forum

Aphex Twin - CIRCLONT14 (shrymoming mix)

posted
Total Posts
18
Topic Starter
D33d
This beatmap was submitted using in-game submission on 06 November 2023 at 15:11:33

Artist: Aphex Twin
Title: CIRCLONT14 (shrymoming mix)
Tags: Instrumental AFX Deed Syro IDM Braindance Glitch Chiptune Funk Ambient Ambience Nikai Electronic
BPM: 152.97
Filesize: 19459kb
Play Time: 07:14
Difficulties Available:
  1. MarathonAFX (6.02 stars, 1854 notes)
Download: Aphex Twin - CIRCLONT14 (shrymoming mix)
Information: Scores/Beatmap Listing
---------------
Finished!

A new era of mapping dawns.

Thanks to Nikai for the AFX hitcircle. It's a small addition, but it makes the circles look delicious. If only I could lick pixels.

I borrowed the tiny hitbursts and invisible 300 from the owo Tuna (?) set of skins. https://www.mediafire.com/file/98zl79c7xnu7h00/-_%2523_owoTuna_%257B1.4%257D_%25E3%2580%258Eazr8%25E3%2580%258F_%2523_-.osk/file
quiz-chan_DELETED
wait what
Topic Starter
D33d
It's okay, Lizzy. Let it sink in and breathe calmly.
quiz-chan_DELETED
So this is the true head of D33d, behind the down-to-earth facade from the other maps

...on a serious note though, I'd like to see some testplays from good players... can't pass this at all xD
Topic Starter
D33d

Lizzy wrote:

So this is the true head of D33d, behind the down-to-earth facade from the other maps

...on a serious note though, I'd like to see some testplays from good players... can't pass this at all xD
Actually, you probably could say that. 'Windowlicker' was me letting loose and trying things out, so this harkens back to that with the addition of actual knowledge and years of self-imposed limits.

Testplays would be much appreciated, but I'd be happy for people to judge patterns in the editor as well. There's enough information in it to note what looks fair and such, so I'd be able to consider any suggestions that are made from it.
Snepif
Lust
Amazing...
Mao
Wow.
Myxo
Call me if you want more stars
This is awesome!
Topic Starter
D33d
Thanks very much, guys. I'll do what I can to get this ranked. What began as spitefully hard mapping turned out to be a really fun exercise, though it means I'm a little burnt out now. I'll keep at it though!
quaternary
Totally random mod, because I like this map and would love to see it approved. Even though it's kinda old at this point. I'm a crap modder, tbh, but I'll do my best. Most of these are just nitpicks, and/or me not understanding your vision of the map. Feel free to ignore all of this! It's probably wrong anyways.

I can't pass the spaced streams/jumpy bit but I could mooooslty hit the rest, does that count? :P

00:59:309 (7) - Not sure I like this slider, it seems to slide right over the sound at 00:59:407 . I like this pattern http://puu.sh/jgmPf.jpg
01:01:075 (1) - Same with this slider, the ride cymbal starts on the white tick and this slider goes right over it, I think there needs to be something on the white tick. http://puu.sh/jgmZC.jpg
01:03:626 (7,8,1) - Probably should move 8 somewhere else to break up the linear flow.
01:59:040 (7) - Move to 01:59:072 (1/12 note further along). I think this matched just a little bit better when shuffled?

...I'm just not even gonna touch the spamjump section :P I think the jumps are a tad to big for this CS, but that's probably just my inability to hit them talking. This is by far the hardest portion of the map, and it doesn't really go to an "energetic" section imo. Just my 2 cents.

02:16:571 (1,2,3,4) - This little section is mapped to the drums and kinda feels out of place, I'd change it to something that follows the synth like http://puu.sh/jgo0L.jpg. For some reason I think the very same pattern fits better at 02:22:849 (1,2,3,4) though because of the drums immediately before it.
02:27:166 (7) - Add sliders to follow the lead? http://puu.sh/jgotd.jpg When playing this part I felt that the alternating jumps on 02:26:773 (5,6,7) were fun to play but the space after them felt empty.
02:33:444 (7) - Same.
02:39:821 - Could use a triplet or something here, just to fill the space. Love that pixel-perfect slider blanket though.
02:43:647 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - Feels like a cop-out to me! There's so much wasted potential for interesting patterns here, and these 1/2s don't really capture the spirit of the music, no?
02:49:926 (1,2,3,4,5,6,1,2,3,4,5,6) - Same, also the yellow jumps are kinda oddly-spaced (small - big - medium - medium - medium - big)
02:54:242 (1) - I like having the finish on the downbeat a little more than on the offbeat as it is here.

03:14:624 (1) - I love the hitsounding on these sliders omgggggg
03:35:029 (1) - This slider's whole body is a whistle slider, but I think you wanted just the head to have the whistle sound?
03:49:536 (3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - I had trouble reading these streams and the red slider afterward. I think it's because the streams are different lengths and have different timings between them (blue to purple is 3/4, purple to red is 1/2). I don't know what to do about this though :/
03:52:675 (3,4,5,6,7,1,2,3,4) - Don't like this tight, clustered pattern, especially considering that the rest of the map is pretty jumpy. THe flow here is kinda strange as well.
03:58:757 (2,3,4,5) - Another area where I'm not so sure about the flow, especially not on the two sliders.
04:02:093 (3,4,5,6,1,2,3,4,5,6,7,1,2,3) - Before the drums were being mapped to, and now all of a sudden the notes follow the lead! This was pretty confusing for me but idk maybe I just can't read circles. I do like the grey sliders though, they make a nice transition to the stream (which follows the lead), but without straying too far from the drums.

04:23:087 (11,1) - I think these notes sound better if you switch their hitsounds.

04:48:168 (6) - Since the lead makes that glitchy, rising "offkey" noise here (idk, it's hard to describe), I think it deserves to be a little faster, or have some kind of emphasis. Just to try it out I raised the SV to 1.75 for that slider and made this weird shape http://puu.sh/jgqzv.jpg.

04:55:042 - This section has really quiet hitsounds. (55%)
05:04:361 - This section has a much better hitsound volume (70%), but it's the exact same. Mistake?
05:03:675 - This section's pretty loud.

05:07:599 - Starting here there's a new double-drum sound. Sometimes you've added soft whistles to that drum sound, and I really like how that sounds. You should do it to all of them :P I believe sometimes it's a mistake because there's whistles on only the first drum, or whistles on only the second drum, or both. It's not consistent.

Actually I'd suggest adding a copy of soft-hitwhistle.wav as "drum-hitwhistle.wav", and using it to overlay the drum finish and soft whistle. Sometimes it's because there's already a sexy drum finish on the note, so a soft whistle wouldn't fit there even though it would sound fabulous there, if that makes sense?

List of whistles you should add in the spoiler.
SPOILER
05:07:795 (2,3) - One of these is a whistle and the other isn't, make both a whistle cuz it sounds cool.
05:08:580 (6) -
05:09:365 (2) -
05:09:953 (5,6) -
05:10:934 (1) -
05:11:817 (4) -
05:12:504 (2) -
05:13:289 (5,6) -
05:25:061 (2) -
05:27:121 (5,6) -
05:14:073 (2) - (even though there's just one note here, it works well as a soft whistle)
05:17:213 (3) -
05:18:096 (8) -
05:18:782 (1) -
05:19:665 (6) -
05:21:137 (8,9) -
05:21:922 (1,2) -
05:22:805 (8) -
05:23:491 (1) -
05:25:846 (7) -
05:29:770 (3) -
05:31:143 (2) -
05:32:124 (7) -
05:25:061 (2) - I'm not sure if this is my error when I fiddled with the hitsounds, but this slider shouldn't have a finish.

05:57:793 (5) - NC?

06:10:350 - Too quiet! Raise to 50% maybe
06:18:198 (1,2,3,4,5) - Had trouble reading this, I think it's because it's a relatively uncharacteristic pattern for this map.
06:22:907 - Too loud?
06:22:809 - Useless green point.
06:33:894 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Uhm.

06:41:820 (2) - You should make the volume slowly increase during sliders like these, it'll sound really cool. I like bumping it by 2% every repeat, and then jump down to 30% after the slider's over.
06:39:270 (7) - Also on sliders like these, I like pushing the volume down 2% every repeat, and then snap back up to 30% at the end ofc

07:03:697 (1) - Make this slider end at 07:04:678 and then add two circles at 07:04:874 and 07:04:972 ? Kinda like the pattern at 07:08:014
07:11:055 (2) - Remove?

good luck approving this ~
Topic Starter
D33d

tuddster wrote:

Totally random mod, because I like this map and would love to see it approved. Even though it's kinda old at this point. I'm a crap modder, tbh, but I'll do my best. Most of these are just nitpicks, and/or me not understanding your vision of the map. Feel free to ignore all of this! It's probably wrong anyways.

I can't pass the spaced streams/jumpy bit but I could mooooslty hit the rest, does that count? :P

00:59:309 (7) - Not sure I like this slider, it seems to slide right over the sound at 00:59:407 . I like this pattern http://puu.sh/jgmPf.jpg
01:01:075 (1) - Same with this slider, the ride cymbal starts on the white tick and this slider goes right over it, I think there needs to be something on the white tick. http://puu.sh/jgmZC.jpg
01:03:626 (7,8,1) - Probably should move 8 somewhere else to break up the linear flow.
01:59:040 (7) - Move to 01:59:072 (1/12 note further along). I think this matched just a little bit better when shuffled?

...I'm just not even gonna touch the spamjump section :P I think the jumps are a tad to big for this CS, but that's probably just my inability to hit them talking. This is by far the hardest portion of the map, and it doesn't really go to an "energetic" section imo. Just my 2 cents.

02:16:571 (1,2,3,4) - This little section is mapped to the drums and kinda feels out of place, I'd change it to something that follows the synth like http://puu.sh/jgo0L.jpg. For some reason I think the very same pattern fits better at 02:22:849 (1,2,3,4) though because of the drums immediately before it.
02:27:166 (7) - Add sliders to follow the lead? http://puu.sh/jgotd.jpg When playing this part I felt that the alternating jumps on 02:26:773 (5,6,7) were fun to play but the space after them felt empty.
02:33:444 (7) - Same.
02:39:821 - Could use a triplet or something here, just to fill the space. Love that pixel-perfect slider blanket though.
02:43:647 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - Feels like a cop-out to me! There's so much wasted potential for interesting patterns here, and these 1/2s don't really capture the spirit of the music, no?
02:49:926 (1,2,3,4,5,6,1,2,3,4,5,6) - Same, also the yellow jumps are kinda oddly-spaced (small - big - medium - medium - medium - big)
02:54:242 (1) - I like having the finish on the downbeat a little more than on the offbeat as it is here.

03:14:624 (1) - I love the hitsounding on these sliders omgggggg
03:35:029 (1) - This slider's whole body is a whistle slider, but I think you wanted just the head to have the whistle sound?
03:49:536 (3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - I had trouble reading these streams and the red slider afterward. I think it's because the streams are different lengths and have different timings between them (blue to purple is 3/4, purple to red is 1/2). I don't know what to do about this though :/
03:52:675 (3,4,5,6,7,1,2,3,4) - Don't like this tight, clustered pattern, especially considering that the rest of the map is pretty jumpy. THe flow here is kinda strange as well.
03:58:757 (2,3,4,5) - Another area where I'm not so sure about the flow, especially not on the two sliders.
04:02:093 (3,4,5,6,1,2,3,4,5,6,7,1,2,3) - Before the drums were being mapped to, and now all of a sudden the notes follow the lead! This was pretty confusing for me but idk maybe I just can't read circles. I do like the grey sliders though, they make a nice transition to the stream (which follows the lead), but without straying too far from the drums.

04:23:087 (11,1) - I think these notes sound better if you switch their hitsounds.

04:48:168 (6) - Since the lead makes that glitchy, rising "offkey" noise here (idk, it's hard to describe), I think it deserves to be a little faster, or have some kind of emphasis. Just to try it out I raised the SV to 1.75 for that slider and made this weird shape http://puu.sh/jgqzv.jpg.

04:55:042 - This section has really quiet hitsounds. (55%)
05:04:361 - This section has a much better hitsound volume (70%), but it's the exact same. Mistake?
05:03:675 - This section's pretty loud.

05:07:599 - Starting here there's a new double-drum sound. Sometimes you've added soft whistles to that drum sound, and I really like how that sounds. You should do it to all of them :P I believe sometimes it's a mistake because there's whistles on only the first drum, or whistles on only the second drum, or both. It's not consistent.

Actually I'd suggest adding a copy of soft-hitwhistle.wav as "drum-hitwhistle.wav", and using it to overlay the drum finish and soft whistle. Sometimes it's because there's already a sexy drum finish on the note, so a soft whistle wouldn't fit there even though it would sound fabulous there, if that makes sense?
[spoilerbox=Giant List of Whistles]
05:07:795 (2,3) - One of these is a whistle and the other isn't, make both a whistle cuz it sounds cool.
05:08:580 (6) - Add soft whistle sound pls
05:09:365 (2) - ^
05:09:953 (5,6) - ^
05:10:934 (1) - ^
05:11:817 (4) - ^
05:12:504 (2) - ^
05:13:289 (5,6) - ^
05:25:061 (2) - ^
05:27:121 (5,6) - ^
05:14:073 (2) - ^ (even though there's just one note here, it works well as a soft whistle)
05:17:213 (3) - ^ slider end
05:18:096 (8) - ^
05:18:782 (1) - ^ slider end
05:19:665 (6) - ^
05:21:137 (8,9) - ^
05:21:922 (1,2) - ^
05:22:805 (8) - ^
05:23:491 (1) - ^ slider end
[/spoilerbox]
05:25:061 (2) - I'm not sure if this is my error when I fiddled with the hitsounds, but this slider shouldn't have a finish.
Whoa, thanks for the impromptu mod! I'll have a look at this when I have the energy and focus to look at this terrible, trendy mess of mapping again. I've got a lot of transcription/arranging work to crank through again, which is taking priority when I'm feeling remotely creative. And yes, it does count that you can pass most of the map, as I don't expect many to nail the spaced stream (which is staying, 'cause I know it's playable).

Don't be so down on yourself about your modding though. From what I've seen, it works and you explore a level of detail that's well-suited to the likes of me. Cheers. Might chat with you on IRC at some point.
quaternary
Thanks !!! :D
Topic Starter
D33d
Because I'm a lunatic, I'm actually going to have a go at applying mods for this mess.

D33d wrote:

tuddster wrote:

Totally random mod, because I like this map and would love to see it approved. Even though it's kinda old at this point. I'm a crap modder, tbh, but I'll do my best. Most of these are just nitpicks, and/or me not understanding your vision of the map. Feel free to ignore all of this! It's probably wrong anyways.

I can't pass the spaced streams/jumpy bit but I could mooooslty hit the rest, does that count? :P

00:59:309 (7) - Not sure I like this slider, it seems to slide right over the sound at 00:59:407 . I like this pattern http://puu.sh/jgmPf.jpg I was going to delay changing this, but it actually looks and feels miles better as a 1/4 slider and two circles. Pretty great.
01:01:075 (1) - Same with this slider, the ride cymbal starts on the white tick and this slider goes right over it, I think there needs to be something on the white tick. http://puu.sh/jgmZC.jpg I deem the cymbal as less musically important than the synth's note, so I chose to ignore it.
01:03:626 (7,8,1) - Probably should move 8 somewhere else to break up the linear flow. I did. Moved it up and left, so that the spacing's consistent and there's a more gradual diamond flow.
01:59:040 (7) - Move to 01:59:072 (1/12 note further along). I think this matched just a little bit better when shuffled? Hitting the stabs makes much more musical sense to me.

...I'm just not even gonna touch the spamjump section :P I think the jumps are a tad to big for this CS, but that's probably just my inability to hit them talking. This is by far the hardest portion of the map, and it doesn't really go to an "energetic" section imo. Just my 2 cents. I'm inclined to agree and using the scale tool on all of this will be really easy. I really just wanted to split the map into sections of wildly differing and obnoxious mapping techniques.. This bit complements the thumping groove to my tastes though it's such a deliciously "tablet map" thing to do.

02:16:571 (1,2,3,4) - This little section is mapped to the drums and kinda feels out of place, I'd change it to something that follows the synth like http://puu.sh/jgo0L.jpg. For some reason I think the very same pattern fits better at 02:22:849 (1,2,3,4) though because of the drums immediately before it. Here, I'm sticking rigidly to the drums for consistency, while still inflecting parts of the lead. It's complicated, but I want this section to contrast.
02:27:166 (7) - Add sliders to follow the lead? http://puu.sh/jgotd.jpg When playing this part I felt that the alternating jumps on 02:26:773 (5,6,7) were fun to play but the space after them felt empty. I won't do this for now. I'd much rather follow the kick for space reasons and to give the player a slight rest. I'm still a considerate mapper here (kind of)
02:33:444 (7) - Same.
02:39:821 - Could use a triplet or something here, just to fill the space. Love that pixel-perfect slider blanket though. This is following that naughty little sound, so I'd rather it functioned the way it does. And I don't want to kill the amazing, weird blanket.
02:43:647 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - Feels like a cop-out to me! There's so much wasted potential for interesting patterns here, and these 1/2s don't really capture the spirit of the music, no? Kind of did this just to be obnoxious and break up the feel, but maybe. I might change this in the future.
02:49:926 (1,2,3,4,5,6,1,2,3,4,5,6) - Same, also the yellow jumps are kinda oddly-spaced (small - big - medium - medium - medium - big)
02:54:242 (1) - I like having the finish on the downbeat a little more than on the offbeat as it is here. I had wanted the end to feel sudden with the music, but that effect doesn't carry well with spinners. So I used your suggestion.

03:14:624 (1) - I love the hitsounding on these sliders omgggggg I think these hitsounds are my proudest achievement in osu! to date.
03:35:029 (1) - This slider's whole body is a whistle slider, but I think you wanted just the head to have the whistle sound? You're right.
03:49:536 (3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - I had trouble reading these streams and the red slider afterward. I think it's because the streams are different lengths and have different timings between them (blue to purple is 3/4, purple to red is 1/2). I don't know what to do about this though :/ The spacing makes the note values look too similar, so I changed the spacing to create a bigger jump before the following stream. It should then be intuitive enough rhythmically.
03:52:675 (3,4,5,6,7,1,2,3,4) - Don't like this tight, clustered pattern, especially considering that the rest of the map is pretty jumpy. THe flow here is kinda strange as well. I'm honestly a big fan of how the flow of the pattern inches along and also gets to have a really cool, irregular grid stucture. I'm going to this.
03:58:757 (2,3,4,5) - Another area where I'm not so sure about the flow, especially not on the two sliders. Again, I'm actually really happy with how this pattern feels.
04:02:093 (3,4,5,6,1,2,3,4,5,6,7,1,2,3) - Before the drums were being mapped to, and now all of a sudden the notes follow the lead! This was pretty confusing for me but idk maybe I just can't read circles. I do like the grey sliders though, they make a nice transition to the stream (which follows the lead), but without straying too far from the drums. I disagree about the mapping focus changing, because this still feels consistent and breaks up the density a little bit in order to prepare the player for the next section.

04:23:087 (11,1) - I think these notes sound better if you switch their hitsounds. I disagree.

04:48:168 (6) - Since the lead makes that glitchy, rising "offkey" noise here (idk, it's hard to describe), I think it deserves to be a little faster, or have some kind of emphasis. Just to try it out I raised the SV to 1.75 for that slider and made this weird shape http://puu.sh/jgqzv.jpg. I'd rather keep my pattern as it is, 'cause I really like how it looks and plays.

04:55:042 - This section has really quiet hitsounds. (55%)
05:04:361 - This section has a much better hitsound volume (70%), but it's the exact same. Mistake?
05:03:675 - This section's pretty loud.

The dramatic changes here were pretty deliberate. I think.

05:07:599 - Starting here there's a new double-drum sound. Sometimes you've added soft whistles to that drum sound, and I really like how that sounds. You should do it to all of them :P I believe sometimes it's a mistake because there's whistles on only the first drum, or whistles on only the second drum, or both. It's not consistent. I was starting consistently and then going for a bit of variance. I might try some different things. I have a strange energy for focusing on this map again.

Actually I'd suggest adding a copy of soft-hitwhistle.wav as "drum-hitwhistle.wav", and using it to overlay the drum finish and soft whistle. Sometimes it's because there's already a sexy drum finish on the note, so a soft whistle wouldn't fit there even though it would sound fabulous there, if that makes sense?
[spoilerbox=Giant List of Whistles]
05:07:795 (2,3) - One of these is a whistle and the other isn't, make both a whistle cuz it sounds cool.
05:08:580 (6) - Add soft whistle sound pls
05:09:365 (2) - ^
05:09:953 (5,6) - ^
05:10:934 (1) - ^
05:11:817 (4) - ^
05:12:504 (2) - ^
05:13:289 (5,6) - ^
05:25:061 (2) - ^
05:27:121 (5,6) - ^
05:14:073 (2) - ^ (even though there's just one note here, it works well as a soft whistle)
05:17:213 (3) - ^ slider end
05:18:096 (8) - ^
05:18:782 (1) - ^ slider end
05:19:665 (6) - ^
05:21:137 (8,9) - ^
05:21:922 (1,2) - ^
05:22:805 (8) - ^
05:23:491 (1) - ^ slider end
[/spoilerbox]
05:25:061 (2) - I'm not sure if this is my error when I fiddled with the hitsounds, but this slider shouldn't have a finish.
Whoa, thanks for the impromptu mod! I'll have a look at this when I have the energy and focus to look at this terrible, trendy mess of mapping again. I've got a lot of transcription/arranging work to crank through again, which is taking priority when I'm feeling remotely creative. And yes, it does count that you can pass most of the map, as I don't expect many to nail the spaced stream (which is staying, 'cause I know it's playable).

Don't be so down on yourself about your modding though. From what I've seen, it works and you explore a level of detail that's well-suited to the likes of me. Cheers. Might chat with you on IRC at some point.
Right, I've finally addressed this and found this to be useful. Have some two-years-overdue kudosu.

DEEDIT: Oh...
Izzz
2 years to respond to a mod, the absolute madman
Topic Starter
D33d

Joezapy wrote:

2 years to respond to a mod, the absolute madman
What can I say? I kinda gave up on mapping and then I found myself at a complete loose end again. :)
-GN
you should advertise your map and try to have it go for Loved status. it's pretty good!
Topic Starter
D33d

-GN wrote:

you should advertise your map and try to have it go for Loved status. it's pretty good!
Thanks very much! I appreciate the comment. Honestly, I'll see if I can crank through some kind of modding process again. Still not sure if I have the energy. I have a sudden urge to make a full mapset out of another project, which is retaining my interest in this game again, so hopefully that'll lead to me doing more stuff with moddingv2.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply