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Kobaryo - Kumo No Kireme [feat. kourin.] [OsuMania]

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sakingdo
ranked pls ;-;
Topic Starter
Quick Draw
Woo! All changes added! That was exhausting just to add, I can't imagine how much effort went into creating such a detailed mod so thank you very much! I totally agreed with 100% of your criticisms, the only change which made me sad to add was removing the right hand jack that follows the high synth in the MX diff but that's in the harder diffs anyway.

I did change the OD / HP's to what you suggested but only lifted the max OD to 8.5 instead of 8.8 because I feel like that's getting into the anti-fun kind of OD range. Thank you very much for your mod I really appreciate your effort! Sorry it took me so long to add, I've been away from osu! for a few months dealing with stressful IRL issues but I am ready to start working towards getting this ranked ASAP again.

The hitsound changes will also be added soon! (I'll edit this post when I upload the new version with hitsounds).

Thanks again for your mod Protastic!
Dez_old_1
Seeing this in pending again makes me so happy :)

Best of luck ranking this!
Topic Starter
Quick Draw
Thanks Dez!
Protastic101
Motivationnnnn
[MX]
02:00:336 - I would try not to make a stair pattern like this due to the uneven strain it creates on col 2 and 3. Instead, I'd try something like this https://osu.ppy.sh/ss/8502555

02:02:446 (122446|2,122680|2,122914|2,123149|2) - Unnecessary stack. You can try to reduce it down to 3 notes at the max like this or something similar https://osu.ppy.sh/ss/8502560
02:04:086 (124086|1,124321|1,124555|1,124789|1,125024|1) - Same thing here. You just gotta stop using the same kind of hand movement consecutively or you'll get long stacks like this which, on 1/2, isn't too bad, but it starts straining the player's hands before they even get to the hard parts

02:09:946 - I'm pretty sure you could vary the jumptrill here a bit so that it's not just the same thing. After all, it's a MX diff so it's not like 1/2 jumps for a measure is going to kill the player https://osu.ppy.sh/ss/8502583

02:10:883 - Same thing I mentioned above. It's just a 1/4 simple burst, so you can change the direction every once in a while like this https://osu.ppy.sh/ss/8502586

02:14:281 (134281|1,134516|1,134750|1,134985|1) - This stack just makes the patterns really left hand heavy because that's where all the movement is :/
02:19:321 (139321|2,139555|2,139789|2,140024|2) - stackssss
02:17:680 (137680|3,137914|3,138149|3,138383|3,138617|3,138852|3,139086|3,139321|3) - ^

02:21:020 (141020|2) - This should be extended to 02:21:196 - for the 1/8 burst.

02:28:461 - This burst is a bit difficult to execute due to the sudden direction turns. I would arrange it like so instead then https://osu.ppy.sh/ss/8502670 . The LN is used for the 1/8 burst since that's how you've mapped it previously.

02:32:446 (152446|1,152563|1,152621|2,152738|2,152797|1,152914|1) - ministacks! https://osu.ppy.sh/ss/8502678

02:35:375 (155375|1,155492|1,155551|2,155668|2,155727|1,155844|1) - that uneven strain doh. https://osu.ppy.sh/ss/8513375 might be a bit easier to hit tho you could just make it a monodirectional burst

02:47:211 (167211|3,167270|2,167328|1,167387|0) - Might be cool to trill this instead of using a straight up roll which is used quite often in the map. Something like this maybe? https://osu.ppy.sh/ss/8513381

02:50:492 (170492|2,170492|1,170610|2,170610|1) - I'd try to avoid going from a hand to a jump while stacking them. So instead, I'd move 02:50:610 (170610|1) - to 1, and then 02:50:610 (170610|2) - to 4 or something similar, then arrange the burst following that like so https://osu.ppy.sh/ss/8513384

02:52:953 (172953|1,173071|1,173188|1,173305|1) - four note stack, though you could break it up at 02:53:071 (173071|1) - by avoiding the direction turn like this https://osu.ppy.sh/ss/8513391

02:58:285 (178285|2,178403|2,178461|1,178578|1) - strain!

02:59:281 (179281|0,179399|1,179399|2,179516|3,179633|2,179633|1,179750|0) - For some reason, I really dislike patterns like this (they look kind of like spaceships tbh) cause it's two of the same jumps repeated which doesn't really feel necessary since there's no special emphasis here in the music for that.

03:01:625 (181625|1,181860|1,182094|1) - stacks again weee
03:03:500 (183500|1,183735|1,183969|1,184203|1) - ^

03:05:317 (185317|2,185375|1,185492|1,185551|2,185668|2) - oh dear, again, fam, you've gotta calm down with the stairs here.


[SC]
00:22:602 (22602|0,22602|1,22719|2,22836|3,22953|2,23071|0,23071|1) - kind of repetitive patterning due to the same hand movement on the right hand
00:23:422 (23422|1,23539|3,23539|2,23656|1,23774|0,23891|1,24008|3,24008|2) - ^
Basically, try not to repeat two of the same jumps one after the other like you see at 00:25:180 (25180|2,25180|3,25414|3,25414|2) - or 00:27:289 (27289|3,27289|0,27524|0,27524|3) -

00:27:172 (27172|2,27289|3,27406|2,27524|3) - 00:26:703 (26703|3,26821|2,26938|3) - 00:26:117 (26117|2,26235|3,26352|2,26469|3) - that right hand bias be like :thinking:

00:40:883 (40883|1,41000|0) - Think it might be better to control J this so that the note at 00:40:883 - is in col 1 which is a little less weighted than col 2 with its heavy usage in the previous measure with 00:40:297 (40297|1,40414|1,40590|1,40766|1,40883|1) -

00:58:227 (58227|3,58344|3,58461|3,58578|3) - I get that this is for the alarm type sound, but I would actually stack this in col 2 instead to avoid a longer than necessary stack in col 4, like this https://osu.ppy.sh/ss/8513439 (ended up making the stack in col 1 cause easier lol)

01:09:946 - might be cool to make this a jumpstream instead of just a roll as there's no difficulty bridge from this to the SHD imo. Something like this might work https://osu.ppy.sh/ss/8513450
02:10:883 - Suggest a similar thing here too with the jumpstream, like this maybe https://osu.ppy.sh/ss/8513462

02:45:102 (165102|1,165102|0,165102|3,165102|2) - Quite sure this is the only quad present throughout the map, so I would just reduce it to a triple

02:51:196 - This part in the SC is actually easier than in the max because it's jump - jump instead of MX's hand - jump https://puu.sh/wBUOy.jpg


[SHD]
Gonna say the same thing as I've said in the past few diffs in the beginning, but I'd try to avoid using two of the same chords consecutively like 00:26:117 (26117|1,26117|3,26352|1,26352|3) - , and also to try and keep your stacks from getting too long like 00:18:383 (18383|0,18617|0,18852|0,19086|0) - or 00:21:664 (21664|2,21899|2,22133|2,22367|2,22602|2) -

00:39:184 (39184|1,39184|0) - I'd flip columns with the LN here so that there are no notes in 1 while the player has to hold on the same hand. So basically,
move the LN to 1, and the short notes to 2.

00:50:492 (50492|1,50610|2,50727|1) - Control H to keep the weight off the right hand right before the 4 note stack

00:51:196 (51196|3,51196|2,51254|1,51254|0,51313|3,51313|2,51371|1,51371|0,51430|2,51430|3) - I'd probably also flip this to avoid making the stack in col 4 any longer than it needs to be

01:11:586 (71586|2,71703|3) - I'd consider overlapping these LNs to represent the switch into a higher snapped buzz than the 1/8 seen in the previous measure. So something like this I guess http://osu.ppy.sh/ss/8513526

02:06:430 (126430|1,126430|3,126664|3,126664|1) - Consecutive jumps!

02:27:172 (147172|1,147289|1,147406|1,147524|1) - Unnecessary four note stack. You can just move 02:27:289 (147289|1) - to col 3 instead to break it up

02:35:317 (155317|2,155375|3,155492|2,155551|3,155668|2,155727|3,155844|2,155903|3) - Also think it'd be cool to overlap these LNs with each other like so https://osu.ppy.sh/ss/8513547

02:39:887 (159887|1,159916|0,159946|1) - Whew, let's not do any crazy 1/8 one handed minitrills now lmao. Normally, I'd say to control H the OH trill but at this BPM, I'd say to just remove the note at 02:39:946 (159946|1) - instead and end it off with a jump for playability
02:43:637 (163637|1,163666|0,163696|1) - ^

02:47:211 (167211|0) - would move this to col 3 to avoid the stack at 02:46:977 (166977|0,167094|0,167211|0) - . Could be like this https://osu.ppy.sh/ss/8513574

03:07:485 (187485|2) - I'd try to make this consistent with earlier hand - single - hand combinations, like this https://osu.ppy.sh/ss/8513577
03:09:360 (189360|2,189477|2) - ^

alright, i asked some friends to take a look at the top diff since Im very :thinking: on it lol. But ye, i still need to recheck the entire chart, plus hitsounds gotta get sorted out eventually.
Spartan-
Heya QD! Here to offer a few small changes to SHD, because I don't know how to mod multiple difficulties. I also don't know how to mod very well, so sorry if my advice is garbage.
mods for this map
[00:39:740 / 00:47:240 | These mini streams could be patterned so that either all 4 were straight stairs, ( 2 [1,2,3,4], 2 [4,3,2,1,] ) OR all 4 are different streams types. ( [1,2,3,4] [1,2,4,3] [4,3,2,1] [4,3,1,2] ) Don't know how much work that would take though.
02:11:821 | This is a ghost sound, though 00:30:571 isn't while it has the same sound. Is this intentional?
sorry its so short
Topic Starter
Quick Draw
Woo! Finally got time to apply your mod! Thank you soso much Protastic101, your attention to detail was great and I think it's really cleaned up the rough edges of the map!

Post Mod Change Log:
SPOILER
MX
Change #1: Added!
Change #2: Added!
Change #3: Added!
Change #4: Added! (But with a slightly easier pattern than your suggested one)
Change #5: Added! (But with a slightly easier pattern than your suggested one)
Change #6: Added!
Change #7: Added!
Change #8: Added!
Change #9: Good catch! Must've accidentally done that when applying a previous mod. Added!
Change #10: Added!
Change #11: Added!
Change #12: Added!
Change #13: I tried a trill but it was a little jarring for MX level players and ultimately would cause players too many headaches.
Change #14: I tried adding this change and had the same problem as above (it created a trill that was too jarring for this level of play)
Change #15: Added! (But with a slightly easier pattern)
Change #16: Added!
Change #17: Added!
Change #18: Added!

SC
Change #1: Added!
Change #2: Added!
Change #3: Added!
Change #4: Added!
Change #5: Added!
Change #6: Added!
Change #7: Initially added but then reverted after testing reports of discomfort / less fun.
Change #8: Same as above. It sounded fun to me too but in practice added discomfort.
Change #9: Didn't add this one since it's just a snare roll a jumpstream wouldn't match the music too well without a kick sound every 1/4 or something.
Change #10: Wow that's a really good catch! I swapped the two around (Added!).

SHD:
Change #1: Added! (The reason for the consecutive chords btw was becuase this pattern was mapped as single notes to the melody and then the 2 note chords added after. There were repeating patterns becuase initially I was prioritising matching the melody over avoiding consecutive chords. Same thing with the "Stacks".)
Change #2: Added!
Change #3: Added!
Change #4: Initially added but after having it tested discovered that it creates too much strain on the left hand by adding a minijack that is jarring to the beat.
Change #5: Added!
Change #6: Added!
Change #7: Added!
Change #8: Initially added but after testing it was discovered that at this point in the song the player is focusing hard on staying in time with the dense kicks and are thrown off by the LN spam if they're overlapping.
Change #9: 100% agree, surprised I'd left that in at all! Added!
Change #10: ^
Change #11: Added!
Change #12: Added!

Thanks again, I appreciate the time you put into this!
Topic Starter
Quick Draw
Hi Spartan-,

Thanks for taking a look at my map! However I wasn't sure what difficulty you were referring to!
-Keitaro
Heya!
just going to check out metadata.

Artist: Kobaryo
Title: Kumo No Kireme [feat. 紅燐。]
Romanised Title: Kumo No Kireme [feat. kourin.]

Sources:
1
2
Spartan-

Quick Draw wrote:

Hi Spartan-,

Thanks for taking a look at my map! However I wasn't sure what difficulty you were referring to!
please read above the mods

Spartan- wrote:

Hi QD! Here to offer a few small changes to SHD, because I don't know how to mod multiple difficulties. I also don't know how to mod very well, so sorry if my advice is garbage.
thanks to you I have had to call my advice garbage twice now.

Seriously though, the mods are for SHD. Hope this helps. And here they are again just in case.
mods for SHD just to clarify
[00:39:740 / 00:47:240 | These mini streams could be patterned so that either all 4 were straight stairs, ( 2 [1,2,3,4], 2 [4,3,2,1,] ) OR all 4 are different streams types. ( [1,2,3,4] [1,2,4,3] [4,3,2,1] [4,3,1,2] ) Don't know how much work that would take though.
02:11:821 | This is a ghost sound, though 00:30:571 isn't while it has the same sound. Is this intentional?
sorry its so short
Topic Starter
Quick Draw
Hi Error- thanks for looking into that, I updated the romanized title to match that metadata, thanks!

--

Hi Spartan, thanks for clarifying! I removed the ghost sound which had originally been placed simply to make that roll more comfortable and emphasize the beginning of a new section but since it sticks out to players I guess it wasn't worth it. Changing the rolls you mentioned wasn't worth it since at the moment the other patterns are balanced around the directions of those rolls and changing them would be unnecessary.

Thank you for your mod!
Shima Rin
Really Neat and Nice map. Good luck for rank (pp hype \o/)

Though I dont care about PP xd. This map for me is really well-done ;)
Topic Starter
Quick Draw
Thank you very much Tofu1222!
DustMoon
Nice mapset,maybe you can go loved :)
riunosk
why loved when we can rank this :^)
Raytoly
ah you went this map have ranked or loved?
[Ping]
ranked this pls, lemme mod this one diff (maybe mod others later but now can only do one diff) I guess

1|2|3|4


NM
00:27:524 - 00:28:696 https://osu.ppy.sh/ss/9033941 for flow and balance

02:47:094 add a note on 3
02:50:492 - 02:51:196 he sound use here is confusing, pls change so that it is a bit similar to 02:47:094
Hanss
Please rank daddy
Topic Starter
Quick Draw
I would love to get this ranked! There is an extremely high demand for this beatmap to be ranked and there has been for a long time but unfortunately after many attempts over a span of years, it has proven too difficult for me to organize. I wish demand from players to get a map ranked was enough to get it ranked, but that isn't how the ranking system works! Hopefully one day it can become ranked but I don't play this game much anymore so it becoming ranked is even more unlikely these days. Thanks to everyone for your support of the map over the years and I am glad everyone is enjoying the map still to this day!
Shima Rin
I would like to see this in ranked section too. If you do have any interest you can try to call me.
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