Keada's Extra diff is now a part of this mapset~ Thanks so much, Keada. Your hard work shall be published soon, I hope ;3
Hype! ^^Kamidachi wrote:
Keada's Extra diff is now a part of this mapset~ Thanks so much, Keada. Your hard work shall be published soon, I hope ;3
Thanks for the mod! (:happy30 wrote:
[Hyperion's Easy]
Having the loudest hitsound on the slidertick threw me off a bit. I agree, I think something like the default slidertick or soft sampleset hitnormal would be better. Kamidachi, I can get some new hitsounds if you like so just let me know
00:21:587 (3) - I would make this slider 1/1 longer maybe, the next note is really easy to miss (hitting too early) because of the sudden rhythm change. (remember that new players can't really read distance snap that well) Fixed
This won't be nice of me, but your mapping suffers of the clockpattern syndrome. x-x
press alt+a to select all notes on the screen, you'll see that you rarely use the center of the screen.
Some patterns just go around in circles, especially after the 2nd break, it's just 1 clockwise motion.
I don't know if this is intentional, but some mappers do it unintentional so i'll point this out.
This is a fair comment, and I'm not taking it badly at all - this was one of the first maps I made, and it hasn't had a lot of attention. For that reason, I haven't looked at it probably as much as I should have done since I've gained more experience. I feel the timeline is okay, but I'm probably going to remap most of the patterns to make a more interesting flow.
I appreciate the perspective on it, I'll see what I can do to remedy the ending comments. The sliders could indeed use work in a sense of their shape for the rhythm, however, at most I can simply increase the effort I've put into it to make it better. Thanks again.happy30 wrote:
[Hypersion's Easy]
Having the loudest hitsound on the slidertick threw me off a bit.
00:21:587 (3) - I would make this slider 1/1 longer maybe, the next note is really easy to miss (hitting too early) because of the sudden rhythm change. (remember that new players can't really read distance snap that well)
This won't be nice of me, but your mapping suffers of the clockpattern syndrome. x-x
press alt+a to select all notes on the screen, you'll see that you rarely use the center of the screen.
Some patterns just go around in circles, especially after the 2nd break, it's just 1 clockwise motion.
I don't know if this is intentional, but some mappers do it unintentional so i'll point this out. Changes above.
[Railgun's Easy]
Too much symmetry, it's like you only mapped half of the actual map
It can be good, but especially during kiai time, the symmetry isn't consistent with the rhythm, making it forced symmetry.
add hitsounds.
[Normal]
01:00:886 (3,4,1) - this looks a little sloppy - Changed.
[Hard]
01:02:113 (6) - this note feels a bit unnecessary - Kept this, made similar parts of the song match this to keep momentum.
[Lunatic]
00:31:412 (3,4,5,6) - there's a lot of tension in the song at this part, but the map is really lacking... Going to go through the map and revamp some of the parts that I assume you're referring to that are lacking. Hopefully I can get some more suggestions to improve the map.
[Kaede's Extra Stage]
a little overmapped, hard to see your style back into this map. I cannot give you much suggestions so. Informed, will get to this
I think the mapset is lacking a good intuitive rhythm through all diffs.
It isn't really compensated by those wacky sliders imo, they look kind of odd.
It's a hard to song to make rhythmically interesting, I hoped you would've put more effort into that.
Roger that, my mistake. It slipped my mind that your(and Railgun's) diff also doesn't have full name to catch the search bar. Will do.JBHyperion wrote:
Thanks for the mod! (:happy30 wrote:
[Hyperion's Easy]
Having the loudest hitsound on the slidertick threw me off a bit. I agree, I think something like the default slidertick or soft sampleset hitnormal would be better. Kamidachi, I can get some new hitsounds if you like so just let me know
00:21:587 (3) - I would make this slider 1/1 longer maybe, the next note is really easy to miss (hitting too early) because of the sudden rhythm change. (remember that new players can't really read distance snap that well) Fixed
This won't be nice of me, but your mapping suffers of the clockpattern syndrome. x-x
press alt+a to select all notes on the screen, you'll see that you rarely use the center of the screen.
Some patterns just go around in circles, especially after the 2nd break, it's just 1 clockwise motion.
I don't know if this is intentional, but some mappers do it unintentional so i'll point this out.
This is a fair comment, and I'm not taking it badly at all - this was one of the first maps I made, and it hasn't had a lot of attention. For that reason, I haven't looked at it probably as much as I should have done since I've gained more experience. I feel the timeline is okay, but I'm probably going to remap most of the patterns to make a more interesting flow.
Also, Kamidachi, if you could add ProjectRailgun, Kaeda and myself to tags for our GDs, that would be wicked ^^
Thanks for the mod friend, I'll try to mod your map tomorrow (:Battquif wrote:
Sorry if I didn't mod more diff but I think you already have a lot of work xD (I tried to mod easy map but I didn't found anything bad, sorry JBHyperion )
Good luck for the future!
6 hours in editor later. Work complete. p: Thanks so much for the mod, I definitely found some things I didn't know what to do with and found some other things to tweak. I'll be continuing to make it as sexy as possible for the peeples.Battquif wrote:
Hi M4M from your modding queue :
Normal :Hard :
- 00:11:764 (1,1) - Try to destack it, it's very hard to read it for a beginner. I disagree. Even so, there are two Easy diffs...there should be some pattern progression in difficulties.
00:15:974 (3,4,5) - If you really want to do something like it, make a triangle.Would ruin the blanket. It's an acute triangle as well.
00:16:676 (5) - "prev 0.75 next 0.6" try to put "prev" and "next" at the same distance Flow is okay like this, no change.
00:22:992 (1,2,3,4) - You can curve(bend? I don't know..You have anderstood) them to a better flow.Maybe. I'll consider it.
00:26:851 (2) - 368:24 ; 00:27:202 (3) - 296:88 ; 00:27:553 (4) - 224;24 ; 00:27:904 (5) - 152:88. It's better like it.Sure.
00:28:606 (1,2,3,4,1,2,3,4) - Rework it, I said it : "Try to destack it, it's very hard to read it for a beginner." Repeating patterns, I feel it's learnable over one or two retries. No change.
00:45:448 (1,2,3,4,1,2,3,4) - ^Keeping the pattern, changed places of 4/1
00:51:062 (1,2,3,4,1,2,3,4) - Look at this for before, this one is better (don't change it) Thank you, gotta mix it up though.
00:59:132 (4) - It's a detail but "try to put "prev" and "next" at the same distance." Distance is a .05 difference, and is even a new combo. No change.
01:02:290 (1,2,3,4) - Overlap Looks fine and very readable.
01:23:342 (1) - Why didn't you finish the square?? Symmetry.
01:28:956 (1) - ^ Symmetry.
01:46:851 (3) - Make a slider 1/2 or move 01:47:378 (1) - farther, otherwise the player (beginner) will probably click too early...Good idea. Changed.
01:52:816 (1,1) - destack No change.
02:04:044 (1,2,3,4,1,2,3,4) - How many beginner want you to kill?? xD destack it or you'll loose a lot of people. This stack sequence was gradually built up over the entire song. I think it's a good start to begin learning these in this way. I 'may' change this but for now, no change.
02:09:658 (1,2,3,4) - Overlap Each slider is 99% visible.Lunatic : (It's more an insane than a Lunatic xD)
- CS3.5; AR8 or 7.5; HP6 CS3.5 on a Hard, I rather not. It's already under 3 stars.
00:22:992 (1,2) - too close of 00:21:588 (5) - No change.
00:22:992 (1,2,3,4,5,6,7,8,9) - This part can't be like it, change it. You can change this 00:23:167 (2,3) - with a slider etc... But, because of the distance of 00:23:167 (2) - to 00:23:342 (3) - and 00:23:342 (3) - to 00:23:693 (4) - is the same, you'll loose all of people (I missed the first time).Only veteran players can read everything a first time. No change.
00:28:606 (1) - try to move it at 400:208 for a better flow (That will change the rest of this part) Changed.
00:29:307 (2,3) - Not beautiful Then help me make it beautiful, need a suggestion.
00:40:009 (1) - to 00:42:465 (6) - This part is better but hard too, for me, it's like a stream but it's too slow for a stream... I'm sure you can change it (sliders maybe?? why not )These are singletaps. No change.
00:42:815 (1) - 00:44:571 (3) - ^ (but it's not a stream, just try to do something better) Perhaps. No change for now.
Players can do this : 00:44:921 (4,5,6,7) - but it's better to finish with a slider, so change it 00:45:272 (7,1) - with a slider.
00:47:553 (3,1) - Why not stack? You stacked 00:46:500 (4,2) - Changed.
00:50:885 (6,1) - Why the spacing change?? I may have changed this prior to mod. No current change.
00:53:869 (1,2) - Not beautiful at all Made it more beautiful.
00:56:325 (4,5,6,7) - overmaped... The song don't need a stream in a Hard diff.It's a short stream, I think it's fine...but I did change the shape.
01:02:290 (1,2) - Overlap..Completely visible.
01:03:693 (3,4) - ^Completely visible.
01:13:518 (5) - Move it right of the slider for follow the flow.Changed.
01:18:956 (1,2,3) - For a Hard diff player, it will be hard to acc this, you can change it with a reverse slider.Changed.
01:33:167 (1,2) - move right the 2nd slider Changed.
01:36:324 (4,1,2,3,4) - Change it, the spacing is not good.It's intentional for this specific part of the song.
01:40:535 (2,3,4) - The spacing can't be the same. Changed a bit
01:47:378 (1,2,3,4,5,6,7,8) - Why break the following of the slid like that??Because it's not that difficult and it repeats 3 times for ease of recognition
01:57:027 (3,4,5) - Make a better traingle here Sure.
02:03:693 (4,5,6,7,1) - Overmaped. No change.
02:09:658 (3,4) - Overlap No change.
I don't think there's much difference in the names o:Sorry if I didn't mod more diff but I think you already have a lot of work xD (I tried to mod easy map but I didn't found anything bad, sorry JBHyperion )
- AR8.5
00:09:833 (4,5,1) - Try to do something like that : https://osu.ppy.sh/ss/3086570 Changed it a bit.
00:17:202 (7) - distance snap 1.5* should be better.(prev and next) I think I see, cleaned up the 1.3 snap anyway
00:18:781 (1,2,3) - You can copy past 00:17:378 (1,2,3) - (CTRL+H +J then reverse, you have anderstood) No change, intentionally changed shape
00:25:097 (3,4,5,6,7) - spacing Changed
00:38:430 (1,2) - ^ Changed.
00:38:780 (3,5) - overlap No change
00:46:500 (2,4) - stack maybe? Sure, why not.
00:54:921 (4) - rotate it anti-clockwise
00:56:850 (2,3,4,5,6,7,8) - I don't really like this part, should be better with jump or slider..Me either...I'll do something with it.
00:58:605 (10,11,1) - stack it Changed
01:15:228 (7,8,9) - spacing Fixed
01:17:289 (4,5) - You can't pass from red bars to blue bars with circle, change it to a slider or something but everybody will have trouble to acc this. + the spacing with the slider 6. Changed
01:22:290 (2) - the spacing is like a 1/2..Its fine. But adjusted.
01:23:693 (2,3,4,5,6,7,1,2,3,4) - Rework itNope.
01:27:553 (1,2) - More than before, if you don't know this part, you CAN'T 100% it.That's like saying if you never heard a song, you can't 100%. Approach circles and retries.
01:28:298 (4,5) - ^Adjusted
01:40:185 (1,2,3,4,5) - It's like a stream but it's not, up the spacing.Sure.
02:09:658 (5,6,7,8) - Overlap..Is this not okay in an Insane at 170bpm where sliderstarts are completely visible? I think it's fine.
Good luck for the future!
I really appreciate the mod, sorry about the delay. I just landed in a small vacation but I'm still here to check on it. Quite the helpful mod, and thanks again.Side wrote:
Edit: Forgot to add something in general section.
From #modreqs
General
01:52:815 - Move preview point here. Changed.
Change Source to 東方 Project Or just Touhou. Leave the other details in the tags section.
Hard
Change AR to 7.5 or at most 8. Changed to AR8.
00:56:324 (4,5,6,7,1) - 5 streams are a bit too hard for a 171 bpm hard. Use sliders to keep the hitsounds.
02:03:693 (4,5,6,7,1) - Same as above.
Assuming that there is suppose to be a separation for Lunatic here, I'll take the mod that way since it applies to them
01:15:534 (8,9) - Remove note 9 change 8 to a 1/4 slider so it sounds more true to the melody. Changed againnnn.
01:28:868 (1) - Sounds strange as a 1/4 slider. Either change to a note or extend slider to where note 2 is.I like this, changed.
Normal
01:02:992 (2) - Change hitsound to SC Woops, changed.
01:04:395 (4) - Change hitsound to SC Changed.
Railgun's Easy
00:31:412 (3,4,5,6) - Looks a bit weird. Try to make it look more like a normal square or with more proportional angles. Or make it look like the other sections ahead like 02:06:850 (3,4,5,6). You have this pattern a lot so might as well use it again. Noted and let him know.
Other than that everything looks fine to me. Best of luck
2015-06-21 09:03 HighTec: 01:15:228 (7,8) - 1/3 snap divisor :p
2015-06-21 09:04 Kamidachi: AH
2015-06-21 09:04 HighTec: 01:28:298 (4) - too short when comparing to song
2015-06-21 09:04 Kamidachi: I couldnt figure it for the longest - 01:15:228 (7,8) has been through hell
2015-06-21 09:04 Kamidachi: oop
2015-06-21 09:04 HighTec: :p
2015-06-21 09:04 Kamidachi: It is short, but placing single notes is very awkard feeling
2015-06-21 09:05 Kamidachi: since it's actually an offtime beat
2015-06-21 09:05 HighTec: return slider?
2015-06-21 09:06 HighTec: 01:17:289 (4) - this feels awkward as well
2015-06-21 09:06 HighTec: but overall good map ^^
2015-06-21 09:06 HighTec: but I'd say call it an insane, not Lunatic
2015-06-21 09:06 Kamidachi: Thank you soooooo much. These were my two problem spots for the most part
2015-06-21 09:06 HighTec: Lunatic's most of the times around 5*
2015-06-21 09:06 Kamidachi: The return slider works good so ill play with it
2015-06-21 09:06 Kamidachi: and iirc, lunatic is an insane
2015-06-21 09:07 Kamidachi: But i'll certainly doublecheck on that
2015-06-21 09:07 HighTec: lunatic is known for being a little harder
2015-06-21 09:07 Kamidachi: I think so too, but i wanted to keep the theme is all :p
2015-06-21 09:07 HighTec: you are very welcome, everything to get a good map
2015-06-21 09:07 Kamidachi: I suppose i do have E/N/H
2015-06-21 09:07 Kamidachi: Awesome
2015-06-21 09:07 Kamidachi: <33
I lol'd at the anti-graveyard, I'm glad someone cares. ; v; - In all honestly, I've been watching this and my other map every other day to make sure they don't. I never want this map to be graveyarded. Everrrr. Thanks for looking out, and thanks for the mod. It was helpful. :3Dodecane wrote:
My first time modding~I'm modding to prevent this map to go to graveyard.I really like this song. And I can't play insane, so no mods on Lunatic, sorry.
[General][Normal]
- Inconsistency in PreviewTime. In Hyperion's Easy, Railgun's easy, and Hard it's 112815, and it's different in Normal and Lunatic. Maybe change all of them to the same number. Thanks for spotting this, i thought i fixed it. Now fixed, all are at 01:52:815.
- Consider adding "Hyperion" to all of your tags JBHyperion is in each of the tags, and the Hyperion diff should be found directly as well.[Hard]
AR 5 maybe better, because it reduces the amount of objects on the screen, making stacks easier to read. I actually do like AR5 on this. Changed.
00:28:606 (1,2,3,4,1,2,3,4) - This pattern is maybe too hard to read in Normal. Debateable, but from normal playtesters under rank 100k - they didn't seem to mind it much and only 1 of 4 messed up on it.Sorry for bad English.
HP 7 is too unforgiving; HP 6 may be better. I'll keep 7 for now, it's a slow paced hard and the jumps should be a little challenging.
01:40:886 (3,4,5,6) - This differential stack is misleading and it's too hard to read even in Hard. Hit circle 5 seems unnecessary.Moved the stack over, kept the pattern
osu does need a little more ZUN. Just a tad. :3Charon213 wrote:
First time modding~As a Hard player, I will just mod hard diff, a bit
[Hard]
OD6 maybe? You're using AR8 and HP7 Sure, let's try it.
00:27:553 (6) - Increase distance, at least longer than former oneor change former one shorterGonna leave this one how it is.
00:44:220 (1,2,3,4,5,6,7) - only suggestion: same patterns?Better idea than what I had; changed.
01:18:956 (8) - NC and 01:21:938 (1) - no NC? Actually I'm not satisfy with NC since here, just can't find a better way Played with this a bit and tried something new now.
01:24:746 (5) - and 01:25:448 (1) - ^ Made similar changes.
osu need more ZUN
I'm glad there are other people out there that enjoy a more complete collection of these VGMs. <3 Happy to oblige.gabesito306 wrote:
Thank you for the beatmap <3 I was searching for a beatmap of this song for a while