Hi from mod request~
GeneralFirst, check your AiMod (Ctrl + Shift + A) for each difficulty. It'll give you some fundamental problems with the mapset and difficulty that you should fix.
Make sure your kiai times all start on a white or red tick ACROSS ALL DIFFICULTIES. It is very rare to see them start on something other than those two.
Uncheck your letterboxing ,countdown and widescreen support in the difficulties. Go to Song Setup>Design
Circle numbers are from the Kantan difficulty.
00:02:184 - You should move your timing point here. The timing point you have at the moment isn't following the main beat (1/2 a beat off).
THIS IS IMPORTANT.00:08:584 - You should have hits starting from here. The starting point is out of place since it starts right at the beginning of the vocals, skipping all the introductory sections.
00:16:584 (2) - You can have a finisher on this hit for the Kantan to Muzukashii, since there is a cymbal sound in the instrumentals.
00:33:984 (9) - Remove finisher in all difficulties. There is no sound emphasis necessary on this hit.
00:37:184 (13) - You can add a finisher for emphasis in the Kantan to Muzukashii for emphasis on vocals and instrumentals.
00:41:484 - You shouldn't have any SV changes in Kantans or Futsuus. Remove.
00:42:184 (17) - ^ In all difficulties.
00:48:384 (21) Keep this consistent with the Oni (Change to
K) in Kantan to Muzukashii. Same at 00:49:184 (22) and 00:49:984 (23).
00:51:984 (1) - Remove this spinner in the Futsuu and Muzukashii. It is inconsistent with the Kantan and Oni.
01:09:384 (49) - You can add a finisher on this hit for the Kantan to Muzukashii.
01:26:684 - I personally don't think a kiai time is necessary here. The instrumentals are definitely louder, but not enough to have its own kiai time imo. If you're going to keep it, you should at least move it to 01:27:184.
01:37:984 (2) - A finisher isn't necessary on this hit in all difficulties. There is no instrumentals to emphasize or a cymbal sound.
01:50:784 (1) - Add a finisher on this hit for emphasis for Kantan to Muzukashii.
01:53:984 (7) - ^ In Oni as well.
01:55:784 (9) - ^
02:08:384 (25,26) - ^ On both hits.
Lots of general stuff about finishers. Finishers usually go with instrumental cymbal sounds or places with high emphasis or strong instrumentals. With that in mind, try finding more places where you can remove/add finishers. Also, make sure the finishers are consistent across all the difficulties.
02:50:584 - The kiai time is very weirdly started here. Remove.
02:53:384 (6,7,8,9,10,11,12,13,14,15,16,17) - This is the quiet section. It is way too hard for a quiet section in a the Kantan, Futsuu, and Muzukashii. Limit spacing to only 4/1 to 2/1 for the Kantan, and 2/1 to 1/1 in the Futsuu/Muzukashii.
03:57:184 - End your kiai time at the start of the spinner for a better effect.
KantanI see you've remapped this as Chromoxx suggested. Again, refer to the links that he suggested.
Although there's no rule stating so, but you should generally avoid mapping on a red tick in Kantans. I'll leave that up to you to decide whether you want to adjust most of the hits mapped on a red tick. The amount of red tick hits you have at the moment is too much imo.
00:16:584 (2,3,4,5,1,2,3,4,5,6,7,8,9,10) - This section is a bit plain. You can change 00:24:384 (2) to
k.
00:27:584 (4) - You could move this to 00:26:984 and change to
k.
00:37:184 (13) - Change to
K to match the pitch of the vocals.
00:43:784 (18) - ^
00:57:184 (28,29) - Move to 00:57:384 for an easier rhythm.
00:59:384 - End your slider here. The vocals end here, and you should at least have a 1/1 gap between a slider and a hit in Kantans and Futsuus.
01:02:584 (34,35) -
IMPORTANT: 1/2 (Red to the nearest white tick spacing) spacing is never allowed in Kantans. Remove 01:02:784 (35).
01:03:184 (36) - Move to 01:02:984, and change 01:03:584 (37,38,39) to
d d d and move to 01:03:784. This will make the rhythm easier and sound better imo.
01:05:184 (40) - Change to
K for better pitch matching.
01:05:984 (41,42) - 1/2 is not allowed. Remove 01:05:984 (41).
01:07:384 (45) - Remove for same reason as above.
01:09:384 (49,50,51) - Your rhythms should be relatively consistent in Kantan and Futsuus (Muzukashiis to maybe). Match this part with 00:56:584 (27,28,29), or make the rhythm the same at least.
01:10:384 (50,51) - Remove one of these hits, there can be no 1/2.
Either add a hit at 01:13:184 or 01:13:384. Your rhythm is inconsistent with the first half of the kiai, and this part is somewhat easy for the kiai.
01:15:184 (3) - Move to 01:14:984? I think it'll sound good.
01:17:984 (7) - Remove, no 1/2 is allowed.
01:46:784 (10,11,12,13) - Change this rhythm by removing hit 10 and 12.
01:51:584 (2) - Moving this hit to 01:51:784 would sound better.
01:58:984 (12,13) - Remove hit 13, no 1/2 again.
02:05:584 (21) - Remove, like above.
So, basically I'm pointing out removals and rhythm changes. The same goes for the rest of the song. You
MUST HAVE ABSOLUTELY NO 1/2. This is a major rule, and you should modify all 1/2 to either 1/1 or 2/1 spacing, as Chromoxx mentioned. Also, you have lots of 1.5/1 (Red tick to the second next white tick, or vice versa), which is abnormal and rare in Kantans. I'd suggest you change most of those, but I'll leave it to you to be creative and think of new 2/1 rhythms.
Just a couple of notes in the later sections of this difficulty as well.
02:15:784 (6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23) - This is too difficult, even without the 1/2 spaced hits. Use 1/1 sparingly, maximum 5 1/1 hits in a row.
Your big kiais are split into a beginning half and an ending half, but the ending halves is quite easier and different compared to the beginning halves, as said with the first kiai. I'd suggest using very similar rhythms as the beginning halves.
FutsuuAs Chromoxx said, I'd suggest you remap this difficulty. I'll give you ideas on what to do.
The biggest thing here is that you have too much 1/2. As is the case with the Kantan with 1/1 spacing, use 1/2 sparingly in Futsuus. Like, 00:16:984 (3,4,1,2,3) is too much; it is a Muzukashii level rhythm. I like to commonly use 1/2 in places with a transition into the next section, and in some places of the kiai times.
I'll list the main transitions up to the end of the first kiai: 00:27:784 to 00:29:384, 00:34:984 to 00:35:584, 00:41:384 to 00:42:184, 00:47:384 to 00:48:384, 00:55:184 to 00:55:984, 01:08:984 to 01:09:384 and some more that are less important.
Try to use 1/2 in these areas, but don't use them everywhere throughout the Futsuu.
00:18:384 (4,5,6,7,8,9,10,11) -
IMPORTANT Too heavy and long on 1/2; these are unrankable rhythms. A good maximum for the number of 1/2s in a row is 5-7. THERE ARE MANY OTHER PLACES LIKE THIS, WHICH YOU MUST FIX
00:41:584 (66,67,68,69,70,71,72,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - In areas like this, you need to think of difficulty curve. The rhythms in the Futsuu here are harder than the Oni, which is a complete no go.
Muzukashii00:15:584 (1,2) - Move to 00:15:684. It'll match the instrumentals.
00:15:984 (1) - Change to
D, for contrast with the previous pair of hits, as you did in the Oni. Same at 01:29:584 (19).
00:19:184 (8,9,10,11,12) - Ctrl + G? See how you like it.
00:20:984 (18) - Change to
k to match drum sound in the instrumentals.
00:25:784 (8) - Change to
d? It'd match the pitch of the vocals and contrast with the next hit better.
00:34:984 (45,46,47) -
IMPORTANT You are only allowed to make monocolour 1/4 triplets. Change to
ddd. This goes for every triplet like this. For example, at 01:05:984 (42,43,44).
00:38:384 (58,59) - Ctrl + G would match the pitch better.
00:58:184 (17) - Fix this slider. It's probably messed up after changing the SV.
01:14:384 (8,9,10,11,12,13,14,15,16,17,18,19,20,21) - This is rather difficult. Remove 01:15:984 (16) for a break.
01:34:584 (17) - Change to
k to match drum sound.
01:42:584 - Add a
k for the drum sound?
01:45:784 (32,33,34,35,36) - 5 hit 1/4 rhythms are very rare in ranked Muzukashiis. The only ranked Muzukashii that I know that has this kind of rhythm is rather hard overall as well.
https://osu.ppy.sh/s/7467102:25:984 (1,1,2,3,4) - I personally think
d d d d k would sound better.
02:31:584 (18,19,20,21,22,23,24,25,26) - This rhythm is fairly bland. Change.
03:16:184 (6,7,8,9,10,11) - Switching the colours of these hits would sound better imo.
03:23:984 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - This is too long of a 1/2 rhythm in a Muzukashii. Create a break somewhere suitable.
OniYou should remove all the sliders that weren't present in the previous three difficulties. For example, at 00:24:384 (1).
00:19:184 (18,19,20,21,22) - Ctrl + G? As said in Muzukashii.
00:19:384 (19) - Have a
k at this point whether you accept the above or not. You should match to the drum here.
00:36:784 (65,66,67,68,69,70,71,72,73) - Switching the colours of these hits would sound better imo. Same at 01:50:184 (68,69,70,71,72,73,74,75,76,77).
01:03:084 (51) - Remove this hit, and change the remaining triplet at 01:03:184 (52,53,54) to match the vocals, like changing 01:03:384 (54) to
k.
01:12:584 (26,27,28,29,30,31,32,33,34,35,36,37,38) - This is weird, having your 1/4 rhythms starting on a blue tick when there's no specific instrumentals that allow that (imo), but if you really like it, you can keep it.
01:22:184 (91,92,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - These two streams are long and overmapped. Reduce the amount of hits in this area.
01:32:984 (29) - Change to
k to match drums.
01:34:584 (40) - ^
02:01:484 - You can add a hit here.
02:42:084 (1) - A spinner end can't be within 1/4 spacing with the next hit. Move back by a 1/4 hit.
03:07:584 (39) - You didn't have a slider here in the other two kiais. Remove and replace with what you want. Same with 03:33:184 (208).
03:13:984 (75,76,77,78) - Nothing wrong with this, but 1/6 is a bit much for a song like this. You've already overmapped quite a bit with the 1/4. Perhaps you could remove.
03:28:484 - Add a hit to match the vocals.
03:39:384 (11,12,13,14,15,16,17,18) - This rhythm is super difficult compared to the rest of the song. I did it, but I was kinda surprised when it appeared there. Reduce the end to 1/4 instead of 1/6.
03:48:984 - Add a hit here.
03:57:184 (1) - Fix the end of this spinner to match the other three difficulties.
So, I mentioned most of the big things in all the difficulties. If I got too specific this mod would be 10x longer, and nobody wants to have a super long mod
Good luck on rank~