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[Editor] - Perfect Hitsounding in Sample Import

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Total Posts
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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +83
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Bara-
Can't you make a Hitsound diff, and then use this nice tool?
Fubukicat
OwO
Support , Since ahum well I gave up hitsounding cause It's take Way too much time imagine hitsounding around 6000 notes << around 1.5 per diffs
every single notes , took like HOURS orz ;-;
Topic Starter
LordRaika

baraatje123 wrote:

Can't you make a Hitsound diff, and then use this nice tool?
PLEASE NOOO
hitsound copier is flawed T^T

all mania mapper knows why........
Okoratu
grumd also lost the source code for this by reformatting his computer so as the changes this tool will grow to be more and more buggy and should probably be recoded

also raika i have troubles comprehending your english
Blocko
If only I have stars to vote for this...

Oh well, fully supporting this anyway! This really should be implemented to help out all mappers with hitsounding.
Fullerene-
Posting after based Blocko

Supporting this as well. Mania's hitsounding generally takes more time as there are much more objects present than in the other game modes, especially when you have a lot of difficulties.
Topic Starter
LordRaika
Thank you everyone ^^/

Blocko wrote:

If only I have stars to vote for this...

Oh well, fully supporting this anyway! This really should be implemented to help out all mappers with hitsounding.
Blocko...... i did it especially for u!! XD really....
so hope its really come true ^^
Bobbias
Agreed. This would be an immense help. Honestly, the entire sample import window should be reworked, rather than just adding a few extra buttons and such. An improvement in how hitsounding is can be done could give osu!'s editor an advantage over other editors for different VSRGs. Plus,

With the o2jam note tool, you had to place autoplay notes for each sound, and each difficulty. I think the same is true for BMS (could someone confirm?). A way to create a 'hitsound chart' that defines a single hitsound pattern that applies to every difficulty in a beatmap would be a big help. It would reduce the amount of work needed to hitsound a beatmap, which would make hitsounding more accessible to mappers. It would also make fully keysounded charts much easier to create.

That said, sometimes you may want or need different hitsounds in different diffs, or you may want to force certain samples to only be background, and never on notes. It should have options for that too.
[ C r a c k ]
Blocko

LordRaika wrote:

Thank you everyone ^^/

Blocko wrote:

If only I have stars to vote for this...

Oh well, fully supporting this anyway! This really should be implemented to help out all mappers with hitsounding.
Blocko...... i did it especially for u!! XD really....
so hope its really come true ^^
You're also doing this for every mapper here. Think about it.

But, thanks for mentioning me in the thread and doing it for me ;_;! It would immensely help everyone here and would save a lot of time if this were to be implemented.

#hope
Seijiro

[ C r a c k ] wrote:

I loled

And I totally agree with you :3
Harbyter

[ C r a c k ] wrote:

Bray-


Awesome!, It will help a lot for mania mappers
Supporting this as well
[AyanoTatemaya]
just a random mapper passing by to say~

Brian_Ex wrote:

Kyousuke-
support this! \o/
we won't confused with those costum hitsound. especially if there's a lot of hs

Brian_Ex wrote:

[ C r a c k ] wrote:

arviejhay
I definitely need this and every mapper!
"shoots 5 golden invisible stars"
Mwallx
Totally support !
It will help much.We really need this.
If only I have stars ;_; .
Muu-chan
I am totally agree with nii san >n< since i became like this when i input hitsound MANUALLY
PyaKura
That's genius. Great feature request, you have my support ~
Lunatic Raccoon
Looking forward to this A LOT
Go go go GodRaika the CHS Saviour <3
JamesHappy

Brian_Ex wrote:

[ Hitsuya ]

Muu-chan wrote:

Brian_Ex wrote:

vote this request.
deadbill
I kinda traumatized with manual hitsounding in this map...
I vote your request, and may all hitsounders will be saved from mapping hell :)
Topic Starter
LordRaika
priority >>> Goes to this feature as request....

Sure perfect hitsound method and copier is useful, but adding this 2 more command will be able to complete and perfect manual hitsound easier.
Thank you
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