Camellia - memoryleak

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Topic Starter
Birdy

baraatje123 wrote:

M4M from your queue

[General]
MP3 is unrankable. It has more then 90% (or was it 80%) of unmapped time not counting the intro - it ends at just 80,2% which is completely fine.

[Advanced]
00:15:034 (1,2,3) - Try to make the blanket look nicer ((2) kinda feels out of shape, 356:240 can help) - nah it's fine
00:16:675 (5,1) - Overlap doesn't look really nice IMO - it does, believe me
00:29:097 (4,5,1) - Itt looks weird being all stacked, consider making them distanced - I did this same exact thing in Flicker's Advanced and nobody complained
00:53:355 (3,4) - Can be made prettier with nodes (grey or red both seem fine) - that would end up in overlaps, unless done the other way around, which leads into stupid looking design. no change here
01:14:566 (1,1) - Distance might bee too high, due to SV change - perfectly follows the distance snap
01:17:378 (2,4) - Overlap look kinda ugly IMO
01:23:355 (3,1) - ^^
01:38:237 (3,5) - ^^ - edited this last one, no to others
01:40:816 (5) - Why is this 1/3? - as you should be able to hear from the music, there's a 1/3 synth there


[Hyper]
00:15:386 (2,3,5) - Overlap looks kinda messy - look at it again
00:18:081 (5,6) - Having it stacked feels kinda weird, due to it all being 1/4, consider making it spaced
00:25:581 (5,6) - ^^ - they suit the fast consecutive hits just fine
00:59:566 (6,1) - Distance implies 1/2, while it's 1/4, consider changing it, because it's just an hyper - fixed
01:16:909 (1,5) - Slight overlap, or it could be the editor showing an overlap - yeah no problem here
01:27:925 (7,8,1) - Having it stacked feels kinda weird, due to it all being 1/4, consider making it spaced - and again should be fine
01:33:081 (5) - Consider making this one (and maybe 01:33:316 (6) - as well) a little curvy, so it can blanket 01:33:784 (1), which IMO looks nice - I see what you mean but I don't want that kind of design implemented in this pattern
01:33:316 (6) - Why is this 1/3? - same as in advanced
01:37:534 (1,2,3) - Improve blanket - how exactly
01:38:355 (4) - Not sure about this slider, it doesn't feel righ tiwth it going up with a big angle (or a small one, depends on from where you look) - you're probably focusing on the design instead of the flow
01:39:409 (1,2,3) - You can do something like this to make it prettier, but it may be a little too hard, the overlap looks a little ugly IMO - nothing wrong with the current design, but this suggestion actually makes the flow better, thanks
01:40:816 (6) - Why is this 1/3? - same as advanced
01:47:730 (3,5) - Overlap doesn't look nice
01:55:230 (3,5) - ^^ - may be a bit messy, but no major problem here - might change later, if someone else complains

[Another]
00:16:089 (5,7) - Kinda ugly overlap - look at it again
00:20:425 (7,1) - Bad blanket (welll, it looks like one for me), consider fixing it - dunno how to fix something that is not broken
00:23:355 (4,5) - ^^ (Not sure if it's good or not) - ^
00:48:784 (1) - Add Finish - yee
00:58:159 (1,2,3,4,5,6,7,8,9,10,11,1) - Consider adding some claps for consistencies - yee
01:14:566 (2) - NC, it gives better effect for the kiai - fine
01:17:730 (4,6) - Improve blanket (a lot), move (6) back in time to see - didn't even intend a blanket here, but I implemented one now
01:22:534 (1,2,3) - Try to keep the distance between them the same, (2) is really awkward. Also, as Irre told me, even spacing makes the map look more aesthetically appealing - sure thing
01:29:097 (6) - NC for that clap/drumroll part - unnecessary
01:40:698 (6,1) - Kinda bad overlap - not really but I edited it anyway since it required a movement of only 4 squares or so which hopefully doesn't destroy the distance too much
01:42:691 (8,1) - Consider to make a blanket - pls no
01:51:128 (2) - Start it 1/4 earlier? Makes sense with the music
01:52:066 (5) - ^^ - nah to both
01:52:534 (1) - Slider looks kinda weird, due to the first red node. Consider changing it, also, apply finish to head - shape changed, finish not added
01:56:284 (1) - Finish - it'd destroy the consistency again, also unnecessary
01:58:394 (2) - Wow, are 1/16 reverses even rankbale O.o - 100% surely
01:59:566 (4,5,6,7,1) - Consider making this a star pattern instead of this - no thanks
Thanks thanks
Necroluttah

baraatje123 wrote:

M4M from your queue

[Leak]
00:16:441 (7,8) - Looks weird having such a small distance Fixed
00:28:628 (3,4,5,6,7) - Awkward distance between (3,4) and (4,5), it doesn't look like it's all 1/4 Fixed, i guess
00:54:878 (7,1) - NCs here are weird, NC (7), and delete NC from (1) Done
01:00:034 (1) - Consider making it a 1/1 slider (or reverse), also, why do you have 2 green points ALMOST at the same time (9 ms difference) I like it how it is, It fits perfectly with the song, about the green lines, it was a mistake, thanks for telling me
01:25:230 (4,5,6,7,8) - Kinda awkward distance Fixed
01:25:816 (10,1) - Kinda bad overlap Fixed
01:27:925 (8,9,1,2) - Kinda awkward distance Fixed
01:40:816 (9,1) - Bad overlap Fixed
01:42:691 (7,8) - Consider to make these have the same shape Done
01:43:804 - There should be a note here, but I'm not sure if the pattern allows it Yeah but as a player I dont really think it would be a good pattern
01:46:909 (9,10) - Consider to make these have the same shape Done
01:48:784 (1,2) - Try to make a blanket with these two Done
01:54:058 (6,7,8,1) - Awkward distance (high Distance between (6,7) and then stack) Fixed
01:58:159 (7) - NC Done
02:00:034 (1) - Apply finish on spinner, because it ends on a heavy beat Done


Good map

Have a star
Good luck
Thanks for modding my diff~ :D
Topic Starter
Birdy
Updated, including additional minor fixes to .another
Asphyxia
Oh, I forgot to hitsound my difficulty... Will do that in couple of days! I'll edit this post to reply to the mod(s).
Tsusumu
Summoned by Moo-chan! (Asphyxia bb I'm back for you <3)

Why no capital letters for diff names ;w; it hurts the english major in me

[.asphyxia's_standard]

I CAME BACK FOR YOU <3

  1. 00:28:980 (2) - idk if you were trying to make this a smooth curve as if it were blanketing something, if you were then it can be touched up some using an object as a guide
  2. 00:56:753 (2,3) - You know how I feel about overlaps now :p since it's overlapping the head of the slider on an easy diff I'd think about changing it some
  3. 01:28:159 (1) - Same thing about using an object as a guide, the second curve isn't perfect


About all I could see

[.advanced]
  1. 01:16:909 (1,2,3,4) - This is a lot of overlapping at one part, I'd change it around some to reduce it


Too good


[.hyper]
  1. 00:25:581 (5,6) - I'd unstack these since I think it'd play better since it'd flow instead of having the stopping motion
  2. 01:55:230 (3,4,5) - I'd space these out more so that it looks/plays better, it feels really squished atm


[.another]
  1. 00:45:034 (1) - this is probably personal preference but I don't like long sliders like this this :c
  2. 01:45:034 (1) - ehhh, I'd make it smoother or something, the bend just looks weird to me
  3. 01:58:394 (2) - I know this is 100% preference but I would change the SV on this just to make it smaller


and I can't really map the highest diff, sorry ;w;, good luck~
Topic Starter
Birdy

Xellie wrote:

Summoned by Moo-chan! (Asphyxia bb I'm back for you <3)

Why no capital letters for diff names ;w; it hurts the english major in me - to hurt the english major in you (jk bb ilu)

[.advanced]
  1. 01:16:909 (1,2,3,4) - This is a lot of overlapping at one part, I'd change it around some to reduce it - still all fine for me


Too good


[.hyper]
  1. 00:25:581 (5,6) - I'd unstack these since I think it'd play better since it'd flow instead of having the stopping motion - whelp, since you're already the second to complain, sure
  2. 01:55:230 (3,4,5) - I'd space these out more so that it looks/plays better, it feels really squished atm - ^


[.another]
  1. 00:45:034 (1) - this is probably personal preference but I don't like long sliders like this this :c - made it more interesting
  2. 01:45:034 (1) - ehhh, I'd make it smoother or something, the bend just looks weird to me - should be better now
  3. 01:58:394 (2) - I know this is 100% preference but I would change the SV on this just to make it smaller - yea no thanks


and I can't really map the highest diff, sorry ;w;, good luck~
thanks~
Streliteela
Hi~mod as PM req~:3

[.necroh's leak]

  • emm...a really cool and special diff but imo, you should consider more about when and where and why to add jumps. Don't just add jumps randomly or just want to be cool, you need to consider deeply on the relations between the rhythm and jump. Since your diff looks a bit mass and untidy currently, I personally thought it still needs to be improved a lot.
  1. 00:14:566 (4,5,6,7) - looks so weird, seperate these 4 notes to 2 groups like this:
  2. 00:19:722 (6,7,8) - why use different DS here?
  3. 00:21:362 (4,5,6,7,8) - as you have used a high DS jump in 00:21:011 (2,3,4) - , it's really strange to reduce DS suddenly in this part. Consider to change this pattern, or if you not want to make big changes, just plz put these notes into a regular triangle pattern.
  4. 00:27:691 (9,10) - why put such a huge jump here? I don't think there's any obvious rhythm change here
  5. 01:14:097 (7,8,9) - Could be better like this:

    So much for this diff, as I can't play the kiai part in this diff. And also, I don't think kiai part should be mapped like this. Highly recommand you to take a look at this map: https://osu.ppy.sh/s/186911 and see how these elite mappers use different types of sliders and patterns. Remember: A good map is not how difficult it looks, but how well it fit for the music.
[.another]
  1. 00:19:605 (4,5,6) - Personally recommand to change like this:
  2. 00:23:003 (3,4,5,6,7,8) - ^
  3. 01:27:573 (6) - why add jump here?
[.hyper]
  1. 01:28:159 (1,2,3,4,5,6,7,8,9) - too hard in hyper diff imo :o
    The rest of this diff is fine :3

Ahh and I really like the standard diff owo~Just perfect ;)

Nice song~~good luck for rank~~:3
Topic Starter
Birdy

Streliteela wrote:

[.another]
  1. 00:19:605 (4,5,6) - Personally recommand to change like this: - doesn't follow the kick
  2. 00:23:003 (3,4,5,6,7,8) - ^ - not sure why, so no change
  3. 01:27:573 (6) - why add jump here? - yeah, removed the jump
[.hyper]
  1. 01:28:159 (1,2,3,4,5,6,7,8,9) - too hard in hyper diff imo :o - not really, just small slider jumps and a very short 1/4 section, should be fine
    The rest of this diff is fine :3

Ahh and I really like the standard diff owo~Just perfect ;)

Nice song~~good luck for rank~~:3
thanks!
Topic Starter
Birdy
Whelp, Necroh wanted his diff removed due to the... things here. I guess. Yeah. (it's still available from the description if you look hard enough)

Also I changed the BG because apparently the old one was some other artist's logo or some shit idk.
Necroluttah
good luck filho <3
Venzire
Still want a mod?
Topic Starter
Birdy

Venzire wrote:

Still want a mod?
Yeah, planning on getting just a few more mods before I'm starting my bubble hunt.
Asphyxia

baraatje123 wrote:

M4M from your queue

[Standard]
The 5/4 feel weird, due to the slidertick. Consider using a silent slidertick for this diff
I miss the hitsounds
Add some claps 00:15:034 (2,3,1,2,1,2) - End all deserve clap for example
00:24:409 (1) - Can hit some of the HPbar Shouldn't matter too much.
00:56:284 (1) - Finish
01:00:034 (1) - ^^ Yeh, I did the hitsounds just now!
01:13:159 (1,1) - Distance between them is too high, considering you also use an SV change (and DS is higher here as well) Fixed!
01:35:659 (1) - Shouldn't this be 3/4? I prefer 1/1, sounds much better imo and 3/4 would kinda end too short so ehh
01:43:159 (1) - Nice slider :DThank you!!!
01:50:659 (1) - Shouldn't this be 3/4 Uh same as previous
01:59:097 (2,1) - Blanket needs some minor improvement Fixed!

Good diff! Tyvm<3

Xellie wrote:

Summoned by Moo-chan! (Asphyxia bb I'm back for you <3)

Why no capital letters for diff names ;w; it hurts the english major in me

[.asphyxia's_standard]

I CAME BACK FOR YOU <3 Hello darling

  1. 00:28:980 (2) - idk if you were trying to make this a smooth curve as if it were blanketing something, if you were then it can be touched up some using an object as a guide Alright
  2. 00:56:753 (2,3) - You know how I feel about overlaps now :p since it's overlapping the head of the slider on an easy diff I'd think about changing it some I like them, and you know that ;; I am keeping these. Moreover, this is for normal-ish players so I do think the overlaps are fine
  3. 01:28:159 (1) - Same thing about using an object as a guide, the second curve isn't perfect Oh alright


About all I could see

Streliteela wrote:

Ahh and I really like the standard diff owo~Just perfect ;)<333

Nice song~~good luck for rank~~:3
Thank you everyone for mods!

Update can be found here; http://puu.sh/gzOSD/b34875e581.rar
Venzire
There isn't much to say from me, it's all very yummy.

I really like this mapset, the style fits the song fairly well. c:

Have a star. :)
_____________________________________________
[.hyper]

01:37:886 (2) - Stack ontop of 3 or hang it off 3, against it.

[.another]

00:48:784 (1) - Replace with slider maybe?

01:22:300 (8) - Move onto slider tail or against the left curve against the tail.

01:30:269 (2) - Blanket the slider?
Katarai
can someone delete this comment, I don't know what i;m doing
Makoa
for the easier diffs, They do a really good job of capturing the syncopation of the song without making it unreadable. It does a really nice job making a semi difficult map for newer players. Interesting yet playable at a low level.

[hyper]
this pretty solid but doesn't really get too fun untill the kiai.
ar 7? 6.9 or bad.
This actually seems like a standardized map that show very little your mapping style (not that i know what that it) If Thats, what your going for then I guess It can be ranked very easily
01:28:159 (1,2,3) - whatever this is, this is the kind of pattern that's fun and players remember. memorable patterns potential mean players who come back to the maps and play them multiple times. for something that they like.

[another]
Another pretty standard map this is relatively fun to play. You seem like as a mapper, you're very experienced and know how to make everything polished and readable but Osu could really use maps with obscurer patterns. I expect you get most of your advice from other mappers and highly experienced players who tell you how to create maps that perfectly capture the song which can be good but personally, the maps I play the most of are the ones that add something to the music. What do you want to be remembered for by the osu community? remember that 90% of us only download maps for the music and can't even tell whats "good mapping" of "rank-able".
so in that sense, Focus on making more things like 00:55:230 (2,3,4,5,6) - and 00:58:628 (4,5,6,7) - and less of the 01:20:659 (1,2,3,4,5,6,7,8) - or 01:30:269 (2,3,4,5,6,7) - . I'm no expert in mapping but this is my opinion so if you want to continue doing things the way you are, I couldn't find a misplaced note in any of the diffs.

so the life lesson to take away from this is: Its not gay if you're doing it for money.

oh and change all the 7s to 6.9s
Topic Starter
Birdy

Makoa wrote:

for the easier diffs, They do a really good job of capturing the syncopation of the song without making it unreadable. It does a really nice job making a semi difficult map for newer players. Interesting yet playable at a low level.

[hyper]
this pretty solid but doesn't really get too fun untill the kiai.
ar 7? 6.9 or bad.
This actually seems like a standardized map that show very little your mapping style (not that i know what that it) If Thats, what your going for then I guess It can be ranked very easily
01:28:159 (1,2,3) - whatever this is, this is the kind of pattern that's fun and players remember. memorable patterns potential mean players who come back to the maps and play them multiple times. for something that they like.

[another]
Another pretty standard map this is relatively fun to play. You seem like as a mapper, you're very experienced and know how to make everything polished and readable but Osu could really use maps with obscurer patterns. I expect you get most of your advice from other mappers and highly experienced players who tell you how to create maps that perfectly capture the song which can be good but personally, the maps I play the most of are the ones that add something to the music. What do you want to be remembered for by the osu community? remember that 90% of us only download maps for the music and can't even tell whats "good mapping" of "rank-able".
so in that sense, Focus on making more things like 00:55:230 (2,3,4,5,6) - and 00:58:628 (4,5,6,7) - and less of the 01:20:659 (1,2,3,4,5,6,7,8) - or 01:30:269 (2,3,4,5,6,7) - . I'm no expert in mapping but this is my opinion so if you want to continue doing things the way you are, I couldn't find a misplaced note in any of the diffs.

so the life lesson to take away from this is: Its not gay if you're doing it for money.

oh and change all the 7s to 6.9s - no Kappa
yeah cool, I'll see what can I do to make some of the generic patterns more obscure and fitting to the "revisiting" style that I kinda aim for.

Venzire wrote:

There isn't much to say from me, it's all very yummy.

I really like this mapset, the style fits the song fairly well. c:

Have a star. :)
_____________________________________________
[.hyper]

01:37:886 (2) - Stack ontop of 3 or hang it off 3, against it. - yeah, makes more sense I think

[.another]

00:48:784 (1) - Replace with slider maybe? - fits as it is

01:22:300 (8) - Move onto slider tail or against the left curve against the tail. - I don't understand

01:30:269 (2) - Blanket the slider? - nah
thanks guys
Venzire
http://puu.sh/gB3Fb/7d6ca173c9.jpg

01:22:300 (8) - Move onto slider tail or against the left curve against the tail.
Topic Starter
Birdy

Venzire wrote:

http://puu.sh/gB3Fb/7d6ca173c9.jpg

01:22:300 (8) - Move onto slider tail or against the left curve against the tail.
I see. I'd still rather keep the distances constant in the current triangle pattern.
Venzire

Static Noise Bird wrote:

Venzire wrote:

http://puu.sh/gB3Fb/7d6ca173c9.jpg

01:22:300 (8) - Move onto slider tail or against the left curve against the tail.
I see. I'd still rather keep the distances constant in the current triangle pattern.
Makes sense, I'll keep that in mind next time. c:
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