forum

featured artist modding queue (for mappers with 0 ranked maps)

posted
Total Posts
810
show more
Asuka_-
https://osu.ppy.sh/s/620982

milan → cs5.5 map
top diff → jump map
looks cool to me lol
thanks
DeletedUser_423548
https://osu.ppy.sh/s/665235
Little's Insane makes a butterfly type slider which is the title of the song and thinks it is very cool.
And, there may be a new idea by having an inexperienced mapper.

Thanks!
Underforest
https://osu.ppy.sh/s/644996

this map is cool because rhythm is mostly expressed with circles than sliders
JierYagtama
https://osu.ppy.sh/b/1366250&m=0

  1. Finshie's LV 5 has some clean aesthetics but balanced rhythm density maybe thats why i think this diff is kewl
  2. LV 9 is hard diff but takes some wubsss aesthetics with slight sv changes in the kiai that a player playing this diff wouldnt have any difficulty playing them thus i think it of it as kewl
  3. LV 11 - is where i try to replicate the diff with some patterns in Deemo while managing to make it challenging but fun to play as a wub map according to multiple testplays I've made my friends play in this diff. Also the gimmick for this map is the unusual stream shapes in the kiai while still playable and its flow being clear to where it should lead next this is why I think this diff of mine is kewl af
Agatsu
https://osu.ppy.sh/s/587728

map is cool cuz uses mostly sharp angle
Ohwow
https://osu.ppy.sh/s/561679

This song is cool cuz this song has a large variety of beats and changes in the music, so I follow them with distinct patterns to make each part stand out. For example my map has this one piano part where I just solely mapped them by stacking circles in an organized fashion. Another part where there's a "rewind" sound, so I mapped it by placing a slider to reverse the flow. It also has accelerating streams. My explanations might not sound as cool as it may be, can't really explain them. o well. Just to name a few things that might seem cool c:.

Also the not so coolest part about this map is that when you download the map, it will still say "Update to latest version" and when you update it, it will delete/clear the map for some reason, and idk if that's a problem & I don't know how to fix it, so if you could take a look at that, I'd really appreciate it.
Thanks!
_kotachi_
https://osu.ppy.sh/s/445730

I express the prominent part of the song with the original slider and I am good at making slider art. and this map has keysound at the first. The chords are exquisite and cool so I insist this map is cool.

Thanks! :)
Regou
https://osu.ppy.sh/s/657122

I think this mapset is cool because it included many diifs with varied mapping style while my extra diff have very special theme of being a symmetrical diff with special colourhexing (Pink on the left, green on the right and grey/ purple in kiai in the middle)
Kroytz
https://osu.ppy.sh/s/644642

this map is cool because it uses perfect symmetry with lots of triangles n shit
elena2705
https://osu.ppy.sh/s/589464
This map is cool cuz hitsounds are relaxed and sounds very well)))
CucumberCuc
https://osu.ppy.sh/s/606367

This map is cool because rhythm in most cases is expressed in the sliders, but circles is also present in it for Extra Diffa. The other difficulty is also cool because walt and SaltKing''s done a good job, it is almost well done!(Easy and Normal too, well done!)
Modem
https://osu.ppy.sh/s/649225

This map is cool because most of the time, it has consistent rhythm along with the variety patterns that I use to emphasize it.

Thanks >w<
Blizs
https://osu.ppy.sh/s/637751

Has an 8 diffs spread and prepare for 170 bpm singletap on the highest diff (a pp map probably lol)!
Invertable
Nvm
Vivyanne
https://osu.ppy.sh/s/653715

this map is cool because it uses different types of movement to emphasise different sections in the song and it has a concept written in the map desc

edit: it also has very charming slidershapes that anyone can enjoy easily
Sylas
https://osu.ppy.sh/s/663572
map is cool because spacing increases progressively just like intensity does in the song and different ways of emphasis are used for the different layers of music
Pho
https://osu.ppy.sh/b/1066243

It's a high BPM mapset with the extras being characterized by dynamic movements, wide spacing and dense rhythm patterns. They provide a challenge for veteran players while each mapper presents the song in a different way, showcasing the unique mapping styles and adding a nice variation of maps for the set. I believe the mappers in this set are all experienced and capable enough to give players of all levels a great gameplay experience. This should make it cool enough, right?
kunka
https://osu.ppy.sh/s/640797
Song is cool. Map are loyal to the basics.
Sakurauchi Riko
https://osu.ppy.sh/s/519990
Slow 157bpm basically streams only marathon :)
Narcissu
https://osu.ppy.sh/s/549745

Koiyuki's diff stream is cool
Mazziv
https://osu.ppy.sh/s/582254 map is cool because its not a meme map
Zhuriel
https://osu.ppy.sh/s/560498

map is cool because while being mapped very consistently it still takes a lot of variety from the intricacy of the song, emphasizing the various parts of the constantly changing song in various ways.

also the end slider perfectly overlaps the moon in the bg and is fully hitsounded idk what else you could ask for
Lasse
https://osu.ppy.sh/s/668799
I think there are too few actual stream maps getting ranked currently so I made this, designed around simple but long cs5 streams
Nowaie
https://osu.ppy.sh/b/1393932

It (top diff especially) has really cool intense but extremely satisfying feeling while playing
Xinchii
https://osu.ppy.sh/s/533765

the map is cool cus it made by a not cool user , and not cool song

not cool x not cool = cool
Deramok
https://osu.ppy.sh/s/600736

the heavy use of hexagrid constructions and differentiation between phases of the song is moderately cool imo
Fu Xuan
https://osu.ppy.sh/s/614765

it's cool because it's generic
Aistre
https://osu.ppy.sh/s/664758

Song and vocals are cool, map has nice emphasis and keysounds omg
Yusomi
https://osu.ppy.sh/s/671645

awkward flow, requires fast aim and good reading

thanks
ErunamoJAZZ
https://osu.ppy.sh/s/636935

summary: iyasine's diff is too cool!, advanced is so funny too, normal, hard and another are interesting!

iyasine's diff is an AR8 insane, used very nice jumps to express the song, and it feels very cool!
Another was designed to be very funny with DT, because this is a slow song, there have some jumps and nice complex rhythms.
Hard was the first diff I mapped in this set, that have some of main ideas I used in other diffs, It is basically, the root.
Advanced is the best of my diffs, imho, it is really cool that I cant express with words!
Normal is very interesting for new players, Not boring as an easy, but have cool rhythms and good happyrocket88's patters!
4lxd
NM please
t/639717

it's cool because it's a light image material version
Noffy

shitoo - Hitotsume Ripper Satsujin Jiken

This map is cool because it typically uses a relatively unfriendly jump styling in the higher two diffs that makes you THINK
Also because I tried to make it a oldish style because the song feels like it belongs to the 2009 vocaloid era even though it's fairly recent.
So it's an image of "if this song was really released at this time, what would a map from that time feel like", mixed with my own style.
I used to be worried about failing to make more regular sorts of jumps, but after some months of self-review and study, I realized that's ok!
it gives it character!
and it's strongly and consistently applied throughout the set!

Yeah!
Deppyforce
https://osu.ppy.sh/s/446062

its cool cuz i made it in a freezer and also cs2 extra with slow sv but bns vetoed it cuz my name is not pishifat
P4ndemonium
https://osu.ppy.sh/s/665539
Map is cool because different sections of the song have their own unique feel to it, I feel that the aesthetics and changes in flow of the different sections represent the song really well
Dashyy-
https://osu.ppy.sh/s/626065

my map is cool becuase it centers around ur old style of mapping B)
Nikakis
https://osu.ppy.sh/s/648930

It's cool because of the clear circular flow
-Mikan
https://osu.ppy.sh/s/636486 It's cool because it's hight spaced alternate jazz patterns map
Taoshi
https://osu.ppy.sh/s/295947 cool because it is rankable
Frostings
https://osu.ppy.sh/s/582024
my map is cool because a low diff with no cross-screen jumps isn't

also kudosu is cool and you can get 2 if you mod it, which is cool
-Mo-
https://osu.ppy.sh/s/605290
99% of all the combos are arranged in straight lines, for every difficulty.

show more
Please sign in to reply.

New reply