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Nika Lenina - Futari no Kimochi no Honto no Himitsu

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Total Posts
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Topic Starter
Loony Key
This beatmap was submitted using in-game submission on 17 января 2017 г. at 12:16:12

Artist: Nika Lenina
Title: Futari no Kimochi no Honto no Himitsu
Source: Baby, please kill me.
Tags: cover russian Akasaki Chinatsu Tamura Mutsumi the original vocal
BPM: 132
Filesize: 4410kb
Play Time: 02:50
Difficulties Available:
  1. Easy (1,42 stars, 135 notes)
  2. Hard (3,01 stars, 371 notes)
  3. Insane (3,71 stars, 508 notes)
  4. Normal (2,02 stars, 246 notes)
Download: Nika Lenina - Futari no Kimochi no Honto no Himitsu
Information: Scores/Beatmap Listing
---------------
Понравилась песня или просто хочешь увидеть дальнейшее развитие этой карты? Добавь в фавориты, это даст большой толчок прогрессу развития карты^^
Like a song or just want to see the further development of this map? Add to your favorites, it will give a big impetus to the progress of the map

UPDATE HITSOUND

CHANGELOG НЕ БОЛЬШИЕ ИЗМЕНЕНИЯ И КОРРЕКТИРОВКИ|SMALL CHANGES AND ADJUSTMENTS (17/02/2016)
Добавил хитсаунды в легкой и в невозможной сложностях | Add hitsound in easy and insane difficults (14/06/2016)
Добавил хитсаунды во все сложности | Add hitsounds all diff



Song Info / Информация о Песне
1. Source - Baby, please kill me! (ED)
2. Original track - Akasaki Chinatsu, Tamura Mutsumi - Futari no Kimochi no Honto no Himitsu
3. Translate on Russian - Deep Kamate
4. Artist song - Nika Lenina

1. От куда? Аниме - Прикончи меня, детка! (ED)
2. Трек оригинал - Akasaki Chinatsu, Tamura Mutsumi - Futari no Kimochi no Honto no Himitsu
3. Перевод на русский - Deep Kamate
4. Исполнитель - Nika Lenina

Easy Completed
Normal Completed
Hard Completed
Insane Completed
Snaggletooth
Why do I feel like I should know this song....... Somewhere. I heard it somewhere but where... GAWD DAMN.

M4M

Audio Bitrate shouldn't be higher than 192 kBit/s. Reduce it.

[Easy]

  • AIMOD: Object 01:54:599 (2) - end is not snapped.

    Slider Tick should be 2, not 3. 3 is too high and makes unnecessary noise.
  1. 00:33:236 (4) - NC
  2. Parts like 00:36:873 - 00:39:600 should have a hit on every downbeat. We have a fairly low BPM so that would
    be def acceptable. + it would make the map more fun and it would sound better.
  3. 01:11:418 Having a break here seems quite like an act of lazyness since the beat of the map dosnt change in a signifficant way. I'd rather have this mapped.
  4. 01:31:191 (3,4) - Make sure the slider end (4) dosn't touch (3). Dosn't look very pleasing.
  5. 01:45:054 Add circle.
  6. 01:48:691 ^
  7. 02:05:509 ^
  8. 02:10:509 (2) - This slider should end on 02:10:964 to keep a bit consistency.
  9. 02:16:873 Drag break beginn to this point
  10. 02:48:009 (1) - Silence spinner end?


[Normal]
  • Slider Tick should be 2
  1. 00:10:282 (6,7) - You should watch your spacing closely.
  2. 00:13:009 (3,4) - This dosn't sound right. Swap them so the slider starts at 00:13:009 and the circle
    at 00:13:691
  3. 00:23:918 (3,4) - ^
  4. 01:02:100 (4,5) - ^
  5. 00:21:418 (6) - Don't use multiple reverse in situations like this. First, multiple reverse can easily confuse newbs,
    second it just dosnt feel nice here. A simple slider from 00:21:418 - 00:21:873 is enough to keep the rythm going.
  6. 01:10:509 (1) - ^
  7. 00:27:100 add a circle here or extent (3) as a slider to this point.
  8. 00:33:236 (4) - NC
  9. Move 00:55:736 (4) - to x:172 y:176 to remove the overlap
  10. 00:58:010 (2,4) - ^
  11. 01:35:623 (2) - I think this isn't supposed to be on blue ticks..
  12. 01:38:464 (6,7) - This should follow the voice like the part before. Remove the slider and replace the circle with a slider that extends
    to 01:39:145
  13. 01:55:736 (4,5) - Spacing
  14. 01:59:828 (2,4) - Stack
  15. 02:03:465 (2,4) - ^
  16. 02:13:237 (1) - This slider should def end on 02:13:691. Otherwise it sounds awkward.
  17. 02:34:827 (5) - This really shouldnt reverse on blue tick.
    Example

    This works better imo.
  18. 02:42:327 (5,6,7) - 02:42:327 (5,6,7) - Spacing
  19. 02:46:645 (6,7) - ^

[Hard]

  • Tick rate 2
    Whats up with the silenced sliders? Thats more irritating than fitting
  1. 00:06:873 (3) - Slider should end at 00:07:554 or 00:07:782
  2. 00:10:509 (4,1) - ^
  3. 00:14:145 (3,1) - ^
  4. 00:16:645 (4,1) - ^
  5. 00:33:918 (6,7) - WHY.
  6. 00:40:509 (1) - Why not just map it instead of having a giant slider
  7. 00:58:464 (5,6) - Besides that this should end on the red tick, why 1/3?
    Not to be mean, I'm just a bit mind-fucked right now. You did this throghout the map. Please fix this.
  8. 01:25:054 (1,2) - ^
  9. 01:26:873 (3,4) - ^
  10. 01:55:964 (1,2) - ^
  11. 02:35:964 (3,1) - ^
  12. 02:39:600 (3,1) - ^
  13. 02:43:009 (2,3) - ^
  14. 02:46:873 (4,5) - ^
  15. 01:03:009 Add circle
  16. 01:27:782 (1,2,3,4,5) - Fix the 1/3 beat. It should be 1/4 and each a red tick apart.
  17. 01:35:054 (1,2,3,4,5,6) - ^


Good luck with this map~
Topic Starter
Loony Key

Snaggletooth wrote:

Why do I feel like I should know this song....... Somewhere. I heard it somewhere but where... GAWD DAMN. like as the original song

M4M

Audio Bitrate shouldn't be higher than 192 kBit/s. Reduce it.

[Easy]

  • AIMOD: Object 01:54:599 (2) - end is not snapped.

    Slider Tick should be 2, not 3. 3 is too high and makes unnecessary noise. Fixed
  1. 00:33:236 (4) - NC Fixed
  2. Parts like 00:36:873 - 00:39:600 should have a hit on every downbeat. We have a fairly low BPM so that would
    be def acceptable. + it would make the map more fun and it would sound better. Fixed
  3. 01:11:418 Having a break here seems quite like an act of lazyness since the beat of the map dosnt change in a signifficant way. I'd rather have this mapped. Fixed
  4. 01:31:191 (3,4) - Make sure the slider end (4) dosn't touch (3). Dosn't look very pleasing. Fixed
  5. 01:45:054 Add circle. Fixed
  6. 01:48:691 ^ Fixed
  7. 02:05:509 ^ Fixed
  8. 02:10:509 (2) - This slider should end on 02:10:964 to keep a bit consistency. Fixed
  9. 02:16:873 Drag break beginn to this point Fixed
  10. 02:48:009 (1) - Silence spinner end? Fixed



[Normal]
  • Slider Tick should be 2[list:1337] Fixed
  1. 00:10:282 (6,7) - You should watch your spacing closely. Fixed
  2. 00:13:009 (3,4) - This dosn't sound right. Swap them so the slider starts at 00:13:009 and the circle
    at 00:13:691 Fixed
  3. 00:23:918 (3,4) - ^ Fixed
  4. 01:02:100 (4,5) - ^ Fixed
  5. 00:21:418 (6) - Don't use multiple reverse in situations like this. First, multiple reverse can easily confuse newbs,
    second it just dosnt feel nice here. A simple slider from 00:21:418 - 00:21:873 is enough to keep the rythm going. While I am not Fix this point, but if you say that again will change
  6. 01:10:509 (1) - ^ While I am not Fix this point, but if you say that again will change
  7. 00:27:100 add a circle here or extent (3) as a slider to this point. Fixed
  8. 00:33:236 (4) - NC Fixed
  9. Move 00:55:736 (4) - to x:172 y:176 to remove the overlap Fixed
  10. 00:58:010 (2,4) - ^ Fixed
  11. 01:35:623 (2) - I think this isn't supposed to be on blue ticks.. Fixed
  12. 01:38:464 (6,7) - This should follow the voice like the part before. Remove the slider and replace the circle with a slider that extends
    to 01:39:145 Fixed
  13. 01:55:736 (4,5) - Spacing Fixed
  14. 01:59:828 (2,4) - Stack Fixed
  15. 02:03:465 (2,4) - ^ Fixed
  16. 02:13:237 (1) - This slider should def end on 02:13:691. Otherwise it sounds awkward. Fixed
  17. 02:34:827 (5) - This really shouldnt reverse on blue tick. Fixed
    Example

    This works better imo.
  18. 02:42:327 (5,6,7) - 02:42:327 (5,6,7) - Spacing Fixed
  19. 02:46:645 (6,7) - ^ Fixed

[Hard]

  • Tick rate 2
    Whats up with the silenced sliders? Thats more irritating than fitting Fixed
  1. 00:06:873 (3) - Slider should end at 00:07:554 or 00:07:782 Okey=_= Fixed
  2. 00:10:509 (4,1) - ^ nope
  3. 00:14:145 (3,1) - ^ Okey=_= Fixed
  4. 00:16:645 (4,1) - ^ nope While I am not Fix this point, but if you say that again will change
  5. 00:33:918 (6,7) - WHY. Fixed
  6. 00:40:509 (1) - Why not just map it instead of having a giant slider
  7. 00:58:464 (5,6) - Besides that this should end on the red tick, why 1/3? I like to do so^^
    Not to be mean, I'm just a bit mind-fucked right now. You did this throghout the map. Please fix this. Fixed
  8. 01:25:054 (1,2) - ^ Fixed
  9. 01:26:873 (3,4) - ^ Fixed
  10. 01:55:964 (1,2) - ^ Fixed
  11. 02:35:964 (3,1) - ^ nope While I am not Fix this point, but if you say that again will change
  12. 02:39:600 (3,1) - ^ nope While I am not Fix this point, but if you say that again will change
  13. 02:43:009 (2,3) - ^ ^
  14. 02:46:873 (4,5) - ^ ^
  15. 01:03:009 Add circle Fixed
  16. 01:27:782 (1,2,3,4,5) - Fix the 1/3 beat. It should be 1/4 and each a red tick apart. Fixed
  17. 01:35:054 (1,2,3,4,5,6) - ^ Fixed


Good luck with this map~
Thx for modpost^^
Kyle Y
Here is M4M
my beatmap is BiBi - Fuyu ga Kureta Yokan (Short ver.)



General
SPOILER
Becasue both 4 diffs start at 00:04:145 - then the offset should be also at this
But, you offset wrong at the beginning, the offset should be 4184

For tags, you should not repeat the words appear in Artist, title or source, just like the tags" baby please kill me" since it appears in the sourece, then del it is okay. However, the tags baby can leave, since there is a " , " is the source

Easy
SPOILER
Before you start modifying, please read this

00:13:691 (3) - blanket, just like this
00:21:418 (3,1) - blanket
00:27:782 (3) - please parallel to 00:26:873 (2) - or copy it and ctrl+g
00:30:964 (2) - blanket
00:36:873 (1,2,3) - use 3 same slider and blanket with a circle in the middle.
I find a lot of slider haven't been blanket, you should fix it by your own then.
01:16:872 (3,4) - move to (280,132), but In fact better not to overlap a circle in Easy diff
01:21:873 - circle
02:16:418 (2) - del circle
02:16:645 - break start from 02:16:873 -
02:48:009 (1) - start at 02:49:373 - ended 02:50:736 -
ans you should map from 02:48:009 - to 02:49:145 -

The most important is, don't change the slider velocity in easy diff

Normal
SPOILER
Blanket and slider problem still occur in
00:10:509 (7) - ds, move to (192,72)
Is it a must to have sv change? better remain x1.0 but not x1.5
00:11:418 (1) - blanket (for the other sliders, please check blanket by yourself)
00:15:964 (1) - mapping can't be that lazy, plz map it
00:21:191 (5) - ds
00:34:145 (2) - ^
00:40:509 (1,2,3) - ugly, please redraw it
00:50:054 (3) - better parallel to 00:49:145 (2) -
00:54:373 (2) - ds (better keep within 1.18~1.22)
00:55:964 (5) - ^
01:04:145 (1) - ^
01:10:054 (5) - move to (416,108)
01:10:509 (1) - cancel nc, I think this slider a liitle bit weird, maybe circle is okay
01:15:054 (1,2,3,4,5) - how many times did you use this pattern, mapping can't be lazy
01:24:599 (3) - parallel - -' or curve slider
01:39:145 (1) - start at 01:39:373 - ended 01:41:418 -
01:45:964 (1,2,3,4) - again
02:15:964 (1) - circle is okay and the break also same as easy diff
02:35:964 (7) - slider, I think Ω-shape or 〥-shape is preferred , ended 02:36:873 -
02:46:873 (7) - same ds problem, ctrl+c and ctrl+v ?

Hard
SPOILER
00:05:736 (4) - overlap 00:04:600 (1) -
00:17:782 (3) - slider
00:20:054 (4) - del circle, 00:19:373 (3) - move 1/2 beat later, and then you modify the ds by yourself
00:36:873 (1,2,3,4,1,2,3) - I hate metronome, better use slider
00:44:600 (2,3,4,1,2) - same ^
00:50:054 (1) - ds
00:50:736 (3) - ^
00:50:964 (5) - ^
Please make good use of the function "convert slider into stream"
00:52:327 (3) - DS
01:09:145 (3) - ^
01:10:054 (1) - 1/2 reverse slider and del 01:10:509 (2) -
01:32:895 (5) - start at 01:33:009 -
01:32:668 (4) - del, and circle on 01:32:782 -
01:32:895 (5) - blanket
01:35:623 (2) - start at 01:35:736 - ended 01:36:191 -
01:36:645 (3) - circle
01:36:418 (3) - start at 01:36:645 - and divide into 2 sliders
01:38:236 (4) - similar with ^
02:13:236 (5) - blnaket
02:14:827 (1) - draw it again, blanket it
02:16:418 (2,3) - del break also the same
02:33:236 (1) - Ctrl+g , this pattern usually see in insane
02:42:100 (4) - overlap 02:40:964 (2) - care about the ds
02:49:373 (7) - what's that - -' not use a spinner?


Insane

SPOILER
00:14:145 (3) - overlap 00:13:464 (5) -
00:22:100 - circle
00:22:100 (9) - move 1/2 beat later and nc
00:33:009 (5) - overlap 00:32:100 (3) - (the number 3
00:33:691 (2) - 1/2 beat slider
00:33:918 (3) - del and put a circle at 00:34:145 -
00:57:214 (4) - ds
00:58:918 (5) - overlap end of 00:57:554 (1) -
00:59:145 (6) - overlap 00:58:009 (2) -
01:54:145 (4) - overlap
02:05:964 (3,4,5) - not a good flow
02:16:418 (8,9) - del and break the same
02:49:373 (7) - you can choose not to make it, instead of using a spinner, or you should draw a better slider
Topic Starter
Loony Key

Kyle Y wrote:

Here is M4M
my beatmap is BiBi - Fuyu ga Kureta Yokan (Short ver.)



General
SPOILER
Becasue both 4 diffs start at 00:04:145 - then the offset should be also at this
But, you offset wrong at the beginning, the offset should be 4184 Tell me again about the offset, I will correct

For tags, you should not repeat the words appear in Artist, title or source, just like the tags" baby please kill me" since it appears in the sourece, then del it is okay. However, the tags baby can leave, since there is a " , " is the source

Easy
SPOILER
Before you start modifying, please read this

00:13:691 (3) - blanket, just like this Okay
00:21:418 (3,1) - blanket
00:27:782 (3) - please parallel to 00:26:873 (2) - or copy it and ctrl+g
00:30:964 (2) - blanket
00:36:873 (1,2,3) - use 3 same slider and blanket with a circle in the middle.
I find a lot of slider haven't been blanket, you should fix it by your own then.
01:16:872 (3,4) - move to (280,132), but In fact better not to overlap a circle in Easy diff
01:21:873 - circle
02:16:418 (2) - del circle
02:16:645 - break start from 02:16:873 -
02:48:009 (1) - start at 02:49:373 - ended 02:50:736 -
ans you should map from 02:48:009 - to 02:49:145 -
Fixed all
The most important is, don't change the slider velocity in easy diff

Normal
SPOILER
Blanket and slider problem still occur in
00:10:509 (7) - ds, move to (192,72)
Is it a must to have sv change? better remain x1.0 but not x1.5 change 1.0x
00:11:418 (1) - blanket (for the other sliders, please check blanket by yourself)
00:15:964 (1) - mapping can't be that lazy, plz map it
00:21:191 (5) - ds
00:34:145 (2) - ^
00:40:509 (1,2,3) - ugly, please redraw it
00:50:054 (3) - better parallel to 00:49:145 (2) -
00:54:373 (2) - ds (better keep within 1.18~1.22)
00:55:964 (5) - ^
01:04:145 (1) - ^
01:10:054 (5) - move to (416,108)
01:10:509 (1) - cancel nc, I think this slider a liitle bit weird, maybe circle is okay
01:15:054 (1,2,3,4,5) - how many times did you use this pattern, mapping can't be lazy a very long time^^
01:24:599 (3) - parallel - -' or curve slider
01:39:145 (1) - start at 01:39:373 - ended 01:41:418 -
01:45:964 (1,2,3,4) - again
02:15:964 (1) - circle is okay and the break also same as easy diff
02:35:964 (7) - slider, I think Ω-shape or 〥-shape is preferred , ended 02:36:873 - I'll think
02:46:873 (7) - same ds problem, ctrl+c and ctrl+v ?
Fixed almost

Hard
SPOILER
00:05:736 (4) - overlap 00:04:600 (1) - I do not understand you
00:17:782 (3) - slider Fixed
00:20:054 (4) - del circle, 00:19:373 (3) - move 1/2 beat later, and then you modify the ds by yourself okey
00:36:873 (1,2,3,4,1,2,3) - I hate metronome, better use slider fixed
00:44:600 (2,3,4,1,2) - same ^ fixed
00:50:054 (1) - ds fixed
00:50:736 (3) - ^ fixed
00:50:964 (5) - ^ fixed
Please make good use of the function "convert slider into stream" okey
00:52:327 (3) - DS fixed
01:09:145 (3) - ^ no
01:10:054 (1) - 1/2 reverse slider and del 01:10:509 (2) - fixed
01:32:895 (5) - start at 01:33:009 - fixed
01:32:668 (4) - del, and circle on 01:32:782 - fixed
01:32:895 (5) - blanket fixex
01:35:623 (2) - start at 01:35:736 - ended 01:36:191 - fixed
01:36:645 (3) - circle fixed
01:36:418 (3) - start at 01:36:645 - and divide into 2 sliders fixed
01:38:236 (4) - similar with ^ fixed
02:13:236 (5) - blnaket fixed
02:14:827 (1) - draw it again, blanket it fixed
02:16:418 (2,3) - del break also the same fixed
02:33:236 (1) - Ctrl+g , this pattern usually see in insane fixed
02:42:100 (4) - overlap 02:40:964 (2) - care about the ds fixed
02:49:373 (7) - what's that - -' not use a spinner? fixed


Insane

SPOILER
00:14:145 (3) - overlap 00:13:464 (5) -
00:22:100 - circle
00:22:100 (9) - move 1/2 beat later and nc
00:33:009 (5) - overlap 00:32:100 (3) - (the number 3
00:33:691 (2) - 1/2 beat slider
00:33:918 (3) - del and put a circle at 00:34:145 -
00:57:214 (4) - ds
00:58:918 (5) - overlap end of 00:57:554 (1) -
00:59:145 (6) - overlap 00:58:009 (2) -
01:54:145 (4) - overlap
02:05:964 (3,4,5) - not a good flow
02:16:418 (8,9) - del and break the same
02:49:373 (7) - you can choose not to make it, instead of using a spinner, or you should draw a better slide
fixed allr
Ntasuto
Hi m4m from ingame :)

Here is the background image with bigger resolution and better quality: http://i.imgur.com/tJ7vz.jpg

General:
SPOILER
1. Remove : "nika lenina baby please kill me" from the Tags. These words are already included in the Artist and Source so they are unnecessary .
You can also add the Russian name of the artist in the tags or even better, put the Russian name of the artist in the Artist and then put the romanized name under ;)
2. Offset should be "509" since here is where the 1st beat is / song starts

3. All the diffs have a lot of kinda similar sliders one after another which are actually not identical. Find them and use copy paste and use ctrl>/< or rotate to make patterns look more appealing. :) would take a lot of time for me to type each one here. gl

3. Your combo patterns are very inconsistent , Same beat/rhythm on different part of the song have identical mapping patterns but color combo differs . Try to fix this issue on all of your maps. ( try using a single way when color comboing a map, e.g. Vocals,lyrics, downbeats, drums, patterns, etc) just keep them consistent throughout the whole map ! And avoid extremely long combos ;)

Easy
SPOILER
General:
1. The map has a lot of copy paste pattern placed at the same spot and this makes it boring for the player. Change them in a creative way to make it more enjoyable to play. I will mod these parts for mistakes and stuff , and in case you change the patterns try not to repeat the same mistakes twice them :P
2. The map has a lot of SV changes. In easy and normal diff it is not recommended to use different slider velocities as they can confuse newbie players. So stick with one SV value and use it throughout the map. I know its a lot of work now but you have too ^^. Read the ranking criteria thoroughly next time.
3. Your combo patterns are very inconsistent , Same beat/rhythm on different part of the song have identical mapping patterns but color combo differs . Try to fix this issue.
4. Also try using more imagination. Not to creating anything extremely wow just to make the map a bit more appealing. Experiment !


00:15:054 (4) - this should end @ 00:15:509 .(i guess it was a mistake) Generally ,blue ticks should be be avoided in easy diff.
00:42:327 (3,1) - unnecessary overlap. Low ar causes these to overlap during gameplay even if they have a big time difference. fix it
00:53:236 (1,2) - i would change these with a flipped mirror to make them more appealing. like this for example: http://puu.sh/g4V97/5195f774a4.jpg
Also these sliders are not identical. use copy paste for this.
00:56:873 (1,2) - these also could be changed to a mirror pattern to look better and don't forget to used copy paste for perfection ;)
00:58:464 (3,1) - unnecessary overlap
01:07:782 (1,1) - ^
01:15:963 (2,4) - note perfectly staked.
01:27:782 (1,2) - overlapping caused by the sv change i mentions in the diff general section. fix it
01:32:782 (4) - the pointy curve inside the slider looks a bit unappealing. Maybe just change it into a more smooth curve with just 1 anchor(white slider connector point)
02:01:419 (3,1,2) - try to adjust the positioning of these so these 02:01:419 (3,2) - stack instead of just overlapping.

Normal
SPOILER
General:
1. Also has some SV changed. I mentioned about it above so keep that in mind ;)
2. Same copy paste issue with easy ,check what i commented above please.
3. and some aesthetic issues as easy :)

00:19:600 (2,3) - this slight overlapping looks a bit weird to me. maybe try something like this: http://puu.sh/g4WRd/2461287b0e.jpg
00:21:418 (6) - Sliders repeating more than once should be also avoided in easy/normal diff as they may confuse the player ( especially short ones like this)
i recommend you change it into 2 sliders instead .
00:27:554 (6,1) - unnecessary overlap. fix
00:29:600 (1,3) - Same as 00:19:600 (2,3)
00:37:782 (2,3) - they are touchiiiiiiiiiiiiiiing T^T. and also maybe change this pattern in something more appealing. not completely. just some minor tweaks should do the job ;)
00:43:236 (6,1) - touchiing again ;w; , try making a blanket here.
01:06:191 (2,1) - overlap. fix it
01:10:509 (7) - same as 00:21:418 (6)
01:10:509 (7,1,2,3) - many overlaps here. try to fix them
01:14:600 (6,1) - aaaaa touching ...
01:14:600 (6,2) - Overlap.
Well at this point i can say there are a lot of unnecessary overlaps that can easily be avoided.Please check the map and fix them :) will not mention them anymore.
01:20:509 (3,6) - make a blanket here
01:25:963 (5) - NC ( new combo)
01:29:145 (2) - this should end @ 01:30:509 > 01:31:191 (3) - this should start @ 01:30:964 -
also 01:29:145 (2) - NC > 01:31:191 (3) - NC> 01:32:782 (4) - NC> since they are pretty long sliders timewise
01:39:145 - make it end @ 01:39:145
01:47:782 (3,6) - unnecessary overlap . change it into a blanket instead
01:56:872 (1,2) - make a distance blanket. ( use the approach circle for help )
02:01:419 (5) - this circle is unsnapped. move it on a top timeline so it automatically adjusts
02:03:691 (3) - ^
02:11:646 (2) - also unsnapped on timeline. ( Use the automatic resnap tool to fix all of them : "Timing" > "Resnap all notes" make sure nothing is messed up afterwards > I just noticed this so use it on all diffs to make sure everything is placed correctly on the timeline ;)

02:15:509 (5) - NC>02:15:964 (1) - remove NC
02:15:964 (1) - make it end @ 02:16:418 -
02:43:236 (7) - make it end @ 02:43:691 -
02:48:009 (2,3) - i would replace these with 1 return slider instead.


Hard
SPOILER
General:
1. As i said before copy paste issues. You should know what to do by now.:)
2. Aesthetic . > mentioned in easy/normal

00:04:600 (1) - remove NC
00:06:873 (3) - there is a strong beat here: 00:07:782 - that i feels it should be tapped so shorten this slider so it ends @ 00:07:327 - and put a note @ 00:07:782
00:11:873 (1) - remove NC
00:15:509 (1) - ^
00:25:509 - add note
00:31:191 (1,2,3) - - i see what you tried to do here, since the sliders as they are now don't match the vocals try this instead: http://puu.sh/g50ht/256f82e358.jpg ;)
00:33:236 (5,6,7) - same as above. nice though but they don't exactly match the vocals. so i suggest this : http://puu.sh/g50l3/7c0e97aabf.jpg ;)
00:40:509 (1,2) - overlapping. change them in a more pretty pattern
00:44:600 (2,3,5,6) - overlap. fix it
00:48:691 (2,4) - ^
00:50:623 (1) - remove NC
00:58:464 (5) - NC
01:00:282 (1) - remove NC > 01:00:509 (2) - NC
01:03:236 (3,4,1) - unnecessary overlap and touuuuuuuuch.
01:05:736 (1,2,3) - same as 00:31:191 (1,2,3) not matching again perfectly. using the same way of thinking fix it. would be nice if you could also do these :01:07:782 (1,2,3) - but its impossible xD
01:07:782 (1,2,3) - overlapping !!!
01:08:691 (2,4) - ^( also as on Normal diff, there are a lot of overlaps throughout the map and its too much for me to type each single of them, find them and fix em :) )
01:11:418 (1,2,3,4) - try to make a square out of these so (4) doesnt looks left out :(
01:22:327 (1,2,3,4) - make a cross pattern here instead( copy paste notes >rotate them 90 degrees. ( then rotate the whole pattern as desired )
01:49:373 (6,1) - the flow here is very uncomfortably weird :| change it so the circular flow keeps on.
02:11:191 (1,2,3) - same as 00:31:191 (1,2,3) and 01:05:736 (1,2,3)
02:13:236 (5,6,7) - same as 00:33:236 (5,6,7)
02:15:736 (3) - shorten it so it end @ 02:15:964 - and add a note @ 02:16:418 -
02:38:464 (4,1) - make a blanket here
02:46:873 (4) - make slider end @ 02:47:554 -


Insane
SPOILER
General:
1. Your star diff is 3.51 which is under the 3.75+ that Osu ranking criteria states, consider somehow making the map harder maybe.
2.You are using a higher SV multiplier outside of the kiai time when it doesn't rly make any sense. the kiai time is not dynamical that any part of the song so it should have the highest SV multiplier value. i suggest swap 1.2 with 1.5 so kia now has 1.5 and outside 1.2


00:04:600 (1) - remove NC
00:06:873 (8,1) - 7 seconds in and we have our 1st unnecessary overlap yay ^^.. soo i guess you know what to do. Seek & Destroy ;)
00:08:236 (1) - remove NC
00:10:054 (2,3,4) - the spacing on this has too much of a difference. keep the 1.7 for 00:10:282 (3,4)
00:11:873 (1) - remove NC Since it looks insane also has the same color combo issue with other diffs i will skip them and instead tell you as before to check them and fix em yourself.
00:17:782 (3,4,5,6,7) - i don't thing this wiggle stream is necessary, change it to a simple curved or straight stream instead
00:21:645 (8,9) - here these 3 beats sound like they should be clicked. so i recommend change the slider(8) into 2 notes.
00:25:736 (9) - i suggest you place this note on the center of the map for these reasons, so it doesn't overlap and has a better flow
00:31:191 (1,2,3) - as i mentioned in previous diff, this doesn't quite match the vocals 100%, follow my suggestion before to make match
00:32:100 (3,5) - stack them
00:43:577 - why not note here? its part of the stream.
00:50:509 (9,10,11,12,13) - well this got me the 1st time i played it. note 00:50:964 (13) - its very confusing to hit it especially with AR7 so i recommend you just stick it to the stream with the rest .
01:02:327 (5,6,7,8) - i suggest you create a mirror pattern here using these 4 sliders. sliders (5)(6) sound identical to (7)(8) so it would make sense and appear appealing .Try placing (5)(6) in a way so when you copy paste them to create(7)(8) you can rotate/flip them to create a nice pattern ;)
01:09:373 (6) - very awkward slider. return point is on a blue tick so no wonder. have it end @ 01:09:600 and put a note @ 01:10:055
01:11:418 (1) - replace with a 1/2 slider , similar to 01:11:873 (2) -
01:27:782 (1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2) - extreme overuse of the whistle here and pretty annoying imo. i suggest you remove all of the whistle on the the downbeat(white tick) and see how it goes. but you an try changing it in your own way. but definitely sounds like Santa's reindeers are mad xD
01:54:145 (4,5) - why suddenly decreasing the spacing for the sake of this stack ? i would place it down left for the contrast on 01:54:600 (5,1) .
01:55:736 (3) - whistle on slider tail . also why these: 00:50:509 (9,10,11,12,13) - have no hitsounds since they are the same ? racism :P
Work a bit on your hitsounding so it is consistent ;)
01:56:873 (1,2) - i suggest you swap their place. so slider is 1st and then the note. and also don't forget to change the stacking there.
02:02:327 (1,2,3) - center the whole pattern and use copy paste then ctrl+>/< to get a a perfect flipped mirror pattern ;)
02:11:191 (1,2,3) - same as 00:31:191 (1,2,3)
02:15:395 (2,3,4,5,6,7) - nope nope nope . change it to a simple stream, doesn't have to be spaced out of the blue.
02:16:418 - add note
02:45:168 - ^ so you make a triplet with 02:45:054 (2,3)
02:48:804 - add note here also for a triplet

uff. that too me a while but i am sure it will help you !
Good luck with your map :D

Cya~
Topic Starter
Loony Key

Ntasuto wrote:

Hi m4m from ingame :)

Here is the background image with bigger resolution and better quality: http://i.imgur.com/tJ7vz.jpg okay

General:
SPOILER
1. Remove : "nika lenina baby please kill me" from the Tags. These words are already included in the Artist and Source so they are unnecessary . Fixed
You can also add the Russian name of the artist in the tags or even better, put the Russian name of the artist in the Artist and then put the romanized name under ;)Thanks, but I regret the title track to the Russian language is not translated:(
2. Offset should be "509" since here is where the 1st beat is / song starts Okey, fixed^^

3. All the diffs have a lot of kinda similar sliders one after another which are actually not identical. Find them and use copy paste and use ctrl>/< or rotate to make patterns look more appealing. :) would take a lot of time for me to type each one here. gl

3. Your combo patterns are very inconsistent , Same beat/rhythm on different part of the song have identical mapping patterns but color combo differs . Try to fix this issue on all of your maps. ( try using a single way when color comboing a map, e.g. Vocals,lyrics, downbeats, drums, patterns, etc) just keep them consistent throughout the whole map ! And avoid extremely long combos ;)
I'll do it)
Easy
SPOILER
General:
1. The map has a lot of copy paste pattern placed at the same spot and this makes it boring for the player. Change them in a creative way to make it more enjoyable to play. I will mod these parts for mistakes and stuff , and in case you change the patterns try not to repeat the same mistakes twice them :P
2. The map has a lot of SV changes. In easy and normal diff it is not recommended to use different slider velocities as they can confuse newbie players. So stick with one SV value and use it throughout the map. I know its a lot of work now but you have too ^^. Read the ranking criteria thoroughly next time.
3. Your combo patterns are very inconsistent , Same beat/rhythm on different part of the song have identical mapping patterns but color combo differs . Try to fix this issue.
4. Also try using more imagination. Not to creating anything extremely wow just to make the map a bit more appealing. Experiment !


00:15:054 (4) - this should end @ 00:15:509 .(i guess it was a mistake) Generally ,blue ticks should be be avoided in easy diff. Fixed
00:42:327 (3,1) - unnecessary overlap. Low ar causes these to overlap during gameplay even if they have a big time difference. fix it Fixed
00:53:236 (1,2) - i would change these with a flipped mirror to make them more appealing. like this for example: http://puu.sh/g4V97/5195f774a4.jpg
Also these sliders are not identical. use copy paste for this. Fixed
00:56:873 (1,2) - these also could be changed to a mirror pattern to look better and don't forget to used copy paste for perfection ;) Fixed
00:58:464 (3,1) - unnecessary overlap Fixed
01:07:782 (1,1) - ^ Fixed
01:15:963 (2,4) - note perfectly staked. Fixed
01:27:782 (1,2) - overlapping caused by the sv change i mentions in the diff general section. fix it Fixed
01:32:782 (4) - the pointy curve inside the slider looks a bit unappealing. Maybe just change it into a more smooth curve with just 1 anchor(white slider connector point) Fixed
02:01:419 (3,1,2) - try to adjust the positioning of these so these 02:01:419 (3,2) - stack instead of just overlapping. Fixed
Try to fix all your remarks

Normal
SPOILER
General:
1. Also has some SV changed. I mentioned about it above so keep that in mind ;)
2. Same copy paste issue with easy ,check what i commented above please.
3. and some aesthetic issues as easy :)

00:19:600 (2,3) - this slight overlapping looks a bit weird to me. maybe try something like this: http://puu.sh/g4WRd/2461287b0e.jpg fixed
00:21:418 (6) - Sliders repeating more than once should be also avoided in easy/normal diff as they may confuse the player ( especially short ones like this)
i recommend you change it into 2 sliders instead . fixed
00:27:554 (6,1) - unnecessary overlap. fix fixed
00:29:600 (1,3) - Same as 00:19:600 (2,3)
00:37:782 (2,3) - they are touchiiiiiiiiiiiiiiing T^T. and also maybe change this pattern in something more appealing. not completely. just some minor tweaks should do the job ;) Okey
00:43:236 (6,1) - touchiing again ;w; , try making a blanket here. Okey
01:06:191 (2,1) - overlap. fix it
01:10:509 (7) - same as 00:21:418 (6)
01:10:509 (7,1,2,3) - many overlaps here. try to fix them
01:14:600 (6,1) - aaaaa touching ...
01:14:600 (6,2) - Overlap.
Well at this point i can say there are a lot of unnecessary overlaps that can easily be avoided.Please check the map and fix them :) will not mention them anymore.
01:20:509 (3,6) - make a blanket here
01:25:963 (5) - NC ( new combo)
01:29:145 (2) - this should end @ 01:30:509 > 01:31:191 (3) - this should start @ 01:30:964 -
also 01:29:145 (2) - NC > 01:31:191 (3) - NC> 01:32:782 (4) - NC> since they are pretty long sliders timewise
01:39:145 - make it end @ 01:39:145
01:47:782 (3,6) - unnecessary overlap . change it into a blanket instead
01:56:872 (1,2) - make a distance blanket. ( use the approach circle for help )
02:01:419 (5) - this circle is unsnapped. move it on a top timeline so it automatically adjusts
02:03:691 (3) - ^
02:11:646 (2) - also unsnapped on timeline. ( Use the automatic resnap tool to fix all of them : "Timing" > "Resnap all notes" make sure nothing is messed up afterwards > I just noticed this so use it on all diffs to make sure everything is placed correctly on the timeline ;)

02:15:509 (5) - NC>02:15:964 (1) - remove NC
02:15:964 (1) - make it end @ 02:16:418 -
02:43:236 (7) - make it end @ 02:43:691 -
02:48:009 (2,3) - i would replace these with 1 return slider instead.

Try to fix all your remarks
_______
Hard
SPOILER
General:
1. As i said before copy paste issues. You should know what to do by now.:)
2. Aesthetic . > mentioned in easy/normal

00:04:600 (1) - remove NC
00:06:873 (3) - there is a strong beat here: 00:07:782 - that i feels it should be tapped so shorten this slider so it ends @ 00:07:327 - and put a note @ 00:07:782
00:11:873 (1) - remove NC
00:15:509 (1) - ^
00:25:509 - add note
00:31:191 (1,2,3) - - i see what you tried to do here, since the sliders as they are now don't match the vocals try this instead: http://puu.sh/g50ht/256f82e358.jpg ;)
00:33:236 (5,6,7) - same as above. nice though but they don't exactly match the vocals. so i suggest this : http://puu.sh/g50l3/7c0e97aabf.jpg ;)
00:40:509 (1,2) - overlapping. change them in a more pretty pattern
00:44:600 (2,3,5,6) - overlap. fix it
00:48:691 (2,4) - ^
00:50:623 (1) - remove NC
00:58:464 (5) - NC
01:00:282 (1) - remove NC > 01:00:509 (2) - NC
01:03:236 (3,4,1) - unnecessary overlap and touuuuuuuuch.
01:05:736 (1,2,3) - same as 00:31:191 (1,2,3) not matching again perfectly. using the same way of thinking fix it. would be nice if you could also do these :01:07:782 (1,2,3) - but its impossible xD
01:07:782 (1,2,3) - overlapping !!!
01:08:691 (2,4) - ^( also as on Normal diff, there are a lot of overlaps throughout the map and its too much for me to type each single of them, find them and fix em :) )
01:11:418 (1,2,3,4) - try to make a square out of these so (4) doesnt looks left out :(
01:22:327 (1,2,3,4) - make a cross pattern here instead( copy paste notes >rotate them 90 degrees. ( then rotate the whole pattern as desired )
01:49:373 (6,1) - the flow here is very uncomfortably weird :| change it so the circular flow keeps on.
02:11:191 (1,2,3) - same as 00:31:191 (1,2,3) and 01:05:736 (1,2,3)
02:13:236 (5,6,7) - same as 00:33:236 (5,6,7)
02:15:736 (3) - shorten it so it end @ 02:15:964 - and add a note @ 02:16:418 -
02:38:464 (4,1) - make a blanket here
02:46:873 (4) - make slider end @ 02:47:554 -


Insane
SPOILER
General:
1. Your star diff is 3.51 which is under the 3.75+ that Osu ranking criteria states, consider somehow making the map harder maybe.
2.You are using a higher SV multiplier outside of the kiai time when it doesn't rly make any sense. the kiai time is not dynamical that any part of the song so it should have the highest SV multiplier value. i suggest swap 1.2 with 1.5 so kia now has 1.5 and outside 1.2


00:04:600 (1) - remove NC
00:06:873 (8,1) - 7 seconds in and we have our 1st unnecessary overlap yay ^^.. soo i guess you know what to do. Seek & Destroy ;)
00:08:236 (1) - remove NC
00:10:054 (2,3,4) - the spacing on this has too much of a difference. keep the 1.7 for 00:10:282 (3,4)
00:11:873 (1) - remove NC Since it looks insane also has the same color combo issue with other diffs i will skip them and instead tell you as before to check them and fix em yourself.
00:17:782 (3,4,5,6,7) - i don't thing this wiggle stream is necessary, change it to a simple curved or straight stream instead
00:21:645 (8,9) - here these 3 beats sound like they should be clicked. so i recommend change the slider(8) into 2 notes.
00:25:736 (9) - i suggest you place this note on the center of the map for these reasons, so it doesn't overlap and has a better flow
00:31:191 (1,2,3) - as i mentioned in previous diff, this doesn't quite match the vocals 100%, follow my suggestion before to make match
00:32:100 (3,5) - stack them
00:43:577 - why not note here? its part of the stream.
00:50:509 (9,10,11,12,13) - well this got me the 1st time i played it. note 00:50:964 (13) - its very confusing to hit it especially with AR7 so i recommend you just stick it to the stream with the rest .
01:02:327 (5,6,7,8) - i suggest you create a mirror pattern here using these 4 sliders. sliders (5)(6) sound identical to (7)(8) so it would make sense and appear appealing .Try placing (5)(6) in a way so when you copy paste them to create(7)(8) you can rotate/flip them to create a nice pattern ;)
01:09:373 (6) - very awkward slider. return point is on a blue tick so no wonder. have it end @ 01:09:600 and put a note @ 01:10:055
01:11:418 (1) - replace with a 1/2 slider , similar to 01:11:873 (2) -
01:27:782 (1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2) - extreme overuse of the whistle here and pretty annoying imo. i suggest you remove all of the whistle on the the downbeat(white tick) and see how it goes. but you an try changing it in your own way. but definitely sounds like Santa's reindeers are mad xD
01:54:145 (4,5) - why suddenly decreasing the spacing for the sake of this stack ? i would place it down left for the contrast on 01:54:600 (5,1) .
01:55:736 (3) - whistle on slider tail . also why these: 00:50:509 (9,10,11,12,13) - have no hitsounds since they are the same ? racism :P
Work a bit on your hitsounding so it is consistent ;)
01:56:873 (1,2) - i suggest you swap their place. so slider is 1st and then the note. and also don't forget to change the stacking there.
02:02:327 (1,2,3) - center the whole pattern and use copy paste then ctrl+>/< to get a a perfect flipped mirror pattern ;)
02:11:191 (1,2,3) - same as 00:31:191 (1,2,3)
02:15:395 (2,3,4,5,6,7) - nope nope nope . change it to a simple stream, doesn't have to be spaced out of the blue.
02:16:418 - add note
02:45:168 - ^ so you make a triplet with 02:45:054 (2,3)
02:48:804 - add note here also for a triplet

uff. that too me a while but i am sure it will help you !
Good luck with your map :D

Cya~
Hiyori
Hey M4M req from #modreq:

GENERAL:
SPOILER
Fix this. Unrankable.

EASY:
SPOILER
00:28:690 - i think this beat here should not be missed. Try this:


00:39:600 (5,1) - try not to stack since this is ur easiest diff, new players might not be familiar with this yet. Same with here - 01:09:145 (5,6)
00:58:464 (3) - fixed ur Distance Snap
01:20:963 (4) - move this downward
01:25:509 - add circle
01:18:236 - add circle
01:21:872 - add circle
01:25:509 - add circle
01:27:327 - ^^ same
01:45:509 - ^^
01:56:418 - ^^
01:58:236 - ^^
02:02:327 (1,2) - do not stack

NORMAL:

SPOILER
> Fix your Distance Snap. If its 1.20 make it 1.20 or 1.21 - 1.29 is fine. :)
01:01:418 (3,4) - awkward overlap
01:10:509 (7) - I think new players are not familiar yet this kind of slider. Might change that to something else
02:05:963 (1,2) - awkward overlap. please fix
02:11:190 (3,4,5) - this placement of notes is too confusing for new players please fix.

HARD:

SPOILER
00:43:236 (1) - move this downward.
01:03:009 (2,3,4) - convert this into a slider instead, then add the circles here - 01:03:690, 01:03:918, 01:04:145
01:31:190 (4) - umm i dont like this slider. Maybe try to fix it something like a lovely curve?

That's it for my mod. I'm not really that experienced in modding Hard diff so its kinda short. Hope this helps. :) Goodluck!
Topic Starter
Loony Key

Hiyori wrote:

Hey M4M req from #modreq:

GENERAL:
SPOILER
Fix this. Unrankable. After

EASY:
SPOILER
00:28:690 - i think this beat here should not be missed. No, thx/Try this:


00:39:600 (5,1) - try not to stack since this is ur easiest diff, new players might not be familiar with this yet. Same with here - 01:09:145 (5,6) I'll think about it
00:58:464 (3) - fixed ur Distance Snap Fixed
01:20:963 (4) - move this downward Fixed
01:25:509 - add circle No, This style of map
01:18:236 - add circle No
01:21:872 - add circle No
01:25:509 - add circle No
01:27:327 - ^^ same No
01:45:509 - ^^ No
01:56:418 - ^^ No
01:58:236 - ^^ No
02:02:327 (1,2) - do not stack I'll think about it

NORMAL:

SPOILER
> Fix your Distance Snap. If its 1.20 make it 1.20 or 1.21 - 1.29 is fine. :)
01:01:418 (3,4) - awkward overlap I'll think about it
01:10:509 (7) - I think new players are not familiar yet this kind of slider. Might change that to something else nothing terrible they get acquainted^^
02:05:963 (1,2) - awkward overlap. please fix Fixed
02:11:190 (3,4,5) - this placement of notes is too confusing for new players please fix. [ color=#40FF00]Fixed[/color]

HARD:

SPOILER
00:43:236 (1) - move this downward. Fixed
01:03:009 (2,3,4) - convert this into a slider instead, then add the circles here - 01:03:690, 01:03:918, 01:04:145 No, bad idia
01:31:190 (4) - umm i dont like this slider. Maybe try to fix it something like a lovely curve? 01:27:781 (1,2,3,4) - There sung by "I love you". 01:31:190 (4) - is an abbreviation of the word you - "u". So there's nothing to be done

That's it for my mod. I'm not really that experienced in modding Hard diff so its kinda short. Hope this helps. :) Goodluck!
Thx for mod
FCL
Привет, я по М4М
General
Мне кажется стоит разнообразить громкость хитсаундов. Где-то чуть больше, где-то чуть меньше. К примеру здесь 01:27:781 можно поставить хитсанунды чуть потише. Хотя можешь оставить все как есть, это лишь просто рекомендация!
00:15:054 (4) - Постарайся такие и похожие моменты соединять примерно так http://puu.sh/iUgbN/023b10d7aa.jpg. Такая позиция слайдеров смотрится немного интереснее. Таких место в карте полно, лень все объяснять

Easy
00:19:145 - Тут явно не хватает ноты
00:44:145 (1,2) - Поставь слайдеры лучше так, как на картинке (ну или примерно так) http://puu.sh/iUgqP/f6825dd267.jpg
01:27:781 до 01:41:872 - Я точно не уверен, но в изи дифе должно быть 1-2 перерыва. Так как у тебя карта довольно длинная, то думаю тут стоит поставить перерыв.

Normal
00:30:736 - А я бы тут ноту поставил. Хорошо подходит под голос
01:01:191 (2) - А эту ноту я бы убрал по причине, описанной выше
01:27:327 - Здесь бы тоже ноту
02:36:418 - ^, хотя тут спорно

Hard
00:33:918 (6,7) - Вот такие моменты довольно спорно. Лично я при тестплее сбивался на них и терял комбо. Возможно стоит оставить скорость.
01:27:781 (1,2) - Вот эти палки немного режут глаза(особенно 2), думаю лучше поставить обычные слайдервейвы.
02:13:918 - Вот тут могу предложить сделать так, чтобы под музыку "и шесть и семь" шли слайдеры с аналогичными номерами. Получится очень забавно ;)
02:16:872 - Может лучше убрать перерыв. Хотя тут дело твое!

Insane
АR 9 немного жестко для 3.8 дифы. Можешь поставить 8.5
00:06:190 - возможно здесь стоит поставить NC
01:14:145 (8) - ^
00:17:782 (1,2,3,4,5,6,7) - Трудно играется, может лучше их просто в ряд поставить? Хотя, дело твое!
01:31:645 - Тут нужна нота, иначе суть момента немного теряется
01:35:736 - ^

На этом все! Классная мапа, удачи!
Topic Starter
Loony Key

FCL wrote:

Привет, я по М4М
General
Мне кажется стоит разнообразить громкость хитсаундов. Где-то чуть больше, где-то чуть меньше. К примеру здесь 01:27:781 можно поставить хитсанунды чуть потише. Хотя можешь оставить все как есть, это лишь просто рекомендация! в дальнейшем я подумаю над этим
00:15:054 (4) - Постарайся такие и похожие моменты соединять примерно так http://puu.sh/iUgbN/023b10d7aa.jpg. Такая позиция слайдеров смотрится немного интереснее. Таких место в карте полно, лень все объяснять постараюсь исправить

Easy
00:19:145 - Тут явно не хватает ноты добавил
00:44:145 (1,2) - Поставь слайдеры лучше так, как на картинке (ну или примерно так) http://puu.sh/iUgqP/f6825dd267.jpg исправил
01:27:781 до 01:41:872 - Я точно не уверен, но в изи дифе должно быть 1-2 перерыва. Так как у тебя карта довольно длинная, то думаю тут стоит поставить перерыв. давай по пробуем

Normal
00:30:736 - А я бы тут ноту поставил. Хорошо подходит под голос исправил
01:01:191 (2) - А эту ноту я бы убрал по причине, описанной выше исправил
01:27:327 - Здесь бы тоже ноту исправил
02:36:418 - ^, хотя тут спорно тут не исправил^^

Hard
00:33:918 (6,7) - Вот такие моменты довольно спорно. Лично я при тестплее сбивался на них и терял комбо. Возможно стоит оставить скорость. исправил но только в одном месте
01:27:781 (1,2) - Вот эти палки немного режут глаза(особенно 2), думаю лучше поставить обычные слайдервейвы. я подумаю над этим, но пока не собираюсь их убирать
02:13:918 - Вот тут могу предложить сделать так, чтобы под музыку "и шесть и семь" шли слайдеры с аналогичными номерами. Получится очень забавно ;) исправил
02:16:872 - Может лучше убрать перерыв. Хотя тут дело твое! Не, не уберу^^

Insane
АR 9 немного жестко для 3.8 дифы. Можешь поставить 8.5 исправил
00:06:190 - возможно здесь стоит поставить NC исправил
01:14:145 (8) - ^ исправил
00:17:782 (1,2,3,4,5,6,7) - Трудно играется, может лучше их просто в ряд поставить? Хотя, дело твое! С радостью, но не в этот раз, все таки это инсайн, должно быть сложно ;)
01:31:645 - Тут нужна нота, иначе суть момента немного теряется я этот момент в последнем патче перерабатывал, и если прислушаться к музыке, то он само то, сейчас я только в том месте комбо по другому расставил
01:35:736 - ^ исправил

На этом все! Классная мапа, удачи!
Спасибо за мод, мне понравился он, и про моменты со слайдерами в дженерале я исправлю в будущем:)
Kvantuma Rozo
[General]
Metadata:
Unicode Title :ふたりのきもちのほんとのひみつ
Source :Baby, please kill me. (Notice the anime itself and it's "." not "!")
and add "Akasaki Chinatsu", "Tamura Mutsumi", the original vocal ,to the tags.

[Insane]
AR9 is way too high for your map .

00:27:554 (4,5) - they seem too close
00:33:690 (2,4) - they shouldn't overlap
00:34:827 (1) - neither fits the music nor the map style
01:09:145 (5) - it's the only 1/4 slider in the whole map .why ?
01:16:418 (6,7) - same
01:55:736 (3,4,5,6,7) - adjust the spacing and make the rhythm clear
02:14:827 (1,2,3,4,5,6,7) - it makes little sense
02:35:964 (4) - NC to warn the hyper speed sliders
02:39:600 (4) - same
02:40:054 (5) - why not put a symmetry
02:47:099 (5,6,7) - anti-flow


[Hard]
00:06:873 (3) - draw something beautiful
00:10:282 (3,4) - this jump is hard to read ,and there should be a NC for slider shifting
00:14:145 (3) - same
00:30:509 (2) - this: http://puu.sh/l9dPQ/edfcd676b5.jpg
00:33:918 (6,7,8) - why
01:01:418 (3,4,5,6) - make love , no square jump
02:11:191 (1) - http://puu.sh/l9e5L/8c3fff36c9.jpg
02:14:827 (1) - laps with 7

[Normal]
00:17:782 (1) - this spinner is too short for normal
01:09:373 (4,7) - one reverse and two reverse sliders are confusing to beginners.
02:47:782 (1,2,3,4,5) - way too complex for normal

[Easy]
fine
Topic Starter
Loony Key

Kvantuma Rozo wrote:

[General]
Metadata:
Unicode Title :ふたりのきもちのほんとのひみつ
Source :Baby, please kill me. (Notice the anime itself and it's "." not "!")
and add "Akasaki Chinatsu", "Tamura Mutsumi", the original vocal ,to the tags.
Fixed
[Insane]
AR9 is way too high for your map I want to make a map more difficult.
I do yet AR8


00:27:554 (4,5) - they seem too close fixed
00:33:690 (2,4) - they shouldn't overlap fixed
00:34:827 (1) - neither fits the music nor the map style reworked
01:09:145 (5) - it's the only 1/4 slider in the whole map .why ? because the word stretches 1/4 (reworked)
01:16:418 (6,7) - same fixed
01:55:736 (3,4,5,6,7) - adjust the spacing and make the rhythm clear reworked
02:14:827 (1,2,3,4,5,6,7) - it makes little sense reworked
02:35:964 (4) - NC to warn the hyper speed sliders fixed
02:39:600 (4) - same fixed
02:40:054 (5) - why not put a symmetry I corrected as I could
02:47:099 (5,6,7) - anti-flow rework


[Hard]
00:06:873 (3) - draw something beautiful okey
00:10:282 (3,4) - this jump is hard to read ,and there should be a NC for slider shifting corrected
00:14:145 (3) - same corrected
00:30:509 (2) - this: http://puu.sh/l9dPQ/edfcd676b5.jpg reworked
00:33:918 (6,7,8) - why
I do not remember
corrected
01:01:418 (3,4,5,6) - make love , no square jump :?
02:11:191 (1) - http://puu.sh/l9e5L/8c3fff36c9.jpg fixed
02:14:827 (1) - laps with 7 okey

[Normal]
00:17:782 (1) - this spinner is too short for normal I'll think about it
01:09:373 (4,7) - one reverse and two reverse sliders are confusing to beginners. rewoked
02:47:782 (1,2,3,4,5) - way too complex for normal okey

[Easy]
fine
Thanks you
Meow124555
Хорошая карта! Всё в ритм и музыка весёлая) Мне понравилась. :D
Topic Starter
Loony Key

Meow124555 wrote:

Хорошая карта! Всё в ритм и музыка весёлая) Мне понравилась. :D
Спасибо :D
Давно в тред этой карты не заходил, даже не заметил комментария нового:)
Рад, что понравилось, работу возобновил над картой:)
BanchoBot
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