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featured artist modding queue (for mappers with 0 ranked maps)

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My Angel RangE
https://osu.ppy.sh/s/623539

this map cool, because high Bpm slider and stick (..?) owo :v
nextplay
https://osu.ppy.sh/s/623205


The Map is cool Because the Insane is almost entirely map'd with high sv sliders and without using many circles (i guess)
Starfy
https://osu.ppy.sh/s/611095

The map is cool since all difficulties share the same concept with different patterns and coherent with each other

The map is cool since I am mapping the atmosphere of the song while following the rhythm

Thanks in advance!
vanucik
hehe
Mayuzumi Sayaka
https://osu.ppy.sh/s/657230
this is cool because there's no flow
Pho
Senery
https://osu.ppy.sh/s/559641

this is a map you dont see very often, its stamina draining and you need a lot of finger control to properly play the map
Fia
https://osu.ppy.sh/s/408745
cool hitsounds in saika's diff
Shurelia
https://osu.ppy.sh/s/636235

is this pishifat from youtube? :pogchamp:

the map is cool cause I made it for my love for anime.
DeRandom Otaku
https://osu.ppy.sh/s/589261
this map is cool because of low sv concept. (atleast in my difficulties)
Mazziv
https://osu.ppy.sh/s/582254

my map is cool because i tried to do something new also its cool because i mapped the song and it will be even cooler if you mod it :coolfaceemote:
Sakurauchi Riko
My map is cool because it uses hard sv changes.
https://osu.ppy.sh/s/643185
Asaiga
http://osu.ppy.sh/s/543660
Double bpm with smooth flow ):
edit: with gimmick and spce stream
Shortthu
why am i request this map here smh
https://osu.ppy.sh/s/616967
it's cool because i use *quite* different combo colors for some part of the song, also SV gimmicks and 1/4, 1/3 mixed
Hectic
https://osu.ppy.sh/s/654575
this map may not be very cool but its a little bit cool cause very fast sv slider jumps at kiai and kiais mapped differently (meaning they require different type of skill (buzzslider jumps/streams/fast sv slider jumps) for each of 3 higher diffs. Also almost perfect overlaps
Spayyce
Yo

https://osu.ppy.sh/s/476986

I believe it uses a lot of triangle patterns as well as a relatively unique (at least for me) back-forth style that fits with the apex the music gives. It's hard to explain it in one sentence, the insane is also quite unique in that its anti-jumps are a main theme of the map. Yo this map is also cool because it doesn't follow subjective and opinionated constructs of what's cool. :o

Thanks fam
Kaitjuh
https://osu.ppy.sh/s/658209

Its cool bc its absolutely generic in every way except the first drop which i kinda like. Also the Easy uses a lot of 3/4.

how about that huh
Fatfan Kolek
https://osu.ppy.sh/s/414432

undertale in 2k17 ???
TmuraYukarin
https://osu.ppy.sh/s/656482

This map is cool. The reason why this map makes players feel like drummer.
Nakagawa-Kanon
https://osu.ppy.sh/s/640394
This map is cool becuase it's next generation of FDFD
CrystilonZ
https://osu.ppy.sh/b/1280201

I tried incorporating straight flow jumps into the map. pls take a look at it i guess

or https://osu.ppy.sh/b/1232798 cuz of lots of 1/6s

Thanks~
-NanoRIPE-
this map is cool because OOR :3
this map is cool because its mapped with simple patterns and readable (i tried to gave a player comfortable while they played it) and then i used a lot of jumps on the top diff for the pp (and also to get attention by bn if i mapped top diff perhaps)

https://osu.ppy.sh/s/608415
_orange
https://osu.ppy.sh/s/572095
cool bc it's mapped mostly to vocals and in the first kiai I tried to make it flow well so that the 1/4 gaps are easier to play with high spacing?
Left
https://osu.ppy.sh/s/633693
cool cuz this has highest SV in this queue lul


+ used gradual increase/decrease of SV very aggresively, hope u like it
Dendy
https://osu.ppy.sh/b/1404195&m=0
This map is cool because it uses fast sv with the great looking sliders
neh neh
Mekki
https://osu.ppy.sh/s/646724

this map is cool because Insane diff is full old style :) (but I'd just need a NM mod and not a icon probably ;w;)
Petal
https://osu.ppy.sh/s/652525

This map is cool because there is a lot of slider mechanics used , different pattern used and there is a cooooooool storyboard :D

Thanks !@~
blobdash
https://osu.ppy.sh/s/620604
Please, got a lot of mods already and 2 BN checks!
This map is special because of the low SR
I tried using ideas from Porter Robinson maps, and the low BPM makes it easy to play while challenging to FC due to the length.
Thanks!
elena2705
https://osu.ppy.sh/s/660195
I think it's cool, cuz even if bpm is 140, streams are difficult
makisokk
Lul, it's open)
https://osu.ppy.sh/s/643421
Thanks dude
Xinnoh
https://osu.ppy.sh/s/572387
I think it's cool because it disregards a lot of what I used to consider good flow. I threw out my old mapping reference on just using circular flow/sharp angles and I'm surprised at how it turned out. More noticeable on hard but present through all my diffs
Topic Starter
pishifat
closed!

i've skimmed through all the maps posted so far and marked down 14 that interested me (2 of which i've already modded). i probably won't nominate all of them, but i'll at least give them a closer look over the next few days
Topic Starter
pishifat
open again! post your map and a sentence explaining what makes it cool. check first post for more details

-----

there's 1 more map from last round i want to mod. if i didn't mod your map last round, don't post it again.
Kawashiro
https://osu.ppy.sh/s/641319

its cool beacuse of fast and beautiful sliders
walaowey
https://osu.ppy.sh/s/366058
Cool jump and flow 8)
(Cool SB too-credits to SB-er)
Net0
Let's try another set
https://osu.ppy.sh/s/652293
It's interesting mainly because there's a quite a few GD's and in each of them, mappers promoted different interpretations to the song, from visuals, to rhythms every diff is kinda unique.
thx
nextplay
https://osu.ppy.sh/s/669806
Idk if it's cool it might be cool idk
Nevertary
nvm
pkhg
https://osu.ppy.sh/s/660933
mapped by pkhg

no spread yet
lol
rip
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