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SoundTeMP - Ragnarok Online Compilation

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FlobuFlobs
Call me for a Mod babe when its done
Topic Starter
P A N

FlobuFlobs wrote:

Call me for a Mod babe when its done
LOL OK
Monstrata
Hi P A N~ Saw your M4M queue, here's a half-mod, not a full mod, reasons explained at the end~

[Marathon]

00:08:274 (2,3,4) - Triplet doesn't really follow anything...
01:15:131 (1) - End this repeat slider earlier and map a note here? 01:15:631 -
01:19:831 (7,1) - NC on 7 Instead?
01:21:231 (5) - How about making this a 3/4th slider and adding a circle at the end?
01:31:831 - The most audible in this stream section is here... and it's unmapped :P
01:50:975 (5,6,7) - Sounds off. Shouldn't 6 be at 01:51:316 - ? Unless you are mapping to the drumbeats, but i really feel the main melody is stronger here.
01:52:794 (6,7,8) - This is better. 7 Is in the correct spot.. but how about switching 7, and 8 in the timeline? two sliders and then a circle instead? I think this plays better. Also because 6, and 7, are "held" while 8 isn't.
02:01:884 (5,6,7) - ^Same idea. There are a few other instances during this particular song where you can also use this pattern... if you want.
02:22:866 (1) - Make this two circles? I really feel 02:23:090 - should be mapped ;P.
03:04:306 (6,1) - Swap these two in timeline.
03:09:373 (1,2) - Jump pattern with circles seems like a better fit here :P you really hear the notes clearly here unlike other sections of this song where the 2nd or 3rd beat is really soft if not inaudible.
03:25:184 (8,9,10,11,1,4) - How about making them parallel?
03:33:089 (5,6,7,8) - Ehh, this is a really sharp angle. Maybe make the angle coming out of the slider a bit less?
03:33:698 (1,2,3) - Maybe make the stack from above parallel to this?
03:47:799 (9,1) - Move the slider slightly to the left. It's not perfectly aligned with the stream here
03:54:028 (1,2,3,4,5,6) - You could really space them further apart :P.
04:19:198 (5,6,7,8) - How about making this a 5-stack instead? There is a note at 04:19:325 - .
04:47:506 (3,4,5,6) - Align them better.
04:55:814 (1,2,3,4,5,6,7) - Minor, but how come this stream is a different spacing than the rest of the streams in this song? :S I would make the spacing the same just for consistency...
05:11:300 (1,2) - You could improve the readability of this pattern by moving slider 1 so that it only half-overlaps slider 2, rather than 2/3 overlaps.
05:16:443 (1,2) - ^
05:48:552 (2,3,4,5,6) - Tidy up this pattern? The triangles formed by 2, 4, 5 and 3, 4, 5 just don't look right.
05:57:954 - No note here?
06:06:721 (1,2,3) - I think you could map the melody here a bit better...
06:24:910 - Note here? You put a note here during 06:19:393 (1,2,3,4,5,6,7,8) - And 06:23:594 (1,2,3,4,5) - is essentially the same rhythm. If you want to have a 1/1 space in between maybe save that for 06:25:699 (1,2,3,4,5,6) - Which follows the 2nd combo's pattern.
07:03:704 (1) - Consider making this a stream?
07:28:398 (8,1) - This doesn't really fit imo. make 1 a circle instead and add another circle at 07:28:827 - for a triplet. I think this works better with the triplet patterns you have that follow this part.
07:42:541 (1) - Not this slider in particular... But while 1/2 sliders aren't bad, because this section is heavily triplet-based, consider also using a 1/4 sliders + circle patterns instead of 1/2 sliders sometimes. I understand you want to have some variety between triplets and repeat sliders too. Just another option.
08:06:497 (2) - Two circles instead? Similar to the pattern you use later: 08:09:297 (1,2,3,4,5,6,7,8,9) - I think a consistency of rhythmic patterns would be nice here. You already have enough variety in this mapset being a marathon and all... xD

This was as far as I got last night~ Went to check this morning to finish the second half and after updating, timing is completely off. I think you accidentally deleted a timing section somewhere because for example, This whole section is silent (break time) but it's clearly mapped.However, your first song is correctly timed.
Shushan
m4m ¬¬
first thing-u have a lot off unsnapped objects-press Ctrl shift A to see what is unsnapped
07:09:908-all this sliders is just overlapped-try this http://prntscr.com/5zdvsc
07:21:908-07:23:622-every trio should be a new combo
07:28:765-07:30:266-^^
09:37:657-its seems that this part has a lot of timing problems-fix it if another person tell u that because i am not sure i am right.
09:55:548-^^
11:12:391-^^
12:42:067-new combo
GL!
rew0825
เเจกดาววว :v
Asagi
your modding slave is here

[Marathon]
  1. I recommend AR between 8.5-8.8, because the most of the song consist of 100-150 bpm which is slow that AR9 isnt a good idea imo, try to consider it
  2. 00:06:346 (3,4,5,6,7,8,9,10) - The rhythm here isnt 1/4, try to listen carefully, it was 1/8 stream
  3. 00:21:468 (2) - Try to replace this with a note instead, to emphasize the sounds better on the red and blue tick like you are doing on the previous parts
  4. 01:05:426 (3,4) - Come on, make them more symmetrical
  5. 01:43:478 (1) - Try to make this a 1/2 slider then note here 01:43:932 - instead. The clap sound should be click to emphasize the drum sounds better and the 1/2 slider fits too on the idk what sound is that
  6. 02:01:432 (10) - Not sure if you should replace this with 1/8 repeat slider, im sure its gonna fit there
  7. 03:23:461 (9) - This slider should be 1/2, try to listen carefully, nothing follows the blue tick and you obviously missed the sound on the red tick
  8. 05:48:650 (4,5,6,7) - The stream here is continuous, add a note on the blue tick pls
  9. 09:02:249 (5,6,7,8,1) - Maybe you can make it like this? http://puu.sh/fkeKn.jpg its just my own taste
  10. 10:40:427 (4) - Move this higher to make it more blanket on 10:40:673 (5) - and itll be good looking in the middle of the triangle
  11. 11:29:230 (4,5,6,7) - Maybe you can unstack this to make like http://puu.sh/fkfiv.jpg to make a back and forth movement while playing
  12. 11:40:249 (1,2) - Remove NC on (1) and put it on (2) instead
  13. 12:12:973 (5,6) - Straight movement is really awkward to aim, try to move (5) a bit upward and (6) downward like http://puu.sh/fkfOJ.jpg
  14. 13:26:096 (2,3) - The approach between them is kinda sloppy, try to move (2) on right like http://puu.sh/fkg2N.jpg for better flow
  15. 14:34:333 (4,5,6,1,2,3,4,5,6,7,8,9,10,11,12) - Are you evil or something? 1/3 notes are really hard to click and makes accuracy bad, specially if there many notes like this, to make it worst, it was spaced stream. Try to consider to make it easier and add sliders on some parts. Remember, this is a Marathon, dont make people rage by making them miss on those stream, specially it was on the last part
  16. 14:47:533 (1,2,3,4,5,6,1,2,3,4,5,6) - same as above
old style best style yea
Topic Starter
P A N

Asagi wrote:

your modding slave is here

[Marathon]
  1. I recommend AR between 8.5-8.8, because the most of the song consist of 100-150 bpm which is slow that AR9 isnt a good idea imo, try to consider it
  2. 00:06:346 (3,4,5,6,7,8,9,10) - The rhythm here isnt 1/4, try to listen carefully, it was 1/8 stream yes but it too calm for me dude so I decide follow the stronger one which is 1/4.
  3. 00:21:468 (2) - Try to replace this with a note instead, to emphasize the sounds better on the red and blue tick like you are doing on the previous parts I tried that dude, but this part is weird. i know it doesn't overmapped but it sounds is and also better decent with reverse slider.
  4. 01:05:426 (3,4) - Come on, make them more symmetrical yea sure, i didn't noticed.
  5. 01:43:478 (1) - Try to make this a 1/2 slider then note here 01:43:932 - instead. The clap sound should be click to emphasize the drum sounds better and the 1/2 slider fits too on the idk what sound is that nah, tried
  6. 02:01:432 (10) - Not sure if you should replace this with 1/8 repeat slider, im sure its gonna fit there tried
  7. 03:23:461 (9) - This slider should be 1/2, try to listen carefully, nothing follows the blue tick and you obviously missed the sound on the red tick fixed
  8. 05:48:650 (4,5,6,7) - The stream here is continuous, add a note on the blue tick pls yep yep
  9. 09:02:249 (5,6,7,8,1) - Maybe you can make it like this? http://puu.sh/fkeKn.jpg its just my own taste your taste looks delicious, tried.
  10. 10:40:427 (4) - Move this higher to make it more blanket on 10:40:673 (5) - and itll be good looking in the middle of the triangle alright for your sake.
  11. 11:29:230 (4,5,6,7) - Maybe you can unstack this to make like http://puu.sh/fkfiv.jpg to make a back and forth movement while playing will think about it, keep it like this first for dt player.
  12. 11:40:249 (1,2) - Remove NC on (1) and put it on (2) instead really? well i believe you.
  13. 12:12:973 (5,6) - Straight movement is really awkward to aim, try to move (5) a bit upward and (6) downward like http://puu.sh/fkfOJ.jpg nope, looks almost touch with hp bar and play a bit weird.
  14. 13:26:096 (2,3) - The approach between them is kinda sloppy, try to move (2) on right like http://puu.sh/fkg2N.jpg for better flow nah tried.
  15. 14:34:333 (4,5,6,1,2,3,4,5,6,7,8,9,10,11,12) - Are you evil or something? 1/3 notes are really hard to click and makes accuracy bad, specially if there many notes like this, to make it worst, it was spaced stream. Try to consider to make it easier and add sliders on some parts. Remember, this is a Marathon, dont make people rage by making them miss on those stream, specially it was on the last part nope nope nope not yet.
  16. 14:47:533 (1,2,3,4,5,6,1,2,3,4,5,6) - same as above nope nope
old style best style yea
new style is the best.
Setsurei
subscribing, in case if there's SB mod
Squichu
the map's fun so there you go.
//throws stars
Topic Starter
P A N

Squirrel wrote:

the map's fun so there you go.
//throws stars
OH MY LUCKY GOD
T
H
A
N
K

Y
O
U
Ashasaki
go go PAN! Shooooot
FlobuFlobs

Ashasaki wrote:

go go PAN! Shooooot
Topic Starter
P A N
thanks guys T_T
EL-Kiseki
Snap this Object. This object isnt snapped
- 02:17:109
and this to
- 02:38:824 this object end isnt snapped.
uh maybe just that. and check your Distance snap ,
this is Marathon-Style Map but dont Make too Much Jump ,
cuz i think isnt "Friendly" heheh :D :)
and Try to Find Better Rhytm Pattern. Marathon doesnt mean Evil Play so i just reccommend that you make "Friendly and Funny Map"

Sorry for my bad english and my weird words xD
You are a Skilled mapper i think u can handle this ;)

Nice Map btw. Should be Ranked :D :)
Go ! Go !
Sky Trias
hi PAN o/
Someone #Requesting me to mod your map ;)
Here's my mod :D

  • [General]
  1. I see many Audio under 20%
  2. Should change the SB .jpg to .png
  3. Hmm.. Marathon map doesn't have Kiai Time ?
  4. Audio Lead-in : There is only 1482 ms of audio lead-in, which is less than the minimum of 2000 ms.
  • [Marathon]
  1. 01:13:292 (1) - ups? really i think this should put in 01:13:226 - ??
  2. 01:20:826 (5) - add finish on tail?
  3. 01:57:114 (5) - add clap here?
  4. 02:24:274 (1,2) - can you make same like 03:46:046 (1,2) - ??
  5. 04:08:419 (1) - remove finish?
  • [Unsnapped inherit (green)]
  1. 03:06:137 - Snap to 03:06:130
  2. 03:19:820 - Snap to 03:19:813
  3. 03:20:630 - Snap to 03:20:623
  4. 03:23:063 - Snap to 03:23:056
  5. 03:25:495 - Snap to 03:25:488
  6. 03:25:901 - Snap to 03:25:894
  7. 03:29:549 - Snap to 03:29:542
  8. 03:29:955 - Snap to 03:29:948
  9. 09:30:007 - Snap to 09:30:007
err all good :oops:
sorry short modding :lol:
GL! P A N >w</
Topic Starter
P A N

Sky Trias wrote:

hi PAN o/
Someone #Requesting me to mod your map ;)
Here's my mod :D

  • [General]
  1. I see many Audio under 20% it's ok :3 most of it is the mute slider-tail. I want the slider to emphasis extended beat but I don't want the sound on the end.
  2. Should change the SB .jpg to .png hmm I don't know what you mean. you mean bg? he said jpg is a compact size so it's efficient.
  3. Hmm.. Marathon map doesn't have Kiai Time ? yea :3
  4. Audio Lead-in : There is only 1482 ms of audio lead-in, which is less than the minimum of 2000 ms. change to something.
  • [Marathon]
  1. 01:13:292 (1) - ups? really i think this should put in 01:13:226 - ?? nope XD
  2. 01:20:826 (5) - add finish on tail? ehh don't have any finish sound imo
  3. 01:57:114 (5) - add clap here? the clap is on blue line XD
  4. 02:24:274 (1,2) - can you make same like 03:46:046 (1,2) - ?? arghh i tried it but.. the old one is looks better.
  5. 04:08:419 (1) - remove finish? there have finish.
  • [Unsnapped inherit (green)]
  1. 03:06:137 - Snap to 03:06:130 fixed
  2. 03:19:820 - Snap to 03:19:813 fixed
  3. 03:20:630 - Snap to 03:20:623 fixed
  4. 03:23:063 - Snap to 03:23:056 fixed
  5. 03:25:495 - Snap to 03:25:488 fixed
  6. 03:25:901 - Snap to 03:25:894 fixed
  7. 03:29:549 - Snap to 03:29:542 fixed
  8. 03:29:955 - Snap to 03:29:948 fixed
  9. 09:30:007 - Snap to 09:30:007 fixed
    NICE CATCH XD
err all good :oops:
sorry short modding :lol:
GL! P A N >w</
thanks for mod and star XD
10nya
yee
Topic Starter
P A N

10nya wrote:

yee
yee
riffy
Yo, as requested.

[General]
  1. Use spaces to separate tag. People might forget a full name of the song and for example look for "ragnarok ancient" instead of "ragnarok ancient_groover".
  2. While testing on 1024x768 window, the "e" letter was slightly cut. Mind moving this title a little to hte left?

[Marathon]
  1. 00:06:346 (3,4,5,6,7,8,9,10) - at least a part of this stream is 1/8. Probably you should put 1/8 sliders instead.
  2. 00:07:968 (1,2) - probably these two should be merged into a slider. THe beat on the red tick feels really quite, I don't think like it is worth a circle. :c
  3. 00:21:968 - I see the idea, but isn't it better to give the beat at 00:21:968 - a separate circle? THis beat sounds pretty strong and differs from the previous ones, so a circle would do great. Example
  4. 00:39:735 (3,4) - the 3/4 gap might feel awkward for players. Try replacing this double with an 1/4 slider. Sliders are easier to hit, so it won't trouble players as much as a double would.
  5. 00:48:189 (5,1,2) - the way how they are stacked makes this pattern pretty hard to read. Moreover, the 1/3 after slider gap is quite hard to read. Why don't you move (2) around and rotate (1) a little? example
  6. 00:54:053 - the downbeat (big white tick) remains unstressed, and that is the problem. Players can't hit/feel the strongeest beat (which is at 00:54:053). Consider breaking this one into two circles?
  7. 01:53:478 (6,7,8) - the jump feels quite exaggerated. Due to the calm nature of the music, an 1/4 jump feels really out of place here.
  8. 02:24:274 (1) - minor - more like an opinion, but I think that the curve in the end is unnecessary. It does not represent anything, thus making the slider seem weird.
  9. 02:26:065 (1) - I'd rather finish this one on the red tick, where a strong beat actually is. 3/4 sliders can be interesting if used properly, though I doubt that this one fits here.
    Note: 02:37:483 (3) - same. If you really want to map the beat on the blue tick, use a circle to do so. Be careful with this, that's a thing you use quite often, so you should pay more attention to it. I won't point out the same thing anymore. :)
  10. 04:32:220 (11,1) - minor - the stream get soverlapped with the HP Bar. Which looks kinda untidy. Mind fixing that? :c
  11. 05:13:931 - make it 30% loud or so. The finish hitsound still feels a little too loud. :c
  12. 06:20:875 (3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - all these objects are packed in the same star pattern which creates a feeling of discomfort as the players might get a feeling of hitting the same objects again and again. On the 6th minute of the marathon it might make you really nervous.
  13. 06:49:214 (1,2) - minor - might be misread as 1/2. Ty to keep DS consistent, after a stream pattern this is really a must.
  14. 08:20:520 (1,1) - it feels like the objects appear too soon after spinner. After 8 minutes of playing players are already tired, an 1/4 gap after spinner will be an overkill. Note, that the song feels relatively slow, so the 1/4 gap is too difficult and aren't really reasonable.
  15. 09:12:898 (1) - might be just me, but I believe that replacing this one with a stream might be a great idea. The piano is quite intense at this part.
  16. 09:39:242 (7,7) - I'm not sure if these sliders are allowed since they create an unnatural slowdown and a feeling of glitchness. Maybe you could avoid them? Same ggoes on for many similar patterns, so I would ask a QAT to make sure that this is ok.
    Note: I've asked around and this part2 is the result. :)
  17. 10:34:771 (5) - the clap on its tail feels really out of place, please take it away. In fact, I would suggest you to get a different clap hitsound, this one feels too loud in such a relaxing song.
  18. 13:02:856 (1) - place whistle on sliderbody? The long sound here is interesting, I believe we can represent it with the whistle-sliderslide.
  19. 14:21:399 (9,1) - I believe that it's better if you unstack them. Players might get a wrong idea of its snapping because of the stack.
  20. 14:39:933 (2,3) - 14:30:733 (3) - 14:33:133 (1) - be careful whilecurving slidertails that way. Sliderpath becomes a little confusing and the curve itself does not correspond well with the music.

    And that's pretty much it. Considering the length of the map this was actually a pretty short mod. :) Good job with the map!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
P A N

-Bakari- wrote:

Yo, as requested.

[General]
  1. Use spaces to separate tag. People might forget a full name of the song and for example look for "ragnarok ancient" instead of "ragnarok ancient_groover".
  2. While testing on 1024x768 window, the "e" letter was slightly cut. Mind moving this title a little to hte left?

[Marathon]
  1. 00:06:346 (3,4,5,6,7,8,9,10) - at least a part of this stream is 1/8. Probably you should put 1/8 sliders instead. yes it's 1/8 and im think of that but imo, it's really hard to hear it properly so I follow the ... sound that similar to softhit instead which is 1/4.
  2. 00:07:968 (1,2) - probably these two should be merged into a slider. THe beat on the red tick feels really quite, I don't think like it is worth a circle. :c yep agreed.
  3. 00:21:968 - I see the idea, but isn't it better to give the beat at 00:21:968 - a separate circle? THis beat sounds pretty strong and differs from the previous ones, so a circle would do great. Example
  4. 00:39:735 (3,4) - the 3/4 gap might feel awkward for players. Try replacing this double with an 1/4 slider. Sliders are easier to hit, so it won't trouble players as much as a double would. both are strong beat but i should be agreed with this since this is a one-diff marathon so any level of player would play it.
  5. 00:48:189 (5,1,2) - the way how they are stacked makes this pattern pretty hard to read. Moreover, the 1/3 after slider gap is quite hard to read. Why don't you move (2) around and rotate (1) a little? example really nice.
  6. 00:54:053 - the downbeat (big white tick) remains unstressed, and that is the problem. Players can't hit/feel the strongeest beat (which is at 00:54:053). Consider breaking this one into two circles? agreed
  7. 01:53:478 (6,7,8) - the jump feels quite exaggerated. Due to the calm nature of the music, an 1/4 jump feels really out of place here. make it shorter.
  8. 02:24:274 (1) - minor - more like an opinion, but I think that the curve in the end is unnecessary. It does not represent anything, thus making the slider seem weird. LOL fixed, well first I didn't think that it's weird but when you said lol quiet funny.
  9. 02:26:065 (1) - I'd rather finish this one on the red tick, where a strong beat actually is. 3/4 sliders can be interesting if used properly, though I doubt that this one fits here. I should be agreed with this. I tried to listen it properly and I think it ends on red tick.
    Note: 02:37:483 (3) - same. If you really want to map the beat on the blue tick, use a circle to do so. Be careful with this, that's a thing you use quite often, so you should pay more attention to it. I won't point out the same thing anymore. :) tbh, I used 3/4 slider to emphasis the extended sound until the new strong sound pop up on white tick so I should end the slider on blue tick.
  10. 04:32:220 (11,1) - minor - the stream get soverlapped with the HP Bar. Which looks kinda untidy. Mind fixing that? :c alright, fixed i guess.
  11. 05:13:931 - make it 30% loud or so. The finish hitsound still feels a little too loud. :c yea ok
    I used 3/4 on this song it make the rhythm different (since the song is 1/2 spam) but still, player still can play it as click per 1/1 just need a bit longer to hold.
  12. 06:20:875 (3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - all these objects are packed in the same star pattern which creates a feeling of discomfort as the players might get a feeling of hitting the same objects again and again. On the 6th minute of the marathon it might make you really nervous. mhmm will think about it because it isn't hard to read.
  13. 06:49:214 (1,2) - minor - might be misread as 1/2. Ty to keep DS consistent, after a stream pattern this is really a must. make it shorter. I mean spacing.
  14. 08:20:520 (1,1) - it feels like the objects appear too soon after spinner. After 8 minutes of playing players are already tired, an 1/4 gap after spinner will be an overkill. Note, that the song feels relatively slow, so the 1/4 gap is too difficult and aren't really reasonable.
  15. 09:12:898 (1) - might be just me, but I believe that replacing this one with a stream might be a great idea. The piano is quite intense at this part. I'm not sure if i did it right but tried to fix.
  16. 09:39:242 (7,7) - I'm not sure if these sliders are allowed since they create an unnatural slowdown and a feeling of glitchness. Maybe you could avoid them? Same ggoes on for many similar patterns, so I would ask a QAT to make sure that this is ok.
    Note: I've asked around and this part2 is the result. :)
  17. 10:34:771 (5) - the clap on its tail feels really out of place, please take it away. In fact, I would suggest you to get a different clap hitsound, this one feels too loud in such a relaxing song. alright, tried.
  18. 13:02:856 (1) - place whistle on sliderbody? The long sound here is interesting, I believe we can represent it with the whistle-sliderslide. ok
  19. 14:21:399 (9,1) - I believe that it's better if you unstack them. Players might get a wrong idea of its snapping because of the stack. unstack.
  20. 14:39:933 (2,3) - 14:30:733 (3) - 14:33:133 (1) - be careful whilecurving slidertails that way. Sliderpath becomes a little confusing and the curve itself does not correspond well with the music. mhmm hard to fix, leave it like that first >_>

    And that's pretty much it. Considering the length of the map this was actually a pretty short mod. :) Good job with the map!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
thanks so much :3
well about 3/4, sometimes I use them because I want to make it different, not just 1/2 so yea..
Setsurei

-Bakari- wrote:

[General]
  1. While testing on 1024x768 window, the "e" letter was slightly cut. Mind moving this title a little to hte left? instead moving it to the left, because there are not only 1 that has long titles, I changed the images
P A N, overwrite your 22.png and 27.png to this
also did edit something to reduce the file size, eventhough it is just several bytes (deleted 28 lines)
and where is my name on tags /me runs
SPOILER
//Storyboard Layer 0 (Background)
Sprite,Background,TopLeft,"bg.jpg",0,0
Sprite,Background,Centre,"SB\map\01.jpg",320,240
S,0,671,,1.1
F,0,671,1482,0,1
F,0,1482,29301,1
F,0,29301,29968,1,0
Sprite,Background,Centre,"SB\map\02.jpg",320,240
S,0,36053,,1.1
F,0,36053,36599,0,1
F,0,36599,58417,1
F,0,58417,58962,1,0
Sprite,Background,Centre,"SB\map\03.jpg",320,240
S,0,64626,,1.1
F,0,64626,65026,0,1
F,0,65026,90626,1
F,0,90626,91026,1,0
Sprite,Background,Centre,"SB\map\04.jpg",320,240
S,0,99387,,1.1
F,0,99387,99842,0,1
F,0,99842,128932,1
F,0,128932,129387,1,0
Sprite,Background,Centre,"SB\map\05.jpg",320,240
S,0,136662,,1.1
F,0,136662,137114,0,1
F,0,137114,167557,1
F,0,167557,168005,1,0
Sprite,Background,Centre,"SB\map\06.jpg",320,240
S,0,173867,,1.1
F,0,173867,174273,0,1
F,0,174273,213596,1
F,0,213596,214002,1,0
Sprite,Background,Centre,"SB\map\07.jpg",320,240
S,0,219436,,1.1
F,0,219436,219945,0,1
F,0,219945,254521,1
F,0,254521,255029,1,0
Sprite,Background,Centre,"SB\map\08.jpg",320,240
S,0,260336,,1.1
F,0,260336,260798,0,1
F,0,260798,290797,1
F,0,290797,291259,1,0
Sprite,Background,Centre,"SB\map\09.jpg",320,240
S,0,295931,,1.1
F,0,295931,296360,0,1
F,0,296360,325502,1
F,0,325502,325931,1,0
Sprite,Background,Centre,"SB\map\10.jpg",320,240
S,0,332699,,1.1
F,0,332699,333122,0,1
F,0,333122,361009,1
F,0,361009,361431,1,0
Sprite,Background,Centre,"SB\map\11.jpg",320,240
S,0,368770,,1.1
F,0,368770,369297,0,1
F,0,369297,385612,1
F,0,385612,386139,1,0
Sprite,Background,Centre,"SB\map\12.jpg",320,240
S,0,395071,,1.1
F,0,395071,395500,0,1
F,0,395500,421214,1
F,0,421214,421642,1,0
Sprite,Background,Centre,"SB\map\13.jpg",320,240
S,0,427765,,1.1
F,0,427765,428194,0,1
F,0,428194,459051,1
F,0,459051,459479,1,0
Sprite,Background,Centre,"SB\map\14.jpg",320,240
S,0,467094,,1.1
F,0,467094,467494,0,1
F,0,467494,493694,1
F,0,493694,494094,1,0
Sprite,Background,Centre,"SB\map\15.jpg",320,240
S,0,500075,,1.1
F,0,500075,500520,0,1
F,0,500520,535186,1
F,0,535186,535631,1,0
Sprite,Background,Centre,"SB\map\16.jpg",320,240
S,0,540760,,1.1
F,0,540760,541186,0,1
F,0,541186,571834,1
F,0,571834,572260,1,0
Sprite,Background,Centre,"SB\map\17.jpg",320,240
S,0,577242,,1.1
F,0,577242,577642,0,1
F,0,577642,590842,1
F,0,590842,591242,1,0
Sprite,Background,Centre,"SB\map\18.jpg",320,240
S,0,595296,,1.1
F,0,595296,595765,0,1
F,0,595765,625765,1
F,0,625765,626233,1,0
Sprite,Background,Centre,"SB\map\19.jpg",320,240
S,0,633296,,1.1
F,0,633296,633788,0,1
F,0,633788,665263,1
F,0,665263,665755,1,0
Sprite,Background,Centre,"SB\map\20.jpg",320,240
S,0,672008,,1.1
F,0,672008,672379,0,1
F,0,672379,702008,1
F,0,702008,702379,1,0
Sprite,Background,Centre,"SB\map\21.jpg",320,240
S,0,708973,,1.1
F,0,708973,709348,0,1
F,0,709348,734098,1
F,0,734098,734473,1,0
Sprite,Background,Centre,"SB\map\22.jpg",320,240
S,0,739056,,1.1
F,0,739056,739397,0,1
F,0,739397,762578,1
F,0,762578,762919,1,0
Sprite,Background,Centre,"SB\map\23.jpg",320,240
S,0,769656,,1.1
F,0,769656,770056,0,1
F,0,770056,784456,1
F,0,784456,784856,1,0
Sprite,Background,Centre,"SB\map\24.jpg",320,240
S,0,793187,,1.1
F,0,793187,793551,0,1
F,0,793551,817550,1
F,0,817550,817914,1,0
Sprite,Background,Centre,"SB\map\25.jpg",320,240
S,0,823469,,1.1
F,0,823469,823898,0,1
F,0,823898,851326,1
F,0,851326,851755,1,0
Sprite,Background,Centre,"SB\map\26.jpg",320,240
S,0,859933,,1.1
F,0,859933,860333,0,1
F,0,860333,888999,1
F,0,888999,889399,1,0
Sprite,Background,Centre,"SB\map\27.jpg",320,240
S,0,894759,,1.1
F,0,894759,895154,0,1
F,0,895154,920811,1
F,0,920811,921205,1,0
Sprite,Background,Centre,"SB\map\28.jpg",320,240
S,0,927126,,1.1
F,0,927126,927866,0,1
F,0,927866,963447,1
F,0,963447,964145,1,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,TopLeft,"SB\text\01.png",80,90
F,0,-950,-139,0,1
F,0,-139,29301,1
F,0,29301,29968,1,0
Sprite,Foreground,TopLeft,"SB\text\02.png",80,90
F,0,31968,32634,0,1
F,0,32634,58417,1
F,0,58417,58962,1,0
Sprite,Foreground,TopLeft,"SB\text\03.png",80,90
F,0,61144,61689,0,1
F,0,61689,90626,1
F,0,90626,91026,1,0
Sprite,Foreground,TopLeft,"SB\text\04.png",80,90
F,0,93826,94226,0,1
F,0,94226,128932,1
F,0,128932,129387,1,0
Sprite,Foreground,TopLeft,"SB\text\05.png",80,90
F,0,132114,132569,0,1
F,0,132569,167557,1
F,0,167557,168005,1,0
Sprite,Foreground,TopLeft,"SB\text\06.png",80,90
F,0,171587,172035,0,1
F,0,172035,213596,1
F,0,213596,214002,1,0
Sprite,Foreground,TopLeft,"SB\text\07.png",80,90
F,0,216840,217245,0,1
F,0,217245,254521,1
F,0,254521,255029,1,0
Sprite,Foreground,TopLeft,"SB\text\08.png",80,90
F,0,257572,258080,0,1
F,0,258080,290797,1
F,0,290797,291259,1,0
Sprite,Foreground,TopLeft,"SB\text\09.png",80,90
F,0,294028,294489,0,1
F,0,294489,325502,1
F,0,325502,325931,1,0
Sprite,Foreground,TopLeft,"SB\text\10.png",80,90
F,0,328502,328931,0,1
F,0,328931,361009,1
F,0,361009,361431,1,0
Sprite,Foreground,TopLeft,"SB\text\11.png",80,90
F,0,363544,363967,0,1
F,0,363967,385612,1
F,0,385612,386139,1,0
Sprite,Foreground,TopLeft,"SB\text\12.png",80,90
F,0,389823,390349,0,1
F,0,390349,421214,1
F,0,421214,421642,1,0
Sprite,Foreground,TopLeft,"SB\text\13.png",80,90
F,0,424214,424642,0,1
F,0,424642,459051,1
F,0,459051,459479,1,0
Sprite,Foreground,TopLeft,"SB\text\14.png",80,90
F,0,462479,462908,0,1
F,0,462908,493694,1
F,0,493694,494094,1,0
Sprite,Foreground,TopLeft,"SB\text\15.png",80,90
F,0,499494,499894,0,1
F,0,499894,535186,1
F,0,535186,535631,1,0
Sprite,Foreground,TopLeft,"SB\text\16.png",80,90
F,0,537408,537853,0,1
F,0,537853,571834,1
F,0,571834,572260,1,0
Sprite,Foreground,TopLeft,"SB\text\17.png",80,90
F,0,573324,573749,0,1
F,0,573749,590842,1
F,0,590842,591242,1,0
Sprite,Foreground,TopLeft,"SB\text\18.png",80,90
F,0,595242,595642,0,1
F,0,595642,625765,1
F,0,625765,626233,1,0
Sprite,Foreground,TopLeft,"SB\text\19.png",80,90
F,0,629046,629515,0,1
F,0,629515,665263,1
F,0,665263,665755,1,0
Sprite,Foreground,TopLeft,"SB\text\20.png",80,90
F,0,668214,668706,0,1
F,0,668706,702008,1
F,0,702008,702379,1,0
Sprite,Foreground,TopLeft,"SB\text\21.png",80,90
F,0,704601,704971,0,1
F,0,704971,734098,1
F,0,734098,734473,1,0
Sprite,Foreground,TopLeft,"SB\text\22.png",80,90
F,0,737473,737848,0,1
F,0,737848,762578,1
F,0,762578,762919,1,0
Sprite,Foreground,TopLeft,"SB\text\23.png",80,90
F,0,767351,767692,0,1
F,0,767692,784456,1
F,0,784456,784856,1,0
Sprite,Foreground,TopLeft,"SB\text\24.png",80,90
F,0,787656,788056,0,1
F,0,788056,817550,1
F,0,817550,817914,1,0
Sprite,Foreground,TopLeft,"SB\text\25.png",80,90
F,0,821187,821550,0,1
F,0,821550,851326,1
F,0,851326,851755,1,0
Sprite,Foreground,TopLeft,"SB\text\26.png",80,90
F,0,856040,856469,0,1
F,0,856469,888999,1
F,0,888999,889399,1,0
Sprite,Foreground,TopLeft,"SB\text\27.png",80,90
F,0,892733,893133,0,1
F,0,893133,920811,1
F,0,920811,921205,1,0
Sprite,Foreground,TopLeft,"SB\text\28.png",80,90
F,0,923574,923969,0,1
F,0,923969,963447,1
F,0,963447,964145,1,0
Animation,Foreground,TopLeft,"SB\sprite\ab.png",444,300,7,100,LoopOnce
F,0,964145,965540,1
F,0,965540,966238,1,0
Animation,Foreground,TopLeft,"SB\sprite\ab.png",68,300,7,100,LoopOnce
P,0,964145,,H
F,0,964145,965540,1
F,0,965540,966238,1,0
Sprite,Foreground,Centre,"SB\text\tfp.png",290,192
F,0,964145,965540,1
F,0,965540,966238,1,0
//Storyboard Sound Samples
Gaia
hihihi/

incoming wall of text!
[General]
i think this is tick2

THIS (ur current soft-clap17) sounds so nice for the claps for the song at 09:01:186 - !!! What do u think?

[woohoo]
00:43:417 (2) - 00:52:144 (2) - i wish there'd be a whistle on this too to keep piano hitsounding consistent :<
00:47:644 (2) - the piano is on the 1/3 actually o3o
00:54:599 (4,5) - because of polarity i suggest changing this into a slider instead o: (00:54:871 - or put a note here cuz there's a small sound here)
00:55:553 - there's a note here too
01:17:826 (7,1) - switch nc .?
01:29:826 - why break o3o? this is probably the biggest note in the stream lol
01:53:478 (6,7,8) - i think should be closer, this spacing goes from 3.5 -> 2.7 -> 1.3 =w=
02:24:945 (3) - idk, might be a bit of a big jump?? maybe switch with (6) and move (7) somewhere else o.o?
03:28:123 (5,6) - 03:29:340 (4,5) - equal spacing here?
04:22:182 - i suggest a circle here, solves polarity issue and also leaves no notes unmapped here, same for 04:25:643 (3,4) - 04:29:335 (3,4) - 04:33:028 (3,4) -
if you don't agree then I suggest using a slider instead
04:41:335 (7,8,1,2,3,4,5,6,7,8) - this bell thing is on 1/6 OTL not sure if this is ok, but since you mapped to the drums i'd say its ok but idk o-o
04:49:412 (7) - not lined up, on purpose? o.o
05:14:788 (7) - why not 2 circles for emphasis ?
05:20:360 (1,2) - pls this rhythm is too simplified imo
06:14:560 (3,4) - no reason to stop rhythm when you continue at 06:16:139 (3,4) - i think
06:20:349 (2) - to 06:25:612 (8) - H O L Y G E E Z
06:56:500 (2) - why not move it down a bit for some even spacing? http://puu.sh/fWibx/2ae62dd4bb.jpg
08:41:408 (8,9) - i'd prefer a triple here because drums
08:50:075 (5) - WHY NOT MAP THE DRUMS AFTER THIS TOO???
09:26:090 (5) - not a good 3/4 i think cuz u skipped flutes on the red tick
09:39:242 (7) - so..... isnt this unrankable o_o? i think if you increase sv here and keep the original shape so that the sv doesn't really slow, then it'd be ok
10:40:673 (5) - the red tick here aaaaa
12:12:223 (2) - 12:12:410 - 1/2 reverseeee?
13:02:856 (1) - fix this blanket lol
14:34:333 (4) - 14:47:533 (1) - RIP
15:02:654 (5) - 0.8x ds here to be consistent /me hides
15:53:157 (9) - rip flow

XDXDXD
i hope there's nothing wrong with the SB LOL
Topic Starter
P A N

Gaia wrote:

hihihi/

incoming wall of text!
[General]
i think this is tick2 mhmm i tried but i think nope

THIS (ur current soft-clap17) sounds so nice for the claps for the song at 09:01:186 - !!! What do u think? ok tried.

[woohoo]
00:43:417 (2) - 00:52:144 (2) - i wish there'd be a whistle on this too to keep piano hitsounding consistent :< ok added
00:47:644 (2) - the piano is on the 1/3 actually o3o
00:54:599 (4,5) - because of polarity i suggest changing this into a slider instead o: (00:54:871 - or put a note here cuz there's a small sound here)
00:55:553 - there's a note here too added on 00:54:871
01:17:826 (7,1) - switch nc .? NO, it's true that beat is really strong on big which tick but the spacing is inconsistent with the next note so I add NC on the next note instead.
01:29:826 - why break o3o? this is probably the biggest note in the stream lol hmm I want to follow the drum-hitwhistle sound.
01:53:478 (6,7,8) - i think should be closer, this spacing goes from 3.5 -> 2.7 -> 1.3 =w= ok shorter again
02:24:945 (3) - idk, might be a bit of a big jump?? maybe switch with (6) and move (7) somewhere else o.o? no, i love it.
03:28:123 (5,6) - 03:29:340 (4,5) - equal spacing here? ah ok
04:22:182 - i suggest a circle here, solves polarity issue and also leaves no notes unmapped here, same for 04:25:643 (3,4) - 04:29:335 (3,4) - 04:33:028 (3,4) - can I not fix this? I REALLY want to EMPHASIS that double so yea. rip acc.
if you don't agree then I suggest using a slider instead
04:41:335 (7,8,1,2,3,4,5,6,7,8) - this bell thing is on 1/6 OTL not sure if this is ok, but since you mapped to the drums i'd say its ok but idk o-o idk too. but yea, i followed drum so it's fine!
04:49:412 (7) - not lined up, on purpose? o.o hell no, mistaken.
05:14:788 (7) - why not 2 circles for emphasis ? ok
05:20:360 (1,2) - pls this rhythm is too simplified imo COME ON THIS RHYTHM FIT BEST.
06:14:560 (3,4) - no reason to stop rhythm when you continue at 06:16:139 (3,4) - i think leave it like that first, I want it to be different. not just 1/2 1/2 1/2 and I think it doesn't a issue.
06:20:349 (2) - to 06:25:612 (8) - H O L Y G E E Z nice star, ikr
06:56:500 (2) - why not move it down a bit for some even spacing? http://puu.sh/fWibx/2ae62dd4bb.jpg this is interesting but I want to keep it as easy as it is.
08:41:408 (8,9) - i'd prefer a triple here because drums somehow i think it's already fit i want it to be double to make it various, triple-double-triple-double like that and I think that drum is not that strong.
08:50:075 (5) - WHY NOT MAP THE DRUMS AFTER THIS TOO??? oh my, there is drum there? lol
09:26:090 (5) - not a good 3/4 i think cuz u skipped flutes on the red tick idk.. it's not that strong, i can't hear it. maybe rip my earphone or ears.
09:39:242 (7) - so..... isnt this unrankable o_o? i think if you increase sv here and keep the original shape so that the sv doesn't really slow, then it'd be ok don't understand this well, tried to fix by use consistent SV (1.00x)
10:40:673 (5) - the red tick here aaaaa blue tick is stronger imo so yea.
12:12:223 (2) - 12:12:410 - 1/2 reverseeee? idk, use 1/2 slider instead here.
13:02:856 (1) - fix this blanket lol as you pleased
14:34:333 (4) - 14:47:533 (1) - RIP I feel sorry for them.
15:02:654 (5) - 0.8x ds here to be consistent /me hides ok ok
15:53:157 (9) - rip flow rip

XDXDXD
i hope there's nothing wrong with the SB LOL
thanks for mod :P
Gaia
Artist: soundTeMP

Title/Source: Looks like it should be capitalized like: RAGNARÖK ONLINE Regardless, there should be an accent on the Ö

consider adding this to tags: 라그나로크 온라인



disable countdown.?

01:12:226 (6) - really close to hp bar i think moving it a bit would be safer
03:01:975 (4) - tail is touching the progress bar thing
06:10:875 (8) - ^
08:48:075 (3) - ^ barely touching, but to be safe o3o
09:43:842 (6) - this one overlaps the progress bar
09:52:442 - why is there no break here?
10:09:358 (2) - probably fine but it's a bit close o3o
11:00:837 (8) - overlap, maybe the slider too
11:18:675 (2) - missing clap
11:36:638 (5,6,7) - up a bit ><
12:53:056 (8) - 12:54:056 (4) - up a tiny bit :>
13:02:056 (6) - remove clap, not in music
13:03:256 - should reduce volume on this one, not that big of a note imo (like at 13:04:156 (6) - )
13:03:456 (2) - replace to soft whistle because there is no drum sound here :>
13:13:914 (3) - missing whistle on head?
14:47:933 (4) - 14:47:933 (4) - hitsound the drum sound here too?
14:35:533 (1) - suggest NC here because different hitsound style and so that the stream ends on (6)

teehee
03:20 Gaia: lol o_o
03:20 P A N: wat D:
03:21 Gaia: lol
03:21 Gaia: ur
03:21 Gaia: awake
03:21 P A N: well yes
03:21 P A N: reading
03:22 Gaia: o3o
03:23 P A N: did you discuss with other ppl about that wiggle slider? XD
03:23 Gaia: i just got on lol
03:24 Gaia: only ire is online
03:24 Gaia: and hes afk
03:24 P A N: he?
03:24 Gaia: isnt he a dude?
03:25 Gaia: o3o
03:25 P A N: isn't she a girl?
03:25 Gaia: idk
03:25 Gaia: how do u know lol
03:25 P A N: i heard it somewhere
03:25 P A N: but nvm
03:26 P A N: she is not my waifu anyway
03:26 Gaia: loool
03:26 Gaia: who is then
03:26 Gaia: o3o
03:26 P A N: S H A N A .
03:27 Gaia: O F C
03:27 Gaia: M E T O O
03:27 P A N: nope
03:27 P A N: your waifu is the girl on your avatar
03:28 Gaia: ;w;
03:28 Gaia: can i have 2 waifus
03:28 P A N: nope.
03:28 Gaia: aw
03:28 Gaia: Q~Q
03:29 P A N: i hate irre's avatar.
03:29 Gaia: lol
03:29 Gaia: the chip?
03:29 Gaia: a lot of people have it
03:29 Gaia: btw rechecking
03:29 *Gaia is editing [http://osu.ppy.sh/b/616229 SoundTeMP - Ragnarok Online Compilation [Marathon]]
03:29 Gaia: 03:25:894 (4) - u should hitsound the bell sound here
03:29 P A N: oh
03:29 Gaia: to be consistent
03:29 P A N: im still alive now
03:30 Gaia: lol
03:32 P A N: yeaa
03:33 Gaia: ohhh
03:33 Gaia: irre is here
03:34 P A N: he/she rarely to reply
03:35 P A N: i mean
03:35 P A N: reply with an answer
03:35 Gaia: he/she said
03:36 Gaia: widen it up
03:36 Gaia: make it longer
03:36 Gaia: then it'd be fine
03:37 P A N: why should make it longer hm :/
03:37 P A N: nah nvm
03:37 P A N: i will try to fix tomorrow
03:37 P A N: for Q A T 's sake
03:37 Gaia: http://puu.sh/fXxNb/78634e4554.jpg
03:38 Gaia: gg
03:38 Gaia: wait fix tomorrow?
03:38 Gaia: lol rip
03:39 P A N: my tomorrow is your today i think
03:39 P A N: +12 hours
03:39 Gaia: lol
03:39 Gaia: mmk
03:39 Gaia: btw
03:39 Gaia: 03:40:707 (5) -
03:39 Gaia: there's a triple i think http://puu.sh/fXy7j/1a987b6e87.jpg
03:40 P A N: ah that
03:40 P A N: i want to follow the strong beat
03:40 Gaia: like u did here 03:56:978 (5,6,7,8) -
03:40 Gaia: O_O?
03:40 Gaia: its the same rhythm
03:40 Gaia: pls
03:41 P A N: mhmm
03:41 P A N: looks like it up to my mood
03:41 Gaia: wtf
03:41 Gaia: =w=
03:42 Gaia: how am i supposed to mod this
03:42 Gaia: >up to my mood
03:42 Gaia: lmao
03:42 P A N: LOL
03:42 P A N: wait
03:42 P A N: meh you killed me again
03:42 Gaia: LOL
03:42 Gaia: well
03:42 Gaia: im not forcing u to change anything
03:42 Gaia: omg
03:42 Gaia: i hate it when BNs force u to change things
03:43 P A N: lol
03:43 P A N: you understand huh
03:43 Gaia: yup
03:43 P A N: well I should say the first one is still calm
03:43 P A N: i mean the beginning of the song
03:43 Gaia: yeah
03:43 Gaia: sure okai
03:45 Gaia: ur star pattern
03:45 Gaia: so op
03:45 Gaia: 06:20:349 (2) - holy
03:46 Gaia: so pro
03:46 P A N: where
03:46 Gaia: a lot of stuff in my mod were just my comments u actually responded LOL
03:47 Gaia: and in red so people will think it was a suggrestion that got rejected )':
03:47 Gaia: lol jk
03:48 P A N: teehee
03:49 Gaia: pls
03:51 Gaia: 10:07:015 (1) - 0.8 here o3o
03:51 P A N: you didn't see it
03:51 Gaia: yeah i did
03:51 Gaia: if u dont wanna move the 1
03:51 Gaia: just move the slider back a bit
03:53 P A N: pro
03:53 Gaia: lol
03:54 P A N: yea fixed and
03:54 P A N: i gotta sleep
03:54 Gaia: ok
03:54 Gaia: cya when u wake up lol
03:54 P A N: nope
03:54 P A N: exam tomorrow
03:54 P A N: cya when... im at school i guess
03:54 P A N: or when im home 12 hours+
03:54 Gaia: oh boy

[]
hi hitsound things here =3=/
drum-hitwhistle has like a 15 ms delay and doesnt last for 100 ms o3o
soft-hitnormal, soft hitnormal2, 9, 19 and 23 are just the default soft hitnormals right? u should delete them since u can just use default sampleset o_o
soft-hitwhistle4 has a 10 ms delay ...

that's all :p idk how to fix this stuff so i hope u can do it /me runs
Ozato Fumika
04:56:360 - This part timing is really off

04:56:335 -put it here

ty for kds

also ragnarok online doesnt have to be in all caps

thats just the logo, not the official title
Topic Starter
P A N
fixed fixed fixed updated updated updated
Alchyr
Uh, someone mentioned this, but your tags are all separated by underscore, most people probably won't use an underscore when searching for song titles so replacing them with spaces is probably a good idea :)
SPOILER
aeon ancient groover be nice n easy purity your smile one fine day rag all night long backattack hamatan through the tower out of curiousity zingaro dreamers dream rose of sharon naive rave retro metro wanna be free welcome mr. hwang pampus upas fireflies heaven yetit petit come in peace we have lee but you don't have nano east temp it up angelica monastery in disguise dancing christmas in the 13th month fear... 라그나로크 온라인
If you were already planning on doing that and just hadn't gotten around to it yet well then I'm stupid and ignore me

Please don't consider this a mod, it really isn't.

Edit: Also, fun to play
xHappy-
Hello :D
Marathon
00:50:780 (5) - เลื่อนหางไปที่ 400 168 จะได้เป็นแบบนี้
01:19:226 (5) - เลื่อนหัวไปที่ 248 352 มันไม่ค่อย Blanket เท่าไหร่ :P
01:48:023 (5) - เลื่อนหางไปที่ 52 252 มันไม่ค่อย Blanket เช่นกัน :PP
02:39:721 (5) - เลื่อนไปที่ 32 120 จะได้เป็นรูปดาว :)
02:41:065 (3,4) - แบบนี้ดีกว่า
03:07:650 (1,2,3,4,5,6) - ทำเป็นรูปดาว อันนี้แล้วแต่พี่ปัง
03:15:556 (6) - เลื่อนไปที่ 20 264
03:48:080 (1,2,3,4,5,6) - เบี้ยวไปไหม? รูปดาว :o
03:57:487 (8) - 216 164
04:04:860 (2) - Ctrl + G
04:22:182 - Add note
04:25:874 - ^
04:29:566 - ^
04:33:259 - ^
06:10:875 (8) - เลื่อนหัวไปที่ 276 336
06:37:642 (2) - ทำเป็นโค้งดีกว่า
07:15:479 (4,5,6) - 192 112 -V
07:16:336 (8) - 124 228 -> จะได้รูปนี้พอดี
07:27:479 (4,5,6,10) - 244 180
07:35:836 (1) - เลื่อนหางไป 332 92 จะได้ Blanket กัน
07:36:908 (5) - 92 112
08:12:894 (4) - เลื่อนขวา 2 grid
ผมขอแค่นี้ก่อนนะครับ พอดี mod ตอน 0:00 - 01:00 :o
ยิงดาว ปิ้ว
Great Map! P A N
Gaia
drum-hitwhistle is still shorter than 100ms which is unrankable i believe

also the overlaps with the progress bar ehhhhhh why didnt u change them? =^=

I'm gunna need confirmation about the title though, all caps is probably safer than what you have right now imo
i still think you need the accent on the "ö" though

edit: I asked Kwan who asked KSHR and..

so looks like caps is the safe way to go o3o
Topic Starter
P A N
this time is just drum-hitwhistle? (just want to confirmed)

also the overlaps with the progress bar ehhhhhh why didnt u change them? =^=: it really ruin my pattern and i think that it still acceptable, let's see what other people say, will consider about this.

RAGNARÖK ONLINE: alright, changed back.

Alchyr: I will check about it
Setsurei

Gaia wrote:

drum-hitwhistle is still shorter than 100ms which is unrankable i believe I forgot to extend orz
here P A N
xHappy-
เอ้อ พี่ปัง แก้ offset ตรง 14:20:315 - นะ ผมฟังแล้ว hitsound ไม่ไปพร้อมเพลง (มั้ง) :?
Offset : 860325 (-7)
Gaia
I wonder what this button does !?
Topic Starter
P A N

Gaia wrote:

I wonder what this button does !?
it's called bubble :3
Xinely
Gaia's virgin belongs to mian bao </3
xHappy-
go rank! P A N :)
meii18
Awesome
Nyukai
Just pointing out very minor things ><

[Marathon]

  1. 00:04:725 (5,1) - Shouldn't be the NC here instead?
  2. 00:48:326 (1) - This NC seems unnecessary due the current consistency o.o
  3. 00:57:462 (1,4) - Swap NCs.
  4. 01:23:426 (4) - Ctrl+G here? I somehow see the flow a bit weird here.
  5. 03:50:877 (3) - This stack is like flow-breaking, I'd feel it better placed stacked with 03:51:131 (4) - ><
  6. 04:59:763 (1) - Ctrl+G? Would look better at least for me o:
  7. 06:12:191 - I miss a note here, indeed :<
  8. 06:20:612 - Same.
  9. 07:50:294 - I think here should be another red timing point D: I feel it quite weird actually, because the stanza doesn't seem be in the correct place. I don't know how to explain it better but I'd say it's needed another point :_
  10. 09:01:824 (4,6) - This overlap is quite annoying. Using another rhythm would be fine but the streams should be clear and I think this is hard to read - I'd do something different.
  11. 10:07:952 (4) - I think something like this http://puu.sh/ggpBM/3e6b3b340f.jpg would improve the flow with the previous slider a bit :3
  12. 14:34:333 (4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - Easy to die here and here 14:47:533 (1,2,3,4,5,6,1,2,3,4,5,6) - GG.
Call me back~

EDIT: Never post when I leave a placeholder >_>
meii18
I want to mod it after Inyuschan and then aprrov it ;w;
Nyukai

ByBy_ChAn wrote:

I want to mod it after Inyuschan and then aprrov it ;w;
I will just be able to give the 2nd bubble, anyway.
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