Thanks thanksbaraatje123 wrote:
M4M from your queue
[General]
MP3 is unrankable. It has more then 90% (or was it 80%) of unmapped time not counting the intro - it ends at just 80,2% which is completely fine.
[Advanced]
00:15:034 (1,2,3) - Try to make the blanket look nicer ((2) kinda feels out of shape, 356:240 can help) - nah it's fine
00:16:675 (5,1) - Overlap doesn't look really nice IMO - it does, believe me
00:29:097 (4,5,1) - Itt looks weird being all stacked, consider making them distanced - I did this same exact thing in Flicker's Advanced and nobody complained
00:53:355 (3,4) - Can be made prettier with nodes (grey or red both seem fine) - that would end up in overlaps, unless done the other way around, which leads into stupid looking design. no change here
01:14:566 (1,1) - Distance might bee too high, due to SV change - perfectly follows the distance snap
01:17:378 (2,4) - Overlap look kinda ugly IMO
01:23:355 (3,1) - ^^
01:38:237 (3,5) - ^^ - edited this last one, no to others
01:40:816 (5) - Why is this 1/3? - as you should be able to hear from the music, there's a 1/3 synth there
[Hyper]
00:15:386 (2,3,5) - Overlap looks kinda messy - look at it again
00:18:081 (5,6) - Having it stacked feels kinda weird, due to it all being 1/4, consider making it spaced
00:25:581 (5,6) - ^^ - they suit the fast consecutive hits just fine
00:59:566 (6,1) - Distance implies 1/2, while it's 1/4, consider changing it, because it's just an hyper - fixed
01:16:909 (1,5) - Slight overlap, or it could be the editor showing an overlap - yeah no problem here
01:27:925 (7,8,1) - Having it stacked feels kinda weird, due to it all being 1/4, consider making it spaced - and again should be fine
01:33:081 (5) - Consider making this one (and maybe 01:33:316 (6) - as well) a little curvy, so it can blanket 01:33:784 (1), which IMO looks nice - I see what you mean but I don't want that kind of design implemented in this pattern
01:33:316 (6) - Why is this 1/3? - same as in advanced
01:37:534 (1,2,3) - Improve blanket - how exactly
01:38:355 (4) - Not sure about this slider, it doesn't feel righ tiwth it going up with a big angle (or a small one, depends on from where you look) - you're probably focusing on the design instead of the flow
01:39:409 (1,2,3) - You can do something like this to make it prettier, but it may be a little too hard, the overlap looks a little ugly IMO - nothing wrong with the current design, but this suggestion actually makes the flow better, thanks
01:40:816 (6) - Why is this 1/3? - same as advanced
01:47:730 (3,5) - Overlap doesn't look nice
01:55:230 (3,5) - ^^ - may be a bit messy, but no major problem here - might change later, if someone else complains
[Another]
00:16:089 (5,7) - Kinda ugly overlap - look at it again
00:20:425 (7,1) - Bad blanket (welll, it looks like one for me), consider fixing it - dunno how to fix something that is not broken
00:23:355 (4,5) - ^^ (Not sure if it's good or not) - ^
00:48:784 (1) - Add Finish - yee
00:58:159 (1,2,3,4,5,6,7,8,9,10,11,1) - Consider adding some claps for consistencies - yee
01:14:566 (2) - NC, it gives better effect for the kiai - fine
01:17:730 (4,6) - Improve blanket (a lot), move (6) back in time to see - didn't even intend a blanket here, but I implemented one now
01:22:534 (1,2,3) - Try to keep the distance between them the same, (2) is really awkward. Also, as Irre told me, even spacing makes the map look more aesthetically appealing - sure thing
01:29:097 (6) - NC for that clap/drumroll part - unnecessary
01:40:698 (6,1) - Kinda bad overlap - not really but I edited it anyway since it required a movement of only 4 squares or so which hopefully doesn't destroy the distance too much
01:42:691 (8,1) - Consider to make a blanket - pls no
01:51:128 (2) - Start it 1/4 earlier? Makes sense with the music
01:52:066 (5) - ^^ - nah to both
01:52:534 (1) - Slider looks kinda weird, due to the first red node. Consider changing it, also, apply finish to head - shape changed, finish not added
01:56:284 (1) - Finish - it'd destroy the consistency again, also unnecessary
01:58:394 (2) - Wow, are 1/16 reverses even rankbale O.o - 100% surely
01:59:566 (4,5,6,7,1) - Consider making this a star pattern instead of this - no thanks
Thanks for modding my diff~baraatje123 wrote:
M4M from your queue
[Leak]
00:16:441 (7,8) - Looks weird having such a small distance Fixed
00:28:628 (3,4,5,6,7) - Awkward distance between (3,4) and (4,5), it doesn't look like it's all 1/4 Fixed, i guess
00:54:878 (7,1) - NCs here are weird, NC (7), and delete NC from (1) Done
01:00:034 (1) - Consider making it a 1/1 slider (or reverse), also, why do you have 2 green points ALMOST at the same time (9 ms difference) I like it how it is, It fits perfectly with the song, about the green lines, it was a mistake, thanks for telling me
01:25:230 (4,5,6,7,8) - Kinda awkward distance Fixed
01:25:816 (10,1) - Kinda bad overlap Fixed
01:27:925 (8,9,1,2) - Kinda awkward distance Fixed
01:40:816 (9,1) - Bad overlap Fixed
01:42:691 (7,8) - Consider to make these have the same shape Done
01:43:804 - There should be a note here, but I'm not sure if the pattern allows it Yeah but as a player I dont really think it would be a good pattern
01:46:909 (9,10) - Consider to make these have the same shape Done
01:48:784 (1,2) - Try to make a blanket with these two Done
01:54:058 (6,7,8,1) - Awkward distance (high Distance between (6,7) and then stack) Fixed
01:58:159 (7) - NC Done
02:00:034 (1) - Apply finish on spinner, because it ends on a heavy beat Done
Good map
Have a star
Good luck
thanks~Xellie wrote:
Summoned by Moo-chan! (Asphyxia bb I'm back for you <3)
Why no capital letters for diff names ;w; it hurts the english major in me - to hurt the english major in you (jk bb ilu)
[.advanced]Too good
- 01:16:909 (1,2,3,4) - This is a lot of overlapping at one part, I'd change it around some to reduce it - still all fine for me
[.hyper][.another]
- 00:25:581 (5,6) - I'd unstack these since I think it'd play better since it'd flow instead of having the stopping motion - whelp, since you're already the second to complain, sure
- 01:55:230 (3,4,5) - I'd space these out more so that it looks/plays better, it feels really squished atm - ^
and I can't really map the highest diff, sorry ;w;, good luck~
- 00:45:034 (1) - this is probably personal preference but I don't like long sliders like this this :c - made it more interesting
- 01:45:034 (1) - ehhh, I'd make it smoother or something, the bend just looks weird to me - should be better now
- 01:58:394 (2) - I know this is 100% preference but I would change the SV on this just to make it smaller - yea no thanks
thanks!Streliteela wrote:
[.another]
- 00:19:605 (4,5,6) - Personally recommand to change like this: - doesn't follow the kick
- 00:23:003 (3,4,5,6,7,8) - ^ - not sure why, so no change
- 01:27:573 (6) - why add jump here? - yeah, removed the jump
[.hyper]
- 01:28:159 (1,2,3,4,5,6,7,8,9) - too hard in hyper diff imo - not really, just small slider jumps and a very short 1/4 section, should be fine
The rest of this diff is fine :3
Ahh and I really like the standard diff owo~Just perfect
Nice song~~good luck for rank~~:3
Yeah, planning on getting just a few more mods before I'm starting my bubble hunt.Venzire wrote:
Still want a mod?
baraatje123 wrote:
M4M from your queue
[Standard]
The 5/4 feel weird, due to the slidertick. Consider using a silent slidertick for this diff
I miss the hitsounds
Add some claps 00:15:034 (2,3,1,2,1,2) - End all deserve clap for example
00:24:409 (1) - Can hit some of the HPbar Shouldn't matter too much.
00:56:284 (1) - Finish
01:00:034 (1) - ^^ Yeh, I did the hitsounds just now!
01:13:159 (1,1) - Distance between them is too high, considering you also use an SV change (and DS is higher here as well) Fixed!
01:35:659 (1) - Shouldn't this be 3/4? I prefer 1/1, sounds much better imo and 3/4 would kinda end too short so ehh
01:43:159 (1) - Nice slider Thank you!!!
01:50:659 (1) - Shouldn't this be 3/4 Uh same as previous
01:59:097 (2,1) - Blanket needs some minor improvement Fixed!
Good diff! Tyvm<3
Xellie wrote:
Summoned by Moo-chan! (Asphyxia bb I'm back for you <3)
Why no capital letters for diff names ;w; it hurts the english major in me
[.asphyxia's_standard]
I CAME BACK FOR YOU <3 Hello darlingAbout all I could see
- 00:28:980 (2) - idk if you were trying to make this a smooth curve as if it were blanketing something, if you were then it can be touched up some using an object as a guide Alright
- 00:56:753 (2,3) - You know how I feel about overlaps now :p since it's overlapping the head of the slider on an easy diff I'd think about changing it some I like them, and you know that ;; I am keeping these. Moreover, this is for normal-ish players so I do think the overlaps are fine
- 01:28:159 (1) - Same thing about using an object as a guide, the second curve isn't perfect Oh alright
Thank you everyone for mods!Streliteela wrote:
Ahh and I really like the standard diff owo~Just perfect <333
Nice song~~good luck for rank~~:3
yeah cool, I'll see what can I do to make some of the generic patterns more obscure and fitting to the "revisiting" style that I kinda aim for.Makoa wrote:
for the easier diffs, They do a really good job of capturing the syncopation of the song without making it unreadable. It does a really nice job making a semi difficult map for newer players. Interesting yet playable at a low level.
[hyper]
this pretty solid but doesn't really get too fun untill the kiai.
ar 7? 6.9 or bad.
This actually seems like a standardized map that show very little your mapping style (not that i know what that it) If Thats, what your going for then I guess It can be ranked very easily
01:28:159 (1,2,3) - whatever this is, this is the kind of pattern that's fun and players remember. memorable patterns potential mean players who come back to the maps and play them multiple times. for something that they like.
[another]
Another pretty standard map this is relatively fun to play. You seem like as a mapper, you're very experienced and know how to make everything polished and readable but Osu could really use maps with obscurer patterns. I expect you get most of your advice from other mappers and highly experienced players who tell you how to create maps that perfectly capture the song which can be good but personally, the maps I play the most of are the ones that add something to the music. What do you want to be remembered for by the osu community? remember that 90% of us only download maps for the music and can't even tell whats "good mapping" of "rank-able".
so in that sense, Focus on making more things like 00:55:230 (2,3,4,5,6) - and 00:58:628 (4,5,6,7) - and less of the 01:20:659 (1,2,3,4,5,6,7,8) - or 01:30:269 (2,3,4,5,6,7) - . I'm no expert in mapping but this is my opinion so if you want to continue doing things the way you are, I couldn't find a misplaced note in any of the diffs.
so the life lesson to take away from this is: Its not gay if you're doing it for money.
oh and change all the 7s to 6.9s - no Kappa
thanks guysVenzire wrote:
There isn't much to say from me, it's all very yummy.
I really like this mapset, the style fits the song fairly well. c:
Have a star.
_____________________________________________
[.hyper]
01:37:886 (2) - Stack ontop of 3 or hang it off 3, against it. - yeah, makes more sense I think
[.another]
00:48:784 (1) - Replace with slider maybe? - fits as it is
01:22:300 (8) - Move onto slider tail or against the left curve against the tail. - I don't understand
01:30:269 (2) - Blanket the slider? - nah
I see. I'd still rather keep the distances constant in the current triangle pattern.Venzire wrote:
http://puu.sh/gB3Fb/7d6ca173c9.jpg
01:22:300 (8) - Move onto slider tail or against the left curve against the tail.
Makes sense, I'll keep that in mind next time. c:Static Noise Bird wrote:
I see. I'd still rather keep the distances constant in the current triangle pattern.Venzire wrote:
http://puu.sh/gB3Fb/7d6ca173c9.jpg
01:22:300 (8) - Move onto slider tail or against the left curve against the tail.
booooooriiiiiiiiiiiiiiingStatic Noise Bird wrote:
Also asked tons of others before, but they didn't even answer my PMs. lol
Tenseki wrote:
As your request
[.asphyxia's_standard]
First, why dont you add a tick hitsound? if you add, it should be more exciting [color=#FF0000]I am not really into tick hitsounds D:[/color]
00:51:714 (2) - i think it must be 1/2 slider. cuz you based notes on electric sounds.
00:59:214 (3) - ^ Ok both for both above
01:50:659 (1) - expand 1/2 is more better cuz drum beat [/color]
Pereira006 wrote:
booooooriiiiiiiiiiiiiiingStatic Noise Bird wrote:
Also asked tons of others before, but they didn't even answer my PMs. lol
[.asphyxia's_standard]
Gameplay:
- 01:16:323 (3) - the end should be snap in 1/2 that really good follow with this rhythm because the vocal woem stop in 1/2 also you did in 01:23:823 (3) this is better than 01:16:323 (3) Ok
- 01:20:191 (3) - the vocal i mean rhythm is similiar in 01:16:323 (3) That's intended as it is, due to the sound change.
- 01:27:691 (3) - ^ same That's intended as it is, due to the sound change.
- 01:46:909 (3) - if you NC every 1/1 in kiai time this should be NC to fix you style consistency, look like you missing this Ok!
Thanks a lot people for modding! Update > http://puu.sh/hrk1q/6f90275961.rarCXu wrote:
[.asphyxia's_standard]The maps play fine in general, other than some spacing decisions making hyper and another hard to read at some points. Those diffs could also need a bit of aesthetic touchups I guess, just to make patterns look more organized and well-placed. Good luck though!
- 00:53:003 (2,3) - These are kinda lame Maybe make (3) end at 00:53:823 - with a repeat on it? Mkay, that's a nice suggestion