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featured artist modding queue (for mappers with 0 ranked maps)

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PoNo
Cheri
https://osu.ppy.sh/s/647962 this map is cool because its has 1/2 and 1/4 slider spam (double bpm sections) map along with spaced streams
Chewin
I would propose: https://osu.ppy.sh/s/659093
Explanation: The Drama diff is a full circled map. Every circle and element is keysounded with softpiano.
I hope you will accept eheh thank you ;3

EDIT: It is even playable with music set at 0% :3 The keysounding makes the same melody of the song!
Sotarks
https://osu.ppy.sh/s/635110 bubbled
this map is cool 'cause it's double bpm alternate style with some spaced 1/4s
Underforest
https://osu.ppy.sh/s/642407 this map is cool because besides being related with a gaming anime, iit has gds with different mapping styles, representing the different ways to play a map

probably doormat will check it, but will drop here if you can, thx
Invertable
Its cool cause you think its overmapped but its not (:
https://osu.ppy.sh/s/606021
Ty
meii18
https://osu.ppy.sh/s/549670 bubbled aswell
my map is cool because of circular flow B) (maybe)
squirrelpascals
https://osu.ppy.sh/s/650979

this map is cool because the maps tone changes with the song through difficulty, spacing elements, and combo colors, and does so in a surprising way to make it interesting to the player.

not sure if i summarized this well enough but def the coolest map ive made 8-)
Net0
https://osu.ppy.sh/s/611553
This map is cool because it uses oldmap concepts with a new approach in terms of how difficulty is set, requiring from the player unsual skills that most extras nowadays ignore.
Froskya
https://osu.ppy.sh/s/548459
This map is cool because it is c00l already ye but tbh there's interesting insane with interesting overlaps ye
c00l dud3
Sylas
https://osu.ppy.sh/s/642753 the map is cool because the top diff uses concepts where different gaps in music are represented with the same visual spacing which makes reading interesting and encourages you to actually listen to the music to figure out the rhythm. also theres this circle stream that gets bigger and bigger and is pretty cool not gonna lie
Metaku
https://osu.ppy.sh/s/601865

The map is cool because of the way different sections of the music are mapped in high contrast to each other or smtng
Kujinn
https://osu.ppy.sh/s/517678

its cool because it uses rhythm most mappers wouldn't consider mapping to in a drum n bass song.
Lasse
https://osu.ppy.sh/s/650427 it's cool cause it focuses on uncomfortable movement, also vinxis' diff tilted doormat really hard 👀
Narcissu
https://osu.ppy.sh/s/534109

the map is cool because neat
Senko-san
https://osu.ppy.sh/s/616637

This isn't cool because of wubs or stacking or unconventional mapping techniques, but the top diff is (mostly) themed around the diff being named after a sniper rifle. Small circles to represent the accuracy needed to snipe, 1/4 snap jumps with 1/2 breaks to represent the long distance sniper shot and longer time between each bullet fired, and that little bit of anticipation like when you are waiting for the perfect time to pull the trigger.

Thats more than one sentence. Oh well.
Seijiro
https://osu.ppy.sh/s/605748
umh... I guess the characteristic is mainly the pace management to match the kicks. It was more meant as an example of structure management and pattern evolution for the mentorship program
Phos-
https://osu.ppy.sh/s/659139

this map is cool because of the unorthodox CS
anna apple
https://osu.ppy.sh/s/645817

its cool because of the underlying rectangular structure and the multiple repeats in the intro
MeAqua tete
no
Nitrous
https://osu.ppy.sh/s/614346

What makes my map cool? It came from us people dedicated to rank artists from a franchise. I don't care if it has way too many diffs or is pp mapped, as long as it came from dedicated people, that I know makes a map cool.
moph
https://osu.ppy.sh/s/486177
Cool use of low and high spacing and is pretty to look at B)
Kiriyume_old_1
https://osu.ppy.sh/s/665484

Map is cool because I'm cool.
negusver
https://osu.ppy.sh/s/656841

This map is cool as it uses overlaps and highly condensed back and forth jumps to make the player feel pressured at 206 bpm while being barely readable.
pw384
https://osu.ppy.sh/s/566773
This map is cool due to cool 3/8 usages and cool 1/8 spams while keeping a cool flow throughout the whole cool map, let alone cool rhythm.
Grrum
https://osu.ppy.sh/s/573160

This map is not cool.
gaston_2199
Trying for the icon (STD gd)
https://osu.ppy.sh/s/587602
The map is cool because it has symmetrical mapping and it's divided in sections of intensity that represent the epicism

We did put a lot of work on this, and we're really having a hard time getting BNs. Most of them doesnt accept hybrid mapsets so its a real head pain, so this is a really good opportunity to keep our hopes up.

Regards!
DeletedUser_423548
https://osu.ppy.sh/s/593466
I think the difficulty level of Lasse is a really cool map
How to use his slider is full of originality
FL37
https://osu.ppy.sh/s/623316

This mapset is cool bcs
Lost Memories - this map focuses on mostly (curved) horizontal movement, that can be uncomfortable at some parts of the song, interesting patterns with many overlaps that challenge players reading, its slider heavy map that allows you to single tap 252 bpm song, cool aesthetic patterns in most important parts of the song,

Akareh's Insane - 4.3 ar map with neat visuals, clean interesting to play patterns that fit to music rly well, this part 01:14:247

lit120's Hard - map force player to focus on the song rhythm bcs of the 1/2 1/1 overlaping circles/sliderheads that consistently change acording to music (1/2 and 1/1 gap in one stack)

Normal and Easy Follow the music as they should
CucumberCuc
Map: https://osu.ppy.sh/s/519993

This map could be cool if not for the location of objects and their flow, but in the main map needs to look nice and have long been waiting for her notice one of the good BN players!
kwk
https://osu.ppy.sh/s/654452
a cs3 alternating map set
Asuka_-
t/634462

tbh, i dont know if this is cool, but i belive this is cool xd
because i used new pattern i had not used untik now in top diff of this mapset, so i try.

thanks!
Hollow Delta
https://osu.ppy.sh/s/530071

This is cool because it's a short map, but there's so many ideas and concepts within the short amount of time the song gives.
AmatsuYzu
https://osu.ppy.sh/s/636161

This map is cool because I'm dedicated to it, and because of alternating 300bpm section 8-) .
Pachiru
https://osu.ppy.sh/s/651703 the map is cool because it's boring
Delis
https://osu.ppy.sh/s/623960

this map is cool because is beziers only because is having both alternate patterns ancient and modern mapping because i have naruto on my avatar
ItashaS13
https://osu.ppy.sh/s/615414

I think my map is cool because I mapped section in different ways without losing the main idea, also it has a cool wub section with fun sliders and some jumps that are not exactly.. comfortable to make emphasize in some kind of drum it has that is not often used, all this with cool hitsounds using the amen break samples ohhhh the amen
it would be cool to rank this map as my first ranked map so I can die in peace
tutuhaha
https://osu.ppy.sh/s/658008
This map is cool because it actually is the first time I made lot of symmetry slider!
cosmic
https://osu.ppy.sh/s/606698

i think this map is cool bc each diff has varying approach to mapping the low bpm and there's lots of sv changes in two top diffs (esp. top)
also its pretty cool how it has the power of instantly driving bns away from modding bc its kpop lol
Shira
https://osu.ppy.sh/s/636072
top diff :arrow: map is cool because every note is either stacked with a previous note/its part of the pattern (ex. 01:11:407 (1,2,1,2,1,2) - ) so it makes the diff fun to watch to know that everything connects
gd :arrow: i think the concept of gds are just nice in general. its already cool enough that you can see multiple variations/different ideas across diffs
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