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Motoi Sakuraba, Shinji Tamura, Ryota Furuya - Take Up The Cr

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AdRon Zh3Ro
Hmm...
[:]Suggestion
[>>]need to change
General
:Try to follow the rythm, sometimes it seems that doesn't flow...
:Make more patters, it makes the beatmap more atractive.

Nice song.
Shulin
Tales of Phantasia :D

General:

-- Imo your map ends in a strange place, maybe end it at 01:52:781 (you could even finish with a long spinner or something here)
-- I don't really think the kiai is necessary lol.
-- Pleeease make a fast paced insane? It would suit the song ^_^

Easy:

00:27:281 (1) - A bit too close.
00:37:781 (3) - New combo?

Normal:

-- Lots of overlapping o_o
-- Needs hitsounds!
-- Overall difficulty +1?

00:25:781 (3,4,1) - Imo this is too clustered, it might look better if you spaced it out a little more.
01:13:593 (8,9) - Hmm this stack might be a bit too confusing for normal... idk.
01:14:906 -- This break is a little strange, I think you should continue mapping here.

Hard:

-- This desperately needs hitsounds, it's so plain... There are plenty of places you could use soft hitsound set effectively,00:51:281 for example. Maybe try experimenting a bit more with hitsounds to make the map sound better.
-- + 1 to the overall difficulty makes it look better imo.

00:37:406 (x) - Note? (You could add an extra return on 00:36:281 (3) - )
00:49:406 (x) - Note? (Same as ^ it felt as though something was missing when playing)
01:04:406 (3) - Move back to the blue tick (01:04:312) and end the slider on the red tick (01:04:593) ~ like 01:05:812 (3) -
01:13:406 (1,1) - Remove new combos, not really visible.

Yeah all opinions lol. The maps are structurally fine, but I'd like to see more effort with the hitsounds maybe, so I won't star for now :D
Topic Starter
Leeg

Shulin wrote:

Tales of Phantasia :D

General:

-- Imo your map ends in a strange place, maybe end it at 01:52:781 (you could even finish with a long spinner or something here) Sorry, I'm not going to map more :( But thanks for the suggestion ^^
-- I don't really think the kiai is necessary lol.:( yeah... but I found it fun there D:
-- Pleeease make a fast paced insane? It would suit the song ^_^ I'm not very good maping insanes T_T

Easy:

00:27:281 (1) - A bit too close. Spaced
00:37:781 (3) - New combo? True... done.

Normal:

-- Lots of overlapping o_oyeah... this won't change TT_TT
-- Needs hitsounds!I'll try U_U
-- Overall difficulty +1? In fact osu says it's hard... i don't think that would be a good idea

00:25:781 (3,4,1) - Imo this is too clustered, it might look better if you spaced it out a little more. Distance snap doesn't allow me to do that
01:13:593 (8,9) - Hmm this stack might be a bit too confusing for normal... idk. why? D:
01:14:906 -- This break is a little strange, I think you should continue mapping here.It's normal, people rest and those things you know haha

Hard:

-- This desperately needs hitsounds, it's so plain... There are plenty of places you could use soft hitsound set effectively,00:51:281 for example. Maybe try experimenting a bit more with hitsounds to make the map sound better.
-- + 1 to the overall difficulty makes it look better imo.

00:37:406 (x) - Note? (You could add an extra return on 00:36:281 (3) - ) :O ok
00:49:406 (x) - Note? (Same as ^ it felt as though something was missing when playing) Done
01:04:406 (3) - Move back to the blue tick (01:04:312) and end the slider on the red tick (01:04:593) ~ like 01:05:812 (3) - No :( I don't like it that way
01:13:406 (1,1) - Remove new combos, not really visibleDone.

Yeah all opinions lol. The maps are structurally fine, but I'd like to see more effort with the hitsounds maybe, so I won't star for now :D
Thanks
Krisom
HiHi!

Yeah, this brings back painful memories. I never got past the switch-thing with Arche <_<"!

->General

I'd modify the sliders in every difficulty to make them look pretty and symmetrical.
Nice SB

->Easy
-00:23:531 (3) Why is this whistled? Remove or add a whistle to his similars (like 00:16:031 (3) and 00:22:031 (3), just to mention two)
-00:27:281 (1) Add a clap at the end. Do the same with his similars. (Ex: 00:33:281 (1))
-00:28:781 (2) Add two claps at the fisrt repeat and at the end. Do the same with his similars. (Ex: 00:34:781 (2) )
-00:37:781 (1,2,3,4) This is just personal taste, but I think you could find a prettier placement for that combo. Also...
-00:38:531 (3,4) Remove those finishes, add claps.
-00:48:656 (S) Remove that clap. Either silence, finish or normal hitsound.
-00:51:281 (1) Remove the clap from the beginning.
-00:52:406 (2) Remove both whistles. Add a clap at the beggining. Don't forget to remove the whistle-slider hitsound from the body of the slider.
-00:53:906 (4) Add a clap.
-00:57:281 (1,2,4) Follow the same 3 recomendations above ^
-(As from 01:16:781 to the end it's a copy from the beginning, use the same recomendations above when possible)
Nice one.

->Normal
-Kinda hard for a normal Diff, just a little bit though. I'm going to suggest some changes on those 1/2 streams so that this feels more like a normal.
SPOILER
-00:15:281 (1,2,3,4) Delete to either replace it with a repeat slider or with two sliders.
-00:16:781 (1,2,3,4) Whatever you've chosen to do in the one above, do the same thing here.
-00:21:281 (1,2,3,4) Whatever you've done in 00:15:281 (1,2,3,4), do the other suggestion here (Ex: If you replaced with repeat slider, use two sliders here)
-00:22:781 (1,2,3,4) Whatever you've chosen to do in the one above, do the same thing here.
-00:27:281 (1,2,3..,8) Try to add some sliders into the mix. 1 long beat sliders would not look half bad. I really liked how it felt when I replaced (3,4,5) with just one slider from 00:27:656 to 00:28:031. Try it. If not, try something else. Play with that pattern.
-00:29:531 (1,2,3..,8) Whatever you've chosen to do in the one above, do the same thing here.
-00:33:281 (1,2,3...,8) Whatever you've done in 00:27:281 (1,2,3..,8) , try something else here.
-00:39:281 (1,2,3...,8) Try to add some sliders into this pattern.
-00:42:281 (1,2,3...,8) Whatever you've chosen to do in the one above, do the same thing here.
-00:45:281 (1,2,3...,8) Try to add some sliders into this pattern.
-01:09:281 (S) (S) Try to replace both spinners with two (symmetrycal) sliders. Then, deletle 01:12:281 (1,2,3...,8), add a spinner there and add a one-beat-long slider at 01:13:781 and at 01:15:281 with two repeats (that way, you get rid of that break). [THIS ONE IS JUST A SUGGESTION, It may break your mapping style, use it only if you like it]
-From 01:16:781 to the end, you can follow some suggestions above.
-00:03:656 (3) Remove that finish from the start. (Do this with his similars too)
-00:07:781 (3) Why is this one wihout any whistle on the beggining/end? Either remove that whistle from the body or add a whistle to the beginning and the end.
-00:12:281 (1,2,3) Try to use the same hitsounds in both 00:06:281 (1,2,3) and here.
-00:20:531 (4) Remove that clap
-00:25:781 (3) ^
-00:28:781 (9) New combo?
-00:31:781 (9) ^
-00:29:531 (10) Whistle this one.
-00:32:531 (10) ^
-00:34:781 (9) New combo?
-00:39:281/00:42:281/00:45:281 (follow the same suggestions avobe, as these patters repeat)
-00:51:281 (1) Add a clao at the repeat
-00:52:406 (2) Remove that finish. Add a clap at the beggining and at the end.
-00:53:906 (5) Add a clap
-00:55:781 (1) Remove the clap from the beginnind and from the end. Just leave the clap at the repeat.
-From 00:57:281 to 01:02:531, follow the suggestions above.
-From 01:16:781 to the end, follow the suggestions from the beginning of the song.

->Hard
...I'll mod this one later, I promise ^^. Fix some stuff and I'll star this when I come back to mod hard.

Good luck ^^!!
Topic Starter
Leeg

Krisom wrote:

HiHi!

Yeah, this brings back painful memories. I never got past the switch-thing with Arche <_<"!

->General

I'd modify the sliders in every difficulty to make them look pretty and symmetrical.
Nice SB Thanks

->Easy
-00:23:531 (3) Why is this whistled? Remove or add a whistle to his similars (like 00:16:031 (3) and 00:22:031 (3), just to mention two) Done
-00:27:281 (1) Add a clap at the end. Do the same with his similars. (Ex: 00:33:281 (1)) Done
-00:28:781 (2) Add two claps at the fisrt repeat and at the end. Do the same with his similars. (Ex: 00:34:781 (2) ) Done
-00:37:781 (1,2,3,4) This is just personal taste, but I think you could find a prettier placement for that combo. Also... D:
-00:38:531 (3,4) Remove those finishes, add claps.Done
-00:48:656 (S) Remove that clap. Either silence, finish or normal hitsound. Done
-00:51:281 (1) Remove the clap from the beginning.Done
-00:52:406 (2) Remove both whistles. Add a clap at the beggining. Don't forget to remove the whistle-slider hitsound from the body of the slider.No, I like this whistle there :D
-00:53:906 (4) Add a clap.Done
-00:57:281 (1,2,4) Follow the same 3 recomendations above ^Done
-(As from 01:16:781 to the end it's a copy from the beginning, use the same recomendations above when possible) ok
Nice one.

->Normal
-Kinda hard for a normal Diff, just a little bit though. I'm going to suggest some changes on those 1/2 streams so that this feels more like a normal.
SPOILER
-00:15:281 (1,2,3,4) Delete to either replace it with a repeat slider or with two sliders.
-00:16:781 (1,2,3,4) Whatever you've chosen to do in the one above, do the same thing here.
-00:21:281 (1,2,3,4) Whatever you've done in 00:15:281 (1,2,3,4), do the other suggestion here (Ex: If you replaced with repeat slider, use two sliders here) Done, in a different way as you said, please check it.
-00:22:781 (1,2,3,4) Whatever you've chosen to do in the one above, do the same thing here.ok
-00:27:281 (1,2,3..,8) Try to add some sliders into the mix. 1 long beat sliders would not look half bad. I really liked how it felt when I replaced (3,4,5) with just one slider from 00:27:656 to 00:28:031. Try it. If not, try something else. Play with that pattern.Good idea!
-00:29:531 (1,2,3..,8) Whatever you've chosen to do in the one above, do the same thing here.ok
-00:33:281 (1,2,3...,8) Whatever you've done in 00:27:281 (1,2,3..,8) , try something else here.ok
-00:39:281 (1,2,3...,8) Try to add some sliders into this pattern.ok
-00:42:281 (1,2,3...,8) Whatever you've chosen to do in the one above, do the same thing here.ok
-00:45:281 (1,2,3...,8) Try to add some sliders into this pattern.ok
-01:09:281 (S) (S) Try to replace both spinners with two (symmetrycal) sliders. Then, deletle 01:12:281 (1,2,3...,8), add a spinner there and add a one-beat-long slider at 01:13:781 and at 01:15:281 with two repeats (that way, you get rid of that break). [THIS ONE IS JUST A SUGGESTION, It may break your mapping style, use it only if you like it] Thanks, I will consider this, but not now. :)
-From 01:16:781 to the end, you can follow some suggestions above.ok
-00:03:656 (3) Remove that finish from the start. (Do this with his similars too) I don't like deleting this finish from the start D:
-00:07:781 (3) Why is this one wihout any whistle on the beggining/end? Either remove that whistle from the body or add a whistle to the beginning and the end. Fixed
-00:12:281 (1,2,3) Try to use the same hitsounds in both 00:06:281 (1,2,3) and here. That's repetitive :(
-00:20:531 (4) Remove that clap Done
-00:25:781 (3) ^ Done
-00:28:781 (9) New combo? no :/
-00:31:781 (9) ^ no :/
-00:29:531 (10) Whistle this one. done
-00:32:531 (10) ^ done
-00:34:781 (9) New combo?no :/
-00:39:281/00:42:281/00:45:281 (follow the same suggestions avobe, as these patters repeat) done
-00:51:281 (1) Add a clao at the repeat Done
-00:52:406 (2) Remove that finish. Add a clap at the beggining and at the end.no :/
-00:53:906 (5) Add a clap Done
-00:55:781 (1) Remove the clap from the beginnind and from the end. Just leave the clap at the repeat. done
-From 00:57:281 to 01:02:531, follow the suggestions above. done
-From 01:16:781 to the end, follow the suggestions from the beginning of the song. done

->Hard
...I'll mod this one later, I promise ^^. Fix some stuff and I'll star this when I come back to mod hard.

Good luck ^^!! Thanks!!
Diasios
[Mod Infos]

Azure: Suggestions.
Blue: You should fix this.
______________________________________________
______________________________________________
______________________________________________

[General]

  • • Disable countdown
    • 00:03:281 - Set Current Position as Preview Point

[Normal]


  • • 00:23:531 (3,1) - Spacing (keep "Distance Snap" active and fix it)
    • 00:32:531 (8,1) - ^
    • 00:34:781 (7,8) - ^
    • 00:44:531 (8,1) - ^
    • 00:46:781 (7,8) - ^

    • 01:37:031 (5) - End this slider here 01:37:406 (white tick)
Topic Starter
Leeg

xxheroxx wrote:

[Mod Infos]

Azure: Suggestions.
Blue: You should fix this.
______________________________________________
______________________________________________
______________________________________________

[General]

  • • Disable countdown why? :(
    • 00:03:281 - Set Current Position as Preview PointDone

[Normal]


  • • 00:23:531 (3,1) - Spacing (keep "Distance Snap" active and fix it)
    • 00:32:531 (8,1) - ^Done
    • 00:34:781 (7,8) - ^Done
    • 00:44:531 (8,1) - ^Done
    • 00:46:781 (7,8) - ^Done
    • 01:37:031 (5) - End this slider here 01:37:406 (white tick)ups...Done
KoromoAmae
I didn't find any problems glancing over everything, but I do question the mapping on hard in a few places.

In all the places where the trumpet does a quick set of 3 16th notes, such as at 00:18:281, why not use a stream of 3 16th notes instead of just straight 8th notes? It would feel more like a "hard" difficulty that way, but this is just my opinion. Starring because I didn't notice any problems.
Jinxy
[Normal]
01:40:406 (4) - Re-add, so it can automatically stack on (3).

Star
Topic Starter
Leeg

JInxyjem wrote:

[Normal]
01:40:406 (4) - Re-add, so it can automatically stack on (3). Done

Star
TheVileOne
IRC modding.

Normal

01:39:281 (3,4) - Move right 1 unit.

Hard

00:03:281 (1,2) - Make these sliders look a little more cleaner. Try to replicate the shape in my screenshot and then just copy and paste the design for all of these areas. (00:09:281 (1,2) - )(01:16:781 (1,2) - ) (01:22:781 (1,2) - )

http://osu.ppy.sh/ss/10057

00:19:031 (1,2,3) - Move left 1 unit.

00:24:281 (1,2,3) - Move up 1 unit.

00:25:031 (1,2,3) - Delete the current pattern and copy the pattern from 00:24:281 (1,2,3) and flip vertically then horizontally. Distance snap it in position to get this.

http://osu.ppy.sh/ss/10058

00:38:531 (5,6) - Move left 1 unit.

00:40:781 (1) - Move down 1 unit.

00:47:531 (2) - I highly recommend that you make this slider a whistler. It makes this section sound 10 times better.

00:53:906 (3) - Move down 1 unit.

00:56:906 (4,5,1) - Make 4 part of the orange combo and stack these together. It might play better. You did the same here 01:01:781 (7,8,9) - so why not just stack them?

01:04:406 (3) - Move 1 unit right.

01:28:781 (1,2,3,4) - Move 3 units left.

01:29:906 (5,6,7,8,9,10) - ^ Also move down 1 unit.

01:31:781 (1) - Move 1 unit left.

01:35:343 (4,5,6,7,8,9,10) - Move 1 unit right.
Topic Starter
Leeg

TheVileOne wrote:

IRC modding.

Normal

01:39:281 (3,4) - Move right 1 unit. Done

Hard

00:03:281 (1,2) - Make these sliders look a little more cleaner. Try to replicate the shape in my screenshot and then just copy and paste the design for all of these areas. (00:09:281 (1,2) - )(01:16:781 (1,2) - ) (01:22:781 (1,2) - ) You're using catmull, right? I wasn't, I prefer them as they're right now. Thanks anyway ^^

http://osu.ppy.sh/ss/10057

00:19:031 (1,2,3) - Move left 1 unit. oups, done

00:24:281 (1,2,3) - Move up 1 unit. Done

00:25:031 (1,2,3) - Delete the current pattern and copy the pattern from 00:24:281 (1,2,3) and flip vertically then horizontally. Distance snap it in position to get this. Done, I think...

http://osu.ppy.sh/ss/10058

00:38:531 (5,6) - Move left 1 unit. okk

00:40:781 (1) - Move down 1 unit. Done

00:47:531 (2) - I highly recommend that you make this slider a whistler. It makes this section sound 10 times better.Done

00:53:906 (3) - Move down 1 unit. Done

00:56:906 (4,5,1) - Make 4 part of the orange combo and stack these together. It might play better. You did the same here 01:01:781 (7,8,9) - so why not just stack them? I like the effect it gives to the combo change D:

01:04:406 (3) - Move 1 unit right. and one down, done

01:28:781 (1,2,3,4) - Move 3 units left. done

01:29:906 (5,6,7,8,9,10) - ^ Also move down 1 unit.done

01:31:781 (1) - Move 1 unit left. ok

01:35:343 (4,5,6,7,8,9,10) - Move 1 unit right. Done
blissfulyoshi
Easy:
Normal mod:
You should really switch to bezier sliders instead of the catmull ones you are using. The catmull ones look very jagged, so it gives a very rough appearance that is aesthetically unpleasing.
Compare 00:03:281 (1,2) - to the one in the screenshot:
You should probably all the nonlinear sliders in the map to catmull
00:37:781 (1,2,3,4) - lower stack leniency to make this a straight line

Normal:
Normal mod:
again I am going to suggest using bezier sliders
00:19:781 (3) - it does not look nice for a combo to overlap itself
00:21:281 (1) - it looks really bad for this note to be overlapped by 4, esp when they are not parallel
01:13:405 (7,8) - the stacking of these 2 notes makes the pattern look bad at the end, so I advise rearranging the pattern
If you want to keep the staircase look, here is what I recommend (though you might want to consider bending the 9, or make it a diagonal line instead
01:31:781 (1) - the overlapping does not look nice (similar to 00:19:781 (3)'s scenario)
01:33:281 (3) - ^
01:34:781 (1) - ^

Hard:
Normal mod:
again I am going to suggest using bezier sliders
00:21:843 (4,7,10) - I am just going to warn you that really weak curves look bad, so please makes the curves sharper
01:34:781 (1,2,3) - since the stack leniency causes this stack not to line up with the yellow 1, it does not look so great while, so I advise changing the pattern here
Also, some of the things I said about overlapping apply to this diff too, so I advise checking over your sliders for that.

====================================
Very few technical flaws, but this map can really improve on visual presentation. I advise you thoroughly scan your sliders to make sure they are visually appealing. I wish you the best of luck in getting this map ranked, so have a star.
Topic Starter
Leeg

blissfulyoshi wrote:

Easy:
Normal mod:
You should really switch to bezier sliders instead of the catmull ones you are using. The catmull ones look very jagged, so it gives a very rough appearance that is aesthetically unpleasing. Ok, :PDone, I had to remap all D:
Compare 00:03:281 (1,2) - to the one in the screenshot:
You should probably all the nonlinear sliders in the map to catmull
00:37:781 (1,2,3,4) - lower stack leniency to make this a straight line ¿? D: .er.... This is not too hard for easy

Normal:
Normal mod:
again I am going to suggest using bezier slidersDone
00:19:781 (3) - it does not look nice for a combo to overlap itself Fixed
00:21:281 (1) - it looks really bad for this note to be overlapped by 4, esp when they are not parallel Fixed
01:13:405 (7,8) - the stacking of these 2 notes makes the pattern look bad at the end, so I advise rearranging the pattern
If you want to keep the staircase look, here is what I recommend (though you might want to consider bending the 9, or make it a diagonal line instead
Thanks, It was very useful :P
01:31:781 (1) - the overlapping does not look nice (similar to 00:19:781 (3)'s scenario) Done
01:33:281 (3) - ^ Fixed
01:34:781 (1) - ^ Fixed

Hard:
Normal mod:
again I am going to suggest using bezier sliders I'm going to use some bezier, but not all the map as I did in [easy][normal]
00:21:843 (4,7,10) - I am just going to warn you that really weak curves look bad, so please makes the curves sharperer.... why do they look bad? O_O
01:34:781 (1,2,3) - since the stack leniency causes this stack not to line up with the yellow 1, it does not look so great while, so I advise changing the pattern here ¿What's the problem here?
Also, some of the things I said about overlapping apply to this diff too, so I advise checking over your sliders for that.

====================================
Very few technical flaws, but this map can really improve on visual presentation. I advise you thoroughly scan your sliders to make sure they are visually appealing. I wish you the best of luck in getting this map ranked, so have a star. Thanks ^^
blissfulyoshi

Leeg wrote:

blissfulyoshi wrote:

Hard:
Normal mod:
01:34:781 (1,2,3) - since the stack leniency causes this stack not to line up with the yellow 1, it does not look so great while, so I advise changing the pattern here ¿What's the problem here?
The problem with this part is that the yellow 1 does not form a perfect stack with the red 1,2,3 while playing, so it looks a little weird. Still this is a minor problem, so you keep the pattern the way it is.
Just a reply to your thoughts on my mod, no kds pls.
Gens
[General]
  1. The offset sounds early... try +14ms.
  2. Maybe reduce hitvolume just a little bit.
[Skin]
  1. You must add a "spinnerapproachcircle.png".
[Easy]

01:16:781 - Maybe flip this section or something? The copy-paste is obvious.

[Normal]

00:08:906 (6,1) - Unintentional jump? It seems kind of excessive for a normal.
01:22:406 (6,1) - Same as above.

The finish point and the Kiai Time are kind of awkward, at least in my opinion. I would be happy if at least the breaks were consistent through every difficulty...
The finish would be less awkward if you placed a beat at 01:40:781.

So yeah.
Krisom
I said I'd come back, And I did. (DON'T Kudosu this reply, as you've alredy gave me kudosu for an unfinished modding.)

->Hard
Nazi 00:20:906 (3) - not alligned.1 grid right
00:57:281 (1) - Remove the NC?
01:10:031 (2) - Flip horizontally so it's not the same as 01:11:531 (4)
01:10:781 (3) - Flip vertically so it's not the same as 01:09:281 (1)
01:18:281 (3) - I think this one (and it's similar at 01:24:281) could look much more beautiful, but thats just my opinion. You could make them distance snapped too, but they don't feel weird, so, yeah, feel free to do whatever you want ;D

Well, the changes to normal and easy look nice, star ^^!
Topic Starter
Leeg

Gens wrote:

[General]
  1. The offset sounds early... try +14ms. Done
  2. Maybe reduce hitvolume just a little bit.Done
[Skin]
  1. You must add a "spinnerapproachcircle.png". Done
[Easy]

01:16:781 - Maybe flip this section or something? The copy-paste is obvious.Ok

[Normal]

00:08:906 (6,1) - Unintentional jump? It seems kind of excessive for a normal. Fixed
01:22:406 (6,1) - Same as above. Fixed

The finish point and the Kiai Time are kind of awkward, at least in my opinion. I would be happy if at least the breaks were consistent through every difficulty...I don't think this is a good idea D: [Easy] should have more and longer breaks than [Normal] or [Hard]...
The finish would be less awkward if you placed a beat at 01:40:781. Can't understand this O_O A single beat there? why? o_O

So yeah. Thanks ^^



Krisom wrote:

->Hard
Nazi 00:20:906 (3) - not alligned.1 grid right Done
00:57:281 (1) - Remove the NC? Removed
01:10:031 (2) - Flip horizontally so it's not the same as 01:11:531 (4) Done
01:10:781 (3) - Flip vertically so it's not the same as 01:09:281 (1) Done
01:18:281 (3) - I think this one (and it's similar at 01:24:281) could look much more beautiful, but thats just my opinion. You could make them distance snapped too, but they don't feel weird, so, yeah, feel free to do whatever you want ;D Ok
Eirene
[Normal] :
01:16:795 (1,2,3) - I prefer when this is stacked :)
01:22:795 (1,2,3) - ^
01:30:295 (1,2,3,4,5) - try to have exactly the same pattern than 01:28:795 (1,2,3,4,5) (copy/paste + rotate 90° or something like that)
01:36:295 (1,2,3,4,5) - ^
01:39:295 (3,4) - move one or two square left ? otherwise, I feel it's too close...

[Hard] :
I feel that hitsounds could be much better, but if you don't like my hitsounds, keep yours... there are not bad...
00:06:295 (4) - new combo
00:08:732 (2) - remove clap ?
00:12:295 (4) - new combo
00:14:732 (2) - remove clap ?
00:18:670 (3) - add clap ?
00:20:170 (3) - ^
00:24:670 (3) - ^
00:26:170 (2) - ^
00:27:295 (1) - clap at 3/4 of the slider ?
00:28:420 (4) - clap ?
00:30:670 (5) - ^
00:32:170 (3) - ^
00:33:295 (1) - clap at 3/4 ?
00:34:420 (4) - clap ?
00:39:295 (1) - same hitsound pattern for this part ?
00:54:295 (5) - move clap on the previous (3)
00:56:170 (3) - clap at the begining ?
00:58:795 (5) - remove clap at the end
00:59:920 (3) - clap ?
01:16:795 (1) - same remarks that the begining for new combo and hitsounds

[Easy] :
looks fine :)

star :3
Topic Starter
Leeg

Eirene wrote:

[Normal] :
01:16:795 (1,2,3) - I prefer when this is stacked :) I had to change a little bit the pattern to evade repetitiveness
01:22:795 (1,2,3) - ^ ^
01:30:295 (1,2,3,4,5) - try to have exactly the same pattern than 01:28:795 (1,2,3,4,5) (copy/paste + rotate 90° or something like that) why? it will be confusing
01:36:295 (1,2,3,4,5) - ^ ^
01:39:295 (3,4) - move one or two square left ? otherwise, I feel it's too close... done

[Hard] :
I feel that hitsounds could be much better, but if you don't like my hitsounds, keep yours... there are not bad...
00:06:295 (4) - new combo ok
00:08:732 (2) - remove clap ? no :(
00:12:295 (4) - new combo done
00:14:732 (2) - remove clap ? no :(
00:18:670 (3) - add clap ? Done
00:20:170 (3) - ^ ^
00:24:670 (3) - ^^
00:26:170 (2) - ^^
00:27:295 (1) - clap at 3/4 of the slider ? done
00:28:420 (4) - clap ? ok
00:30:670 (5) - ^ ok
00:32:170 (3) - ^ ok
00:33:295 (1) - clap at 3/4 ? ok
00:34:420 (4) - clap ? ok
00:39:295 (1) - same hitsound pattern for this part ? yeah
00:54:295 (5) - move clap on the previous (3) ok
00:56:170 (3) - clap at the begining ? ok
00:58:795 (5) - remove clap at the end ok
00:59:920 (3) - clap ? ok
01:16:795 (1) - same remarks that the begining for new combo and hitsoundsok

[Easy] :
looks fine :)

star :3 Thanks :D
MaxwellDemon
[Easy]

00:23:545 (3) - No whistles? XD
01:37:045 (3) - ^

[Normal]

Good.

[Hard]

00:16:795 (7) - Consider turning whistle off here...?
00:20:545 (1,2,3) - Sounds slightly misleading as there is quite a strong beat in the blue tick. You might want to consider adding an additional beat here. XD
00:22:795 (7) - Again, considering turning off whistle
00:25:795 (1,2) - Considering making this into a slider
00:28:795 (1) - Consider turning whistle off here too XD
00:33:295 (1,2,3,4,5,1) - This hitsound pattern should mirror 00:27:295 (1,2,3,4,5,1)
00:40:795 (1) - Yeah, whistle? XD XD
00:47:545 (2) - Why whistle here when you didn't have it before? :P
01:30:295 (7) - The same thing as the beginning. :P
01:34:045 (1,2,3) - Again, very misleading here with a strong beat in the blue tick
01:36:295 (7) - Yeah, if you are turning off the whistle in the earlier section, turn it off here too. XD XD

The things I generally pointed out are suggestions and you are not forced to change them... but I do believe that changing them would provide a better experience for the player when they play the map. :P

Overall, this map is great. Hitsounds are amazingly well-patterned and are not placed haphazardly. The arrangement is a bit simple, but that is not necessarily a bad thing as too many mappers now try too hard to make an "exciting" arrangement, so, it was a nice change of pace to see something more refined and straightforward. Anyway, you are off to a great start. Let me know when you are ready for a re-mod, I am sure that a bubble is next. :3
Topic Starter
Leeg

MaxwellDemon wrote:

[Easy]

00:23:545 (3) - No whistles? XD D: ok added
01:37:045 (3) - ^ ok added

[Normal]

Good. :D

[Hard]

00:16:795 (7) - Consider turning whistle off here...? Considered U_U done
00:20:545 (1,2,3) - Sounds slightly misleading as there is quite a strong beat in the blue tick. You might want to consider adding an additional beat here. XD Really, I don't think that would be better D:
00:22:795 (7) - Again, considering turning off whistle Done
00:25:795 (1,2) - Considering making this into a slider Done
00:28:795 (1) - Consider turning whistle off here too XD ok
00:33:295 (1,2,3,4,5,1) - This hitsound pattern should mirror 00:27:295 (1,2,3,4,5,1) Already done D:
00:40:795 (1) - Yeah, whistle? XD XDU_U ... removing
00:47:545 (2) - Why whistle here when you didn't have it before? :P To avoid repetitiveness, but deleting...
01:30:295 (7) - The same thing as the beginning. :P done
01:34:045 (1,2,3) - Again, very misleading here with a strong beat in the blue tick I can't see that misleading part you mention D: I think it fits
01:36:295 (7) - Yeah, if you are turning off the whistle in the earlier section, turn it off here too. XD XD Done

The things I generally pointed out are suggestions and you are not forced to change them... but I do believe that changing them would provide a better experience for the player when they play the map. :P

Overall, this map is great. Hitsounds are amazingly well-patterned and are not placed haphazardly. The arrangement is a bit simple, but that is not necessarily a bad thing as too many mappers now try too hard to make an "exciting" arrangement, so, it was a nice change of pace to see something more refined and straightforward. Anyway, you are off to a great start. Let me know when you are ready for a re-mod, I am sure that a bubble is next. :3
Sallad4ever
Wow it's good now :)

The hitsound is great :D
I can happily give Stars

P.S: Don't forget to ask MD for a bubble :D
pete2528
this map is good for Rank.

star~
Azu_old
I think you should add a bit more hitsounds on Easy.


Opinion: I'd shorten the break a bit. It's almost 20 seconds longs.
This my my personal opinion, you can keep in it if you want, but I think kiai mode should e use for more up beat songs. For instance, "Fighting of the Spirits".

Easy:

@6:205 and 1:19:796: For the combo, maybe a whistle here.
@34:795: Maybe a finish here.

Normal, Hard. I'd add a bit more hitsounds.
If you want to take the time, you could replace the mp3 with the remix version. it's a bit more upbeat.
And cut the mp3 after 1:40 if you're not gonna use the last bits.
Topic Starter
Leeg
I appreciate your suggestions but I think that more hitsounds will spoil the song :(
MaxwellDemon
Gah, I am sorry, but I just realized this:

[Hard]

01:04:420 (3,1) - The spacing here is really trippy despite of the new combo. Maybe pull it further?

I am sorry for missing this out the first time. But do let me know when you decided whether to fix it. XD
Topic Starter
Leeg
Fixed
MaxwellDemon
Great stuff then. Bubbled!

Oh man, I am just adding to the list of bubbles...
Gens
I believe artist needs to be shorter, still. And that t still bugs me...
Topic Starter
Leeg
Changed. (bubble-crash)
Gens
Okay. Sorry for the delay.
abalee
Fine. Got ranked.
Krisom
Gratz Leeg ^^!
Topic Starter
Leeg
Thanks ^^
Harken1
congrats Leeg^^
DeathxShinigami
Download link broken?
Topic Starter
Leeg
¿o_O? It seems to work to me.
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