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Akiakane - Rolling Girl

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Taeyang
  • General
  1. 안쓰는힛사 확인하고 지워주세요
    Found unused .wav files:
    - normal-hitfinish2.wav
    - normal-hitnormal2.wav
    - normal-hitclap2.wav
  2. 스킨 한번 체크해주세요
  3. 겟난받은맵이 아니라면 같은 KIAI Time사용해주세요(덤으로 다운비트 키아이 사용해주세요)
  4. 메타데이터 태그,소스 일본쪽 뱃이나 캇한테 한번 재확인 해보세요(소스는 둘째치고 태그쪽)
  5. 'Enable countdown' 특별한이유 없으면 빼주세요
  6. 래터박스 추가 한번고려해보세요

  7. BPM이 195로 조금 빠른편이라 맵셋전체적으로 AR을 약간높게쓰는게 좋다고 봅니다.
    Easy - AR3
    Normal - AR5,OD4,HP4
    Hard - AR 7.5~8,
    Insane - OD7(그냥 7쓰시는거 추천)
    Extreme - CS4.3, AR 9.3
  8. 00:03:354 - 00:32:893 - 이부분 왠만하면 매핑하시는걸 추천
    하다못해00:03:354 - 00:13:201 - 이부분 만이라도
  9. 힛사 규칙적으로 박아주셔야합니다. 피니쉬는 왠만하면 뉴콤시작하는부근에 넣고
    휘슬은 쿵리듬에 클랍은 짝리듬에 넣어주세요(고로 힛사는 안잡겠음)


  • Easy
  1. 00:36:585 (3,2) - 스택 시도해보세요
  2. 00:42:739 (1,3) - 담요
  3. 00:47:355 (6,3) - 앞에서는 1/1 리듬 쓰셧다가 여기서 1/2리듬 나오는건 어렵게 이지를 어렵게 만드는 요소
    (보컬에 맞췃다 하더라도 00:45:508 - 그렇다면 이런곳도 규칙성있게 넣어주셔야 합니다.)
  4. 00:50:124 (1,1) - 뉴콤 해제
  5. 01:02:431 (1) - 슬라 너무 많이꼬았.. 적당히 이정도면 충분하다고 봅니다.
  6. 01:18:431 (2,3) - 이런 오버랩(겹침) 왠만하면 피해주시는게 좋습니다.
  7. 01:19:662 (3,1) - ^
  8. 01:22:124 (1,2) - 대칭이라고 두신것 같은데 y3정도 어긋났습니다. 01:23:355 (2) - x224y50
  9. 00:32:893 (1,2,3,1,2,3,4,5,1,2,3,4,5) - 이부분과 같은 뉴콤턴사용해주세요(01:24:585 (1) - 01:29:508 (1) - 그냥 뉴콤해제)

  10. 01:24:585 (1) - 리듬 리버스슬라 사용하는게 좋을것 같습니다. 01:25:201 - 여기 보컬음 잡아주기위해
  11. 01:36:585 (5,1) - 지워주시고 스핀 01:41:816 - 여기까지하시는게 안전
    저는 되도록이면01:36:893 (1) - 이스핀지우고 스핀부분 그냥 배치하는걸 추천해들비니다.
  12. 01:52:278 - 음이올라가는부분인데 슬라도 그에맞춰서 해주는게 좋을듯합니다(한다면 01:55:355 (3) - 안겹치게조심하고 01:54:739 (2) - 이거랑 담요시도 )
  13. 02:01:508 (1,2) - 대칭 맞춰주는게 퀼적으로 더 좋습니다.
  14. 02:03:970 (4,1) - 이런 겹침피해주세요 이지에서는 왠만하면 그다음 바로뒤 노트가있는 스택,특이한 겹침은 피해주시길
  15. 02:11:355 (1,2) - 흐름
  16. 02:18:124 (2,3) - 2,3부분을 캐치하시고 싶다면 리버스슬라로 이런리듬으로 캐치해주세요
  17. 02:22:431 (2,1) - 겹침 피해주세요
  18. 02:23:355 (3) - 키아이아닌부분에 어려운리듬은 빼주시는걸 추천해드립니다.
  19. 02:23:662 (1) - 뉴콤해제
  20. 02:31:047 (1,2) - 담요 이렇게 다듬어주세요
  21. 02:38:431 (1,2) - 왠만하면 대칭?
  22. 02:43:355 (1,2) - 이렇게 해주는게 흐름적으로 더 좋습니다.
  23. 키아이부분 뉴콤턴을 앞의 반으로 잡으셨는데 그냥 앞과 똑같이 해주세요
    02:38:431 (1) - 02:43:355 (1) - 02:48:278 (1) - 02:53:201 (1) - 뉴콤제거
  24. 03:09:893 -03:10:047 - 필요없는 초록선


  • Normal
  1. 노말 이라도 왠만하면 스택사용 안하시는걸 추천합니다. 사용하시더라도 느린비트나 같은리듬으로 혹은 그음을 강조하고싶을때
    스택사용해주시길 00:48:739 (3,4) - 여기와 00:35:047 (5,1) - 여기 같이 스택간 리듬이 다름
  2. 노말군데군데가 이지보다 쉬운곳이 있습니다. 이런곳 다시 조절해주시길...
  3. 00:34:124 (3,1) - 간격좀 벌려주시길 벌리면서 DS 조절 잘해주세요
  4. 00:42:124 (4,1) -00:41:508 (3,4) - 1과의 평행
  5. 00:45:201 (4) - 뉴콤
  6. 00:47:047 (1) - 뉴콤 해제하시고 00:47:662 (2) - 뉴콤
  7. 00:47:662 (2,3) - 노말에서 이런리듬 스택 피해주시길
  8. 01:11:662 (4,1) - 담요
  9. 01:12:278 (1,2,3,4) - 같은보컬인데 앞뒤로 같은 리듬 써주는걸 추천해드립니다.
  10. 01:32:585 (2,3) - 평행
  11. 01:36:893 (1) - 이지부분은 01:41:816 - 여기 노트넣으셨... 이걸 이지처럼해주세요
  12. 01:41:893 - 01:41:739 - 필요없는 초록선 01:41:816 - 키아이 여기로
  13. 02:03:970 (4) - 뉴콤
  14. 02:08:278 (1) - 뉴콤해제하시고 02:08:893 (2) - 여기 다시넣어주세요
  15. 02:13:816 - 슬라지우고 여기 노트나 슬라 넣어주시고 뉴콤
  16. 02:18:739 (4) - 뉴콤 02:19:355 (1) - 뉴콤해제
  17. 02:26:124 (1,1) - 스핀돌리는도중에 왠만하면 노트안보이게 해주세요
  18. 02:43:970 (2,3) - 담요
  19. 02:45:816 (1,2,3,4,5) - 리듬이 이지보다 더쉬워요
  20. 03:04:278 (1) - 뉴콤해제
  21. 03:09:893 - 03:10:047 - 초록선 해제

이지노말에서 지적해드린건 그뒤의 난이도에서도 마찬가지이니 참고하시면서 재정돈해보시길 바랍니다.
굳럭!ㅇㅅㅇ
DropPopCandy
Hey~ I'm from my modding queue that died forever ago, sorry that it took so long to get this mod out, but I hope I can still help!

Easy
  1. 01:14:739 (3) - I feel like an NC would fit well here.
  2. 01:41:816 (1) - This might be too soon after the spinner for an Easy map. There's a good chance I'm wrong, though, so don't worry about it unless other people point out the same problem.
Normal
  1. 00:47:662 (2,3,4) - The way this is placed on the grid feels a little awkward. I suggest moving (4) so that it and (3) don't stack.
Hard
  1. 00:35:047 (6,7,8,9) - This section feels awkward while playing. I replayed the map several times and even when knowing when the notes are supposed to be hit the map felt off in that area.
  2. 01:10:585 (3) - The delay between (2) and (3) makes this slider awkward and it breaks the flow of the map. I suggest putting something in between them so that the flow stays consistent.
  3. 02:14:585 (3,4) - The DS between these notes makes playing them awkward.
  4. 02:22:278 (4) - Leaves rankable mapping area.
  5. 02:46:431 (2,3) - There needs to be a note in between these two. The flow shatters into a billion pieces when this section arrives.
Insane
  1. Ahem
  2. 00:27:047 (2,3,4,5,6) - While this is an Insane map and you're free to make jumps like that, remember that this is an Insane under 5 stars. These jumps threw me off because I wasn't expecting them to be in this kind of difficulty.
  3. 01:00:432 (2,3,4,5) - Make this a more recognisable pattern.
  4. 01:06:893 (2,1,2) - The jumps before this were fine, but this section was something that broke the flow horribly.
  5. 01:15:047 (2,3,4,5,6) - Make this a star. The pattern you currently have is frustrating to read.
  6. 01:50:739 (1,2,3,1,2,3) - Remap.
  7. 02:40:585 (2,3) - Delete these and replace it with a stream leading off of the previous slider.
  8. 02:50:431 (4,5,6,7) - Remap this to be a stream, where you have them now makes no sense.
  9. 03:09:201 (1,2,3,4,1,2) - Remap, so that everything is readable. The overlapping at this ending is god awful and quite frankly how its mapped now is unrankable.
I can't do Expert difficulties because I'm too noob for that. Sorry if anything I said was rude, I didn't mean to discourage you in any way. Good luck with getting approved!
Topic Starter
__Hatsune_Miku

dististik wrote:

Hey~ I'm from my modding queue that died forever ago, sorry that it took so long to get this mod out, but I hope I can still help!

Easy
  1. 01:14:739 (3) - I feel like an NC would fit well here. -> NC
  2. 01:41:816 (1) - This might be too soon after the spinner for an Easy map. There's a good chance I'm wrong, though, so don't worry about it unless other people point out the same problem.-> BN is admit that
Normal
  1. 00:47:662 (2,3,4) - The way this is placed on the grid feels a little awkward. I suggest moving (4) so that it and (3) don't stack.
Hard
  1. 00:35:047 (6,7,8,9) - This section feels awkward while playing. I replayed the map several times and even when knowing when the notes are supposed to be hit the map felt off in that area.
  2. 01:10:585 (3) - The delay between (2) and (3) makes this slider awkward and it breaks the flow of the map. I suggest putting something in between them so that the flow stays consistent.
  3. 02:14:585 (3,4) - The DS between these notes makes playing them awkward. -
  4. 02:22:278 (4) - Leaves rankable mapping area.->Up
  5. 02:46:431 (2,3) - There needs to be a note in between these two. The flow shatters into a billion pieces when this section arrives.
Insane
  1. Ahem
  2. 00:27:047 (2,3,4,5,6) - While this is an Insane map and you're free to make jumps like that, remember that this is an Insane under 5 stars. These jumps threw me off because I wasn't expecting them to be in this kind of difficulty.
  3. 01:00:432 (2,3,4,5) - Make this a more recognisable pattern.
  4. 01:06:893 (2,1,2) - The jumps before this were fine, but this section was something that broke the flow horribly.
  5. 01:15:047 (2,3,4,5,6) - Make this a star. The pattern you currently have is frustrating to read. - > done
  6. 01:50:739 (1,2,3,1,2,3) - Remap.
  7. 02:40:585 (2,3) - Delete these and replace it with a stream leading off of the previous slider.
  8. 02:50:431 (4,5,6,7) - Remap this to be a stream, where you have them now makes no sense. - > 5,7 littel pull right
  9. 03:09:201 (1,2,3,4,1,2) - Remap, so that everything is readable. The overlapping at this ending is god awful and quite frankly how its mapped now is unrankable. - > 03:09:816 (1) - move under 03:09:662 (4) - here
I can't do Expert difficulties because I'm too noob for that. Sorry if anything I said was rude, I didn't mean to discourage you in any way. Good luck with getting approved!
Thanks to mod my map :3
Rohit6
Hello!

SPOILER
[Hard]
00:46:278 (3,4,5) - I suggest doing this https://osu.ppy.sh/ss/3295689
00:49:508 (6,7) - This flows better imo https://osu.ppy.sh/ss/3295697
01:03:970 (3,1) - Increase Distance snap here since it seems like its half a beat away
01:04:893 (3) - End the slider on the white tick and put a circle on the red tick
01:07:047 (9) - Shift to X:248 Y:242
01:09:201 (4) - Increase Distance snap
01:15:355 (3) - Convert to half slider and add circle on the white tick
01:17:047 (9) - Add a circle here to finish the pattern
01:17:201 (1) - This slider is too long and tiring . Consider starting from 01:19:662
01:22:893 (2) - Circle on red tick
01:28:585 (2,3,1) - This looks ugly and hard to read in a Hard diff
01:29:355 (1,2) - Fix the blanket
01:31:970 (1) - Add circles on the white and red tick to finish the pattern
01:33:508 (5) - Shift to X:200 Y:236
01:36:893 (1) - Spinner is too long and doesn't fit to the song imo
01:51:201 (1,2,3) - Higher Distance snap to emphasize the notes
01:57:816 (5) - Curve it a bit and move to X:230 Y:311
02:01:508 (1,2) - Make it a 2 beat slider to fit the song
02:03:047 (5) - Distance snap too high
02:07:970 (6) - NC here
02:11:970 (3) - Curve it in the opposite direction
02:15:970 (1,2) - Fix the blanket
02:18:431 (1) - 2 beat slider to match the song
02:19:355 (2,3) - Remove the circle and shift the slider to the red tick
02:22:739 (5,6) - This looks ugly
02:26:431 (1) - Spinner too long and tiring . Consider starting from 02:29:816
02:31:662 (3,5) - Overlap looks really ugly here
02:36:585 (3,4) - Fix Distance Snap between these sliders
02:42:431 (2) - Curve this slider
02:44:431 (1,2,3) - Fix the blankets here
02:49:508 (1) - No need for NC here
02:50:585 (3,4) - Stack the circles
03:01:662 (1,2) - Fix the blanket here
03:03:355 (2) - Curve this for better flow
03:07:970 (1) - Put this in the center
Overall I liked the flow of the diff but you need to fix the blankets and the bad overlaps.
Hitsounds seem fine to me.
Rohit6
Another reply because the previous post was too long!

Ill list some shortcuts to make some remapping easier.
Ctrl+ H - flips object horizontally
Ctrl+ J - flips objecct vertically
Ctrl+ G - switches the sliderstart and sliderend

Really fun to play :)
Just needs some twerks here and there to make it look more visually appealing :D

SPOILER
[Insane]
00:14:279 (1,2) - Fix blanket
00:15:586 (6) - Put it at the end of the previous slider so it feels more snappy
00:17:201 (2,3) - Fix blanket
00:23:508 (2) - X:128 Y:260
00:24:585 (2) - Fix Distance snap
00:24:893 (3,4,5,6,7,1) - This plays waaay betterhttps://osu.ppy.sh/ss/3295913
00:28:893 (4) - X:156 Y:240
00:30:432 (1,2) - Rotate slider to make to vertical and blanket the circle to the right of the slider
00:34:124 (1) - X:472 Y:204
00:34:585 (2,3,4,1) - https://osu.ppy.sh/ss/3295934
00:59:508 (4,5,6) - Really awkward to play . I suggest making it parallel to the next stack.
01:14:585 (1,2) - Fix blanket
01:26:739 (5,1) - Overlap is looking ugly here
01:28:124 (1,2) - Very high Distance snap
01:43:355 (2) - X:20 Y:160
01:50:739 (1,2,3,1,2,3) - osu.ppy.sh/ss/3296044
01:53:355 (2) - X:96 Y:280
01:55:047 (4,1) - Fix blanket
02:06:124 (8,1) - Blanket the sliders
02:08:893 (1,2,3,4) - osu.ppy.sh/ss/3296044
02:10:432 (2,5) - Possible blanket
02:19:816 (1) - X:368 Y:280
02:22:278 (1) - Crumple this slider a bit at the start
02:28:585 (1,2,3,4) - You should really use shortcuts to copy and paste sliders since its looking ugly
02:29:816 (1,2,3,4) - ^
02:40:893 (1) - Make this a wave slider
02:48:278 (1) - Blanket the slider with the previous one and turn it into a wave slider as well
02:53:047 (1,2) - Blanket the two sliders
02:54:278 (1,3) - ^
03:00:585 (1) - Kiai turned off for no reason
03:00:585 (1) - X:80 Y: 224
03:09:816 (1,2) - Place the first circle between first and second sliderstart and the second circle between third and fourth sliderstart
K i R a
Hi, some modding for a miku song ~

[Easy]
Combos are perfect, spacing is perfect and nothing confusing, also the hitsounds are right, nothing to change here ~

[Normal]
01:08:585 (3) - Snap the circle.
02:13:508 (4) - New combo
02:40:278 (4) - You didnt use the whistle in the whole map, this feels weird, remove the whistle

[Hard]
00:40:124 (7) - Stack it with the previous slider end, seems more natural with your "jumps".
01:04:585 (1,2,3) - This is confusing, stack them or make a jump like you did with the other circles.
02:05:508 (5,6) - if you start these circles on the end of this slider: 02:05:047 (4) - seems to be more fluid
02:09:508 (4) - New combo
02:40:278 (6) - Same as in normal, sounds weird because you didnt use whistle on the whole song.

[Insane]
00:05:202 (7) - Add a whistle to avoid confusion
The first part seems to have a lack of hitsounds, maybe you should put more whistles
00:31:970 (1,1) - Remove those new combo, doesnt make sense at all
00:48:893 (1) - Remove new combo
00:49:508 (3) - Start new combo here
01:01:508 (1,1) - Same as before, doesnt make sense those new combo
01:15:508 (5,1) - No stack?
01:31:047 (1,1) - Same as before, maybe you wanted to do something? :/ Just to explain it, there are a lot of new combos in a row, just one slider and then another slider, remember new combos starts at musical phrases and they are played by a different player in TAG mode.
01:41:355 (2,1) - Stack
01:51:201 (1,2,3) - Just my opinion but I think this would be easier to read if they were streams of two.
02:00:585 (1,1) - You know, combos
02:39:970 (1,1) - ^
02:50:739 (1) - This is not an error, look in the other difficulties the only use you did with whistle and now this, you started using whistle in this end-kiai and it works pretty well, you should do the same in the other difficulties.
02:59:662 (1,1) - Combos :(
03:09:816 (1,2) - This is confusing, change places or dont stack them.

[Extreme]
00:03:663 (1) - Remove new combo
00:04:279 (2,3) - This is confusing, there is a stream in the song isnt it? Most people know this song so they may fail at this.
00:11:048 (1) - Remove new combo
00:30:124 (1) - If you follow the vocals, remove this new combo
00:30:431 (3) - And start it here
00:36:816 (1) - Remove new combo
00:49:816 (2,3,1) - Wait, this is really confusing, i dont see any flow here, even if they are jumping streams they are not natural, you can switch to 1/2 instead of the stream.
00:51:970 (6,1,2,3,4,5) - Feels weird, too much stack suddenly.
01:06:432 (1) - Remove new combo
01:06:893 (1) - Remove new combo
01:08:585 (1) - ^
01:16:585 (1) - ^
01:52:432 (1) - ^
01:52:893 (4) - New combo
01:53:355 (1) - Remove new combo
02:10:278 (1) - ^
02:10:893 (1) - ^
02:15:355 (1) - ^
02:16:893 (4) - New combo
02:17:201 (1) - Remove new combo
02:19:662 (3) - New combo
02:20:278 (1) - Remove new combo
02:20:585 (1) - ^
02:31:508 (5,6) - Unpredictable :/
02:32:893 (1) - Remove new combo
02:44:124 (1) - ^
02:59:662 (1,1) - Remove those new combo

Thats all I think, too much difficulties xD, fix those little things and you are a steap closer to rank it ;)

Good luck!
Topic Starter
__Hatsune_Miku

Rohit6 wrote:

Another reply because the previous post was too long!

Ill list some shortcuts to make some remapping easier.
Ctrl+ H - flips object horizontally
Ctrl+ J - flips objecct vertically
Ctrl+ G - switches the sliderstart and sliderend

Really fun to play :)
Just needs some twerks here and there to make it look more visually appealing :D

SPOILER
[Insane]
00:14:279 (1,2) - Fix blanket
00:15:586 (6) - Put it at the end of the previous slider so it feels more snappy
00:17:201 (2,3) - Fix blanket
00:23:508 (2) - X:128 Y:260 - > done
00:24:585 (2) - Fix Distance snap
00:24:893 (3,4,5,6,7,1) - This plays waaay betterhttps://osu.ppy.sh/ss/3295913
00:28:893 (4) - X:156 Y:240 - > Done
00:30:432 (1,2) - Rotate slider to make to vertical and blanket the circle to the right of the slider
00:34:124 (1) - X:472 Y:204 - >Done
00:34:585 (2,3,4,1) - https://osu.ppy.sh/ss/3295934
00:59:508 (4,5,6) - Really awkward to play . I suggest making it parallel to the next stack.
01:14:585 (1,2) - Fix blanket -> move littel
01:26:739 (5,1) - Overlap is looking ugly here - > move littel
01:28:124 (1,2) - Very high Distance snap
01:43:355 (2) - X:20 Y:160
01:50:739 (1,2,3,1,2,3) - osu.ppy.sh/ss/3296044
01:53:355 (2) - X:96 Y:280 - >Done
01:55:047 (4,1) - Fix blanket
02:06:124 (8,1) - Blanket the sliders
02:08:893 (1,2,3,4) - osu.ppy.sh/ss/3296044
02:10:432 (2,5) - Possible blanket
02:19:816 (1) - X:368 Y:280 - >Done
02:22:278 (1) - Crumple this slider a bit at the start
02:28:585 (1,2,3,4) - You should really use shortcuts to copy and paste sliders since its looking ugly
02:29:816 (1,2,3,4) - ^
02:40:893 (1) - Make this a wave slider - >Done
02:48:278 (1) - Blanket the slider with the previous one and turn it into a wave slider as well
02:53:047 (1,2) - Blanket the two sliders
02:54:278 (1,3) - ^
03:00:585 (1) - Kiai turned off for no reason - > off
03:00:585 (1) - X:80 Y: 224 - >Done
03:09:816 (1,2) - Place the first circle between first and second sliderstart and the second circle between third and fourth sliderstart
-------
Hello!

SPOILER
[Hard]
00:46:278 (3,4,5) - I suggest doing this https://osu.ppy.sh/ss/3295689
00:49:508 (6,7) - This flows better imo https://osu.ppy.sh/ss/3295697 - > Fixed
01:03:970 (3,1) - Increase Distance snap here since it seems like its half a beat away
01:04:893 (3) - End the slider on the white tick and put a circle on the red tick
01:07:047 (9) - Shift to X:248 Y:242 - > Done
01:09:201 (4) - Increase Distance snap
01:15:355 (3) - Convert to half slider and add circle on the white tick
01:17:047 (9) - Add a circle here to finish the pattern
01:17:201 (1) - This slider is too long and tiring . Consider starting from 01:19:662
01:22:893 (2) - Circle on red tick
01:28:585 (2,3,1) - This looks ugly and hard to read in a Hard diff
01:29:355 (1,2) - Fix the blanket
01:31:970 (1) - Add circles on the white and red tick to finish the pattern - >add white tick
01:33:508 (5) - Shift to X:200 Y:236 - >Done
01:36:893 (1) - Spinner is too long and doesn't fit to the song imo
01:51:201 (1,2,3) - Higher Distance snap to emphasize the notes ->Done
01:57:816 (5) - Curve it a bit and move to X:230 Y:311 - > done
02:01:508 (1,2) - Make it a 2 beat slider to fit the song
02:03:047 (5) - Distance snap too high
02:07:970 (6) - NC here
02:11:970 (3) - Curve it in the opposite direction
02:15:970 (1,2) - Fix the blanket
02:18:431 (1) - 2 beat slider to match the song
02:19:355 (2,3) - Remove the circle and shift the slider to the red tick - >Done
02:22:739 (5,6) - This looks ugly
02:26:431 (1) - Spinner too long and tiring . Consider starting from 02:29:816
02:31:662 (3,5) - Overlap looks really ugly here
02:36:585 (3,4) - Fix Distance Snap between these sliders
02:42:431 (2) - Curve this slider
02:44:431 (1,2,3) - Fix the blankets here
02:49:508 (1) - No need for NC here
02:50:585 (3,4) - Stack the circles
03:01:662 (1,2) - Fix the blanket here
03:03:355 (2) - Curve this for better flow
03:07:970 (1) - Put this in the center
Overall I liked the flow of the diff but you need to fix the blankets and the bad overlaps.
Hitsounds seem fine to me.
Thanks to mod !! *^^*
Topic Starter
__Hatsune_Miku

K i R a wrote:

Hi, some modding for a miku song ~

[Easy]
Combos are perfect, spacing is perfect and nothing confusing, also the hitsounds are right, nothing to change here ~

[Normal]
01:08:585 (3) - Snap the circle.
02:13:508 (4) - New combo -> NC
02:40:278 (4) - You didnt use the whistle in the whole map, this feels weird, remove the whistle - > I put to emphasize the vocal

[Hard]
00:40:124 (7) - Stack it with the previous slider end, seems more natural with your "jumps".
01:04:585 (1,2,3) - This is confusing, stack them or make a jump like you did with the other circles.
02:05:508 (5,6) - if you start these circles on the end of this slider: 02:05:047 (4) - seems to be more fluid - > i move here http://puu.sh/iGNkI/42312da872.jpg
02:09:508 (4) - New combo
02:40:278 (6) - Same as in normal, sounds weird because you didnt use whistle on the whole song. - > Same

[Insane]
00:05:202 (7) - Add a whistle to avoid confusion
The first part seems to have a lack of hitsounds, maybe you should put more whistles- > Done
00:31:970 (1,1) - Remove those new combo, doesnt make sense at all ->Remove
00:48:893 (1) - Remove new combo -00:49:508 (3) - Start new combo here ->Done
01:01:508 (1,1) - Same as before, doesnt make sense those new combo->Remove
01:15:508 (5,1) - No stack?
01:31:047 (1,1) - Same as before, maybe you wanted to do something? :/ Just to explain it, there are a lot of new combos in a row, just one slider and then another slider, remember new combos starts at musical phrases and they are played by a different player in TAG mode.->Eh...Remove..
01:41:355 (2,1) - Stack -> Done
01:51:201 (1,2,3) - Just my opinion but I think this would be easier to read if they were streams of two.
02:00:585 (1,1) - You know, combos ->ok.. done
02:39:970 (1,1) - ^ ^
02:50:739 (1) - This is not an error, look in the other difficulties the only use you did with whistle and now this, you started using whistle in this end-kiai and it works pretty well, you should do the same in the other difficulties.
02:59:662 (1,1) - Combos :( ->done
03:09:816 (1,2) - This is confusing, change places or dont stack them. ->Done

[Extreme]
00:03:663 (1) - Remove new combo
00:04:279 (2,3) - This is confusing, there is a stream in the song isnt it? Most people know this song so they may fail at this.
00:11:048 (1) - Remove new combo
00:30:124 (1) - If you follow the vocals, remove this new combo - > Done
00:30:431 (3) - And start it here
00:36:816 (1) - Remove new combo
00:49:816 (2,3,1) - Wait, this is really confusing, i dont see any flow here, even if they are jumping streams they are not natural, you can switch to 1/2 instead of the stream.
00:51:970 (6,1,2,3,4,5) - Feels weird, too much stack suddenly. - > stack (6) to 00:51:047 (4)
01:06:432 (1) - Remove new combo
01:06:893 (1) - Remove new combo
01:08:585 (1) - ^
01:16:585 (1) - ^
01:52:432 (1) - ^
01:52:893 (4) - New combo
01:53:355 (1) - Remove new combo
02:10:278 (1) - ^
02:10:893 (1) - ^
02:15:355 (1) - ^
02:16:893 (4) - New combo - > Done
02:17:201 (1) - Remove new combo > Done
02:19:662 (3) - New combo > Done
02:20:278 (1) - Remove new combo > Done
02:20:585 (1) - ^ ^
02:31:508 (5,6) - Unpredictable :/
02:32:893 (1) - Remove new combo > Done
02:44:124 (1) - ^ ^
02:59:662 (1,1) - Remove those new combo > Done

Thats all I think, too much difficulties xD, fix those little things and you are a steap closer to rank it ;)

Good luck!
Thanks to mod :3
Niks
ganbarou
-BlueSun-
M4M ^^
I'm not the best at this but i hope its somewhat useful ;-;

[Easy]
-Very good, barely found any problems
01:18:431 (2,3) - doesn't look great :x
02:03:970 (4,5,1) - Bad overlap
02:43:355 (1) - Make it a straight slider

[Normal]
00:35:355 (1,2,3) - I dont like the way this looks for some reason.
00:47:047 (1) - Make it like this http://puu.sh/iRegv/f667e723e2.jpg
00:49:508 (4,1) - Blanket properly.
01:08:585 (3) - isn't placed correctly on slider (2)'s end.
01:33:816 (4) - Make it a straight slider?
02:19:970 (3) - Move to x:452 y:200
02:21:816 (2) - Make it a straight slider?
02:31:047 (1,2,3) - I dont like this, i dont know how you should change it though
02:40:278 (4) - Awkward pause, maybe add another note at the next white tick
02:47:047 (2) - move to x:304 y:24

[Hard]
00:43:662 (3,4) - Blanket?
01:10:431 - Add a note here.
01:28:893 (3,1) - Why so close?
02:54:739 (2,3,1) - In my opinion this doesnt flow well.
03:07:970 (1) - Move to x:412 y:144

[Insane]
-umm is this too hard for an insane?
00:05:202 (7) - I dont think this note is necessary
00:12:894 (8,9,10,11) - rip small sliders D:
00:32:585 (2) - ctrl G?
01:27:047 (1) - Move to x:512 y:224
01:28:124 (1,2) - Way too far apart.
01:35:970 (2,3,4,5,6,7) - Confusing :o
01:50:739 (1,2,3,1,2,3) - ouch ;(
02:15:047 (1,2,1,2,1,2,1,2) - It's a bit repetitive
02:29:816 (1,2,3,4,5) - Ouch again ;(
02:36:585 (3,4,1,2) - you did this twice in a row?

Good luck :D
Topic Starter
__Hatsune_Miku

-BlueSun- wrote:

M4M ^^
I'm not the best at this but i hope its somewhat useful ;-;

[Easy]
-Very good, barely found any problems
01:18:431 (2,3) - doesn't look great :x
02:03:970 (4,5,1) - Bad overlap
02:43:355 (1) - Make it a straight slider

[Normal]
00:35:355 (1,2,3) - I dont like the way this looks for some reason.
00:47:047 (1) - Make it like this http://puu.sh/iRegv/f667e723e2.jpg - > Done
00:49:508 (4,1) - Blanket properly.
01:08:585 (3) - isn't placed correctly on slider (2)'s end.
01:33:816 (4) - Make it a straight slider?
02:19:970 (3) - Move to x:452 y:200
02:21:816 (2) - Make it a straight slider?
02:31:047 (1,2,3) - I dont like this, i dont know how you should change it though
02:40:278 (4) - Awkward pause, maybe add another note at the next white tick
02:47:047 (2) - move to x:304 y:24

[Hard]
00:43:662 (3,4) - Blanket?
01:10:431 - Add a note here.
01:28:893 (3,1) - Why so close?
02:54:739 (2,3,1) - In my opinion this doesnt flow well.
03:07:970 (1) - Move to x:412 y:144 - >Done

[Insane]
-umm is this too hard for an insane?
00:05:202 (7) - I dont think this note is necessary
00:12:894 (8,9,10,11) - rip small sliders D:
00:32:585 (2) - ctrl G? - > Fixed
01:27:047 (1) - Move to x:512 y:224 - > Fixed
01:28:124 (1,2) - Way too far apart.
01:35:970 (2,3,4,5,6,7) - Confusing :o
01:50:739 (1,2,3,1,2,3) - ouch ;(
02:15:047 (1,2,1,2,1,2,1,2) - It's a bit repetitive
02:29:816 (1,2,3,4,5) - Ouch again ;(
02:36:585 (3,4,1,2) - you did this twice in a row?

Good luck :D

Thank you for mod my map ~
Speed of Snail
Hey, sorry my mods are coming out so late. From my queue.

NORMAL


Miscellaneous - First off, this diff is a little fast to be using AR 3 and I find it creates alot of overlap and can confuse the faster timing as the vocals are off-beat to the map in many places, I'd recommend AR 5.

01:03:047 - (2,3) These sliders come off poorly, You could either add a middle tick to each slider and create a continued curvature off the 1 slider or you could scrap the sliders and place a four circle curve.

01:06:431 - (2) This would feel much better to play if the tail were raised up and to the left, In order to compensate for the pattern after wards you could also move it slightly downwards to prevent overlapping.

02:02:585 - (2) This slider has too sharp of a curve to flow nicely, I'd suggest dragging the head leftwards while leaving the tail as is to shallow it out.

That's about all, it's a simple diff and it's already quite well done, so I don't have too much to say about it, nice job so far.

EXTREME


00:04:431 - (2,3) I question the correctness of this mapping in accordance to the song, Hearing this it would seem:
A.) You left out a beat in the middle.
B.) The repeat actually has no representation in the song whatsoever.

00:10:739 - This NC seems really unnecessary, sure it's on a large white tick but you haven't stuck to that rule religiously in the rest of the song so I don't see a need for the NC here.

01:53:355 - (1,2,3) I feel you'd have much better flow in the map if these triple ran from bottom to top rather than top to bottom

01:55:970 - (3,4,5,6) This jump pattern just looks sloppily made right now, Consider revising it.

02:33:739 - (2) This would feel much better to play if this circle were moved a little upwards to prevent the need to double snap here and allow for a circular motion with the cursor while playing.

Well done so far, I was looking over this map for a good half hour after to find something else to comment on but couldn't find much, the map is already solid and just lacks a fine polishing. GL getting this ranked. It deserves it. :)
- Milhofo -
Hi, from my queue ^^

[General]
  1. I think your skin's hitx.png files are a bit too big, mostly for the Extreme diff, where the CS is smaller
  2. Your hitcircle from the skin is too dark, which makes all combo colors look alike, try to make it whiter
[Extreme]
  1. 00:10:509 (4) - I don't mind the stream, but there's no audible sound on this note, which makes it overmapping
  2. 00:30:124 (5,6,7,8,1) - the spacing is a bit confusing to play, maybe increase it a little bit
  3. 00:31:355 (6) - move to around ~x:72 y:292 to improve flow, and adjust 00:31:662 (7) - if you change it
  4. 00:35:201 (1,2) - you should increase the spacing here
  5. 00:51:970 (6) - start new combo here instead of 00:52:278 (1) -
  6. 01:03:662 (6,7) - increase spacing
  7. 01:21:201 (1,2) - this is too close, I thought I had to click earlier then I should due to the spacing
  8. 01:27:047 (1,2) - improve blanket
  9. 01:34:585 (2) - start new combo here instead of 01:34:278 (1) -
  10. 01:41:816 (1) - why do you have 3 timing points near this note? are they all necessary?
  11. 02:25:508 (3,4,5) - not sure about this flow, maybe try to change 4 and 5 positions?
  12. 02:32:124 (1,2) - blanket can be improved
  13. 02:52:278 (4,5,1,2,3,4,5) - this is almost impossible to play x.x I think you should change the first slider
[Insane]
  1. 00:17:201 (2,3) - try to blanket 3 with 2
  2. 00:37:816 (1,2) - you can blanket this ^^
  3. 00:57:201 (5,1) - imo these should be perfectly stacked
  4. 01:51:355 (2,3) - these should be further away from the previous pattern, the overlap makes it hard to read
  5. 02:01:355 (2,1) - give a bit more space, try to make it the same spacing as between 02:01:201 (1) - slider end and 02:01:355 (2) - slider start
  6. 02:02:432 (10) - NC here?
  7. 02:07:355 (4,5) - why not blanket this?
  8. 03:02:893 (1,2) - almost overlapping, could be avoided
  9. I like this diff, it's pretty solid!
I thought I'd have more time to mod but I need to go and don't have time to mod the hard diff I'm sorry! Anyway, the map is pretty good and polished, good luck :D
Topic Starter
__Hatsune_Miku

- Milhofo - wrote:

Hi, from my queue ^^

[General]
  1. I think your skin's hitx.png files are a bit too big, mostly for the Extreme diff, where the CS is smaller
  2. Your hitcircle from the skin is too dark, which makes all combo colors look alike, try to make it whiter
[Extreme]
  1. 00:10:509 (4) - I don't mind the stream, but there's no audible sound on this note, which makes it overmapping - > Remove (4)
  2. 00:30:124 (5,6,7,8,1) - the spacing is a bit confusing to play, maybe increase it a little bit
  3. 00:31:355 (6) - move to around ~x:72 y:292 to improve flow, and adjust 00:31:662 (7) - if you change it - > Done
  4. 00:35:201 (1,2) - you should increase the spacing here - >Done
  5. 00:51:970 (6) - start new combo here instead of 00:52:278 (1) -
  6. 01:03:662 (6,7) - increase spacing
  7. 01:21:201 (1,2) - this is too close, I thought I had to click earlier then I should due to the spacing - > Done
  8. 01:27:047 (1,2) - improve blanket - >Done
  9. 01:34:585 (2) - start new combo here instead of 01:34:278 (1) -
  10. 01:41:816 (1) - why do you have 3 timing points near this note? are they all necessary? - >remove 2 greenline
  11. 02:25:508 (3,4,5) - not sure about this flow, maybe try to change 4 and 5 positions? - > change
  12. 02:32:124 (1,2) - blanket can be improved
  13. 02:52:278 (4,5,1,2,3,4,5) - this is almost impossible to play x.x I think you should change the first sliderchange
[Insane]
  1. 00:17:201 (2,3) - try to blanket 3 with 2
  2. 00:37:816 (1,2) - you can blanket this ^^
  3. 00:57:201 (5,1) - imo these should be perfectly stacked
  4. 01:51:355 (2,3) - these should be further away from the previous pattern, the overlap makes it hard to read-> i move slider little pull side
  5. 02:01:355 (2,1) - give a bit more space, try to make it the same spacing as between 02:01:201 (1) - slider end and 02:01:355 (2) - slider start -> X1.50 -> X1.97
  6. 02:02:432 (10) - NC here? - > NC
  7. 02:07:355 (4,5) - why not blanket this? ->eh.. done
  8. 03:02:893 (1,2) - almost overlapping, could be avoided
  9. I like this diff, it's pretty solid!
I thought I'd have more time to mod but I need to go and don't have time to mod the hard diff I'm sorry! Anyway, the map is pretty good and polished, good luck :D
Thx for mod ~~ :)
Crimmi
Thank you for applying at the #modreqsea. Feel free to ignore or reject any parts of your map that you deem unfit and vice versa.


Sorry for the lateness. . .I will do my best.

General (Metadata/Timing, etc.)



  1. Put "е54иапяпапAkiakane" & "Nico Nico Douga" into the tags since NND is kind of like Youtube in a sense, shouldn't be a source.


Easy



  1. (Sliderend) 00:42:739 (1) - Remove the finish, it didn't fit there imo.
  2. 01:07:355 (1) - Maybe stack this under 01:05:508 (2).
  3. 02:03:355 (3) - I suggest you replace this with a note, this pattern feels more Normal-ish than it felt like an Easy.
  4. 02:51:355 (2) - Maybe delete this note and extend (1) towards this point.


Normal



  1. 00:42:739 (1) - (Slider repeat) - Again, I don't see this finish fitting.
  2. 00:49:201 (x) - Maybe place a note here?
  3. 00:49:508 (4) - Maybe remove the clap from the slider start and place it into the slider end.
  4. 00:49:508 (4,1) - Suggestion.
  5. 01:25:508 (2) - Suggestion.
  6. 01:28:278 (2) - Move this down to x:156|y:120.
  7. 02:13:508 (1) - Suggestion for a blanket.


Hard



  1. 00:50:124 (2) - Maybe curve this around (2) for a blanket.
  2. 01:04:431 (1,2) - Maybe bring these back a bit shown here, try and i'll bet it'll sound better.
  3. 01:10:431 (x) - Maybe add a note here, to be consistent with 01:11:508 (6,7).
  4. 02:19:355 (x) - Maybe add a note here?
  5. 03:09:816 (1) - This is a bit off, it should be a 1/4, not a 1/8, bring that back to the red tick.


Insane



  1. Clear.


Extreme



  1. Clear.
Topic Starter
__Hatsune_Miku

Crimmi wrote:

Thank you for applying at the #modreqsea. Feel free to ignore or reject any parts of your map that you deem unfit and vice versa.


Sorry for the lateness. . .I will do my best.

General (Metadata/Timing, etc.)



  1. Put "е54иапяпапAkiakane" & "Nico Nico Douga" into the tags since NND is kind of like Youtube in a sense, shouldn't be a source.


Easy



  1. (Sliderend) 00:42:739 (1) - Remove the finish, it didn't fit there imo.
  2. 01:07:355 (1) - Maybe stack this under 01:05:508 (2).
  3. 02:03:355 (3) - I suggest you replace this with a note, this pattern feels more Normal-ish than it felt like an Easy.
  4. 02:51:355 (2) - Maybe delete this note and extend (1) towards this point.
  5. I Don't want to tuch Easy :(


Normal



  1. 00:42:739 (1) - (Slider repeat) - Again, I don't see this finish fitting. - > REmove
  2. 00:49:201 (x) - Maybe place a note here?
  3. 00:49:508 (4) - Maybe remove the clap from the slider start and place it into the slider end. ->Done
  4. 00:49:508 (4,1) - Suggestion ->Done.
  5. 01:25:508 (2) - Suggestion.
  6. 01:28:278 (2) - Move this down to x:156|y:120. ->Done
  7. 02:13:508 (1) - Suggestion for a blanket.


Hard



  1. 00:50:124 (2) - Maybe curve this around (2) for a blanket. - > blanket
  2. 01:04:431 (1,2) - Maybe bring these back a bit shown here, try and i'll bet it'll sound better.
  3. 01:10:431 (x) - Maybe add a note here, to be consistent with 01:11:508 (6,7).
  4. 02:19:355 (x) - Maybe add a note here?
  5. 03:09:816 (1) - This is a bit off, it should be a 1/4, not a 1/8, bring that back to the red tick.


Insane



  1. Clear.


Extreme



  1. Clear.
Thanks alot ~~
eoehd1ek
초보티 엄청나는 모딩이니까
보고 맘에 안들면 넘어가셈

익스트림


00:05:817 (3) - 다음꺼랑 팔로우 포인트 이어지지도 않고 다음 노트도 뉴콤인데 왜 여기에 뉴콤넣음ㅋㅋㅋ 풀으셈
00:07:356 (1) - 컨트롤 G 눌러서 방향만 바꾸셈 흐름이 이게 더 나음http://osu.ppy.sh/ss/3509144
00:08:586 (2) - 뉴폼 풀어주는게 나는 보기 더 좋은데...
00:10:585 (1,2,3) - 00:10:279 (1,2,3) - 이거 복사해서 디스턴스 1.3으로 이쯤에 넣어보셈 https://osu.ppy.sh/ss/3509151
원래 힛사로 바꾸는거 잊지말고~
00:18:124 (1) - 컨트롤G 눌러서 방향만 바꿔주면 다음 노트랑 흐름 비슷해서 좋을듯
00:19:355 (6) - 이걸 3연타로 바꿔서 00:18:739 (3,4,5) - 여기에 3개 맞춘다음 컨트롤 H 눌러서 좌우 방향 바꿔보셈~~
https://osu.ppy.sh/ss/3509186 여기서 컨트롤 H 해서 이렇게 http://osu.ppy.sh/ss/3509196
00:20:124 (1,2,3) - 앞쪽에는 다 3연타인데 여기는 1/4 슬라이더 이상함 3연타로 바꾸셈 http://osu.ppy.sh/ss/3509219
00:24:124 (8) - 곡선으로 만들어주셈~~ http://osu.ppy.sh/ss/3509234
00:26:124 (3) - 이거 복사해서 00:26:431 (4) - 여기에 붙어넣어 이정도쯤으로 거리 만들어주셈 http://osu.ppy.sh/ss/3509255
00:27:355 (1,2,3) - 5연타에서 2번4번 노트 지우고 이전 점프처럼 흐름 이어지게 놓아두셈 http://osu.ppy.sh/ss/3509270
00:27:662 (3) - 슬라이더는 이전 노트에 겹치고 1번 노트방향으로 놓아주셈 http://osu.ppy.sh/ss/3509281
00:27:970 (4) - 이거 뉴콤보로 바꾸셈
00:28:970 (7) - 이 노트 지우셈
지우고 나서 https://osu.ppy.sh/ss/3509293 이렇게끔 놓아주셈 (사각점프처럼)
00:29:355 (1,2,3) - 이걸 삼각점프로 만드셈 추천 디스턴트는 1.7 http://osu.ppy.sh/ss/3509299
00:30:508 (8) - 이거 지우셈
00:30:585 (1) - 이걸 디스턴드스0.8로 삼각점프로 만드셈 https://osu.ppy.sh/ss/3509304
00:30:585 (1,2,3) - 이 노트들도 디스턴스 0.8로 흘러가는것처럼 해주셈 http://osu.ppy.sh/ss/3509314
00:31:047 (4) - 이것도 디스턴스 0.8로 3각점프로 만드셈 http://osu.ppy.sh/ss/3509322
00:31:662 (7) - 이걸 복사해서 00:31:355 (6) - 여기 부분에 붙여넣고 컨트롤 H 컨트롤J 컨트롤G 해서 디스턴스 0.8로 이어주셈 http://osu.ppy.sh/ss/3509328이렇게끔??
00:31:355 (6) - 이거 복사해서 00:31:662 (7) - 여기부분에 붙여넣고 컨트롤 H 컨트롤 J 하고 디스턴스 1.5로 놓으셈 http://osu.ppy.sh/ss/3509345
00:35:816 (3) - 좀더 대칭되도록 놓아주셈 00:35:047 (2) - 여기랑 겹치면 될듯
00:36:124 (4) - 디스턴스 1로 아무데나놓으셈
00:38:124 (2) - 스냅되게 그냥 겹치셈
00:43:047 (2) - 컨트롤 G 하고 디스턴스 1.3으로 https://osu.ppy.sh/ss/3509374이렇게끔 만드셈


나중에 더 해드림 밤11시반이라 너무 피곤해서...
Kawashiro
Simple Modding (No kds)
하드와 인센 차이가 너무 큽니다, 사이에 하나 채우던지 간격을 좁히던지 해주세요
쿠도스 ㄴㄴ
Topic Starter
__Hatsune_Miku

eoehd1ek wrote:

초보티 엄청나는 모딩이니까
보고 맘에 안들면 넘어가셈

익스트림


00:05:817 (3) - 다음꺼랑 팔로우 포인트 이어지지도 않고 다음 노트도 뉴콤인데 왜 여기에 뉴콤넣음ㅋㅋㅋ 풀으셈 - > playback rate 를 25%로 마춰 놓고 들으면 뉴콤보 해야 되는
00:07:356 (1) - 컨트롤 G 눌러서 방향만 바꾸셈 흐름이 이게 더 나음http://osu.ppy.sh/ss/3509144 - > change
00:08:586 (2) - 뉴폼 풀어주는게 나는 보기 더 좋은데... - > playback rate 를 25%로 마춰 놓고 들으면 뉴콤보 해야 되는
00:10:585 (1,2,3) - 00:10:279 (1,2,3) - 이거 복사해서 디스턴스 1.3으로 이쯤에 넣어보셈 https://osu.ppy.sh/ss/3509151
원래 힛사로 바꾸는거 잊지말고~ -> 원래 상태가 좋은거 같음
00:18:124 (1) - 컨트롤G 눌러서 방향만 바꿔주면 다음 노트랑 흐름 비슷해서 좋을듯- > change
00:19:355 (6) - 이걸 3연타로 바꿔서 00:18:739 (3,4,5) - 여기에 3개 맞춘다음 컨트롤 H 눌러서 좌우 방향 바꿔보셈~~
https://osu.ppy.sh/ss/3509186 여기서 컨트롤 H 해서 이렇게 http://osu.ppy.sh/ss/3509196
00:20:124 (1,2,3) - 앞쪽에는 다 3연타인데 여기는 1/4 슬라이더 이상함 3연타로 바꾸셈 http://osu.ppy.sh/ss/3509219 ->change
00:24:124 (8) - 곡선으로 만들어주셈~~ http://osu.ppy.sh/ss/3509234 ->change
00:26:124 (3) - 이거 복사해서 00:26:431 (4) - 여기에 붙어넣어 이정도쯤으로 거리 만들어주셈 http://osu.ppy.sh/ss/3509255
00:27:355 (1,2,3) - 5연타에서 2번4번 노트 지우고 이전 점프처럼 흐름 이어지게 놓아두셈 http://osu.ppy.sh/ss/3509270
00:27:662 (3) - 슬라이더는 이전 노트에 겹치고 1번 노트방향으로 놓아주셈 http://osu.ppy.sh/ss/3509281
00:27:970 (4) - 이거 뉴콤보로 바꾸셈 ->change
00:28:970 (7) - 이 노트 지우셈
지우고 나서 https://osu.ppy.sh/ss/3509293 이렇게끔 놓아주셈 (사각점프처럼)
00:29:355 (1,2,3) - 이걸 삼각점프로 만드셈 추천 디스턴트는 1.7 http://osu.ppy.sh/ss/3509299
00:30:508 (8) - 이거 지우셈
00:30:585 (1) - 이걸 디스턴드스0.8로 삼각점프로 만드셈 https://osu.ppy.sh/ss/3509304
00:30:585 (1,2,3) - 이 노트들도 디스턴스 0.8로 흘러가는것처럼 해주셈 http://osu.ppy.sh/ss/3509314
00:31:047 (4) - 이것도 디스턴스 0.8로 3각점프로 만드셈 http://osu.ppy.sh/ss/3509322
00:31:662 (7) - 이걸 복사해서 00:31:355 (6) - 여기 부분에 붙여넣고 컨트롤 H 컨트롤J 컨트롤G 해서 디스턴스 0.8로 이어주셈 http://osu.ppy.sh/ss/3509328이렇게끔??
00:31:355 (6) - 이거 복사해서 00:31:662 (7) - 여기부분에 붙여넣고 컨트롤 H 컨트롤 J 하고 디스턴스 1.5로 놓으셈 http://osu.ppy.sh/ss/3509345
00:35:816 (3) - 좀더 대칭되도록 놓아주셈 00:35:047 (2) - 여기랑 겹치면 될듯
00:36:124 (4) - 디스턴스 1로 아무데나놓으셈
00:38:124 (2) - 스냅되게 그냥 겹치셈 - Done
00:43:047 (2) - 컨트롤 G 하고 디스턴스 1.3으로 https://osu.ppy.sh/ss/3509374이렇게끔 만드셈


나중에 더 해드림 밤11시반이라 너무 피곤해서...
모딩 고맙

UnLock- wrote:

Simple Modding (No kds)
하드와 인센 차이가 너무 큽니다, 사이에 하나 채우던지 간격을 좁히던지 해주세요
쿠도스 ㄴㄴ
Eh.. i make new diff? :(
Starfy
I can't see Foreverends in the map tag
But why I can see his map in your own map
Do you steal it?
Changed a bit pattern doesn't mean the map is yours
It just shows your innocence and childish
Foreverends
Oh...
-N a n a k o-
meme
Foreverends
Hummmmm
I would love to say thank you for notice my map and show your support on a unexpected way
I also wanna say thank you for collecting so much mod of my diff
However, I didn't remember that I gave you my permission to take use of my map
Even though I won't play osu anymore dosent mean you can rip off my map
I feel so sorry to tell you that you mess with the wrong person(?
Just kidding but would you please
remap it dude
Or you wont be able to rank it
Thank you \:D/

Oh and here is the link of my map
https://osu.ppy.sh/s/66228
You guys can compare with it
Thanks again
arronchu1207
R.I.P :p
Loctav
Stolen beatmap.
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