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featured artist modding queue (for mappers with 0 ranked maps)

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Xinely

Firetruck wrote:

fml
Side
This queue is a hoax

He's not even a bn :v
Monstrata
You realize he's going to mod your map after it gets qualified right? Cuz he's pishiqat now
Hollow Delta
Lol Firetruck your name was my response, only censored.
Firetruck
same
iYiyo

deetz wrote:

I've seen it before
now I can say it xd
Rohit6
Grats on bn!
Bonsai
DEJA VU
I HAVE BEEN IN THIS QUEUE BEFORE
diraimur
HIGHER ON THE LIST AND I KNOW ITS MY TIME TO MOD
fuk im too late nvm
Kujinn
i'm so done man!! I'm always late
Topic Starter
pishifat
i want to nominate maps with cool ideas. post your map and a sentence explaining what makes it cool

cool tips:
  1. a map is not cool because the song is cool
  2. representing music doesn't automatically make a map cool
  3. if you don't know why your map is cool, it might not be cool
  4. Cool

cool examples:
  1. https://osu.ppy.sh/b/1341867 this map is cool because all sliders force unnatural movement
  2. https://osu.ppy.sh/b/927487 this map is cool because everything is a triangle
  3. https://osu.ppy.sh/s/516013 this map is cool because different songs are associated with different mappers
PoNo
Cheri
https://osu.ppy.sh/s/647962 this map is cool because its has 1/2 and 1/4 slider spam (double bpm sections) map along with spaced streams
Chewin
I would propose: https://osu.ppy.sh/s/659093
Explanation: The Drama diff is a full circled map. Every circle and element is keysounded with softpiano.
I hope you will accept eheh thank you ;3

EDIT: It is even playable with music set at 0% :3 The keysounding makes the same melody of the song!
Sotarks
https://osu.ppy.sh/s/635110 bubbled
this map is cool 'cause it's double bpm alternate style with some spaced 1/4s
Underforest
https://osu.ppy.sh/s/642407 this map is cool because besides being related with a gaming anime, iit has gds with different mapping styles, representing the different ways to play a map

probably doormat will check it, but will drop here if you can, thx
Invertable
Its cool cause you think its overmapped but its not (:
https://osu.ppy.sh/s/606021
Ty
meii18
https://osu.ppy.sh/s/549670 bubbled aswell
my map is cool because of circular flow B) (maybe)
squirrelpascals
https://osu.ppy.sh/s/650979

this map is cool because the maps tone changes with the song through difficulty, spacing elements, and combo colors, and does so in a surprising way to make it interesting to the player.

not sure if i summarized this well enough but def the coolest map ive made 8-)
Net0
https://osu.ppy.sh/s/611553
This map is cool because it uses oldmap concepts with a new approach in terms of how difficulty is set, requiring from the player unsual skills that most extras nowadays ignore.
Froskya
https://osu.ppy.sh/s/548459
This map is cool because it is c00l already ye but tbh there's interesting insane with interesting overlaps ye
c00l dud3
Sylas
https://osu.ppy.sh/s/642753 the map is cool because the top diff uses concepts where different gaps in music are represented with the same visual spacing which makes reading interesting and encourages you to actually listen to the music to figure out the rhythm. also theres this circle stream that gets bigger and bigger and is pretty cool not gonna lie
Metaku
https://osu.ppy.sh/s/601865

The map is cool because of the way different sections of the music are mapped in high contrast to each other or smtng
Kujinn
https://osu.ppy.sh/s/517678

its cool because it uses rhythm most mappers wouldn't consider mapping to in a drum n bass song.
Lasse
https://osu.ppy.sh/s/650427 it's cool cause it focuses on uncomfortable movement, also vinxis' diff tilted doormat really hard 👀
Narcissu
https://osu.ppy.sh/s/534109

the map is cool because neat
Senko-san
https://osu.ppy.sh/s/616637

This isn't cool because of wubs or stacking or unconventional mapping techniques, but the top diff is (mostly) themed around the diff being named after a sniper rifle. Small circles to represent the accuracy needed to snipe, 1/4 snap jumps with 1/2 breaks to represent the long distance sniper shot and longer time between each bullet fired, and that little bit of anticipation like when you are waiting for the perfect time to pull the trigger.

Thats more than one sentence. Oh well.
Seijiro
https://osu.ppy.sh/s/605748
umh... I guess the characteristic is mainly the pace management to match the kicks. It was more meant as an example of structure management and pattern evolution for the mentorship program
Phos-
https://osu.ppy.sh/s/659139

this map is cool because of the unorthodox CS
anna apple
https://osu.ppy.sh/s/645817

its cool because of the underlying rectangular structure and the multiple repeats in the intro
MeAqua tete
no
Nitrous
https://osu.ppy.sh/s/614346

What makes my map cool? It came from us people dedicated to rank artists from a franchise. I don't care if it has way too many diffs or is pp mapped, as long as it came from dedicated people, that I know makes a map cool.
moph
https://osu.ppy.sh/s/486177
Cool use of low and high spacing and is pretty to look at B)
Kiriyume_old_1
https://osu.ppy.sh/s/665484

Map is cool because I'm cool.
negusver
https://osu.ppy.sh/s/656841

This map is cool as it uses overlaps and highly condensed back and forth jumps to make the player feel pressured at 206 bpm while being barely readable.
pw384
https://osu.ppy.sh/s/566773
This map is cool due to cool 3/8 usages and cool 1/8 spams while keeping a cool flow throughout the whole cool map, let alone cool rhythm.
Grrum
https://osu.ppy.sh/s/573160

This map is not cool.
gaston_2199
Trying for the icon (STD gd)
https://osu.ppy.sh/s/587602
The map is cool because it has symmetrical mapping and it's divided in sections of intensity that represent the epicism

We did put a lot of work on this, and we're really having a hard time getting BNs. Most of them doesnt accept hybrid mapsets so its a real head pain, so this is a really good opportunity to keep our hopes up.

Regards!
DeletedUser_423548
https://osu.ppy.sh/s/593466
I think the difficulty level of Lasse is a really cool map
How to use his slider is full of originality
FL37
https://osu.ppy.sh/s/623316

This mapset is cool bcs
Lost Memories - this map focuses on mostly (curved) horizontal movement, that can be uncomfortable at some parts of the song, interesting patterns with many overlaps that challenge players reading, its slider heavy map that allows you to single tap 252 bpm song, cool aesthetic patterns in most important parts of the song,

Akareh's Insane - 4.3 ar map with neat visuals, clean interesting to play patterns that fit to music rly well, this part 01:14:247

lit120's Hard - map force player to focus on the song rhythm bcs of the 1/2 1/1 overlaping circles/sliderheads that consistently change acording to music (1/2 and 1/1 gap in one stack)

Normal and Easy Follow the music as they should
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