Hey, Your Mod as requested
NORMALThe Timing and beats are pretty spot on, but some of the placement could be improved for sure. ofc that means everything here in the normal diff is a suggestion.
00:05:285 - This slider (Combo 2) Could be moved a touch to the left to reduce the harsh directional change there
00:17:285 - I'd recommend moving this slider slightly downwards to increase readability
00:21:931 - And this slider slightly up and to the right for readability
00:24:253 - I'd suggest rounding this slider out some, the angle is a tad too sharp for a Normal diff
00:37:608 - (Combo 1 - 4) I'd suggest changing this pattern so that the circle is at the end instead of the start, like 1,1,2,2,3,3,4,4,5 instead of 1,2,2,3,3,4,4,4. this would also remove the need for a repeating slider.
00:55:995 - I'd change this sliders shape so that the curve faces upwards instead of downwards. really just mirror the slider there.
00:57:156 - If you invert the slider as recommended, as a result lower this circle downwards.
01:30:834 - I'd suggest adding a break time in this gap here.
01:41:285 - This slider should be curved upwards a little to reduce the sudden increase in cursor speed required here
01:45:543 - (Combo 1 & 2) I'd suggest extending the Combo 1 slider to the first tick of the combo 2 slider and instead making combo 2 a circle where the slider tail of combo 2 is.
That's it for the Normal, generally quite clean, nice work on it so far.
HARDMiscellaneous - The OD is surprisingly low, I'd recommend increasing this to 6
00:11:866 - (Combo 2 - 1) This segment seems a little much for a Hard, I'd suggest reducing the spacing slightly
00:17:092 - This circle right here (Combo 6) should be moved, this is very awkward to read, try placing it directly below where it is currently
00:32:189 - This slider is a tad high, try dragging it down a little bit
00:58:511 - (Combo 3 - 5) I don't like this pattern crossing over itself, swap the placements of the 4 and 5 combo circles here
01:02:963 - This slider is positions directly under the combo 1 circles, try offsetting it slightly to the left.
01:44:769 - This slider is too close to the edge, move it slightly to the left
Most of the issues with the Hard are to do with readability, just try straightening out patterns in general and reduce overlap as much as possible.
INSANEMiscellaneous - CS is a touch smaller than I'd like to see, I'd suggest a reduction to 4.7
00:22:511 - Why is there no note here? I'd recommend adding a circle on this tick bridging the two sliders
00:28:124 - This little triplet section is awkward to tap, try making the first and third triple a 4 note stack and making a 4 tick repeating slider for the middle one.
00:34:318 - ^^^^^
01:17:285 - This slider is a little too low, consider raising it up a touch.
01:49:801 - (Combo 4 & 5) The fact that these single tap are on top of a stream can be confusing to read, try offsetting these two further back off the stream to make it easy to differentiate.
ANOTHERMiscellaneous - CS is again a tad small, smaller circles are still fine but I'd suggest a reduction to 5 or 5.2
00:07:027 - I don't like the position of this circle, try making it slightly down and to the right of the combo 2 circle.
00:20:382 - This slider is a little too far outside of the grid at the tail, move it inwards slightly
00:34:318 - I really dislike this whole combo here, Just change the entire thing.
00:49:801 - There should not be a NC on this slider
01:29:963 - (combo 2 - 3) These two notes are difficult to read, try offsetting them slightly outwards.
01:31:995 - This circle is a tad too high, bring it downwards slightly
01:55:801 - Combo 5 and 6 are a tad too high, lower them slightly
EXTREMEMiscellaneous - Surprisingly the CS6 feels alright here, but the OD is quite strict, I'd recommend lowering it to an even 8
00:31:221 - Try increasing the spacing in this triplet
00:36:834 - ^^^^^
00:48:834 - Add a break time here
01:10:511 - This note is too high, lower it a tad
While there is probably a bit more you can do to clean this up, I myself quite like the extreme difficulty as it is, GL in ranking this map