[General]
- I would increase OD/HP of HD to 7.5/7.5 since there's a pretty high ratio of short notes to LNs, and HP 7 is too forgiving imo.
- Similarly, the ratio of short notes to LNs in MX is about 50 short notes per LN, so OD 8 is probably a good idea
- Ratio's even higher in SC, so I would use OD/HP 8.5/8.5
- As for SHD, I might just raise OD to 8.8 or so. You could use 9 if you wanted since it's mostly short notes, but I feel like that'd be stretching it too far as the player would have trouble hitting good enough acc to recover hp imo
- The hitsounds, while sounding amazing, are god awful in how they're applied. No offense to torn spirit or anything, but double hitsounds make the total sample volume inconsistent with the rest of the notes which only use singular hitsounds.
- Last thing about the hitsounds is probably the samples. I love the keysounding, but the default soft-hitclap could probably be replaced with an actual snare which would sound better imo. I'd also do the same for the soft-hitwhistle and actually just turn that into your soft-hitnormal since it's used so often.
Here's two samples I think sound close enough to the music: hitclap (snare) and hitwhistle (tambourine) - Concerning the drum-hitnormal, meh, I'm not really a fan of using kicks as the hitnormal since they're just so loud and the sample volumes end up being inconsistent with the volume of the claps and stuff, so I'd consider just using something soft and renaming the drum-hitnormal into a drum-hitwhistle. If you do that, you'd have a bit of rehitsounding to do tho, but anyways, here's the hitnormal I would suggest https://puu.sh/vl3JX.wav
- Final thing I'd add is a drum-hitfinish for phrase starts and ends like at 00:32:446 - or 00:39:946 - for example. https://puu.sh/vl3Ud.wav
[NM]
00:02:446 - For a normal diff in 4K, I highly recommend against using triples/hands since they cover so much of the board already. In this case, I'd recommend just doing away with the LNs altogether in this section, but if not, in order to keep the hitsound intact, delete the LN and shift + click one of the short notes to extend them as an LN.
00:23:539 (23539|3) - Consider moving this to 3 for hand balance since col 3 feels kind of empty
00:24:946 (24946|0) - Similar reasoning to above, I would move this to 2 since you haven't used that column since 00:23:071 -
00:30:571 - I might suggest adding a note at the end here to cap off the LN, but that's not really a necessity, so it's up to you.
00:33:852 (33852|1,33969|2,34086|1,34203|0,34321|1) - Would definitely try and avoid snake like patterns such as this because of the annoying stacks they can create which hinder gameplay due to straining one hand much more than the others. I would try something like this instead
https://osu.ppy.sh/ss/783314200:43:696 (43696|2) - Move to 2 for hand balance since all the other columns are pretty active and col 2 is just there, like an unnoticed potato.
00:46:684 (46684|2) - Might be nice to extend this LN to 00:47:446 - and overlap it with 00:47:211 (47211|0) - since the sounds kind of blend in
00:47:446 - As for here, I would switch the emphasis of the jumps onto the 2nd and 4th downbeat with the vocal, like this
https://osu.ppy.sh/ss/783317001:02:446 - Same stuff I mentioned about using triples in the beginning. The crash is pretty baseless compared to other sections, so just using a jump is fine
01:04:086 (64086|0) - I'd move this onto the other hand as the previous LN though so that the transition is a bit easier.
01:05:727 (65727|1,65844|2,65961|1,66078|0,66196|1,66196|2) - snake patterns reeee
https://osu.ppy.sh/ss/783320801:07:836 (67836|2) - Similarly, I'd separate this LN from the other hand and probably put it in 1 or something to represent the sounds being kind of opposite to each other.
01:13:227 (73227|1,73344|2,73461|1,73578|0,73696|1,73696|3,73696|2) - :thinking:
https://osu.ppy.sh/ss/783366801:43:696 (103696|2,104164|2,104633|2,105102|2,105571|2) - Kind of a really long and unnecessary stack. Might try to give this 1/1 stream a bit more of direction like so
https://osu.ppy.sh/ss/783369801:47:211 (107211|2,107446|2) - Not entirely understanding the point of this stack here cause it's not like there's two repeating sounds, so I'd consider moving it to a different column like so
https://osu.ppy.sh/ss/783371101:50:141 - 01:50:375 - Imo, might be nice to add notes here for the guitar, kind of like this
https://osu.ppy.sh/ss/783372401:57:641 - 01:57:875 - same thing as above, might try this to make the pattern flow a bit more linearly
https://osu.ppy.sh/ss/783372902:00:571 - to 02:03:383 - rip column 2. Why all the hate for it, you always seem to ignore it lol. Anyways, I'd consider moving 02:02:914 (122914|0) - to 2 and then 02:03:383 (123383|1) - to 1.
02:20:375 (140375|0) - I would end this at 02:20:610 - and cap it with a short note to create a jumpy movement for the player's hands which I think does well to accent the 1/4 triplet there
https://osu.ppy.sh/ss/783376102:37:836 (157836|1,157953|0,158071|1) - Meh, would really recommend against using 1/2 one handed minitrills at this BPM and difficulty cause it's a bit flow breaking due to the fact that the player's momentum is stopped by the stack with 02:37:836 (157836|1,158071|1) - . Instead, I'd suggest just making it more like 1-2-3
02:41:469 - 02:41:703 - might work nicely to add some notes here for the 1/4 triplets I guess. Something like this might work
https://osu.ppy.sh/ss/783380402:45:688 - Would try to vary these a bit, so like making these [12][34] or [13][24] instead of all just [14][23]
02:54:711 (174711|1) - Consider making this a 1/1 long LN to represent the short 1/4 burst
[HD]
00:11:703 (11703|1,11821|0,11938|1) - Imo, stuff like this is kind of hard to hit on higher BPMs such as this, so I'd rather make the flow a bit more linear so as to not break momentum
https://osu.ppy.sh/ss/784674800:33:031 (33031|3,33090|0,33149|1) - I would try to keep these 1/4 notes connected to make reading a bit easier since the BPM is pretty fast. Something like this would work
https://osu.ppy.sh/ss/784678700:34:555 (34555|3,34672|0) - As for this, you could pretty easily mistake the first note as being part of the 1/4 roll at 00:34:086 - so I would control H here so that the 1/4 is isolated from the 1/2 which makes it easier to visually identify their spacings
00:54:125 (54125|2,54184|1,54242|0,54360|1,54477|0,54594|1) - This feels really left hand heavy imo, so I would try to rearrange the notes to be a bit more even in weight on the right hand too, like so
https://osu.ppy.sh/ss/784681301:07:602 (67602|3) - Might consider overlapping this LN with 01:07:836 (67836|1) - since the sound of the second LN seems like it builds off from the buzz at 01:07:602 - , like this
https://osu.ppy.sh/ss/784682801:09:360 (69360|2) - I'd move this to 1 to avoid a 3/4 rhythm with 01:09:184 (69184|2,69360|2,69535|2) - which leans a little too heavy on the right hand imo
01:32:446 (92446|3) - I kind of just dislike this diamond pattern overall since it restricts the hand movement to a back and forth motion which is kind of uncomfortable imo, so I'd move this to 1.
01:50:141 - 01:50:375 - similar to what I suggested in the NM, I would add notes here for the bass guitar.
01:53:539 (113539|0,113774|0) - Kind of a random stack. I don't hear anything in the music to suggest that pitches or sounds are the same, so I would move this into a different column, such as 3
02:02:797 (122797|1,122914|0,122914|2,123031|1) - Same stuff I mentioned a few lines ago about diamond patterns, but yeah, I would probably arrange this to be a bit more linear like so
https://osu.ppy.sh/ss/784684902:20:785 (140785|0) - I'd start this at 02:20:844 - where the sound picks up more strongly and also because it's on 1/2 beat which is a bit easier to predict rhythmically than a 1/4 start
02:21:020 (141020|2) - Shouldn't this start at 02:20:961 - and end at 02:21:196 - where the buzz ends? It'd also be easier to time the hit and release since the ending would be capped and the start is on a strong downbeat
02:22:895 (142895|2,142953|3,143012|2) - Yeah, at 240 bpm this is kind of an ass to hit due to the minitrill on the right hand breaking momentum, so I'd arrange it a bit more like so
https://osu.ppy.sh/ss/784687302:32:446 (152446|1,152504|0,152563|1,152621|2,152680|3,152738|2,152797|1,152856|0) - Pretty much same reasoning I mentioned above about direction
https://osu.ppy.sh/ss/784688302:53:188 (173188|2,173188|0,173188|3) - I don't understand the reason why this is a triple. The entire difficulty so far has only been singles and jumps and there's no special emphasis here to justify a hand, so I'd remove the note in 1.
02:58:285 (178285|2,178344|3,178403|2,178461|1,178520|0,178578|1,178637|2) - *sobs*
https://osu.ppy.sh/ss/784692703:05:258 (185258|3,185317|2,185375|1,185434|0,185492|1,185551|2,185610|3,185668|2) -
https://osu.ppy.sh/ss/7846930 This breaks the flow in about the same number of places but does so in a way that the player's hands are super strained at certain points in time
[MX]
00:20:258 (20258|2,20492|2,20727|2) - I'd try to avoid some 3 note stacks like this since they tend to be a bit more stressful on certain fingers than others.
This might work better instead since it mostly follows one direction in flow
https://osu.ppy.sh/ss/784696100:24:008 (24008|2,24008|3,24125|1,24242|2,24360|3,24477|2,24477|0,24594|1) - Similarly, but you could just move 00:24:242 (24242|2) - to 1 to fix it instead
00:26:235 (26235|1,26352|2,26469|3,26586|2,26703|1) - Eh, not really a fan of stuff like this since it leans a bit too heavily on one hand or the other, so I'd do something more like this instead
https://osu.ppy.sh/ss/784700600:34:086 (34086|1,34145|3) - I'd try connecting these notes like so
https://osu.ppy.sh/ss/787928300:39:184 (39184|3,39184|0,39360|3,39360|0,39535|3,39535|0,39711|0,39711|3) - Since these aren't the same pitch, I'd recommend against stacking them, and instead make it different chords every time like this
https://osu.ppy.sh/ss/787928700:41:117 (41117|3,41117|2,41352|3,41352|2,41586|2,41586|3) - Feels a bit spammy on the right hand imo, might do this to make the strain more even
https://osu.ppy.sh/ss/787929800:43:578 (43578|2,43637|3,43696|2) - Kind of a difficult turn to do since it's at 240 bpm, so I might try this instead
https://osu.ppy.sh/ss/787928900:46:684 (46684|0,46684|3,46860|3,46860|0,47035|3,47035|0) - Similar to what I said about using different chords here
00:47:211 - Shouldn't this be a jump since the sound is pretty much the same as 00:39:711 (39711|3,39711|0) - ?
00:50:727 (50727|3,50844|3,50961|3,51078|3) - Pls, have mercy on my hands and make the strain more equal
https://osu.ppy.sh/ss/787930700:58:110 (58110|2,58227|3,58227|2,58344|3,58461|3,58578|3,58696|3) - Similarly. Jesus, the reason why this sucks is because the left hand is pretty much doing nothing while the right hand is just getting hell thrown at it with the 4 - 5 note stacks
https://osu.ppy.sh/ss/787931601:09:360 (69360|2,69477|1,69477|0,69535|2,69594|3) - I would control H this so that the 1/2 note at 01:09:360 (69360|2) - begins on the less weighted hand, so like this
https://osu.ppy.sh/ss/787932001:11:879 (71879|2,71938|3,71996|2,72055|3) - Despite this being a MX diff, I feel that the bpm makes this too hard to try and pull off properly at this difficulty level, so I might do something like this
https://osu.ppy.sh/ss/787933501:32:328 (92328|2,92446|1,92446|3,92563|2) - knot patterns aaa
https://osu.ppy.sh/ss/7879341