Call me for a Mod babe when its done
LOL OKFlobuFlobs wrote:
Call me for a Mod babe when its done
new style is the best.Asagi wrote:
your modding slave is here[Marathon]old style best style yea
- I recommend AR between 8.5-8.8, because the most of the song consist of 100-150 bpm which is slow that AR9 isnt a good idea imo, try to consider it
- 00:06:346 (3,4,5,6,7,8,9,10) - The rhythm here isnt 1/4, try to listen carefully, it was 1/8 stream yes but it too calm for me dude so I decide follow the stronger one which is 1/4.
- 00:21:468 (2) - Try to replace this with a note instead, to emphasize the sounds better on the red and blue tick like you are doing on the previous parts I tried that dude, but this part is weird. i know it doesn't overmapped but it sounds is and also better decent with reverse slider.
- 01:05:426 (3,4) - Come on, make them more symmetrical yea sure, i didn't noticed.
- 01:43:478 (1) - Try to make this a 1/2 slider then note here 01:43:932 - instead. The clap sound should be click to emphasize the drum sounds better and the 1/2 slider fits too on the idk what sound is that nah, tried
- 02:01:432 (10) - Not sure if you should replace this with 1/8 repeat slider, im sure its gonna fit there tried
- 03:23:461 (9) - This slider should be 1/2, try to listen carefully, nothing follows the blue tick and you obviously missed the sound on the red tick fixed
- 05:48:650 (4,5,6,7) - The stream here is continuous, add a note on the blue tick pls yep yep
- 09:02:249 (5,6,7,8,1) - Maybe you can make it like this? http://puu.sh/fkeKn.jpg its just my own taste your taste looks delicious, tried.
- 10:40:427 (4) - Move this higher to make it more blanket on 10:40:673 (5) - and itll be good looking in the middle of the triangle alright for your sake.
- 11:29:230 (4,5,6,7) - Maybe you can unstack this to make like http://puu.sh/fkfiv.jpg to make a back and forth movement while playing will think about it, keep it like this first for dt player.
- 11:40:249 (1,2) - Remove NC on (1) and put it on (2) instead really? well i believe you.
- 12:12:973 (5,6) - Straight movement is really awkward to aim, try to move (5) a bit upward and (6) downward like http://puu.sh/fkfOJ.jpg nope, looks almost touch with hp bar and play a bit weird.
- 13:26:096 (2,3) - The approach between them is kinda sloppy, try to move (2) on right like http://puu.sh/fkg2N.jpg for better flow nah tried.
- 14:34:333 (4,5,6,1,2,3,4,5,6,7,8,9,10,11,12) - Are you evil or something? 1/3 notes are really hard to click and makes accuracy bad, specially if there many notes like this, to make it worst, it was spaced stream. Try to consider to make it easier and add sliders on some parts. Remember, this is a Marathon, dont make people rage by making them miss on those stream, specially it was on the last part nope nope nope not yet.
- 14:47:533 (1,2,3,4,5,6,1,2,3,4,5,6) - same as above nope nope
OH MY LUCKY GODSquirrel wrote:
the map's fun so there you go.
//throws stars
Ashasaki wrote:
go go PAN! Shooooot
thanks for mod and star XDSky Trias wrote:
hi PAN o/
Someone #Requesting me to mod your map
Here's my mod
- [General]
- I see many Audio under 20% it's ok :3 most of it is the mute slider-tail. I want the slider to emphasis extended beat but I don't want the sound on the end.
- Should change the SB .jpg to .png
hmm I don't know what you mean. you mean bg?he said jpg is a compact size so it's efficient.- Hmm.. Marathon map doesn't have Kiai Time ? yea :3
- Audio Lead-in : There is only 1482 ms of audio lead-in, which is less than the minimum of 2000 ms. change to something.
- [Marathon]
- 01:13:292 (1) - ups? really i think this should put in 01:13:226 - ?? nope XD
- 01:20:826 (5) - add finish on tail? ehh don't have any finish sound imo
- 01:57:114 (5) - add clap here? the clap is on blue line XD
- 02:24:274 (1,2) - can you make same like 03:46:046 (1,2) - ?? arghh i tried it but.. the old one is looks better.
- 04:08:419 (1) - remove finish? there have finish.
- [Unsnapped inherit (green)]
err all good
- 03:06:137 - Snap to 03:06:130 fixed
- 03:19:820 - Snap to 03:19:813 fixed
- 03:20:630 - Snap to 03:20:623 fixed
- 03:23:063 - Snap to 03:23:056 fixed
- 03:25:495 - Snap to 03:25:488 fixed
- 03:25:901 - Snap to 03:25:894 fixed
- 03:29:549 - Snap to 03:29:542 fixed
- 03:29:955 - Snap to 03:29:948 fixed
- 09:30:007 - Snap to 09:30:007 fixed
NICE CATCH XD
sorry short modding
GL! P A N >w</
yee10nya wrote:
yee
thanks so much :3-Bakari- wrote:
Yo, as requested.
[General]
- Use spaces to separate tag. People might forget a full name of the song and for example look for "ragnarok ancient" instead of "ragnarok ancient_groover".
- While testing on 1024x768 window, the "e" letter was slightly cut. Mind moving this title a little to hte left?
[Marathon]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 00:06:346 (3,4,5,6,7,8,9,10) - at least a part of this stream is 1/8. Probably you should put 1/8 sliders instead. yes it's 1/8 and im think of that but imo, it's really hard to hear it properly so I follow the ... sound that similar to softhit instead which is 1/4.
- 00:07:968 (1,2) - probably these two should be merged into a slider. THe beat on the red tick feels really quite, I don't think like it is worth a circle. :c yep agreed.
- 00:21:968 - I see the idea, but isn't it better to give the beat at 00:21:968 - a separate circle? THis beat sounds pretty strong and differs from the previous ones, so a circle would do great. Example
- 00:39:735 (3,4) - the 3/4 gap might feel awkward for players. Try replacing this double with an 1/4 slider. Sliders are easier to hit, so it won't trouble players as much as a double would. both are strong beat but i should be agreed with this since this is a one-diff marathon so any level of player would play it.
- 00:48:189 (5,1,2) - the way how they are stacked makes this pattern pretty hard to read. Moreover, the 1/3 after slider gap is quite hard to read. Why don't you move (2) around and rotate (1) a little? example really nice.
- 00:54:053 - the downbeat (big white tick) remains unstressed, and that is the problem. Players can't hit/feel the strongeest beat (which is at 00:54:053). Consider breaking this one into two circles? agreed
- 01:53:478 (6,7,8) - the jump feels quite exaggerated. Due to the calm nature of the music, an 1/4 jump feels really out of place here. make it shorter.
- 02:24:274 (1) - minor - more like an opinion, but I think that the curve in the end is unnecessary. It does not represent anything, thus making the slider seem weird. LOL fixed, well first I didn't think that it's weird but when you said lol quiet funny.
- 02:26:065 (1) - I'd rather finish this one on the red tick, where a strong beat actually is. 3/4 sliders can be interesting if used properly, though I doubt that this one fits here. I should be agreed with this. I tried to listen it properly and I think it ends on red tick.
Note: 02:37:483 (3) - same. If you really want to map the beat on the blue tick, use a circle to do so. Be careful with this, that's a thing you use quite often, so you should pay more attention to it. I won't point out the same thing anymore. tbh, I used 3/4 slider to emphasis the extended sound until the new strong sound pop up on white tick so I should end the slider on blue tick.- 04:32:220 (11,1) - minor - the stream get soverlapped with the HP Bar. Which looks kinda untidy. Mind fixing that? :c alright, fixed i guess.
- 05:13:931 - make it 30% loud or so. The finish hitsound still feels a little too loud. :c yea ok
I used 3/4 on this song it make the rhythm different (since the song is 1/2 spam) but still, player still can play it as click per 1/1 just need a bit longer to hold.- 06:20:875 (3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - all these objects are packed in the same star pattern which creates a feeling of discomfort as the players might get a feeling of hitting the same objects again and again. On the 6th minute of the marathon it might make you really nervous. mhmm will think about it because it isn't hard to read.
- 06:49:214 (1,2) - minor - might be misread as 1/2. Ty to keep DS consistent, after a stream pattern this is really a must. make it shorter. I mean spacing.
- 08:20:520 (1,1) - it feels like the objects appear too soon after spinner. After 8 minutes of playing players are already tired, an 1/4 gap after spinner will be an overkill. Note, that the song feels relatively slow, so the 1/4 gap is too difficult and aren't really reasonable.
- 09:12:898 (1) - might be just me, but I believe that replacing this one with a stream might be a great idea. The piano is quite intense at this part. I'm not sure if i did it right but tried to fix.
- 09:39:242 (7,7) - I'm not sure if these sliders are allowed since they create an unnatural slowdown and a feeling of glitchness. Maybe you could avoid them? Same ggoes on for many similar patterns, so I would ask a QAT to make sure that this is ok.
Note: I've asked around and this part2 is the result.- 10:34:771 (5) - the clap on its tail feels really out of place, please take it away. In fact, I would suggest you to get a different clap hitsound, this one feels too loud in such a relaxing song. alright, tried.
- 13:02:856 (1) - place whistle on sliderbody? The long sound here is interesting, I believe we can represent it with the whistle-sliderslide. ok
- 14:21:399 (9,1) - I believe that it's better if you unstack them. Players might get a wrong idea of its snapping because of the stack. unstack.
- 14:39:933 (2,3) - 14:30:733 (3) - 14:33:133 (1) - be careful whilecurving slidertails that way. Sliderpath becomes a little confusing and the curve itself does not correspond well with the music. mhmm hard to fix, leave it like that first >_>
And that's pretty much it. Considering the length of the map this was actually a pretty short mod. Good job with the map!
Best of luck!
P A N, overwrite your 22.png and 27.png to this-Bakari- wrote:
[General]
- While testing on 1024x768 window, the "e" letter was slightly cut. Mind moving this title a little to hte left? instead moving it to the left, because there are not only 1 that has long titles, I changed the images
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Sprite,Background,Centre,"SB\map\01.jpg",320,240
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F,0,671,1482,0,1
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Sprite,Background,Centre,"SB\map\06.jpg",320,240
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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P,0,964145,,H
F,0,964145,965540,1
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Sprite,Foreground,Centre,"SB\text\tfp.png",290,192
F,0,964145,965540,1
F,0,965540,966238,1,0
//Storyboard Sound Samples
thanks for modGaia wrote:
hihihi/
incoming wall of text!
[General]
i think this is tick2 mhmm i tried but i think nope
THIS (ur current soft-clap17) sounds so nice for the claps for the song at 09:01:186 - !!! What do u think? ok tried.
[woohoo]
00:43:417 (2) - 00:52:144 (2) - i wish there'd be a whistle on this too to keep piano hitsounding consistent :< ok added
00:47:644 (2) -the piano is on the 1/3 actually o3o
00:54:599 (4,5) - because of polarity i suggest changing this into a slider instead o: (00:54:871 - or put a note here cuz there's a small sound here)
00:55:553 - there's a note here too added on 00:54:871
01:17:826 (7,1) - switch nc .? NO, it's true that beat is really strong on big which tick but the spacing is inconsistent with the next note so I add NC on the next note instead.
01:29:826 - why break o3o? this is probably the biggest note in the stream lol hmm I want to follow the drum-hitwhistle sound.
01:53:478 (6,7,8) - i think should be closer, this spacing goes from 3.5 -> 2.7 -> 1.3 =w= ok shorter again
02:24:945 (3) - idk, might be a bit of a big jump?? maybe switch with (6) and move (7) somewhere else o.o? no, i love it.
03:28:123 (5,6) - 03:29:340 (4,5) - equal spacing here? ah ok
04:22:182 - i suggest a circle here, solves polarity issue and also leaves no notes unmapped here, same for 04:25:643 (3,4) - 04:29:335 (3,4) - 04:33:028 (3,4) - can I not fix this? I REALLY want to EMPHASIS that double so yea. rip acc.
if you don't agree then I suggest using a slider instead
04:41:335 (7,8,1,2,3,4,5,6,7,8) - this bell thing is on 1/6 OTL not sure if this is ok, but since you mapped to the drums i'd say its ok but idk o-o idk too. but yea, i followed drum so it's fine!
04:49:412 (7) - not lined up, on purpose? o.o hell no, mistaken.
05:14:788 (7) - why not 2 circles for emphasis ? ok
05:20:360 (1,2) - pls this rhythm is too simplified imo COME ON THIS RHYTHM FIT BEST.
06:14:560 (3,4) - no reason to stop rhythm when you continue at 06:16:139 (3,4) - i think leave it like that first, I want it to be different. not just 1/2 1/2 1/2 and I think it doesn't a issue.
06:20:349 (2) - to 06:25:612 (8) - H O L Y G E E Z nice star, ikr
06:56:500 (2) - why not move it down a bit for some even spacing? http://puu.sh/fWibx/2ae62dd4bb.jpg this is interesting but I want to keep it as easy as it is.
08:41:408 (8,9) - i'd prefer a triple here because drums somehow i think it's already fit i want it to be double to make it various, triple-double-triple-double like that and I think that drum is not that strong.
08:50:075 (5) - WHY NOT MAP THE DRUMS AFTER THIS TOO??? oh my, there is drum there? lol
09:26:090 (5) - not a good 3/4 i think cuz u skipped flutes on the red tick idk.. it's not that strong, i can't hear it. maybe rip my earphone or ears.
09:39:242 (7) - so..... isnt this unrankable o_o? i think if you increase sv here and keep the original shape so that the sv doesn't really slow, then it'd be ok don't understand this well, tried to fix by use consistent SV (1.00x)
10:40:673 (5) - the red tick here aaaaa blue tick is stronger imo so yea.
12:12:223 (2) - 12:12:410 - 1/2 reverseeee? idk, use 1/2 slider instead here.
13:02:856 (1) - fix this blanket lol as you pleased
14:34:333 (4) - 14:47:533 (1) - RIP I feel sorry for them.
15:02:654 (5) - 0.8x ds here to be consistent /me hides ok ok
15:53:157 (9) -rip flowrip
XDXDXD
i hope there's nothing wrong with the SB LOL
it's called bubble :3Gaia wrote:
I wonder what this button does !?
I will just be able to give the 2nd bubble, anyway.ByBy_ChAn wrote:
I want to mod it after Inyuschan and then aprrov it ;w;