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ClariS - Luminous -movie MIX-

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Topic Starter
Hinsvar
This beatmap was submitted using in-game submission on Saturday, December 29, 2018 at 12:09:45 AM

Artist: ClariS
Title: Luminous -movie MIX-
Source: 劇場版 魔法少女まどか☆マギカ
Tags: Gekijouban Mahou Shoujo Madoka☆Magica Puella Magi the Movie opening [前編] 始まりの物語 Part 1: Beginnings Zenpen Hajimari no Monogatari [後編] 叛逆の物語 Part 2: Eternal Kouhen Eien no Monogatari Clara Alice Bearizm captin1 cRyo[iceeicee] Anime Japanese
BPM: 173
Filesize: 23695kb
Play Time: 01:37
Difficulties Available:
  1. Bearizm's Insane (4.54 stars, 342 notes)
  2. captin's Insane (4.48 stars, 327 notes)
  3. cRyo's Insane (4.28 stars, 311 notes)
  4. Easy (1.43 stars, 98 notes)
  5. Hard (3.1 stars, 213 notes)
  6. Hope (4.54 stars, 288 notes)
  7. Normal (1.95 stars, 132 notes)
Download: ClariS - Luminous -movie MIX-
Download: ClariS - Luminous -movie MIX- (no video)
Information: Scores/Beatmap Listing
---------------
(:

Thanks to Bearizm, captin1, and cRyo[iceeicee] for their Insane guest difficulties!

non-standard diffs here (credit to Senritsu, Xinely, and Ichigaki for their guest diffs)
guineaQ
Saw this on #modreqs, but I didn't really feel like modding taiko/ctb atm

I do have one thing to point out though on cup diff, ofc no kds
00:21:410 (4) - Do you mind giving a movement on this note? When I was testplaying, it felt awkward to stand still when there was such big different sound being played, a simple nudge would suffice imo.

EDIT: god I was gonna come back and mod taiko/ctb, YOU ARE GONNA ADD STANDARD AS WELL? better choose only 2 modes lol
Topic Starter
Hinsvar
No, sorry. I believe that not giving movement actually works better to emphasize the cymbal. Thanks for visiting, though owo/
Xinely

Hinsvar wrote:

And why the hell ClariS didn't rename to ClareN wtf
rofl




  • Cup
  1. 00:02:855 (5) - kata guineaq bener sih, cymbal somehow kalo gak ada movement aneh, soalnya ctb kan maen movement, ga maen ngeclick jadi yo biasa e cymbal ada movement e, ndak usah jauh2 x:352 cukup ko
  2. 00:05:456 - bisa add note, ga kek std, recovery time ctb gak ada tp ya yg masuk akal juga
  3. 00:07:537 (1) - setidaknya kasih movement dikit kek, jadi ryuuta masih perlu buat kiri kanan, ga diem doang. tail nya x:496?
  4. 00:14:473 (2) - movement dikit doang di tail </3 x:316 buat tail nya
  5. 00:21:410 (4) - sama kek awal, coba x:352 atau atur lagi suka2 lw
  6. 00:31:814 (4) - taruh di bagian kiri, terlalu ke kanan terasa kaku tbh , x:128
  7. 00:35:283 (1) - terpaku sama spacing banget, ini ada cymbal jadi harusnya lebih jauh lage, x:384 dan arrange sisa nya
  8. 00:38:057 (1) - ini juga sama, bisa lebih jauh lagi
  9. 00:47:768 (3) - bisa lebih jauh juga, x:128 dan benerin sisanya
  10. 00:49:155 (1) - sama ^ (tp gw ga bisa kasih saran dimana, takutnya nabrak sama replacing diatas
  11. 00:54:011 (3) - rada lag movement imo, coba tail x:352 terus 00:54:705 (1) - move ke x:480, tailnya x:412
  12. 00:56:092 (2) - ga terlalu ngefek tp buat design, tailnya move ke x;288, jadi design nya keliatan lebih rapi gitu kalo dimainin (jangan lihat editor pls)
  13. 01:00:254 (1) - bisa lebih jauh, gw bisa saranin ke x:192 tp kalo lw ngerasa terlalu jauh ya kurangin aje
  14. 01:04:069 - , 01:02:681 - add note please, kerasa empty kalo snare drum di skip
  15. 01:07:883 (4) - bisa lebih jauh, dari game spacingnya terlihat sama kalo dari 1-4, jadinya boring. coba x:256
  16. 01:08:577 (1) - kalo agree sama diatas, ini di ctrl+G buat spacing
  17. 01:11:352 (1) - puji Tuhan akhirnya ngerti cymbal bisa spacing lebih dari spacing normal
  18. 01:32:855 (3) - omfg movement pleaseeeeeeee x:416


  • Salad
  1. first, keknya yg dikau kira butuh jump ini.. tbh masih bisa dicatch w/o dash (kecuali last note), coba gedein dikit lagi
  2. 00:05:976 - kan drum e kuat, map aja?
  3. 00:15:861 (1) - potential banget buat jump, x:64 please
  4. 00:17:248 (2,3,4) - tbh kek gni lebih anti jump instead of ikutin musik, gedein spacingnya please
  5. 00:22:797 (1,2,3) - ^
  6. 00:25:745 (5) - no stack please, aneh krn previous note nya ga getu.. x:64 (biar spacingnya sama kek 00:26:439 (7) - )
  7. 00:26:959 (1) - lupa pinis lw
  8. 00:31:814 - add note? gap ga 1/1 disini rasanya aneh suer.. gw jg lbh suka ikutin vocal kalo calm part soalnya paling kuat ya vocal e
  9. 00:44:994 (4) - bukan std mas, movement please http://puu.sh/eMexl.jpg
  10. 00:48:288 (5) - gedein dikit spacingnya, masih kecatch lho tanpa dash
  11. 01:00:254 (1) - dash please, x:32 terus benerin sisanya
  12. 01:08:577 (1) - masih bisa dicatch tanpa dash, gedein lagi spacingnya

oje, jadi intinya gw bisa kasih tau kalo Cup sama Salad emang pke konsisten spacing tp kalo di Cup cymbal bisa gak konsisten (lebih jauh dikit) yg bisa di catch w/o dash. Salad dah oke tp kalo mau di tambah dash 1-2 lagi lebih bagus, btw di Salad, 01:21:583 (2) - sama 01:22:450 (1) - ini lebih keliatan kek timing jump w/o dash lol , mending reduce atau dash in sekalian

ga bisa mod taiko orz
Topic Starter
Hinsvar

Xinely wrote:

Hinsvar wrote:

And why the hell ClariS didn't rename to ClareN wtf
rofl




  • Cup
  1. 00:02:855 (5) - kata guineaq bener sih, cymbal somehow kalo gak ada movement aneh, soalnya ctb kan maen movement, ga maen ngeclick jadi yo biasa e cymbal ada movement e, ndak usah jauh2 x:352 cukup ko Hmm okelah, dibikin ada gerakan, seenggaknya...
  2. 00:05:456 - bisa add note, ga kek std, recovery time ctb gak ada tp ya yg masuk akal juga \StandardMasterrace/
  3. 00:07:537 (1) - setidaknya kasih movement dikit kek, jadi ryuuta masih perlu buat kiri kanan, ga diem doang. tail nya x:496? PokoknyaDibikinAdaGerakan(tm)
  4. 00:14:473 (2) - movement dikit doang di tail </3 x:316 buat tail nya 350 deh; ini sengaja dikit banget buat nyesuaiin musik/
  5. 00:21:410 (4) - sama kek awal, coba x:352 atau atur lagi suka2 lw k kk
  6. 00:31:814 (4) - taruh di bagian kiri, terlalu ke kanan terasa kaku tbh , x:128 173 deh.
  7. 00:35:283 (1) - terpaku sama spacing banget, ini ada cymbal jadi harusnya lebih jauh lage, x:384 dan arrange sisa nya ...Pokoknya dilebarin dikit deh.
  8. 00:38:057 (1) - ini juga sama, bisa lebih jauh lagi ^
  9. 00:47:768 (3) - bisa lebih jauh juga, x:128 dan benerin sisanya ^
  10. 00:49:155 (1) - sama ^ (tp gw ga bisa kasih saran dimana, takutnya nabrak sama replacing diatas ^
  11. 00:54:011 (3) - rada lag movement imo, coba tail x:352 terus 00:54:705 (1) - move ke x:480, tailnya x:412 Oke.
  12. 00:56:092 (2) - ga terlalu ngefek tp buat design, tailnya move ke x;288, jadi design nya keliatan lebih rapi gitu kalo dimainin (jangan lihat editor pls) ^
  13. 01:00:254 (1) - bisa lebih jauh, gw bisa saranin ke x:192 tp kalo lw ngerasa terlalu jauh ya kurangin aje 1,4x DS cukup deh.
  14. 01:04:069 - , 01:02:681 - add note please, kerasa empty kalo snare drum di skip Sengaja biar gak terlalu dense.
  15. 01:07:883 (4) - bisa lebih jauh, dari game spacingnya terlihat sama kalo dari 1-4, jadinya boring. coba x:256 Mari mengatur... `-`
  16. 01:08:577 (1) - kalo agree sama diatas, ini di ctrl+G buat spacing Terlalu banyak rearranging yang udah terjadi, jadi ya...
  17. 01:11:352 (1) - puji Tuhan akhirnya ngerti cymbal bisa spacing lebih dari spacing normal PRET LOL
  18. 01:32:855 (3) - omfg movement pleaseeeeeeee x:416 Done.


  • Salad
  1. first, keknya yg dikau kira butuh jump ini.. tbh masih bisa dicatch w/o dash (kecuali last note), coba gedein dikit lagi
  2. 00:05:976 - kan drum e kuat, map aja? Oke.
  3. 00:15:861 (1) - potential banget buat jump, x:64 please Astaga kurang jauh kah... 1,9x DS cukup deh.
  4. 00:17:248 (2,3,4) - tbh kek gni lebih anti jump instead of ikutin musik, gedein spacingnya please Oke.
  5. 00:22:797 (1,2,3) - ^ ^
  6. 00:25:745 (5) - no stack please, aneh krn previous note nya ga getu.. x:64 (biar spacingnya sama kek 00:26:439 (7) - ) ^
  7. 00:26:959 (1) - lupa pinis lw ketinggalan bos
  8. 00:31:814 - add note? gap ga 1/1 disini rasanya aneh suer.. gw jg lbh suka ikutin vocal kalo calm part soalnya paling kuat ya vocal e Oke.
  9. 00:44:994 (4) - bukan std mas, movement please http://puu.sh/eMexl.jpg ;_;
  10. 00:48:288 (5) - gedein dikit spacingnya, masih kecatch lho tanpa dash Oke.
  11. 01:00:254 (1) - dash please, x:32 terus benerin sisanya ...Pokoknya ada dash deh.
  12. 01:08:577 (1) - masih bisa dicatch tanpa dash, gedein lagi spacingnya ^

oje, jadi intinya gw bisa kasih tau kalo Cup sama Salad emang pke konsisten spacing tp kalo di Cup cymbal bisa gak konsisten (lebih jauh dikit) yg bisa di catch w/o dash. Salad dah oke tp kalo mau di tambah dash 1-2 lagi lebih bagus, btw di Salad, 01:21:583 (2) - sama 01:22:450 (1) - ini lebih keliatan kek timing jump w/o dash lol , mending reduce atau dash in sekalian Oke `-`/

ga bisa mod taiko orz
Makasih kk
PatZar
apa ini?

mod req ok

offset jadi 609 / 612 agak enak ditaiko hittingnya

[Oni]
00:04:762 (3) - well ddk " masih " unrankable t/251894
00:10:138 (28,29,30) - ini apaan beb?
00:36:851 (115,116,117) - kdd is more fit for me
00:37:884 (121,122,123) - ddK masih unrankable same reason
00:48:635 (175) - k? 2/1 break terus K k , flow imo
00:55:918 (209,210,211) - sama ini juga beb
01:10:138 (281,282,283,284,285,286) - k ddk k d more fit imo :Arrow: klo di accept ganti ini jadi 01:11:005 (287,288,289,290,291) - kkkkD pls , for better strimmu

simple oni mastin good

[Muzukashii!?!??!?!]
00:01:641 (4) - delete? biar gk begitu keliatan ngeconvert diff also bagus kok soundnya klo didelet
00:53:317 (153) - d? terlalu bnyk kat disana lagian suaranya kecil
00:53:664 (154) - delete?, gk terlalu penting imo
00:54:184 (156) - k? consistent sama 00:56:612 (165) -
00:59:907 (176) - d klo mau atau gk delet, suaranya kan ngedalemin jadi pake don enak suaranya
01:04:416 (193) - try use my suggestion huehuehue https://osu.ppy.sh/ss/2576963
01:31:468 (293) - coba didelet, labih enak imo

[Kantan?!!?????????!!!!!!!?????]
00:06:496 (5) - delete?
00:58:173 (107,108) - delete? unesessari emphasize imo
00:59:907 (111) - delete juga,^ sem reson
01:04:762 (121) - delete ^
01:10:311 (132) - delete, ^
01:28:346 (168) - delete, soalnya 01:27:999 (167) - uda D

[Futsuu nih? ;w;]
gk tau ah puyeng sama futsuu gk bisa ngemod futsuu lagi ;_;

note mungkin buat aku aje :v
kantan sama futsuu 1.2 SV dong soalnya BPMnya cukup tinggi

gitu aja makasih buat mod
good luck hinsvar

Xinely wrote:

ga bisa mod taiko orz
Yauxo
Server went down and I doubleposted. pls delete
Yauxo


Hi there, coming from your request in our/my Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.

Unrankable
Suggestion
Rather important change
Not so important change/small note or opinion
(copy paste end)

[General]
■ Will there be a video/SB soon? If no, disable Widescreen support.

[Hope]
■ 00:04:676 (2,1) - You probably want to adjust these so that ingame stacking doesnt mess these up

■ 00:02:855 (1) - Also, this one should end on the blue tick. The buildup-ish sound has 4 hits. Sliderend, 2 Circles and Sliderhead.

■ 00:05:976 (4,1) - If this is supposed to be a blanket, shame on you D:
■ 00:54:531 (6) - Have this be a blanket with the previous two Circles?
■ 01:03:028 (1) - I think that ctrl+g'ing (and maybe slightly adjusting it) would result in a better flow. 4 -> 1 feels rather "meh" to play for me, and the changed Slider would have some nice effect on going towards 2



■ 01:16:554 (6,7,8,9) - I think it'd be awesome if you could shape it more like this (so that the stream catches the players movement a bit more)

■ I really like this diff :3

[Madoka]
■ 00:18:635 (3) - Shouldnt the NCs in this part sit on the one I posted? (which is actually the downbeat, now that I look at it more) Moving them should be a good idea.
Affected Objects: 00:21:410 (10) - 00:24:184 (3) - 00:26:959 (8) - 00:29:733 (8) -

■ Oops, that WIP

[Hard]
■ 00:12:739 (4,1) - Blanket's off
■ 00:58:866 (1) - You could ctrl+g this one. It'd act nice with how the two Sliders before that flow + It'd add a small jump to the next Slider, which isnt all that bad, considering the music gets strong/loud there

[Easy]
■ 00:07:537 (1,2,3) - The specing is kinda messed up here
■ 00:14:473 (1) - You want this (fixed blanket)
197,234,14473,2,0,B|144:288|72:268|48:208|48:208|43:233|15:260,1,240,2|8,3:2|0:0,0:0:0:0:

■ 00:21:410 (1) - you maybe also want to blanket the Circle on this one
■ 00:28:346 (2) - Make these ticks equal/symmetric (the 4th tick sits on y326, which is off the grid - so if you want to fix this, either turn off gridsnap or move both to a grid coordinate)

Didnt find anything in Normal, neither much in the easier diffs. Either they're good to go or Iam a scrub. You decide :^)
Good luck
guineaQ
forum pm me when you finish the set for four game mode mod cus

Hinsvar wrote:

4-mode because YOU ONLY LIVE ONCE GUYS PLEASE DO REALIZE
Owntrolf
Easy
00:08:577 (2,3) - Whats with the DS change

Normal
Looks fine

Hard
00:20:022 (2,1) - Not really sure about the flow here
00:35:283 (1,2) - Nazistack
00:44:300 (3) - Maybe move a little bit to the right to align with 2 better
01:02:161 (2) - Maybe move the the white tick and shorten to 1/2 and put a circle where it used to start
01:16:207 (3,1) - Nazistack
01:19:676 (1,3) - Nazistack

Hope
Starting from 00:15:861 - to 00:34:936 - feels weird because you keep switching between jumps and antijumps
00:29:387 (3) - Very uncomfortable
00:40:138 (1,2,3) - I think it kills the momentum
00:56:005 (4) - I dont think its that needed
01:03:548 (2,4) - Nazistack
Ichigaki
Just reminding, the GD-er nickname should be on tags
Woah already, damn
Topic Starter
Hinsvar

Genocide wrote:

apa ini?

mod req ok

offset jadi 609 / 612 agak enak ditaiko hittingnya

[Oni]
00:04:762 (3) - well ddk " masih " unrankable t/251894 Loh? Di situ boleh kok...
00:10:138 (28,29,30) - ini apaan beb? 00:10:225 (29) dijadiin kat.
00:36:851 (115,116,117) - kdd is more fit for me Oke.
00:37:884 (121,122,123) - ddK masih unrankable same reason Well...
00:48:635 (175) - k? 2/1 break terus K k , flow imo Nggak deh; gak terasa pas sama musiknya...
00:55:918 (209,210,211) - sama ini juga beb Umm, lihat di atas.
01:10:138 (281,282,283,284,285,286) - k ddk k d more fit imo :Arrow: klo di accept ganti ini jadi 01:11:005 (287,288,289,290,291) - kkkkD pls , for better strimmu IMO pattern gitu malah kurang nyambung sama musiknya ._.

simple oni mastin good

[Muzukashii!?!??!?!]
00:01:641 (4) - delete? biar gk begitu keliatan ngeconvert diff also bagus kok soundnya klo didelet Okelah.
00:53:317 (153) - d? terlalu bnyk kat disana lagian suaranya kecil ^
00:53:664 (154) - delete?, gk terlalu penting imo Well ada instrumen yang terasa lumayan aneh kalau ditinggalin... swap 00:53:664 (154,155) aja deh.
00:54:184 (156) - k? consistent sama 00:56:612 (165) - Udah ngubah 00:54:011 (155) jadi kat duluan.
00:59:907 (176) - d klo mau atau gk delet, suaranya kan ngedalemin jadi pake don enak suaranya Don'd.
01:04:416 (193) - try use my suggestion huehuehue https://osu.ppy.sh/ss/2576963 Terlalu banyak instrumen yang dilewatin, jadi terasa gak nyaman ketika main.
01:31:468 (293) - coba didelet, labih enak imo Nope. Alasannya sama kayak (154).

[Kantan?!!?????????!!!!!!!?????]
00:06:496 (5) - delete? Done.
00:58:173 (107,108) - delete? unesessari emphasize imo (107) aja; (108) perlu untuk menekankan drum. Dan ini nge-mod diff Futsuu yah...
00:59:907 (111) - delete juga,^ sem reson Done.
01:04:762 (121) - delete ^ Saya rasa ini perlu sih untuk drum. Rasanya aneh kalau ditinggalin gitu aja.
01:10:311 (132) - delete, ^ ^
01:28:346 (168) - delete, soalnya 01:27:999 (167) - uda D Done.

[Futsuu nih? ;w;]
gk tau ah puyeng sama futsuu gk bisa ngemod futsuu lagi ;_;

note mungkin buat aku aje :v
kantan sama futsuu 1.2 SV dong soalnya BPMnya cukup tinggi Oke.

gitu aja makasih buat mod
good luck hinsvar

Xinely wrote:

ga bisa mod taiko orz

Yauxo wrote:



Hi there, coming from your request in our/my Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.

Unrankable
Suggestion
Rather important change
Not so important change/small note or opinion
(copy paste end)

[General]
■ Will there be a video/SB soon? If no, disable Widescreen support. Yes, there will be a video. I guess I'll ask Madoka soon.

[Hope]
■ 00:04:676 (2,1) - You probably want to adjust these so that ingame stacking doesnt mess these up Pulled off a manual stacking.

■ 00:02:855 (1) - Also, this one should end on the blue tick. The buildup-ish sound has 4 hits. Sliderend, 2 Circles and Sliderhead. The red tick seems to be a better choice to end the slider, though. It just feels more natural, somehow.

■ 00:05:976 (4,1) - If this is supposed to be a blanket, shame on you D: Adjusted the circle a little bit.
■ 00:54:531 (6) - Have this be a blanket with the previous two Circles? Nope; the current position is intended to create a pattern where the spacing gets lower with every circle.
■ 01:03:028 (1) - I think that ctrl+g'ing (and maybe slightly adjusting it) would result in a better flow. 4 -> 1 feels rather "meh" to play for me, and the changed Slider would have some nice effect on going towards 2 Made a compeletely new slider instead.



■ 01:16:554 (6,7,8,9) - I think it'd be awesome if you could shape it more like this (so that the stream catches the players movement a bit more) Done.

■ I really like this diff :3 yay

[Hard]
■ 00:12:739 (4,1) - Blanket's off Adjusted.
■ 00:58:866 (1) - You could ctrl+g this one. It'd act nice with how the two Sliders before that flow + It'd add a small jump to the next Slider, which isnt all that bad, considering the music gets strong/loud there Done!

[Easy]
■ 00:07:537 (1,2,3) - The specing is kinda messed up here Damn it.
■ 00:14:473 (1) - You want this (fixed blanket) Sure.
197,234,14473,2,0,B|144:288|72:268|48:208|48:208|43:233|15:260,1,240,2|8,3:2|0:0,0:0:0:0:

■ 00:21:410 (1) - you maybe also want to blanket the Circle on this one ^
■ 00:28:346 (2) - Make these ticks equal/symmetric (the 4th tick sits on y326, which is off the grid - so if you want to fix this, either turn off gridsnap or move both to a grid coordinate) Tried my best to adjust this.

Didnt find anything in Normal, neither much in the easier diffs. Either they're good to go or Iam a scrub. You decide :^)
Good luck

Owntrolf wrote:

Easy
00:08:577 (2,3) - Whats with the DS change I was high.

Normal
Looks fine

Hard
00:20:022 (2,1) - Not really sure about the flow here It's okay; don't worry.
00:35:283 (1,2) - Nazistack That's how the editor goes. I'm not going to bother with this.
00:44:300 (3) - Maybe move a little bit to the right to align with 2 better Okay.
01:02:161 (2) - Maybe move the the white tick and shorten to 1/2 and put a circle where it used to start I'm following the instruments here.
01:16:207 (3,1) - Nazistack
01:19:676 (1,3) - Nazistack

Hope
Starting from 00:15:861 - to 00:34:936 - feels weird because you keep switching between jumps and antijumps Trust me, it actually plays very well. That's how the song is.
00:29:387 (3) - Very uncomfortable Fits with how the instrument here is played. I can't see how it's uncomfortable, too. Mind to explain why?
00:40:138 (1,2,3) - I think it kills the momentum Remapped.
00:56:005 (4) - I dont think its that needed It is. It's actually following an instrument sound.
01:03:548 (2,4) - Nazistack
Thanks guys!

guineaQ wrote:

forum pm me when you finish the set for four game mode mod cus

Hinsvar wrote:

4-mode because YOU ONLY LIVE ONCE GUYS PLEASE DO REALIZE
Okay!

ikr

Ichigaki wrote:

Just reminding, the GD-er nickname should be on tags
Woah already, damn
owob
Bearizm
kawawiiiii
Arcubin
mod for M4M :3

[General]
  1. uwow... full diff with full spread =w=)b approve this
  2. aku gak tau sapa yang map taiko tbh ._. so i will mod in english
  3. nothing particular on taiko =w=)b
  4. 00:03:028 (1) - this spinner is really not follow anything =w=) if it's supposed to follow guitar, it's not fit at all when playing imo. (occur in all diff)
  5. about spread :
    SPOILER
    K :arrow: F = 0.32 SR @ 61 object differentiation
    F :arrow: M = 0.64 SR @ 119 object differentiation
    M :arrow: O= 0.88 SR @ 96 object differentiation

    good spread :) but, F :arrow: M spread jump is doublet... try re-check between F or M

[Kantan]
HPOD = 3.5 for spread?

  1. 00:12:392 (12) - change to d
  2. 00:20:022 (19) - d to follow vocal and guitar
  3. 00:25:572 (23,24) - ctrl+g to follow vocal and not overusing k in a line
  4. 00:35:283 (34) - change to d since your next object is on 1/2 beat line
  5. 00:54:705 (67,69) - well... this big object is still considerable cause it's strong downbeat :)
  6. 01:00:947 (76,77) - ctrl+g? just pointing out cause imo it's sound better
  7. 01:04:936 (83) - move to 01:05:109 - to follow vocal better
  8. 01:08:577 (88) - change to D cause 01:09:791 (90) - vocal is higher
  9. 01:10:311 (91) - you can delete this to make sure newcomer doesn't confused. well just an opinion
  10. 01:16:034 (100) - nudge 1/2 beat backward
  11. 01:25:225 (112) - D.. =w= don't overuse K with k (imo, this part can be a good place for a newcomer to learn about D and K differentiation)
  12. 01:29:387 (117) - k

[Futsuu]
  1. 00:07:537 (7) - d
  2. 00:11:872 (18) - delete... this pattern is hard to catch in futsuu diff
  3. 00:27:653 (43,44) - ctrl+g if you follow vocal, keep if you follow drum
  4. 00:29:733 (48) - d
  5. 00:38:057 (65) - change to common d for easier pattern. most futsuu player still can't read D k d pattern well
  6. 00:44:300 (78) - in my case i will try this to make a variation
  7. 00:59:907 (111) - delete
  8. 01:04:069 (120,121,122,123) - i would try kdkd

[Muzukashii]
  1. 00:10:138 - add k?
  2. 00:27:653 (67,68) - ctrl+g follow vocal better
  3. 00:47:768 (132) - d
  4. 00:51:063 (145) - d
  5. 01:05:803 (199) - D... K is overemphasized imo
  6. 01:16:901 (243) - ^
  7. 01:19:155 (251,252) - ctrl+g :3 follow vocal.. don't worry about snare btw :3 cause 01:19:676 (253) - is D
  8. 01:27:479 - add d

[Oni]
  1. 00:10:831 (32,33,34) - this triplet not intended to follow anything
  2. 00:27:653 (81) - k
  3. 00:30:774 (91,92) - ctrl+g
  4. 00:32:161 (96,98) - k
  5. 00:40:138 (133) - delete...
  6. 00:42:392 (143) - ^
  7. 00:51:236 (187) - ^
  8. 00:52:624 (193) - ^
  9. 00:59:560 (225,226,227,228,229,230) - wee... 1/3 note :3
  10. 01:07:190 (267) - D for finisher
  11. 01:11:005 (287,288,289,290,291) - kkdkD?
  12. 01:24:705 (360) - d

i think this mod is kinda nazi 'w') well nvm some of it
Topic Starter
Hinsvar

azintairin710 wrote:

mod for M4M :3

[General]
  1. uwow... full diff with full spread =w=)b approve this `-`b
  2. aku gak tau sapa yang map taiko tbh ._. so i will mod in english Saya yang nge-map kok...
  3. nothing particular on taiko =w=)b \owo/
  4. 00:03:028 (1) - this spinner is really not follow anything =w=) if it's supposed to follow guitar, it's not fit at all when playing imo. (occur in all diff) Ngikut instrumen kok... biarpun jujur gak tahu instrumen apa, tapi yang jelas bukan gitar ._.
  5. about spread :
    SPOILER
    K :arrow: F = 0.32 SR @ 61 object differentiation
    F :arrow: M = 0.64 SR @ 119 object differentiation
    M :arrow: O= 0.88 SR @ 96 object differentiation

    good spread :) but, F :arrow: M spread jump is doublet... try re-check between F or M

[Kantan]
HPOD = 3.5 for spread?

  1. 00:12:392 (12) - change to d Kenapa? Instrumen di sini pitch-nya mendukung buat kat kok.
  2. 00:20:022 (19) - d to follow vocal and guitar Di sini pitch gitarnya justru makin tingi, jadi ya.
  3. 00:25:572 (23,24) - ctrl+g to follow vocal and not overusing k in a line Oke.
  4. 00:35:283 (34) - change to d since your next object is on 1/2 beat line ^
  5. 00:54:705 (67,69) - well... this big object is still considerable cause it's strong downbeat :)
  6. 01:00:947 (76,77) - ctrl+g? just pointing out cause imo it's sound better k.
  7. 01:04:936 (83) - move to 01:05:109 - to follow vocal better ^
  8. 01:08:577 (88) - change to D cause 01:09:791 (90) - vocal is higher ^
  9. 01:10:311 (91) - you can delete this to make sure newcomer doesn't confused. well just an opinion Cukup pindah ke 01:10:658 dan jadiin don.
  10. 01:16:034 (100) - nudge 1/2 beat backward Gak deh; instrumen di tick merah itu jauh lebih kuat.
  11. 01:25:225 (112) - D.. =w= don't overuse K with k (imo, this part can be a good place for a newcomer to learn about D and K differentiation) 01:24:531 (110) yang jadi don deh.
  12. 01:29:387 (117) - k Done.

[Futsuu]
  1. 00:07:537 (7) - d Done.
  2. 00:11:872 (18) - delete... this pattern is hard to catch in futsuu diff Dijadiin kat deh.
  3. 00:27:653 (43,44) - ctrl+g if you follow vocal, keep if you follow drum Ngikut instrumen.
  4. 00:29:733 (48) - d Done.
  5. 00:38:057 (65) - change to common d for easier pattern. most futsuu player still can't read D k d pattern well ^
  6. 00:44:300 (78) - in my case i will try this to make a variation Gak deh, di sini sengaja dibikin lebih sederhana.
  7. 00:59:907 (111) - delete Done.
  8. 01:04:069 (120,121,122,123) - i would try kdkd ^

[Muzukashii]
  1. 00:10:138 - add k? Done.
  2. 00:27:653 (67,68) - ctrl+g follow vocal better Ngikut instrumen.
  3. 00:47:768 (132) - d Done.
  4. 00:51:063 (145) - d ^
  5. 01:05:803 (199) - D... K is overemphasized imo ^
  6. 01:16:901 (243) - ^ ^
  7. 01:19:155 (251,252) - ctrl+g :3 follow vocal.. don't worry about snare btw :3 cause 01:19:676 (253) - is D Gak deh. Rasanya kurang sreg ikut vokal di sini.
  8. 01:27:479 - add d Done.

[Oni]
  1. 00:10:831 (32,33,34) - this triplet not intended to follow anything (33) dihapus.
  2. 00:27:653 (81) - k Kenapa?
  3. 00:30:774 (91,92) - ctrl+g Pitch di 00:31:121 lebih tinggi daripada 00:30:774.
  4. 00:32:161 (96,98) - k Nope; pitch instrumen di tick putih sekitar sini rasanya flat rendah, jadi bagusan don semua.
  5. 00:40:138 (133) - delete...
  6. 00:42:392 (143) - ^
  7. 00:51:236 (187) - ^
  8. 00:52:624 (193) - ^ All done.
  9. 00:59:560 (225,226,227,228,229,230) - wee... 1/3 note :3
  10. 01:07:190 (267) - D for finisher Instrumen di sini gak cukup kuat.
  11. 01:11:005 (287,288,289,290,291) - kkdkD? IMO kdkdK tetep lebih pas daripada itu.
  12. 01:24:705 (360) - d Pitch instrumen di sini lebih tinggi daripada yang di note setelahnya.

i think this mod is kinda nazi 'w') well nvm some of it
Thanks o/
CLSW
Quick check for platter and rain <_<

[Platter]
00:32:508 (1) - Flip its shape and replace on ideal position.
00:37:190 (2) - Personally I wanna see more movements here, how about to ctrl + g it?
00:39:098 (2) - Move this on a bit left.
00:40:485 (3) - This one may be shorter than between (2) and (3)'s head.
00:41:699 (3,4) - ^ same as above
00:43:433 (3,1) - You can add a jump here.
01:08:577 (1,2) - ^
01:15:167 (3,4) - This one may be shorter than between (2)'s end and (3).
01:18:288 (1,2) - I wanna see more movements, how about
[Rain]
00:29:040 (3,4) - To give more movements between both, ctrl + g (4) and make a jump on between (4)'s end and 00:29:733 (1) - .
01:12:392 (5) - This one may be longer than between (5)'s end and 01:12:739 (1) - .
01:11:005 (1,2,3) - Same reason as above.
01:10:311 (2) - ^
01:16:034 (3,4) - Just ctrl + h them all.
01:17:421 (2,3) - Way too boring, why don't you add a jump here?
01:24:184 (1,2,3) -
Overall, its difficulties are easier than usual. I don't mind about the difficulty but you may consider to make less lack movements. Anyways good work!

/me runs
Marirose
Hey Hinsvar o/
from my queue
according my rules,i chose NM-HD-Ichi's MX (4K)to mod
here's the mod :)

col=1,2,3,4
NM
00:02:335 (2335|2) - col2 this will be better
00:08:924 (8924|1) - actually this LN end at 00:09:791 -
00:11:699 - to 00:13:086 - ,why followed the drum hit?cuz you followed keyboard sound before,http://puu.sh/eUbn3/44323ef483.jpg this is my advice :)
00:13:086 (13086|3) - end at 00:15:514 -
00:13:606 (13606|1,14473|1,14994|2) - meaningless short LN,remove
00:18:635 (18635|0) - bass end at 00:21:063 -
00:21:410 (21410|0) - end at 00:23:664 -
00:24:184 (24184|0) - this one end at 00:25:225 -


make sure which sound you followed with in easy diff plz,for example 00:27:306 (27306|0,27653|0,27999|0) - are hithat sound,but why you catch 00:28:866 (28866|1) - this keyboard sound here?it will make the pattern mess up,so youd better to check all map by yourself :)

btw,http://puu.sh/eUc1Z/8945cee13e.jpg there're also much meaningless greenline,remove them in timing plz

00:34:936 (34936|3,35283|0) - they all bass sound right?but why started follow the 00:36:150 (36150|1,36323|3) - keyboard here? then you 00:37:017 (37017|1,37190|0,37190|2) - followed the drum...very mess...

01:33:678 (93678|2) - this LN end at 01:38:360 - will be much better,and you could ignore the sound here 01:37:406 (97406|0) -
come on man,make it better,try ur best :)

HD
00:05:456 (5456|2) - you followed the guitar here,but why ignore the sound here?00:06:843 -
so i recommand you can ignore all guitar sound
00:12:392 (12392|3,12566|2) - ctrl+g then 00:12:739 (12739|1) - move this at col1,00:12:913 (12913|2) - to col2
00:13:086 (13086|3) - this sound is until here 00:15:340 -
00:22:450 - a piano here
00:23:837 (23837|0) - why bass?you followed the piano this part right?remove!
00:24:184 - heavy piano sound,make it double
00:25:572 - try this http://puu.sh/eUcSD/cb6fb93d4d.jpg
00:26:612 - http://puu.sh/eUcY3/6e51a9e65a.jpg
00:26:959 (26959|0,27306|0,27653|0) - hithat but 00:27:999 (27999|1,28173|0,28346|2) - piano?? i recommand remove 00:28:173 (28173|0) -
00:29:560 (29560|0) - ignore this sound
00:35:283 (35283|0) - end at 00:36:670 -

much meaningless short LN,remove them

01:01:554 (61554|1) - no clearly sound here,overmap.remove
01:02:855 - miss a sound,add note here
01:07:103 (67103|2) - overmap
01:11:265 (71265|2) - ~
01:16:814 (76814|1) - a piano keyboard sound here,its okay :)
01:18:202 (78202|1) - guitar here,okay :)
01:20:976 (80976|3) - overmap
01:23:317 (83317|3) - overmap

01:25:918 (85918|0) - meaningless
01:26:265 (86265|2) - LN should end at 01:27:132 - cuz you followed guitar sound

01:31:120 (91120|2,91467|3,91640|2,91814|1,91987|0) - mess up,try http://puu.sh/eUdHv/076152d711.jpg

01:32:854 (92854|1) - just a hathit here,why LN ????

01:33:678 (93678|3) - LN started at 01:33:634 -


attention,dont forget to delete greenline in timing

make it batter :)

Ichi's MX
ichi...dont map for ICON

00:20:543 - double for the heavy piano sound
00:23:317 - ~
00:25:225 - add at 1
00:25:572 - add at 4
00:33:722 - double here(add at col3), not 00:33:895 - here( remove 00:33:895 (33895|1) -
00:37:970 (37970|3) - ignore this,use hitsound to instead for better play experience
00:59:560 (59560|0,59560|2,59676|1,59676|2,59791|1,59791|3,59907|0,59907|3,60022|2,60022|0,60138|2,60138|1) - why double....just soft keyboard sound,drop notes as stream here is okay i think
01:11:092 - to 01:11:352 - ,follow the keyboard,use single note each line is okay
01:35:065 (95065|2) - at 01:35:036 - ,unsnap
01:35:195 (95195|1) - at 01:35:209 - unsnap

check the unsnap this part

okay
nice song,take my star w/
Good Luck XD
Topic Starter
Hinsvar

Marirose wrote:

Hey Hinsvar o/
from my queue
according my rules,i chose NM-HD-Ichi's MX (4K)to mod
here's the mod :)

col=1,2,3,4
NM
00:02:335 (2335|2) - col2 this will be better Sure.
00:08:924 (8924|1) - actually this LN end at 00:09:791 - Oh yep, right.
00:11:699 - to 00:13:086 - ,why followed the drum hit?cuz you followed keyboard sound before,http://puu.sh/eUbn3/44323ef483.jpg this is my advice :) Played with the rhythm a bit.
00:13:086 (13086|3) - end at 00:15:514 - Okay.
00:13:606 (13606|1,14473|1,14994|2) - meaningless short LN,remove They were meant to follow the seemingly-held instruments, but sure.
00:18:635 (18635|0) - bass end at 00:21:063 - Did something.
00:21:410 (21410|0) - end at 00:23:664 - ^
00:24:184 (24184|0) - this one end at 00:25:225 - Ended there.


make sure which sound you followed with in easy diff plz,for example 00:27:306 (27306|0,27653|0,27999|0) - are hithat sound,but why you catch 00:28:866 (28866|1) - this keyboard sound here?it will make the pattern mess up,so youd better to check all map by yourself :) I hope I did it correctly.

btw,http://puu.sh/eUc1Z/8945cee13e.jpg there're also much meaningless greenline,remove them in timing plz No, everything is used.

00:34:936 (34936|3,35283|0) - they all bass sound right?but why started follow the 00:36:150 (36150|1,36323|3) - keyboard here? then you 00:37:017 (37017|1,37190|0,37190|2) - followed the drum...very mess... To be honest, I don't know what instruments am I following. I don't recognize anything aside the drums and piano notes at all. I just map to what instruments I see to be the ones that will nicely emphasize the instruments while keeping the difficulty not too hard, and I choose the noticeable ones that happen to be fulfilling the criteria. I don't even know why am I mapping mania without all these knowledge. Changed the rhythm a bit, though.

01:33:678 (93678|2) - this LN end at 01:38:360 - will be much better,and you could ignore the sound here 01:37:406 (97406|0) - No. The instrument on the spot where it's currently ending is way too strong to be ignored. It can cause some real awkwardness to skip that.
come on man,make it better,try ur best :)

HD
00:05:456 (5456|2) - you followed the guitar here,but why ignore the sound here?00:06:843 -
so i recommand you can ignore all guitar sound Played around with the rhythm.
00:12:392 (12392|3,12566|2) - ctrl+g then 00:12:739 (12739|1) - move this at col1,00:12:913 (12913|2) - to col2 Did something else.
00:13:086 (13086|3) - this sound is until here 00:15:340 - Okay, fixed.
00:22:450 - a piano here It is too unnoticeable to be mapped, IMO.
00:23:837 (23837|0) - why bass?you followed the piano this part right?remove! Sure.
00:24:184 - heavy piano sound,make it double ^
00:25:572 - try this http://puu.sh/eUcSD/cb6fb93d4d.jpg ^
00:26:612 - http://puu.sh/eUcY3/6e51a9e65a.jpg ^
00:26:959 (26959|0,27306|0,27653|0) - hithat but 00:27:999 (27999|1,28173|0,28346|2) - piano?? i recommand remove 00:28:173 (28173|0) - Did things by my own way.
00:29:560 (29560|0) - ignore this sound Done.
00:35:283 (35283|0) - end at 00:36:670 - Done.

much meaningless short LN,remove them Played around with the hold notes.

01:01:554 (61554|1) - no clearly sound here,overmap.remove Sure.
01:02:855 - miss a sound,add note here I'm sure there's nothing being played here.
01:07:103 (67103|2) - overmap Removed.
01:11:265 (71265|2) - ~ ^
01:16:814 (76814|1) - a piano keyboard sound here,its okay :)
01:18:202 (78202|1) - guitar here,okay :)
01:20:976 (80976|3) - overmap Deleted.
01:23:317 (83317|3) - overmap ^

01:25:918 (85918|0) - meaningless Changed into a single note.
01:26:265 (86265|2) - LN should end at 01:27:132 - cuz you followed guitar sound Done.

01:31:120 (91120|2,91467|3,91640|2,91814|1,91987|0) - mess up,try http://puu.sh/eUdHv/076152d711.jpg ^

01:32:854 (92854|1) - just a hathit here,why LN ???? Changed into a single note.

01:33:678 (93678|3) - LN started at 01:33:634 - Nope, it actually begins at 01:33:678. I'm starting this from a more noticeable sound.


attention,dont forget to delete greenline in timing

make it batter :)
nice song,take my star w/
Good Luck XD
Thanks!

but where's the star
Xinely

CLSW wrote:

Quick check for platter and rain <_<

[Platter]
00:32:508 (1) - Flip its shape and replace on ideal position.
00:37:190 (2) - Personally I wanna see more movements here, how about to ctrl + g it?
00:39:098 (2) - Move this on a bit left.
00:40:485 (3) - This one may be shorter than between (2) and (3)'s head.
00:41:699 (3,4) - ^ same as above
00:43:433 (3,1) - You can add a jump here.
01:08:577 (1,2) - ^ just increase the spacing since i already made hyperdash on previous (1)'s head
01:15:167 (3,4) - This one may be shorter than between (2)'s end and (3).
01:18:288 (1,2) - I wanna see more movements, how about i wanna see you instead of fix this part /runs
[Rain]
00:29:040 (3,4) - To give more movements between both, ctrl + g (4) and make a jump on between (4)'s end and 00:29:733 (1) - .
01:12:392 (5) - This one may be longer than between (5)'s end and 01:12:739 (1) - .
01:11:005 (1,2,3) - Same reason as above.
01:10:311 (2) - ^
01:16:034 (3,4) - Just ctrl + h them all.
01:17:421 (2,3) - Way too boring, why don't you add a jump here? ok normal jump
01:24:184 (1,2,3) -
Overall, its difficulties are easier than usual. I don't mind about the difficulty but you may consider to make less lack movements. Anyways good work! sir i dont want to be evil mapper again ;___;

/me runs
okay what i didnt reply means fixed, also increased some spacing for Platter and added more HDash for Rain
Thanks Baka ~
Platter
osu file format v13

[General]
AudioFilename: Luminous.mp3
AudioLeadIn: 0
PreviewTime: 59387
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Luminous -movie MIX-
TitleUnicode:Luminous -movie MIX-
Artist:ClariS
ArtistUnicode:ClariS
Creator:Hinsvar
Version:Xinely's Platter
Source:劇場版 魔法少女まどか☆マギカ
Tags:Gekijouban Mahou Shoujo Madoka Magica Hajimari no Monogatari Puella Magi The Movie Part 1 Beginnings opening Clara Alice 始まりの物語 叛逆の物語 Part 2 Eternal Eien no Monogatari Xinely Senritsu [ Madoka ] Ichigaki ichia7x
BeatmapID:607197
BeatmapSetID:265805

[Difficulty]
HPDrainRate:5.5
CircleSize:3.7
OverallDifficulty:7.8
ApproachRate:7.8
SliderMultiplier:1.45
SliderTickRate:1

[Events]
//Background and Video events
0,0,"madoka.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
601,346.820809248555,4,2,1,40,1,0
2855,-100,4,2,1,60,0,0
13086,-100,4,2,1,50,0,0
15861,-125,4,2,1,40,0,0
26959,-100,4,2,1,50,0,0
35283,-100,4,2,1,55,0,0
38057,-100,4,2,1,60,0,0
60254,-100,4,2,1,80,0,1
82450,-100,4,2,1,80,0,0
87999,-100,4,2,1,70,0,0
89387,-100,4,2,1,75,0,0
90427,346.820809248555,5,2,1,80,1,0
92161,-100,5,2,1,50,0,0
93548,346.820809248555,4,2,1,60,1,8
93678,346.820809248555,4,2,1,60,1,0


[Colours]
Combo1 : 252,230,73
Combo2 : 255,0,255
Combo3 : 128,0,128
Combo4 : 128,128,255
Combo5 : 190,22,65

[HitObjects]
104,288,601,5,2,0:0:0:0:
184,328,947,1,2,0:0:0:0:
276,320,1294,1,0,0:0:0:0:
348,272,1641,1,2,0:0:0:0:
328,160,1988,1,2,0:0:0:0:
220,120,2335,1,0,0:0:0:0:
128,148,2508,1,2,0:0:0:0:
356,192,2855,1,4,0:0:0:0:
256,192,3028,12,4,4762,0:0:0:0:
312,236,5109,6,0,L|472:236,2,145,0|0|2,3:0|0:0|3:2,0:0:0:0:
208,270,5976,1,8,0:0:0:0:
116,216,6150,6,0,P|140:180|240:152,1,145,2|8,3:2|0:0,0:0:0:0:
483,240,6843,2,0,P|463:300|387:348,1,145,2|8,3:2|0:0,0:0:0:0:
288,340,7364,1,0,0:0:0:0:
104,308,7537,6,0,L|220:192,1,145,2|8,3:2|0:0,0:0:0:0:
480,184,8231,1,2,3:2:0:0:
184,72,8577,1,10,0:0:0:0:
272,88,8751,1,0,3:2:0:0:
356,100,8924,6,0,L|428:97,1,72.5,0|0,3:0|0:0,0:0:0:0:
280,192,9271,2,0,L|207:198,2,72.5,2|0|2,3:2|3:0|3:2,0:0:0:0:
388,240,9791,2,0,L|476:244,1,72.5,2|2,3:2|3:2,0:0:0:0:
304,304,10138,1,2,3:2:0:0:
272,316,10225,1,0,3:0:0:0:
232,324,10311,6,0,L|72:336,2,145,6|8|2,3:2|0:0|3:2,0:0:0:0:
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Rain
osu file format v13

[General]
AudioFilename: Luminous.mp3
AudioLeadIn: 0
PreviewTime: 59387
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Luminous -movie MIX-
TitleUnicode:Luminous -movie MIX-
Artist:ClariS
ArtistUnicode:ClariS
Creator:Hinsvar
Version:Xinely's Rain
Source:劇場版 魔法少女まどか☆マギカ
Tags:Gekijouban Mahou Shoujo Madoka Magica Hajimari no Monogatari Puella Magi The Movie Part 1 Beginnings opening Clara Alice 始まりの物語 叛逆の物語 Part 2 Eternal Eien no Monogatari Xinely Senritsu [ Madoka ] Ichigaki ichia7x
BeatmapID:607199
BeatmapSetID:265805

[Difficulty]
HPDrainRate:6.3
CircleSize:4
OverallDifficulty:8.8
ApproachRate:8.8
SliderMultiplier:1.68
SliderTickRate:1

[Events]
//Background and Video events
0,0,"madoka.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Marirose

Hinsvar wrote:

Marirose wrote:

Hey Hinsvar o/
from my queue
according my rules,i chose NM-HD-Ichi's MX (4K)to mod
here's the mod :)

col=1,2,3,4
NM
00:02:335 (2335|2) - col2 this will be better Sure.
00:08:924 (8924|1) - actually this LN end at 00:09:791 - Oh yep, right.
00:11:699 - to 00:13:086 - ,why followed the drum hit?cuz you followed keyboard sound before,http://puu.sh/eUbn3/44323ef483.jpg this is my advice :) Played with the rhythm a bit.
00:13:086 (13086|3) - end at 00:15:514 - Okay.
00:13:606 (13606|1,14473|1,14994|2) - meaningless short LN,remove They were meant to follow the seemingly-held instruments, but sure.
00:18:635 (18635|0) - bass end at 00:21:063 - Did something.
00:21:410 (21410|0) - end at 00:23:664 - ^
00:24:184 (24184|0) - this one end at 00:25:225 - Ended there.


make sure which sound you followed with in easy diff plz,for example 00:27:306 (27306|0,27653|0,27999|0) - are hithat sound,but why you catch 00:28:866 (28866|1) - this keyboard sound here?it will make the pattern mess up,so youd better to check all map by yourself :) I hope I did it correctly.

btw,http://puu.sh/eUc1Z/8945cee13e.jpg there're also much meaningless greenline,remove them in timing plz No, everything is used.

00:34:936 (34936|3,35283|0) - they all bass sound right?but why started follow the 00:36:150 (36150|1,36323|3) - keyboard here? then you 00:37:017 (37017|1,37190|0,37190|2) - followed the drum...very mess... To be honest, I don't know what instruments am I following. I don't recognize anything aside the drums and piano notes at all. I just map to what instruments I see to be the ones that will nicely emphasize the instruments while keeping the difficulty not too hard, and I choose the noticeable ones that happen to be fulfilling the criteria. I don't even know why am I mapping mania without all these knowledge. Changed the rhythm a bit, though.

01:33:678 (93678|2) - this LN end at 01:38:360 - will be much better,and you could ignore the sound here 01:37:406 (97406|0) - No. The instrument on the spot where it's currently ending is way too strong to be ignored. It can cause some real awkwardness to skip that.
come on man,make it better,try ur best :)

HD
00:05:456 (5456|2) - you followed the guitar here,but why ignore the sound here?00:06:843 -
so i recommand you can ignore all guitar sound Played around with the rhythm.
00:12:392 (12392|3,12566|2) - ctrl+g then 00:12:739 (12739|1) - move this at col1,00:12:913 (12913|2) - to col2 Did something else.
00:13:086 (13086|3) - this sound is until here 00:15:340 - Okay, fixed.
00:22:450 - a piano here It is too unnoticeable to be mapped, IMO.
00:23:837 (23837|0) - why bass?you followed the piano this part right?remove! Sure.
00:24:184 - heavy piano sound,make it double ^
00:25:572 - try this http://puu.sh/eUcSD/cb6fb93d4d.jpg ^
00:26:612 - http://puu.sh/eUcY3/6e51a9e65a.jpg ^
00:26:959 (26959|0,27306|0,27653|0) - hithat but 00:27:999 (27999|1,28173|0,28346|2) - piano?? i recommand remove 00:28:173 (28173|0) - Did things by my own way.
00:29:560 (29560|0) - ignore this sound Done.
00:35:283 (35283|0) - end at 00:36:670 - Done.

much meaningless short LN,remove them Played around with the hold notes.

01:01:554 (61554|1) - no clearly sound here,overmap.remove Sure.
01:02:855 - miss a sound,add note here I'm sure there's nothing being played here.
01:07:103 (67103|2) - overmap Removed.
01:11:265 (71265|2) - ~ ^
01:16:814 (76814|1) - a piano keyboard sound here,its okay :)
01:18:202 (78202|1) - guitar here,okay :)
01:20:976 (80976|3) - overmap Deleted.
01:23:317 (83317|3) - overmap ^

01:25:918 (85918|0) - meaningless Changed into a single note.
01:26:265 (86265|2) - LN should end at 01:27:132 - cuz you followed guitar sound Done.

01:31:120 (91120|2,91467|3,91640|2,91814|1,91987|0) - mess up,try http://puu.sh/eUdHv/076152d711.jpg ^

01:32:854 (92854|1) - just a hathit here,why LN ???? Changed into a single note.

01:33:678 (93678|3) - LN started at 01:33:634 - Nope, it actually begins at 01:33:678. I'm starting this from a more noticeable sound.


attention,dont forget to delete greenline in timing

make it batter :)
nice song,take my star w/
Good Luck XD
Thanks!

but where's the star
here's the star w/ sry i fogot :x
Ichigaki

Marirose wrote:

Hey Hinsvar o/
from my queue
according my rules,i chose NM-HD-Ichi's MX (4K)to mod
here's the mod :)

col=1,2,3,4

Ichi's MX
ichi...dont map for ICON

00:20:543 - double for the heavy piano sound Added
00:23:317 - ~
00:25:225 - add at 1
00:25:572 - add at 4
00:33:722 - double here(add at col3), not 00:33:895 - here( remove 00:33:895 (33895|1) -
00:37:970 (37970|3) - ignore this,use hitsound to instead for better play experience
00:59:560 (59560|0,59560|2,59676|1,59676|2,59791|1,59791|3,59907|0,59907|3,60022|2,60022|0,60138|2,60138|1) - why double....just soft keyboard sound,drop notes as stream here is okay i think
01:11:092 - to 01:11:352 - ,follow the keyboard,use single note each line is okay
01:35:065 (95065|2) - at 01:35:036 - ,unsnap
01:35:195 (95195|1) - at 01:35:209 - unsnap

check the unsnap this part Okay
All accepted and fixed
okay
nice song,take my star w/
Good Luck XD

Update

Marirose's mod applied and some self modding (little re-map for unconsistency chord) and fixed HP OD


MX
osu file format v13

[General]
AudioFilename: Luminous.mp3
AudioLeadIn: 0
PreviewTime: 59387
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.6

[Metadata]
Title:Luminous -movie MIX-
TitleUnicode:Luminous -movie MIX-
Artist:ClariS
ArtistUnicode:ClariS
Creator:Hinsvar
Version:Ichi's MX
Source:劇場版 魔法少女まどか☆マギカ
Tags:Gekijouban Mahou Shoujo Madoka Magica Hajimari no Monogatari Puella Magi The Movie Part 1 Beginnings opening Clara Alice 始まりの物語 叛逆の物語 Part 2 Eternal Eien no Monogatari Xinely Senritsu [ Madoka ] Ichigaki ichia7x
BeatmapID:609029
BeatmapSetID:265805

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:8
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"madoka.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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95932,-142.857142857143,4,2,1,40,0,0
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Combo1 : 252,230,73
Combo2 : 255,0,255
Combo3 : 128,0,128
Combo4 : 128,128,255
Combo5 : 190,22,65

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64,192,36150,1,4,0:3:0:0:
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192,192,36930,1,4,0:3:0:0:
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320,192,37017,1,4,0:3:0:0:
192,192,37190,1,8,0:0:0:0:
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192,192,37884,1,4,0:3:0:0:
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320,192,39791,1,4,0:3:0:0:
64,192,39965,128,0,40832:0:0:0:0:
192,192,39965,1,0,0:0:0:0:
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192,192,41179,1,4,0:3:0:0:
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192,192,41699,1,0,0:0:0:0:
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320,192,42219,1,0,0:0:0:0:
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192,192,42566,128,0,42739:0:0:0:0:
64,192,42566,1,4,0:3:0:0:
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320,192,44300,1,0,0:0:0:0:
192,192,44473,1,0,0:0:0:0:
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320,192,44647,1,4,0:3:0:0:
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192,192,45861,1,0,0:0:0:0:
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320,192,46381,1,0,0:0:0:0:
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192,192,46728,1,0,0:0:0:0:
64,192,46728,1,4,0:3:0:0:
320,192,46901,1,0,0:0:0:0:
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192,192,47074,1,0,0:0:0:0:
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320,192,47421,1,4,0:3:0:0:
64,192,47768,1,8,0:0:0:0:
192,192,47768,128,0,47942:0:0:0:0:
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320,192,48288,1,0,0:0:0:0:
64,192,48635,1,0,0:0:0:0:
192,192,48635,1,4,0:3:0:0:
192,192,48809,1,4,0:3:0:0:
320,192,48809,1,0,0:0:0:0:
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320,192,48982,1,4,0:3:0:0:
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192,192,49155,1,4,0:0:0:0:
64,192,49155,1,0,0:0:0:0:
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320,192,49502,1,4,0:3:0:0:
192,192,49676,1,0,0:0:0:0:
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320,192,50022,1,0,0:0:0:0:
192,192,50022,1,0,0:0:0:0:
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192,192,50543,1,0,0:0:0:0:
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64,192,50890,128,0,51063:0:0:0:0:
320,192,51063,128,0,51930:0:0:0:0:
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192,192,51410,1,0,0:0:0:0:
192,192,51583,1,0,0:0:0:0:
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192,192,52277,1,0,0:0:0:0:
320,192,52277,1,4,0:3:0:0:
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320,192,52797,1,0,0:0:0:0:
192,192,52970,1,4,0:3:0:0:
64,192,52970,1,0,0:0:0:0:
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320,192,53317,128,0,53491:0:0:0:0:
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192,192,53664,1,0,0:0:0:0:
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192,192,53924,1,4,0:3:0:0:
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192,192,54184,1,0,0:0:0:0:
320,192,54184,1,4,0:3:0:0:
192,192,54358,1,0,0:0:0:0:
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192,192,54705,1,4,0:0:0:0:
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320,192,55051,1,0,0:0:0:0:
192,192,55225,1,4,0:0:0:0:
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192,192,55572,1,0,0:0:0:0:
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320,192,55745,1,4,0:3:0:0:
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192,192,56612,1,0,0:0:0:0:
320,192,56612,1,4,0:0:0:0:
320,192,56959,1,0,0:0:0:0:
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192,192,57999,1,0,0:0:0:0:
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192,192,58866,1,4,0:3:0:0:
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64,192,76728,1,4,0:3:0:0:
320,192,76814,1,4,0:3:0:0:
192,192,76901,128,0,78288:0:0:0:0:
64,192,76901,1,4,0:0:0:0:
448,192,76901,1,0,0:0:0:0:
64,192,77074,1,0,0:0:0:0:
448,192,77248,1,0,0:0:0:0:
320,192,77248,1,4,0:3:0:0:
448,192,77421,1,0,0:0:0:0:
64,192,77421,1,0,0:0:0:0:
320,192,77595,1,0,0:0:0:0:
64,192,77768,1,0,0:0:0:0:
320,192,77768,1,0,0:0:0:0:
448,192,77942,1,4,0:3:0:0:
64,192,77942,1,0,0:0:0:0:
320,192,78288,128,0,79676:0:0:0:0:
64,192,78288,1,0,0:0:0:0:
448,192,78288,1,4,0:0:0:0:
448,192,78462,1,0,0:0:0:0:
192,192,78635,1,4,0:3:0:0:
64,192,78635,1,0,0:0:0:0:
64,192,78809,1,0,0:0:0:0:
448,192,78809,1,0,0:0:0:0:
192,192,78982,1,0,0:0:0:0:
448,192,79155,1,0,0:0:0:0:
64,192,79155,1,0,0:0:0:0:
448,192,79329,1,0,0:0:0:0:
192,192,79329,1,4,0:3:0:0:
64,192,79676,128,0,81063:0:0:0:0:
448,192,79676,1,4,0:0:0:0:
192,192,79676,1,0,0:0:0:0:
448,192,79849,1,0,0:0:0:0:
320,192,80022,1,4,0:3:0:0:
192,192,80022,1,0,0:0:0:0:
192,192,80196,1,0,0:0:0:0:
448,192,80369,1,4,0:3:0:0:
320,192,80369,1,0,0:0:0:0:
320,192,80543,1,0,0:0:0:0:
448,192,80716,1,4,0:3:0:0:
192,192,80716,1,0,0:0:0:0:
320,192,80890,1,0,0:0:0:0:
448,192,81063,128,0,82450:0:0:0:0:
192,192,81063,1,4,0:0:0:0:
320,192,81063,1,0,0:0:0:0:
64,192,81236,1,0,0:0:0:0:
192,192,81410,1,4,0:3:0:0:
320,192,81410,1,0,0:0:0:0:
192,192,81583,1,4,0:3:0:0:
64,192,81583,1,0,0:0:0:0:
320,192,81757,1,0,0:0:0:0:
192,192,81930,1,0,0:0:0:0:
64,192,81930,1,4,0:3:0:0:
320,192,82103,1,0,0:0:0:0:
64,192,82103,1,4,0:3:0:0:
320,192,82277,1,0,0:0:0:0:
192,192,82277,1,4,0:3:0:0:
320,192,82450,1,0,0:0:0:0:
192,192,82450,1,4,0:0:0:0:
64,192,82450,128,0,82970:0:0:0:0:
192,192,82970,1,4,0:3:0:0:
448,192,82970,128,0,83144:0:0:0:0:
320,192,83144,1,0,0:0:0:0:
64,192,83144,1,4,0:3:0:0:
64,192,83491,1,0,0:0:0:0:
192,192,83491,1,4,0:0:0:0:
448,192,83491,128,0,85225:0:0:0:0:
320,192,83837,1,0,0:0:0:0:
192,192,84184,1,4,0:3:0:0:
64,192,84184,1,0,0:0:0:0:
64,192,84531,1,0,0:0:0:0:
192,192,84531,1,4,0:3:0:0:
320,192,84705,1,0,0:0:0:0:
192,192,84705,1,4,0:3:0:0:
64,192,84878,1,0,0:3:0:0:
64,192,85225,128,0,85918:0:0:0:0:
320,192,85225,1,0,0:0:0:0:
192,192,85225,1,4,0:0:0:0:
448,192,85745,1,4,0:3:0:0:
320,192,85745,1,0,0:0:0:0:
448,192,85918,1,4,0:3:0:0:
192,192,85918,1,0,0:0:0:0:
320,192,86265,128,0,87653:0:0:0:0:
64,192,86265,1,4,0:0:0:0:
448,192,86265,1,0,0:0:0:0:
192,192,86612,1,0,0:0:0:0:
64,192,86785,1,0,0:0:0:0:
64,192,86959,1,0,0:0:0:0:
192,192,86959,1,0,0:0:0:0:
192,192,87132,1,0,0:0:0:0:
448,192,87132,1,0,0:0:0:0:
448,192,87306,1,0,0:0:0:0:
192,192,87306,1,4,0:3:0:0:
64,192,87306,1,0,0:0:0:0:
64,192,87479,1,0,0:0:0:0:
64,192,87653,1,0,0:0:0:0:
448,192,87653,1,0,0:0:0:0:
192,192,87826,1,0,0:0:0:0:
320,192,87913,1,0,0:0:0:0:
192,192,87999,1,4,0:0:0:0:
64,192,87999,1,0,0:0:0:0:
448,192,87999,1,0,0:0:0:0:
64,192,88346,1,0,0:0:0:0:
448,192,88346,1,4,0:3:0:0:
448,192,88520,1,4,0:3:0:0:
192,192,88520,1,0,0:0:0:0:
320,192,88693,1,4,0:3:0:0:
192,192,88693,1,0,0:0:0:0:
64,192,88866,1,0,0:0:0:0:
320,192,88866,1,4,0:3:0:0:
64,192,89040,1,0,0:0:0:0:
448,192,89040,1,4,0:3:0:0:
448,192,89213,1,4,0:3:0:0:
192,192,89213,1,0,0:0:0:0:
192,192,89387,1,0,0:0:0:0:
320,192,89387,1,4,0:3:0:0:
64,192,89387,1,0,0:0:0:0:
320,192,89560,1,4,0:3:0:0:
64,192,89560,1,0,0:0:0:0:
448,192,89560,1,0,0:0:0:0:
64,192,89733,1,0,0:0:0:0:
448,192,89733,1,0,0:0:0:0:
192,192,89733,1,4,0:3:0:0:
192,192,89907,1,0,0:0:0:0:
320,192,89907,1,4,0:3:0:0:
448,192,89907,1,0,0:0:0:0:
64,192,90080,1,4,0:3:0:0:
192,192,90080,1,0,0:0:0:0:
320,192,90080,1,0,0:0:0:0:
192,192,90254,1,0,0:0:0:0:
64,192,90254,1,4,0:3:0:0:
448,192,90254,1,0,0:0:0:0:
320,192,90427,1,0,0:0:0:0:
448,192,90427,1,0,0:0:0:0:
64,192,90427,1,0,0:0:0:0:
192,192,90427,1,4,0:0:0:0:
320,192,91120,1,8,0:0:0:0:
192,192,91467,1,4,0:3:0:0:
64,192,91467,1,0,0:0:0:0:
448,192,91467,1,0,0:0:0:0:
192,192,91640,1,4,0:3:0:0:
320,192,91640,1,0,0:0:0:0:
320,192,91814,1,4,0:3:0:0:
448,192,91814,1,0,0:0:0:0:
192,192,91987,1,0,0:0:0:0:
448,192,92161,1,0,0:0:0:0:
320,192,92161,1,4,0:0:0:0:
64,192,92161,1,0,0:0:0:0:
192,192,92854,1,8,0:0:0:0:
64,192,93678,128,0,97319:0:0:0:0:
192,192,93678,1,0,0:0:0:0:
448,192,93678,1,0,0:0:0:0:
320,192,94371,1,0,0:0:0:0:
448,192,94501,1,0,0:0:0:0:
192,192,94660,1,0,0:0:0:0:
320,192,95036,1,0,0:0:0:0:
192,192,95209,1,0,0:0:0:0:
448,192,95383,1,0,0:0:0:0:
192,192,95672,1,0,0:0:0:0:
448,192,95932,1,0,0:0:0:0:
320,192,96365,1,0,0:0:0:0:
192,192,97319,1,0,0:0:0:0:
320,192,97362,1,0,0:0:0:0:
448,192,97406,1,0,0:0:0:0:
320,192,97449,1,0,0:0:0:0:
64,192,97493,1,0,0:0:0:0:
Faan
Summoned by your m4m queue .w.
power of m4m?

n00b mod please forgive

nazimod alert, please ignore

Easy:
00:21:410 (1) - can naziblanket better, try rotate 2 degrees around selection center, however then the next note will be like on the edge of the world. Just a thought you can consider
00:29:387 (3) - 396,323. If you look and it now you can see it is slightly closer to (2) than (1)

01:04:416 (3) - 454,162. for a better tommorow blanket

Normal:
00:13:086 (1) - rotate 1 degree anti-clockwise for better naziblanket
00:25:572 (2) - sounds better if extended to the next white tick
00:27:999 (2,1) - stack
00:33:895 (3) - move a little to the left so it looks a better circle
00:42:219 (3) - rotate 2 degree center for blanket
00:43:086 (4,1) - can be blanketed, since (4) is reverse I think nothing will really get affected
01:15:514 (4,1) - naziblanket, I cann't really find out how however

Hard:
00:08:577 (3) - 1degree anti-clockwise center naziblanket
00:12:739 (4,1) - can be naziblanketed if wish
00:15:861 (1) - sound better if extended to adjacent white tick
00:21:410 (1) - ^
00:19:676 - prefer note
00:36:150 (2) - 444,116 perfect stack(?)
00:40:832 (1,2,3) - distance between 2-1 and 3-1 is different and making this symmetrical will look better http://puu.sh/eX5rX/a60bb8badc.jpg (this is a roughly made one but already looking better)
00:42:219 (1,2) - if you want, naziblanket is possible

lots of naziblanketable stuff here, not sure if I should list them cause it might get a bit annoying orz

Madoka's(Please) Insane:
00:02:508 (2,3) - I find this part sounding more pleasantly with just one slider
00:12:046 (8) - rotate 2 degrees around selection center for naziblanket
00:24:184 (3) - ^ but anti-clockwise
00:26:785 (8) - I don't really like the distance difference between 8-7 and 8-9
00:42:739 (1,2,3,4,5) - this star feels kinda small compare to the map
01:28:346 (1) - maybe with a little bit of rotation, currently when I play this I find this boring, but maybe just me

Hope(Awwwwwww):
00:15:861 (1) - rhythm weird, this try http://puu.sh/eX73t/c22b158b06.jpg
00:21:410 (1) - http://puu.sh/eX799/0bcbdfdc66.jpg
I think this has something with the vocal mapping thing, idk but this feels better
00:25:572 (1,2) - make into 1 slider and put 1/2 circle @end
00:29:387 (3,1) - I h8 this m8
01:11:872 (2,4) - are you feeling the naziblanket?
01:17:421 (2,3) - I don't quite like this, maybe 1/1 slider+1/2 note


hmmm the rhythm is kinda strange, maybe I'm just that vocal-type person meh who knows
Bearizm

Faan wrote:

Summoned by your m4m queue .w.
power of m4m?

n00b mod please forgive

nazimod alert, please ignore

Easy:
00:21:410 (1) - can naziblanket better, try rotate 2 degrees around selection center, however then the next note will be like on the edge of the world. Just a thought you can consider
00:29:387 (3) - 396,323. If you look and it now you can see it is slightly closer to (2) than (1)

01:04:416 (3) - 454,162. for a better tommorow blanket

Normal:
00:13:086 (1) - rotate 1 degree anti-clockwise for better naziblanket
00:25:572 (2) - sounds better if extended to the next white tick
00:27:999 (2,1) - stack
00:33:895 (3) - move a little to the left so it looks a better circle
00:42:219 (3) - rotate 2 degree center for blanket
00:43:086 (4,1) - can be blanketed, since (4) is reverse I think nothing will really get affected
01:15:514 (4,1) - naziblanket, I cann't really find out how however

Hard:
00:08:577 (3) - 1degree anti-clockwise center naziblanket
00:12:739 (4,1) - can be naziblanketed if wish
00:15:861 (1) - sound better if extended to adjacent white tick
00:21:410 (1) - ^
00:19:676 - prefer note
00:36:150 (2) - 444,116 perfect stack(?)
00:40:832 (1,2,3) - distance between 2-1 and 3-1 is different and making this symmetrical will look better http://puu.sh/eX5rX/a60bb8badc.jpg (this is a roughly made one but already looking better)
00:42:219 (1,2) - if you want, naziblanket is possible

lots of naziblanketable stuff here, not sure if I should list them cause it might get a bit annoying orz

Madoka's(Please) Insane:
00:02:508 (2,3) - I find this part sounding more pleasantly with just one slider changed!
00:12:046 (8) - rotate 2 degrees around selection center for naziblanket changed!
00:24:184 (3) - ^ but anti-clockwise changed!
00:26:785 (8) - I don't really like the distance difference between 8-7 and 8-9 uh... ok, changed, but not sure if it's better for you or not, lol..
00:42:739 (1,2,3,4,5) - this star feels kinda small compare to the map because it doesn't sound very strong, so i have no intentions of making it huge. :D hehe
01:28:346 (1) - maybe with a little bit of rotation, currently when I play this I find this boring, but maybe just me well, the song basically repeats the same rhythm but it gets louder, so i think it's a suitable pattern to use in that part. hehe >~< sorry for the dissatisfaction! D':

Hope(Awwwwwww):
00:15:861 (1) - rhythm weird, this try http://puu.sh/eX73t/c22b158b06.jpg
00:21:410 (1) - http://puu.sh/eX799/0bcbdfdc66.jpg
I think this has something with the vocal mapping thing, idk but this feels better
00:25:572 (1,2) - make into 1 slider and put 1/2 circle @end
00:29:387 (3,1) - I h8 this m8
01:11:872 (2,4) - are you feeling the naziblanket?
01:17:421 (2,3) - I don't quite like this, maybe 1/1 slider+1/2 note


hmmm the rhythm is kinda strange, maybe I'm just that vocal-type person meh who knows
Thanks for modding!!!

http://puu.sh/eXaPN.osu

hinsvar m8, kalau bisa tambahin videonya *~* offset video -229
Topic Starter
Hinsvar

Faan wrote:

Summoned by your m4m queue .w.
power of m4m?

n00b mod please forgive

nazimod alert, please ignore

Easy:
00:21:410 (1) - can naziblanket better, try rotate 2 degrees around selection center, however then the next note will be like on the edge of the world. Just a thought you can consider Played around with the nodes.
00:29:387 (3) - 396,323. If you look and it now you can see it is slightly closer to (2) than (1)
Moved (1) a little to the right instead.
01:04:416 (3) - 454,162. for a better tommorow blanket Again, played around with nodes.

Normal:
00:13:086 (1) - rotate 1 degree anti-clockwise for better naziblanket Since it's kinda hard to readjust slider if you rotate them just to fix a blanket, once again I'll just go with moving the nodes. I won't reply to blanket stuff any more because my answer will be the same anyway.
00:25:572 (2) - sounds better if extended to the next white tick Done.
00:27:999 (2,1) - stack Well that's not really necessary.
00:33:895 (3) - move a little to the left so it looks a better circle Moved 00:33:895 (3,4) a little.
00:42:219 (3) - rotate 2 degree center for blanket
00:43:086 (4,1) - can be blanketed, since (4) is reverse I think nothing will really get affected Umm, pretty sure it's already forming a blanket.
01:15:514 (4,1) - naziblanket, I cann't really find out how however

Hard:
00:08:577 (3) - 1degree anti-clockwise center naziblanket
00:12:739 (4,1) - can be naziblanketed if wish
00:15:861 (1) - sound better if extended to adjacent white tick I'm following the piano at 00:16:381.
00:21:410 (1) - ^ ^ (00:21:930)
00:19:676 - prefer note Intentionally unmapped to keep the calmness.
00:36:150 (2) - 444,116 perfect stack(?) I never really bother with stacks anymore.
00:40:832 (1,2,3) - distance between 2-1 and 3-1 is different and making this symmetrical will look better Hope it looks better now.http://puu.sh/eX5rX/a60bb8badc.jpg (this is a roughly made one but already looking better)
00:42:219 (1,2) - if you want, naziblanket is possible

lots of naziblanketable stuff here, not sure if I should list them cause it might get a bit annoying orz

Hope(Awwwwwww):
00:15:861 (1) - rhythm weird, this try http://puu.sh/eX73t/c22b158b06.jpg Intentional to follow the more notable piano notes.
00:21:410 (1) - http://puu.sh/eX799/0bcbdfdc66.jpg ^. I'm not following vocal on such silent spots.
I think this has something with the vocal mapping thing, idk but this feels better
00:25:572 (1,2) - make into 1 slider and put 1/2 circle @end Again, following the piano note at 00:25:745.
00:29:387 (3,1) - I h8 this m8 Well it does fit the song...
01:11:872 (2,4) - are you feeling the naziblanket?
01:17:421 (2,3) - I don't quite like this, maybe 1/1 slider+1/2 note Following the vocal at 01:17:681.


hmmm the rhythm is kinda strange, maybe I'm just that vocal-type person meh who knows
Thanks!
Topic Starter
Hinsvar
Double posted RIP
Bray-
HELLO HINSVAR
FROM QUEUE


Mania Mod

|1|2|3|4|

Red - Pregnant Serious Mistake
Green - Suggest/Reason
Blue - Positive comment ^^


EZ
00:02:855 - add note at 1 Loud Beat

00:13:086 - ^

00:32:508 - add note at 3

00:45:687 (45687|1) - move to 4

00:46:381 (46381|2,46728|3,47074|2) - Ctrl + H

00:57:999 (57999|1,58173|0,58346|1) - make to stairs (jadikan tangga, susah amat bahasa inggrisnya xD)

01:12:739 (72739|3) - move to 1

01:13:259 (73259|2) - move to 2

01:13:780 (73780|1) - move to 1

01:14:127 (74127|2) - move to 4

01:15:167 (75167|1) - ^

01:15:514 (75514|2) - move to 2
Seperti reff sebelumnya :)
NM
if you following piano, maybe you should delete 00:26:439 (26439|2) - and then add note at 3 on 00:26:265 -

01:24:531 (84531|2) - delete

01:25:225 - add note at 3

01:29:213 - ^

01:29:387 (89387|2,89560|3,89733|2,89907|3,90080|2,90254|3) - Ctrl + G

01:31:120 (91120|3) - move to 3

01:30:427 (90427|2) - move to 4

01:31:467 (91467|2,91640|1,91814|0) - Ctrl + G
HD
00:09:965 (9965|2) - move to 2

00:38:924 (38924|3) - delete

00:39:098 - add note at 2 i'm following loud beat here

00:39:791 - add note at 3 ^

00:41:352 (41352|3) - move to 1

00:41:872 - add note at 2 i'm following loud beat here

00:42:566 - add note at 1 ^

00:42:739 (42739|0) - move to 2

00:43:259 - add note at 2 i'm following loud beat here

00:43:433 (43433|1) - move to 3

00:44:473 (44473|3) - ^

00:44:647 - add note at 4 i'm following loud beat here

00:46:034 - add note at 1 ^

00:52:970 - ^ ^

(i'm following loud beat here = its okay, if you want to follow it or not, i'm just following the beat of the song
Ichi's MX
00:15:514 (15514|0) - kayaknya hitsoundnya gk cocok tuh chi sama lagunya, cocoknya taro di sini 00:15:687 (15687|1) -

00:30:601 (30601|2) - move to 2

00:30:774 (30774|1) - delete

00:32:161 (32161|0) - move to 3

00:45:340 (45340|0) - add hitsound tuh (drum finish)

00:59:387 (59387|2,59387|3,59560|0,59560|1,59676|3,59676|2,59791|0,59791|1,59907|3,59907|2,60022|1,60022|0,60138|3,60138|2) - Remap deh, ga enak sama lagunya di bagian ini ._.

01:10:138 (70138|3,70311|3,70658|3,70832|3,71005|0) - gak ush di kasih hitsound kayaknya, kan kamu ikutin piano (sebut saja piano :v)

01:16:641 (76641|3) - wew move to 3?

01:37:319 (97319|1,97362|2,97406|3,97449|2,97493|0) - menurut aku susah sih, pas di bagian lambat ada itu, up to you mau ganti apa kaga

NICE BEATMAP =w=)b


Sorry Jika Modnya Jelek :o


Mod Done
Good Luck :) :)
Avena
ew m4m

General
  1. Please lower the spinning sounds in the end of the standard diffs, it's way too loud atm.
  2. Senritsu's Oni has inconsistent tags.
  3. Futsuu, Kantan and Muzukashii don't have the same audio lead-in as the rest of the set.
  4. In my opinion these combo colors are a bit too strong for the background and song, Here's my own combo color scheme that could fit well:
    [Colours]
    Combo1 : 245,129,160
    Combo2 : 117,194,240
    Combo3 : 219,136,236
    Combo4 : 247,224,149

Hope
  1. HP6 please, The strange SV changes kinda mess up with the player and can cause some "unfair" fails.
  2. Can you change Stack Leniency to around 4? there are some ugly unstacks in the map at the moment due to the value being 7
  3. 00:02:508 (1) - Please shorten this by 1/4, This feels really strange. Also, the SV change isn't needed, the sound is exactly the same.
  4. 00:02:855 (1) - Add a finish on head.
  5. 00:06:150 (1) - Ctrl + G for better flow? feels awkward to play atm.
  6. 00:20:022 (2) - You should copy (1) and ctrl+g it so it looks nicer.
  7. 00:29:387 (3) - Why is this 3/4 if the vocal lands on the red tick? it just feels unnatural.
  8. 00:32:161 (3) - ^
  9. 00:37:190 (1,1) - Low SV + 1/4 Gaps = WHY. Can you please make these a bit less spaced so the jump is less odd to play.
  10. 00:42:739 (3,1) - Imperfect stack, my hitler mustache is slowly growing.
  11. 00:54:705 (1,2) - Do I really need to say anything? this blanket is just extremely off.
  12. 01:10:658 (3) - NC? looks neater like that imo.

Madoka's Insane
  1. OD8 fits this diff better in my opinion.
  2. 00:14:387 (1,2) - Switch NC locations, it might make this easier to read since the rhythm is odd.
  3. 00:19:849 (6) - This is extremely off beat, justsayin.
  4. 00:25:572 (7) - Rotate this a bit to the right so the cut with the circle looks nicer.
  5. 00:48:288 (6) - Move this 2 osu!pixels to the right to improve the stack.
  6. 01:09:444 (1) - This slowdown is seriously unneeded, nothing actually changes in the song..
  7. 01:13:780 (7) - Move this 2 osu!pixels to the left to improve the stack.

Hard
  1. 00:15:861 (1,2) - Please improve the stack, it's really off atm.
  2. 01:13:953 (4,1) - Blanket could be improved I guess, but it isn't critical to fix it.
  3. 01:15:167 (3,1) - ^
Diff is pretty fine I guess.

Normal
  1. 00:27:999 (2,1) - Could you possibly stack this better? looks off at the moment ><"

Easy is perfect so no mod for that.
I have a really big concern about Normal -> Hard, Normal is pretty simple, no reading tricks, no SV changes, some 1/2.
Hard is full out on 1/2, has some strange jumps and SV changes, making the gap a bit questionable.
I'd suggest you to buff Hard a tiny bit (add some 1/4) and add an Advanced diff.
Good luck~
Bearizm

Priti wrote:

ew m4m

General
  1. Please lower the spinning sounds in the end of the standard diffs, it's way too loud atm.
  2. Senritsu's Oni has inconsistent tags.
  3. Futsuu, Kantan and Muzukashii don't have the same audio lead-in as the rest of the set.
  4. In my opinion these combo colors are a bit too strong for the background and song, Here's my own combo color scheme that could fit well:
    [Colours]
    Combo1 : 245,129,160
    Combo2 : 117,194,240
    Combo3 : 219,136,236
    Combo4 : 247,224,149

Hope
  1. HP6 please, The strange SV changes kinda mess up with the player and can cause some "unfair" fails.
  2. Can you change Stack Leniency to around 4? there are some ugly unstacks in the map at the moment due to the value being 7
  3. 00:02:508 (1) - Please shorten this by 1/4, This feels really strange. Also, the SV change isn't needed, the sound is exactly the same.
  4. 00:02:855 (1) - Add a finish on head.
  5. 00:06:150 (1) - Ctrl + G for better flow? feels awkward to play atm.
  6. 00:20:022 (2) - You should copy (1) and ctrl+g it so it looks nicer.
  7. 00:29:387 (3) - Why is this 3/4 if the vocal lands on the red tick? it just feels unnatural.
  8. 00:32:161 (3) - ^
  9. 00:37:190 (1,1) - Low SV + 1/4 Gaps = WHY. Can you please make these a bit less spaced so the jump is less odd to play.
  10. 00:42:739 (3,1) - Imperfect stack, my hitler mustache is slowly growing.
  11. 00:54:705 (1,2) - Do I really need to say anything? this blanket is just extremely off.
  12. 01:10:658 (3) - NC? looks neater like that imo.

Madoka's Insane
  1. OD8 fits this diff better in my opinion. Extra is OD8 though.. so idk.. it's really up to hinsvar whether if he agrees with this. I personally agree with this and I wouldn't mind if he change it to OD8 lol
  2. 00:14:387 (1,2) - Switch NC locations, it might make this easier to read since the rhythm is odd. changed.
  3. 00:19:849 (6) - This is extremely off beat, justsayin. i removed the whistle from the repeat and end of the slider so it would fit better (maybe)
  4. 00:25:572 (7) - Rotate this a bit to the right so the cut with the circle looks nicer. changed.
  5. 00:48:288 (6) - Move this 2 osu!pixels to the right to improve the stack. changed.
  6. 01:09:444 (1) - This slowdown is seriously unneeded, nothing actually changes in the song.. the instruments stopped at that part so i thought a slowdown would be fitting.
  7. 01:13:780 (7) - Move this 2 osu!pixels to the left to improve the stack. changed! :D

Hard
  1. 00:15:861 (1,2) - Please improve the stack, it's really off atm.
  2. 01:13:953 (4,1) - Blanket could be improved I guess, but it isn't critical to fix it.
  3. 01:15:167 (3,1) - ^
Diff is pretty fine I guess.

Normal
  1. 00:27:999 (2,1) - Could you possibly stack this better? looks off at the moment ><"

Easy is perfect so no mod for that.
I have a really big concern about Normal -> Hard, Normal is pretty simple, no reading tricks, no SV changes, some 1/2.
Hard is full out on 1/2, has some strange jumps and SV changes, making the gap a bit questionable.
I'd suggest you to buff Hard a tiny bit (add some 1/4) and add an Advanced diff.
Good luck~
thanks for the mod! :D

http://puu.sh/eYdqb.osu
Topic Starter
Hinsvar

Brian_Ex wrote:

HELLO HINSVAR
FROM QUEUE


Mania Mod

|1|2|3|4|

Red - Pregnant Serious Mistake
Green - Suggest/Reason
Blue - Positive comment ^^


EZ
00:02:855 - add note at 1 Loud Beat Oke.

00:13:086 - ^ Di 4 deh.

00:32:508 - add note at 3 Done.

00:45:687 (45687|1) - move to 4 Tapi bukannya instrumen di sini lebih lemah dari 00:44:994 (44994|2)? o.o

00:46:381 (46381|2,46728|3,47074|2) - Ctrl + H Oke.

00:57:999 (57999|1,58173|0,58346|1) - make to stairs (jadikan tangga, susah amat bahasa inggrisnya xD) IMO pattern kayak gini lebih pas sama musiknya.

01:12:739 (72739|3) - move to 1 Done.

01:13:259 (73259|2) - move to 2 ^

01:13:780 (73780|1) - move to 1 ^

01:14:127 (74127|2) - move to 4 ^

01:15:167 (75167|1) - ^ ^

01:15:514 (75514|2) - move to 2
Seperti reff sebelumnya :)
NM
if you following piano, maybe you should delete 00:26:439 (26439|2) - and then add note at 3 on 00:26:265 - Oke.

01:24:531 (84531|2) - delete ^

01:25:225 - add note at 3 ^

01:29:213 - ^ ^

01:29:387 (89387|2,89560|3,89733|2,89907|3,90080|2,90254|3) - Ctrl + G ^

01:31:120 (91120|3) - move to 3 ^

01:30:427 (90427|2) - move to 4 ^

01:31:467 (91467|2,91640|1,91814|0) - Ctrl + G ^
HD
00:09:965 (9965|2) - move to 2 Oke.

00:38:924 (38924|3) - delete ^

00:39:098 - add note at 2 i'm following loud beat here Err kan itu udah ada yang di kolom 2. Kalau maksudnya kolom 3, oke.

00:39:791 - add note at 3 Done.

00:41:352 (41352|3) - move to 1 ^

00:41:872 - add note at 2 i'm following loud beat here ^

00:42:566 - add note at 1 ^

00:42:739 (42739|0) - move to 2 ^

00:43:259 - add note at 2 i'm following loud beat here ^

00:43:433 (43433|1) - move to 3 ^

00:44:473 (44473|3) - ^ ^

00:44:647 - add note at 4 i'm following loud beat here ^

00:46:034 - add note at 1 ^ ^ ^

00:52:970 - ^ ^

(i'm following loud beat here = its okay, if you want to follow it or not, i'm just following the beat of the song

NICE BEATMAP =w=)b


Sorry Jika Modnya Jelek :o


Mod Done
Good Luck :) :)
Makasih :)

Priti wrote:

ew m4m ew

General
  1. Please lower the spinning sounds in the end of the standard diffs, it's way too loud atm. Dropped the volume to 20%.
  2. Senritsu's Oni has inconsistent tags. Fixed.
  3. Futsuu, Kantan and Muzukashii don't have the same audio lead-in as the rest of the set. ^
  4. In my opinion these combo colors are a bit too strong for the background and song, Here's my own combo color scheme that could fit well:
    [Colours]
    Combo1 : 245,129,160
    Combo2 : 117,194,240
    Combo3 : 219,136,236
    Combo4 : 247,224,149
    Cool; sure.

Hope
  1. HP6 please, The strange SV changes kinda mess up with the player and can cause some "unfair" fails. 6.5 should suffice.
  2. Can you change Stack Leniency to around 4? there are some ugly unstacks in the map at the moment due to the value being 7 Sure.
  3. 00:02:508 (1) - Please shorten this by 1/4, This feels really strange. Also, the SV change isn't needed, the sound is exactly the same. ^
  4. 00:02:855 (1) - Add a finish on head. ^
  5. 00:06:150 (1) - Ctrl + G for better flow? feels awkward to play atm. I actually feel that it's flowing nicely and it goes well with the song's instruments... but I might reconsider.
  6. 00:20:022 (2) - You should copy (1) and ctrl+g it so it looks nicer. Uh, I think I did it already?
  7. 00:29:387 (3) - Why is this 3/4 if the vocal lands on the red tick? it just feels unnatural. [color=#FF00000]I'm following how the instruments work here.[/color]
  8. 00:32:161 (3) - ^ Here, I'm following how the vocals are held.
  9. 00:37:190 (1,1) - Low SV + 1/4 Gaps = WHY. Can you please make these a bit less spaced so the jump is less odd to play. Hopefully this works now.
  10. 00:42:739 (3,1) - Imperfect stack, my hitler mustache is slowly growing. Don't bother with stacks. osu! will always be the usual osu!. Fixed anyway.
  11. 00:54:705 (1,2) - Do I really need to say anything? this blanket is just extremely off. Let's hope it's better now.
  12. 01:10:658 (3) - NC? looks neater like that imo. Done.

Hard
  1. 00:15:861 (1,2) - Please improve the stack, it's really off atm. osu! being osu!. And it seems this one can't really be fixed.
  2. 01:13:953 (4,1) - Blanket could be improved I guess, but it isn't critical to fix it. ...I don't know why, but this one looks okay for me ._.
  3. 01:15:167 (3,1) - ^ Moved 01:15:514 (1) above a little.
Diff is pretty fine I guess.

Normal
  1. 00:27:999 (2,1) - Could you possibly stack this better? looks off at the moment ><" Doesn't really matter, but fixed anyway.

Easy is perfect so no mod for that.
I have a really big concern about Normal -> Hard, Normal is pretty simple, no reading tricks, no SV changes, some 1/2.
Hard is full out on 1/2, has some strange jumps and SV changes, making the gap a bit questionable.
I'd suggest you to buff Hard a tiny bit (add some 1/4) and add an Advanced diff.
Good luck~
About the spread from Normal to Hard... I think it might be really a little problematic, however I believe there is no need to make a whole new intermediary diff. I'll try to make Hard easier instead.

Thanks!
ZiRoX
MOD INFO
Plain text - Suggested
Bolded text - Highly suggested
Red bolded text - Unrankable issue (must fix)

[General]
  1. I think the settings spread can be fixed a bit. On one side, the Approach Rate has a huge jump between Salad and Platter; on the other, having 1 CS of difference between the easiest and hardest diff in the mapset seems to fall a bit short. I'll suggest specific setting for each diff (if required) on their respective section.

[ Cup]
Song Settings and Timing
  1. Cup doesn't have a Kiai Time like other diffs do. Add it!
  2. I think you can increase the AR to a value on the range 4.8-5.0 so the spinners don't look so cramped with so much bananas
  3. I suggest CS2.7 on this
Timeline and Patterns
  1. 00:02:335 (4,5,1) - I think the last note is too close to the spinner, making a bit hard to read. I suggest you try the following:
  2. 01:01:641 (2,3,4) - Add a bit more movement by moving (3) to x:288 and (4) to x:192
  3. 01:03:028 (1) - Ctrl+H on this to change direction
  4. 01:05:803 (1,2,3,4) - Add more distance on this. I think setting (2) on x:256 and (4) on x:192 makes for it. I think you'll want to Ctrl+H 01:08:577 (1) - so it's not so close to the previous note after this.
  5. 01:09:791 (2) - Maybe you want to move this a bit to the right after previous change. So x:224 seems a good place. Don't forget to re-move 01:11:005 (3,1) - if you decide to do this.
  6. 01:18:288 (2) - Move this to x:352 to increase movement a bit

[ Salad]
Song Settings and Timing
  1. I suggest CS3.2 on this one.
  2. I suggest an AR on the range 6-6.2 for this
Timeline and Patterns
  1. 00:02:855 (1,1) - As in Cup, I suggest taking out the note and starting the spinner where it was.
  2. 00:07:190 (2,3,1) - Move this a bit to the left to add more distance. Maybe x:192 is ok for you. Don't forget to adjust the following notes, as 00:07:537 (1,2) - might be too large then.
  3. 00:12:392 (2) - Move a bit to the left, maybe x:320, to increase distance a bit.
  4. 00:13:086 (1) - You can Ctrl+G this to add more distance before the calm part. Both jumps can be made without dashing, but it will make players dash, so it will server as the introduction to dashing. If you think it's too large, you can also considering moving it to x:96.
  5. 00:26:092 (6,7) - I think there's a note missing at the white tick. Maybe something like this will help it.
  6. 00:32:508 (1,2,3,4,1,2,3,4) - This part could have a bigger spacing overall.
  7. 00:39:791 (5) - Move to x:64 to increase movement a bit
  8. 00:44:994 (4,5) - This jump is a bit tricky for a Salad. I'd move 00:45:514 (5,6,1) - to x:368. The last slider is included so the distance to that one doesn't become too large when mooving 00:44:994 (4,5) -
  9. 00:56:092 (2) - I think this could have a larger distance with previous note. Something around x:224 might be good.

[ Platter]
  1. 00:01:988 (5,6,7,8) - Move this a bit to the left so (5) isn't so close to previous note
  2. 00:10:138 (4,5,1) - I'd prefer to take (5) out, it doesn't add too much and the 1/4 triplet with the long 1/1 slider sounds bad to me.
  3. 00:15:861 (1) - I'd rather make this one have a biiiiit more movement.
  4. 00:37:710 (3,4,1) - Having the 1/4 triplet limits you. I'd prefer taking it out and making this a jump instead.
  5. 00:55:398 (3,1) - How about you try this? It's not too hard. What I did is Ctrl+H on (3) and Ctrl+G and Ctrl+H on (1)
  6. I expected jumps on 01:18:115 (4,1) -, 01:20:716 (3,1,2) -

[ Rain]
  1. 00:21:410 (1) - I think this one is better with a slightly shorter jump. I think x:200 is good.
  2. 00:58:000 (2,3,4,1) - These jumps are a bit large considering the music, there's no strong sound hinting them. Decrease the distance a bit.
  3. 01:09:098 (2) - Move this one to x:480 to create an hyperdash
  4. I'm not convinced myself about this one, but try it: 01:10:658 (4) - Ctrl+H
  5. Same, not convinced, but try it: 01:11:352 (1) - to x:416 for an hyperdash

Map is fine~
-Kazuto
Any GD for CTB (forgot to ask about this one >.< , if no more it's ok)? :oops:
sodarose
HI
From you M4M queues


[Hope]
00:10:138 (3,4,1) - I think this Not suitable for Spacing
00:10:138 (3,1) - If there is any way to let them do not overlap
00:18:635 (1,2) - End Stack?
00:29:387 (3) - This is ugly,I can't See clearly 00:29:387 (3,1) - Spacing
00:55:225 (2,1) - Blanket?
00:58:346 (2,1) - Stack?

[Madoka's Insane]
00:02:508 (2) - Let it in the middle
https://osu.ppy.sh/ss/2606003
00:37:190 (1,2) - They are best separated a bit


[Hard]
00:33:548 (4) - Bend it?
https://osu.ppy.sh/ss/2606049


[Normal]
Good diff !

[Easy]
00:01:988 (2) - End in 00:02:508 You must set aside space for spinner
00:03:028 (1) - Advance to the 00:02:855
01:33:678 (2,1) - ^

My English is not good.Encountered problem you can in-game PM me
G L
Katy-xD
Cup Difficulty

00:25:572 (1) - Note feels placed too far to the right, try play it on HD/FL and it becomes impossible to see
00:47:768 (3,4,5) - I don't like the gap between the note (music plays notes which are skipped), add a slider in the middle
00:56:092 (2) - This is probably better as a slider then a single note, as the first half of the repeat slider is louder then the second
01:01:641 (1,2,3,4) - You should remap these notes to follow the melody instead of the tempo
^ notes at 1:01:641 ,1:01:468 , 1:01:641 , slider 1:01:814 - 1:02:161 etc
01:11:352 (1,2,3,4) - same as above - I honestly feel this makes it easier for the player to follow the melody
01:32:160 (2,3,4) - you should add more notes here to fit the song's ending, at the moment it feels empty

Apart from this, fun song, hope it gets ranked!
Katy-xD
Salad Difficulty

Polished map, should get ranked soon :D

01:33:201 ~ 01:33:634 - Maybe add a slider here

Xinely's Platter

Very fun map, I found nothing which needed editing.

Xinely's Rain

Same as above, solid map.

(PS Sorry for double post, new to modding :P)
Ichigaki

Brian_Ex wrote:

HELLO HINSVAR
FROM QUEUE


Mania Mod

|1|2|3|4|

Red - Pregnant Serious Mistake
Green - Suggest/Reason
Blue - Positive comment ^^


Ichi's MX
00:15:514 (15514|0) - kayaknya hitsoundnya gk cocok tuh chi sama lagunya, cocoknya taro di sini 00:15:687 (15687|1) -

00:30:601 (30601|2) - move to 2

00:30:774 (30774|1) - delete

00:32:161 (32161|0) - move to 3

00:45:340 (45340|0) - add hitsound tuh (drum finish) Added

00:59:387 (59387|2,59387|3,59560|0,59560|1,59676|3,59676|2,59791|0,59791|1,59907|3,59907|2,60022|1,60022|0,60138|3,60138|2) - Remap deh, ga enak sama lagunya di bagian ini ._. k

01:10:138 (70138|3,70311|3,70658|3,70832|3,71005|0) - gak ush di kasih hitsound kayaknya, kan kamu ikutin piano (sebut saja piano :v)

01:16:641 (76641|3) - wew move to 3? okay, made a trill

01:37:319 (97319|1,97362|2,97406|3,97449|2,97493|0) - menurut aku susah sih, pas di bagian lambat ada itu, up to you mau ganti apa kaga

Other's is rejected / considered

NICE BEATMAP =w=)b


Sorry Jika Modnya Jelek :o


Mod Done
Good Luck :) :)

Update

Little re-map again and applied some mod


MX
osu file format v13

[General]
AudioFilename: Luminous.mp3
AudioLeadIn: 0
PreviewTime: 59387
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 6
GridSize: 4
TimelineZoom: 2.6

[Metadata]
Title:Luminous -movie MIX-
TitleUnicode:Luminous -movie MIX-
Artist:ClariS
ArtistUnicode:ClariS
Creator:Hinsvar
Version:Ichi's MX
Source:劇場版 魔法少女まどか☆マギカ
Tags:Gekijouban Mahou Shoujo Madoka Magica Hajimari no Monogatari Puella Magi The Movie Part 1 Beginnings opening Clara Alice 始まりの物語 叛逆の物語 Part 2 Eternal Eien no Monogatari Xinely Senritsu [ Madoka ] Ichigaki ichia7x
BeatmapID:609029
BeatmapSetID:265805

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:8
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"madoka.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
601,346.820809248555,4,2,2,40,1,0
2855,-100,4,2,1,50,0,0
4762,-100,4,2,1,60,0,0
13086,-100,4,2,1,50,0,0
15514,-100,4,2,1,30,0,0
15861,-100,4,2,1,40,0,0
26959,-100,4,2,1,50,0,0
35283,-100,4,2,1,55,0,0
38057,-100,4,2,1,60,0,0
58866,-100,4,2,1,50,0,0
59560,-100,4,2,1,60,0,0
60254,-100,4,2,1,80,0,1
82450,-100,4,2,1,80,0,0
87999,-100,4,2,1,60,0,0
88693,-100,4,2,1,65,0,0
89387,-100,4,2,1,70,0,0
90080,-100,4,2,1,75,0,0
90427,346.820809248555,5,2,1,50,1,0
90427,-100,5,2,1,50,0,0
91467,-100,5,2,1,60,0,0
92161,-100,5,2,1,50,0,0
92854,-100,5,2,1,40,0,0
93548,346.820809248555,4,2,1,40,1,8
93678,346.820809248555,4,2,1,40,1,0
93778,-108.695652173913,4,2,1,40,0,0
95412,-116.279069767442,4,2,1,40,0,0
95932,-128.205128205128,4,2,1,40,0,0
96365,-142.857142857143,4,2,1,40,0,0


[Colours]
Combo1 : 245,129,160
Combo2 : 117,194,240
Combo3 : 219,136,236
Combo4 : 247,224,149

[HitObjects]
64,192,601,5,2,0:0:0:0:
192,192,947,1,2,0:0:0:0:
448,192,1294,1,2,0:0:0:0:
320,192,1641,1,2,0:0:0:0:
64,192,1988,1,2,0:0:0:0:
192,192,2335,1,2,0:0:0:0:
320,192,2508,1,2,0:0:0:0:
192,192,2855,1,4,0:0:0:0:
64,192,2855,1,0,0:0:0:0:
448,192,2855,128,0,4762:0:0:0:0:
192,192,4416,1,4,0:3:0:0:
192,192,4589,1,4,0:3:0:0:
320,192,4762,1,0,0:0:0:0:
64,192,4762,1,0,0:0:0:0:
192,192,4762,1,4,0:0:0:0:
192,192,5109,1,0,0:0:0:0:
448,192,5109,1,4,0:3:0:0:
320,192,5283,1,0,0:0:0:0:
448,192,5456,1,4,0:3:0:0:
64,192,5456,1,0,0:0:0:0:
192,192,5629,1,0,0:0:0:0:
320,192,5803,1,4,0:3:0:0:
448,192,5803,1,0,0:0:0:0:
192,192,5976,1,8,0:3:0:0:
64,192,5976,1,0,0:0:0:0:
448,192,5976,1,0,0:0:0:0:
64,192,6150,1,0,0:0:0:0:
320,192,6150,1,4,0:3:0:0:
192,192,6496,1,4,0:3:0:0:
64,192,6496,1,0,0:0:0:0:
320,192,6843,1,4,0:3:0:0:
448,192,6843,1,0,0:0:0:0:
320,192,7017,1,4,0:3:0:0:
64,192,7017,1,0,0:0:0:0:
64,192,7190,1,0,0:0:0:0:
192,192,7190,1,4,0:3:0:0:
320,192,7364,1,4,0:3:0:0:
448,192,7364,1,0,0:0:0:0:
192,192,7450,1,4,0:3:0:0:
448,192,7537,1,0,0:0:0:0:
64,192,7537,1,0,0:0:0:0:
320,192,7537,1,8,0:3:0:0:
192,192,7884,1,4,0:3:0:0:
448,192,7884,1,0,0:0:0:0:
64,192,8231,1,0,0:0:0:0:
192,192,8231,1,4,0:3:0:0:
320,192,8577,1,4,0:3:0:0:
448,192,8577,1,0,0:0:0:0:
64,192,8751,1,0,0:0:0:0:
192,192,8751,1,8,0:3:0:0:
448,192,8751,1,0,0:0:0:0:
320,192,8924,1,4,0:3:0:0:
64,192,8924,1,0,0:0:0:0:
448,192,9271,1,0,0:0:0:0:
320,192,9271,1,4,0:3:0:0:
64,192,9444,1,0,0:0:0:0:
192,192,9444,1,8,0:3:0:0:
448,192,9444,1,0,0:0:0:0:
192,192,9618,1,0,0:0:0:0:
320,192,9618,1,4,0:3:0:0:
320,192,9791,1,8,0:3:0:0:
64,192,9791,1,0,0:0:0:0:
448,192,9791,1,0,0:0:0:0:
448,192,9965,1,0,0:0:0:0:
64,192,9965,1,4,0:3:0:0:
192,192,10138,1,4,0:3:0:0:
448,192,10138,1,0,0:0:0:0:
320,192,10225,1,4,0:3:0:0:
64,192,10311,1,4,0:0:0:0:
448,192,10311,1,0,0:0:0:0:
192,192,10311,1,0,0:0:0:0:
448,192,10658,1,4,0:3:0:0:
320,192,10658,1,0,0:0:0:0:
64,192,11005,1,0,0:0:0:0:
448,192,11005,1,4,0:3:0:0:
64,192,11352,1,0,0:0:0:0:
192,192,11352,1,4,0:3:0:0:
448,192,11525,1,0,0:0:0:0:
64,192,11525,1,0,0:0:0:0:
320,192,11525,1,8,0:3:0:0:
448,192,11699,1,0,0:0:0:0:
192,192,11699,1,4,0:3:0:0:
448,192,11872,1,0,0:0:0:0:
320,192,11872,1,8,0:3:0:0:
64,192,11872,1,0,0:0:0:0:
320,192,12046,1,0,0:0:0:0:
192,192,12046,1,4,0:3:0:0:
64,192,12392,1,0,0:0:0:0:
192,192,12392,1,4,0:3:0:0:
448,192,12566,1,0,0:0:0:0:
320,192,12566,1,4,0:3:0:0:
64,192,12739,1,0,0:0:0:0:
192,192,12739,1,4,0:3:0:0:
320,192,13086,1,4,0:0:0:0:
64,192,13086,1,0,0:0:0:0:
448,192,13086,128,0,15340:0:0:0:0:
192,192,13606,1,8,0:3:0:0:
64,192,13606,1,0,0:0:0:0:
320,192,13953,1,4,0:3:0:0:
320,192,14127,1,4,0:3:0:0:
64,192,14473,1,0,0:0:0:0:
192,192,14473,1,2,0:3:0:0:
320,192,14994,1,0,0:0:0:0:
192,192,14994,1,4,0:3:0:0:
64,192,15340,1,4,0:3:0:0:
320,192,15340,1,0,0:0:0:0:
64,192,15514,1,8,0:3:0:0:
192,192,15514,1,0,0:0:0:0:
448,192,15514,1,0,0:0:0:0:
192,192,15687,1,0,0:0:0:0:
448,192,15861,1,0,0:0:0:0:
320,192,15861,1,4,0:0:0:0:
64,192,15861,1,0,0:0:0:0:
192,192,16381,1,2,0:0:0:0:
320,192,16901,1,2,0:0:0:0:
64,192,17248,1,2,0:0:0:0:
192,192,17768,1,2,0:0:0:0:
448,192,18288,1,2,0:0:0:0:
192,192,18635,1,4,0:3:0:0:
64,192,18635,1,0,0:0:0:0:
320,192,19155,1,2,0:0:0:0:
64,192,19676,1,2,0:0:0:0:
448,192,20022,1,2,0:0:0:0:
192,192,20543,1,4,0:3:0:0:
64,192,20543,1,0,0:0:0:0:
320,192,21063,1,0,0:0:0:0:
64,192,21410,1,0,0:0:0:0:
448,192,21410,1,0,0:0:0:0:
192,192,21410,1,4,0:0:0:0:
192,192,22103,1,2,0:0:0:0:
320,192,22450,1,2,0:0:0:0:
64,192,22797,1,2,0:0:0:0:
448,192,23317,1,0,0:0:0:0:
320,192,23317,1,4,0:3:0:0:
192,192,23664,1,2,0:0:0:0:
448,192,24184,1,4,0:3:0:0:
64,192,24184,1,0,0:0:0:0:
192,192,24705,1,2,0:0:0:0:
448,192,25225,1,2,0:0:0:0:
320,192,25572,1,2,0:0:0:0:
448,192,25572,1,4,0:3:0:0:
64,192,25745,1,2,0:0:0:0:
448,192,25918,1,2,0:0:0:0:
192,192,26092,1,2,0:0:0:0:
64,192,26265,1,2,0:0:0:0:
320,192,26439,1,2,0:0:0:0:
448,192,26612,1,0,0:0:0:0:
64,192,26612,1,8,0:3:0:0:
192,192,26785,1,2,0:0:0:0:
64,192,26959,1,2,0:3:0:0:
320,192,26959,1,4,0:0:0:0:
448,192,26959,1,0,0:0:0:0:
64,192,27306,1,2,0:3:0:0:
64,192,27653,1,2,0:3:0:0:
320,192,27826,1,2,0:0:0:0:
64,192,27999,1,2,0:3:0:0:
64,192,28346,1,2,0:3:0:0:
448,192,28346,1,0,0:0:0:0:
320,192,28346,1,4,0:3:0:0:
64,192,28693,1,2,0:3:0:0:
192,192,28866,1,2,0:0:0:0:
64,192,29040,1,2,0:3:0:0:
64,192,29387,1,2,0:3:0:0:
320,192,29387,1,2,0:0:0:0:
64,192,29733,1,2,0:3:0:0:
192,192,29733,1,4,0:3:0:0:
448,192,29733,1,0,0:0:0:0:
448,192,30080,1,2,0:3:0:0:
448,192,30427,1,2,0:3:0:0:
320,192,30601,1,2,0:0:0:0:
448,192,30774,1,2,0:3:0:0:
192,192,30774,1,2,0:0:0:0:
448,192,31121,1,2,0:3:0:0:
64,192,31121,1,4,0:3:0:0:
192,192,31294,1,2,0:0:0:0:
448,192,31468,1,2,0:3:0:0:
320,192,31641,1,2,0:0:0:0:
448,192,31814,1,2,0:3:0:0:
448,192,32161,1,2,0:3:0:0:
64,192,32161,1,2,0:0:0:0:
448,192,32508,1,2,0:3:0:0:
192,192,32508,1,4,0:3:0:0:
64,192,32508,1,0,0:0:0:0:
192,192,32855,1,2,0:3:0:0:
192,192,33202,1,2,0:3:0:0:
192,192,33548,1,2,0:3:0:0:
64,192,33722,1,2,0:0:0:0:
448,192,33895,1,2,0:0:0:0:
192,192,33895,1,2,0:3:0:0:
192,192,34242,1,2,0:3:0:0:
448,192,34416,1,2,0:0:0:0:
192,192,34589,1,2,0:3:0:0:
64,192,34762,1,2,0:0:0:0:
448,192,34936,1,2,0:0:0:0:
192,192,34936,1,2,0:3:0:0:
320,192,35109,1,2,0:0:0:0:
192,192,35283,1,4,0:0:0:0:
448,192,35283,1,0,0:0:0:0:
64,192,35283,1,0,0:0:0:0:
448,192,35803,1,0,0:0:0:0:
320,192,35803,1,4,0:3:0:0:
64,192,36150,1,0,0:0:0:0:
192,192,36150,1,4,0:3:0:0:
64,192,36323,1,4,0:3:0:0:
448,192,36323,1,0,0:0:0:0:
192,192,36583,1,0,0:0:0:0:
320,192,36670,1,4,0:3:0:0:
448,192,36670,1,0,0:0:0:0:
64,192,36930,1,0,0:0:0:0:
192,192,36930,1,4,0:3:0:0:
448,192,37017,1,0,0:0:0:0:
320,192,37017,1,4,0:3:0:0:
192,192,37190,1,8,0:3:0:0:
64,192,37190,1,0,0:0:0:0:
448,192,37190,1,0,0:0:0:0:
64,192,37537,1,0,0:0:0:0:
320,192,37537,1,8,0:3:0:0:
448,192,37537,1,0,0:0:0:0:
64,192,37884,1,0,0:0:0:0:
192,192,37884,1,4,0:3:0:0:
320,192,37970,1,4,0:3:0:0:
192,192,38057,1,4,0:0:0:0:
64,192,38057,1,0,0:0:0:0:
448,192,38057,1,0,0:0:0:0:
448,192,38404,1,0,0:0:0:0:
320,192,38404,1,4,0:3:0:0:
64,192,38751,1,2,0:0:0:0:
192,192,38924,1,0,0:0:0:0:
320,192,38924,1,2,0:0:0:0:
64,192,39098,1,0,0:0:0:0:
448,192,39098,1,4,0:3:0:0:
448,192,39444,128,2,39618:0:0:0:0:
192,192,39444,1,0,0:0:0:0:
64,192,39618,128,2,39791:0:0:0:0:
448,192,39791,128,2,39965:0:0:0:0:
320,192,39791,1,4,0:3:0:0:
64,192,39965,128,2,40832:0:0:0:0:
192,192,39965,1,0,0:0:0:0:
320,192,40311,1,0,0:0:0:0:
448,192,40311,1,0,0:0:0:0:
320,192,40485,1,4,0:3:0:0:
192,192,40485,1,0,0:0:0:0:
448,192,40832,1,0,0:0:0:0:
320,192,40832,1,0,0:0:0:0:
192,192,41179,1,4,0:3:0:0:
448,192,41179,1,0,0:0:0:0:
320,192,41525,1,2,0:0:0:0:
64,192,41699,1,0,0:0:0:0:
192,192,41699,1,2,0:0:0:0:
64,192,41872,1,4,0:3:0:0:
448,192,41872,1,0,0:0:0:0:
192,192,42219,128,2,42392:0:0:0:0:
320,192,42219,1,0,0:0:0:0:
448,192,42392,128,2,42566:0:0:0:0:
192,192,42566,128,2,42739:0:0:0:0:
64,192,42566,1,4,0:3:0:0:
448,192,42739,128,2,43606:0:0:0:0:
320,192,42739,1,0,0:0:0:0:
320,192,43086,1,2,0:0:0:0:
192,192,43086,1,0,0:0:0:0:
192,192,43259,1,0,0:0:0:0:
64,192,43259,1,4,0:3:0:0:
64,192,43433,1,0,0:0:0:0:
192,192,43606,1,0,0:0:0:0:
320,192,43606,1,8,0:3:0:0:
448,192,43953,1,0,0:0:0:0:
64,192,43953,1,4,0:3:0:0:
320,192,44300,1,2,0:0:0:0:
192,192,44473,1,2,0:0:0:0:
448,192,44473,1,0,0:0:0:0:
320,192,44647,1,4,0:3:0:0:
64,192,44647,1,0,0:0:0:0:
320,192,44994,1,2,0:0:0:0:
192,192,44994,1,0,0:0:0:0:
448,192,45340,1,0,0:0:0:0:
64,192,45340,1,4,0:3:0:0:
448,192,45514,1,0,0:0:0:0:
320,192,45514,1,2,0:0:0:0:
64,192,45687,1,2,0:0:0:0:
192,192,45861,1,2,0:0:0:0:
320,192,45861,1,0,0:0:0:0:
448,192,46034,1,4,0:3:0:0:
64,192,46034,1,0,0:0:0:0:
320,192,46381,1,4,0:3:0:0:
448,192,46381,1,0,0:0:0:0:
192,192,46728,1,0,0:0:0:0:
64,192,46728,1,4,0:3:0:0:
320,192,46901,1,2,0:0:0:0:
448,192,46901,1,0,0:0:0:0:
192,192,47074,1,2,0:0:0:0:
64,192,47248,1,0,0:0:0:0:
320,192,47248,1,2,0:0:0:0:
448,192,47421,1,0,0:0:0:0:
320,192,47421,1,4,0:3:0:0:
64,192,47768,1,8,0:3:0:0:
192,192,47768,128,2,47942:0:0:0:0:
448,192,47942,128,2,48115:0:0:0:0:
192,192,48115,128,2,48288:0:0:0:0:
64,192,48115,1,0,0:0:0:0:
64,192,48288,1,0,0:0:0:0:
448,192,48288,1,4,0:0:0:0:
320,192,48288,1,2,0:0:0:0:
64,192,48635,1,0,0:0:0:0:
192,192,48635,1,4,0:3:0:0:
192,192,48809,1,4,0:3:0:0:
320,192,48809,1,0,0:0:0:0:
448,192,48982,1,0,0:0:0:0:
320,192,48982,1,4,0:3:0:0:
448,192,49155,1,0,0:0:0:0:
192,192,49155,1,4,0:0:0:0:
64,192,49155,1,2,0:0:0:0:
448,192,49502,1,0,0:0:0:0:
320,192,49502,1,4,0:3:0:0:
192,192,49676,1,2,0:0:0:0:
64,192,49849,1,2,0:0:0:0:
320,192,50022,1,2,0:0:0:0:
192,192,50022,1,0,0:0:0:0:
64,192,50196,1,4,0:3:0:0:
448,192,50196,1,0,0:0:0:0:
320,192,50369,1,2,0:0:0:0:
192,192,50543,1,0,0:0:0:0:
64,192,50543,128,2,50716:0:1:0:0:
320,192,50716,128,2,50890:0:1:0:0:
448,192,50890,1,4,0:3:0:0:
64,192,50890,128,2,51063:0:1:0:0:
320,192,51063,128,2,51930:0:0:0:0:
192,192,51063,1,0,0:0:0:0:
448,192,51410,1,2,0:0:0:0:
192,192,51410,1,0,0:0:0:0:
192,192,51583,1,0,0:0:0:0:
64,192,51583,1,4,0:3:0:0:
448,192,51930,1,8,0:3:0:0:
64,192,51930,1,0,0:0:0:0:
192,192,52277,1,0,0:0:0:0:
320,192,52277,1,4,0:3:0:0:
64,192,52624,1,2,0:0:0:0:
448,192,52797,1,0,0:0:0:0:
320,192,52797,1,2,0:0:0:0:
192,192,52970,1,4,0:3:0:0:
64,192,52970,1,0,0:0:0:0:
448,192,53317,1,0,0:0:0:0:
320,192,53317,128,2,53491:0:0:0:0:
64,192,53491,1,4,0:3:0:0:
448,192,53491,128,0,53664:0:0:0:0:
192,192,53664,1,0,0:0:0:0:
320,192,53837,1,2,0:0:0:0:
192,192,53924,1,4,0:3:0:0:
448,192,54011,1,0,0:0:0:0:
64,192,54011,1,4,0:3:0:0:
192,192,54184,1,0,0:0:0:0:
320,192,54184,1,4,0:3:0:0:
192,192,54358,1,0,0:0:0:0:
64,192,54358,1,4,0:3:0:0:
448,192,54705,1,0,0:0:0:0:
192,192,54705,1,4,0:0:0:0:
64,192,54705,1,0,0:0:0:0:
448,192,55051,1,0,0:0:0:0:
320,192,55051,1,4,0:3:0:0:
192,192,55225,1,4,0:0:0:0:
64,192,55225,1,0,0:0:0:0:
448,192,55225,1,0,0:0:0:0:
192,192,55572,1,0,0:0:0:0:
320,192,55572,1,4,0:3:0:0:
320,192,55745,1,4,0:3:0:0:
64,192,55745,1,0,0:0:0:0:
64,192,56092,1,0,0:0:0:0:
192,192,56092,1,0,0:0:0:0:
320,192,56092,1,4,0:0:0:0:
320,192,56439,1,4,0:3:0:0:
448,192,56439,1,0,0:0:0:0:
64,192,56612,1,0,0:0:0:0:
192,192,56612,1,0,0:0:0:0:
320,192,56612,1,4,0:0:0:0:
320,192,56959,1,4,0:3:0:0:
448,192,56959,1,0,0:0:0:0:
192,192,57132,1,4,0:3:0:0:
64,192,57132,1,0,0:0:0:0:
192,192,57306,1,0,0:0:0:0:
320,192,57306,1,4,0:3:0:0:
64,192,57479,1,4,0:0:0:0:
448,192,57479,1,0,0:0:0:0:
192,192,57479,1,0,0:0:0:0:
448,192,57826,1,2,0:0:0:0:
192,192,57999,1,2,0:0:0:0:
320,192,58173,1,4,0:3:0:0:
64,192,58173,1,0,0:0:0:0:
192,192,58346,1,2,0:0:0:0:
448,192,58346,1,0,0:0:0:0:
320,192,58520,1,2,0:0:0:0:
64,192,58866,5,0,0:0:0:0:
192,192,58866,1,4,0:3:0:0:
320,192,59387,1,4,0:3:0:0:
448,192,59387,1,0,0:0:0:0:
192,192,59560,128,4,59791:0:0:0:0:
448,192,59676,128,4,59907:0:0:0:0:
320,192,59791,128,4,60022:0:0:0:0:
64,192,59907,128,4,60138:0:0:0:0:
192,192,60022,128,4,60254:0:0:0:0:
320,192,60138,128,4,60254:0:0:0:0:
64,192,60254,1,4,0:0:0:0:
448,192,60254,128,0,61641:0:0:0:0:
64,192,60601,1,4,0:3:0:0:
192,192,60601,1,0,0:0:0:0:
320,192,60774,1,0,0:0:0:0:
192,192,60774,1,0,0:0:0:0:
64,192,60947,1,0,0:0:0:0:
192,192,61121,1,0,0:0:0:0:
320,192,61121,1,0,0:0:0:0:
64,192,61294,1,4,0:3:0:0:
320,192,61294,1,0,0:0:0:0:
192,192,61641,128,0,63028:0:0:0:0:
64,192,61641,1,0,0:0:0:0:
320,192,61641,1,8,0:3:0:0:
448,192,61988,1,0,0:0:0:0:
320,192,61988,1,4,0:3:0:0:
64,192,62161,1,0,0:0:0:0:
448,192,62161,1,0,0:0:0:0:
320,192,62335,1,0,0:0:0:0:
64,192,62508,1,0,0:0:0:0:
320,192,62508,1,0,0:0:0:0:
64,192,62681,1,0,0:0:0:0:
448,192,62681,1,4,0:3:0:0:
320,192,63028,128,0,64416:0:0:0:0:
448,192,63028,1,8,0:3:0:0:
64,192,63028,1,0,0:0:0:0:
64,192,63375,1,4,0:3:0:0:
448,192,63375,1,0,0:0:0:0:
192,192,63548,1,0,0:0:0:0:
64,192,63548,1,0,0:0:0:0:
192,192,63722,1,0,0:0:0:0:
64,192,63895,1,0,0:0:0:0:
448,192,63895,1,0,0:0:0:0:
448,192,64069,1,4,0:3:0:0:
192,192,64069,1,0,0:0:0:0:
64,192,64242,1,0,0:0:0:0:
64,192,64416,128,0,65803:0:0:0:0:
448,192,64416,1,8,0:3:0:0:
192,192,64416,1,0,0:0:0:0:
320,192,64762,1,4,0:3:0:0:
448,192,64762,1,0,0:0:0:0:
448,192,64936,1,0,0:0:0:0:
192,192,64936,1,0,0:0:0:0:
320,192,65109,1,0,0:0:0:0:
192,192,65283,1,0,0:0:0:0:
448,192,65283,1,0,0:0:0:0:
192,192,65456,1,0,0:0:0:0:
320,192,65456,1,4,0:3:0:0:
192,192,65803,1,4,0:0:0:0:
448,192,65803,1,0,0:0:0:0:
320,192,65803,128,0,67190:0:0:0:0:
448,192,66150,1,0,0:0:0:0:
192,192,66150,1,4,0:3:0:0:
448,192,66323,1,0,0:0:0:0:
64,192,66323,1,0,0:0:0:0:
192,192,66496,1,0,0:0:0:0:
192,192,66670,1,0,0:0:0:0:
448,192,66670,1,0,0:0:0:0:
64,192,66843,1,4,0:3:0:0:
192,192,66843,1,0,0:0:0:0:
64,192,67190,128,0,68577:0:0:0:0:
448,192,67190,1,0,0:0:0:0:
192,192,67190,1,8,0:3:0:0:
320,192,67537,1,0,0:0:0:0:
448,192,67537,1,4,0:3:0:0:
192,192,67710,1,0,0:0:0:0:
448,192,67710,1,0,0:0:0:0:
320,192,67884,1,0,0:0:0:0:
320,192,68057,1,0,0:0:0:0:
192,192,68057,1,0,0:0:0:0:
192,192,68231,1,4,0:3:0:0:
448,192,68231,1,0,0:0:0:0:
448,192,68577,128,0,68924:0:0:0:0:
320,192,68577,1,4,0:0:0:0:
192,192,68577,1,0,0:0:0:0:
64,192,68924,1,0,0:0:0:0:
192,192,68924,1,4,0:3:0:0:
320,192,69184,1,0,0:0:0:0:
192,192,69271,1,4,0:3:0:0:
64,192,69271,1,0,0:0:0:0:
64,192,69444,1,0,0:0:0:0:
192,192,69444,1,4,0:3:0:0:
448,192,69444,128,0,69618:0:0:0:0:
64,192,69791,1,0,0:0:0:0:
448,192,69791,1,4,0:0:0:0:
192,192,69791,128,0,70138:0:0:0:0:
64,192,70138,1,0,0:0:0:0:
448,192,70138,1,4,0:3:0:0:
320,192,70254,1,0,0:0:0:0:
448,192,70311,1,4,0:3:0:0:
64,192,70311,1,0,0:0:0:0:
192,192,70369,1,0,0:0:0:0:
320,192,70485,1,0,0:0:0:0:
192,192,70601,1,0,0:0:0:0:
448,192,70658,1,4,0:3:0:0:
64,192,70658,1,0,0:0:0:0:
320,192,70716,1,0,0:0:0:0:
192,192,70832,1,0,0:0:0:0:
64,192,70832,1,4,0:3:0:0:
448,192,70947,1,0,0:0:0:0:
192,192,71005,1,0,0:0:0:0:
64,192,71005,1,4,0:3:0:0:
448,192,71092,1,0,0:1:0:0:
320,192,71092,1,4,0:3:0:0:
192,192,71179,1,4,0:3:0:0:
64,192,71179,1,0,0:0:0:0:
448,192,71352,1,0,0:0:0:0:
192,192,71352,1,4,0:0:0:0:
64,192,71352,128,0,72739:0:0:0:0:
320,192,71352,1,0,0:0:0:0:
448,192,71699,1,0,0:0:0:0:
320,192,71699,1,4,0:3:0:0:
192,192,71872,1,0,0:0:0:0:
448,192,71872,1,0,0:0:0:0:
320,192,72046,1,0,0:0:0:0:
192,192,72219,1,0,0:0:0:0:
320,192,72219,1,0,0:0:0:0:
448,192,72392,1,4,0:3:0:0:
192,192,72392,1,0,0:0:0:0:
192,192,72739,128,0,74127:0:0:0:0:
448,192,72739,1,8,0:3:0:0:
320,192,72739,1,0,0:0:0:0:
64,192,72913,1,0,0:0:0:0:
448,192,73086,1,0,0:0:0:0:
320,192,73086,1,4,0:3:0:0:
448,192,73259,1,0,0:0:0:0:
64,192,73259,1,0,0:0:0:0:
320,192,73433,1,0,0:0:0:0:
320,192,73606,1,0,0:0:0:0:
64,192,73606,1,0,0:0:0:0:
64,192,73780,1,0,0:0:0:0:
448,192,73780,1,4,0:3:0:0:
320,192,74127,128,0,75514:0:0:0:0:
448,192,74127,1,8,0:3:0:0:
64,192,74127,1,0,0:0:0:0:
192,192,74300,1,0,0:0:0:0:
64,192,74473,1,0,0:0:0:0:
192,192,74473,1,4,0:3:0:0:
64,192,74647,1,0,0:0:0:0:
448,192,74647,1,0,0:0:0:0:
448,192,74820,1,0,0:0:0:0:
192,192,74994,1,0,0:0:0:0:
64,192,74994,1,0,0:0:0:0:
64,192,75167,1,0,0:0:0:0:
448,192,75167,1,4,0:3:0:0:
448,192,75514,128,0,76554:0:0:0:0:
192,192,75514,1,0,0:0:0:0:
64,192,75514,1,8,0:3:0:0:
320,192,75687,1,0,0:0:0:0:
192,192,75861,1,4,0:3:0:0:
64,192,75861,1,0,0:0:0:0:
320,192,76034,1,0,0:0:0:0:
192,192,76034,1,0,0:0:0:0:
64,192,76207,1,0,0:0:0:0:
64,192,76381,1,0,0:0:0:0:
320,192,76381,1,0,0:0:0:0:
64,192,76554,1,4,0:3:0:0:
192,192,76554,1,0,0:0:0:0:
320,192,76641,1,4,0:3:0:0:
192,192,76728,1,4,0:3:0:0:
320,192,76814,1,4,0:3:0:0:
192,192,76901,128,0,78288:0:0:0:0:
64,192,76901,1,4,0:0:0:0:
448,192,76901,1,0,0:0:0:0:
64,192,77074,1,0,0:0:0:0:
448,192,77248,1,0,0:0:0:0:
320,192,77248,1,4,0:3:0:0:
448,192,77421,1,0,0:0:0:0:
64,192,77421,1,0,0:0:0:0:
320,192,77595,1,0,0:0:0:0:
64,192,77768,1,0,0:0:0:0:
320,192,77768,1,0,0:0:0:0:
448,192,77942,1,4,0:3:0:0:
64,192,77942,1,0,0:0:0:0:
320,192,78288,128,0,79676:0:0:0:0:
64,192,78288,1,0,0:0:0:0:
448,192,78288,1,4,0:0:0:0:
448,192,78462,1,0,0:0:0:0:
192,192,78635,1,4,0:3:0:0:
64,192,78635,1,0,0:0:0:0:
64,192,78809,1,0,0:0:0:0:
448,192,78809,1,0,0:0:0:0:
192,192,78982,1,0,0:0:0:0:
448,192,79155,1,0,0:0:0:0:
64,192,79155,1,0,0:0:0:0:
448,192,79329,1,0,0:0:0:0:
192,192,79329,1,4,0:3:0:0:
64,192,79676,128,0,81063:0:0:0:0:
448,192,79676,1,4,0:0:0:0:
192,192,79676,1,0,0:0:0:0:
448,192,79849,1,0,0:0:0:0:
320,192,80022,1,4,0:3:0:0:
192,192,80022,1,0,0:0:0:0:
192,192,80196,1,0,0:0:0:0:
448,192,80369,1,4,0:3:0:0:
320,192,80369,1,0,0:0:0:0:
320,192,80543,1,0,0:0:0:0:
448,192,80716,1,4,0:3:0:0:
192,192,80716,1,0,0:0:0:0:
320,192,80890,1,0,0:0:0:0:
448,192,81063,128,0,82450:0:0:0:0:
192,192,81063,1,4,0:0:0:0:
320,192,81063,1,0,0:0:0:0:
64,192,81236,1,0,0:0:0:0:
192,192,81410,1,4,0:3:0:0:
320,192,81410,1,0,0:0:0:0:
192,192,81583,1,4,0:3:0:0:
64,192,81583,1,0,0:0:0:0:
320,192,81757,1,0,0:0:0:0:
192,192,81930,1,0,0:0:0:0:
64,192,81930,1,4,0:3:0:0:
320,192,82103,1,0,0:0:0:0:
64,192,82103,1,4,0:3:0:0:
320,192,82277,1,0,0:0:0:0:
192,192,82277,1,4,0:3:0:0:
320,192,82450,1,0,0:0:0:0:
192,192,82450,1,4,0:0:0:0:
64,192,82450,128,0,82970:0:0:0:0:
192,192,82970,1,4,0:3:0:0:
448,192,82970,128,0,83144:0:0:0:0:
320,192,83144,1,0,0:0:0:0:
64,192,83144,1,4,0:3:0:0:
64,192,83491,1,0,0:0:0:0:
192,192,83491,1,4,0:0:0:0:
448,192,83491,128,0,85225:0:0:0:0:
320,192,83837,1,0,0:0:0:0:
192,192,84184,1,4,0:3:0:0:
64,192,84184,1,0,0:0:0:0:
64,192,84531,1,0,0:0:0:0:
192,192,84531,1,4,0:3:0:0:
320,192,84705,1,0,0:0:0:0:
192,192,84705,1,4,0:3:0:0:
64,192,84878,1,0,0:3:0:0:
64,192,85225,128,0,85918:0:0:0:0:
320,192,85225,1,0,0:0:0:0:
192,192,85225,1,4,0:0:0:0:
448,192,85745,1,4,0:3:0:0:
320,192,85745,1,0,0:0:0:0:
448,192,85918,1,4,0:3:0:0:
192,192,85918,1,0,0:0:0:0:
320,192,86265,128,0,87653:0:0:0:0:
64,192,86265,1,4,0:0:0:0:
448,192,86265,1,0,0:0:0:0:
192,192,86612,1,0,0:0:0:0:
64,192,86785,1,0,0:0:0:0:
64,192,86959,1,0,0:0:0:0:
192,192,86959,1,4,0:3:0:0:
192,192,87132,1,4,0:3:0:0:
448,192,87132,1,0,0:0:0:0:
448,192,87306,1,0,0:0:0:0:
192,192,87306,1,8,0:3:0:0:
64,192,87306,1,0,0:0:0:0:
64,192,87479,1,0,0:0:0:0:
64,192,87653,1,0,0:0:0:0:
448,192,87653,1,4,0:3:0:0:
192,192,87826,1,0,0:0:0:0:
320,192,87913,1,0,0:0:0:0:
192,192,87999,1,4,0:0:0:0:
64,192,87999,1,0,0:0:0:0:
448,192,87999,1,0,0:0:0:0:
64,192,88346,1,0,0:0:0:0:
448,192,88346,1,4,0:3:0:0:
448,192,88520,1,4,0:3:0:0:
192,192,88520,1,0,0:0:0:0:
320,192,88693,1,4,0:3:0:0:
192,192,88693,1,0,0:0:0:0:
64,192,88866,1,0,0:0:0:0:
320,192,88866,1,4,0:3:0:0:
64,192,89040,1,0,0:0:0:0:
448,192,89040,1,4,0:3:0:0:
448,192,89213,1,4,0:3:0:0:
192,192,89213,1,0,0:0:0:0:
192,192,89387,1,0,0:0:0:0:
320,192,89387,1,4,0:3:0:0:
64,192,89387,1,0,0:0:0:0:
320,192,89560,1,4,0:3:0:0:
64,192,89560,1,0,0:0:0:0:
448,192,89560,1,0,0:0:0:0:
64,192,89733,1,0,0:0:0:0:
448,192,89733,1,0,0:0:0:0:
192,192,89733,1,4,0:3:0:0:
192,192,89907,1,0,0:0:0:0:
320,192,89907,1,4,0:3:0:0:
448,192,89907,1,0,0:0:0:0:
64,192,90080,1,4,0:3:0:0:
192,192,90080,1,0,0:0:0:0:
320,192,90080,1,0,0:0:0:0:
192,192,90254,1,0,0:0:0:0:
64,192,90254,1,4,0:3:0:0:
448,192,90254,1,0,0:0:0:0:
320,192,90427,1,0,0:0:0:0:
448,192,90427,1,0,0:0:0:0:
64,192,90427,1,0,0:0:0:0:
192,192,90427,1,4,0:0:0:0:
320,192,91120,1,8,0:3:0:0:
192,192,91467,1,4,0:3:0:0:
64,192,91467,1,0,0:0:0:0:
448,192,91467,1,0,0:0:0:0:
192,192,91640,1,4,0:3:0:0:
320,192,91640,1,0,0:0:0:0:
320,192,91814,1,4,0:3:0:0:
448,192,91814,1,0,0:0:0:0:
192,192,91987,1,0,0:0:0:0:
448,192,92161,1,0,0:0:0:0:
320,192,92161,1,4,0:0:0:0:
64,192,92161,1,0,0:0:0:0:
192,192,92854,1,8,0:3:0:0:
64,192,93678,128,0,97319:0:0:0:0:
192,192,93678,1,0,0:0:0:0:
448,192,93678,1,4,0:0:0:0:
320,192,94371,1,2,0:0:0:0:
448,192,94501,1,2,0:0:0:0:
192,192,94660,1,2,0:0:0:0:
320,192,95036,1,2,0:0:0:0:
192,192,95209,1,2,0:0:0:0:
448,192,95383,1,2,0:0:0:0:
192,192,95672,1,2,0:0:0:0:
448,192,95932,1,2,0:0:0:0:
320,192,96365,1,2,0:0:0:0:
192,192,97319,1,2,0:0:0:0:
320,192,97362,1,2,0:0:0:0:
448,192,97406,1,2,0:0:0:0:
320,192,97449,1,2,0:0:0:0:
64,192,97493,1,2,0:0:0:0:
ac8129464363
hi m4m

very clean in general... so this is all

[General]
You might wanna check this out.
pic taken from normal diff aimod

[Easy]
00:36:670 (2,3,1) - I think the slider end of 3 should be clickable. try this http://puu.sh/f16P3/fc6e456913.jpg
00:58:866 (3) - Ctrl-G, I think it helps flow a lot
01:01:988 (2) - I think the object should be outside like this, flows more naturally with the song imo http://puu.sh/f15Bf/50fe5f65a8.jpg
01:05:803 (1) - why don't you map this as two 1/1 sliders?
01:07:884 (3) - sound changes, you can curve into it like this for more natural feeling :D http://puu.sh/f15WD/10d5157c64.jpg

[Normal]
00:34:589 (4) - http://puu.sh/f1891/4055861660.jpg
00:42:219 (3) - I think this can just be 1/1 into 1/2 reverse slider.
00:56:092 (1) - NC?

[Hard]
00:15:340 (2,3) - pretty hard to read on the first try, it's easy to misinterpret the spacing
00:42:046 (4,1) - with all of the 1/1 gap stacks you have are you sure about making a 1/2 one here?
00:42:219 (1,2,3) - ya I can hear what you're mapping to but I think it's kind of awkward, try this http://puu.sh/f1aYV/bd88514844.jpg
01:20:369 (3) - clap head?

[Madoka]
Wonderful diff.
01:28:346 (1,2,3,1,2,3,1,2,3,1,2,3,1) - blindsided the hell out of me lol

[Hope]
00:04:676 (2,1) - please space these farther apart, it's sorta hard to read
00:35:803 (2) - ctrl-g plsss it makes it look cooler :D
01:20:369 (3) - I think this head needs a clap

diffs are very nice in themselves, I can't really say much about spread.. good luck!
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