forum

CooRie - Sentimental [Taiko]

posted
Total Posts
14
Topic Starter
IControl
This beatmap was submitted using in-game submission on Sunday, November 06, 2016 at 1:43:41 PM

Artist: CooRie
Title: Sentimental
Tags: midori no hibi opening
BPM: 150
Filesize: 7182kb
Play Time: 04:02
Difficulties Available:
  1. Futsuu (2.21 stars, 445 notes)
  2. Kantan (1.93 stars, 252 notes)
  3. Muzukashii (2.66 stars, 715 notes)
  4. Oni (3.37 stars, 1025 notes)
Download: CooRie - Sentimental
Information: Scores/Beatmap Listing
---------------
Midori no hibi for the win

moders
newyams99 * HUGE MOD thanks
Chromoxx
ilikecheese
PwForgotten
Kazaze * another really great mod!

thank you

12/1/2015
accpeting all mods

12/9/2015
made alot of changes including easier rythem patterns.

12/13/2015

made oni a bit easier

6/11/2016

revived from the dead and added new pictures !
also remmaped every diff

11/6/2016
revived from the dead again! Fixed most of my over mapping mistakes in oni thanks to Kazaze mod. Still looking for mods
Ilikecheese
what it do!
Assuming you do follow all that I say, all of this should be in order on what I do. if you so happen to skip something you don't like, it may end up that you won't like the rest of this either.

00:15:684 (1,2) - here its pure snare sound. so change to k k
00:15:984 (3) - finisher. change to D
00:38:984 (89) - not sure if you are a fan of end stream finishers but if there is one here.
00:39:384 (90) - finisher
00:45:584 (113) - snare sound. k
00:46:784 (118) - finisher
01:04:684 (63) - delete
01:04:384 (61,62) - change to kk?
01:05:984 (71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87) - I think you can cut this down like -->

01:07:884 (90) - delete
01:22:184 (94,95,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - not that this part doesn't fit well. It just.... doesn't fit will with me. xD I would done an eassier part and add likea spinner, but for the sake of it being inneroni i'll let other mods add their opinion.
01:24:584 - add k
01:24:784 (20) - delete
01:24:984 (20,21,22) - move this 01:25:184 (20,21,22) - and invert the colors.
01:25:984 (23) - move this 01:26:184 -
01:29:284 (11,12) - kk
01:29:584 (13) - finisher
02:06:684 - add d
02:06:884 - add d
02:08:284 (165) - delete
02:08:784 (168,169,170,171,172,173) - this part is a little iffy.
02:09:584 (174,175,176,177,178,179,180) - dddkkkk
02:21:784 (268,269,270,271,272,273,274,275,276,277,278,279,1,2,3,4,5,6) - how about

02:52:784 (1) - finisher
03:03:184 - add k
03:13:917 (77,78,79,80,81) - mmmmm...
03:24:784 - how about
03:26:784 (166) - finisher
03:44:584 (36) - finisher
03:45:984 (39) - finisher
03:49:984 (60) - finisher
03:56:484 (85,86) - change to kk

there are other minor stuff, but lets see what other modders think. Hope you like my mod!~
Topic Starter
IControl
*all of ilikecheese's mods have been fixed
**except for 02:21:784 (268,269,270,271,272,273,274,275,276,277,278,279,1,2,3,4,5,6) -
***03:24:784 - how about
***01:05:984 (71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87) - I think you can cut this down like -->


basically the all the streams and questionable choices that were left up to the mods lol

and yes i liked the finishers
Chromoxx
Hey, here's my mod :D

[Color Code]
VERY IMPORTANT, must be changed in order for the map to be rankable
IMPORTANT pattern issues, issues with note placement/patterns that don't fit the song at all in my opinion and should be changed in my opinion unless you have a very good reason not to
SUGGESTIONS, these would work better in my opinion and should be changed in my opinion unless you have a good reason not to
MINOR SUGGESTIONS, these are usually very minor pattern fixes, that would work better in my opinion but are also fine as they are, feel free to do whatever you want with these, since these are usually entirely objective
[General]
-uncheck Letterboxing
-the last kiai time needs an ending point
-kiai ends aren't snapped, check AiMod for that
-a very large chunk of the map is in kiai time, maybe reduce this
-Kantan and Futsuu are too hard
-Background File is too small, resolution should be 1280x720 or 1366x768
-I'm not sure but i think this is an anime opening, so you should add the anime as the source
[Kantan]
I would reccomend you remapping this, since this difficulty has nothing to do with Kantan.... check this guide for some general guidelines on how to map the certain difficulties, the Kantan should not be over 2 Stars at this BPM. Only use 1/1 patterns relatively rarely, keeping them 5 notes long as a maximum, in this diff you not only exceed the reccomended length for 1/1 patterns or the density of them, but also use 1/2 notes, which is inacceptable for a kantan at this BPM. Also reduce the SV to 1.4!
Difficulty appropriate gameplay elements for Taiko mode: https://osu.ppy.sh/wiki/Difficulty_appr ... _Game_Mode
Guide to mapping Taiko difficulties: https://osu.ppy.sh/wiki/Mapping_Taiko_Difficulties
[Futsuu]
Here i would also suggest a remap, since this diff is also too hard, the patterns are mainly too long...
Check the guide again on how to map Futsuu. Again, reduce the SV to 1.4!
[Muzukashii]
-Change SV to 1.4!
00:20:584 (15,16,17) - try not to use these types of patterns in a Muzukashii difficulty, again check the guide for mapping taiko difficulties, i won't point out the other triplets like this, so please fix them by yourself (same goes for kdk)
00:23:584 (3,4) - change these to d to emphasize the pitch change in the vocals
00:26:184 (9) - ^
00:29:984 (25) - ^
00:41:484 - these 4 timing points don't seem to be snapped (same goes for the other timing points i think)
00:43:784 (3) - change to d to emphasize pitch change in the vocals
00:48:384 (21,24,27) - change to k to emphasize the notes more
02:37:384 - why is there a break in the kiai time?
Maybe try to make the map a bit less dense in general
[Taiko]
-This isn't really a pattern issue, but it isn't as serious to make the map directly unrankable, please consider renaming the diff to "Oni". There is no real reason for the diffname "Taiko" to be used instead, since it's a taiko only mapset anyway and "Taiko" would usually only be used in a marathon map where there only is one taiko diff.
-timing points are unsnapped again, maybe check that out in Kantan/Futsuu too
00:24:284 (1) - move to 00:24:384 - !!!
00:25:184 (2,3,4,5,6,7,8,9,10,11,12) - unneccesary overmap, that doesn't fit in here.
01:05:984 (71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87) - same
01:15:384 (45,46,47,48,49,50,51,52,53,54,55,56,57) - same, there are no real drum beats there or anything in the melody that would indicate a stream!!
01:37:884 (1) - move to 01:37:984 - !!!
01:38:784 (2,3,4,5,6,7,8,9,10,11,12) - overmap again, there shouldn't be a stream here
02:19:584 (248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264) - same here, at least not such a long stream anyway D:
02:21:984 (269,270,271,272,273,274,275,276,277,278,1,2,3,4,5) - same
02:28:984 (45,46,47,48,49,50,51,52,53,54,55,56,57) - not sure about this one either
03:02:684 (15) - i'd say delete this note, it doesn't really play well and it's kinda weird
03:13:784 (76,77,78,79,80,81) - this pattern is pretty weird in general, maybe change it or at least move 03:13:917 (77) - to 03:13:884 -
03:15:784 (88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104) - maybe try to add some variety into here, kkk spam is boring XD
I think that should be it XD well anyway, i think it should be helpful....
GL with this ;)
Topic Starter
IControl
Chromoxx's Mod

Chromoxx wrote:

Hey, here's my mod :D

[Color Code]
VERY IMPORTANT, must be changed in order for the map to be rankable
IMPORTANT pattern issues, issues with note placement/patterns that don't fit the song at all in my opinion and should be changed in my opinion unless you have a very good reason not to
SUGGESTIONS, these would work better in my opinion and should be changed in my opinion unless you have a good reason not to
MINOR SUGGESTIONS, these are usually very minor pattern fixes, that would work better in my opinion but are also fine as they are, feel free to do whatever you want with these, since these are usually entirely objective
[General]
-uncheck Letterboxing
-the last kiai time needs an ending point
-kiai ends aren't snapped, check AiMod for that
-a very large chunk of the map is in kiai time, maybe reduce this
-Kantan and Futsuu are too hard
-Background File is too small, resolution should be 1280x720 or 1366x768
-I'm not sure but i think this is an anime opening, so you should add the anime as the source
[Kantan]
I would reccomend you remapping this, since this difficulty has nothing to do with Kantan.... check this guide for some general guidelines on how to map the certain difficulties, the Kantan should not be over 2 Stars at this BPM. Only use 1/1 patterns relatively rarely, keeping them 5 notes long as a maximum, in this diff you not only exceed the reccomended length for 1/1 patterns or the density of them, but also use 1/2 notes, which is inacceptable for a kantan at this BPM. Also reduce the SV to 1.4!
Difficulty appropriate gameplay elements for Taiko mode: https://osu.ppy.sh/wiki/Difficulty_appr ... _Game_Mode
Guide to mapping Taiko difficulties: https://osu.ppy.sh/wiki/Mapping_Taiko_Difficulties
[Futsuu]
Here i would also suggest a remap, since this diff is also too hard, the patterns are mainly too long...
Check the guide again on how to map Futsuu. Again, reduce the SV to 1.4!
[Muzukashii]
-Change SV to 1.4!
00:20:584 (15,16,17) - try not to use these types of patterns in a Muzukashii difficulty, again check the guide for mapping taiko difficulties, i won't point out the other triplets like this, so please fix them by yourself (same goes for kdk)
00:23:584 (3,4) - change these to d to emphasize the pitch change in the vocals
00:26:184 (9) - ^
00:29:984 (25) - ^
00:41:484 - these 4 timing points don't seem to be snapped (same goes for the other timing points i think)
00:43:784 (3) - change to d to emphasize pitch change in the vocals
00:48:384 (21,24,27) - change to k to emphasize the notes more
02:37:384 - why is there a break in the kiai time?
Maybe try to make the map a bit less dense in general
[Taiko]
-This isn't really a pattern issue, but it isn't as serious to make the map directly unrankable, please consider renaming the diff to "Oni". There is no real reason for the diffname "Taiko" to be used instead, since it's a taiko only mapset anyway and "Taiko" would usually only be used in a marathon map where there only is one taiko diff.
-timing points are unsnapped again, maybe check that out in Kantan/Futsuu too
00:24:284 (1) - move to 00:24:384 - !!!
00:25:184 (2,3,4,5,6,7,8,9,10,11,12) - unneccesary overmap, that doesn't fit in here.
01:05:984 (71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87) - same
01:15:384 (45,46,47,48,49,50,51,52,53,54,55,56,57) - same, there are no real drum beats there or anything in the melody that would indicate a stream!!
01:37:884 (1) - move to 01:37:984 - !!!
01:38:784 (2,3,4,5,6,7,8,9,10,11,12) - overmap again, there shouldn't be a stream here
02:19:584 (248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264) - same here, at least not such a long stream anyway D:
02:21:984 (269,270,271,272,273,274,275,276,277,278,1,2,3,4,5) - same
02:28:984 (45,46,47,48,49,50,51,52,53,54,55,56,57) - not sure about this one either
03:02:684 (15) - i'd say delete this note, it doesn't really play well and it's kinda weird
03:13:784 (76,77,78,79,80,81) - this pattern is pretty weird in general, maybe change it or at least move 03:13:917 (77) - to 03:13:884 -
03:15:784 (88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104) - maybe try to add some variety into here, kkk spam is boring XD
I think that should be it XD well anyway, i think it should be helpful....
GL with this ;)

* fixed everything expect futsuu cuz futsuu is hard :) very good mod would give more kudos thank you :P will continue to work on this map too
newyams99
Hi from mod request~

General

First, check your AiMod (Ctrl + Shift + A) for each difficulty. It'll give you some fundamental problems with the mapset and difficulty that you should fix.

Make sure your kiai times all start on a white or red tick ACROSS ALL DIFFICULTIES. It is very rare to see them start on something other than those two.

Uncheck your letterboxing ,countdown and widescreen support in the difficulties. Go to Song Setup>Design

Circle numbers are from the Kantan difficulty.

00:02:184 - You should move your timing point here. The timing point you have at the moment isn't following the main beat (1/2 a beat off). THIS IS IMPORTANT.

00:08:584 - You should have hits starting from here. The starting point is out of place since it starts right at the beginning of the vocals, skipping all the introductory sections.

00:16:584 (2) - You can have a finisher on this hit for the Kantan to Muzukashii, since there is a cymbal sound in the instrumentals.

00:33:984 (9) - Remove finisher in all difficulties. There is no sound emphasis necessary on this hit.

00:37:184 (13) - You can add a finisher for emphasis in the Kantan to Muzukashii for emphasis on vocals and instrumentals.

00:41:484 - You shouldn't have any SV changes in Kantans or Futsuus. Remove.

00:42:184 (17) - ^ In all difficulties.

00:48:384 (21) Keep this consistent with the Oni (Change to K) in Kantan to Muzukashii. Same at 00:49:184 (22) and 00:49:984 (23).

00:51:984 (1) - Remove this spinner in the Futsuu and Muzukashii. It is inconsistent with the Kantan and Oni.

01:09:384 (49) - You can add a finisher on this hit for the Kantan to Muzukashii.

01:26:684 - I personally don't think a kiai time is necessary here. The instrumentals are definitely louder, but not enough to have its own kiai time imo. If you're going to keep it, you should at least move it to 01:27:184.

01:37:984 (2) - A finisher isn't necessary on this hit in all difficulties. There is no instrumentals to emphasize or a cymbal sound.

01:50:784 (1) - Add a finisher on this hit for emphasis for Kantan to Muzukashii.

01:53:984 (7) - ^ In Oni as well.

01:55:784 (9) - ^

02:08:384 (25,26) - ^ On both hits.

Lots of general stuff about finishers. Finishers usually go with instrumental cymbal sounds or places with high emphasis or strong instrumentals. With that in mind, try finding more places where you can remove/add finishers. Also, make sure the finishers are consistent across all the difficulties.

02:50:584 - The kiai time is very weirdly started here. Remove.

02:53:384 (6,7,8,9,10,11,12,13,14,15,16,17) - This is the quiet section. It is way too hard for a quiet section in a the Kantan, Futsuu, and Muzukashii. Limit spacing to only 4/1 to 2/1 for the Kantan, and 2/1 to 1/1 in the Futsuu/Muzukashii.

03:57:184 - End your kiai time at the start of the spinner for a better effect.

Kantan

I see you've remapped this as Chromoxx suggested. Again, refer to the links that he suggested.

Although there's no rule stating so, but you should generally avoid mapping on a red tick in Kantans. I'll leave that up to you to decide whether you want to adjust most of the hits mapped on a red tick. The amount of red tick hits you have at the moment is too much imo.

00:16:584 (2,3,4,5,1,2,3,4,5,6,7,8,9,10) - This section is a bit plain. You can change 00:24:384 (2) to k.

00:27:584 (4) - You could move this to 00:26:984 and change to k.

00:37:184 (13) - Change to K to match the pitch of the vocals.

00:43:784 (18) - ^

00:57:184 (28,29) - Move to 00:57:384 for an easier rhythm.

00:59:384 - End your slider here. The vocals end here, and you should at least have a 1/1 gap between a slider and a hit in Kantans and Futsuus.

01:02:584 (34,35) - IMPORTANT: 1/2 (Red to the nearest white tick spacing) spacing is never allowed in Kantans. Remove 01:02:784 (35).

01:03:184 (36) - Move to 01:02:984, and change 01:03:584 (37,38,39) to d d d and move to 01:03:784. This will make the rhythm easier and sound better imo.

01:05:184 (40) - Change to K for better pitch matching.

01:05:984 (41,42) - 1/2 is not allowed. Remove 01:05:984 (41).

01:07:384 (45) - Remove for same reason as above.

01:09:384 (49,50,51) - Your rhythms should be relatively consistent in Kantan and Futsuus (Muzukashiis to maybe). Match this part with 00:56:584 (27,28,29), or make the rhythm the same at least.

01:10:384 (50,51) - Remove one of these hits, there can be no 1/2.

Either add a hit at 01:13:184 or 01:13:384. Your rhythm is inconsistent with the first half of the kiai, and this part is somewhat easy for the kiai.

01:15:184 (3) - Move to 01:14:984? I think it'll sound good.

01:17:984 (7) - Remove, no 1/2 is allowed.

01:46:784 (10,11,12,13) - Change this rhythm by removing hit 10 and 12.

01:51:584 (2) - Moving this hit to 01:51:784 would sound better.

01:58:984 (12,13) - Remove hit 13, no 1/2 again.

02:05:584 (21) - Remove, like above.

So, basically I'm pointing out removals and rhythm changes. The same goes for the rest of the song. You MUST HAVE ABSOLUTELY NO 1/2. This is a major rule, and you should modify all 1/2 to either 1/1 or 2/1 spacing, as Chromoxx mentioned. Also, you have lots of 1.5/1 (Red tick to the second next white tick, or vice versa), which is abnormal and rare in Kantans. I'd suggest you change most of those, but I'll leave it to you to be creative and think of new 2/1 rhythms.

Just a couple of notes in the later sections of this difficulty as well.

02:15:784 (6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23) - This is too difficult, even without the 1/2 spaced hits. Use 1/1 sparingly, maximum 5 1/1 hits in a row.

Your big kiais are split into a beginning half and an ending half, but the ending halves is quite easier and different compared to the beginning halves, as said with the first kiai. I'd suggest using very similar rhythms as the beginning halves.



Futsuu
As Chromoxx said, I'd suggest you remap this difficulty. I'll give you ideas on what to do.

The biggest thing here is that you have too much 1/2. As is the case with the Kantan with 1/1 spacing, use 1/2 sparingly in Futsuus. Like, 00:16:984 (3,4,1,2,3) is too much; it is a Muzukashii level rhythm. I like to commonly use 1/2 in places with a transition into the next section, and in some places of the kiai times.
I'll list the main transitions up to the end of the first kiai: 00:27:784 to 00:29:384, 00:34:984 to 00:35:584, 00:41:384 to 00:42:184, 00:47:384 to 00:48:384, 00:55:184 to 00:55:984, 01:08:984 to 01:09:384 and some more that are less important.
Try to use 1/2 in these areas, but don't use them everywhere throughout the Futsuu.

00:18:384 (4,5,6,7,8,9,10,11) - IMPORTANT Too heavy and long on 1/2; these are unrankable rhythms. A good maximum for the number of 1/2s in a row is 5-7. THERE ARE MANY OTHER PLACES LIKE THIS, WHICH YOU MUST FIX

00:41:584 (66,67,68,69,70,71,72,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - In areas like this, you need to think of difficulty curve. The rhythms in the Futsuu here are harder than the Oni, which is a complete no go.

Muzukashii

00:15:584 (1,2) - Move to 00:15:684. It'll match the instrumentals.

00:15:984 (1) - Change to D, for contrast with the previous pair of hits, as you did in the Oni. Same at 01:29:584 (19).

00:19:184 (8,9,10,11,12) - Ctrl + G? See how you like it.

00:20:984 (18) - Change to k to match drum sound in the instrumentals.

00:25:784 (8) - Change to d? It'd match the pitch of the vocals and contrast with the next hit better.

00:34:984 (45,46,47) - IMPORTANT You are only allowed to make monocolour 1/4 triplets. Change to ddd. This goes for every triplet like this. For example, at 01:05:984 (42,43,44).

00:38:384 (58,59) - Ctrl + G would match the pitch better.

00:58:184 (17) - Fix this slider. It's probably messed up after changing the SV.

01:14:384 (8,9,10,11,12,13,14,15,16,17,18,19,20,21) - This is rather difficult. Remove 01:15:984 (16) for a break.

01:34:584 (17) - Change to k to match drum sound.

01:42:584 - Add a k for the drum sound?

01:45:784 (32,33,34,35,36) - 5 hit 1/4 rhythms are very rare in ranked Muzukashiis. The only ranked Muzukashii that I know that has this kind of rhythm is rather hard overall as well.
https://osu.ppy.sh/s/74671

02:25:984 (1,1,2,3,4) - I personally think d d d d k would sound better.

02:31:584 (18,19,20,21,22,23,24,25,26) - This rhythm is fairly bland. Change.

03:16:184 (6,7,8,9,10,11) - Switching the colours of these hits would sound better imo.

03:23:984 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - This is too long of a 1/2 rhythm in a Muzukashii. Create a break somewhere suitable.

Oni

You should remove all the sliders that weren't present in the previous three difficulties. For example, at 00:24:384 (1).

00:19:184 (18,19,20,21,22) - Ctrl + G? As said in Muzukashii.

00:19:384 (19) - Have a k at this point whether you accept the above or not. You should match to the drum here.

00:36:784 (65,66,67,68,69,70,71,72,73) - Switching the colours of these hits would sound better imo. Same at 01:50:184 (68,69,70,71,72,73,74,75,76,77).

01:03:084 (51) - Remove this hit, and change the remaining triplet at 01:03:184 (52,53,54) to match the vocals, like changing 01:03:384 (54) to k.

01:12:584 (26,27,28,29,30,31,32,33,34,35,36,37,38) - This is weird, having your 1/4 rhythms starting on a blue tick when there's no specific instrumentals that allow that (imo), but if you really like it, you can keep it.

01:22:184 (91,92,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - These two streams are long and overmapped. Reduce the amount of hits in this area.

01:32:984 (29) - Change to k to match drums.

01:34:584 (40) - ^

02:01:484 - You can add a hit here.

02:42:084 (1) - A spinner end can't be within 1/4 spacing with the next hit. Move back by a 1/4 hit.

03:07:584 (39) - You didn't have a slider here in the other two kiais. Remove and replace with what you want. Same with 03:33:184 (208).

03:13:984 (75,76,77,78) - Nothing wrong with this, but 1/6 is a bit much for a song like this. You've already overmapped quite a bit with the 1/4. Perhaps you could remove.

03:28:484 - Add a hit to match the vocals.

03:39:384 (11,12,13,14,15,16,17,18) - This rhythm is super difficult compared to the rest of the song. I did it, but I was kinda surprised when it appeared there. Reduce the end to 1/4 instead of 1/6.

03:48:984 - Add a hit here.

03:57:184 (1) - Fix the end of this spinner to match the other three difficulties.

So, I mentioned most of the big things in all the difficulties. If I got too specific this mod would be 10x longer, and nobody wants to have a super long mod :(

Good luck on rank~
Topic Starter
IControl
newyam99's mod

newyams99 wrote:

Hi from mod request~

General

First, check your AiMod (Ctrl + Shift + A) for each difficulty. It'll give you some fundamental problems with the mapset and difficulty that you should fix.

Make sure your kiai times all start on a white or red tick ACROSS ALL DIFFICULTIES. It is very rare to see them start on something other than those two.

Uncheck your letterboxing ,countdown and widescreen support in the difficulties. Go to Song Setup>Design

Circle numbers are from the Kantan difficulty.

00:02:184 - You should move your timing point here. The timing point you have at the moment isn't following the main beat (1/2 a beat off). THIS IS IMPORTANT.

00:08:584 - You should have hits starting from here. The starting point is out of place since it starts right at the beginning of the vocals, skipping all the introductory sections.

00:16:584 (2) - You can have a finisher on this hit for the Kantan to Muzukashii, since there is a cymbal sound in the instrumentals.

00:33:984 (9) - Remove finisher in all difficulties. There is no sound emphasis necessary on this hit.

00:37:184 (13) - You can add a finisher for emphasis in the Kantan to Muzukashii for emphasis on vocals and instrumentals.

00:41:484 - You shouldn't have any SV changes in Kantans or Futsuus. Remove.

00:42:184 (17) - ^ In all difficulties.

00:48:384 (21) Keep this consistent with the Oni (Change to K) in Kantan to Muzukashii. Same at 00:49:184 (22) and 00:49:984 (23).

00:51:984 (1) - Remove this spinner in the Futsuu and Muzukashii. It is inconsistent with the Kantan and Oni.

01:09:384 (49) - You can add a finisher on this hit for the Kantan to Muzukashii.

01:26:684 - I personally don't think a kiai time is necessary here. The instrumentals are definitely louder, but not enough to have its own kiai time imo. If you're going to keep it, you should at least move it to 01:27:184.

01:37:984 (2) - A finisher isn't necessary on this hit in all difficulties. There is no instrumentals to emphasize or a cymbal sound.

01:50:784 (1) - Add a finisher on this hit for emphasis for Kantan to Muzukashii.

01:53:984 (7) - ^ In Oni as well.

01:55:784 (9) - ^

02:08:384 (25,26) - ^ On both hits.

Lots of general stuff about finishers. Finishers usually go with instrumental cymbal sounds or places with high emphasis or strong instrumentals. With that in mind, try finding more places where you can remove/add finishers. Also, make sure the finishers are consistent across all the difficulties.

02:50:584 - The kiai time is very weirdly started here. Remove.

02:53:384 (6,7,8,9,10,11,12,13,14,15,16,17) - This is the quiet section. It is way too hard for a quiet section in a the Kantan, Futsuu, and Muzukashii. Limit spacing to only 4/1 to 2/1 for the Kantan, and 2/1 to 1/1 in the Futsuu/Muzukashii.

03:57:184 - End your kiai time at the start of the spinner for a better effect.

Kantan

I see you've remapped this as Chromoxx suggested. Again, refer to the links that he suggested.

Although there's no rule stating so, but you should generally avoid mapping on a red tick in Kantans. I'll leave that up to you to decide whether you want to adjust most of the hits mapped on a red tick. The amount of red tick hits you have at the moment is too much imo.

00:16:584 (2,3,4,5,1,2,3,4,5,6,7,8,9,10) - This section is a bit plain. You can change 00:24:384 (2) to k.

00:27:584 (4) - You could move this to 00:26:984 and change to k.

00:37:184 (13) - Change to K to match the pitch of the vocals.

00:43:784 (18) - ^

00:57:184 (28,29) - Move to 00:57:384 for an easier rhythm.

00:59:384 - End your slider here. The vocals end here, and you should at least have a 1/1 gap between a slider and a hit in Kantans and Futsuus.

01:02:584 (34,35) - IMPORTANT: 1/2 (Red to the nearest white tick spacing) spacing is never allowed in Kantans. Remove 01:02:784 (35).

01:03:184 (36) - Move to 01:02:984, and change 01:03:584 (37,38,39) to d d d and move to 01:03:784. This will make the rhythm easier and sound better imo.

01:05:184 (40) - Change to K for better pitch matching.

01:05:984 (41,42) - 1/2 is not allowed. Remove 01:05:984 (41).

01:07:384 (45) - Remove for same reason as above.

01:09:384 (49,50,51) - Your rhythms should be relatively consistent in Kantan and Futsuus (Muzukashiis to maybe). Match this part with 00:56:584 (27,28,29), or make the rhythm the same at least.

01:10:384 (50,51) - Remove one of these hits, there can be no 1/2.

Either add a hit at 01:13:184 or 01:13:384. Your rhythm is inconsistent with the first half of the kiai, and this part is somewhat easy for the kiai.

01:15:184 (3) - Move to 01:14:984? I think it'll sound good.

01:17:984 (7) - Remove, no 1/2 is allowed.

01:46:784 (10,11,12,13) - Change this rhythm by removing hit 10 and 12.

01:51:584 (2) - Moving this hit to 01:51:784 would sound better.

01:58:984 (12,13) - Remove hit 13, no 1/2 again.

02:05:584 (21) - Remove, like above.

So, basically I'm pointing out removals and rhythm changes. The same goes for the rest of the song. You MUST HAVE ABSOLUTELY NO 1/2. This is a major rule, and you should modify all 1/2 to either 1/1 or 2/1 spacing, as Chromoxx mentioned. Also, you have lots of 1.5/1 (Red tick to the second next white tick, or vice versa), which is abnormal and rare in Kantans. I'd suggest you change most of those, but I'll leave it to you to be creative and think of new 2/1 rhythms.

Just a couple of notes in the later sections of this difficulty as well.

02:15:784 (6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23) - This is too difficult, even without the 1/2 spaced hits. Use 1/1 sparingly, maximum 5 1/1 hits in a row.

Your big kiais are split into a beginning half and an ending half, but the ending halves is quite easier and different compared to the beginning halves, as said with the first kiai. I'd suggest using very similar rhythms as the beginning halves.



Futsuu
As Chromoxx said, I'd suggest you remap this difficulty. I'll give you ideas on what to do.

The biggest thing here is that you have too much 1/2. As is the case with the Kantan with 1/1 spacing, use 1/2 sparingly in Futsuus. Like, 00:16:984 (3,4,1,2,3) is too much; it is a Muzukashii level rhythm. I like to commonly use 1/2 in places with a transition into the next section, and in some places of the kiai times.
I'll list the main transitions up to the end of the first kiai: 00:27:784 to 00:29:384, 00:34:984 to 00:35:584, 00:41:384 to 00:42:184, 00:47:384 to 00:48:384, 00:55:184 to 00:55:984, 01:08:984 to 01:09:384 and some more that are less important.
Try to use 1/2 in these areas, but don't use them everywhere throughout the Futsuu.

00:18:384 (4,5,6,7,8,9,10,11) - IMPORTANT Too heavy and long on 1/2; these are unrankable rhythms. A good maximum for the number of 1/2s in a row is 5-7. THERE ARE MANY OTHER PLACES LIKE THIS, WHICH YOU MUST FIX

00:41:584 (66,67,68,69,70,71,72,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - In areas like this, you need to think of difficulty curve. The rhythms in the Futsuu here are harder than the Oni, which is a complete no go.

Muzukashii

00:15:584 (1,2) - Move to 00:15:684. It'll match the instrumentals.

00:15:984 (1) - Change to D, for contrast with the previous pair of hits, as you did in the Oni. Same at 01:29:584 (19).

00:19:184 (8,9,10,11,12) - Ctrl + G? See how you like it.

00:20:984 (18) - Change to k to match drum sound in the instrumentals.

00:25:784 (8) - Change to d? It'd match the pitch of the vocals and contrast with the next hit better.

00:34:984 (45,46,47) - IMPORTANT You are only allowed to make monocolour 1/4 triplets. Change to ddd. This goes for every triplet like this. For example, at 01:05:984 (42,43,44).

00:38:384 (58,59) - Ctrl + G would match the pitch better.

00:58:184 (17) - Fix this slider. It's probably messed up after changing the SV.

01:14:384 (8,9,10,11,12,13,14,15,16,17,18,19,20,21) - This is rather difficult. Remove 01:15:984 (16) for a break.

01:34:584 (17) - Change to k to match drum sound.

01:42:584 - Add a k for the drum sound?

01:45:784 (32,33,34,35,36) - 5 hit 1/4 rhythms are very rare in ranked Muzukashiis. The only ranked Muzukashii that I know that has this kind of rhythm is rather hard overall as well.
https://osu.ppy.sh/s/74671

02:25:984 (1,1,2,3,4) - I personally think d d d d k would sound better.

02:31:584 (18,19,20,21,22,23,24,25,26) - This rhythm is fairly bland. Change.

03:16:184 (6,7,8,9,10,11) - Switching the colours of these hits would sound better imo.

03:23:984 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - This is too long of a 1/2 rhythm in a Muzukashii. Create a break somewhere suitable.

Oni

You should remove all the sliders that weren't present in the previous three difficulties. For example, at 00:24:384 (1).

00:19:184 (18,19,20,21,22) - Ctrl + G? As said in Muzukashii.

00:19:384 (19) - Have a k at this point whether you accept the above or not. You should match to the drum here.

00:36:784 (65,66,67,68,69,70,71,72,73) - Switching the colours of these hits would sound better imo. Same at 01:50:184 (68,69,70,71,72,73,74,75,76,77).

01:03:084 (51) - Remove this hit, and change the remaining triplet at 01:03:184 (52,53,54) to match the vocals, like changing 01:03:384 (54) to k.

01:12:584 (26,27,28,29,30,31,32,33,34,35,36,37,38) - This is weird, having your 1/4 rhythms starting on a blue tick when there's no specific instrumentals that allow that (imo), but if you really like it, you can keep it.

01:22:184 (91,92,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - These two streams are long and overmapped. Reduce the amount of hits in this area.

01:32:984 (29) - Change to k to match drums.

01:34:584 (40) - ^

02:01:484 - You can add a hit here.

02:42:084 (1) - A spinner end can't be within 1/4 spacing with the next hit. Move back by a 1/4 hit.

03:07:584 (39) - You didn't have a slider here in the other two kiais. Remove and replace with what you want. Same with 03:33:184 (208).

03:13:984 (75,76,77,78) - Nothing wrong with this, but 1/6 is a bit much for a song like this. You've already overmapped quite a bit with the 1/4. Perhaps you could remove.

03:28:484 - Add a hit to match the vocals.

03:39:384 (11,12,13,14,15,16,17,18) - This rhythm is super difficult compared to the rest of the song. I did it, but I was kinda surprised when it appeared there. Reduce the end to 1/4 instead of 1/6.

03:48:984 - Add a hit here.

03:57:184 (1) - Fix the end of this spinner to match the other three difficulties.

So, I mentioned most of the big things in all the difficulties. If I got too specific this mod would be 10x longer, and nobody wants to have a super long mod :(

Good luck on rank~

*all fixed * remapped futsuu!! not sure why i can only give you 1 kudos... deserve at least 2. Best mod so far (imo). Anyways not sure if my futsuu have to many doubles and what does control g do? thank you for your amazing mod. I owe you one!
newyams99
Well Kudosu just works like that. Anyways, Ctrl + G basically reverses your highlighted rhythm. For example if you used Ctrl + G on kdd k d, it would change into d k ddk. Although the example above is complex, it's rare to see it be used on anything more than 3 hits in a row because you can't usually get the desired result on complex rhythms with just a Ctrl + G.
[Pw]Forgotten
Hi

Kantan:
SPOILER
00:16:584 (2) - I think we dont need a big d in here
00:21:184 (5) - k is better i think
00:33:984 (9) - k is better i think
00:42:184 (17) - here is not bad to be a big d
00:51:584 (24,25,26) - you can change to D k d
00:57:784 (29) - I think you need delete this
01:01:184 (33,34,35,36,37,38,39) - I think not very well here , maybe you can try this or redo yourself

01:15:384 (5) - Delete is better
02:20:184 (38) - change to d is good
02:50:184 (1,2,3) - you can try this

03:04:384 (12,15) - you can change to d D
03:26:584 (20) - you can k , but d is still ok in here i think
03:28:584 (23) - change to k is better
03:56:984 (26) - move to 3:57:184

Futsuu:
SPOILER
00:14:784 (1) - change to D
00:23:984 (4) - change to d
00:27:584 (11) - I think you dont need a big k in here
00:34:984 - Add a d in here
00:47:984 - same
01:03:384 (19,20,21,22) - try change to this

01:05:184 (23) - you can change to K or not
01:06:984 (27) - d is better here
01:07:984 (30) - same
01:24:784 (1,2,3) - I think here is not very well, you can try this or redo yourself

01:29:584 (13) - you can change to D
02:08:384 (55,56,57) - add k k D / k k K here like this

02:16:984 (72,73,74,75) - as same as this

02:20:584 (80,83,85) - change to d
02:30:784 (11,12,13,14) - Maybe you can try this

02:51:984 (7,8,9) - I think this is better in here

02:56:184 (16) - This part is low sound , you can delete this note i think
02:58:984 (23,24,25) - 23 be k,24 be d and delete last d
03:00:184 - and 03:00:984 - add k
03:03:784 (30) - be a d
03:13:984 - you can add a k here
03:21:784 - same
03:33:584 (26,27,28) - add three note there maybe

03:46:584 - and 03:47:184 - add k is not bad in here

Muzu
SPOILER
00:17:784 (2) - Change to k
00:18:584 (5) - change to d
00:41:584 (69) - k is not bad here
00:47:784 (18,19) - change to k
00:51:984 (33,34,35,36) - add 4 notes here

01:00:784 (22) - change to k
01:03:184 (31,32) - k d change to d k
01:06:984 (46) - change to d
01:07:984 (49) - same
01:12:384 (1) - change to k
01:13:584 (5) - same
01:17:784 - add a d in here
01:29:584 (17) - change to big d
01:31:384 (2) - change to k
01:55:184 (66,67) - same
02:00:984 (86) - same
02:05:784 (103) - same
02:20:584 (150,153) - change to d
02:26:184 (1) - change to k
02:31:584 (18,19) - k d change to d k
02:53:784 (14) - change to k
02:56:984 (25) - same
03:06:184 (59,60) - same
03:09:184 (67) - same
03:40:984 - add a k here is better
03:44:584 (13) - change to d is good
03:44:984 - and 03:45:184 - add d

You should look out your trible . kiai is few and not-kiai is much


Oni

Sorry about that,I haven't any exp at full oni


Good luck guy, hope can rank!
Topic Starter
IControl

[Pw]Forgotten wrote:

Hi

Kantan:
SPOILER
00:16:584 (2) - I think we dont need a big d in here
00:21:184 (5) - k is better i think
00:33:984 (9) - k is better i think
00:42:184 (17) - here is not bad to be a big d
00:51:584 (24,25,26) - you can change to D k d
00:57:784 (29) - I think you need delete this
01:01:184 (33,34,35,36,37,38,39) - I think not very well here , maybe you can try this or redo yourself

01:15:384 (5) - Delete is better
02:20:184 (38) - change to d is good
02:50:184 (1,2,3) - you can try this

03:04:384 (12,15) - you can change to d D
03:26:584 (20) - you can k , but d is still ok in here i think
03:28:584 (23) - change to k is better
03:56:984 (26) - move to 3:57:184

Futsuu:
SPOILER
00:14:784 (1) - change to D
00:23:984 (4) - change to d
00:27:584 (11) - I think you dont need a big k in here
00:34:984 - Add a d in here
00:47:984 - same
01:03:384 (19,20,21,22) - try change to this

01:05:184 (23) - you can change to K or not
01:06:984 (27) - d is better here
01:07:984 (30) - same
01:24:784 (1,2,3) - I think here is not very well, you can try this or redo yourself

01:29:584 (13) - you can change to D
02:08:384 (55,56,57) - add k k D / k k K here like this

02:16:984 (72,73,74,75) - as same as this

02:20:584 (80,83,85) - change to d
02:30:784 (11,12,13,14) - Maybe you can try this

02:51:984 (7,8,9) - I think this is better in here

02:56:184 (16) - This part is low sound , you can delete this note i think
02:58:984 (23,24,25) - 23 be k,24 be d and delete last d
03:00:184 - and 03:00:984 - add k
03:03:784 (30) - be a d
03:13:984 - you can add a k here
03:21:784 - same
03:33:584 (26,27,28) - add three note there maybe

03:46:584 - and 03:47:184 - add k is not bad in here

Muzu
SPOILER
00:17:784 (2) - Change to k
00:18:584 (5) - change to d
00:41:584 (69) - k is not bad here
00:47:784 (18,19) - change to k
00:51:984 (33,34,35,36) - add 4 notes here

01:00:784 (22) - change to k
01:03:184 (31,32) - k d change to d k
01:06:984 (46) - change to d
01:07:984 (49) - same
01:12:384 (1) - change to k
01:13:584 (5) - same
01:17:784 - add a d in here
01:29:584 (17) - change to big d
01:31:384 (2) - change to k
01:55:184 (66,67) - same
02:00:984 (86) - same
02:05:784 (103) - same
02:20:584 (150,153) - change to d
02:26:184 (1) - change to k
02:31:584 (18,19) - k d change to d k
02:53:784 (14) - change to k
02:56:984 (25) - same
03:06:184 (59,60) - same
03:09:184 (67) - same
03:40:984 - add a k here is better
03:44:584 (13) - change to d is good
03:44:984 - and 03:45:184 - add d

You should look out your trible . kiai is few and not-kiai is much


Oni

Sorry about that,I haven't any exp at full oni


Good luck guy, hope can rank!
Wow my old map was really bad I changed everything :)
Kazaze
Hello from your modding queue! Here's my part of our M4M :

Kantan
• I strongly suggest moving 00:14:384 (1) to 00:14:184
• A note could be added on these spots :
○ 00:17:584 - I would suggest adding a d
○ 00:30:384 - I would suggest adding a k
• 00:57:384 (30) - I think this one could be moved to 00:57:184
• 01:10:784 (49) - You should remove this note and add a slider on 01:10:584 just like the previous one on 00:57:784 (31)
• 01:27:784 - Add a k here just like this part 00:13:584 (7,1,2)
• You could add a note on 01:28:784 too, maybe a d to differenciate from 01:27:184 (1) or a k for consistency
• Same suggestion on 01:31:184 - Add a d if you did previously
• 01:34:784 (10) - Change to k to correspond with 00:21:184 (6)
• 01:37:584 - A note could be added here
• 01:37:984 (2) - This one should be a k too
• 01:50:184 (13) - You should move this one to 01:49:984 it works way better in my opinion and it is less confusing
• 02:24:384 (3) - Remove and add a slider ?
• 02:28:584 - I would add a note here to prepare for the following slider (02:28:984 (6) -)
• 02:54:984 (5) - This one could be removed
• 02:57:384 - Add a d
• 02:57:984 (7) - Move to 02:58:184
• 03:01:984 - You could a k
• 03:20:384 - Slider ?
• 03:54:584 (21) - Move to 03:54:384
Futsuu
• 00:26:784 - Add a d
• 00:31:984 - ^
• You could add a d on these two spots :
○ 00:48:784
○ 00:49:584
• 00:55:184 - 00:55:984 This part sould be mapped, try this :
○ 00:55:184 - d
○ 00:55:584 - ^
○ 00:55:984 - ^
• 01:10:784 - With this parts again, I think they should correspond to the first half of the kiai time by adding a slider, so change to a slider if you did on the Kantan
• You could add a d on 01:13:784 because this part is less dense
• Move 01:15:784 (9) to 01:15:584
• 02:24:584 - Slider ?
• 02:27:384 - Consider adding a note here if you did on 01:13:784
• 03:20:384 - Slider again ?
• 03:33:184 - ^
• Add a k on 03:39:184 and on 03:39:584
• And add a d on 03:40:384
• You could add a note on 03:45:584
• 03:57:384 (1) - The spinner should start from here : 03:57:184
Muzukashii
• 01:04:584 (37) - Change to a k to highlight the vocals
• Yet again the same suggestions with these parts : 01:10:984
• Two d could fit on 01:21:584 and 01:21:984 in order to follow the drums and to build the following spinner (01:22:184 (35) -)
• 01:23:584 (37) - Change to a D
• 01:39:384 (8,9) - Ctrl + g to reverse the notes to emphasize the high pitch vocals on 01:39:784 (9)
• 01:46:584 - Add a d to follow the piano sound
• 02:19:584 (146,147) - This one could be a 1/4 pattern (ddd - so change 02:19:784 (147) to a d)
• 02:24:384 - Slider ?
• 02:32:784 - Since this part isn't really dense, add a d
• 02:37:184 (31) - Change to a D if you did on 01:23:584 (37)
• Add a Finisher on these two : 03:01:384 (42,45)
• 03:13:984 - Add a k
• 03:20:384 - Slider ?
• 03:28:384 (17,18) - 1/4 ddd again with those
• 03:33:184 - Slider again ?
• 03:39:184 - Add a k if you did previously
• 03:53:184 (43,44) - Ctrl + g
Oni
• 00:11:384 (15) - Change to a d
• 00:15:684 (1,2) - Change these two to d because these two drum sounds are lower than 00:15:184 (29,30)
• 00:16:384 (4,5) - Remove ? There's no sound here
• 00:20:184 (24,25) - Ctrl + g
• 00:29:784 (67) - Change to k to create a contrast
• 00:30:784 (70) - Change to d because the vocals are lower than 00:30:384 (69)
• 00:37:184 (109) - Highlight this sound with a k as you did with 00:35:584 (100)
• 00:43:384 - Add a d
• 00:44:184 - ^
• 00:56:384 (1,2) - Remove? There's no sound here as well
• 01:07:784 (7) - Remove to emphasize the little break in the vocals
• You could add two notes on 01:20:784 and 01:20:984
• 01:23:484 (10) - Remove this note, the stream should only start on 01:23:584
• 01:29:284 (11,12) - Same suggestion as previously, dd
• 01:43:384 (26) - Change to k for vocals
• 01:44:384 (29) - With this one again, change to a d as it is lower than 01:43:984 (28)
• From 01:43:984 (28) to 02:22:784 - I think this part is a overmapped, you should remove some notes
• 02:49:784 (26,27) - Change these two to d for the drum sounds
• 03:10:284 (55) - Remove
• 03:28:684 (180) - ^
• 03:42:784 (270) - Change to K
I hope my mod helped!
Wish you the best of luck for the future!
Topic Starter
IControl

Kazaze wrote:

Hello from your modding queue! Here's my part of our M4M :

Kantan
• I strongly suggest moving 00:14:384 (1) to 00:14:184
• A note could be added on these spots :
○ 00:17:584 - I would suggest adding a d
○ 00:30:384 - I would suggest adding a k
• 00:57:384 (30) - I think this one could be moved to 00:57:184
• 01:10:784 (49) - You should remove this note and add a slider on 01:10:584 just like the previous one on 00:57:784 (31)
• 01:27:784 - Add a k here just like this part 00:13:584 (7,1,2)
• You could add a note on 01:28:784 too, maybe a d to differenciate from 01:27:184 (1) or a k for consistency
• Same suggestion on 01:31:184 - Add a d if you did previously
• 01:34:784 (10) - Change to k to correspond with 00:21:184 (6)
• 01:37:584 - A note could be added here
• 01:37:984 (2) - This one should be a k too
• 01:50:184 (13) - You should move this one to 01:49:984 it works way better in my opinion and it is less confusing
• 02:24:384 (3) - Remove and add a slider ?
• 02:28:584 - I would add a note here to prepare for the following slider (02:28:984 (6) -)
• 02:54:984 (5) - This one could be removed
• 02:57:384 - Add a d
• 02:57:984 (7) - Move to 02:58:184
• 03:01:984 - You could a k
• 03:20:384 - Slider ?
• 03:54:584 (21) - Move to 03:54:384
Futsuu
• 00:26:784 - Add a d
• 00:31:984 - ^
• You could add a d on these two spots :
○ 00:48:784
○ 00:49:584
• 00:55:184 - 00:55:984 This part sould be mapped, try this :
○ 00:55:184 - d
○ 00:55:584 - ^
○ 00:55:984 - ^
• 01:10:784 - With this parts again, I think they should correspond to the first half of the kiai time by adding a slider, so change to a slider if you did on the Kantan
• You could add a d on 01:13:784 because this part is less dense
• Move 01:15:784 (9) to 01:15:584
• 02:24:584 - Slider ?
• 02:27:384 - Consider adding a note here if you did on 01:13:784
• 03:20:384 - Slider again ?
• 03:33:184 - ^
• Add a k on 03:39:184 and on 03:39:584
• And add a d on 03:40:384
• You could add a note on 03:45:584
• 03:57:384 (1) - The spinner should start from here : 03:57:184
Muzukashii
• 01:04:584 (37) - Change to a k to highlight the vocals
• Yet again the same suggestions with these parts : 01:10:984
• Two d could fit on 01:21:584 and 01:21:984 in order to follow the drums and to build the following spinner (01:22:184 (35) -)
• 01:23:584 (37) - Change to a D
• 01:39:384 (8,9) - Ctrl + g to reverse the notes to emphasize the high pitch vocals on 01:39:784 (9)
• 01:46:584 - Add a d to follow the piano sound
• 02:19:584 (146,147) - This one could be a 1/4 pattern (ddd - so change 02:19:784 (147) to a d)
• 02:24:384 - Slider ?
• 02:32:784 - Since this part isn't really dense, add a d
• 02:37:184 (31) - Change to a D if you did on 01:23:584 (37)
• Add a Finisher on these two : 03:01:384 (42,45)
• 03:13:984 - Add a k
• 03:20:384 - Slider ?
• 03:28:384 (17,18) - 1/4 ddd again with those
• 03:33:184 - Slider again ?
• 03:39:184 - Add a k if you did previously
• 03:53:184 (43,44) - Ctrl + g
Oni
• 00:11:384 (15) - Change to a d
• 00:15:684 (1,2) - Change these two to d because these two drum sounds are lower than 00:15:184 (29,30)
• 00:16:384 (4,5) - Remove ? There's no sound here
• 00:20:184 (24,25) - Ctrl + g
• 00:29:784 (67) - Change to k to create a contrast
• 00:30:784 (70) - Change to d because the vocals are lower than 00:30:384 (69)
• 00:37:184 (109) - Highlight this sound with a k as you did with 00:35:584 (100)
• 00:43:384 - Add a d
• 00:44:184 - ^
• 00:56:384 (1,2) - Remove? There's no sound here as well
• 01:07:784 (7) - Remove to emphasize the little break in the vocals
• You could add two notes on 01:20:784 and 01:20:984
• 01:23:484 (10) - Remove this note, the stream should only start on 01:23:584
• 01:29:284 (11,12) - Same suggestion as previously, dd
• 01:43:384 (26) - Change to k for vocals
• 01:44:384 (29) - With this one again, change to a d as it is lower than 01:43:984 (28)
• From 01:43:984 (28) to 02:22:784 - I think this part is a overmapped, you should remove some notes
• 02:49:784 (26,27) - Change these two to d for the drum sounds
• 03:10:284 (55) - Remove
• 03:28:684 (180) - ^
• 03:42:784 (270) - Change to K
I hope my mod helped!
Wish you the best of luck for the future!
Excellent mod! It would take a lot of time to explain what i agreed with and didn't agree with but I applied 90% of your mod from kantan - muzu. For oni re remaped the everything based around your "dddk" suggestion to show contrast and removing notes that sound over mapped. I still might need some more mods with oni but its way less over mapped than b4. Thank you! :)
frukoyurdakul
Here are my opinions for this beatmap:

General
There are so many inherited points which are not snapped, i wrote about that much.

Oni
00:41:484 - from here snap the 4 inherited points to the notes.
00:44:384 (132) - k
00:44:584 (133) - move to 00:44:784
00:44:984 (134) - delete
00:45:584 (136) - k
00:45:584 (136) - k because of the snare sound
00:47:284 - again, snap the inherited points
00:49:784 (154) - d (same notes, same pattern)
00:53:084 - add k
00:56:284 - why 2 inherited points without a note here? delete first one and snap the other to 00:56:284 - here
01:02:984 (32) - delete it because if u followed only vocal here because there is no sound
01:26:684 - snap this timing point
01:29:184 - ^
01:53:284 - add a note (d or k)
01:55:084 - same as 00:41:484
02:00:884 - ^
02:10:184 (189,190) - change first or second one to d
02:11:584 (195) - d
02:17:984 (225) - fill finisher
02:18:784 (229) - ^ (this one is neccesary because it will have the exact sound of the drum part)
02:21:884 (243,244) - kk
02:37:584 - snap the inherited points
02:43:584 - what did u follow at this part? try to write guitar or drums, these patterns make no sense at all
02:53:184 - snap the inherited points
03:02:984 - ^
03:17:684 (92,93) - ctrl + g
03:30:884 - add k
03:31:084 (163) - delete
03:34:784 - end the slider here and add a d
03:39:384 (195,196,197) - kkd
03:40:584 (202) - fill finisher
03:41:384 (207) - ^ or 03:41:284 - add a d here
03:47:384 (224,225) - kk
03:48:784 (232) - k
03:51:184 - add k
03:51:284 - ^
03:51:484 (247) - delete
03:51:584 (248) - fill finisher and make it k
03:56:784 (266) - d
04:03:784 - that is optional but you can finish the spinner here.

Hope this helps!
Topic Starter
IControl

frukoyurdakul wrote:

Here are my opinions for this beatmap:

General
There are so many inherited points which are not snapped, i wrote about that much.

Oni
00:41:484 - from here snap the 4 inherited points to the notes.
00:44:384 (132) - k
00:44:584 (133) - move to 00:44:784
00:44:984 (134) - delete
00:45:584 (136) - k
00:45:584 (136) - k because of the snare sound
00:47:284 - again, snap the inherited points
00:49:784 (154) - d (same notes, same pattern)
00:53:084 - add k
00:56:284 - why 2 inherited points without a note here? delete first one and snap the other to 00:56:284 - here
01:02:984 (32) - delete it because if u followed only vocal here because there is no sound
01:26:684 - snap this timing point
01:29:184 - ^
01:53:284 - add a note (d or k)
01:55:084 - same as 00:41:484
02:00:884 - ^
02:10:184 (189,190) - change first or second one to d
02:11:584 (195) - d
02:17:984 (225) - fill finisher
02:18:784 (229) - ^ (this one is neccesary because it will have the exact sound of the drum part)
02:21:884 (243,244) - kk
02:37:584 - snap the inherited points
02:43:584 - what did u follow at this part? try to write guitar or drums, these patterns make no sense at all
02:53:184 - snap the inherited points
03:02:984 - ^
03:17:684 (92,93) - ctrl + g
03:30:884 - add k
03:31:084 (163) - delete
03:34:784 - end the slider here and add a d
03:39:384 (195,196,197) - kkd
03:40:584 (202) - fill finisher
03:41:384 (207) - ^ or 03:41:284 - add a d here
03:47:384 (224,225) - kk
03:48:784 (232) - k
03:51:184 - add k
03:51:284 - ^
03:51:484 (247) - delete
03:51:584 (248) - fill finisher and make it k
03:56:784 (266) - d
04:03:784 - that is optional but you can finish the spinner here.

Hope this helps!
I don't think unsnapped inherited points really effect my map and I didn't agree with any of these suggestions D:

Thank you for modding! :)
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply