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Mu - Heavenly Kiss

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Topic Starter
A9M

-Maruk- wrote:

request from my queue

Insane
00:01:046 (1) - Finish finish多用するのは好きではないのでごめんなさい
00:02:400 (3) - 終端Finish ^
00:03:949 (3) - ^ 
00:07:239 (3) - 終端Finish外して先端Finish 入れ替えました
00:23:400 (3) - サークル追加 追加しました
00:44:400 (1) - 分かりにくいので若干下にずらしたほうがいいと思います そのままで
01:13:433 (1) - 終端のFinish外して01:13:820 (2) - にFinish追加 finishの音が尻尾にあるように聞こえるのでそのままで
01:15:175 (8) - ^ ^
01:19:820 (2) - ^ ^
01:18:078 (6) - Finish外してClap 
01:39:949 (2) - なんか変な感じしますね。音取りの提案だけしときます。 しっくりこなかったのでそのままで
[box=img]
01:47:110 (1,2,3,4) - 先端と終端全部Clapでいいと思います 音がうるさすぎるように感じたので変えませんでした
nice songです
Good luck~ :)
青字 変更無し
赤、コメント無し 変更有
modありがとうございました :)
Topic Starter
A9M
[quote="Niko-nyan"]
hi from my queue
General
i'm not sure maybe need someone to check metadata

Insane
01:04:529 - the cymbal in here doesn't fit well because there doesn't have any sound sorry I think fit
01:11:884 - the cymbal looks bad in here and doesn't fit also
01:13:626 - unknown cymbal hitsound again (you can remove the finish) fix
01:15:175 - ^
01:16:916 - ^ sorry I think fit
01:17:691 - ^ ^
01:18:078 - ^ ^
01:19:820 - ^
01:26:981 - ^ fix
01:42:465 - ^ sorry I think fit
01:43:626 (1,2) - change to whistle is better ^

Hard
01:03:368 - remove NC fix
and fix the cymbal hitsound D: feel bad
thank you modding
Ciyus Miapah
hello from mod q

Insane:
00:02:207 (1,2,3) - yeah i see your patterning in here, its like triplets, but im sure your patterning isnt right. because its clearly that song you maps needs to be mapped 5/4 streams (because 00:02:594 - is very strong notes, and i think you should circle or slider there and maybe you can new combo that thing.
00:05:691 (5,6,1) - why change pattern in here? its like same patterning from your previous pattern
00:18:078 (1,2,2,3) - i think you can make same spacing placement here
00:32:787 (7) - new combo? (indicates long stream)
00:43:626 (3) - confusing but okay
00:47:207 - should add circle here
00:47:497 (10) - need NC this instead of 00:47:691 (1) - (that NC isnt necessary imo)
~im too lazy to fix NC in here, you need people who want to nazi NC mod your map lmao
01:05:304 (2,3) - feels overmap and overlap makes it very hard to get
01:47:884 - you should add circle here, yep last notes

overall your map is overmapped at patterning especially of triplets, you need consider this thing for rank. just saying this

good luck!
Topic Starter
A9M

Fort wrote:

hello from mod q
Insane
00:02:207 (1,2,3) - yeah i see your patterning in here, its like triplets, but im sure your patterning isnt right. because its clearly that song you maps needs to be mapped 5/4 streams (because 00:02:594 - is very strong notes, and i think you should circle or slider there and maybe you can new combo that thing.Sorry now is like
00:05:691 (5,6,1) - why change pattern in here? its like same patterning from your previous pattern Because intro an end.I think not have to change.
00:18:078 (1,2,2,3) - i think you can make same spacing placement hereNo
00:32:787 (7) - new combo? (indicates long stream) OK nice idea
00:43:626 (3) - confusing but okay change conspicuous
00:47:207 - should add circle here No
00:47:497 (10) - need NC this instead of 00:47:691 (1) - (that NC isnt necessary imo)
~im too lazy to fix NC in here, you need people who want to nazi NC mod your map lmao
01:05:304 (2,3) - feels overmap and overlap makes it very hard to get Fix
01:47:884 - you should add circle here, yep last notes Fit guitar sound to note
overall your map is overmapped at patterning especially of triplets, you need consider this thing for rank. just saying this
good luck!
Thank you modding
JudgeTheDude
Hi, from my queue

Unrankable issue
Suggestion

[General]
  1. 7ka's Normal's Preview Point is different from the two other diffs
  2. Kiai time in inconsistent. 7ka's Normal has a different Kiai

[7ka's Normal]
  1. Preview Point is different from the two other diffs
  2. Kiai Time is different from the two other diffs

[Hard]
  1. Nothing to say here, it's pretty good
-Nanaka-

JudgeTheDude wrote:

Hi, from my queue

Unrankable issue
Suggestion

[General]
  1. 7ka's Normal's Preview Point is different from the two other diffs
  2. Kiai time in inconsistent. 7ka's Normal has a different Kiai

[7ka's Normal]
  1. Preview Point is different from the two other diffs ???
  2. Kiai Time is different from the two other diffs Not Unrankable
    [quote="Ranking Criteria":1337]
    Kiai should be consistent throughout difficulties of your mapset (especially since it is shown on the main menu). If you have a guest difficulty from another mapper that uses different kiai, then it's fine as long as it still makes sense.
Topic Starter
A9M

JudgeTheDude wrote:

Hi, from my queue

Unrankable issue
Suggestion

[General]
  1. 7ka's Normal's Preview Point is different from the two other diffs
  2. Kiai time in inconsistent. 7ka's Normal has a different Kiai

[7ka's Normal]
  1. Preview Point is different from the two other diffs
  2. Kiai Time is different from the two other diffs

[Hard]
  1. Nothing to say here, it's pretty good

Please post from seeing a decent Map
Chaoslitz


[7ka's Normal]
  1. 00:01:046 (1) - finish in head?
  2. 00:28:723 - I suggest you to add a note here
  3. 00:39:755 (1) - not parallel? owo
[Hard]
  1. 00:03:755 (4) - try to use same hitsound as 00:02:207 (4,5,6)
  2. 00:12:465 (2) - keep same distance between 00:12:078 (1,3)
  3. 00:33:562 (1) - NC
  4. 01:03:368 (2) - place at x:288|y:136 instead?
  5. 01:12:658 (3) - rotate 10 anticlockwise and place it in x:88|y:88
  6. 01:32:787 (2,4) - it is difficult to read since they are stacked
  7. 01:39:755 (5) - clap in head
  8. 01:44:787 (1) - the spinner is following the vocal, so 01:43:626 (1,2) is better to move to 01:43:239 (1,2) instead
[Insane]
  1. 00:02:207 (1,2,3) - stream of 5 notes suit more in here
  2. 00:03:755 (1,2,3) - ^
  3. 00:43:626 (3,1) - remove stack since it is difficult to read
  4. 01:08:594 (6) - place it at x:452|y:252 to keep DS the same

nice mapset xD

PS:Different kiai time is acceptable if the diffs are mapped by different mappers
Topic Starter
A9M

Chaoslitz wrote:

Hard
00:03:755 (4) - try to use same hitsound as 00:02:207 (4,5,6)
00:12:465 (2) - keep same distance between 00:12:078 (1,3) OK
00:33:562 (1) - NC
01:03:368 (2) - place at x:288|y:136 instead? Sorry now is like
01:12:658 (3) - rotate 10 anticlockwise and place it in x:88|y:88 Nice idea
01:32:787 (2,4) - it is difficult to read since they are stacked Displace
01:39:755 (5) - clap in head OK
01:44:787 (1) - the spinner is following the vocal, so 01:43:626 (1,2) is better to move to 01:43:239 (1,2) instead Sorry.want to following drum

Insane
00:02:207 (1,2,3) - stream of 5 notes suit more in here I think too hard
00:03:755 (1,2,3) - ^
00:43:626 (3,1) - remove stack since it is difficult to read Displace
01:08:594 (6) - place it at x:452|y:252 to keep DS the sameI think jump is better
nice mapset xD

PS:Different kiai time is acceptable if the diffs are mapped by different mappers
No comment and Pink=Fix
Thank you!!
-Nanaka-

Chaoslitz wrote:



[notice][7ka's Normal]
  1. 00:01:046 (1) - finish in head? Nope,Is lost sound balance...
  2. 00:28:723 - I suggest you to add a note here hm,1/2 slider x2 change to pattern
  3. 00:39:755 (1) - not parallel? owo sure

nice mapset xD

PS:Different kiai time is acceptable if the diffs are mapped by different mappers
Thank you for Modding :)
Ipas
Hello~
M4M :3

[7ka's Normal]
  1. 00:01:046 (1,3) - Fix blanket?
  2. 01:43:239 - Please remove Kiai at here for consistency. It would be nice without kiai at this :>
[Hard]
  1. 00:02:304 (5) - Remove this. It's doesn't explain anything at this part
  2. 00:27:368 (1) - Remove NC and add NC to the next note
  3. 00:50:400 (1,2) - Swap NC
  4. 00:51:949 (1,2) - Swap NC
  5. 00:54:852 (1,2) - Swap too
  6. 01:20:594 (1) - Remove NC
  7. 01:30:078 (2,3,1) - Just a suggestion. Prefer to change this flow. It looks a bit weird
  8. 01:32:787 (2,3,4) - I'd prefer not to overlap this. Looks weird
[Insane]
  1. 00:05:691 (5) - Fix DS for consistency

    I think there's too many NC issues at 00:07:239 ~ 00:19:239
    I think it's Overmapped too

  2. 00:43:626 (3,1) - Don't overlap this. I think it must be separated
  3. 01:01:433 (1,2) - Blanket this?
  4. 01:29:304 (7,2,3,4,5) - Overlap seems to be BAD
  5. 01:30:852 (1,2,3,4,5,6,7,8,9) - I think it seems to be Bad pattern or it just for myself :>
  6. 01:33:949 (1,2,3,4,5,6,7,8,9) - Bad Flow
  7. 01:39:949 (2,3) - It seems to be bad pattern :3 Change? I think this would be fit with the song but it looks like too ugly :>

I think your Insane is too overmapped ><
But, I can only do this for now :3
Good Luck :3
Topic Starter
A9M

NewIpas wrote:

Hello~
M4M :3
Hard
  1. 00:02:304 (5) - Remove this. It's doesn't explain anything at this part No
  2. 00:27:368 (1) - Remove NC and add NC to the next note
  3. 00:50:400 (1,2) - Swap NC
  4. 00:51:949 (1,2) - Swap NC
  5. 00:54:852 (1,2) - Swap too
  6. 01:20:594 (1) - Remove NC
  7. 01:30:078 (2,3,1) - Just a suggestion. Prefer to change this flow. It looks a bit weird No
  8. 01:32:787 (2,3,4) - I'd prefer not to overlap this. Looks weird
Insane
  1. 00:05:691 (5) - Fix DS for consistency

    I think there's too many NC issues at 00:07:239 ~ 00:19:239
    I think it's Overmapped too

  2. 00:43:626 (3,1) - Don't overlap this. I think it must be separated
  3. 01:01:433 (1,2) - Blanket this?
  4. 01:29:304 (7,2,3,4,5) - Overlap seems to be BAD
  5. 01:30:852 (1,2,3,4,5,6,7,8,9) - I think it seems to be Bad pattern or it just for myself :>No
  6. 01:33:949 (1,2,3,4,5,6,7,8,9) - Bad Flow
  7. 01:39:949 (2,3) - It seems to be bad pattern :3 Change? I think this would be fit with the song but it looks like too ugly :>
[/notice]

I think your Insane is too overmapped ><
But, I can only do this for now :3
Good Luck :3
Nocomment=fix
Thank you
Hitorikko
yo ~ from my Queue.

Normal
00:02:207 (2,3) - fix blanket.
00:02:594 (3,1) - sliderbow not symmetric. make it symmetric like this
move the end node of 00:04:142 (1) - to x:220 y:316 and move the 1st node of 00:02:594 (3) - to x:380 y:248 to fix the blanket.
00:07:239 (1,2) - bad flow
00:15:755 (5,1,2) - bad flow. maybe like this .
00:19:626 (1,2,3,1) - fix blankets.
00:23:304 (3) - middle node x:92 y:256, third node x:32 y:236 looks better
00:42:465 (3,1) - fix blanket
00:44:400 (3,4) - ^
00:47:497 (1,2) - ^
01:29:304 (1) - move 4th node to x:288 y:144
01:44:013 (3) - move slider to x:268 y:312 for better flow

Hard
CS too small IMO maybe 3-3.5
00:10:142 (4,1) - fix blanket
00:10:336 (1,2,1) - fix distance spacing
00:18:271 (2,3) - ^
00:18:465 (3,5) - line them ?
00:25:626 (4,3) - overlap looks bad
00:37:433 (4,5) - fix blanket
00:37:045 (2,6) - stack properly
00:39:368 (5,3) - over lap
00:43:239 (2,4) - stack properly
00:57:175 (2) - make this slider curve to the left
01:02:981 (1,2,3) - increase distance spacing
01:08:594 (6,7) - fix blanket
01:17:691 (3,1) - overlap
01:23:691 (4,4) - stack
01:36:271 (4,5) - looks bad IMO

Insane
00:01:046 (1,2,3,4,5,6) - not perfect triangle
00:02:787 (1,2,3) - ^
00:04:336 (1,2,3,4,5) - ^
00:05:304 (1,2,3,4,5) - curve this ?
00:16:916 (3,4) - make them adjacent
00:19:626 (6,1) - fix blanket
00:41:304 (1) - point this directly towards 00:41:691 (2) -
00:41:884 (3) - move to x:428 y:308
00:46:723 (7) - slider looks weird
01:08:400 (5,6,7,8) - fix spacing
01:13:433 (1) - point directly towards next note
01:14:594 (6,1) - fix blanket
01:44:787 (1,2,3,4,1) - not perfect triangle . this one looks perfect tho 01:45:562 (1,2,3) -

thumbs up
Gudluck with your map. :)

-Nanaka-

Hitorikko wrote:

yo ~ from my Queue.

Normal
00:02:207 (2,3) - fix blanket. Looks fine
00:02:594 (3,1) - sliderbow not symmetric. make it symmetric like this Sure,But 1 only fixes
move the end node of 00:04:142 (1) - to x:220 y:316 and move the 1st node of 00:02:594 (3) - to x:380 y:248 to fix the blanket.
00:07:239 (1,2) - bad flow I do not think so...
00:15:755 (5,1,2) - bad flow. maybe like this . fm...Okey
00:19:626 (1,2,3,1) - fix blankets. I got off blankets because lol
00:23:304 (3) - middle node x:92 y:256, third node x:32 y:236 looks better Ctrl+C fix
00:42:465 (3,1) - fix blanket k
00:44:400 (3,4) - ^ ^
00:47:497 (1,2) - ^ Looks fine imo
01:29:304 (1) - move 4th node to x:288 y:144 Okey
01:44:013 (3) - move slider to x:268 y:312 for better flow Nope.


thumbs up
Gudluck with your map. :)

ur nice Modders. Thank you for watching finely :oops:
Shurelia
おっす!やったよ!

Sorry for the very late mod ;w;



~ From Lovely Modding Quest! ~


[General]
- Add "-Nanaka-" to the tags. Because GD.
- Change "ハイパー ハイスピード ジーニアス" into "ハイパーハイスピードジーニアス" at the tags and change "Hyper Highspeed Genius" to "Hyper→Highspeed→Genius" ,that's the original name.
- You may want to add "Eroge" to the tags.

[7ka's Normal]
  1. 00:22:723 - Add circle at here, because it will feels really empty if there's no object at here.
  2. 01:40:142 (1,2) - i recommend this to be stacked, it plays better for me.
  3. 00:14:207 (2,3,4) - I suggest to make a better Triangle at here.
  4. 00:39:755 (1) - Add finish on the tail

[Hard]
  1. 00:02:207 (4,5,6) - This is kinda hard to play even on hard diff, either you unstack it or make a new pattern, it's all up to you.
  2. 00:05:304 (4,5,6) - ^^
  3. 00:57:949 (4,5,6,1,2,3) - This is very confusing if you put this pattern on Hard diff. it'll make hard players got confused. I suggest to change the pattern to make it more readable.
  4. 01:39:368 (3,5) - Add finish , (On the slider's head for (5))
  5. 01:40:239 - feels empty, maybe add a circle at here?

[Insane]
  1. 00:05:691 (5,7) - It has the same combo colour but different SV which is make this unrankable. Please fix this.
  2. 00:32:013 (1,2,3,4) - This is kinda overmapped for me. I prefer this to be change into a long slider or just a normal rhythm.
  3. 00:41:304 (1) - Add Whistle on the Head and tail.
  4. 00:19:626 (6) - ^^
  5. 00:22:916 (1) - ^^
  6. 00:25:820 (1) - ^^ on the repeat.
  7. 00:55:239 (2,4) - Add Finish (on the head for (2))
  8. 01:02:981 (1,2,3,1) - Add Whistle.
  9. 01:40:239 - Add Circle at here. It feels really empty.

That's all for me, Hope this help. And good luck!
-Nanaka-

Shurelia wrote:

おっす!やったよ!

Sorry for the very late mod ;w;



~ From Lovely Modding Quest! ~


[General]
- Add "-Nanaka-" to the tags. Because GD.
- Change "ハイパー ハイスピード ジーニアス" into "ハイパーハイスピードジーニアス" at the tags and change "Hyper Highspeed Genius" to "Hyper→Highspeed→Genius" ,that's the original name.
- You may want to add "Eroge" to the tags.

[7ka's Normal]
  1. 00:22:723 - Add circle at here, because it will feels really empty if there's no object at here. Sure.00:28:142 - change same rhythm
  2. 01:40:142 (1,2) - i recommend this to be stacked, it plays better for me. Nope.I want to because it is the lowest degree of difficulty Stack Avoid
  3. 00:14:207 (2,3,4) - I suggest to make a better Triangle at here. No.not need
  4. 00:39:755 (1) - Add finish on the tail ^ The noisy for Note is less


That's all for me, Hope this help. And good luck!
Shureliaちゃんありがとう :)
-Aura-
From my queue!

Normal

-Hi there! I literally could not find anything wrong with this map! Everything is timed perfectly! No unsnapped notes, no notes blending in, No odd slider movements or hitsounds colliding! This was a fun map! I hope for the very best for it! :)
-Nanaka-

Aura893 wrote:

From my queue!

Normal

-Hi there! I literally could not find anything wrong with this map! Everything is timed perfectly! No unsnapped notes, no notes blending in, No odd slider movements or hitsounds colliding! This was a fun map! I hope for the very best for it! :)
Thank you Very much :oops:
Blizs
Hi hi :3 ~~~~

[General]
  1. add "-Nanaka-" on the tags since -Nanaka- Have a GD here
  2. different Kiai between Normal diff and other diffs. Please make it same. And I think kiai at 01:43:239 - in 7ka's Normal was unnecessary.
[7ka's Normal]
  1. 00:19:626 (1,2) - it looks hard to see the pattern transition from white ticks to many red ticks by just this 1/2 slider maybe you can use this pattern as transition http://puu.sh/gGclM/56e48e779c.jpg
  2. 00:22:723 - please don't ignore this part since it was used at 00:19:626 -
  3. 00:38:594 (2) - you can stack it with 00:36:658 (3) - 's tail. It looks like a bad overlap.
  4. 00:55:626 (4) - umm... why finish ?
  5. 01:34:723 (3) - the way it curved looks not flowing well with previous note. you can rotate it like http://puu.sh/gGdf8/b7b761ce2b.jpg or move and blanket it like http://puu.sh/gGdjX/c93908154e.jpg . Same to 01:37:820 (3) -
    This diff is great. The flow and pattern is looks good. And i think this diff meets Ranking Criteria ;)
[Hard]
  1. 00:11:691 (5) - finish on the head will fit with high effect in the music
  2. 00:13:433 (1,2,3) - it isn't triangle right ? and it make 00:13:433 (1,3,4) - looks not tidy
  3. 00:14:400 (4,5,1) - There's nothing special in the song, so different spacing looks unreasonable.
  4. 00:14:981 (1,2,3,4) - I think you miss the pattern here. A clicks should be at 00:14:981 - , 00:15:368 - , 00:15:755 - since the effect up in the song is at those part. But 00:15:755 - was a slider tail. I suggest to change the pattern to http://puu.sh/gGeNc/d6f05cbaaa.jpg
  5. 00:25:045 (3,4,1) - unreasonable different spacing again.
  6. 00:33:949 (2,3) - people (especially me) won't see that circle came. I prefer to not using this hided circle in Hard diff (exception if it was extended)
  7. 00:40:336 (2,4) - stack them properly
  8. 00:56:013 (3) - move it down 2 times and right 1 time to make it's tail stack with 00:55:239 (1) - 's 00:55:239 (1) -
  9. 00:58:336 (6,3) - stack them properly
  10. 01:00:949 (2,3) - ctrl+g on them. It'll make a CW flow.
  11. 01:20:013 (3,4,5,6) - this pattern looks awkward. I think slider 01:20:594 (5) - should be started at white ticks, so I can assume that you follow the vocal. try this pattern http://puu.sh/gGhSw/193281b2a6.jpg
  12. 01:25:045 (4,1,2,3) - same as above, pattern looks awkard. Why ? because i don't know what the sliders follow. Is vocal ? not because there was a slider click not referring to vocal. Try this pattern http://puu.sh/gGiop/fb022b4bd7.jpg
  13. 01:30:465 (3,1) - this SV change looks weird if it's decreased so suddenly. Or maybe the kiai was too fast.
    This diff looks have some misplaced NC... Please check it
[Insane]
  1. 00:07:142 - There's something in the song here. So make 00:06:852 (7) - extended isn't a bad idea I thought
  2. 00:43:626 (3) - I think you miss to put the red tick here. did you want to me the red tick fit to 00:42:852 (1) - 's head ?
  3. 01:24:465 (1,2,3) - this is really no tidy. at least make they have same distance
  4. 01:29:884 (1) - I think you wrong to put this circle. It flows awkward. I suggest to move it to stack with 01:28:529 (3) - 's head and you'll get a CW flow.
    That's all for this diff. I think some jump is OK sinc this is Insane ;) and the pattern looks better in this diff ;) ;)
Okay that's all I can mod :3
I'm sorry if my mod sounds a bit harsh T.T
Good luck for this mapset ;) ;)
Niko-nyan
well checked again the map :< the gap between 7ka's normal to Hard really far (1,5+ star) owo it can be unrankable btw
Little

Niko-nyan wrote:

well checked again the map :< the gap between 7ka's Normal to Hard really far (1,5+ star) owo it can be unrankable btw
I agree with this.. the difficulty spread is a bit concerning.
7ka's Normal contains many long sliders with mostly 1/1 beat spacing (not much 1/2), while Hard consists of mostly 1/2 beat slider, and contains 1/4 triples.
It makes a big gap between Normal and Hard, which could be unrankable.

Possible ways to fix this:
1. Make Hard a bit easier, by using some more 1/1 sliders and fewer 1/4 beat rhythms. It's okay for Hard to be a bit easier in this set since Insane is not very hard either. Making Hard a bit easier would make the difficulty spread more even.

or

2. Make 7ka's Normal easier and add a new Normal difficulty. 7ka's Normal is very easy compared to common Normal difficulties since you have a 3-difficulty spread. Slider velocity and rhythm density is already very low, so it would be easy to convert this into an Easy difficulty. Then you'd just have to add a Normal difficulty to fill the gap as appropriate.

or

3. Make 7ka's Normal harder and add an Easy difficulty. I don't recommend this, as it would most likely require a remap of the Normal to make it harder.

---
I recommend the first option, as it is the easiest way.
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