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Camellia - memoryleak

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DeletedUser_3886246
Heeey, M4M mod~
These are all just suggestions so ignore them or correct me, if you think I'm wrong with something. :)
It's more like a hitsound mod tho.


[.standard]
  1. If this difficulty is meant to be an easy difficulty, you should reduce the star rating.
  2. Unicode artist conflict with every other difficulty. Fix it please.
  3. 00:21:480 (2) - Middle node one to the right so it looks curvier.
  4. 00:27:105 (2) - Middle node one left and last node one down so it blankets better.
  5. 01:25:816 (1) - Middle node to X252 Y272 for better blanket.
  6. 01:36:597 (2,1) - I don't like these slightly touching.
[.advanced]
  1. If this should be an normal difficulty, reduce the star rating.
  2. 01:16:909 (1,2,3,4) - That part looks a little bit squeezed.
  3. Neat difficulty!
[.hyper]
  1. 00:15:386 (2,3,4,5) - That part looks squeezed.
  2. 00:45:034 (1) -Add whistle here?
  3. 00:48:784 (1) - ^
  4. 00:52:534 (1) - ^
  5. 00:56:284 (1) - ^
  6. 01:00:034 (1) - ^
  7. 01:15:034 (1) - ^
  8. 01:16:909 (1) - ^
  9. 01:18:784 (1) - ^
  10. 01:22:534 (1) - ^
  11. 01:26:284 (1) - ^
  12. 01:30:034 (1) - ^
  13. 01:30:503 (3) - ^
  14. 01:30:855 (4) - ^
  15. 01:31:441 (5,6) - ^
  16. 01:32:378 (3,4) - ^
  17. 01:33:784 (1,3,4,5) - ^
  18. 01:37:300 (6) - ^ and so on.
[.another]
  1. 00:45:034 (1) - add whistle?
  2. 00:48:784 (1) - ^
  3. 00:52:534 (1) - ^
  4. 00:56:284 (1) - ^
  5. 01:00:034 (1) - ^
  6. During the Kiai time the same whistles as in Hyper
[.leak]
  1. I still can't mod Extreme maps. Sorry T_T
Awesome Mapset you've got there! Good luck with ranking! ^^
Topic Starter
Birdy

G3m4sSt4ffLP wrote:

[.advanced]
  1. If this should be an normal difficulty, reduce the star rating. - lol no, star ratings don't affect the difficulty at all, and forcefully trying to put it a little down would most likely ruin the map - same goes with .standard. You should look at the ranked maps and see that very few of the maps have their intended star ratings (for example Insane is rated as Hard or Normal is rated as Hard), while they play perfectly like the intended difficulty. Also, if I made this diff easier, then the gap between this difficulty and .hyper would be probably unrankable.
  2. 01:16:909 (1,2,3,4) - That part looks a little bit squeezed. - No it doesn't though
  3. Neat difficulty!
[.hyper]
  1. 00:15:386 (2,3,4,5) - That part looks squeezed. - This looks even less squeezed than the previous one
  2. 00:45:034 (1) -Add whistle here?
  3. 00:48:784 (1) - ^
  4. 00:52:534 (1) - ^
  5. 00:56:284 (1) - ^
  6. 01:00:034 (1) - ^
  7. 01:15:034 (1) - ^
  8. 01:16:909 (1) - ^
  9. 01:18:784 (1) - ^
  10. 01:22:534 (1) - ^
  11. 01:26:284 (1) - ^
  12. 01:30:034 (1) - ^
  13. 01:30:503 (3) - ^
  14. 01:30:855 (4) - ^
  15. 01:31:441 (5,6) - ^
  16. 01:32:378 (3,4) - ^
  17. 01:33:784 (1,3,4,5) - ^
  18. 01:37:300 (6) - ^ and so on. - I'll take a look soon
[.another]
  1. 00:45:034 (1) - add whistle?
  2. 00:48:784 (1) - ^
  3. 00:52:534 (1) - ^
  4. 00:56:284 (1) - ^
  5. 01:00:034 (1) - ^ - same as above
  6. During the Kiai time the same whistles as in Hyper
Cheers. Modding your map tomorrow.

The Unicode issue happens always with .txt files, so I assume I'll wait till this is ready for ranking to fix it - definitely not fixing it every time I get updates from Necroh or Asphyxia (even though I fixed it this time).
jyu
holy shit this song
Could This Be
Sick song! :D
Asphyxia

G3m4sSt4ffLP wrote:

Heeey, M4M mod~
These are all just suggestions so ignore them or correct me, if you think I'm wrong with something. :)
It's more like a hitsound mod tho.


[.standard]
  1. If this difficulty is meant to be an easy difficulty, you should reduce the star rating. Its rhythms are too complex to be an easy difficulty, and basically what SNB said.
  2. Unicode artist conflict with every other difficulty. Fix it please.
  3. 00:21:480 (2) - Middle node one to the right so it looks curvier.
  4. 00:27:105 (2) - Middle node one left and last node one down so it blankets better.
  5. 01:25:816 (1) - Middle node to X252 Y272 for better blanket.
  6. 01:36:597 (2,1) - I don't like these slightly touching.
Fixed everything, thanks! @SNB: Aina vaikka 2-3 modin jälkeen, heitä mulle PM niin tiedän tulla korjaamaan ne. :)

http://puu.sh/fALx3/440d5e1b4e.rar
Topic Starter
Birdy
Niin ajattelin, en ole vielä vaan jaksanut oikein keskittyä modejen anelemiseen.

Päivittelen kohta kun tulen onlineen. Done'd.

ps. Jos voisit jatkossa vaikka postata pelkän koodin spoilerboxiin ja codeen niin olisi ihan jees ;__;
Asphyxia

Static Noise Bird wrote:

ps. Jos voisit jatkossa vaikka postata pelkän koodin spoilerboxiin ja codeen niin olisi ihan jees ;__;
Jos pistän sen codeen niin unicode menee rikki? Ainut millä unicode pysyy mulla kunnossa on .rar afaik
Topic Starter
Birdy

Asphyxia wrote:

Static Noise Bird wrote:

ps. Jos voisit jatkossa vaikka postata pelkän koodin spoilerboxiin ja codeen niin olisi ihan jees ;__;
Jos pistän sen codeen niin unicode menee rikki? Ainut millä unicode pysyy mulla kunnossa on .rar afaik
Oho, aivan. Sovitaan että .rar kelpaa sitten ihan hyvin.
-Visceral-
#modreqs

Holy shit this song is so good and I love the mapping style. It's fresh and plays like a charm

[General]
Disable widescreen support (no sb)

[.necroh's_leak]
00:11:284 (1) - Kind of meh about this spinner. I don't hear any big buildup in the music at thbis point that represents the need for a spinner. Plus there isn't one on the diff below.
00:18:784 (2,3) - Bad overlap
00:21:831 (8,4) - ^
00:23:941 (1,5) - Press Q
00:25:347 (1) - ^
00:43:159 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This is fun to play. Alot of lower ranked modders will probably say otherwise, but I think you should keep how it is.
00:51:011 (6) - NC
01:00:034 (7) - ^
01:22:066 (7) - NC with slider velocity change
01:32:378 (3,5) - Bad overlap
01:38:941 (8,9) - Correct me if I'm wrong but I believe these overlap each other too much to be rankable.
01:58:159 (7) - Maybe have green lines with increasing volume level on this one?

[.another]
01:18:198 (6,7) - Impossible to read. Rmove the note and extend the slider.
01:25:698 (6,7) - ^
01:35:073 Hmm something here? There feels like there is something missing
01:59:566 (4,5,6,7,1) - Pretty bad to play. I'd recommend changing this part. Distance snap changes too much in such a short period of time in those star jumps. It's only 4.3 stars q_q

[.hyper]
01:35:659 (1,2) - Ooh I like this
Solid diff.

[.advanced]
00:29:097 (4,5,1) - Overlap here is a bit tricky for this level of players.
Nice flow in this ^^

[.asphyxia's_standard]
Yeah this diff is perfect lol

STARRR *_*
Topic Starter
Birdy

Smoothie World wrote:

#modreqs - first mod I've got from there in forever

Holy shit this song is so good and I love the mapping style. It's fresh and plays like a charm

[General]
Disable widescreen support (no sb) - sure thing

[.another]
01:18:198 (6,7) - Impossible to read. Rmove the note and extend the slider.
01:25:698 (6,7) - ^ - both adjusted
01:35:073 Hmm something here? There feels like there is something missing - no thanks
01:59:566 (4,5,6,7,1) - Pretty bad to play. I'd recommend changing this part. Distance snap changes too much in such a short period of time in those star jumps. It's only 4.3 stars q_q - not at all, there are tons of bigger jumps in the map, too

[.hyper]
01:35:659 (1,2) - Ooh I like this
Solid diff.

[.advanced]
00:29:097 (4,5,1) - Overlap here is a bit tricky for this level of players. - it's alright for an advanced diff
Nice flow in this ^^

STARRR *_*
Cool, thanks.
meii18
Hey SNB ! Here's the IRC :
IRC log
14:43 ByBy_ChAn: hi
18:41 ByBy_ChAn: hey
18:52 Static Noise Bird: oh hi
18:52 Static Noise Bird: changed my plans and spent the day outdoors
18:52 ByBy_ChAn: np
18:52 ByBy_ChAn: let's make IRC :3
18:53 Static Noise Bird: alrighto
18:53 ByBy_ChAn: :)
18:54 ByBy_ChAn: camellia meoryleak no ?
18:54 Static Noise Bird: that one
18:55 ByBy_ChAn: okay
18:57 ByBy_ChAn: general
19:00 ByBy_ChAn: all good :3
19:00 ByBy_ChAn: advanced
19:04 ByBy_ChAn: 00:14:097 (1,2)- Try this pattern : https://osu.ppy.sh/ss/2769429 it will looks better just in my opinion
19:05 Static Noise Bird: eh, looks too linear to me
19:05 ByBy_ChAn: ok
19:08 ByBy_ChAn: 00:16:909 (1)- why you not snap it to 1/2 and then add a circle like 00:15:034 (1,2)- ?
19:10 Static Noise Bird: it should be fine how it is
19:10 Static Noise Bird: I mean both patterns work fine
19:10 Static Noise Bird: but variation is never bad either
19:10 ByBy_ChAn: hmm ok
19:13 ByBy_ChAn: 00:29:097 (4,5,1)- Can you separate them ? with (4)- and (5)- you can make a pattern
19:15 Static Noise Bird: everyone has pointed this out and probably everyone will keep pointing this out
19:15 Static Noise Bird: the reason I didn't separate them is because that would create ugly overlaps
19:16 ByBy_ChAn: ugly overlaps ? lemme try and I will post a screenshot
19:18 ByBy_ChAn: here : https://osu.ppy.sh/ss/2769557
19:19 Static Noise Bird: it's really linear again
19:19 Static Noise Bird: I don't know
19:19 ByBy_ChAn: well think
19:19 Static Noise Bird: maybe I'll change it later to something different
19:19 ByBy_ChAn: okay
19:23 ByBy_ChAn: 00:47:730 (2,3)- this pattern looks kinda awkward . try this : https://osu.ppy.sh/ss/2769595
19:24 Static Noise Bird: nah, it's fine, and your suggestion (like all the previous ones) is really linear once again
19:24 ByBy_ChAn: i know sry xD
20:41 ByBy_ChAn: sry for being afk ;^;
20:42 ByBy_ChAn: can I post the IRC ?
21:06 Static Noise Bird: I guess so
21:06 ByBy_ChAn: ok

Good Luck ! o/
Necroluttah

Smoothie World wrote:

[.necroh's_leak]
00:11:284 (1) - Kind of meh about this spinner. I don't hear any big buildup in the music at thbis point that represents the need for a spinner. Plus there isn't one on the diff below. Removed it
00:18:784 (2,3) - Bad overlap Not sure if I did exactly as you expected but yea, I think it looks better now
00:21:831 (8,4) - ^ ^
00:23:941 (1,5) - Press Q Done
00:25:347 (1) - ^ ^
00:43:159 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This is fun to play. Alot of lower ranked modders will probably say otherwise, but I think you should keep how it is.
00:51:011 (6) - NC Done
01:00:034 (7) - ^ ^
01:22:066 (7) - NC with slider velocity change Done
01:32:378 (3,5) - Bad overlap Fixed
01:38:941 (8,9) - Correct me if I'm wrong but I believe these overlap each other too much to be rankable. As I know the only rule to rank maps is keeping the circles in the playside, even though I changed it a lil bit.
01:58:159 (7) - Maybe have green lines with increasing volume level on this one? Done
Thanks for modding my diff man :D
Topic Starter
Birdy
Aaaand updated. Time to search for more mods.
Bara-
M4M from your queue

[General]
MP3 is unrankable. It has more then 90% (or was it 80%) of unmapped time not counting the intro

[Standard]
The 5/4 feel weird, due to the slidertick. Consider using a silent slidertick for this diff
I miss the hitsounds
Add some claps 00:15:034 (2,3,1,2,1,2) - End all deserve clap for example
00:24:409 (1) - Can hit some of the HPbar
00:56:284 (1) - Finish
01:00:034 (1) - ^^
01:13:159 (1,1) - Distance between them is too high, considering you also use an SV change (and DS is higher here as well)
01:35:659 (1) - Shouldn't this be 3/4?
01:43:159 (1) - Nice slider :D
01:50:659 (1) - Shouldn't this be 3/4
01:59:097 (2,1) - Blanket needs some minor improvement

Good diff!

[Advanced]
00:15:034 (1,2,3) - Try to make the blanket look nicer ((2) kinda feels out of shape, 356:240 can help)
00:16:675 (5,1) - Overlap doesn't look really nice IMO
00:29:097 (4,5,1) - Itt looks weird being all stacked, consider making them distanced
00:53:355 (3,4) - Can be made prettier with nodes (grey or red both seem fine)
01:14:566 (1,1) - Distance might bee too high, due to SV change
01:17:378 (2,4) - Overlap look kinda ugly IMO
01:23:355 (3,1) - ^^
01:38:237 (3,5) - ^^
01:40:816 (5) - Why is this 1/3?


[Hyper]
00:15:386 (2,3,5) - Overlap looks kinda messy
00:18:081 (5,6) - Having it stacked feels kinda weird, due to it all being 1/4, consider making it spaced
00:25:581 (5,6) - ^^
00:59:566 (6,1) - Distance implies 1/2, while it's 1/4, consider changing it, because it's just an hyper
01:16:909 (1,5) - Slight overlap, or it could be the editor showing an overlap
01:27:925 (7,8,1) - Having it stacked feels kinda weird, due to it all being 1/4, consider making it spaced
01:33:081 (5) - Consider making this one (and maybe 01:33:316 (6) - as well) a little curvy, so it can blanket 01:33:784 (1), which IMO looks nice
01:33:316 (6) - Why is this 1/3?
01:37:534 (1,2,3) - Improve blanket
01:38:355 (4) - Not sure about this slider, it doesn't feel righ tiwth it going up with a big angle (or a small one, depends on from where you look)
01:39:409 (1,2,3) - You can do something like this to make it prettier, but it may be a little too hard, the overlap looks a little ugly IMO
01:40:816 (6) - Why is this 1/3?
01:47:730 (3,5) - Overlap doesn't look nice
01:55:230 (3,5) - ^^

[Another]


00:16:089 (5,7) - Kinda ugly overlap
00:20:425 (7,1) - Bad blanket (welll, it looks like one for me), consider fixing it
00:23:355 (4,5) - ^^ (Not sure if it's good or not)
00:48:784 (1) - Add Finish
00:58:159 (1,2,3,4,5,6,7,8,9,10,11,1) - Consider adding some claps for consistencies
01:14:566 (2) - NC, it gives better effect for the kiai
01:17:730 (4,6) - Improve blanket (a lot), move (6) back in time to see
01:22:534 (1,2,3) - Try to keep the distance between them the same, (2) is really awkward. Also, as Irre told me, even spacing makes the map look more aesthetically appealing
01:29:097 (6) - NC for that clap/drumroll part
01:40:698 (6,1) - Kinda bad overlap
01:42:691 (8,1) - Consider to make a blanket
01:51:128 (2) - Start it 1/4 earlier? Makes sense with the music
01:52:066 (5) - ^^
01:52:534 (1) - Slider looks kinda weird, due to the first red node. Consider changing it, also, apply finish to head
01:56:284 (1) - Finish
01:58:394 (2) - Wow, are 1/16 reverses even rankbale O.o
01:59:566 (4,5,6,7,1) - Consider making this a star pattern instead of this


[Leak]
00:16:441 (7,8) - Looks weird having such a small distance
00:28:628 (3,4,5,6,7) - Awkward distance between (3,4) and (4,5), it doesn't look like it's all 1/4
00:54:878 (7,1) - NCs here are weird, NC (7), and delete NC from (1)
01:00:034 (1) - Consider making it a 1/1 slider (or reverse), also, why do you have 2 green points ALMOST at the same time (9 ms difference)
01:25:230 (4,5,6,7,8) - Kinda awkward distance
01:25:816 (10,1) - Kinda bad overlap
01:27:925 (8,9,1,2) - Kinda awkward distance
01:40:816 (9,1) - Bad overlap
01:42:691 (7,8) - Consider to make these have the same shape
01:43:804 - There should be a note here, but I'm not sure if the pattern allows it
01:46:909 (9,10) - Consider to make these have the same shape
01:48:784 (1,2) - Try to make a blanket with these two
01:54:058 (6,7,8,1) - Awkward distance (high Distance between (6,7) and then stack)
01:58:159 (7) - NC
02:00:034 (1) - Apply finish on spinner, because it ends on a heavy beat


Good map

Have a star
Good luck
Topic Starter
Birdy
­­­
Topic Starter
Birdy

baraatje123 wrote:

M4M from your queue

[General]
MP3 is unrankable. It has more then 90% (or was it 80%) of unmapped time not counting the intro - it ends at just 80,2% which is completely fine.

[Advanced]
00:15:034 (1,2,3) - Try to make the blanket look nicer ((2) kinda feels out of shape, 356:240 can help) - nah it's fine
00:16:675 (5,1) - Overlap doesn't look really nice IMO - it does, believe me
00:29:097 (4,5,1) - Itt looks weird being all stacked, consider making them distanced - I did this same exact thing in Flicker's Advanced and nobody complained
00:53:355 (3,4) - Can be made prettier with nodes (grey or red both seem fine) - that would end up in overlaps, unless done the other way around, which leads into stupid looking design. no change here
01:14:566 (1,1) - Distance might bee too high, due to SV change - perfectly follows the distance snap
01:17:378 (2,4) - Overlap look kinda ugly IMO
01:23:355 (3,1) - ^^
01:38:237 (3,5) - ^^ - edited this last one, no to others
01:40:816 (5) - Why is this 1/3? - as you should be able to hear from the music, there's a 1/3 synth there


[Hyper]
00:15:386 (2,3,5) - Overlap looks kinda messy - look at it again
00:18:081 (5,6) - Having it stacked feels kinda weird, due to it all being 1/4, consider making it spaced
00:25:581 (5,6) - ^^ - they suit the fast consecutive hits just fine
00:59:566 (6,1) - Distance implies 1/2, while it's 1/4, consider changing it, because it's just an hyper - fixed
01:16:909 (1,5) - Slight overlap, or it could be the editor showing an overlap - yeah no problem here
01:27:925 (7,8,1) - Having it stacked feels kinda weird, due to it all being 1/4, consider making it spaced - and again should be fine
01:33:081 (5) - Consider making this one (and maybe 01:33:316 (6) - as well) a little curvy, so it can blanket 01:33:784 (1), which IMO looks nice - I see what you mean but I don't want that kind of design implemented in this pattern
01:33:316 (6) - Why is this 1/3? - same as in advanced
01:37:534 (1,2,3) - Improve blanket - how exactly
01:38:355 (4) - Not sure about this slider, it doesn't feel righ tiwth it going up with a big angle (or a small one, depends on from where you look) - you're probably focusing on the design instead of the flow
01:39:409 (1,2,3) - You can do something like this to make it prettier, but it may be a little too hard, the overlap looks a little ugly IMO - nothing wrong with the current design, but this suggestion actually makes the flow better, thanks
01:40:816 (6) - Why is this 1/3? - same as advanced
01:47:730 (3,5) - Overlap doesn't look nice
01:55:230 (3,5) - ^^ - may be a bit messy, but no major problem here - might change later, if someone else complains

[Another]
00:16:089 (5,7) - Kinda ugly overlap - look at it again
00:20:425 (7,1) - Bad blanket (welll, it looks like one for me), consider fixing it - dunno how to fix something that is not broken
00:23:355 (4,5) - ^^ (Not sure if it's good or not) - ^
00:48:784 (1) - Add Finish - yee
00:58:159 (1,2,3,4,5,6,7,8,9,10,11,1) - Consider adding some claps for consistencies - yee
01:14:566 (2) - NC, it gives better effect for the kiai - fine
01:17:730 (4,6) - Improve blanket (a lot), move (6) back in time to see - didn't even intend a blanket here, but I implemented one now
01:22:534 (1,2,3) - Try to keep the distance between them the same, (2) is really awkward. Also, as Irre told me, even spacing makes the map look more aesthetically appealing - sure thing
01:29:097 (6) - NC for that clap/drumroll part - unnecessary
01:40:698 (6,1) - Kinda bad overlap - not really but I edited it anyway since it required a movement of only 4 squares or so which hopefully doesn't destroy the distance too much
01:42:691 (8,1) - Consider to make a blanket - pls no
01:51:128 (2) - Start it 1/4 earlier? Makes sense with the music
01:52:066 (5) - ^^ - nah to both
01:52:534 (1) - Slider looks kinda weird, due to the first red node. Consider changing it, also, apply finish to head - shape changed, finish not added
01:56:284 (1) - Finish - it'd destroy the consistency again, also unnecessary
01:58:394 (2) - Wow, are 1/16 reverses even rankbale O.o - 100% surely
01:59:566 (4,5,6,7,1) - Consider making this a star pattern instead of this - no thanks
Thanks thanks
Necroluttah

baraatje123 wrote:

M4M from your queue

[Leak]
00:16:441 (7,8) - Looks weird having such a small distance Fixed
00:28:628 (3,4,5,6,7) - Awkward distance between (3,4) and (4,5), it doesn't look like it's all 1/4 Fixed, i guess
00:54:878 (7,1) - NCs here are weird, NC (7), and delete NC from (1) Done
01:00:034 (1) - Consider making it a 1/1 slider (or reverse), also, why do you have 2 green points ALMOST at the same time (9 ms difference) I like it how it is, It fits perfectly with the song, about the green lines, it was a mistake, thanks for telling me
01:25:230 (4,5,6,7,8) - Kinda awkward distance Fixed
01:25:816 (10,1) - Kinda bad overlap Fixed
01:27:925 (8,9,1,2) - Kinda awkward distance Fixed
01:40:816 (9,1) - Bad overlap Fixed
01:42:691 (7,8) - Consider to make these have the same shape Done
01:43:804 - There should be a note here, but I'm not sure if the pattern allows it Yeah but as a player I dont really think it would be a good pattern
01:46:909 (9,10) - Consider to make these have the same shape Done
01:48:784 (1,2) - Try to make a blanket with these two Done
01:54:058 (6,7,8,1) - Awkward distance (high Distance between (6,7) and then stack) Fixed
01:58:159 (7) - NC Done
02:00:034 (1) - Apply finish on spinner, because it ends on a heavy beat Done


Good map

Have a star
Good luck
Thanks for modding my diff~ :D
Topic Starter
Birdy
Updated, including additional minor fixes to .another
Asphyxia
Oh, I forgot to hitsound my difficulty... Will do that in couple of days! I'll edit this post to reply to the mod(s).
Want 2 Buy Avon
Summoned by Moo-chan! (Asphyxia bb I'm back for you <3)

Why no capital letters for diff names ;w; it hurts the english major in me

[.asphyxia's_standard]

I CAME BACK FOR YOU <3

  1. 00:28:980 (2) - idk if you were trying to make this a smooth curve as if it were blanketing something, if you were then it can be touched up some using an object as a guide
  2. 00:56:753 (2,3) - You know how I feel about overlaps now :p since it's overlapping the head of the slider on an easy diff I'd think about changing it some
  3. 01:28:159 (1) - Same thing about using an object as a guide, the second curve isn't perfect
About all I could see

[.advanced]
  1. 01:16:909 (1,2,3,4) - This is a lot of overlapping at one part, I'd change it around some to reduce it
Too good


[.hyper]
  1. 00:25:581 (5,6) - I'd unstack these since I think it'd play better since it'd flow instead of having the stopping motion
  2. 01:55:230 (3,4,5) - I'd space these out more so that it looks/plays better, it feels really squished atm
[.another]
  1. 00:45:034 (1) - this is probably personal preference but I don't like long sliders like this this :c
  2. 01:45:034 (1) - ehhh, I'd make it smoother or something, the bend just looks weird to me
  3. 01:58:394 (2) - I know this is 100% preference but I would change the SV on this just to make it smaller
and I can't really map the highest diff, sorry ;w;, good luck~
Topic Starter
Birdy

Xellie wrote:

Summoned by Moo-chan! (Asphyxia bb I'm back for you <3)

Why no capital letters for diff names ;w; it hurts the english major in me - to hurt the english major in you (jk bb ilu)

[.advanced]
  1. 01:16:909 (1,2,3,4) - This is a lot of overlapping at one part, I'd change it around some to reduce it - still all fine for me
Too good


[.hyper]
  1. 00:25:581 (5,6) - I'd unstack these since I think it'd play better since it'd flow instead of having the stopping motion - whelp, since you're already the second to complain, sure
  2. 01:55:230 (3,4,5) - I'd space these out more so that it looks/plays better, it feels really squished atm - ^
[.another]
  1. 00:45:034 (1) - this is probably personal preference but I don't like long sliders like this this :c - made it more interesting
  2. 01:45:034 (1) - ehhh, I'd make it smoother or something, the bend just looks weird to me - should be better now
  3. 01:58:394 (2) - I know this is 100% preference but I would change the SV on this just to make it smaller - yea no thanks
and I can't really map the highest diff, sorry ;w;, good luck~
thanks~
Streliteela
Hi~mod as PM req~:3

[.necroh's leak]

  • emm...a really cool and special diff but imo, you should consider more about when and where and why to add jumps. Don't just add jumps randomly or just want to be cool, you need to consider deeply on the relations between the rhythm and jump. Since your diff looks a bit mass and untidy currently, I personally thought it still needs to be improved a lot.
  1. 00:14:566 (4,5,6,7) - looks so weird, seperate these 4 notes to 2 groups like this:
  2. 00:19:722 (6,7,8) - why use different DS here?
  3. 00:21:362 (4,5,6,7,8) - as you have used a high DS jump in 00:21:011 (2,3,4) - , it's really strange to reduce DS suddenly in this part. Consider to change this pattern, or if you not want to make big changes, just plz put these notes into a regular triangle pattern.
  4. 00:27:691 (9,10) - why put such a huge jump here? I don't think there's any obvious rhythm change here
  5. 01:14:097 (7,8,9) - Could be better like this:

    So much for this diff, as I can't play the kiai part in this diff. And also, I don't think kiai part should be mapped like this. Highly recommand you to take a look at this map: https://osu.ppy.sh/s/186911 and see how these elite mappers use different types of sliders and patterns. Remember: A good map is not how difficult it looks, but how well it fit for the music.

[.another]
  1. 00:19:605 (4,5,6) - Personally recommand to change like this:
  2. 00:23:003 (3,4,5,6,7,8) - ^
  3. 01:27:573 (6) - why add jump here?

[.hyper]
  1. 01:28:159 (1,2,3,4,5,6,7,8,9) - too hard in hyper diff imo :o
    The rest of this diff is fine :3

Ahh and I really like the standard diff owo~Just perfect ;)

Nice song~~good luck for rank~~:3
Topic Starter
Birdy

Streliteela wrote:

[.another]
  1. 00:19:605 (4,5,6) - Personally recommand to change like this: - doesn't follow the kick
  2. 00:23:003 (3,4,5,6,7,8) - ^ - not sure why, so no change
  3. 01:27:573 (6) - why add jump here? - yeah, removed the jump

[.hyper]
  1. 01:28:159 (1,2,3,4,5,6,7,8,9) - too hard in hyper diff imo :o - not really, just small slider jumps and a very short 1/4 section, should be fine
    The rest of this diff is fine :3

Ahh and I really like the standard diff owo~Just perfect ;)

Nice song~~good luck for rank~~:3
thanks!
Topic Starter
Birdy
Whelp, Necroh wanted his diff removed due to the... things here. I guess. Yeah. (it's still available from the description if you look hard enough)

Also I changed the BG because apparently the old one was some other artist's logo or some shit idk.
Necroluttah
good luck filho <3
Upskirt
Still want a mod?
Topic Starter
Birdy

Venzire wrote:

Still want a mod?
Yeah, planning on getting just a few more mods before I'm starting my bubble hunt.
Asphyxia

baraatje123 wrote:

M4M from your queue

[Standard]
The 5/4 feel weird, due to the slidertick. Consider using a silent slidertick for this diff
I miss the hitsounds
Add some claps 00:15:034 (2,3,1,2,1,2) - End all deserve clap for example
00:24:409 (1) - Can hit some of the HPbar Shouldn't matter too much.
00:56:284 (1) - Finish
01:00:034 (1) - ^^ Yeh, I did the hitsounds just now!
01:13:159 (1,1) - Distance between them is too high, considering you also use an SV change (and DS is higher here as well) Fixed!
01:35:659 (1) - Shouldn't this be 3/4? I prefer 1/1, sounds much better imo and 3/4 would kinda end too short so ehh
01:43:159 (1) - Nice slider :D Thank you!!!
01:50:659 (1) - Shouldn't this be 3/4 Uh same as previous
01:59:097 (2,1) - Blanket needs some minor improvement Fixed!

Good diff! Tyvm<3

Xellie wrote:

Summoned by Moo-chan! (Asphyxia bb I'm back for you <3)

Why no capital letters for diff names ;w; it hurts the english major in me

[.asphyxia's_standard]

I CAME BACK FOR YOU <3 Hello darling

  1. 00:28:980 (2) - idk if you were trying to make this a smooth curve as if it were blanketing something, if you were then it can be touched up some using an object as a guide Alright
  2. 00:56:753 (2,3) - You know how I feel about overlaps now :p since it's overlapping the head of the slider on an easy diff I'd think about changing it some I like them, and you know that ;; I am keeping these. Moreover, this is for normal-ish players so I do think the overlaps are fine
  3. 01:28:159 (1) - Same thing about using an object as a guide, the second curve isn't perfect Oh alright
About all I could see


Streliteela wrote:

Ahh and I really like the standard diff owo~Just perfect ;) <333

Nice song~~good luck for rank~~:3
Thank you everyone for mods!

Update can be found here; http://puu.sh/gzOSD/b34875e581.rar
Upskirt
There isn't much to say from me, it's all very yummy.

I really like this mapset, the style fits the song fairly well. c:

Have a star. :)
_____________________________________________
[.hyper]

01:37:886 (2) - Stack ontop of 3 or hang it off 3, against it.

[.another]

00:48:784 (1) - Replace with slider maybe?

01:22:300 (8) - Move onto slider tail or against the left curve against the tail.

01:30:269 (2) - Blanket the slider?
Katarai_old
can someone delete this comment, I don't know what i;m doing
Makoa
for the easier diffs, They do a really good job of capturing the syncopation of the song without making it unreadable. It does a really nice job making a semi difficult map for newer players. Interesting yet playable at a low level.

[hyper]
this pretty solid but doesn't really get too fun untill the kiai.
ar 7? 6.9 or bad.
This actually seems like a standardized map that show very little your mapping style (not that i know what that it) If Thats, what your going for then I guess It can be ranked very easily
01:28:159 (1,2,3) - whatever this is, this is the kind of pattern that's fun and players remember. memorable patterns potential mean players who come back to the maps and play them multiple times. for something that they like.

[another]
Another pretty standard map this is relatively fun to play. You seem like as a mapper, you're very experienced and know how to make everything polished and readable but Osu could really use maps with obscurer patterns. I expect you get most of your advice from other mappers and highly experienced players who tell you how to create maps that perfectly capture the song which can be good but personally, the maps I play the most of are the ones that add something to the music. What do you want to be remembered for by the osu community? remember that 90% of us only download maps for the music and can't even tell whats "good mapping" of "rank-able".
so in that sense, Focus on making more things like 00:55:230 (2,3,4,5,6) - and 00:58:628 (4,5,6,7) - and less of the 01:20:659 (1,2,3,4,5,6,7,8) - or 01:30:269 (2,3,4,5,6,7) - . I'm no expert in mapping but this is my opinion so if you want to continue doing things the way you are, I couldn't find a misplaced note in any of the diffs.

so the life lesson to take away from this is: Its not gay if you're doing it for money.

oh and change all the 7s to 6.9s
Topic Starter
Birdy

Makoa wrote:

for the easier diffs, They do a really good job of capturing the syncopation of the song without making it unreadable. It does a really nice job making a semi difficult map for newer players. Interesting yet playable at a low level.

[hyper]
this pretty solid but doesn't really get too fun untill the kiai.
ar 7? 6.9 or bad.
This actually seems like a standardized map that show very little your mapping style (not that i know what that it) If Thats, what your going for then I guess It can be ranked very easily
01:28:159 (1,2,3) - whatever this is, this is the kind of pattern that's fun and players remember. memorable patterns potential mean players who come back to the maps and play them multiple times. for something that they like.

[another]
Another pretty standard map this is relatively fun to play. You seem like as a mapper, you're very experienced and know how to make everything polished and readable but Osu could really use maps with obscurer patterns. I expect you get most of your advice from other mappers and highly experienced players who tell you how to create maps that perfectly capture the song which can be good but personally, the maps I play the most of are the ones that add something to the music. What do you want to be remembered for by the osu community? remember that 90% of us only download maps for the music and can't even tell whats "good mapping" of "rank-able".
so in that sense, Focus on making more things like 00:55:230 (2,3,4,5,6) - and 00:58:628 (4,5,6,7) - and less of the 01:20:659 (1,2,3,4,5,6,7,8) - or 01:30:269 (2,3,4,5,6,7) - . I'm no expert in mapping but this is my opinion so if you want to continue doing things the way you are, I couldn't find a misplaced note in any of the diffs.

so the life lesson to take away from this is: Its not gay if you're doing it for money.

oh and change all the 7s to 6.9s - no Kappa
yeah cool, I'll see what can I do to make some of the generic patterns more obscure and fitting to the "revisiting" style that I kinda aim for.

Venzire wrote:

There isn't much to say from me, it's all very yummy.

I really like this mapset, the style fits the song fairly well. c:

Have a star. :)
_____________________________________________
[.hyper]

01:37:886 (2) - Stack ontop of 3 or hang it off 3, against it. - yeah, makes more sense I think

[.another]

00:48:784 (1) - Replace with slider maybe? - fits as it is

01:22:300 (8) - Move onto slider tail or against the left curve against the tail. - I don't understand

01:30:269 (2) - Blanket the slider? - nah
thanks guys
Upskirt
http://puu.sh/gB3Fb/7d6ca173c9.jpg

01:22:300 (8) - Move onto slider tail or against the left curve against the tail.
Topic Starter
Birdy

Venzire wrote:

http://puu.sh/gB3Fb/7d6ca173c9.jpg

01:22:300 (8) - Move onto slider tail or against the left curve against the tail.
I see. I'd still rather keep the distances constant in the current triangle pattern.
Upskirt

Static Noise Bird wrote:

Venzire wrote:

http://puu.sh/gB3Fb/7d6ca173c9.jpg

01:22:300 (8) - Move onto slider tail or against the left curve against the tail.
I see. I'd still rather keep the distances constant in the current triangle pattern.
Makes sense, I'll keep that in mind next time. c:
hehe
hi

  • .general
  1. Necroh isn't part of the map officially, would be wise to remove him from tags.
  2. maybe cut sum of that audio, its like close to 30% unused D:

    .another
  3. 00:18:198 (8) - 00:25:698 (7) - 01:18:198 (6) - 01:25:698 (6) - 01:33:198 (7) - 01:40:698 (6) - this just doesn't fly. snap this back on 1/8 like they should be
  4. 01:12:457 (6) - randomly unsnapped
  5. 00:24:409 (1,2,3) - just an example but most of these connected pattern could have a better shape, like this http://osu.ppy.sh/ss/2896356, slider behind for reference
  6. 00:27:691 (6) - feels very out of place, like its just a slider sitting there. 2 1/4s would be nice.
  7. 00:29:214 (5) - didn't like this, there's an unmapped beat right after. something like this would be very swag http://i.imgur.com/8Jfu1Os.jpg
  8. 00:52:300 (7) - there isn't a 1/3 here.
  9. 00:48:784 (1) - this is the only loud synth downbeat thing where there isn't a slider, would be cool if it was.
  10. 00:56:050 (6,1) - 00:56:987 (3,4) - some sense into spacing consistency plz
  11. 00:59:097 (6,7) - at the very least i feel that this 2 should be connected. larger 1/4 spacing hasn't really been introduced yet and it would be weird to start it here since music intensity is still the same.
  12. 01:06:128 (1,2,3) - i would do something like this in rhythm so that 3/4 rhythm is easier to play https://osu.ppy.sh/ss/2896597
  13. 01:07:534 (1,2,3,4) - because the current rhythm is just plain awkward to transition to, i followed a different audio track in the music, feels better imo: http://i.imgur.com/heCk3Do.png
  14. 01:28:394 (3,4) - spacing consistency, this is very unexpected.
  15. 01:34:839 (5,6) - not a fan of 3/4 rhythms, try turning 5 into a slider. or map 01:35:073 - , up to you.
  16. 01:45:034 - 01:48:198 - this general portion here felt weird, i feel that its better to just focus on one audio track, which would best be the loud high-pitched wubs. it sounds very weird now.
  17. 01:58:277 - starting the repeat here is cool. and you can totally do 1/16 repeat too, its swag.
  18. 01:59:097 (3,4) - i'd increase this spacing. maybe 1.2x-ish so it doesn't look weird.

    .hyper
  19. AR+0.5 at least, its a bit too low now with the rhythms you have. OD could be bumped up too.
  20. 00:23:355 (3) - it makes me sad to see this random repeat slider. no idea why its here. http://i.imgur.com/8iFHuwL.png keeping the patterns split up as much as possible gives a cleaner play imo. plus you should really be having these loud beats on a click as far as possible.
  21. 00:27:105 (4) - ^
  22. 00:29:097 (5) - same thingy about clicky beats, prefer a circle on a sliderend instead. these are the much louder and more prominent sounds compared to the hihats.
  23. 00:43:159 - wheres my spinner
  24. 00:52:066 (4) - you're probably gonna have to span this to 1/3 repeating twice. there isn't an audible 1/4 beat.
  25. 01:27:925 (7,8) - do a 1/4 slider instead. the woop sound thingy is more audible than the softer 1/4s.
  26. 01:28:862 (4,5,6,7,8,9) - man dat diff spike. it'll be nice to change 01:28:862 (4,5) - to a 1/4 slider, and it'll be fine after that with some spacing adjustments. here's what i got: http://i.imgur.com/v35hDte.png + http://i.imgur.com/1P93F5g.png
  27. 01:39:409 (1,3) - overlap this a bit so that 01:39:761 (2,3) - this spacing isn't too large.
  28. 01:47:964 (4) - turning this to 1/4 slider + circle would fit the rhythm more cleanly imo.
  29. 01:55:464 (4) - ^
  30. 01:56:987 (2,3) - ctrl+g in rhythm.

    .advanced
  31. AR could be bumped up too.
  32. 00:29:097 (4,5,1) - don't stack them, just looks like a mess.
  33. 01:43:159 (1) - i can tell this spinner is screwing your rhythm with recovery times etc. i suggest removing, maybe use this rhythm: http://i.imgur.com/54L24wm.png (red combo replaces spinner)
  34. 01:47:144 (4) - splitting this to circle + 1/2 slider feels better.

    looking back, the beginning could have some significant variation in spacing to make it more fun. right now it starts off as a generic 2 star normal but ramps up in difficulty during kiai. could balance it out a little.

    .asphyxia's standard
  35. i got nuthin
good luck, could use more work.
Topic Starter
Birdy
Forgot to remove Necroh from the tags, gonna remove him now. Probably not cutting the audio as it still follows the guidelines.
Pretty much everything fixed except the 3/4 stuff in Another.
Didn't bump Hyper's AR either. Also didn't edit the "woop" sound section there, and the thing at 01:47:964 (4) is fine, as well as the one below.
Aaaaand no changes to Advanced.

Thanks a lot, sorry for not having patience to do a full reply but... this is basically the same thing without all the "fixed" and "yeah" comments.
Tenseki
As your request
Red - You Must Fix it
Green - You Shoud Fix it
Blue - Just suggestion

[General]
AImod says Your .mp3 is so longer than you mapped. So i think you must change to short .mp3
But you already follow guideline that drain accounts for 80%(1min 36sec)
However, i think you should change to a cut size

[.asphyxia's_standard]
First, why dont you add a tick hitsound? if you add, it should be more exciting

00:51:714 (2) - i think it must be 1/2 slider. cuz you based notes on electric sounds.
00:59:214 (3) - ^
01:50:659 (1) - expand 1/2 is more better cuz drum beat

[.advanced]
01:17:378 (2,3) - DS.
01:22:534 (1,2) - DS?
And some parts are not set a same DS. i think you should fix that

[.another]
00:52:534 (1) - upbeat. jump?
00:55:698 (4) - change to 1/4 slider? i can hear at 00:55:816

I cant find any issue
Good Luck
Topic Starter
Birdy
All fixed (except the mp3, because like said 100 times before, it's still rankable).

Thanks!
Topic Starter
Birdy
Remapped the beginning of .another due to DS inconsistencies. Should be good to go now.

Asked a certain BN, and they might be delivering a mod someday soon.
Also asked tons of others before, but they didn't even answer my PMs. lol
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