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HOHO - Ai Fei

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Topic Starter
CET 6
This beatmap was submitted using in-game submission on 2017年12月8日 at 22:50:30

Artist: HOHO
Title: Ai Fei
Tags: 古风 love houxian hou xian
BPM: 86
Filesize: 3445kb
Play Time: 01:53
Difficulties Available:
  1. Hard (2.09 stars, 195 notes)
  2. Insane (3.17 stars, 284 notes)
  3. Normal (1.15 stars, 88 notes)
Download: HOHO - Ai Fei
Information: Scores/Beatmap Listing
---------------
❤❤❤
Crystal
mod owo/

[Info]
  1. Red: Unrankable Issues
  2. Bold: Highly Recommended
  3. Black: Personal Suggestions

[Hard]
  1. 考虑HP-1
  2. 00:04:220 (1,2,3,4) - 这里的3和4可以再分开一点 现在的话看不出来和1 2分开
  3. 00:09:802 (3,4,5,6) - 这个也是
  4. 00:56:546 (5) - 在红线结束可能好点
  5. 00:57:418 - 加个circle吧
  6. 01:11:895 (2,3,4) - 4的头挡在2的尾巴后面容易让人以为滑条就是从3开始的;w; 考虑分开点
  7. 01:30:732 (1,2) - 间距为什么突然增大了? 间距保持和你普通的1/4间距比较好
  8. 01:34:221 (2,3,4) - 和1分11秒那个一样
  9. 01:53:057 - 加个circle? 因为kiai还没结束就没note了感觉怪怪的

[Normal]
  1. 00:32:127 (5,1,2) - 为什么排列位置要重叠0.0? 换个走向自然点
  2. 00:45:383 (1,2) - 对调NC
  3. 01:50:267 (5) - 偶数折返有点怪的感觉,结合hard的节奏建议,建议改成这样 http://puu.sh/f0371/bb75a8ca55.jpg
加油owo/ 支持华语歌 :)
Topic Starter
CET 6

Crystal wrote:

mod owo/ 哇!

[Info]
  1. Red: Unrankable Issues
  2. Bold: Highly Recommended
  3. Black: Personal Suggestions

[Hard]
  1. 考虑HP-1 好~
  2. 00:04:220 (1,2,3,4) - 这里的3和4可以再分开一点 现在的话看不出来和1 2分开嗯,因为BPM慢了没有那种效果 先这样吧嘿嘿
  3. 00:09:802 (3,4,5,6) - 这个也是
  4. 00:56:546 (5) - 在红线结束可能好点原来试过 但是想和前面对应 加上有一种拖的感觉很喜欢哈哈哈
  5. 00:57:418 - 加个circle吧好~
  6. 01:11:895 (2,3,4) - 4的头挡在2的尾巴后面容易让人以为滑条就是从3开始的;w; 考虑分开点 我觉得这样比较美丽 不过觉得应该会比较有争议 先放着吧
  7. 01:30:732 (1,2) - 间距为什么突然增大了? 间距保持和你普通的1/4间距比较好觉得有种vocal强调的感觉w
  8. 01:34:221 (2,3,4) - 和1分11秒那个一样
  9. 01:53:057 - 加个circle? 因为kiai还没结束就没note了感觉怪怪的啊 我觉得加个的话就得把后面的也做下去= =

[Normal]
  1. 00:32:127 (5,1,2) - 为什么排列位置要重叠0.0? 换个走向自然点好 重叠还没想好 估计还会被说
  2. 00:45:383 (1,2) - 对调NC
  3. 01:50:267 (5) - 偶数折返有点怪的感觉,结合hard的节奏建议,建议改成这样 http://puu.sh/f0371/bb75a8ca55.jpg原来是一个折返加note 后来觉得结尾可能会点出100所以就多加了个折返 节奏的话我还是觉得这里结束比较好也


加油owo/ 支持华语歌 :)谢谢谢谢 :)

谢谢Crystal :D
谢谢Crystal的星星 :)
Streliteela
哇六级抱抱~OwO~
这歌真好听,我来虎摸一发_(:з」∠)_

[Hard]
  1. 00:23:755 (1) - 这里我想你大概觉得拖滑条会很带感,但个人觉得因为这里歌词节奏比较快,所以如果能增加节奏密度的话可以使整个曲子节奏一张一弛。因此建议可以改成一个note叠一个滑条的形式
  2. 00:34:918 (1,2) - 这里也是,也可以改成上面这种摆法
  3. 00:34:220 (5) - 这里还是建议缩到红线,因为有歌词在红线上,所以尾压一下感觉舒服一些
  4. 00:45:383 (1,2,3,4) - 这里我个人觉得可以用一个大胆一点的大ds试一试,因为这里是几个特别强调出来重音,所以你不妨试试这样;另外00:45:034 - 这里好像有音,最好加一个小滑条带一下。最终效果图如下(无视右上角,可能有点丧病仅供参考_(:з」∠)_)
  5. 00:46:081 (1) - 这里同上面说的建议,还是感觉快节奏的地方增加一下节奏密度很带感;后面还有类似的地方也是相同的建议,就不重复了
  6. 01:00:035 (1) - 这个也建议缩到红线,歌词压尾
  7. 01:17:650 - 这里miss了一个蓝线节奏,但我没什么好想法,你可以先留着这里,问题不大
  8. 01:18:697 - 这里也miss了一个蓝线节奏,由于这里有个clap所以比上面那个明显。所以还是建议把这里补上,方法的话可以用上面说到过的note叠滑条头
    后面有个类似的地方也有相同的问题,可以考虑一下。个人觉得蓝线节奏补上以后kiai节奏丰富了很多
  9. 01:29:336 (3,4) - 这里可以考虑把这个梗拆了然后凑后面的类似这种梗。因为个人感觉后面的flow稍稍有些别扭(尤其01:30:732 (1,2) - ),所以不妨试一下选中01:29:336 (3,4) - 然后rotate大概-20°以后放回原来的位置,再把01:31:429 (2) - 改成和01:30:034 (4) - 一样的走向(逆向)。以下是代码
    SPOILER
    87,120,89336,2,0,L|19:136,1,70,0|2,0:0|0:0,0:0:0:0:
    168,199,90034,2,0,L|235:182,1,70,8|0,0:0|0:0,0:0:0:0:
    415,269,90732,6,0,P|365:283|314:275,1,105,2|0,0:0|0:0,0:0:0:0:
    235,182,91429,2,0,L|168:199,1,70,8|0,0:0|0:0,0:0:0:0:
    295,103,92127,2,0,L|364:111,1,70,0|2,0:0|0:0,0:0:0:0:
    230,39,92825,2,0,L|161:31,1,70,8|2,0:0|0:0,0:0:0:0:
  10. 01:53:057 (4) - 这里确实如星星说的,什么都没有感觉怪怪的。如果想省事的话就补一个note;如果有顾虑这一个note会给人后面还有东西的错觉的话,不妨考虑把01:51:662 (3) - 这个折返改成单向,然后后面再接一个1/2滑条让最后那个长白线压尾

[Normal]

  • 挺好的,也就只有最后那个地方有同样的问题,解决方案见hard~

诶啊好听啊,这个必须顶,加油加油star~ :)
Topic Starter
CET 6

Streliteela wrote:

哇六级抱抱~OwO~抱抱抱ss美眉 :)
这歌真好听,我来虎摸一发_(:з」∠)_ :D

[Hard]
  1. 00:23:755 (1) - 这里我想你大概觉得拖滑条会很带感,但个人觉得因为这里歌词节奏比较快,所以如果能增加节奏密度的话可以使整个曲子节奏一张一弛。因此建议可以改成一个note叠一个滑条的形式这个节奏不错耶!其实我想弄个insane来着所以Hard就大都跟白线了
  2. 00:34:918 (1,2) - 这里也是,也可以改成上面这种摆法
  3. 00:34:220 (5) - 这里还是建议缩到红线,因为有歌词在红线上,所以尾压一下感觉舒服一些啊啊我还是喜欢拖 然后这样不压红线也和大多数节奏相同的地方对应
  4. 00:45:383 (1,2,3,4) - 这里我个人觉得可以用一个大胆一点的大ds试一试,因为这里是几个特别强调出来重音,所以你不妨试试这样这个好 不过我还是想善良些 而且我个人超喜欢这种重叠noteXD;另外00:45:034 - 这里好像有音,最好加一个小滑条带一下。啊 你听的好仔细 我以为是回声- - 哈哈哈最终效果图如下(无视右上角,可能有点丧病仅供参考_(:з」∠)_)
  5. 00:46:081 (1) - 这里同上面说的建议,还是感觉快节奏的地方增加一下节奏密度很带感;后面还有类似的地方也是相同的建议,就不重复了insane里弄~
  6. 01:00:035 (1) - 这个也建议缩到红线,歌词压尾
  7. 01:17:650 - 这里miss了一个蓝线节奏,但我没什么好想法,你可以先留着这里,问题不大insane里弄~
  8. 01:18:697 - 这里也miss了一个蓝线节奏,由于这里有个clap所以比上面那个明显。所以还是建议把这里补上,方法的话可以用上面说到过的note叠滑条头insane里弄~
    后面有个类似的地方也有相同的问题,可以考虑一下。个人觉得蓝线节奏补上以后kiai节奏丰富了很多对啊!所以想加个小note的insane
  9. 01:29:336 (3,4) - 这里可以考虑把这个梗拆了然后凑后面的类似这种梗。因为个人感觉后面的flow稍稍有些别扭(尤其01:30:732 (1,2) - ),所以不妨试一下选中01:29:336 (3,4) - 然后rotate大概-20°以后放回原来的位置,再把01:31:429 (2) - 改成和01:30:034 (4) - 一样的走向(逆向)。以下是代码我之前试过这种方向 但是觉得图大都是同个方向滑条重复 所以还是保持整体一致 你的这个摆放也是很喜欢!
    SPOILER
    87,120,89336,2,0,L|19:136,1,70,0|2,0:0|0:0,0:0:0:0:
    168,199,90034,2,0,L|235:182,1,70,8|0,0:0|0:0,0:0:0:0:
    415,269,90732,6,0,P|365:283|314:275,1,105,2|0,0:0|0:0,0:0:0:0:
    235,182,91429,2,0,L|168:199,1,70,8|0,0:0|0:0,0:0:0:0:
    295,103,92127,2,0,L|364:111,1,70,0|2,0:0|0:0,0:0:0:0:
    230,39,92825,2,0,L|161:31,1,70,8|2,0:0|0:0,0:0:0:0:
  10. 01:53:057 (4) - 这里确实如星星说的,什么都没有感觉怪怪的。如果想省事的话就补一个note;如果有顾虑这一个note会给人后面还有东西的错觉的话,不妨考虑把01:51:662 (3) - 这个折返改成单向,然后后面再接一个1/2滑条让最后那个长白线压尾如果再一个人提出我就加XD

[Normal]

  • 挺好的,也就只有最后那个地方有同样的问题,解决方案见hard~嗯~

诶啊好听啊,这个必须顶,加油加油star~ :)么么
(啊好像什么都没改/-\ 因为觉得这些ideas在insane用会更好 :P
谢谢ss :D
谢谢ss的星星 :D
Echoy
亲爱的,正在做XD
Topic Starter
CET 6

Echoy wrote:

亲爱的,正在做XD
亲爱的,谢谢你 :D
Echoy
http://pan.baidu.com/s/1jGKKTkq
里面包括了更新到最新的hard和normal,因为用了一些新的音效文件就一起打包了,sb还没做
有跳有连打,难度4.83❤,满足想要pp的汉纸们,就是ar低,难打,你看看需要加高否XD
Topic Starter
CET 6

Echoy wrote:

http://pan.baidu.com/s/1jGKKTkq
里面包括了更新到最新的hard和normal,因为用了一些新的音效文件就一起打包了,sb还没做
有跳有连打,难度4.83❤,满足想要pp的汉纸们,就是ar低,难打,你看看需要加高否XD
:) 感谢!
ZZHBOY
神diff则呢美丽
Topic Starter
CET 6

ZZHBOY wrote:

神diff则呢美丽
/-\ 放在creator‘s word啦~

谢谢ZZ的星星 :D
ZZHBOY
我觉得hard可以叫normal insane可以叫hard啊
Topic Starter
CET 6

ZZHBOY wrote:

我觉得hard可以叫normal insane可以叫hard啊
确实= = 以后会做难点~
Kencho
From qq群 m4m^^
[General]
  1. H標的I,N標的H,E標的N,難度真的沒問題嗎
[Insane]
  1. 排版上來說的確不能當做hard……

  2. 00:47:302 - 這漏音了,我覺得加個圓圈比較好
    00:52:883 - ^
    00:59:860 - ^
    01:12:243 (4,5) - 01:34:569 (3,4) - 這個我覺得有點難讀,間距可以近一點甚至疊起來會更好
    01:22:011 (2,3,4) - 34的間距應該更大,前面23隔了1/4拍,後面34隔了2/4拍,但是間距卻一樣
    01:38:929 (4,5,1) - 和上面一樣的問題
[Hard]
  1. 排版上來說也不能當做Normal……因為不是完全按DS放

  2. 00:45:383 (1,2,3,4) - 建議不要疊一起,弄點間距會更容易讀
    01:25:150 (1,2,3,4,1,2,3,4) - 這裡1234放的也太悶了,換個角度或者形狀再放也好啊
    01:47:476 (1,2,3,4,1,2,3) - 同樣也不要完全疊同一個位置吧,雖然這樣排版很整潔但是玩起來也很無聊的說=_=
[Normal]
  1. 這個排版真的很整潔,我也懂得你想說的低難度是怎樣了。
    不過說真完全可以當成Easy了,我覺得節奏可以再滿一點,下面的摸也主要是加多點節奏。

  2. 00:25:150 (2) - 換成兩個1/2滑條
    00:28:639 (1,2) - 1 no NC,2NC
    00:34:220 (1,2) - ^
    後面還有點NC問題我不多說了,建議大白線NC啊,這個難度就每隔一個大白線NC一次好了
    00:35:964 - 加個圓圈
    00:35:964 - ^
    00:46:778 (2) - 換成1/2滑條
    00:58:290 - 加個圓圈
    00:59:685 - ^
    01:50:267 (5) - 建議還是折返一次然後01:52:360 - 放個圓圈
美麗,加油~
Topic Starter
CET 6

Kencho wrote:

From qq群 m4m^^
[General]
  1. H標的I,N標的H,E標的N,難度真的沒問題嗎
[Insane]
  1. 排版上來說的確不能當做hard……

  2. 00:47:302 - 這漏音了,我覺得加個圓圈比較好
    00:52:883 - ^
    00:59:860 - ^
    01:12:243 (4,5) - 01:34:569 (3,4) - 這個我覺得有點難讀,間距可以近一點甚至疊起來會更好
    01:22:011 (2,3,4) - 34的間距應該更大,前面23隔了1/4拍,後面34隔了2/4拍,但是間距卻一樣
    01:38:929 (4,5,1) - 和上面一樣的問題
[Hard]
  1. 排版上來說也不能當做Normal……因為不是完全按DS放

  2. 00:45:383 (1,2,3,4) - 建議不要疊一起,弄點間距會更容易讀
    01:25:150 (1,2,3,4,1,2,3,4) - 這裡1234放的也太悶了,換個角度或者形狀再放也好啊
    01:47:476 (1,2,3,4,1,2,3) - 同樣也不要完全疊同一個位置吧,雖然這樣排版很整潔但是玩起來也很無聊的說=_=
[Normal]
  1. 這個排版真的很整潔,我也懂得你想說的低難度是怎樣了。
    不過說真完全可以當成Easy了,我覺得節奏可以再滿一點,下面的摸也主要是加多點節奏。

  2. 00:25:150 (2) - 換成兩個1/2滑條
    00:28:639 (1,2) - 1 no NC,2NC
    00:34:220 (1,2) - ^
    後面還有點NC問題我不多說了,建議大白線NC啊,這個難度就每隔一個大白線NC一次好了
    00:35:964 - 加個圓圈
    00:35:964 - ^
    00:46:778 (2) - 換成1/2滑條
    00:58:290 - 加個圓圈
    00:59:685 - ^
    01:50:267 (5) - 建議還是折返一次然後01:52:360 - 放個圓圈
美麗,加油~
感谢!突然变懒,改日回来改 :P
ShallICompareThee
喜欢
Topic Starter
CET 6

ShallICompareThee wrote:

喜欢
谢谢 :D
Topic Starter
CET 6

Kencho wrote:

From qq群 m4m^^
[General]
  1. H標的I,N標的H,E標的N,難度真的沒問題嗎我的- - 之前的图也都有这样的问题 自带减星属性··
[Insane]
  1. 排版上來說的確不能當做hard……

  2. 00:47:302 - 這漏音了,我覺得加個圓圈比較好我想跟vocal营造一种停顿感
    00:52:883 - ^
    00:59:860 - ^
    01:12:243 (4,5) - 01:34:569 (3,4) - 這個我覺得有點難讀,間距可以近一點甚至疊起來會更好
    01:22:011 (2,3,4) - 34的間距應該更大,前面23隔了1/4拍,後面34隔了2/4拍,但是間距卻一樣嗯 确实 已修改
    01:38:929 (4,5,1) - 和上面一樣的問題
[Hard]
  1. 排版上來說也不能當做Normal……因為不是完全按DS放

  2. 00:45:383 (1,2,3,4) - 建議不要疊一起,弄點間距會更容易讀
    01:25:150 (1,2,3,4,1,2,3,4) - 這裡1234放的也太悶了,換個角度或者形狀再放也好啊修改了 后面有一些觉得不好改了就先这样看起来很整洁的样子吧~
    01:47:476 (1,2,3,4,1,2,3) - 同樣也不要完全疊同一個位置吧,雖然這樣排版很整潔但是玩起來也很無聊的說=_=
[Normal]
  1. 這個排版真的很整潔,我也懂得你想說的低難度是怎樣了。
    不過說真完全可以當成Easy了,我覺得節奏可以再滿一點,下面的摸也主要是加多點節奏。嗯 改成Easy好了!

  2. 00:25:150 (2) - 換成兩個1/2滑條
    00:28:639 (1,2) - 1 no NC,2NC
    00:34:220 (1,2) - ^
    後面還有點NC問題我不多說了,建議大白線NC啊,這個難度就每隔一個大白線NC一次好了 一开始就考虑了这个问题 不过最后决定现在这样 没按大白线 按vocal摆
    00:35:964 - 加個圓圈
    00:35:964 - ^
    00:46:778 (2) - 換成1/2滑條
    00:58:290 - 加個圓圈
    00:59:685 - ^
    01:50:267 (5) - 建議還是折返一次然後01:52:360 - 放個圓圈故意这样 多一折 作为一个特别的结尾哈哈哈
美麗,加油~谢谢~么么哒
ZZHBOY
irc mod
2016-08-09 16:33 ZZHBOY: 好
2016-08-09 16:38 ZZHBOY: ACTION is editing [https://osu.ppy.sh/b/614345 Hou Xian - Ai Fei [Normal]]
2016-08-09 16:39 CET 6: 1
2016-08-09 16:41 ZZHBOY: 00:46:081 (1,2) -
2016-08-09 16:41 ZZHBOY: 换成一个滑条如何啊 可能好打点
2016-08-09 16:42 CET 6: 我想想看
2016-08-09 16:42 ZZHBOY: 因为后面都是一个1/2滑条后面加一个1/1的
2016-08-09 16:43 ZZHBOY: 01:50:267 (5) - 最后这个把拆成两个1/1吧
2016-08-09 16:43 CET 6: 我发现好像都是2个note加一个滑条也
2016-08-09 16:44 ZZHBOY: 是
2016-08-09 16:44 ZZHBOY: 啊
2016-08-09 16:44 ZZHBOY: 哪个?
2016-08-09 16:44 CET 6: 00:46:081 (1) -
2016-08-09 16:44 CET 6: 这里
2016-08-09 16:44 CET 6: 开始
2016-08-09 16:44 CET 6: 00:57:243 (2) -
2016-08-09 16:45 CET 6: 这里用滑条 跟了vocal
2016-08-09 16:45 ZZHBOY: o.o
2016-08-09 16:45 CET 6: 点点拉 点点拉 点拉拉 点点拉 - -
2016-08-09 16:45 ZZHBOY: 那就只把最后那个改下吧
2016-08-09 16:45 CET 6: 对
2016-08-09 16:45 CET 6: 如果该滑条好像跟对称
2016-08-09 16:46 ZZHBOY: 对
2016-08-09 16:46 CET 6: 最后啊
2016-08-09 16:46 CET 6: 最后我觉得那样比较特别··
2016-08-09 16:47 ZZHBOY: 但是超过一次好像不适合放低难度
2016-08-09 16:47 ZZHBOY: 会被找事情
2016-08-09 16:47 CET 6: soga
2016-08-09 16:47 CET 6: 好 那就改成2个滑条吧?
2016-08-09 16:47 ZZHBOY: 对
2016-08-09 16:47 CET 6: 好总结 2处要改
2016-08-09 16:47 ZZHBOY: 好
2016-08-09 16:47 ZZHBOY: 改好了和我说吧
2016-08-09 16:48 CET 6: 嗯 音效我看了 没问题
2016-08-09 16:48 ZZHBOY: 好
2016-08-09 16:50 ZZHBOY: ACTION is editing [https://osu.ppy.sh/b/614343 Hou Xian - Ai Fei [Hard]]
2016-08-09 16:51 ZZHBOY: 00:26:546 (5,7) - 完全叠一起了 移开一点点吧
2016-08-09 16:51 CET 6: NORMAL FIXED
2016-08-09 16:51 CET 6: 这个啊
2016-08-09 16:52 ZZHBOY: ?
2016-08-09 16:52 CET 6: 我好多地方都这样··
2016-08-09 16:52 ZZHBOY: 好评
2016-08-09 16:52 ZZHBOY: 好
2016-08-09 16:52 ZZHBOY: 那就留着
2016-08-09 16:52 ZZHBOY: 00:58:638 (6) - 没snap好
2016-08-09 16:54 CET 6: 是4和7吗
2016-08-09 16:54 CET 6: 6没有sanp也
2016-08-09 16:55 CET 6: 还是和前面的间距?
2016-08-09 16:55 ZZHBOY: 就是
2016-08-09 16:55 ZZHBOY: 没和时间轴snap好
2016-08-09 16:55 CET 6: 我的 我是猪
2016-08-09 16:55 ZZHBOY: 好
2016-08-09 16:55 ZZHBOY: 小公猪
2016-08-09 16:56 CET 6: 可是AID里怎么没有提示呀
2016-08-09 16:56 ZZHBOY: 哟uanle
2016-08-09 16:56 ZZHBOY: 有啊
2016-08-09 16:56 ZZHBOY: 00:58:638 (6) - 你把这个在时间轴上拖一下
2016-08-09 16:56 CET 6: 我的真没有也···
2016-08-09 16:56 ZZHBOY: http://osu.ppy.sh/ss/5804139
2016-08-09 16:56 CET 6: 好
2016-08-09 16:56 CET 6: 拖好了
2016-08-09 16:56 ZZHBOY: 好
2016-08-09 16:58 CET 6: 01:03:523 (3) -
2016-08-09 16:58 ZZHBOY: 好多带重复箭头的滑条你都挡一起了啊
2016-08-09 16:58 CET 6: 有吗?!!
2016-08-09 16:58 CET 6: 我怎么觉得没有也
2016-08-09 16:59 ZZHBOY: 01:04:220 (4) - 这个尾巴和01:02:825 (2) - 头叠起来吧
2016-08-09 16:59 ZZHBOY: 不然太远了
2016-08-09 16:59 CET 6: 好
2016-08-09 16:59 CET 6: 当时好像是想34中心对称
2016-08-09 17:01 ZZHBOY: 01:37:709 (4) - 这个也放进点吧
2016-08-09 17:02 CET 6: 当初是想这样来拉难度··
2016-08-09 17:02 CET 6: 不然觉得太简单了
2016-08-09 17:02 ZZHBOY: 不会
2016-08-09 17:02 ZZHBOY: 拉难度很简单
2016-08-09 17:03 CET 6: 嗯 那我把这样类似的地方做近点吧
2016-08-09 17:03 CET 6: 很简单吗- -
2016-08-09 17:03 ZZHBOY: 我教你
2016-08-09 17:03 ZZHBOY: 00:45:383 (1,2,3,4) -
2016-08-09 17:03 ZZHBOY: 摆开
2016-08-09 17:04 CET 6: - -
2016-08-09 17:04 CET 6: 这样理论上可以吗
2016-08-09 17:04 CET 6: 我觉得这个很好看
2016-08-09 17:05 ZZHBOY: http://osu.ppy.sh/ss/5804169
2016-08-09 17:05 ZZHBOY: 有这个 不管你这个图其它地方怎么改难度都不会低于2.1
2016-08-09 17:05 CET 6: 哈哈哈原来如此
2016-08-09 17:06 CET 6: 可是我觉得原来的好看点··
2016-08-09 17:06 CET 6: 这是一个梯形
2016-08-09 17:07 ZZHBOY: 只要他们直接都是1.6ds 都能把难度撑到2.15多
2016-08-09 17:07 CET 6: 嗯嗯 了解了
2016-08-09 17:08 ZZHBOY: 01:37:709 (4) - 主要是把这个移近点就好了 不然感觉太难了
2016-08-09 17:09 ZZHBOY: 改好了喊我吧
2016-08-09 17:10 CET 6: 好!
2016-08-09 17:15 ZZHBOY: ACTION is editing [https://osu.ppy.sh/b/643769 Hou Xian - Ai Fei [Insane]]
2016-08-09 17:17 CET 6: 抱歉改得有点慢
2016-08-09 17:17 ZZHBOY: 好
2016-08-09 17:18 CET 6: HARD FIXED
2016-08-09 17:18 ZZHBOY: diao a
2016-08-09 17:18 ZZHBOY: 00:39:104 (5) -
2016-08-09 17:19 ZZHBOY: 换成两个圈如何啊
2016-08-09 17:19 ZZHBOY: 这里两声鼓 要是都能点到不是挺好
2016-08-09 17:19 CET 6: 我记得第七感里你好像也这样教我
2016-08-09 17:19 ZZHBOY: 是
2016-08-09 17:20 ZZHBOY: 你觉得原来的好就不动他吧
2016-08-09 17:20 CET 6: 嗯 我觉得那样有点难打
2016-08-09 17:21 ZZHBOY: hao
2016-08-09 17:21 CET 6: 善良
2016-08-09 17:21 ZZHBOY: 00:45:732 (4,5) -
2016-08-09 17:21 CET 6: 不过打击确实更好
2016-08-09 17:21 ZZHBOY: http://osu.ppy.sh/ss/5804227
2016-08-09 17:21 ZZHBOY: 这个最好改了
2016-08-09 17:21 CET 6: 当时主要考虑了重叠排列
2016-08-09 17:22 ZZHBOY: 不改会被挑事
2016-08-09 17:22 CET 6: 唉- -好不容易觉得有特色
2016-08-09 17:22 ZZHBOY: shapi
2016-08-09 17:23 CET 6: shapi
2016-08-09 17:23 CET 6: 有点眩晕对吧
2016-08-09 17:23 ZZHBOY: 01:12:243 (4) - 然后这里
2016-08-09 17:23 CET 6: 很炫
2016-08-09 17:23 ZZHBOY: 不是很炫.-.
2016-08-09 17:24 CET 6: 等等 前面那里因为间距很小其实几乎不用移动就能都点到
2016-08-09 17:24 CET 6: 有折返箭头重叠不好是吗?
2016-08-09 17:24 ZZHBOY: 前面那个最好改了
2016-08-09 17:24 ZZHBOY: 影响读图的
2016-08-09 17:24 CET 6: 嗯那我移动一下
2016-08-09 17:24 ZZHBOY: 嗯嗯
2016-08-09 17:24 CET 6: 就是要影响
2016-08-09 17:24 CET 6: 哈哈哈
2016-08-09 17:24 ZZHBOY: s1b 马上nuke了
2016-08-09 17:25 ZZHBOY: 后面那个
2016-08-09 17:25 ZZHBOY: 你节奏下错了
2016-08-09 17:25 CET 6: 啊
2016-08-09 17:25 ZZHBOY: 前面那个改好了吗
2016-08-09 17:26 CET 6: 改好了
2016-08-09 17:26 CET 6: 按顺序上去了
2016-08-09 17:26 ZZHBOY: http://osu.ppy.sh/ss/5804243
2016-08-09 17:26 ZZHBOY: 01:12:243 -
2016-08-09 17:27 ZZHBOY: 01:19:482 - 这种音也最好跟了 毕竟前面你有跟
2016-08-09 17:28 CET 6: 那样要按3下
2016-08-09 17:29 ZZHBOY: 啊
2016-08-09 17:29 ZZHBOY: >?
2016-08-09 17:29 ZZHBOY: 那里音乐是1/8
2016-08-09 17:29 ZZHBOY: 一般这种都不会去弹1/6的
2016-08-09 17:31 CET 6: 稍等我前面还没改完= =sorry
2016-08-09 17:33 ZZHBOY: 01:34:569 (3) - 01:41:807 - 这两个都是同理
2016-08-09 17:35 ZZHBOY: 其他好像没啥了 然后我有个建议就是每个难度01:53:057 - 加个圈 不然结束的太突兀了
2016-08-09 17:35 ZZHBOY: 大概就这些 你改好和我说吧
2016-08-09 17:36 CET 6: 感谢! 我在看跟音的那里
2016-08-09 17:36 ZZHBOY: 好
2016-08-09 17:41 CET 6: 那个加音问题 我原来好像是像跟vocal 前面跟的地方是没有vocal 不跟的地方滑条跟歌词了
2016-08-09 17:44 CET 6: 嗯 跟的地方和不跟的地方穿插 有快有缓 我想这样
2016-08-09 17:44 ZZHBOY: dou xing
2016-08-09 17:47 ZZHBOY: 那个1/6改成1/8了吧
2016-08-09 17:47 ZZHBOY: 那个不改觉得有问题的
2016-08-09 17:47 CET 6: 你觉得加一个点更好吗
2016-08-09 17:47 ZZHBOY: 对
2016-08-09 17:47 ZZHBOY: 因为那一节还没结束
2016-08-09 17:47 CET 6: 可以再@我一下吗
2016-08-09 17:47 ZZHBOY: @?
2016-08-09 17:47 CET 6: 其实我没搞清楚你说的··
2016-08-09 17:47 CET 6: 在哪
2016-08-09 17:48 ZZHBOY: 01:53:057 -
2016-08-09 17:48 ZZHBOY: 就这里加个圈就ok了
2016-08-09 17:48 ZZHBOY: 然后加cymbal音效
2016-08-09 17:48 ZZHBOY: 就是finish
2016-08-09 17:48 CET 6: 前面已经有finish了也
2016-08-09 17:48 ZZHBOY: 01:53:057 - 这里音乐就是cymbal音啊
2016-08-09 17:48 CET 6: 哦我知道了
2016-08-09 17:49 CET 6: 01:34:569 (3) - 这个吗
2016-08-09 17:49 ZZHBOY: 啊
2016-08-09 17:49 ZZHBOY: 哪个
2016-08-09 17:49 ZZHBOY: 对啊
2016-08-09 17:49 ZZHBOY: 都改成我说的那个节奏
2016-08-09 17:50 CET 6: 我想用滑条来带过 这样既跟了 又不会难打
2016-08-09 17:50 ZZHBOY: 那样就没有snap到音
2016-08-09 17:50 ZZHBOY: 要想不难打可以这样
2016-08-09 17:51 ZZHBOY: http://osu.ppy.sh/ss/5804351
2016-08-09 17:51 CET 6: snap到1/6的了吧
2016-08-09 17:51 ZZHBOY: 这里一定要改的
2016-08-09 17:51 ZZHBOY: 音乐是1/8
2016-08-09 17:51 ZZHBOY: 你放的1/6
2016-08-09 17:51 CET 6: 噢噢
2016-08-09 17:51 CET 6: 原来是这个意思
2016-08-09 17:51 ZZHBOY: ...
2016-08-09 17:52 CET 6: 就那个地方特殊一丢丢
2016-08-09 17:52 ZZHBOY: 一丢丢
2016-08-09 17:52 ZZHBOY: 反正你改总不会有错的啊.-.
2016-08-09 17:53 ZZHBOY: 屙屎和lol我可都是老大哥
2016-08-09 17:53 CET 6: 好
2016-08-09 17:55 CET 6: 我把折返去了 snap蓝线
2016-08-09 17:55 ZZHBOY: 好
2016-08-09 17:58 CET 6: 啊 我觉得我还改不完 可是我得去吃饭了- -
2016-08-09 17:58 ZZHBOY: hao
Topic Starter
CET 6

ZZHBOY wrote:

irc mod
2016-08-09 16:33 ZZHBOY: 好
2016-08-09 16:38 ZZHBOY: ACTION is editing [https://osu.ppy.sh/b/614345 Hou Xian - Ai Fei [Normal]]
2016-08-09 16:39 CET 6: 1
2016-08-09 16:41 ZZHBOY: 00:46:081 (1,2) -
2016-08-09 16:41 ZZHBOY: 换成一个滑条如何啊 可能好打点
2016-08-09 16:42 CET 6: 我想想看
2016-08-09 16:42 ZZHBOY: 因为后面都是一个1/2滑条后面加一个1/1的
2016-08-09 16:43 ZZHBOY: 01:50:267 (5) - 最后这个把拆成两个1/1吧
2016-08-09 16:43 CET 6: 我发现好像都是2个note加一个滑条也
2016-08-09 16:44 ZZHBOY: 是
2016-08-09 16:44 ZZHBOY: 啊
2016-08-09 16:44 ZZHBOY: 哪个?
2016-08-09 16:44 CET 6: 00:46:081 (1) -
2016-08-09 16:44 CET 6: 这里
2016-08-09 16:44 CET 6: 开始
2016-08-09 16:44 CET 6: 00:57:243 (2) -
2016-08-09 16:45 CET 6: 这里用滑条 跟了vocal
2016-08-09 16:45 ZZHBOY: o.o
2016-08-09 16:45 CET 6: 点点拉 点点拉 点拉拉 点点拉 - -
2016-08-09 16:45 ZZHBOY: 那就只把最后那个改下吧
2016-08-09 16:45 CET 6: 对
2016-08-09 16:45 CET 6: 如果该滑条好像跟对称
2016-08-09 16:46 ZZHBOY: 对
2016-08-09 16:46 CET 6: 最后啊
2016-08-09 16:46 CET 6: 最后我觉得那样比较特别··
2016-08-09 16:47 ZZHBOY: 但是超过一次好像不适合放低难度
2016-08-09 16:47 ZZHBOY: 会被找事情
2016-08-09 16:47 CET 6: soga
2016-08-09 16:47 CET 6: 好 那就改成2个滑条吧?
2016-08-09 16:47 ZZHBOY: 对
2016-08-09 16:47 CET 6: 好总结 2处要改
2016-08-09 16:47 ZZHBOY: 好
2016-08-09 16:47 ZZHBOY: 改好了和我说吧
2016-08-09 16:48 CET 6: 嗯 音效我看了 没问题
2016-08-09 16:48 ZZHBOY: 好
2016-08-09 16:50 ZZHBOY: ACTION is editing [https://osu.ppy.sh/b/614343 Hou Xian - Ai Fei [Hard]]
2016-08-09 16:51 ZZHBOY: 00:26:546 (5,7) - 完全叠一起了 移开一点点吧
2016-08-09 16:51 CET 6: NORMAL FIXED
2016-08-09 16:51 CET 6: 这个啊
2016-08-09 16:52 ZZHBOY: ?
2016-08-09 16:52 CET 6: 我好多地方都这样··
2016-08-09 16:52 ZZHBOY: 好评
2016-08-09 16:52 ZZHBOY: 好
2016-08-09 16:52 ZZHBOY: 那就留着
2016-08-09 16:52 ZZHBOY: 00:58:638 (6) - 没snap好
2016-08-09 16:54 CET 6: 是4和7吗
2016-08-09 16:54 CET 6: 6没有sanp也
2016-08-09 16:55 CET 6: 还是和前面的间距?
2016-08-09 16:55 ZZHBOY: 就是
2016-08-09 16:55 ZZHBOY: 没和时间轴snap好
2016-08-09 16:55 CET 6: 我的 我是猪
2016-08-09 16:55 ZZHBOY: 好
2016-08-09 16:55 ZZHBOY: 小公猪
2016-08-09 16:56 CET 6: 可是AID里怎么没有提示呀
2016-08-09 16:56 ZZHBOY: 哟uanle
2016-08-09 16:56 ZZHBOY: 有啊
2016-08-09 16:56 ZZHBOY: 00:58:638 (6) - 你把这个在时间轴上拖一下
2016-08-09 16:56 CET 6: 我的真没有也···
2016-08-09 16:56 ZZHBOY: http://osu.ppy.sh/ss/5804139
2016-08-09 16:56 CET 6: 好
2016-08-09 16:56 CET 6: 拖好了
2016-08-09 16:56 ZZHBOY: 好
2016-08-09 16:58 CET 6: 01:03:523 (3) -
2016-08-09 16:58 ZZHBOY: 好多带重复箭头的滑条你都挡一起了啊
2016-08-09 16:58 CET 6: 有吗?!!
2016-08-09 16:58 CET 6: 我怎么觉得没有也
2016-08-09 16:59 ZZHBOY: 01:04:220 (4) - 这个尾巴和01:02:825 (2) - 头叠起来吧
2016-08-09 16:59 ZZHBOY: 不然太远了
2016-08-09 16:59 CET 6: 好
2016-08-09 16:59 CET 6: 当时好像是想34中心对称
2016-08-09 17:01 ZZHBOY: 01:37:709 (4) - 这个也放进点吧
2016-08-09 17:02 CET 6: 当初是想这样来拉难度··
2016-08-09 17:02 CET 6: 不然觉得太简单了
2016-08-09 17:02 ZZHBOY: 不会
2016-08-09 17:02 ZZHBOY: 拉难度很简单
2016-08-09 17:03 CET 6: 嗯 那我把这样类似的地方做近点吧
2016-08-09 17:03 CET 6: 很简单吗- -
2016-08-09 17:03 ZZHBOY: 我教你
2016-08-09 17:03 ZZHBOY: 00:45:383 (1,2,3,4) -
2016-08-09 17:03 ZZHBOY: 摆开
2016-08-09 17:04 CET 6: - -
2016-08-09 17:04 CET 6: 这样理论上可以吗
2016-08-09 17:04 CET 6: 我觉得这个很好看
2016-08-09 17:05 ZZHBOY: http://osu.ppy.sh/ss/5804169
2016-08-09 17:05 ZZHBOY: 有这个 不管你这个图其它地方怎么改难度都不会低于2.1
2016-08-09 17:05 CET 6: 哈哈哈原来如此
2016-08-09 17:06 CET 6: 可是我觉得原来的好看点··
2016-08-09 17:06 CET 6: 这是一个梯形
2016-08-09 17:07 ZZHBOY: 只要他们直接都是1.6ds 都能把难度撑到2.15多
2016-08-09 17:07 CET 6: 嗯嗯 了解了
2016-08-09 17:08 ZZHBOY: 01:37:709 (4) - 主要是把这个移近点就好了 不然感觉太难了
2016-08-09 17:09 ZZHBOY: 改好了喊我吧
2016-08-09 17:10 CET 6: 好!
2016-08-09 17:15 ZZHBOY: ACTION is editing [https://osu.ppy.sh/b/643769 Hou Xian - Ai Fei [Insane]]
2016-08-09 17:17 CET 6: 抱歉改得有点慢
2016-08-09 17:17 ZZHBOY: 好
2016-08-09 17:18 CET 6: HARD FIXED
2016-08-09 17:18 ZZHBOY: diao a
2016-08-09 17:18 ZZHBOY: 00:39:104 (5) -
2016-08-09 17:19 ZZHBOY: 换成两个圈如何啊
2016-08-09 17:19 ZZHBOY: 这里两声鼓 要是都能点到不是挺好
2016-08-09 17:19 CET 6: 我记得第七感里你好像也这样教我
2016-08-09 17:19 ZZHBOY: 是
2016-08-09 17:20 ZZHBOY: 你觉得原来的好就不动他吧
2016-08-09 17:20 CET 6: 嗯 我觉得那样有点难打
2016-08-09 17:21 ZZHBOY: hao
2016-08-09 17:21 CET 6: 善良
2016-08-09 17:21 ZZHBOY: 00:45:732 (4,5) -
2016-08-09 17:21 CET 6: 不过打击确实更好
2016-08-09 17:21 ZZHBOY: http://osu.ppy.sh/ss/5804227
2016-08-09 17:21 ZZHBOY: 这个最好改了
2016-08-09 17:21 CET 6: 当时主要考虑了重叠排列
2016-08-09 17:22 ZZHBOY: 不改会被挑事
2016-08-09 17:22 CET 6: 唉- -好不容易觉得有特色
2016-08-09 17:22 ZZHBOY: shapi
2016-08-09 17:23 CET 6: shapi
2016-08-09 17:23 CET 6: 有点眩晕对吧
2016-08-09 17:23 ZZHBOY: 01:12:243 (4) - 然后这里
2016-08-09 17:23 CET 6: 很炫
2016-08-09 17:23 ZZHBOY: 不是很炫.-.
2016-08-09 17:24 CET 6: 等等 前面那里因为间距很小其实几乎不用移动就能都点到
2016-08-09 17:24 CET 6: 有折返箭头重叠不好是吗?
2016-08-09 17:24 ZZHBOY: 前面那个最好改了
2016-08-09 17:24 ZZHBOY: 影响读图的
2016-08-09 17:24 CET 6: 嗯那我移动一下
2016-08-09 17:24 ZZHBOY: 嗯嗯
2016-08-09 17:24 CET 6: 就是要影响
2016-08-09 17:24 CET 6: 哈哈哈
2016-08-09 17:24 ZZHBOY: s1b 马上nuke了
2016-08-09 17:25 ZZHBOY: 后面那个
2016-08-09 17:25 ZZHBOY: 你节奏下错了
2016-08-09 17:25 CET 6: 啊
2016-08-09 17:25 ZZHBOY: 前面那个改好了吗
2016-08-09 17:26 CET 6: 改好了
2016-08-09 17:26 CET 6: 按顺序上去了
2016-08-09 17:26 ZZHBOY: http://osu.ppy.sh/ss/5804243
2016-08-09 17:26 ZZHBOY: 01:12:243 -
2016-08-09 17:27 ZZHBOY: 01:19:482 - 这种音也最好跟了 毕竟前面你有跟
2016-08-09 17:28 CET 6: 那样要按3下
2016-08-09 17:29 ZZHBOY: 啊
2016-08-09 17:29 ZZHBOY: >?
2016-08-09 17:29 ZZHBOY: 那里音乐是1/8
2016-08-09 17:29 ZZHBOY: 一般这种都不会去弹1/6的
2016-08-09 17:31 CET 6: 稍等我前面还没改完= =sorry
2016-08-09 17:33 ZZHBOY: 01:34:569 (3) - 01:41:807 - 这两个都是同理
2016-08-09 17:35 ZZHBOY: 其他好像没啥了 然后我有个建议就是每个难度01:53:057 - 加个圈 不然结束的太突兀了
2016-08-09 17:35 ZZHBOY: 大概就这些 你改好和我说吧
2016-08-09 17:36 CET 6: 感谢! 我在看跟音的那里
2016-08-09 17:36 ZZHBOY: 好
2016-08-09 17:41 CET 6: 那个加音问题 我原来好像是像跟vocal 前面跟的地方是没有vocal 不跟的地方滑条跟歌词了
2016-08-09 17:44 CET 6: 嗯 跟的地方和不跟的地方穿插 有快有缓 我想这样
2016-08-09 17:44 ZZHBOY: dou xing
2016-08-09 17:47 ZZHBOY: 那个1/6改成1/8了吧
2016-08-09 17:47 ZZHBOY: 那个不改觉得有问题的
2016-08-09 17:47 CET 6: 你觉得加一个点更好吗
2016-08-09 17:47 ZZHBOY: 对
2016-08-09 17:47 ZZHBOY: 因为那一节还没结束
2016-08-09 17:47 CET 6: 可以再@我一下吗
2016-08-09 17:47 ZZHBOY: @?
2016-08-09 17:47 CET 6: 其实我没搞清楚你说的··
2016-08-09 17:47 CET 6: 在哪
2016-08-09 17:48 ZZHBOY: 01:53:057 -
2016-08-09 17:48 ZZHBOY: 就这里加个圈就ok了
2016-08-09 17:48 ZZHBOY: 然后加cymbal音效
2016-08-09 17:48 ZZHBOY: 就是finish
2016-08-09 17:48 CET 6: 前面已经有finish了也
2016-08-09 17:48 ZZHBOY: 01:53:057 - 这里音乐就是cymbal音啊
2016-08-09 17:48 CET 6: 哦我知道了
2016-08-09 17:49 CET 6: 01:34:569 (3) - 这个吗
2016-08-09 17:49 ZZHBOY: 啊
2016-08-09 17:49 ZZHBOY: 哪个
2016-08-09 17:49 ZZHBOY: 对啊
2016-08-09 17:49 ZZHBOY: 都改成我说的那个节奏
2016-08-09 17:50 CET 6: 我想用滑条来带过 这样既跟了 又不会难打
2016-08-09 17:50 ZZHBOY: 那样就没有snap到音
2016-08-09 17:50 ZZHBOY: 要想不难打可以这样
2016-08-09 17:51 ZZHBOY: http://osu.ppy.sh/ss/5804351
2016-08-09 17:51 CET 6: snap到1/6的了吧
2016-08-09 17:51 ZZHBOY: 这里一定要改的
2016-08-09 17:51 ZZHBOY: 音乐是1/8
2016-08-09 17:51 ZZHBOY: 你放的1/6
2016-08-09 17:51 CET 6: 噢噢
2016-08-09 17:51 CET 6: 原来是这个意思
2016-08-09 17:51 ZZHBOY: ...
2016-08-09 17:52 CET 6: 就那个地方特殊一丢丢
2016-08-09 17:52 ZZHBOY: 一丢丢
2016-08-09 17:52 ZZHBOY: 反正你改总不会有错的啊.-.
2016-08-09 17:53 ZZHBOY: 屙屎和lol我可都是老大哥
2016-08-09 17:53 CET 6: 好
2016-08-09 17:55 CET 6: 我把折返去了 snap蓝线
2016-08-09 17:55 ZZHBOY: 好
2016-08-09 17:58 CET 6: 啊 我觉得我还改不完 可是我得去吃饭了- -
2016-08-09 17:58 ZZHBOY: hao

All things metioned above have been remedied.
THANKS A LOT !!! :D
smallboat
雖然N和H的NC設置看起來有點不動勁,但我覺得還是可以看,主要問題都在Insane

[Insane]
00:22:360 (3) -  這個slider減速不能用了?
00:54:104 (4) - 間距好像沒處理好
01:12:592 (5) - 建議add NC 辨別這個減速
01:19:569 (5) - 忘了NC
01:34:918 (4) - 同01:12:592 (5)
01:41:895 (5) - 也忘了NC
01:50:267 (4) - 同上
Topic Starter
CET 6

smallboat wrote:

雖然N和H的NC設置看起來有點不動勁,但我覺得還是可以看,主要問題都在Insane 嗯嗯

[Insane]
00:22:360 (3) -  這個slider減速不能用了? 点出这种形状后发现还是太长了 所以用了0.75的 还是说这种滑条最好不要用?没明白意思我就先放着了 如果是这种滑条不能用的话我打算把它改成一个圆的slider
00:54:104 (4) - 間距好像沒處理好 原来是凭感觉故意这样放的距前1.6 距后2.0 不过改成都1.6了觉得也不错 FIXED
01:12:592 (5) - 建議add NC 辨別這個減速 ALL NC FIXED
01:19:569 (5) - 忘了NC
01:34:918 (4) - 同01:12:592 (5)
01:41:895 (5) - 也忘了NC
01:50:267 (4) - 同上

谢谢小船~ :D
smallboat
Still looks fine, reb this.

信zzb的意見,同意那滑條能用,就pass. 不過還是覺得要NC一下區別速度,這找人點的時候再改吧?
Topic Starter
CET 6

smallboat wrote:

Still looks fine, reb this.

信zzb的意見,同意那滑條能用,就pass. 不過還是覺得要NC一下區別速度,這找人點的時候再改吧?
好 前面改NC就应该考虑到了 我的疏忽

THANK YOU~
rs_fadeaway
:)
Topic Starter
CET 6

rs_fadeaway wrote:

:)
:D :D
Sonnyc
Hard.
00:09:802 (3) - Adding new combo will follow your patterns better.
00:41:197 (4,5,6) - Imo, this jump felt too huge in this difficulty.
00:59:336 (7) - This slider overlapping with previous objects didn't really worked out well. You'll want to consider placing this other spot.
01:42:593 (4,5,1) - 01:46:081 (4,5,1) - The spacing is unbalanced, and suddenly changing at (5) didn't felt well organized.
01:53:057 (4) - Since this is an antijump, new combo would work nice.

Insane.
00:50:092 (4) - 01:01:255 (6) - 01:01:778 - 01:23:930 (2) - This clap feels strongly misplaced. The music isn't really supporting for this clap sound.
01:32:651 (4) - 01:36:837 (4) - Remove Whistle? It doesn't really fit along the song.
01:39:104 (5) - Consider expressing this as a 1/4 slider for consistency with 01:16:778. This seem to be the only direct 1/4 circle jump without anything else, which felt a little awkward.
01:50:267 (4) - Consider new combo to follow the song.
01:53:057 (7) - Consider NC.

Fine map.
Mafumafu
Hello!
Sorry I have to pop this bubble for several issues.

1. Lack of hitsounds for the intro section: 00:12:592 (1) - Some drums are introduced in this section, so you may consider adding some hitsounds for them.
2. Questionable use of 1/4 sliders in Insane.
00:26:546 (1,2,3,4,5,6,1,2) - 00:32:127 (1,2,3) - 00:37:709 (1,2,3,4) - 01:25:150 (1,2,3,4) - etc. Those 1/4 sliders do not match with the song well. They actually end on nothing.
Also applying 1/4 so spammingly lowered the performance of properly applied 1/4 sliders like 00:46:081 (1) - where there are two 1/4 vocals and 00:39:104 (5) - where there are two drum beats.

Additional modding:
[Insane]
01:31:255 (4,1) - Spacing is too large here.
01:46:778 (5) - NC since you changed the spacing, like what you did for other sections.
00:22:360 (3) - Dont think it is good idea to use such a kinky slider. The instrument is not that twisted enough.

You could call me back when those issues are addressed.
Topic Starter
CET 6

Sonnyc wrote:

Hard.
00:09:802 (3) - Adding new combo will follow your patterns better.ok
00:41:197 (4,5,6) - Imo, this jump felt too huge in this difficulty.yeah i shorten it
00:59:336 (7) - This slider overlapping with previous objects didn't really worked out well. You'll want to consider placing this other spot.i keep it, since it's a low bpm song i think it's ok and it's a HARD diff, this add the difficulty or this map will be too easy
01:42:593 (4,5,1) - 01:46:081 (4,5,1) - The spacing is unbalanced, and suddenly changing at (5) didn't felt well organized.fix the spacing,i follow the vocal here though the pattern seems unorganized
01:53:057 (4) - Since this is an antijump, new combo would work nice.ok

Insane.
00:50:092 (4) - 01:01:255 (6) - 01:01:778 - 01:23:930 (2) - This clap feels strongly misplaced. The music isn't really supporting for this clap sound.
01:32:651 (4) - 01:36:837 (4) - Remove Whistle? It doesn't really fit along the song.i may keep the sound effects
01:39:104 (5) - Consider expressing this as a 1/4 slider for consistency with 01:16:778. This seem to be the only direct 1/4 circle jump without anything else, which felt a little awkward.good idea
01:50:267 (4) - Consider new combo to follow the song.ok
01:53:057 (7) - Consider NC.ok

Fine map. :D
THANK U VERY MUCH!
SORRY FOR DELAY,AND I CAN'T GIVE KUDOS :( , IT SAYS THAT"It has been too long since this post was made."SORRY
Topic Starter
CET 6

Regraz wrote:

Hello!
Sorry I have to pop this bubble for several issues.

1. Lack of hitsounds for the intro section: 00:12:592 (1) - Some drums are introduced in this section, so you may consider adding some hitsounds for them.
Add hitsounds here,sounds better now,thanks!
2. Questionable use of 1/4 sliders in Insane.
00:26:546 (1,2,3,4,5,6,1,2) - 00:32:127 (1,2,3) - 00:37:709 (1,2,3,4) - 01:25:150 (1,2,3,4) - etc. Those 1/4 sliders do not match with the song well. They actually end on nothing.
Also applying 1/4 so spammingly lowered the performance of properly applied 1/4 sliders like 00:46:081 (1) - where there are two 1/4 vocals and 00:39:104 (5) - where there are two drum beats.
Anyhow,i may keep those,since it's playable and not bad

Additional modding:
[Insane]
01:31:255 (4,1) - Spacing is too large here.
i may keep this,i think it's acceptable to insane diff
01:46:778 (5) - NC since you changed the spacing, like what you did for other sections.
short the snap from 2.3 to 2.0,and imo,same color makes people feel that they r together,NC may let people think they r two section ,if players follow the music,they won't miss here. so i don't NC here and sections the likes
00:22:360 (3) - Dont think it is good idea to use such a kinky slider. The instrument is not that twisted enough.
yeah,but i wanna keep this

You could call me back when those issues are addressed.
Thanks a lot!!! :D
spboxer3
怎麼還沒ranked
Topic Starter
CET 6

spboxer3 wrote:

怎麼還沒ranked
哇!是sp3!!!

太懒 拖太久了XD

而且发现本来follow你的 不知道为什么没了... 赶紧加回来了哈哈哈
Mafumafu
Recheck

[Hard]
Add more 1/4 during Kiai otherwise the gap between Hard and Insane will be pretty huge.

[Insane]
01:38:232 (4,1) -
01:51:662 (3,1) - personal advice: I feel stacking 1 onto 3's tail is pretty nice.

call me back :3

No kudosu for this post.
Topic Starter
CET 6
:) :) :)

Regraz wrote:

Recheck

[Hard]
Add more 1/4 during Kiai otherwise the gap between Hard and Insane will be pretty huge.
OK, I add some objects as adviced.And i think it makes the map better, thanks!

[Insane]
01:38:232 (4,1) -
01:51:662 (3,1) - personal advice: I feel stacking 1 onto 3's tail is pretty nice.
I short the spacing and stacked it as u said.

call me back :3
Thank u very much~~

No kudosu for this post.
:D :D :D
Mafumafu
reb
Topic Starter
CET 6

Regraz wrote:

reb
Thanks~
比心 :D
ZekeyHache
hi

it's funny how all the icons don't match the diff names

[General]
  1. Where does your metadata come from? Any valid source to show?
  2. What about using Relaxing - Advanced - Intense as diffnames? That way they won't feel so unfitting. Anyway, this is totally up to you; you can leave them as they are if you wish.
[Normal]
  1. 00:28:639 (1) - can you explain why sometimes you start a new combo before the downbeat? It can feel odd in some places because you don't let the strongest note in the measure to be the first in the combo.
    Examples: 00:29:336 (2) - 00:34:918 (2) - 00:46:081 (2) -
    I highly suggest to fix all of them (they're all over the map, not just those 3 I pointed out), unless you have a good reason to keep them that way. This would also apply for the other diffs when this happens, I don't think I have to point them out for you.
[Hard]
  1. 01:49:569 (4) - it doesn't make sense that the distance with 01:50:267 (1) - is shorter than the distance with 01:48:871 (3) - since the sound on (1) is way stronger than the one at (3). I highly suggest to reduce the jump between (4) and (3), and increase it between (4) and (1).
call me back~
Topic Starter
CET 6

ezek wrote:

hi
hi~

it's funny how all the icons don't match the diff names
:P

[General]
  1. Where does your metadata come from? Any valid source to show?
    This song is a single,it's not from a series or the likes,so i let the source blank
  2. What about using Relaxing - Advanced - Intense as diffnames? That way they won't feel so unfitting. Anyway, this is totally up to you; you can leave them as they are if you wish.
    Good idea! but i'd like to keep the old one here,i may use these in my new maps
[Normal]
  1. 00:28:639 (1) - can you explain why sometimes you start a new combo before the downbeat? It can feel odd in some places because you don't let the strongest note in the measure to be the first in the combo.
    Examples: 00:29:336 (2) - 00:34:918 (2) - 00:46:081 (2) -
    I highly suggest to fix all of them (they're all over the map, not just those 3 I pointed out), unless you have a good reason to keep them that way. This would also apply for the other diffs when this happens, I don't think I have to point them out for you.
    I follow the vocal,NC at the beginning of each sentence.i'd like to keep this,but if u insist on NC in downbeat,i can do it
[Hard]
  1. 01:49:569 (4) - it doesn't make sense that the distance with 01:50:267 (1) - is shorter than the distance with 01:48:871 (3) - since the sound on (1) is way stronger than the one at (3). I highly suggest to reduce the jump between (4) and (3), and increase it between (4) and (1).
    yeah,in fact,lyric here is “forget me",01:48:871 (3) - "forget",01:49:569 (4) - "me",two sliders toward opposite direction,the flow and longer distant really fit the lyric“forget me”,and then 01:50:267 (1) - is the last word in this sentence,so i return the average distance 1.6,that is why i arrange them like this
    what's more,i add hitsound in 00:37:709 (1) - and 01:02:825 (2) - .
call me back~
Thank you so much~
ZekeyHache

CET 6 wrote:

ezek wrote:

[General]
  1. Where does your metadata come from? Any valid source to show?
    This song is a single,it's not from a series or the likes,so i let the source blank
By source I mean the place where you got the artist and title of the song. So, is it from any official website, official youtube channel, or a screenshot from the disc's physical track list?

If we don't have a valid source to show that your artist and title are correct, the map can be disqualified, so we have to make sure metadata is fine before pushing this set forward.
dkun
I love the map, CET! Your song choices are always really nice :)

ps: album link ;)
Topic Starter
CET 6

ezek wrote:

By source I mean the place where you got the artist and title of the song. So, is it from any official website, official youtube channel, or a screenshot from the disc's physical track list?

If we don't have a valid source to show that your artist and title are correct, the map can be disqualified, so we have to make sure metadata is fine before pushing this set forward.
I'm noob= =,just didnt get the meaning of metadata,thanks for ur explanation~

metadata:http://www.thmusic.com.cn/module/musics/index?artistsid=0&albumId=63

BG:https://www.duitang.com/blog/?id=217452018
Topic Starter
CET 6
dkunnnnnnnn!really really long long time no see~

dkun wrote:

I love the map, CET! Your song choices are always really nice :)
Thank you! :D

ps: album link ;)
Got it XD
ZekeyHache
Ok, since I don't know Chinese, I can't tell whether those sites are official or not, or even how reliable they are (not much people were willing to help in the discord metadata sever...). Anyway, I was able to find this song along with the artist's channel on youtube:
Song: https://www.youtube.com/watch?v=MbxggBfWEMg
Channel: https://www.youtube.com/channel/UCl25qe ... sCaHDxeCCA

While looking at that, I found that the artist uses HouXian when romanising his name, and not Hou Xian as you have it here. So that would be the only thing you have to fix, unless you have another official place where we can confirm Hou Xian is fine as well.

edit: hi dkun!
Topic Starter
CET 6

ezek wrote:

Ok, since I don't know Chinese, I can't tell whether those sites are official or not, or even how reliable they are (not much people were willing to help in the discord metadata sever...). Anyway, I was able to find this song along with the artist's channel on youtube:
Song: https://www.youtube.com/watch?v=MbxggBfWEMg
Channel: https://www.youtube.com/channel/UCl25qe ... sCaHDxeCCA

While looking at that, I found that the artist uses HouXian when romanising his name, and not Hou Xian as you have it here. So that would be the only thing you have to fix, unless you have another official place where we can confirm Hou Xian is fine as well.

edit: hi dkun!
Thanks!FIXED. :D
ZekeyHache
Well, do the update lol
Topic Starter
CET 6

ezek wrote:

Well, do the update lol
Sorry for delay!
UPDATED~
ZekeyHache
Rebubbed~

I can't qualify directly after metadata change, so call Regraz for qualify. Also, if this is a love song, you should add love to tags, so at least you have one tag lol. That would be right before getting the qualify of course.

Good luck!
Topic Starter
CET 6

ezek wrote:

Rebubbed~

I can't qualify directly after metadata change, so call Regraz for qualify. Also, if this is a love song, you should add love to tags, so at least you have one tag lol. That would be right before getting the qualify of course.

Good luck!
OK~Thank you so much! :D
Mafumafu
lmao that metadata is wrong
also add some tags
another reb
ZekeyHache

Regraz wrote:

lmao that metadata is wrong
also add some tags
another reb
lol
anyway, can you post from where you got the metadata? We need to have proof in the thread because we might be asked for it when the map gets qualified~
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