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featured artist modding queue (for mappers with 0 ranked maps)

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CrystilonZ
https://osu.ppy.sh/b/1280201

I tried incorporating straight flow jumps into the map. pls take a look at it i guess

or https://osu.ppy.sh/b/1232798 cuz of lots of 1/6s

Thanks~
-NanoRIPE-
this map is cool because OOR :3
this map is cool because its mapped with simple patterns and readable (i tried to gave a player comfortable while they played it) and then i used a lot of jumps on the top diff for the pp (and also to get attention by bn if i mapped top diff perhaps)

https://osu.ppy.sh/s/608415
_orange
https://osu.ppy.sh/s/572095
cool bc it's mapped mostly to vocals and in the first kiai I tried to make it flow well so that the 1/4 gaps are easier to play with high spacing?
Left
https://osu.ppy.sh/s/633693
cool cuz this has highest SV in this queue lul


+ used gradual increase/decrease of SV very aggresively, hope u like it
Dendy
https://osu.ppy.sh/b/1404195&m=0
This map is cool because it uses fast sv with the great looking sliders
neh neh
Mekki
https://osu.ppy.sh/s/646724

this map is cool because Insane diff is full old style :) (but I'd just need a NM mod and not a icon probably ;w;)
Petal
https://osu.ppy.sh/s/652525

This map is cool because there is a lot of slider mechanics used , different pattern used and there is a cooooooool storyboard :D

Thanks !@~
blobdash
https://osu.ppy.sh/s/620604
Please, got a lot of mods already and 2 BN checks!
This map is special because of the low SR
I tried using ideas from Porter Robinson maps, and the low BPM makes it easy to play while challenging to FC due to the length.
Thanks!
elena2705
https://osu.ppy.sh/s/660195
I think it's cool, cuz even if bpm is 140, streams are difficult
makisokk
Lul, it's open)
https://osu.ppy.sh/s/643421
Thanks dude
Xinnoh
https://osu.ppy.sh/s/572387
I think it's cool because it disregards a lot of what I used to consider good flow. I threw out my old mapping reference on just using circular flow/sharp angles and I'm surprised at how it turned out. More noticeable on hard but present through all my diffs
Topic Starter
pishifat
closed!

i've skimmed through all the maps posted so far and marked down 14 that interested me (2 of which i've already modded). i probably won't nominate all of them, but i'll at least give them a closer look over the next few days
Topic Starter
pishifat
open again! post your map and a sentence explaining what makes it cool. check first post for more details

-----

there's 1 more map from last round i want to mod. if i didn't mod your map last round, don't post it again.
Kawashiro
https://osu.ppy.sh/s/641319

its cool beacuse of fast and beautiful sliders
walaowey
https://osu.ppy.sh/s/366058
Cool jump and flow 8)
(Cool SB too-credits to SB-er)
Net0
Let's try another set
https://osu.ppy.sh/s/652293
It's interesting mainly because there's a quite a few GD's and in each of them, mappers promoted different interpretations to the song, from visuals, to rhythms every diff is kinda unique.
thx
nextplay
https://osu.ppy.sh/s/669806
Idk if it's cool it might be cool idk
Nevertary
nvm
pkhg
https://osu.ppy.sh/s/660933
mapped by pkhg

no spread yet
lol
rip
Rizen
https://osu.ppy.sh/s/652263

has a lot of sv changes aaa

thank
Nitrous
https://osu.ppy.sh/s/658952

has clean aesthetics and focuses visual while keeping gameplay intact (for my difficulties)

my insane diff stayed faithful to the mobage game and made rhythm similar to it. The sliders also mimick the hold sliders in the game by using red anchor points

just an anecdote, this is different from what i requested earlier

pkhg wrote:

^aka generic lul
/hides
wow
pkhg
^aka generic lul
/hides
anna apple
https://osu.ppy.sh/s/668693

This map is cool because it captures both the calm parts of the song and the not calm parts, the timing is literally ;lkasjudf;lkasdjf;lsjdf, the map is unfinished, and the map is made under the notion that slider leniency is abused so some of the sliders you can abuse (and really should abuse) and some sliders you can't (cuz you can't lol)
Cheri
https://osu.ppy.sh/s/542737 --> Different map (have at least 1 bn already modded it )

it is cool because of the usages of wides angles and each section of the map has a different feel to it while still maintaining the main theme of the map
Asuka_-
https://osu.ppy.sh/s/620982

milan → cs5.5 map
top diff → jump map
looks cool to me lol
thanks
DeletedUser_423548
https://osu.ppy.sh/s/665235
Little's Insane makes a butterfly type slider which is the title of the song and thinks it is very cool.
And, there may be a new idea by having an inexperienced mapper.

Thanks!
Underforest
https://osu.ppy.sh/s/644996

this map is cool because rhythm is mostly expressed with circles than sliders
JierYagtama
https://osu.ppy.sh/b/1366250&m=0

  1. Finshie's LV 5 has some clean aesthetics but balanced rhythm density maybe thats why i think this diff is kewl
  2. LV 9 is hard diff but takes some wubsss aesthetics with slight sv changes in the kiai that a player playing this diff wouldnt have any difficulty playing them thus i think it of it as kewl
  3. LV 11 - is where i try to replicate the diff with some patterns in Deemo while managing to make it challenging but fun to play as a wub map according to multiple testplays I've made my friends play in this diff. Also the gimmick for this map is the unusual stream shapes in the kiai while still playable and its flow being clear to where it should lead next this is why I think this diff of mine is kewl af
Agatsu
https://osu.ppy.sh/s/587728

map is cool cuz uses mostly sharp angle
Ohwow
https://osu.ppy.sh/s/561679

This song is cool cuz this song has a large variety of beats and changes in the music, so I follow them with distinct patterns to make each part stand out. For example my map has this one piano part where I just solely mapped them by stacking circles in an organized fashion. Another part where there's a "rewind" sound, so I mapped it by placing a slider to reverse the flow. It also has accelerating streams. My explanations might not sound as cool as it may be, can't really explain them. o well. Just to name a few things that might seem cool c:.

Also the not so coolest part about this map is that when you download the map, it will still say "Update to latest version" and when you update it, it will delete/clear the map for some reason, and idk if that's a problem & I don't know how to fix it, so if you could take a look at that, I'd really appreciate it.
Thanks!
_kotachi_
https://osu.ppy.sh/s/445730

I express the prominent part of the song with the original slider and I am good at making slider art. and this map has keysound at the first. The chords are exquisite and cool so I insist this map is cool.

Thanks! :)
Regou
https://osu.ppy.sh/s/657122

I think this mapset is cool because it included many diifs with varied mapping style while my extra diff have very special theme of being a symmetrical diff with special colourhexing (Pink on the left, green on the right and grey/ purple in kiai in the middle)
Kroytz
https://osu.ppy.sh/s/644642

this map is cool because it uses perfect symmetry with lots of triangles n shit
elena2705
https://osu.ppy.sh/s/589464
This map is cool cuz hitsounds are relaxed and sounds very well)))
CucumberCuc
https://osu.ppy.sh/s/606367

This map is cool because rhythm in most cases is expressed in the sliders, but circles is also present in it for Extra Diffa. The other difficulty is also cool because walt and SaltKing''s done a good job, it is almost well done!(Easy and Normal too, well done!)
Modem
https://osu.ppy.sh/s/649225

This map is cool because most of the time, it has consistent rhythm along with the variety patterns that I use to emphasize it.

Thanks >w<
Blizs
https://osu.ppy.sh/s/637751

Has an 8 diffs spread and prepare for 170 bpm singletap on the highest diff (a pp map probably lol)!
Invertable
Nvm
Vivyanne
https://osu.ppy.sh/s/653715

this map is cool because it uses different types of movement to emphasise different sections in the song and it has a concept written in the map desc

edit: it also has very charming slidershapes that anyone can enjoy easily
Sylas
https://osu.ppy.sh/s/663572
map is cool because spacing increases progressively just like intensity does in the song and different ways of emphasis are used for the different layers of music
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