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Hanatan - Kagerou - Variation [Taiko]

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Topic Starter
bananannian

_verto_ wrote:

Yo, M4M from my queue

Muzukashii

SPOILER
00:13:031 (10) - This is on a break, move it to 00:12:908 (10) -
Fixed.
00:13:891 (13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52) - remap. Listen to the music and map on the most prominent part. Here you probably want to map on the piano-like thing and use pitch based mapping style.
It IS based on the electric piano thing currently, but I guess it's not obvious enough. (I didn't want to do the same thing as Muzu-Oni) I will consider changing it.

00:31:966 (59) - move 1/4 back, drum sound is there, not where you placed the don
Retained, I wish to keep the previous pattern as well as note vocals just for here, and placing this 1/4 back would create a pretty weird pause.
00:32:212 (60) - kick here, put kat.
Fixed.
^Apply to the next stanza these two if you accepted something


00:43:277 (90) - remove, the drum sounds are on the next and previous blue lines
Retained, vocals.
00:48:687 (105) - k->d, though same as ^
Fixed.
00:53:605 (120) - d here for vocal
Retained, I wish to map drums here.
00:54:588 (122) - move this 1/2 back for vocal
Retained, I wish to map drums here.
01:06:884 (20) - You left out a don here. (01:02:335 (4,5) - 01:04:302 (11,12) - )
This was previously intended, but it's a valid suggestion, I'll take it. ^.^
01:14:384 (46) - bring this 1/4 ahead and make it into a don. The vocal takes a bit of break
Uh, no they don't... ? I listened at 50% playback.
01:19:671 (66,67) - Invert colours. I'd prefer it dK though but currently it's not rankable and on that BPM probably never will be.
Fixed.
01:20:163 (69) - kick, make it kat
I think the word you're looking for is snares, but fixed, thanks!
01:20:654 (71,73,75) - make these into don, the kats next to them are on either cymbal or kick. Make the cymbals (or whatever they are they sound like that) big kats 01:20:900 (72,76) -
Changed to dkkdd to match vocals.
01:22:376 (77,78) - You used to put K on these sounds.
Fixed.
01:23:606 (82) - move 1/4 back and make it into a don, that's a drum sound there, then make 01:23:360 (81) - into a kat. there is a kick there.
Fixed.
01:23:728 (83) - drum there, so put a don here and remove that kat 5let that makes no sense why would you even do that I'm sure you can think of a better way to map that, mostly using dons.
Not mapping drums for that 5plet, it's a crescendo towards 01:24:343 (88), to emphasize vocals.
01:24:712 (88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128) - remap again.
See above.

01:40:818 (129,130) - 129 is bass, 130 is kick. Put don on bass kat on kick EVERY. TIME.
Mapping guitar here, not drums.
If you accepted it use them like that in the next few stanzas.

01:57:048 (178) - This is on the same sound as the previous 2 D, yet it's K
Vocals?
Same in next stanza

01:59:384 (185) - Put a don here then invert colours for that duplet. First is for the kick second is for the vocal.
Fixed, and changed up the next bit as well.
02:08:113 (1) - Lazy
Ok, added a few notes, shortened spinner.

Kiai sounds the same, map it exactly the same way as the first one is.
Fixed.

02:33:933 (1) - Map the rest wtf
To my knowledge maps with longer songs have varied length for different difficulties. I guess I can change that up, but just so you know it was intentional :P

Will mod another diff later Thank you for your mod!
Topic Starter
bananannian
Sorry Game I lost my reply to your mod...

The gist of it is that I accepted many of your suggestions, while changing up some runs in my song in the process.

And, didn't I request you to mod as many difficulties as you wish to? I expected like 3, got 5, was very happy. ^.^

Inner Oni is very fun! :)


Thank you for your mod. :D :D
JudgeTheDude
Hi ! M4M

[General]
  1. No need to put "taiko" "hanatan" "kagerou" "variation" in the tags, since they're in the song's metadata. Also, delete the commas, they are not useful
  2. Consider removing the audio from the videon to reduce size
  3. Your MP3 is correct, but try to find a better version (192 kbps)
  4. The Kiai Times are unconsistent between the diffs, please fix that by putting the same in every diff

[Kantan]
  1. Most of the song is unmapped, please fix this
  2. 02:12:048 - There is a Kiai here in the other diffs, so please put one here, for consistency
  3. 00:58:031 (57) - I understand why it's on a 1/2 snap, but a Kantan should be 1/1 mapped

[Futsuu]
  1. Same as before, why is that map shorter than the song ? Consider fixing this for consistency problems. Good map, though
  2. AI Mod
  3. 02:25:328 (32) - Not snapped, 2ms off the beat
  4. 02:25:574 (33) - ^
  5. 02:25:820 (34) - ^
  6. 02:27:787 (38) - ^

[Muzukashii]
  1. Same as before, why is that map shorter than the song ? Consider fixing this for consistency problems.
  2. Most of the blue-snapped patterns, at the beginning are confusing and totally off-beat, I don't know how to deal with them, please fix them, for example
  3. 00:15:613 (17,18) -
  4. 00:17:581 (22,23) -
  5. 00:19:548 (27,28) -
  6. However, apart from that point, it was fun to play

[Muzu-Oni]
  1. Unconsistent Kiai, you have one more kiai than in the other diffs
  2. 02:33:933 - Why not put a Spinner as in Muzukashii ?
  3. 04:04:529 (42) - Put it at 04:04:652
  4. 04:04:652No need for a Red Timing Point

The 2 last diffs were off my level on understanding, talking about mapping/modding, sorry :/

But great map though, I enjoyed the Muzu-Oni and the Oni !
Topic Starter
bananannian
Holy wow, so many mods in one day, thanks people! :) :) :)

Judge, most of the stuff you spoke about in your mod has been fixed during previous mods, except metadata and some other small issues, of which I have fixed as well.

Because of multiple modders' opinion, I have decided to lengthen Kantan to Muzukashii difficulty's drain time to include the whole song. (I really thought it was a good idea to not have beginners play for 4 minutes, I thought it would be too much, but oh well :/ )

Thanks for the mod! ^.^
Topic Starter
bananannian
Just updated EVERYTHING. EVERYTHING.

Please redownload :V
Coro

bananannian wrote:

Coro wrote:

okay umm before I mod, you really need to not end the song at different points for different songs haha
Wait... You can't do that? To my knowledge maps with longer songs have varied difficulty length... Hmm.

Ok, whatever, I'll map out the rest of the easier difficulties today. :lol:
those with varied difficulty lengths were older maps before the rules were decided, yep~
In any case, it doesn't hurt to have the full-length song~
K-2
Hi

Kantan
00:14:999 (7) - k
00:18:933 (11) - k
00:22:867 (16) - k
00:26:802 (20) - k
01:01:228 (1) - D
01:19:917 (27) - move to 01:19:794 and k
01:22:376 (31) - D
01:24:835 ~ 01:40:572 = 00:14:015 ~ 00:29:753
02:07:130 (51) - k
02:12:048 (1) - D
02:30:737 (27) - move to 02:30:613 and k
02:33:933 (1) - move to 02:33:687 and increase slightly
02:58:277 (16) - additions Auto
03:06:638 (28) - additions Auto
03:23:832 (1) - D
04:03:668 (57) - k
04:04:652 ~ 04:19:406 = 00:14:015 ~ 00:29:753
04:20:266 add D

Futsuu
00:43:524 (69,70,71) - D K D
00:56:555 (92,93,94) - kdk
01:01:228 (1) - D
01:19:671 (44) - move to 01:19:794
02:12:048 (1) - D
02:30:491 (44) - move to 02:30:613
02:53:605 - add d
02:53:851 (28) - delete
02:54:097 - add d
02:55:818 (34,35,36) - move 02:55:818 to 02:55:572
02:57:048 - add d
04:04:529 (57) - delete

Muzukashii
01:01:228 (1) - D
01:06:884 (20) - delete
01:15:000 (50,51,52,53) - k k d d
01:16:721 (57,58,59) - ddd or kkk
02:12:048 (1) - D
02:17:703 (20) - delete
01:09:097 (29) 01:11:064 (36) 01:13:031 (43) 01:15:000 (50) - all D
03:06:146 (85) - this slider should be changed 03:06:146~03:06:884
03:23:832 (1) - D
03:53:342 (48,49,50,51) - K d k d
04:01:701 (77) - D
04:02:685 (78,79) - D D
04:20:266 (139) - D

Oni
00:21:023 (41,42,43,44) 00:28:892 (71,72,73,74) - ddkd
01:01:228 (1) - D
01:24:835 ~ 01:40:572 = 00:14:015 ~ 00:29:753
02:12:048 (1) - D
03:29:242 (6,7) - D K
04:01:701 (37) - D
04:02:685 (38,39) - D D
04:04:652 ~ 04:19:406 = 00:14:015 ~ 00:29:753
04:19:651 - add d
04:19:774 - add k

Inner Oni
00:21:023 (52,53,54,55) 00:28:892 (90,91,92,93) - ddkd
01:01:228 (1) - D
01:19:794 (125) - k
01:24:835 ~ 01:40:572 = 00:14:015 ~ 00:29:753
02:35:531 - add K
03:01:228 (95) - d
04:04:652 ~ 04:19:406 = 00:14:015 ~ 00:29:753
04:01:701 (40) - D
04:02:685 (41,42) - D D
04:20:266 (123) - D

4:20 :o :o :o :o :o :o :o
Topic Starter
bananannian

Lunaris Filia wrote:

Hi

Kantan
00:14:999 (7) - k Good point, fixed.
00:18:933 (11) - k Fixed.
00:22:867 (16) - k Fixed.
00:26:802 (20) - k Fixed.
01:01:228 (1) - D Fixed.
01:19:917 (27) - move to 01:19:794 and k Retained, I do know that vocals come in 1/4 before that beat, but it's Kantan and I wish to give the player at most 1/2 rhythms only.
01:22:376 (31) - D Fixed.
01:24:835 ~ 01:40:572 = 00:14:015 ~ 00:29:753 Fixed.
02:07:130 (51) - k Retained, mapping beat instead of vocals here.
02:12:048 (1) - D Fixed.
02:30:737 (27) - move to 02:30:613 and k Retained, same as above.
02:33:933 (1) - move to 02:33:687 and increase slightly Fixed.
02:58:277 (16) - additions Auto Not really that important, but fixed.
03:06:638 (28) - additions Auto Fixed.
03:23:832 (1) - D Fixed.
04:03:668 (57) - k Retained, sfx occurs at last beat of the measure only.
04:04:652 ~ 04:19:406 = 00:14:015 ~ 00:29:753 Fixed.
04:20:266 add D Yeah, this end is problematic, I don't want to add this note though. I will think about it.

Futsuu
00:43:524 (69,70,71) - D K D Retained, same note on vocals.
00:56:555 (92,93,94) - kdk Retained, mapping drums instead of vocals for kiai time.
01:01:228 (1) - D Fixed.
01:19:671 (44) - move to 01:19:794 Good catch, fixed.
02:12:048 (1) - D Fixed.
02:30:491 (44) - move to 02:30:613 Fixed.
02:53:605 - add d Retained, no discernible beat on this beat.
02:53:851 (28) - delete Retained, this matches toms high note.
02:54:097 - add d Retained, no discernible beat on this beat.
02:55:818 (34,35,36) - move 02:55:818 to 02:55:572 Fixed.
02:57:048 - add d Fixed.
04:04:529 (57) - delete Why?

Muzukashii
01:01:228 (1) - D Fixed.
01:06:884 (20) - delete Retained, matches vocals.
01:15:000 (50,51,52,53) - k k d d Retained, matches drums.
01:16:721 (57,58,59) - ddd or kkk Fixed, changed to ddd.
02:12:048 (1) - D Fixed.
02:17:703 (20) - delete Retained, see above.
01:09:097 (29) 01:11:064 (36) 01:13:031 (43) 01:15:000 (50) - all D Retained, too harsh on the player.
03:06:146 (85) - this slider should be changed 03:06:146~03:06:884 Fixed.
03:23:832 (1) - D Retained, I want the short and curt sounds of a simple kick.
03:53:342 (48,49,50,51) - K d k d Retained, see above.
04:01:701 (77) - D Fixed.
04:02:685 (78,79) - D D Fixed.
04:20:266 (139) - D Retained, I would like the cymbal hitsounds to be heard here.

Oni
00:21:023 (41,42,43,44) 00:28:892 (71,72,73,74) - ddkd Retained, I wish to map drums here, as well as have the last note as K.
01:01:228 (1) - D Retained, the massively increased speed is emphasis enough.
01:24:835 ~ 01:40:572 = 00:14:015 ~ 00:29:753
02:12:048 (1) - D Retained, the massively increased speed is emphasis enough.
03:29:242 (6,7) - D K Fixed.
04:01:701 (37) - D Fixed.
04:02:685 (38,39) - D D Fixed.
04:04:652 ~ 04:19:406 = 00:14:015 ~ 00:29:753
04:19:651 - add d Good suggestion. Fixed.
04:19:774 - add k Same as above. Fixed.

Inner Oni
00:21:023 (52,53,54,55) 00:28:892 (90,91,92,93) - ddkd Retained, see Oni.
01:01:228 (1) - D Retained, see Oni.
01:19:794 (125) - k Fixed.
01:24:835 ~ 01:40:572 = 00:14:015 ~ 00:29:753
02:35:531 - add K I tried that, it's logical, but it just sounds really weird. I will take this into consideration.
03:01:228 (95) - d Modified to take into account the difficulty of kkkD
04:04:652 ~ 04:19:406 = 00:14:015 ~ 00:29:753
04:01:701 (40) - D Fixed.
04:02:685 (41,42) - D D Fixed.
04:20:266 (123) - D Fixed, but not D, d instead.

4:20 :o :o :o :o :o :o :o Indeed :D
Thanks SO much for the long mod! Have a kudosu!
Coro
alright, here we go~
all are suggestion unless in red.

[General]
Check AIMod (Ctrl + Shift + A), you have a few unsnapped objects. Check your timing points too, some might be unsnapped as a result. (particularly the red timing points, since they're red AImod won't say anything.)
Remove commas in tags, they aren't necessary. Also, 'taiko', 'hanatan', 'kagerou' and 'variation' are unnecessary tags as the game mode will be highlighted automatically and the other terms are in title and artist, so they'll show up on search anyway.

[Kantan]
00:16:966 (9) - consider adding finish, since it's followed by the four snares so it's a good place to emphasize
00:21:884 (15) - here, consider removing finish, as the actual snare note is 1/4 beat behind this note, so it sounds kinda awkward
00:24:835 (18) - consider adding finish again
00:29:753 (23) - consider removing finish again
00:29:753 (23,24,25,26) - change to d k d k? It matches the vocals somewhat better and sounds less monotonous
00:37:621 (33,34,35,36) - D k d k again
00:48:933 (46,47) - why suddenly change to D K? all the others were K D and fit the drums well, so I'd suggest changing it to match
01:01:228 (1) - add finish on this one, it's the start of the chorus
01:05:162 (7) - change this to k for variation
01:09:097 (12) - add finish to this one
01:10:081 (13,14,15,16,17,18) - use dkd dkk like with the previous one, here consistency is better than variation
01:22:867 (1) - maybe end the spinner at 01:24:343 instead? Might make it a little easier for kantan players

02:12:048 - second kiai, apply same changes in first kiai~
02:59:261 - add a 1.00x timing point here. This is to avoid overlapping of notes towards the next timing point change.
03:11:538 (34,35) - K D again, like above
03:29:611 (6) - ooh, that's not good, not after you never used anything less than 1/2. Move this to 03:29:242
03:31:701 - third kiai, apply same changes~
04:07:603 (62) - add finish like with the start

[Futsuu]
00:09:846 (1) - very heavily suggest you remove this note, the different scroll speeds plus the proximity of the notes can confuse futsuu players
00:46:965 (73,74) - hmm... I'd say consider removing finish to make it easier, but it's your call
00:50:900 (78,79) - this too
01:45:367 (46,48) - highly suggest deleting these two notes, it's a very tricky rhythm for Futsuu so reducing the density should help
02:10:081 (94) - why not a spinner like in Kantan? That's a lot of ticks to hit on Futsuu :P
02:57:662 (38,40) - I'd consider deleting these two so Futsuu players don't have to deal with a sudden rhythm change from earlier.
03:06:146 (52) - again, consider spinner. Either way, end it at 03:07:130 cause that's where the end of the drumroll is
03:09:570 (54,55) - same think, maybe remove finish
03:13:505 (59,60) - ^
04:12:397 (74) - D makes more sense given your pattern

[Muzukashii]
yikes, suddenly jumping to mapping on the syncopated melody might be a bit of a difficulty jump from Futsuu... I dunno what you want to do but you might have problems in the future with difficulty spread regarding this, just a heads up. For now, I'll leave it as it is.
00:09:846 (1) - same as Futsuu, delete this
01:23:605 - oookay, bit of problem here. the notes after the kiai are being overlapped by the notes from this point onwards. The easiest solution is to replace this with a spinner, but if you really want to keep the you'll have to add timing points to slowly reduce the SV, which might be a bit more complicated. Either way, this needs to be changed.
02:28:400 (59,60) - if this is meant to follow the vocals, it should start at 02:28:523
02:59:138 (54) - stream's too long, delete here so you get a nice ddddd stream instead
03:02:826 (71,72) - consider deleting these two to give a break
03:06:146 (85) - again, consider spinner, but either way end it at 03:07:130
04:15:717 (122) - maybe delete? it follows the rhythm and makes it a bit easier for muzu players

[Oni]
00:09:846 (1) - same thing as earlier diffs
00:43:524 (130,132) - highly suggest removing these finishes, mid-stream is a bit questionable
01:23:851 - same overlap issue with Muzukashii. Same thing, your easiest option is replace with spinner, if not it's multiple timing points to slowly bring down SV.
01:46:228 (198,199) - consider removing finish on these two? since they're only 1/4 apart
03:07:499 - overlapppp :< this one shouldn't be too hard to fix, just bring the timing point forward to 03:07:130

[Inner Oni]
00:09:846 (1) - same thing as earlier diffs
01:23:359 - overlappp :< same as above, usual solutions apply
03:07:499 - overlappp :< same as above, usual solutions apply

[Ura Oni]
take that silly warning out of the diff name XD
00:02:666 (1,2,3,4) - notes starting before the first timing point? nope :/ just leave 00:02:884 (4)
00:04:407 (7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,1) - I get that you're improvising drumbeats here, but the music is really empty sounding so it may feel awkward to some. Consider reducing notes, but yeah up to you
00:30:490 (115) - nope, change to k, dD is unrankable
00:32:458 (123) - ^, in fact go check all your finishes, and change the last note if necessary
01:23:359 - overlappp :< same as above, usual solutions apply
02:34:917 - yeah, a bit nitpicky, but an overlap is an overlap. Change to a short spinner.
02:53:359 (297,298,299,300,301,302,303,304,305,306,307,308,309) - this pattern sounds really awkward. Try kddkddkddkddk
03:07:499 - overlappp :< same as above, usual solutions apply
03:39:242 (96,98) - change these two to d, the kats sound weird in this pattern

whew, that took a while.
It's a promising map~ Just need to iron out some issues here and there. Not bad for a first-time mapper~
good luck with rank~
-Kazu-
Sorry for taking too long, i had connection issues (and i still have lol)
You'll see a lot of hating in the next lines but its fine i won't say anything but to make your map a lot better.

Ura Oni
I DO THIS BECAUSE OF LOVE (?
General
- I have two things to say about the warning in the title.
1.- Where are the deathstreams? for me, deathstreams are 1/8 as seen in converted osu standard beatmaps, and if someone says we call deathstream to the streams with varied patterns, where are them?
2.- Why should someone be warned about this? Did you see something like that in any ranked beatmap before? this map is a lot easier than those we have ranked by this time, so please don´t wait until a BNG tells you to remove it because it is silly and pointless.

- I saw mods before writing this and i noticed that Coro pointed out that you dont need these commas in the Tags, neither the tags "taiko",the ones for artist and name of the song. Just leave "Vocaloid IA"

- There is a big problem with scrolling velocity, in the normal parts you use a lot of 1/6 and 1/8, while keeping the SV too slow and also after that you use very high SV making your map unplayable with no mods and also HR. (Most players are not accustomed to having to deal with that kind of slow SV so they will use HR, and then they will get blown by the high SV.) This is an issue common in some maps that are already ranked so you can ignore this, or you can hear me in order to make your map a bit more enjoyable. (Also, how slow this map's SV is makes it painful to HD,lol)

- I can't really see what are you sticking to in the song, as you said in your mod, you map vocals drums and in short words just a generality of the song, but here you are mapping sometimes drums, then vocals, then mix them up and making your map a constant switch of styles. This point is actually fine, because most mappers do it a lot, but giving your map a bit of clarity at the moment of whether you are vocal mapping or drum mapping will make this really better.

Now, lets see the mapping...
- 00:02:666 (1,2,3,4) - The song starts at 00:02:884 - , why starting with an unnecesary 1/6? *suggestion, this sounds fine as a improvised mapping*
- 00:05:422 (12) - Uhm? Delete this, it sounds gross

- 00:25:941 (89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106) - What you want with these? You shouldn't take consistency THAT serious (LOL), come on, have a bit of creativity, that part has a lot of potential as 2plets and 4plets. Something like this.
-01:36:761 (246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263) - Are you copypasting? dude, thats a serious issue...

I dont have too much to point after these, but copypasting can make a long 4:20 minutes of map a 4:20 minutes of boring map, because if you are copypasting the same points the artist does, why not better crop the song? Also, i dont see the point of mapping an intermediary diff between this and Oni, because the note gap between diffs will be no matter what a big one, just because of the song length, also this diff isnt that hard like to having to make a gap closer diff ...

Inner Oni
Same things as before, nothing serious
General
This has same issues with the previous diff, poorly thought SV'ing , because of this diff i noticed that it isnt just a issue of how hard could it be to read 1/6 and 1/8 streams but also how stressing is waiting the note to cross the screen, which i suppose will take years in widescreen lollll

Mapping
Perfect, while okay, i said you are sticking to a lot of things to even make it hard to notice what are you really are sticking to, you did it well following any aspect of the song, good job.
No im not being lazy checking this diff, i know there are some things that could be better but i overall like the diff so i wont point anything because it will be just being too far.

Oni
ミ( ノ_ _)ノ=3
General
- SV again
- Well, in this diff it is a bit...annoying, the vocal mapping you are doing. let's point it in the mapping section.

Mapping
- 00:13:892 - 00:29:261 - drums are noisy enough to stick to them over melody, remember you are striking a drum not a piano.
-01:01:228 - - 01:07:130 - why just leaving it as k d k d k d... while after that you did a great job with patterns making 2plets and 3plets?
- 01:24:712 - 01:40:081 - copypaste and melody mapping, avoid these as mapping drums will as fun as mapping melody and also be a bit better.
- (I dont know if this is done in other diff, is so, please move it too lol) 03:23:832 - move this green bar to 03:31:701 - , as there's a breakpoint (better said, a part more quiet) and kiais are supposed to be in the epic parts, which for my starts in 03:31:701 - :3
- 03:44:488 (88) - move to 03:44:611 - and delete 03:44:857 (90) - .

I think ill see just the same troubles in other diffs so i leave it to you, higher the starting sv and lower just a bit the higher ones, and then this map will be a piece of art :3
Good luck and please dont hate me D: -though i recommend to follow most my recommendations -
Topic Starter
bananannian
Huge thank you to both of you for taking the time to mod my map, I personally know how much work it takes (especially for such a long song) and I really appreciate all your comments!

Just a side note, the warning for Ura Oni is just an inside joke with my friend who considers almost everything longer than 7plet a deathstream, so yeah. I guess I forgot to remove it last night XD

Thanks again for the mods! I will check them out later, hopefully soon! ^.^
Topic Starter
bananannian

Coro wrote:

alright, here we go~
all are suggestion unless in red.
Just gonna fix these issues in red for the moment, going to come back later to check out your other suggestions.

[General]
Check AIMod (Ctrl + Shift + A), you have a few unsnapped objects. Check your timing points too, some might be unsnapped as a result. (particularly the red timing points, since they're red AImod won't say anything.)
Fixed.
Remove commas in tags, they aren't necessary. Also, 'taiko', 'hanatan', 'kagerou' and 'variation' are unnecessary tags as the game mode will be highlighted automatically and the other terms are in title and artist, so they'll show up on search anyway.
Fixed.

[Kantan]
00:16:966 (9) - consider adding finish, since it's followed by the four snares so it's a good place to emphasize
00:21:884 (15) - here, consider removing finish, as the actual snare note is 1/4 beat behind this note, so it sounds kinda awkward
00:24:835 (18) - consider adding finish again
00:29:753 (23) - consider removing finish again
00:29:753 (23,24,25,26) - change to d k d k? It matches the vocals somewhat better and sounds less monotonous
00:37:621 (33,34,35,36) - D k d k again
00:48:933 (46,47) - why suddenly change to D K? all the others were K D and fit the drums well, so I'd suggest changing it to match
01:01:228 (1) - add finish on this one, it's the start of the chorus
01:05:162 (7) - change this to k for variation
01:09:097 (12) - add finish to this one
01:10:081 (13,14,15,16,17,18) - use dkd dkk like with the previous one, here consistency is better than variation
01:22:867 (1) - maybe end the spinner at 01:24:343 instead? Might make it a little easier for kantan players

02:12:048 - second kiai, apply same changes in first kiai~
02:59:261 - add a 1.00x timing point here. This is to avoid overlapping of notes towards the next timing point change.
I'm against that myself, but I replaced some notes with a spinner to avoid that overlap.
03:11:538 (34,35) - K D again, like above
03:29:611 (6) - ooh, that's not good, not after you never used anything less than 1/2. Move this to 03:29:242
Fixed.
03:31:701 - third kiai, apply same changes~
04:07:603 (62) - add finish like with the start

[Futsuu]
00:09:846 (1) - very heavily suggest you remove this note, the different scroll speeds plus the proximity of the notes can confuse futsuu players
Sure, fixed.
00:46:965 (73,74) - hmm... I'd say consider removing finish to make it easier, but it's your call
00:50:900 (78,79) - this too
01:45:367 (46,48) - highly suggest deleting these two notes, it's a very tricky rhythm for Futsuu so reducing the density should help
Did not remove specifically those notes, but did reduce the density for that area.
02:10:081 (94) - why not a spinner like in Kantan? That's a lot of ticks to hit on Futsuu :P
02:57:662 (38,40) - I'd consider deleting these two so Futsuu players don't have to deal with a sudden rhythm change from earlier.
Retained. Life is full of surprises. ^.^ (and also deleting those two notes doesn't really make sense musically.
03:06:146 (52) - again, consider spinner. Either way, end it at 03:07:130 cause that's where the end of the drumroll is
03:09:570 (54,55) - same think, maybe remove finish
03:13:505 (59,60) - ^
04:12:397 (74) - D makes more sense given your pattern

[Muzukashii]
yikes, suddenly jumping to mapping on the syncopated melody might be a bit of a difficulty jump from Futsuu... I dunno what you want to do but you might have problems in the future with difficulty spread regarding this, just a heads up. For now, I'll leave it as it is.
00:09:846 (1) - same as Futsuu, delete this
Fixed.
01:23:605 - oookay, bit of problem here. the notes after the kiai are being overlapped by the notes from this point onwards. The easiest solution is to replace this with a spinner, but if you really want to keep the you'll have to add timing points to slowly reduce the SV, which might be a bit more complicated. Either way, this needs to be changed.
Fixed.
02:28:400 (59,60) - if this is meant to follow the vocals, it should start at 02:28:523
02:59:138 (54) - stream's too long, delete here so you get a nice ddddd stream instead
Fixed.
03:02:826 (71,72) - consider deleting these two to give a break
03:06:146 (85) - again, consider spinner, but either way end it at 03:07:130
04:15:717 (122) - maybe delete? it follows the rhythm and makes it a bit easier for muzu players

[Oni]
00:09:846 (1) - same thing as earlier diffs
Fixed.
00:43:524 (130,132) - highly suggest removing these finishes, mid-stream is a bit questionable
Fixed.
01:23:851 - same overlap issue with Muzukashii. Same thing, your easiest option is replace with spinner, if not it's multiple timing points to slowly bring down SV.
Fixed.
01:46:228 (198,199) - consider removing finish on these two? since they're only 1/4 apart
03:07:499 - overlapppp :< this one shouldn't be too hard to fix, just bring the timing point forward to 03:07:130
Fixed.

[Inner Oni]
00:09:846 (1) - same thing as earlier diffs
01:23:359 - overlappp :< same as above, usual solutions apply
03:07:499 - overlappp :< same as above, usual solutions apply
All fixed.

[Ura Oni]
take that silly warning out of the diff name XD See my post below :P
00:02:666 (1,2,3,4) - notes starting before the first timing point? nope :/ just leave 00:02:884 (4)
00:04:407 (7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,1) - I get that you're improvising drumbeats here, but the music is really empty sounding so it may feel awkward to some. Consider reducing notes, but yeah up to you
Completely removed this section, didn't like it much anyways.
00:30:490 (115) - nope, change to k, dD is unrankable
Fixed. (actually before you modded this, so...)
00:32:458 (123) - ^, in fact go check all your finishes, and change the last note if necessary
Fixed.
01:23:359 - overlappp :< same as above, usual solutions apply
Fixed.
02:34:917 - yeah, a bit nitpicky, but an overlap is an overlap. Change to a short spinner.
Fixed.
02:53:359 (297,298,299,300,301,302,303,304,305,306,307,308,309) - this pattern sounds really awkward. Try kddkddkddkddk
03:07:499 - overlappp :< same as above, usual solutions apply
Fixed.
03:39:242 (96,98) - change these two to d, the kats sound weird in this pattern

whew, that took a while.
It's a promising map~ Just need to iron out some issues here and there. Not bad for a first-time mapper~
good luck with rank~ Thanks so much for the mod and your kind words! :D
Topic Starter
bananannian

-Anhedonia- wrote:

Sorry for taking too long, i had connection issues (and i still have lol)
You'll see a lot of hating in the next lines but its fine i won't say anything but to make your map a lot better.

Ura Oni
I DO THIS BECAUSE OF LOVE (?
General
SV, tags and title are all fixed.

- I can't really see what are you sticking to in the song, as you said in your mod, you map vocals drums and in short words just a generality of the song, but here you are mapping sometimes drums, then vocals, then mix them up and making your map a constant switch of styles. This point is actually fine, because most mappers do it a lot, but giving your map a bit of clarity at the moment of whether you are vocal mapping or drum mapping will make this really better.

My mapping process for this difficulty:
1. Map beat.
2. Add melodic lines into beat.
3. If #2 is impossible, delete beat.
Personally I really don't see any issues with the composing, and as you say so yourself, it's just my style. Retained as of now, if other modders find this a problem I will change it (as I'm new to mapping after all. ^.^).


Now, lets see the mapping...
- 00:02:666 (1,2,3,4) - The song starts at 00:02:884 - , why starting with an unnecesary 1/6? *suggestion, this sounds fine as a improvised mapping*
- 00:05:422 (12) - Uhm? Delete this, it sounds gross
Section removed completely.

- 00:25:941 (89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106) - What you want with these? You shouldn't take consistency THAT serious (LOL), come on, have a bit of creativity, that part has a lot of potential as 2plets and 4plets. Something like this.
Meh, that was supposed to be a break after the complex stuff before, but I changed a bit of it nevertheless.
-01:36:761 (246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263) - Are you copypasting? dude, thats a serious issue...

I dont have too much to point after these, but copypasting can make a long 4:20 minutes of map a 4:20 minutes of boring map, because if you are copypasting the same points the artist does, why not better crop the song?

Copy and pasting is not an issue if used sparingly. Songs are made up of verses; beatmaps are made up of segments; each segment should follow each verse. If the verse sounds EXACTLY THE SAME as the previous one, I'll map it EXACTLY THE SAME. I actually frequently vary up patterns in sections just to bring in fresh ideas as well as surprise the player, and the ONLY point in this map where the entire section is copy and pasted is this one of which you noted here. I don't believe I should change anything.

Also, i dont see the point of mapping an intermediary diff between this and Oni, because the note gap between diffs will be no matter what a big one, just because of the song length, also this diff isnt that hard like to having to make a gap closer diff ...

But... but... I can't play Ura Oni... I can only play Inner... :cry: :cry: :cry: :cry:

Inner Oni
Same things as before, nothing serious
General
This has same issues with the previous diff, poorly thought SV'ing , because of this diff i noticed that it isnt just a issue of how hard could it be to read 1/6 and 1/8 streams but also how stressing is waiting the note to cross the screen, which i suppose will take years in widescreen lollll
All fixed.

Mapping
Perfect, while okay, i said you are sticking to a lot of things to even make it hard to notice what are you really are sticking to, you did it well following any aspect of the song, good job.
No im not being lazy checking this diff, i know there are some things that could be better but i overall like the diff so i wont point anything because it will be just being too far.
Feel free to point things out!

Oni
ミ( ノ_ _)ノ=3
General
- SV again Fixed.
- Well, in this diff it is a bit...annoying, the vocal mapping you are doing. let's point it in the mapping section.

Mapping
- 00:13:892 - 00:29:261 - drums are noisy enough to stick to them over melody, remember you are striking a drum not a piano.
Retained. Drum patterns here are actually quite monotonous and repetitive, this pattern here actually includes the majority of the snare patterns for the drumset.
-01:01:228 - - 01:07:130 - why just leaving it as k d k d k d... while after that you did a great job with patterns making 2plets and 3plets?
Well... those are the drums. It's only Oni, shouldn't be too difficulty, I'll see what I can do lol.
- 01:24:712 - 01:40:081 - copypaste and melody mapping, avoid these as mapping drums will as fun as mapping melody and also be a bit better.
See above for my stance on copy and pasting.
- (I dont know if this is done in other diff, is so, please move it too lol) 03:23:832 - move this green bar to 03:31:701 - , as there's a breakpoint (better said, a part more quiet) and kiais are supposed to be in the epic parts, which for my starts in 03:31:701 - :3
Good suggestion, fixed.
- 03:44:488 (88) - move to 03:44:611 - and delete 03:44:857 (90) -
Fixed.

I think ill see just the same troubles in other diffs so i leave it to you, higher the starting sv and lower just a bit the higher ones, and then this map will be a piece of art :3
Good luck and please dont hate me D: -though i recommend to follow most my recommendations -

lol I'm actually surprised you haven't made more suggestions, it's a 4:20 long song after all. Thanks anyways for the detailed mod and kind words! :D :D
FlamingRok
From the M4M. Sorry for the late response, and sorry if the mod is poor, I'm not exactly good at this kind of thing. All of the following are merely suggestions.

[Kantan]
01:07:130 to 01:08:605 feels very empty, and awkward, or at least in my playthroughs of the song. Perhaps try adding something here (e.g. 0:1:07:268 add a k )? This would also match up with 02:25:326 (20) (21) (22) .
02:17:949 to 02:19:425 Same with the previous point (except using 02:18:687 instead).
04:04:178 (58) - Feels this should be a K rather than a k to emphasize the build up.

[Futsuu]
01:47:458 (51) (52) - Doesn't seem to need emphasis on these notes (replace D with d).
02:08:113 (89) (91) - Perhaps change d to D to match the voice within the song (seems to emphasize these words, or maybe that's just me).

[Muzukashii]
01:50:285 (176) - Maybe emphasize to match 01:42:216 (150) ?
01:54:588 (187) (188) (189) - I don't think this needs to be emphasized (change DKK to dkk)?
02:08:113 (227) (231) - Voice seems to emphasize these notes in particular (change d's to D's).

Will edit later with Oni as well, but I'm not good enough at Taiko to do anything involving Inner and Ura Oni.
Topic Starter
bananannian

FlamingRok wrote:

From the M4M. Sorry for the late response, and sorry if the mod is poor, I'm not exactly good at this kind of thing. All of the following are merely suggestions.

[Kantan]
01:07:130 to 01:08:605 feels very empty, and awkward, or at least in my playthroughs of the song. Perhaps try adding something here (e.g. 0:1:07:268 add a k )? This would also match up with 02:25:326 (20) (21) (22) . Fixed.
02:17:949 to 02:19:425 Same with the previous point (except using 02:18:687 instead). Fixed.
04:04:178 (58) - Feels this should be a K rather than a k to emphasize the build up. Sorry, K is part of the build up, I'd rather keep it.

[Futsuu]
01:47:458 (51) (52) - Doesn't seem to need emphasis on these notes (replace D with d). Fixed.
02:08:113 (89) (91) - Perhaps change d to D to match the voice within the song (seems to emphasize these words, or maybe that's just me). Fixed.

[Muzukashii]
01:50:285 (176) - Maybe emphasize to match 01:42:216 (150) ? Fixed.
01:54:588 (187) (188) (189) - I don't think this needs to be emphasized (change DKK to dkk)? This isn't supposed to be like this lol, I must have misclicked these notes.
02:08:113 (227) (231) - Voice seems to emphasize these notes in particular (change d's to D's). Unlike futsuu, this time k provides the emphasis in and of itself, so I don't feel like this needs changing.

Will edit later with Oni as well, but I'm not good enough at Taiko to do anything involving Inner and Ura Oni.
That's all right, the song is pretty long after all ^.^
Thank you so much for the mod!
verto
SPOILER
A huge misconception in my opinion that you shouldn't or avoid mapping on the blue lines in easier difficulties. Different kinds of music behaves differently, some have the more dominant sound that is suitable for mapping in a rhythm game not on the conventional basic beat. In these cases you should map on those sounds regardless the colour of the line it is on, given you leave the spacing as it'd be on a conventionally paced map. Examples:
00:14:015 (9) -
00:15:244 (11,12) -
00:17:212 (15,16) -
00:33:687 (49) -
00:37:621 (58) -

I could go on, but I presume you get the idea. I'm not saying you should remap, but consider this and change accordingly.

I wanted to mod your Futsuu, to meet the promised 2 diff mod, but I can't effectively mod it yet because the spoilerbox above. Call me back after a dozen or so mods when you feel your easier diffs are polished enough, then I'll give you the mod I owe you.

No kudosu obviously.
Topic Starter
bananannian

_verto_ wrote:

SPOILER
A huge misconception in my opinion that you shouldn't or avoid mapping on the blue lines in easier difficulties. Different kinds of music behaves differently, some have the more dominant sound that is suitable for mapping in a rhythm game not on the conventional basic beat. In these cases you should map on those sounds regardless the colour of the line it is on, given you leave the spacing as it'd be on a conventionally paced map. Examples:
00:14:015 (9) -
00:15:244 (11,12) -
00:17:212 (15,16) -
00:33:687 (49) -
00:37:621 (58) -

I could go on, but I presume you get the idea. I'm not saying you should remap, but consider this and change accordingly.

I wanted to mod your Futsuu, to meet the promised 2 diff mod, but I can't effectively mod it yet because the spoilerbox above. Call me back after a dozen or so mods when you feel your easier diffs are polished enough, then I'll give you the mod I owe you.

No kudosu obviously.
Given that 1/3 of the song consists of offbeat drum and melodic patterns? No. Believe me, I've tried. See my muzukashii, that is the results of mapping entirely to the music.
Unfortunately sometimes we just have to make sacrifices for the easier players, especially for songs like these.
rew0825
Hi from rew0825's Modding Queues

[ General]
  1. About offset BPM I'm think it's not snap can Add red line on this
    00:13:892
    00:45:490
    01:24:711
    01:56:309
    04:04:670 - I think red line on this is dispensable Delete it and Add red line on 04:04:547

I will wait you for change this and move some green line for snap
verto
Second part of my mod. As before if I point out something and you accept it I expect you to apply that on the other parts that are the same. No kds please.

Inner Oni

SPOILER
00:10:326 (2,3) - Missing dons from the drumroll
00:12:171 (8,9) - ^
00:12:785 (11,12) - move these 1/4 back, drums are not there, nothing is there actually.
00:13:891 (17,18) - pitch is the same, use monocolour
00:17:458 (34) - remove, triplet here is annoying when there are only 2 major sounds
00:18:686 (40,41) - use dd for the pitch
00:29:384 (93,94) - how about kk here?
00:30:982 (100) - move it 1/4 back, the start of the vocal makes it better to have a note there
00:38:851 (140) - ^
00:43:277 (163) - put a kat here, the dons around it are barely
00:44:507 (169,170,171) - missing the 1/6 from here
00:46:965 (178,179,180) - missing the 1/4 from here
00:48:564 (183) - missing a note from here, if you have drums why map on vocal like that?
00:51:761 (196,197,198) - way undermapped
00:52:868 (198,199,200,201,202) - this and 00:53:728 (203,204,205,206) - this should both have a 5let pattern
00:54:465 (207,208,209,210,211,212) - either stick with those loud drums sounds or the vocal, you mapped some barely audible drum sounds 00:54:220 (206,207,208) - here and ignored the 1/6 between these 00:54:588 (208,209) - . This is a rhythm game, whenever you can you map ON the music, not IN the music. That is a really risky and dangerous way of mapping.
00:55:572 (213,214,215,216,217,218,219) - same thing as ^, rethink this
00:57:293 (226,227,228,229) - make these either big notes or kats, those sounds are pretty heavy
00:58:770 (230,231,232,233,234) - overmap, remove the second and the fourth note

The kiai is undermapped at certain parts 01:01:228 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30) - or overmapped 01:08:441 (49,50,51,52,53,54) - Make changes with that in mind.

01:24:712 (153,154,155,156,157,158,159,160,161) - I agree with the SV change but make the change shorter, as it should reach the min speed from the max earlier.

01:46:228 (264,265,266,267,268,269,270,271,272,273,274,275,276,277,278) - this is fine for an oni more or less, but not for an inner. Undermapped.

02:10:081 (374) - Inner oni means streams, 1/6s, exiting patterns, not sliders.

02:35:162 (147) - this is taiko, we do not need such a long break. If you decide to map that part, map it on about 30% hitsound volume

02:43:523 (1,2,3,4,5,6,7,8,9,10,11) - WAAAAY undermapped
02:47:703 (12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52) - That's more like it, but still undermapped in my opinion.

02:55:326 (69) - lazy

02:59:014 (83,84) - why are these dons when the previous 2 notes are kats?
03:00:736 (91,92,93,94) - undermapped
03:06:146 (118) - I know sliders look like a straight banana but you shouldn't use them that much especially in an inner.

03:07:376 (119) - note here

Rest are basically the same, so you can work that ou--

03:45:613 (111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,1,2,3,4,5,6,7,8,9,10,11) -

no

no

NO

There are proper 1/2 1/4 and even 1/6 sounds on that part, a constant 1/4 stream is absolutely wrong for it. I STRONGLY advise you to reconsider it.

Okay that's all, good luck.
Topic Starter
bananannian

rew0825 wrote:

Hi from rew0825's Modding Queues

[ General]
  1. About offset BPM I'm think it's not snap can Add red line on this
    00:13:892
    00:45:490
    01:24:711
    01:56:309
    04:04:670 - I think red line on this is dispensable Delete it and Add red line on 04:04:547

I will wait you for change this and move some green line for snap
Nope, if you listen to the song more closely, they're all snapped. Almost every note here is an offbeat, which might account for the confusion.
Razorflamekun
Sorry for the delay in this mod! My apologies! I had a huge backlog that I had to take care of, as well as my own maps.

From my modding queue:

General:

Star rating gap is quite odd:

1.62 --> 2.09 --> 3.06 ---> 3.73 --> 4.66 --> 6.15

Unrankable issue: Star rating gap is too big between Inner Oni and Ura Oni. Try to lower star rating between the two down to under 1.5 stars and the Ura Oni star rating down to under 6 stars.
Try to make the Futsuu between 2.2 and 2.3 stars.

Kantan:

No glaring issues.

Futsuu:

No glaring issues.

Mukuzashii:

General:

Try to minimize the use of finishers in this map. There's too many finishers and not all of them are needed. I can't really give you specific finishers that aren't needed because I'm not that good at modding things above my ability level, but other modders should mention this.

01:23:728 - 5 note 1/4th patterns aren't allowed in Mukuzashii difficulties. Unrankable issue.
02:23:851 (41) - Finisher is part of a 1/4th note pattern. Unrankable issue.
02:58:523 - 5 note 1/4th patterns aren't allowed in Mukuzashii difficulties. Unrankable issue.
03:31:473 (14,15,16) - Three note 1/4th patterns should be minimized if possible in Muzu difficulties and should try to be one color. Look at the rest of your difficulty and try to work around using these if possible.
03:51:391 (49) - Finisher is part of a 1/4th note pattern. Unrankable issue.

Oni:

General:

Try to minimize the use of finishers in this map. There's too many finishers and not all of them are needed. I can't really give you specific finishers that aren't needed because I'm not that good at modding things above my ability level, but other modders should mention this.

00:21:392 (43) - Finisher is part of a 1/4th note pattern. Unrankable issue.
00:29:261 (73) - ^
00:35:531 (97) - ^
00:53:359 (164) - ^
00:59:261 (190) - ^
01:32:212 (148) - ^
01:40:082 (178) - ^
01:46:228 (201,202) - Not sure if this kind of pattern is allowed. Check with a BNG; might be unrankable.
03:08:113 (102) - Finisher is part of a 1/4th note pattern. Unrankable issue.
03:21:884 (157) - ^
04:12:048 (71) - ^
04:20:284 (104) - ^

Inner Oni:

General:

Try to minimize the use of finishers in this map. There's too many finishers and not all of them are needed. I can't really give you specific finishers that aren't needed because I'm not that good at modding things above my ability level, but other modders should mention this.
Unrankable issues: Make all finishers that are part of a 1/4th note pattern or stream small. Every single one is an unrankable issue.

00:56:678 (223,224,225) - 1/8th notes are not allowed. Unrankable issue.
02:57:417 (70) - Sliders must be 1/2 beat between next beat. Unrankable issue.
03:07:376 (119,120,121,122,123,124,125) - Overlapping notes here. You need to adjust the SV to allow for the notes to not overlap. Unrankable issue.
03:15:367 (151,152,153) - 1/8th notes are not allowed. Unrankable issue.
03:19:548 (178,179,180) - 1/8th notes are not allowed. Unrankable issue.

Ura Oni:

General:

Try to minimize the use of finishers in this map. There's too many finishers and not all of them are needed. I can't really give you specific finishers that aren't needed because I'm not that good at modding things above my ability level, but other modders should mention this.
Unrankable issues: Make all finishers that are part of a 1/4th note pattern or stream small. Every single one is an unrankable issue.
Unrankable issues: Make sure that there are no 1/8th notes in this difficulty. All points where 1/8th notes are used are unrankable issues.

Hope this helps!
BanchoBot
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