[MX]
02:00:336 - I would try not to make a stair pattern like this due to the uneven strain it creates on col 2 and 3. Instead, I'd try something like this
https://osu.ppy.sh/ss/850255502:02:446 (122446|2,122680|2,122914|2,123149|2) - Unnecessary stack. You can try to reduce it down to 3 notes at the max like this or something similar
https://osu.ppy.sh/ss/850256002:04:086 (124086|1,124321|1,124555|1,124789|1,125024|1) - Same thing here. You just gotta stop using the same kind of hand movement consecutively or you'll get long stacks like this which, on 1/2, isn't too bad, but it starts straining the player's hands before they even get to the hard parts
02:09:946 - I'm pretty sure you could vary the jumptrill here a bit so that it's not just the same thing. After all, it's a MX diff so it's not like 1/2 jumps for a measure is going to kill the player
https://osu.ppy.sh/ss/850258302:10:883 - Same thing I mentioned above. It's just a 1/4 simple burst, so you can change the direction every once in a while like this
https://osu.ppy.sh/ss/850258602:14:281 (134281|1,134516|1,134750|1,134985|1) - This stack just makes the patterns really left hand heavy because that's where all the movement is :/
02:19:321 (139321|2,139555|2,139789|2,140024|2) - stackssss
02:17:680 (137680|3,137914|3,138149|3,138383|3,138617|3,138852|3,139086|3,139321|3) - ^
02:21:020 (141020|2) - This should be extended to 02:21:196 - for the 1/8 burst.
02:28:461 - This burst is a bit difficult to execute due to the sudden direction turns. I would arrange it like so instead then
https://osu.ppy.sh/ss/8502670 . The LN is used for the 1/8 burst since that's how you've mapped it previously.
02:32:446 (152446|1,152563|1,152621|2,152738|2,152797|1,152914|1) - ministacks!
https://osu.ppy.sh/ss/850267802:35:375 (155375|1,155492|1,155551|2,155668|2,155727|1,155844|1) - that uneven strain doh.
https://osu.ppy.sh/ss/8513375 might be a bit easier to hit tho you could just make it a monodirectional burst
02:47:211 (167211|3,167270|2,167328|1,167387|0) - Might be cool to trill this instead of using a straight up roll which is used quite often in the map. Something like this maybe?
https://osu.ppy.sh/ss/851338102:50:492 (170492|2,170492|1,170610|2,170610|1) - I'd try to avoid going from a hand to a jump while stacking them. So instead, I'd move 02:50:610 (170610|1) - to 1, and then 02:50:610 (170610|2) - to 4 or something similar, then arrange the burst following that like so
https://osu.ppy.sh/ss/851338402:52:953 (172953|1,173071|1,173188|1,173305|1) - four note stack, though you could break it up at 02:53:071 (173071|1) - by avoiding the direction turn like this
https://osu.ppy.sh/ss/851339102:58:285 (178285|2,178403|2,178461|1,178578|1) - strain!
02:59:281 (179281|0,179399|1,179399|2,179516|3,179633|2,179633|1,179750|0) - For some reason, I really dislike patterns like this (they look kind of like spaceships tbh) cause it's two of the same jumps repeated which doesn't really feel necessary since there's no special emphasis here in the music for that.
03:01:625 (181625|1,181860|1,182094|1) - stacks again weee
03:03:500 (183500|1,183735|1,183969|1,184203|1) - ^
03:05:317 (185317|2,185375|1,185492|1,185551|2,185668|2) - oh dear, again, fam, you've gotta calm down with the stairs here.
[SC]
00:22:602 (22602|0,22602|1,22719|2,22836|3,22953|2,23071|0,23071|1) - kind of repetitive patterning due to the same hand movement on the right hand
00:23:422 (23422|1,23539|3,23539|2,23656|1,23774|0,23891|1,24008|3,24008|2) - ^
Basically, try not to repeat two of the same jumps one after the other like you see at 00:25:180 (25180|2,25180|3,25414|3,25414|2) - or 00:27:289 (27289|3,27289|0,27524|0,27524|3) -
00:27:172 (27172|2,27289|3,27406|2,27524|3) - 00:26:703 (26703|3,26821|2,26938|3) - 00:26:117 (26117|2,26235|3,26352|2,26469|3) - that right hand bias be like :thinking:
00:40:883 (40883|1,41000|0) - Think it might be better to control J this so that the note at 00:40:883 - is in col 1 which is a little less weighted than col 2 with its heavy usage in the previous measure with 00:40:297 (40297|1,40414|1,40590|1,40766|1,40883|1) -
00:58:227 (58227|3,58344|3,58461|3,58578|3) - I get that this is for the alarm type sound, but I would actually stack this in col 2 instead to avoid a longer than necessary stack in col 4, like this
https://osu.ppy.sh/ss/8513439 (ended up making the stack in col 1 cause easier lol)
01:09:946 - might be cool to make this a jumpstream instead of just a roll as there's no difficulty bridge from this to the SHD imo. Something like this might work
https://osu.ppy.sh/ss/851345002:10:883 - Suggest a similar thing here too with the jumpstream, like this maybe
https://osu.ppy.sh/ss/851346202:45:102 (165102|1,165102|0,165102|3,165102|2) - Quite sure this is the only quad present throughout the map, so I would just reduce it to a triple
02:51:196 - This part in the SC is actually easier than in the max because it's jump - jump instead of MX's hand - jump
https://puu.sh/wBUOy.jpg[SHD]
Gonna say the same thing as I've said in the past few diffs in the beginning, but I'd try to avoid using two of the same chords consecutively like 00:26:117 (26117|1,26117|3,26352|1,26352|3) - , and also to try and keep your stacks from getting too long like 00:18:383 (18383|0,18617|0,18852|0,19086|0) - or 00:21:664 (21664|2,21899|2,22133|2,22367|2,22602|2) -
00:39:184 (39184|1,39184|0) - I'd flip columns with the LN here so that there are no notes in 1 while the player has to hold on the same hand. So basically,
move the LN to 1, and the short notes to 2.
00:50:492 (50492|1,50610|2,50727|1) - Control H to keep the weight off the right hand right before the 4 note stack
00:51:196 (51196|3,51196|2,51254|1,51254|0,51313|3,51313|2,51371|1,51371|0,51430|2,51430|3) - I'd probably also flip this to avoid making the stack in col 4 any longer than it needs to be
01:11:586 (71586|2,71703|3) - I'd consider overlapping these LNs to represent the switch into a higher snapped buzz than the 1/8 seen in the previous measure. So something like this I guess
http://osu.ppy.sh/ss/851352602:06:430 (126430|1,126430|3,126664|3,126664|1) - Consecutive jumps!
02:27:172 (147172|1,147289|1,147406|1,147524|1) - Unnecessary four note stack. You can just move 02:27:289 (147289|1) - to col 3 instead to break it up
02:35:317 (155317|2,155375|3,155492|2,155551|3,155668|2,155727|3,155844|2,155903|3) - Also think it'd be cool to overlap these LNs with each other like so
https://osu.ppy.sh/ss/851354702:39:887 (159887|1,159916|0,159946|1) - Whew, let's not do any crazy 1/8 one handed minitrills now lmao. Normally, I'd say to control H the OH trill but at this BPM, I'd say to just remove the note at 02:39:946 (159946|1) - instead and end it off with a jump for playability
02:43:637 (163637|1,163666|0,163696|1) - ^
02:47:211 (167211|0) - would move this to col 3 to avoid the stack at 02:46:977 (166977|0,167094|0,167211|0) - . Could be like this
https://osu.ppy.sh/ss/851357403:07:485 (187485|2) - I'd try to make this consistent with earlier hand - single - hand combinations, like this
https://osu.ppy.sh/ss/851357703:09:360 (189360|2,189477|2) - ^