-02-01 00:01 gracefu: so around 2/3 the distance
2015-02-01 00:02 gracefu: i think
2015-02-01 00:02 gracefu: and i also have a bunch of slow jumps in the weird rhythm part right after the break
2015-02-01 00:02 xxdeathx: in hard, it's best for 1/4 spacing to be right next or overlapping each other
2015-02-01 00:03 gracefu: hm
2015-02-01 00:03 xxdeathx: 01:51:428 (1,1,1,1,1,1,1,2,1,2) - this is way too hard though
2015-02-01 00:03 gracefu: ok
2015-02-01 00:03 xxdeathx: because too many 1/4 sliders
2015-02-01 00:03 gracefu: i'll change them to 1/2 sliders then
2015-02-01 00:04 xxdeathx: a combination of repeating 1/4 sliders and 1/2 sliders would fit too
2015-02-01 00:04 gracefu: oh
2015-02-01 00:04 gracefu: i could just copy the rhythm from
2015-02-01 00:05 gracefu: 00:30:197 -
2015-02-01 00:05 xxdeathx: mm i see
2015-02-01 00:05 xxdeathx: yeah try that
2015-02-01 00:06 gracefu: i also have a lot of slow-jumps after the break
2015-02-01 00:06 gracefu: and before the kiai
2015-02-01 00:06 gracefu: and a lot of small jumps in the kiai ;-;
2015-02-01 00:07 xxdeathx: small 1/2 jumps are better to use than too much 1/4
2015-02-01 00:07 gracefu: gomen onii
2015-02-01 00:07 gracefu: chan
2015-02-01 00:07 gracefu: osu crashed ;-;
2015-02-01 00:07 xxdeathx: lol
2015-02-01 00:08 gracefu: after what i last said i didn't receive anything
2015-02-01 00:08 xxdeathx: orz
2015-02-01 00:08 gracefu: but like 00:59:048 - i have a 1 beat jump
2015-02-01 00:08 gracefu: nope
2015-02-01 00:08 gracefu: but like 00:59:735 - i have a 1 beat jump
2015-02-01 00:08 xxdeathx: 1 beat jumps are fine
2015-02-01 00:08 gracefu: ok
2015-02-01 00:09 gracefu: 01:25:581 is a half beat jump
2015-02-01 00:09 gracefu: 01:25:581 - is a half beat jump
2015-02-01 00:09 gracefu: though you said i should replace the circle spam with something easier
2015-02-01 00:09 xxdeathx: yeah
2015-02-01 00:09 xxdeathx: if you put a slider there then a 1/2 beat jump is more okay
2015-02-01 00:10 gracefu: replacing 45 with a slider or 12 with a slider?
2015-02-01 00:10 xxdeathx: 12
2015-02-01 00:10 xxdeathx: i'd prefer that
2015-02-01 00:10 gracefu: hm i see
2015-02-01 00:11 gracefu: and 01:09:274 - i used the circle pattern to sneak a jump in
2015-02-01 00:11 xxdeathx: what do you mean
2015-02-01 00:11 gracefu: it's only 1.7x DS though, so i wouldn't notice
2015-02-01 00:11 gracefu: the DS is usually 1.2 here
2015-02-01 00:12 gracefu: but from 5 to 1 it's 1.7x
2015-02-01 00:12 xxdeathx: at the circle?
2015-02-01 00:12 xxdeathx: did you change that part?
2015-02-01 00:12 xxdeathx: i only see 0.77 and 0.6 ds
2015-02-01 00:12 gracefu: huh
2015-02-01 00:13 gracefu: well redownload it maybe? it's been there for the past few hours i think
2015-02-01 00:13 xxdeathx: at the time stamp you gave me it's in the middle of the circle 01:08:966 (1) -
2015-02-01 00:14 gracefu: oh woops
2015-02-01 00:14 gracefu: 01:29:274 -
2015-02-01 00:14 gracefu: typo'd the 2 apparently
2015-02-01 00:14 gracefu: i can't copy timestamps because mac osu! crashes
2015-02-01 00:14 xxdeathx: this pattern still feels like an insane
2015-02-01 00:15 xxdeathx: orz \windows/
2015-02-01 00:15 gracefu: yeah, more 1/2 sliders
2015-02-01 00:15 xxdeathx: also 01:29:274 (1,2) - can be 1/2 slider
2015-02-01 00:15 gracefu: but i'm asking if the jumps i have are okay so i have a better idea what's a good jump and how to use them
2015-02-01 00:15 gracefu: and make them readable
2015-02-01 00:15 xxdeathx: it's okay if 01:29:274 (1,2) - is a slider
2015-02-01 00:16 gracefu: hm
2015-02-01 00:16 xxdeathx: it's easier to jump to a slider than circles
2015-02-01 00:16 xxdeathx: because the slider gives players a break
2015-02-01 00:16 gracefu: ah
2015-02-01 00:16 gracefu: because you can spam the z key?
2015-02-01 00:16 gracefu: lol
2015-02-01 00:16 gracefu: alright
2015-02-01 00:16 xxdeathx: well it's hard to hit many circles in a row
2015-02-01 00:16 xxdeathx: and harder if there are jumps
2015-02-01 00:16 gracefu: i didn't realise jumping to sliders were easier
2015-02-01 00:17 xxdeathx: well it's not that
2015-02-01 00:17 gracefu: ?
2015-02-01 00:18 xxdeathx: to put it this way
2015-02-01 00:18 xxdeathx: many circles in a row is hard
2015-02-01 00:18 xxdeathx: jumps are hard
2015-02-01 00:19 xxdeathx: in a hard difficulty try not to have both
2015-02-01 00:19 gracefu: hm i was talkin more generally though
2015-02-01 00:19 gracefu: are jumps like those readable, etc
2015-02-01 00:19 xxdeathx: oh
2015-02-01 00:19 xxdeathx: uh idk
2015-02-01 00:19 xxdeathx: it's better not to
2015-02-01 00:20 gracefu: in a hard, yeah
2015-02-01 00:21 gracefu: the main reason why i didn't make insane yet was because i wanted to make sure i knew how to make jumps first
2015-02-01 00:21 gracefu: when i imagined the kind of map i wanted to make, it had a lot of jumps in it
2015-02-01 00:21 xxdeathx: well insanes can have jumps yeah
2015-02-01 00:22 gracefu: so yeah, i didn't want to jump straight into making insanes and have like 80% bad jumps
2015-02-01 00:22 gracefu: that'd be pretty sad :C
2015-02-01 00:22 gracefu: and i didn't know jumps in hard are still pretty difficult lol
2015-02-01 00:23 xxdeathx: insanes can have bigger and more jumps than hard
2015-02-01 00:24 gracefu: i guess whether a jump is readable depends on the person?
2015-02-01 00:24 xxdeathx: that too
2015-02-01 00:24 xxdeathx: i'm terrible at reading jumps
2015-02-01 00:24 gracefu: does that mean that if i send my insane over and you can read all the jumps
2015-02-01 00:24 gracefu: they're good?
2015-02-01 00:24 gracefu: XD
2015-02-01 00:25 xxdeathx: ah idk
2015-02-01 00:25 xxdeathx: i mean terrible at higher bpm's
2015-02-01 00:25 gracefu: ah
2015-02-01 00:25 xxdeathx: the lower the bpm the easier the map obviously
2015-02-01 00:25 gracefu: ok :P
2015-02-01 00:25 gracefu: i could map it as a 260 bpm song though
2015-02-01 00:25 gracefu: like 90% of overmappers
2015-02-01 00:25 xxdeathx: ..
2015-02-01 00:26 gracefu: huehuehue
2015-02-01 00:26 gracefu: anyway
2015-02-01 00:26 gracefu: arigatou onii-chan-sensei
2015-02-01 00:26 xxdeathx: no problem
2015-02-01 00:27 gracefu: 1) circles in a row are hard, 2) jumps are hard, 3) 1/4 sliders are hard, 4) kiai has too many of that
2015-02-01 00:27 xxdeathx: yep
2015-02-01 00:27 gracefu: btw can you send me the chatlog?
2015-02-01 00:27 gracefu: that'd be useful
2015-02-01 00:27 xxdeathx: you can type /savelog
2015-02-01 00:27 gracefu: i crashed though
2015-02-01 00:27 gracefu: so i don't have the first half ;-;
2015-02-01 00:27 xxdeathx: http://puu.sh/fjJaN/16df4ef470.txt ok here
2015-02-01 00:27 gracefu: thanks :D
2015-02-01 00:27 xxdeathx: you can also set options in osu to automatically record all your private chat
2015-02-01 00:28 gracefu: oh
2015-02-01 00:28 gracefu: definitely a must!
2015-02-01 00:28 xxdeathx: yeah it's useful
2015-02-01 00:28 gracefu: done :D
2015-02-01 00:29 gracefu: anyway i guess i'll talk to you tomorrow or 2 days later or something
2015-02-01 00:29 xxdeathx: alright
2015-02-01 00:29 gracefu: thanks a lot for all the help you've given me so far :D
2015-02-01 00:30 xxdeathx: probably my first time doing this
2015-02-01 00:30 xxdeathx: i don't remember anybody else asking lol
2015-02-01 00:30 gracefu: mentoring someone like this?
2015-02-01 00:31 xxdeathx: i guess
2015-02-03 20:21 gracefu: onii-chan-sensei
2015-02-03 20:21 gracefu: can you look at my Easy rhythm for like 10 seconds (i mean 2 minutes)
2015-02-03 20:22 gracefu: I basically remapped the whole thing
2015-02-03 20:22 gracefu: placement of sliders/circles not started yet
2015-02-03 20:22 xxdeathx: hmm
2015-02-03 20:23 gracefu: if the rhythm is good to go then i can start placement without worrying too much about remapping again :P
2015-02-03 20:23 xxdeathx: rhythm at the start is good
2015-02-03 20:23 xxdeathx: should copy it for 00:09:889 (1,2,3) -
2015-02-03 20:24 gracefu: ok
2015-02-03 20:24 xxdeathx: for the next part you want to avoid 1/2 gaps between notes like 00:17:966 (2,3) - as much as possible
2015-02-03 20:25 gracefu: hm
2015-02-03 20:25 gracefu: that's more of a normal thing?
2015-02-03 20:25 xxdeathx: yeah
2015-02-03 20:25 xxdeathx: same for kiai
2015-02-03 20:26 gracefu: damn
2015-02-03 20:26 gracefu: i feel lucky i didn't start placement now
2015-02-03 20:26 xxdeathx: lol
2015-02-03 20:26 gracefu: thanks a bunch :P
2015-02-03 20:34 gracefu: is it okay if i use them a little?
2015-02-03 20:34 gracefu: say, one 1/2 gap every 4 measures?
2015-02-03 20:34 xxdeathx: yeah
2015-02-03 20:34 gracefu: seems unavoidable because it switches between syncopated so much ;l
2015-02-03 20:35 xxdeathx: that's why a little is allowed
2015-02-03 20:36 gracefu: alright
2015-02-03 20:36 gracefu: thanks
2015-02-03 20:36 gracefu: i'll probably be able to start placement tonight
2015-02-03 20:36 gracefu: bye
2015-02-03 20:37 xxdeathx: gl
2015-02-04 00:26 gracefu: still awake?
2015-02-04 00:26 xxdeathx: lol
2015-02-04 00:27 gracefu: i made the rhythm easier
2015-02-04 00:27 gracefu: but it might be boring :P
2015-02-04 00:27 gracefu: just uploaded
2015-02-04 00:28 gracefu: what are you doing btw?
2015-02-04 00:28 xxdeathx: homework orz
2015-02-04 00:29 gracefu: i see :P
2015-02-04 00:29 gracefu: while editing all the maps at the same time?
2015-02-04 00:29 gracefu: lol
2015-02-04 00:29 xxdeathx: i just got on
2015-02-04 00:30 gracefu: anyway boring isn't bad for an easy right?
2015-02-04 00:30 xxdeathx: that's fine
2015-02-04 00:31 gracefu: then i'll start placing everything
2015-02-04 00:31 gracefu: thanks :P
2015-02-04 00:31 xxdeathx: ok
2015-02-06 03:15 gracefu: staying up late today eh :P
2015-02-06 03:15 gracefu: how's your map going?
2015-02-06 03:15 xxdeathx: man spread issues
2015-02-06 03:15 xxdeathx: i better get to sleep right now though
2015-02-06 03:15 gracefu: fuck slaine too hard?
2015-02-06 03:15 gracefu: yeah you should lol
2015-02-06 03:15 gracefu: it's past pi minute
2015-02-06 03:16 xxdeathx: lol changed diff name
2015-02-06 03:16 gracefu: yeah ik
2015-02-06 03:16 gracefu: :P
2015-02-06 03:16 gracefu: insane is fun to map
2015-02-06 03:16 gracefu: i can go crazy
2015-02-06 03:16 gracefu: :D
2015-02-06 03:16 gracefu: anyways goodnight
2015-02-06 03:16 xxdeathx: lol
2015-02-06 03:17 gracefu: totally not sleeping...
2015-02-06 03:17 gracefu: lol
2015-02-06 19:49 gracefu: jg
2015-02-06 19:49 gracefu: hi
2015-02-06 20:30 xxdeathx: hi
2015-02-07 02:02 gracefu: xxdeathx
2015-02-07 02:03 gracefu: i'm mapping an extra for fun and it's just barely playable for me... but do you mind looking at the first 20 seconds or so?
2015-02-07 02:03 xxdeathx: huh o.o
2015-02-07 02:04 gracefu: i used my insane diff as a base and made everything harder ==> extra
2015-02-07 02:04 gracefu: lol
2015-02-07 02:05 xxdeathx: yeah that'd just be for messing around then
2015-02-07 02:05 gracefu: what do you mean?
2015-02-07 02:06 xxdeathx: idk messing around won't turn out anything good
2015-02-07 02:07 gracefu: ok :(
2015-02-07 02:08 gracefu: then in that case it's not for fun
2015-02-07 02:08 gracefu: and i'm a stubborn mapper >:C
2015-02-07 02:10 gracefu: lol not working?
2015-02-07 02:12 gracefu: onii-chan-sensei?
2015-02-07 02:12 gracefu: are you there ;-;
2015-02-07 02:31 xxdeathx: i was getting stuff to eat >.<
2015-02-07 02:32 gracefu: :C
2015-02-07 02:36 gracefu: anyway i'm actually watching replays of people playing extras to see how they work
2015-02-07 02:38 xxdeathx: well i don't even know how to map/mod those
2015-02-07 02:38 xxdeathx: because i only map what i can play
2015-02-07 02:38 gracefu: ok
2015-02-07 02:39 gracefu: so we're good, right?
2015-02-07 02:39 xxdeathx: x.x
2015-02-07 02:39 gracefu: because it seems like you're a bit tired of talking to me :r
2015-02-07 02:40 xxdeathx: i dunno what to talk about extra difficulties
2015-02-07 02:40 xxdeathx: no experience with them myself
2015-02-07 02:40 gracefu: ACTION is editing [http://osu.ppy.sh/b/632139 nervous_testpilot - Focus [Insane (Anagami)]]
2015-02-07 02:40 gracefu: i actually finished the insane diff a while ago
2015-02-07 02:41 gracefu: i got 1 piece of advice which is that my DS was too small, but then i went back and spaced everything out more
2015-02-07 02:41 gracefu: lol the cancer one has a really difficult rrhythm after the kiai
2015-02-07 02:42 gracefu: theoretically playable but i can't...
2015-02-07 02:43 xxdeathx: insane is not bad
2015-02-07 02:43 xxdeathx: but this spacing wtf 01:51:428 (1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4) -
2015-02-07 02:43 gracefu: uh which one are you looking at?
2015-02-07 02:43 xxdeathx: ACTION is editing [http://osu.ppy.sh/b/632615 nervous_testpilot - Focus [Insane (gives you cancer)]]
2015-02-07 02:43 gracefu: yeah that's the cancer one ;-;
2015-02-07 02:43 gracefu: XD
2015-02-07 02:44 gracefu: apparently dkun said that this looked like my second mapset
2015-02-07 02:45 gracefu: and to be honest i thought that it really was all your fault that many of the early mistakes weren't in this diff :P
2015-02-07 02:45 xxdeathx: lol
2015-02-07 02:45 xxdeathx: i don't know
2015-02-07 02:46 gracefu: about the extra? dw about that...
2015-02-07 02:46 xxdeathx: haha
2015-02-07 02:46 gracefu: i'm going to map it like a hard insane
2015-02-07 02:46 gracefu: because that's what i can play so i literally don't have the imagination to map anything harder anyway
2015-02-07 02:47 gracefu: probably call it Focus :P
2015-02-07 02:47 xxdeathx: how hard do you mean by hard insane
2015-02-07 02:47 gracefu: ~4.7 stars?
2015-02-07 02:48 gracefu: ACTION is listening to [http://osu.ppy.sh/b/434166 ginkiha - dawn(ginkiha hardcore remix)]
2015-02-07 02:48 gracefu: woops
2015-02-07 02:48 gracefu: ACTION is playing [http://osu.ppy.sh/b/434166 ginkiha - dawn(ginkiha hardcore remix) [Insane]]
2015-02-07 02:48 gracefu: can play this
2015-02-07 02:48 gracefu: probably right at the border for me
2015-02-07 02:48 xxdeathx: lol nice
2015-02-07 02:48 xxdeathx: i don't think i could pass stuff that hard until i was 25k rank
2015-02-07 02:49 gracefu: well there are more players now
2015-02-07 02:49 gracefu: so there are a lot more people filling up 25k to 50k :P
2015-02-07 02:50 xxdeathx: yeah it takes a lot more pp to be rank 25k now then it did when i was 25k
2015-02-07 02:50 gracefu: yeah
2015-02-07 02:50 xxdeathx: orz i have to gain pp every day or my rank declines
2015-02-07 02:50 gracefu: XD
2015-02-07 02:50 gracefu: mine declines just a little every day
2015-02-07 02:50 xxdeathx: well the higher you get the harder it is to maintain
2015-02-07 02:50 gracefu: but it's so little compared to the pp gain i get when i improve
2015-02-07 02:51 xxdeathx: i have to play a lot more than i currently do to improve
2015-02-07 02:51 gracefu: i see
2015-02-07 02:51 gracefu: anyway, how is the insane?
2015-02-07 02:51 xxdeathx: pretty good
2015-02-07 02:51 gracefu: i played it a few times and i fixed what i could find
2015-02-07 02:52 xxdeathx: still some questionable things but the most parts are getting there
2015-02-07 02:52 gracefu: the circle slider?
2015-02-07 02:52 xxdeathx: 01:20:043 (1) - this thing
2015-02-07 02:52 gracefu: yeah :P
2015-02-07 02:53 xxdeathx: and then this 01:35:966 (7) - ignoring the drum in the middle
2015-02-07 02:53 gracefu: p/3230817 inverness had the same problem
2015-02-07 02:53 gracefu: but it got reranked without changing the slider
2015-02-07 02:54 gracefu: oh derr that's quite bad
2015-02-07 02:54 xxdeathx: but yours has it on both ends
2015-02-07 02:54 gracefu: probably when i moved the slider around it extended 1 tick
2015-02-07 02:55 gracefu: shortened it again
2015-02-07 02:55 gracefu: i can probably change it to a visible spiral without any difference in the gameplay
2015-02-07 02:55 xxdeathx: yeah it's best to play it safe
-Mo-
Hey, Mod4Mod from your queue.

General
- 00:31:928 - Was there a reason why this kiai burst is on the blue tick rather than the downbeat? Placing it on the downbeat makes more sense in my opinion.

Normal (Sotapanna)
Ignoring volumes and hitsounds assuming it's not fully complete yet.
- 00:17:274 (1) - Perhaps make this a mirror of 00:18:428 (3) so that they compliment eachother better?
- 00:26:505 (4) - This could also be a mirror of 00:27:428 (5) if you wanted but it's not so important.
- 00:54:197 (1,2) - Not sure about the polarity of this. It fits with the music, so it might work. This is just a comment; I'm not sure personally how to improve this, and as such I'll just mention this once.
- 01:03:889 (4,1) - Avoid having these touch if you can.
- 01:05:274 (1,2) - Inconsistent spacing between these, an as a result they are touching.
- 01:32:043 (3,4,5) - I don't really like this flow and arrangment in a Normal. I would have the curve going the other way around.
- 01:33:427 (6,1) - Avoid having these touch if you can.
- 01:40:351 (3) - Move to 123:312 for a better triangle.
- 01:44:043 (4) - As above; move to 432:363.
- 01:51:428 (1) - I'm not so fond of this slider. I'm not sure if you've finalised this or if it's just a placeholder, but consider making the shape smoother, simpler, and not looking like a flattened worm (no offense intended).

Hard (Sakadagami)
- 00:15:889 (2,3) - This sort of overlap isn't so good in my opinion since it's covering a significant amount of the slider's head. If you want this sort of flow, that's fine, but I would make it a little more visible.
- 00:17:274 - The music changes significantly from this beat onwards, so having the downbeat here be covered by a slider tail feels wasted. I would start this section off by having a stronger note on this downbeat, such as a circle or the start of a new slider.
- 00:29:505 (4,1) - I would avoid this overlap, since the slider does cover the reverse arrow of the next reverse slider. It might work since there is quite a bit of time, but it still does obstruct even for a little amount of time and I would personally not have this.
- 00:36:428 (3,4) - This is also a bad overlap. It doesn't look very good, and it covers a significant amount of the circle.
- 01:12:658 (1,2) - Avoid having these touch.
- 01:27:428 (1,2,3) - Inconsistent spacing between these. There's no reason why these should be different.
- 01:28:120 (3,4,5) - As above. Move 4 further away.
- 01:47:274 (2,3,4) - This triangle can be improved. Note that 2-4 is a longer distance then 2-3. Consider using the Create Polygon Circles (CPC, Ctrl+Alt+D) feature to create perfect shapes including triangles.

Insane (Anagami)
- 00:17:274 (1,2) - The tails of these aren't perfectly stacked.
- 00:19:581 (6,7) - Avoid having these touch.
- 00:26:274 (4,5) - As above. This doesn't look good either.
- 00:30:658 (10,11) - This is poor polarity, and as such is difficult to read the timing.
- 01:21:889 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Going straight into a stream after a slow slider section with calmed music is a bad idea in my opinion. Kind of like shoving someone straight into the deep end of a pool; the jump in difficulty is too big, and since there was little percussion in the section just before, it's hard to get the rhythm initially. I would probably replace the first half of this with repeater sliders before going into the stream.
- 01:36:658 (1,2,3) - These aren't quite perfectly stacked.
- 01:38505 - Unless you didn't get around to mapping this section yet, I don't understand why there is a break here when all of the other diffiulties have this section mapped. The other difficulties have more drain time than this difficulty, which makes no sense whatsoever,

I like the music. Good luck :)
Topic Starter
gracefu
Mod reply in progress...

-Mo- wrote:

Hey, Mod4Mod from your queue.

General
- 00:31:928 - Was there a reason why this kiai burst is on the blue tick rather than the downbeat? Placing it on the downbeat makes more sense in my opinion.

Normal (Sotapanna)
Ignoring volumes and hitsounds assuming it's not fully complete yet.
- 00:17:274 (1) - Perhaps make this a mirror of 00:18:428 (3) so that they compliment eachother better? Hm... I rotated the kickslider so it flows better. I want this straight.
- 00:26:505 (4) - This could also be a mirror of 00:27:428 (5) if you wanted but it's not so important. Yep.
- 00:54:197 (1,2) - Not sure about the polarity of this. It fits with the music, so it might work. This is just a comment; I'm not sure personally how to improve this, and as such I'll just mention this once. Yeah... That's why I ended up deleting the Easy... because the polarity in this song is really hard, and there isn't a good interesting beat in the background.
- 01:03:889 (4,1) - Avoid having these touch if you can. Yep.
- 01:05:274 (1,2) - Inconsistent spacing between these, an as a result they are touching. Yep.
- 01:32:043 (3,4,5) - I don't really like this flow and arrangment in a Normal. I would have the curve going the other way around. Nah. I want the flow to break here.
- 01:33:427 (6,1) - Avoid having these touch if you can. Yep.
- 01:40:351 (3) - Move to 123:312 for a better triangle. Yep.
- 01:44:043 (4) - As above; move to 432:363. Yep.
- 01:51:428 (1) - I'm not so fond of this slider. I'm not sure if you've finalised this or if it's just a placeholder, but consider making the shape smoother, simpler, and not looking like a flattened worm (no offense intended). Here's another slider shape. (it's still a worm :P)

Hard (Sakadagami)
- 00:15:889 (2,3) - This sort of overlap isn't so good in my opinion since it's covering a significant amount of the slider's head. If you want this sort of flow, that's fine, but I would make it a little more visible. Made it more visible.
- 00:17:274 - The music changes significantly from this beat onwards, so having the downbeat here be covered by a slider tail feels wasted. I would start this section off by having a stronger note on this downbeat, such as a circle or the start of a new slider. Perhaps rhythm wise that is true, but I think the apparent slider velocity increase makes up for that.
- 00:29:505 (4,1) - I would avoid this overlap, since the slider does cover the reverse arrow of the next reverse slider. It might work since there is quite a bit of time, but it still does obstruct even for a little amount of time and I would personally not have this. Yes. you are right.
- 00:36:428 (3,4) - This is also a bad overlap. It doesn't look very good, and it covers a significant amount of the circle. Made it a mini jump so it doesn't overlap.
- 01:12:658 (1,2) - Avoid having these touch. k
- 01:27:428 (1,2,3) - Inconsistent spacing between these. There's no reason why these should be different. Fixed the spacing. Must be when I changed the sv that it broke.
- 01:28:120 (3,4,5) - As above. Move 4 further away.
- 01:47:274 (2,3,4) - This triangle can be improved. Note that 2-4 is a longer distance then 2-3. Consider using the Create Polygon Circles (CPC, Ctrl+Alt+D) feature to create perfect shapes including triangles. Fixed.

Insane (Anagami)
- 00:17:274 (1,2) - The tails of these aren't perfectly stacked. I know... I tried really hard but this was the best I could do.
- 00:19:581 (6,7) - Avoid having these touch. Fixed
- 00:26:274 (4,5) - As above. This doesn't look good either. Fixed.
- 00:30:658 (10,11) - This is poor polarity, and as such is difficult to read the timing. This is not poor polarity. The downbeats are well spaced, and as such is easy to read the timing. (Just kidding) I can't do much about it anyway, because the music doesn't give you any chance of fixing the polarity. Not to mention it sounds natural this way anyway. (If I had a stream of 4, then it would be carcinogenic, which is why I used a repeating slider)
- 01:21:889 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Going straight into a stream after a slow slider section with calmed music is a bad idea in my opinion. Kind of like shoving someone straight into the deep end of a pool; the jump in difficulty is too big, and since there was little percussion in the section just before, it's hard to get the rhythm initially. I would probably replace the first half of this with repeater sliders before going into the stream. I think it's a fitting transition in my opinion, because the kiai is even harder (stacks/streams placed back to back with jump sequences... how much harder can you get?), but I guess that the argument that the rhythm is hard to get is valid.
- 01:36:658 (1,2,3) - These aren't quite perfectly stacked. Fix'd
- 01:38505 - Unless you didn't get around to mapping this section yet, I don't understand why there is a break here when all of the other diffiulties have this section mapped. The other difficulties have more drain time than this difficulty, which makes no sense whatsoever, Yeah, I was in the middle of remapping lol.

I like the music. Good luck :)
zj0924
My English is poor.hope you will understand it
Normal
00:54:197 - 01:08:505 I think sound effect should be changed into soft because this period is quiet right?
01:10:812 (2) - 01:11:274 (3) - change circles to arrow slider from 01:10:812 to 01:12:197
01:18:197 (2) - 01:18:658 (3) - ^
01:14:966 (3) - use slider last to 1:15:889
01:21:889 (2) - use "finish"(head and tail)
01:51:428 (1) - end at 01:53:274 and add finish

Hard

00:31:005 (3) - hard to recognize……rotate it
01:24:428 (3) - use circle 01:24:658 (4) - 1/4 arrow slider to 01:24:889
01:49:581 (1) - use slider to 01:50:043
01:50:966 (2) - use arrow slider from 01:50:505 to 01:50:966
01:51:889 (2) - delete it and replaced by 01:51:428 (1) slider(5 times) 01:52:120 add circle on 01:52:235 (3) -
01:53:043 (6) - four circles is better or 01:52:812 use 1/4 slider then two circles

Insane
00:30:197 (7) - 00:30:312. 1/4 beat 4 circles.00:30:658 (10) -move sliders to 00:30:197 then move circle to 00:30:658
00:39:081 (9) - circle
00:45:428 (2) - 00:45:774 (3) - confused about that delete 00:45:774 (3) and 00:45:428 (2) - last to 00:45:543 add circles at 00:45:889
01:51:428 (2) - ^
00:46:812 (1) - add finish
00:56:043 (5) - use slider till 00:56:389 - delete00:56:389 (6) - add a circle at 00:56:505
00:57:889 (1) - feeling confused.I don't know how to deal with it perhaps you can use the style of 00:59:735-01:01:581
01:03:889 (7) - New combo
01:08:966 (1) - 01:21:428 a little boring i think.You can create a rythmn as you like.such a long slider is not suitable for insane
01:22:812 (1) - why not use speed velocity and change a 1/8 slider to increase difficulty?
01:23:735 (1) - kial mode you need to spped up.Sliders are too short
01:24:428 (3) - four hits you can change to slider to make it more intresting
01:36:658 (1) - hard to recognize.reorder plz
Good Luck :)
Topic Starter
gracefu

zj0924 wrote:

My English is poor.hope you will understand it
Normal
00:54:197 - 01:08:505 I think sound effect should be changed into soft because this period is quiet right?
01:10:812 (2) - 01:11:274 (3) - change circles to arrow slider from 01:10:812 to 01:12:197
01:18:197 (2) - 01:18:658 (3) - ^
01:14:966 (3) - use slider last to 1:15:889
01:21:889 (2) - use "finish"(head and tail)
01:51:428 (1) - end at 01:53:274 and add finish

Hard

00:31:005 (3) - hard to recognize……rotate it
01:24:428 (3) - use circle 01:24:658 (4) - 1/4 arrow slider to 01:24:889
01:49:581 (1) - use slider to 01:50:043
01:50:966 (2) - use arrow slider from 01:50:505 to 01:50:966
01:51:889 (2) - delete it and replaced by 01:51:428 (1) slider(5 times) 01:52:120 add circle on 01:52:235 (3) -
01:53:043 (6) - four circles is better or 01:52:812 use 1/4 slider then two circles Ok

Insane
00:30:197 (7) - 00:30:312. 1/4 beat 4 circles.00:30:658 (10) -move sliders to 00:30:197 then move circle to 00:30:658 I did something else
00:39:081 (9) - circle Ok
00:45:428 (2) - 00:45:774 (3) - confused about that delete 00:45:774 (3) and 00:45:428 (2) - last to 00:45:543 add circles at 00:45:889
01:51:428 (2) - ^
00:46:812 (1) - add finish
00:56:043 (5) - use slider till 00:56:389 - delete00:56:389 (6) - add a circle at 00:56:505 It's supposed to be hard here.
00:57:889 (1) - feeling confused.I don't know how to deal with it perhaps you can use the style of 00:59:735-01:01:581 Made sliders overlap
01:03:889 (7) - New combo Long combos here because slow music
01:08:966 (1) - 01:21:428 a little boring i think.You can create a rythmn as you like.such a long slider is not suitable for insane This is a relatively easy Insane.
01:22:812 (1) - why not use speed velocity and change a 1/8 slider to increase difficulty? This wouldn't be in the music
01:23:735 (1) - kial mode you need to spped up.Sliders are too short I want this insane to be around this difficulty.
01:24:428 (3) - four hits you can change to slider to make it more intresting For a relatively easy insane, these quintuples can be annoying already, so I want to keep it consistent
01:36:658 (1) - hard to recognize.reorder plz Are you looking at this in play mode? This is very readable due to stacking.
Good Luck :)
Sorry if I didn't reply to all of your suggestions, but I didn't really understand what you meant. However I looked at the timestamps and tried to think what the problem was, but if I didn't reply, it means I found no problems.

Thanks for your mod!
unko
Hi, mod because I said I would and because m4m

[General]
This mapset is very good and I'm really struggling to find things wrong with it, lol. Playing it is straight forward and there's nothing that seems to confuse. So this will be a very small mod, sorry. I do have a message regarding the mapset as a whole though: hitsounds are quite lacking, but I'm assuming that's because WIP. However, here's a custom clap sound I feel could potentially fit very well with the song: http://puu.sh/fNkzX/b862c261e5.wav
[Hard (Sakadagami)]
00:16:928 - I've seen trouble with loop sliders like this in the past before, you might want to consider changing that just to be safe.
[Insane (Anagami)]
I found it better at AR8.5 considering the BPM and difficulty. But that's just a recommendation.
00:53:851 - Unnecessary timing point here, it's only 100ms away from another one and there are no notes for it.
Nitrousdragon
random mod ;)
The text in bold means that it is either unrankable or makes more sense to said player.
Most of this is to make the patterns have more variety in them, not just boring linear patterns.

Preferable diff names: Normal, Hard, Light Insane, Insane.
00:15:428 (4) - The slider point after the hitcircle does not need to be a bezier slider. Right click on the red slider point.
00:33:889 (4) - (my opinion) Use another half-note back and forth slider on this part.
00:02:505 (1) - I would recommend moving this target to x:256 y:224
00:02:735 (2) - For equal spacing, move this to x:336 y:220
00:04:351 (1) - Move to x:416 y:260
00:08:043 (1,2) - Move those two targets out of the slider's way. In my opinion, I would consider that "blocking" the slider. Move 1 to x:296 y:212 and 2 to x:308 y:132.
00:15:889 (2) - Swerve this slider out of the previous slider's way.
00:37:351 (5) - Move to x:256 y:132
01:01:581 (1,2,3) - heh, you could definitely move these targets farther away from each other. Let's say about 1.4 distance spacing multiplier on those targets.
01:25:120 (5) - Move to x:164 y:20
01:53:274 - A target could definitely be added to this stream.

The only mod on Hyper mode is this: 00:26:505 (5,6,7,8) - Wow that spacing is far. I would move them closer to each other. As in...1.7 distance spacing multiplier.

The only recommendations I have for Insane is to move 00:16:235 (7) closer to 6 and a new combo at 00:45:889 (1).
Topic Starter
gracefu
Random mod reply ;)

Nitrousdragon wrote:

random mod ;)
The text in bold means that it is either unrankable or makes more sense to said player.
Most of this is to make the patterns have more variety in them, not just boring linear patterns.

Preferable diff names: Normal, Hard, Light Insane, Insane. A bit too easy to call it a Normal or a Hard imo.
00:15:428 (4) - The slider point after the hitcircle does not need to be a bezier slider. Right click on the red slider point. If this isn't a red there won't be a bend...?
00:33:889 (4) - (my opinion) Use another half-note back and forth slider on this part. Am actually considering remapping the whole thing, but at the moment I like it this way
00:02:505 (1) - I would recommend moving this target to x:256 y:224 It's quite readable so this isn't really a problem. Note especially how the slider doesn't appear until just before you click the circle.
00:02:735 (2) - For equal spacing, move this to x:336 y:220 ^
00:04:351 (1) - Move to x:416 y:260 Moved to y:272 instead
00:08:043 (1,2) - Move those two targets out of the slider's way. In my opinion, I would consider that "blocking" the slider. Move 1 to x:296 y:212 and 2 to x:308 y:132. I'll ask a BN. I like the 180 degree flow here, but moving the circles a little is almost just as good, so I won't hesitate if it's really bad.
00:15:889 (2) - Swerve this slider out of the previous slider's way. Same reason as above, really.
00:37:351 (5) - Move to x:256 y:132 You really hate the straight lines don't you :P It feels like skipping to me because it's just outside comfortable flow range, so they really are kinda like individual jumps imo. In that case a straight line seems to work well. (again, since I'm considering remapping this, I might actually decide that it's not that good after all XD)
01:01:581 (1,2,3) - heh, you could definitely move these targets farther away from each other. Let's say about 1.4 distance spacing multiplier on those targets. I don't see why I could, actually? It breaks DS and breaking DS when the rhythm is hard is always annoying.
01:25:120 (5) - Move to x:164 y:20 Completely right this time, skipping doesn't work here :P
01:53:274 - A target could definitely be added to this stream. If you're talking about the end of the stream, then no. The downbeat is completely silent in the music. If you're talking about before the stream, then it makes the stream feel unbalanced, starting on a weak note. (plus it's not an awkward 1/2 to play.)

Thank you very much for your mod! Taking another look at these difficulties is really refreshing :P

The only mod on Hyper mode is this: 00:26:505 (5,6,7,8) - Wow that spacing is far. I would move them closer to each other. As in...1.7 distance spacing multiplier. Yep. I'll trust an actual Hard player huehuehue.

The only recommendations I have for Insane is to move 00:16:235 (7) closer to 6 and a new combo at 00:45:889 (1). I've already fixed the accelerating stream, and the new combo is a go.
Jenny
105 minutes with Jenny





*having to hear my own voice legitimately makes me want to injure myself..
scanter
hey as your request.

General
  1. your Insane has different kiai-time. ( between 00:32:038 and 00:32:153 ) is it intended?
  2. make sure unused timing point in break time.
  3. 00:17:269 - there is useless timing. before you used 00:09:884 here.


Light
  1. there is quite a lot lack of hitsounds. make sure your hitsound pattern. (especially clap.)
  2. also it has so many unreadable distance ( like 01:18:192 (2) - 01:21:884 (2) - 01:24:884 (3) and many 1/2 triplet. but like 00:09:423 (6) this is fine to play.


Medium
  1. 01:20:038 (1) - it is a little bit tricky when playing. I'm worried about it is regarded to SV changing slider from QAT. what about just simple?


Hyper
  1. 00:15:884 (4) - since 00:16:288 here, it is downbeating sound. this and 00:16:346 this is overmapped.
  2. 01:49:576 (1) - minor thing. how about make slider end more visible?


Insane
  1. 00:36:192 (2,5,2,5,2) - a kind of these jump make confuse to it is 1/4 one. I recommend changing traditional distance.


well, your Light diff needs more work imo. else diff seems fine. GL anyway ;)
Topic Starter
gracefu

scanter wrote:

hey as your request.

General
  1. your Insane has different kiai-time. ( between 00:32:038 and 00:32:153 ) is it intended?
  2. make sure unused timing point in break time.
  3. 00:17:269 - there is useless timing. before you used 00:09:884 here.


Light
  1. there is quite a lot lack of hitsounds. make sure your hitsound pattern. (especially clap.)
  2. also it has so many unreadable distance ( like 01:18:192 (2) - 01:21:884 (2) - 01:24:884 (3) and many 1/2 triplet. but like 00:09:423 (6) this is fine to play.


Medium
  1. 01:20:038 (1) - it is a little bit tricky when playing. I'm worried about it is regarded to SV changing slider from QAT. what about just simple?


Hyper
  1. 00:15:884 (4) - since 00:16:288 here, it is downbeating sound. this and 00:16:346 this is overmapped.
  2. 01:49:576 (1) - minor thing. how about make slider end more visible?


Insane
  1. 00:36:192 (2,5,2,5,2) - a kind of these jump make confuse to it is 1/4 one. I recommend changing traditional distance.


well, your Light diff needs more work imo. else diff seems fine. GL anyway ;)
All suggestions and comments taken except for 1/2 triplets in Light. It's meant to be a slightly easy Normal, which normally has 1/2 beat spacing.

I'll try to get some mods on Light before contacting you again :)

Thanks for modding!
Topic Starter
gracefu
Thank you Mystyk for IRC modding the Light!
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