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posted
This beatmap was submitted using in-game submission on Tuesday, January 20, 2015 at 11:26:24 PM

Artist: Aoi Eir
Title: GENESIS (TV size)
Source: Aldnoah.Zero
Tags: aldnoah zero season 2 ending s2 ed inaho slaine アルドノア・ゼロ
BPM: 130
Filesize: 19750kb
Play Time: 01:29
Difficulties Available:
  1. fuck slaine (3.62 stars, 314 notes)
  2. K.Penguin's Hard (2.67 stars, 186 notes)
  3. Normal (1.61 stars, 120 notes)


Download: Aoi Eir - GENESIS (TV size)
Download: Aoi Eir - GENESIS (TV size) (no video)
Information: Scores/Beatmap Listing
---------------
Aldnoah Zero Season 2 anime ending.
#10 ranked mapset!
  1. Normal - me
  2. Hard - koreapenguin
  3. Insane - me

Thanks BAT BA BN (I took bubble and heart virginities):
  1. HabiHolic
  2. Kawaiwkyik

Timing has pishifat's seal of approval.

Check out these other maps of Aldnoah Zero's openings/endings:
Season 1 opening: Heavenly Blue
Season 1 first ending: A/Z
Season 1 second ending: aLIEz
Season 2 opening: &Z

posted
gg wp 1st
posted
Trash GD
osu file format v13

[General]
AudioFilename: aldnoahzero2ed.mp3
AudioLeadIn: 0
PreviewTime: 42852
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:GENESIS (TV size)
TitleUnicode:GENESIS(TV size)
Artist:Aoi Eir
ArtistUnicode:Aoi Eir
Creator:xxdeathx
Version:K.Penguin's Hard
Source:Aldnoah.Zero
Tags:aldnoah zero season 2 ending s2 ed inaho slaine アルドノア・ゼロ
BeatmapID:605695
BeatmapSetID:265097

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"video.avi"
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
506,461.538461538462,4,2,1,30,1,0
506,-133.333333333333,4,2,1,30,0,0
4198,-100,4,2,18,60,0,0
11582,-117.647058823529,4,2,1,40,0,0
26352,-100,4,2,18,50,0,0
37429,-100,4,2,18,60,0,0
42506,-100,4,2,1,60,0,0
42967,-100,4,2,18,70,0,1
76198,-100,4,2,18,50,0,0
89352,-100,4,2,1,5,0,0


[Colours]
Combo1 : 0,112,193
Combo2 : 0,130,0
Combo3 : 17,255,255
Combo4 : 206,206,208
Combo5 : 90,220,3

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hitsound : http://puu.sh/eJ18r/a01b2ee60b.zip
posted
still need diff? ww
posted
i can't make a diff, right? ;www;
posted
Hey xxdeathx! from pm request

:idea: General


*
* Please use "藍井エイル" in the Artist field.

Normal


* 00:09:736 (3) - I'd really put a finish along with the clap. This part really needs it imo.
* 00:21:275 (4) - I feel like a whistle here would be better, instead on (5) - this souind is noticeably louder.
* 00:33:736 (1) - Add clap on the repeat? Sounds really strong there >_>
* 01:27:275 (1) - Did you leave out hitsounds here on purpose? I'd add a finish atleast.

K.Penguin's Hard


* 00:07:082 - On this repeat there's a small clap sound I think.. dunno for sure actually. It's really soft though.
* 00:07:313 - Add whistle here on the slider end for the bass?
* 00:09:736 (1) - The slider head really needs a finish imo. The cymbal is really clear in the song itself.
* 00:11:006 (4) - Sounds more like a clap to me ;_;
* 00:13:198 (1) - I can perfectly see why you did this, but you know - she actually repeat the syllable and the actual long note starts at 00:13:429 and there's no slider tick or anything covering it, unlike 00:20:582 (1) - - I recommend shifting this slider 1/2 later and it kinda depends on you if you want some gaps before/after this slider.
* 00:32:813 (2) - Optional, but since your main focus is on the bass, I don't recommend skipping the beat at 00:33:044 - Try to use a slider + circle instead?

* 00:33:621 (5) - This one also sounds like a clap to me o_o
* 00:55:890 (1,2,3) - Loose circles like this might be hard to time for some players. Consider using a long slider with a repeat, or just spacing it out, like 01:23:582 (1,2,3) - .
* 01:20:813 (2) - Put a clap on the slider end?

OD6.9 slaine


* 00:09:159 (5) - The clap should be here instead. The music changes here for some reason lol.
* 00:09:275 (6) - Add a clap on this slider end? The sound there is quite strong.
* 00:09:736 (1) - Why didn't you put a finish along with the clap? It really needs a finish here imo, due to the cymbal in the song itself.
* 00:10:429 (6) - Here a clap on the head as well?
* 00:21:275 (2) - This one should get the whistle instead of (3) imo... This sound is much higher ._.
* 00:27:044 (2,3,4) - I'd ctrl+g this for rhythm purposes. The 'e' vocal, which is present at 00:27:275 - is quite a long note - which should get a slider imo.
* 00:30:044 (1,2) - Could you space this similar to like 00:04:198 (1,2) - ? I got a bit tricked by this, since 00:30:852 (4,5) - is also 1/4 but has larger spacing.
* 00:33:506 (8,9) - I do hear some claps here >_>
* 00:33:736 (1) - Add a clap along with the finish here? The rhythm you are using here and the instruments are getting very similar to parts like 00:07:890 (1,2,3) - If you do apply this, don't forget to place it at the other finishes at this part of the song.
* 00:34:082 (2) - Clap here on the head as well?
* 00:38:352 (4,5) - This probably won't suit you at all, but I'd personally ctrl+g part, since here there's a strong sound at 00:38:467 - which shouldn't really be missed in my point of view. It'd also create some variety in rhythm ^^
* 00:38:813 (7,1) - (optional) It's not unreadable, but I'd feel more comfortable if you spaced this out a little - since it's spaced like 1/4 now. The NC helps though. Consider placing it at (488,36) so it looks like it's correct DS, or somewhere like (292,68) for a similar jump like 00:20:813 (1,2) -
* 00:40:890 (4) - This note in particular sounds louder than the others, and an instrument in the song itself also lands here. Consider adding a clap?
* 00:51:159 (3) - This note here actually sounds strange to me. I listened to it at 25%, and it's definitely not an overmap - but it just sounds and plays so forced. Deleting this note would give more emphasis on the vocals, rather than some 1/4 note spam. To me, a rhythm like 00:57:736 (1,2,3,4,5,6) - plays more natural.
* 00:51:159 (3) - (if you denied the suggestion above) This one also kinda sounds like a clap to me (sorry for all these clap suggestions ;_;)
* 00:53:006 (5) - ^
* 00:54:852 (4) - This sound in particular is very different than the rest of the song. You could try to add a hitsound here, but leaving it blank is fine I guess owo
* 00:55:659 (8) - Clap again?
* 01:00:275 (3,4) - This part of the song actually sounds a bit undermapped. Not a problem though, but I kinda thought you'd take advantage of those really noticeable 1/4 sounds in this part - considering the amount of 1/4 in this diff overall.

* 01:04:198 (4) - Clap on the repeat?
* 01:04:890 (7) - Again clap x_x?
* 01:07:198 (2) - Optional, but you could add a note here? I might see why you did it to keep consistent rhythm with 00:56:236 (1,2) - , but on the red tick there's actually a sound here, compared to the other one where's there's no sound on the red tick at all. If you do add the note, the NC (spam) for readability won't be needed.
* 01:08:813 (1) - Sounds more like a finish to me x_x
* 01:09:621 (5) - Add a clap?
* 01:11:121 (3) - ^
* 01:14:698 (3,4) - The 1/4 spacing is getting really big here, try to tone it down. After 5 tries I still get a 100 ;_; Using (460,144) or (432,188) seems more logical to me.
* 01:27:275 (1) - Same as Hard diff. Did you do this on purpose? No hitsound sounds so strange and empty here...
sorry for all those clap suggestions, most of them are on the blue tick so i guess you don't really need to add them ._.

don't forget to change the diff name before BATs check this (or keep it owo)

here's a star for you, and good luck o/
posted

appleeaterx wrote:

Hey xxdeathx! from pm request

:idea: General


*
* Please use "藍井エイル" in the Artist field. both fixed

Normal


* 00:09:736 (3) - I'd really put a finish along with the clap. This part really needs it imo. added
* 00:21:275 (4) - I feel like a whistle here would be better, instead on (5) - this souind is noticeably louder. wanted to emphasize the longer sound
* 00:33:736 (1) - Add clap on the repeat? Sounds really strong there >_> done
* 01:27:275 (1) - Did you leave out hitsounds here on purpose? I'd add a finish atleast. oops forgot

OD6.9 slaine


* 00:09:159 (5) - The clap should be here instead. The music changes here for some reason lol. whoa, didn't notice that
* 00:09:275 (6) - Add a clap on this slider end? The sound there is quite strong. yeah
* 00:09:736 (1) - Why didn't you put a finish along with the clap? It really needs a finish here imo, due to the cymbal in the song itself. done
* 00:10:429 (6) - Here a clap on the head as well? doesn't sound right
* 00:21:275 (2) - This one should get the whistle instead of (3) imo... This sound is much higher ._. emphasizing the longer sound on (3)
* 00:27:044 (2,3,4) - I'd ctrl+g this for rhythm purposes. The 'e' vocal, which is present at 00:27:275 - is quite a long note - which should get a slider imo. ok i tried putting the circle first but i like it better when the user gets to click on the vocals
* 00:30:044 (1,2) - Could you space this similar to like 00:04:198 (1,2) - ? I got a bit tricked by this, since 00:30:852 (4,5) - is also 1/4 but has larger spacing. increased the spacing slightly but this part should have smaller spacing than the beginning because it's slower here
* 00:33:506 (8,9) - I do hear some claps here >_> not very prominent, and adding them doesn't sound good orz
* 00:33:736 (1) - Add a clap along with the finish here? The rhythm you are using here and the instruments are getting very similar to parts like 00:07:890 (1,2,3) - If you do apply this, don't forget to place it at the other finishes at this part of the song. it sounds like the song only intended to have claps on the 4th white ticks for this section though. it didn't sound good adding them to the finishes.
* 00:34:082 (2) - Clap here on the head as well? done
* 00:38:352 (4,5) - This probably won't suit you at all, but I'd personally ctrl+g part, since here there's a strong sound at 00:38:467 - which shouldn't really be missed in my point of view. It'd also create some variety in rhythm ^^ done
* 00:38:813 (7,1) - (optional) It's not unreadable, but I'd feel more comfortable if you spaced this out a little - since it's spaced like 1/4 now. The NC helps though. Consider placing it at (488,36) so it looks like it's correct DS, or somewhere like (292,68) for a similar jump like 00:20:813 (1,2) - went with the second option
* 00:40:890 (4) - This note in particular sounds louder than the others, and an instrument in the song itself also lands here. Consider adding a clap? done
* 00:51:159 (3) - This note here actually sounds strange to me. I listened to it at 25%, and it's definitely not an overmap - but it just sounds and plays so forced. Deleting this note would give more emphasis on the vocals, rather than some 1/4 note spam. To me, a rhythm like 00:57:736 (1,2,3,4,5,6) - plays more natural. after careful consideration, done
* 00:51:159 (3) - (if you denied the suggestion above) This one also kinda sounds like a clap to me (sorry for all these clap suggestions ;_;)
* 00:53:006 (5) - ^ i don't like the sound of 2/3 claps, unfortunately this song's clap rhythm seems rather inconsistent
* 00:54:852 (4) - This sound in particular is very different than the rest of the song. You could try to add a hitsound here, but leaving it blank is fine I guess owo yeah blank because i don't wanna put lone claps on blue ticks
* 00:55:659 (8) - Clap again?
* 01:00:275 (3,4) - This part of the song actually sounds a bit undermapped. Not a problem though, but I kinda thought you'd take advantage of those really noticeable 1/4 sounds in this part - considering the amount of 1/4 in this diff overall. added the circle but kept 1/2 slider for playability purposes

* 01:04:198 (4) - Clap on the repeat? orz blue tick
* 01:04:890 (7) - Again clap x_x? tried but doesn't sound good
* 01:07:198 (2) - Optional, but you could add a note here? I might see why you did it to keep consistent rhythm with 00:56:236 (1,2) - , but on the red tick there's actually a sound here, compared to the other one where's there's no sound on the red tick at all. If you do add the note, the NC (spam) for readability won't be needed. done
* 01:08:813 (1) - Sounds more like a finish to me x_x changed
* 01:09:621 (5) - Add a clap? blue tick x.x
* 01:11:121 (3) - ^ done
* 01:14:698 (3,4) - The 1/4 spacing is getting really big here, try to tone it down. After 5 tries I still get a 100 ;_; Using (460,144) or (432,188) seems more logical to me. made it reasonable
* 01:27:275 (1) - Same as Hard diff. Did you do this on purpose? No hitsound sounds so strange and empty here... oops
sorry for all those clap suggestions, most of them are on the blue tick so i guess you don't really need to add them ._. yeah :/ i noticed a lot of claps on the blue ticks but not white/red ticks and didn't want to hitsound them as claps because the hitsound pattern would sound really irregular and inconsistent orz. It's something I hope I don't have to do, but if I do have to I have your mod to refer back to :P

don't forget to change the diff name before BATs check this (or keep it owo) lol it didn't pass with &Z

here's a star for you, and good luck o/

thanks so much for the mod!
posted
from my queue (again?)

[General]
  1. add koreapenguin to tags


[Normal]
  1. HP and OD -1 for better spead
  2. 01:00:506 (7) - missed whistle on slider's head?
  3. 01:16:429 (1) - yeaaaaaaaaaa this is just what i wanted
  4. 01:27:506 (1) - same opinion as Insane diff


[K.Penguin's Hard]
  1. 00:13:198 (1) - 피아노 소리에 맞춰서 휘슬넣으신 것 같은데, 이전 노트보다 여기 슬라이더 머리쪽에 두시는게 좀 더 낫지 않을까요? (00:16:659 (3,1) - 여기나 00:20:352 (3,1) - 여기도)
  2. 00:48:506 (1) - 여기에 클랩은 별로 어울리지 않는다고 생각해요, 노래에도 딱히 맞지않고 일관성 면에서도 좀 벗어난 느낌, 굳이 넣는다면 슬라이더 제일 첫 부분이 더 나을 것 같아요
  3. 01:16:198 (1) - 노래에도 딱히 맞는 음이 없고해서 그런데 휘슬은 지우시는게?
  4. 01:16:313 - 인센에서도 언급했는데 아무래도 스피너 넣으시는게 나을 것 같아요, 자세한 이유는 인센에 첨부
  5. 01:27:390 (1) - 역시나 인센에서도 언급한건데 50퍼센트는 좀 큰 것 같아요 30퍼센트 정도면 적당할듯

    굿 딮


[fuck slaine]
  1. 00:09:736 (1,2,3,4,5,6) - according to the song, reversing this rhythm by using ctrl g feels much better due to the drum sound
  2. 00:10:198 (5,6) - remove clap on the sliders' body? it seems like a kind of mistake
  3. 00:44:813 (1) - maybe you forgot to add finish on slider's head?
  4. 00:51:275 (4) - current placement may cause confusion due to some patterns that you used on 3/4 beats. i recommend you to move this slider somewhere else
  5. 00:55:890 (1) - this single NC seems a bit......weird? it would be better if you remove 00:56:236 (1) - this NC
  6. 00:56:236 (1) - what about adding finish on this note? feels really nice
  7. 01:16:313 - since the vocal sustains until 01:19:890 -, adding a spinner by 01:18:044 - here fits really really really nicely with the song. also, consider adding a note at 01:18:506 - to fit with the song
  8. 01:27:506 (1) - current volume is a bit higher than i expected. try decreasing it by 30%


good luck :>
posted

HelloSCV wrote:

from my queue (again?) !!

[General]
  1. add koreapenguin to tags done


[Normal]
  1. HP and OD -1 for better spead done but K.P. may need to lower his diff settings as they're quite close to that of insane
  2. 01:00:506 (7) - missed whistle on slider's head? added
  3. 01:16:429 (1) - yeaaaaaaaaaa this is just what i wanted lol yeah i can only end the spinner on a drum hit
  4. 01:27:506 (1) - same opinion as Insane diff yep


[fuck slaine]
  1. 00:09:736 (1,2,3,4,5,6) - according to the song, reversing this rhythm by using ctrl g feels much better due to the drum sound done
  2. 00:10:198 (5,6) - remove clap on the sliders' body? it seems like a kind of mistake yep. although i never figured out what a hitsound across a slider body does
  3. 00:44:813 (1) - maybe you forgot to add finish on slider's head? added
  4. 00:51:275 (4) - current placement may cause confusion due to some patterns that you used on 3/4 beats. i recommend you to move this slider somewhere else rearranged but with curved sliders which more fit this map's style
  5. 00:55:890 (1) - this single NC seems a bit......weird? it would be better if you remove 00:56:236 (1) - this NC i would but people might complain about 3/4 gap
  6. 00:56:236 (1) - what about adding finish on this note? feels really nice added
  7. 01:16:313 - since the vocal sustains until 01:19:890 -, adding a spinner by 01:18:044 - here fits really really really nicely with the song. also, consider adding a note at 01:18:506 - to fit with the song I couldn't find a good place to end the spinner. Those hi-hats we discovered aren't on time with the beat and would require extra red lines if we were to acknowledge them.
  8. 01:27:506 (1) - current volume is a bit higher than i expected. try decreasing it by 30% done


good luck :>

thanks again SCV!!
posted
Trying to mod BAT members' maps
[K.Penguin's Hard]
  1. HP=5, 6 is too high
  2. 01:16:429 - Either add break or spinner this part (like Normal). Because of the scream

[That diff name...]
  1. 01:16:429 - Either add break or spinner this part (like Normal). Because of the scream
posted
how many ways can you possibly fuck slaine
posted
I cannot mod this map because i don't see any big problems. I do have one suggestion though, please try playing "fuck slaine" in CS5. I tried the difficulty with CS4 no mod, than CS5 no mod than i repeated again with HD than a second time with DT. I had no problems getting FC any time because the difficulty is very playable but CS5 just feels way more fun. Just give it a shot and see if you like it, because i personally do a lot.
posted
Hey there death-senpai, here for some slaine-penetrating M4M!
These are just suggestions, I'll omit the IMO in every sentence but you can know it's there
[General]
  1. Consider ending the kiai at 00:56:813 - and restarting it at 00:57:736 - to emphasize that note more ^^
[Normal]
  1. 00:01:198 (2) - whistle on end? same for 00:12:275 (3) -
  2. 00:09:736 (3,4) - These 2 should be the same shape rotated 180 degrees. would look better than currently
  3. 00:12:275 (3) - Looks slightly better if it's slightly curved, maybe even blanket 00:13:890 (5) -. Change this 00:15:275 (1) - accordingly too if you accept
  4. 00:28:198 - softwhistle 18 (the ones from kpenguin's diff) sound good at this part, or at least better than the default whistles for these parts. Consider using them for your diffs too for this section^^ (00:30:736 - , 00:31:890 -, 00:33:736 -, 00:34:429 - , 00:34:890 - , 00:35:582 - , 00:36:275 - , 00:36:736 - )
  5. 00:55:890 (5,6) - There is no reason for it to not be like this http://puu.sh/f8MJl/7ff39a0ea1.jpg
[K.Penguin's Hard]
  1. 00:19:659 (2) - Just use 00:18:967 (1) - rotate by 150 degrees?
  2. 00:45:736 (2) - Make it one blue tick shorter and add a circle at the end? to be consistent and it sounds better
[Slaine did nothing wrong]
  1. SV seems pretty low O.O
  2. 00:18:044 (3,2,7) - Move these down abit
  3. 00:27:044 (2,3) - rotate these 90 degrees for better flow? http://puu.sh/f8NFp/a05ffe7545.jpg
  4. 00:38:813 (6) - I think pointing this away from the (1) would look better http://puu.sh/f8NUX/e8a83d4a03.jpg
  5. 00:48:506 (1,2) - I feel these 2 should be similar to 00:46:659 (1,2) - and the one before that
  6. 00:53:121 (6) - Clap on reverse?
  7. 00:55:659 (8) - Clap move to 00:55:890 (1) -
  8. 01:05:121 (1,3,5) - Blanket these properly
That's it from me :D I really like this map. Good luck on ranking this!
posted

Rtyzen wrote:

Hey there death-senpai, here for some slaine-penetrating M4M!
These are just suggestions, I'll omit the IMO in every sentence but you can know it's there
[General]
  1. Consider ending the kiai at 00:56:813 - and restarting it at 00:57:736 - to emphasize that note more ^^ no need to
[Normal]
  1. 00:01:198 (2) - whistle on end? same for 00:12:275 (3) - don't want too many whistles
  2. 00:09:736 (3,4) - These 2 should be the same shape rotated 180 degrees. would look better than currently i'm about playability not aesthetics usually
  3. 00:12:275 (3) - Looks slightly better if it's slightly curved, maybe even blanket 00:13:890 (5) -. Change this 00:15:275 (1) - accordingly too if you accept trying to have variety in sliders
  4. 00:28:198 - softwhistle 18 (the ones from kpenguin's diff) sound good at this part, or at least better than the default whistles for these parts. Consider using them for your diffs too for this section^^ (00:30:736 - , 00:31:890 -, 00:33:736 -, 00:34:429 - , 00:34:890 - , 00:35:582 - , 00:36:275 - , 00:36:736 - ) no it doesn't, and they're not my hitsounds
  5. 00:55:890 (5,6) - There is no reason for it to not be like this http://puu.sh/f8MJl/7ff39a0ea1.jpg wanted to avoid the overlap. changed slider
[Slaine did nothing wrong]
  1. SV seems pretty low O.O no it doesn't
  2. 00:18:044 (3,2,7) - Move these down abit why?
  3. 00:27:044 (2,3) - rotate these 90 degrees for better flow? http://puu.sh/f8NFp/a05ffe7545.jpg breaks pattern
  4. 00:38:813 (6) - I think pointing this away from the (1) would look better http://puu.sh/f8NUX/e8a83d4a03.jpg jump feels more natural currently
  5. 00:48:506 (1,2) - I feel these 2 should be similar to 00:46:659 (1,2) - and the one before that doesn't matter
  6. 00:53:121 (6) - Clap on reverse? trying to ignore blue tick claps
  7. 00:55:659 (8) - Clap move to 00:55:890 (1) - doesn't fit music
  8. 01:05:121 (1,3,5) - Blanket these properly not trying to blanket
That's it from me :D I really like this map. Good luck on ranking this!
posted
there goes all my self confidence as a modder ;~; take my star in compensation
posted
hi o3o

[General]
  1. remove aldnoah zero from tags you have it already in the source


[Normal]
  1. i don't really wanted to be nazi in this mod so i'm gonna just point one time what i'm thinking about this kind of ''flow mistake'' 00:08:813 (2,3) - wich obv you can follow or not since is my personal opinion,as here you can see your actual pattern flow and in the right is how basicly should it be

    is not such a big mistake but imo in easier difficulties this kind of naziness should be followed more since in the higheest diff is possible to have a jumpy flow and so on but in lower diff the spacing should be consistant so the flow should be smooty aswell
  2. 00:12:044 (2,3) - since you're having just a normal diffu as the easiest diff try to don't use stacks since for the beginners that wanna enjoy your map would be not so fun to play ;_; i'm goint to point this one just one,so if is your willing to fix wich would be reccomended you know where are the patterns where you mapped with stacks
  3. 00:41:121 (1) - feel so empty without any hitsound,a whistle could fit a bit here
  4. 00:50:352 (1,2,3,4,5,6,7) - fot the easier diff in the mapset imo this is a bit to much stacks and continuos rhythm is a bit difficult imo
  5. 01:16:429 (1,1) - not really sure if you got enough recovery time for a Normal
    is a nice diffu o3o


[Penguin o3o]
  1. 00:19:659 (2) - here the slider shape don't fits really much to the pattern itself imo is gonna to fit more if you're gonna to use a similar slider as the previous one 00:18:967 (1) - feels much better and clean with it
  2. 00:38:352 (3) - the same i could say about this slider,same situation ^
  3. 00:46:659 (1,2) - personally i don't like how it flows here i know you're doing a blanket with the second slider but flow how is the shape of slider 1 it looks like that is goint to the slider end of the (2) and not to the star the thing that i can sugeggest you is just to rotate or move the first sliders end tail and to move it to the left so that yes you'll have a blanket but the slider direction will point to the slider start and not end
  4. 01:16:313 - a spinner here would be great like in normal


[baka slaine]
  1. HP 6.7 - 7 would be better is not a marathon and not such difficult so rise it up is not a hard diff
  2. 00:05:813 (7,8) - why don't you continue this kind of stacking 00:05:467 (5,6) - here aswell it feels really nice imo o3o
  3. 00:25:659 (7) - i'm not a fan of jumpy streams but imo like this you can save more the situation
  4. 00:27:044 (2) - ctrl+g and 00:26:352 (1) - ctrl+g for a better flow
  5. 01:16:313 - a spinner here would be great like in normal


nice mapset o3o ♥
posted

Lally wrote:

hi o3o

[General]
  1. remove aldnoah zero from tags you have it already in the source the source is one combined word, nowhere contains both words so i put in tags


[Normal]
  1. i don't really wanted to be nazi in this mod so i'm gonna just point one time what i'm thinking about this kind of ''flow mistake'' 00:08:813 (2,3) - wich obv you can follow or not since is my personal opinion,as here you can see your actual pattern flow and in the right is how basicly should it be

    is not such a big mistake but imo in easier difficulties this kind of naziness should be followed more since in the higheest diff is possible to have a jumpy flow and so on but in lower diff the spacing should be consistant so the flow should be smooty aswell i prefer to have stacks for circles before sliders since it's easier to hit, but unstacked circles after sliders because slider leniency lets them reach it more easily
  2. 00:12:044 (2,3) - since you're having just a normal diffu as the easiest diff try to don't use stacks since for the beginners that wanna enjoy your map would be not so fun to play ;_; i'm goint to point this one just one,so if is your willing to fix wich would be reccomended you know where are the patterns where you mapped with stacks
  3. 00:41:121 (1) - feel so empty without any hitsound,a whistle could fit a bit here added
  4. 00:50:352 (1,2,3,4,5,6,7) - fot the easier diff in the mapset imo this is a bit to much stacks and continuos rhythm is a bit difficult imo fits the song, hope i don't have to change. those are all 1/1 sliders at a low bpm so it's not too hard
  5. 01:16:429 (1,1) - not really sure if you got enough recovery time for a Normal read the ranking criteria thread on this. the requirement is 2 beats for normal. also this is low bpm so 2 beats is more than enough.
    is a nice diffu o3o


[baka slaine]
  1. HP 6.7 - 7 would be better is not a marathon and not such difficult so rise it up is not a hard diff i thought that was too punishing especially for a low bpm song
  2. 00:05:813 (7,8) - why don't you continue this kind of stacking 00:05:467 (5,6) - here aswell it feels really nice imo o3o yeah it feels nice to have the first one spaced and the second one stacked
  3. 00:25:659 (7) - i'm not a fan of jumpy streams but imo like this you can save more the situation done
  4. 00:27:044 (2) - ctrl+g and 00:26:352 (1) - ctrl+g for a better flow looks worse to me orz
  5. 01:16:313 - a spinner here would be great like in normal nowhere good to end it


nice mapset o3o ♥
posted

appleeaterx wrote:

Hey xxdeathx! from pm request

K.Penguin's Hard


* 00:07:082 - On this repeat there's a small clap sound I think.. dunno for sure actually. It's really soft though. :/
* 00:07:313 - Add whistle here on the slider end for the bass?
* 00:09:736 (1) - The slider head really needs a finish imo. The cymbal is really clear in the song itself.
* 00:11:006 (4) - Sounds more like a clap to me ;_;
* 00:13:198 (1) - I can perfectly see why you did this, but you know - she actually repeat the syllable and the actual long note starts at 00:13:429 and there's no slider tick or anything covering it, unlike 00:20:582 (1) - - I recommend shifting this slider 1/2 later and it kinda depends on you if you want some gaps before/after this slider. there are is fine, will cover as some instrument sound to slider tick
* 00:32:813 (2) - Optional, but since your main focus is on the bass, I don't recommend skipping the beat at 00:33:044 - Try to use a slider + circle instead?

* 00:33:621 (5) - This one also sounds like a clap to me o_o
* 00:55:890 (1,2,3) - Loose circles like this might be hard to time for some players. Consider using a long slider with a repeat, or just spacing it out, like 01:23:582 (1,2,3) - .
* 01:20:813 (2) - Put a clap on the slider end?

HelloSCV wrote:

from my queue (again?)

[K.Penguin's Hard]
  1. 00:13:198 (1) - 피아노 소리에 맞춰서 휘슬넣으신 것 같은데, 이전 노트보다 여기 슬라이더 머리쪽에 두시는게 좀 더 낫지 않을까요? (00:16:659 (3,1) - 여기나 00:20:352 (3,1) - 여기도)
  2. 00:48:506 (1) - 여기에 클랩은 별로 어울리지 않는다고 생각해요, 노래에도 딱히 맞지않고 일관성 면에서도 좀 벗어난 느낌, 굳이 넣는다면 슬라이더 제일 첫 부분이 더 나을 것 같아요 곡이 원래그래서 어쩔수없 지우면 또 여기에 추가해 ^^ 이렇게 비디오처럼 보이는...
  3. 01:16:198 (1) - 노래에도 딱히 맞는 음이 없고해서 그런데 휘슬은 지우시는게? 항상 새마디나 크래시를 칠때는 베이스드럼과 같이나오는게 정석
  4. 01:16:313 - 인센에서도 언급했는데 아무래도 스피너 넣으시는게 나을 것 같아요, 자세한 이유는 인센에 첨부 xxdesu랑 이하동문
  5. 01:27:390 (1) - 역시나 인센에서도 언급한건데 50퍼센트는 좀 큰 것 같아요 30퍼센트 정도면 적당할듯

    굿 딮


good luck :>

Lally wrote:

hi o3o

[Penguin o3o]
  1. 00:19:659 (2) - here the slider shape don't fits really much to the pattern itself imo is gonna to fit more if you're gonna to use a similar slider as the previous one 00:18:967 (1) - feels much better and clean with it i don't understand why you did point out about this, actually if there are have some big angulate like wigle slider then i can understand, but look there are just curve slider, also i don't like keep use same shape.
  2. 00:38:352 (3) - the same i could say about this slider,same situation ^
  3. 00:46:659 (1,2) - personally i don't like how it flows here i know you're doing a blanket with the second slider but flow how is the shape of slider 1 it looks like that is goint to the slider end of the (2) and not to the star the thing that i can sugeggest you is just to rotate or move the first sliders end tail and to move it to the left so that yes you'll have a blanket but the slider direction will point to the slider start and not end i never think there is have bad flow
  4. 01:16:313 - a spinner here would be great like in normalsame as above with xxdesu diff


nice mapset o3o ♥
awdawd
osu file format v13

[General]
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AudioLeadIn: 1500
PreviewTime: 42852
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:GENESIS (TV size)
TitleUnicode:GENESIS(TV size)
Artist:Aoi Eir
ArtistUnicode:藍井エイル
Creator:xxdeathx
Version:K.Penguin's Hard
Source:Aldnoah.Zero
Tags:aldnoah zero season 2 ending s2 ed inaho slaine アルドノア・ゼロ koreapenguin
BeatmapID:605813
BeatmapSetID:265097

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148,32,78736,6,0,L|156:72,2,35,2|2|8,0:0|0:0|0:0,0:0:0:0:
60,92,79198,1,2,0:0:0:0:
112,184,79429,2,0,L|104:224,3,35,2|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
68,256,79890,6,0,P|80:312|60:376,2,105,6|2|2,0:0|0:0|0:0,0:0:0:0:
4,172,80813,2,0,L|10:137,1,35,2|8,0:0|0:0,0:0:0:0:
88,68,81159,1,2,0:0:0:0:
88,68,81275,2,0,L|176:64,1,70,8|2,0:0|0:0,0:0:0:0:
244,124,81736,6,0,P|260:72|252:16,2,105,12|2|8,0:0|0:0|0:0,0:0:0:0:
192,216,82659,2,0,L|226:217,3,35,2|8|0|2,0:0|0:0|0:0|0:0,0:0:0:0:
268,252,83121,2,0,L|340:244,1,70,8|2,0:0|0:0,0:0:0:0:
408,321,83582,5,6,0:0:0:0:
444,167,83929,1,10,0:0:0:0:
479,13,84275,1,10,0:0:0:0:
396,80,84506,2,0,P|340:84|276:52,1,105,2|8,0:0|0:0,0:0:0:0:
264,28,84967,2,0,L|260:108,1,70,2|8,0:0|0:0,0:0:0:0:
176,160,85429,6,0,L|132:152,2,35,6|2|8,0:0|0:0|0:0,0:0:0:0:
252,232,85890,2,0,L|296:224,2,35,2|4|2,0:0|0:3|0:0,0:0:0:0:
192,316,86352,1,8,0:0:0:0:
92,283,86582,1,4,0:3:0:0:
92,178,86813,1,4,0:3:0:0:
192,146,87044,1,4,0:3:0:0:
253,231,87275,5,6,0:0:0:0:
256,192,87390,12,0,89352,0:0:0:0:
posted
Hi m4m from your queue

[General]
  1. At tags: aldnoah zero season 2 ending s2 ed inaho slaine アルドノア・ゼロ koreapenguin
    I think it better to use only "season2" tag and delete "s2"
  2. At title why the actaual title is spaced at (TV size ) but romanised one is not
  3. K.Penguin Hard has widescreen support checked but the others doesn't


[Normal]
  1. 00:09:736 (3) - Clap at tail ? it sound pretty consistent with the drum in the music there
  2. 00:10:659 (4) - ^
  3. 00:13:890 (5) - I can see that the curve at tail is not that good imo, try this ?
  4. 00:17:813 (5) - I can feel that the beat on white tick here is a bit more emphasized than the beat on red tick so try this rhythm ? and the vocal here 00:18:736 - doesn't really has any instrument sound in it so you can ignore this if you intend to follow the instrument here
  5. 00:30:736 (3) - At head addition drum- clap hitsound sound nice there imo
  6. 00:55:890 (5) - Clap at reverse arrow and tail ?


[K.Penguin's Hard]
  1. 00:06:044 (1,2,3) - How about change this to slider like this 00:31:890 (1) - to avoid weird 3/4 spacing things here
  2. 00:20:352 (3,3) - Stack?
  3. 00:25:313 (4) - I'm not sure here , I can't hearing a beat here if you happen to hear it you can keep it
  4. 00:27:736 (4,3) - Stack?
  5. 01:03:275 (1) - Move anchor point below the red one a bit 1 grid to the left so that the curve here will be better
  6. 01:23:582 (1,2,3) - Similiar to 00:06:044 (1,2,3) -


[f bomb slaine]
  • Why not OD 7.0 ?
    *Insert hitsound suggestions from Normal*
  1. 00:27:044 (2,3) - I think this make them like this flow better since (2) and (3) is emphasized so you make a jump there but I feel that (4) doesn't emphasized it just feel like a low tone vocal with low instrument sound there so probably use low spacing there works better
  2. 00:55:890 (1,1,2,3) - The rhythm here kinda messy it seems like you think every beat here sound nice when clickable but I guess it that not good here imo , try this?


Great mapset :>



Good luck :)
posted
thanks rtyzen for star!

CelsiusLK wrote:

Hi m4m from your queue

[General]
  1. At tags: aldnoah zero season 2 ending s2 ed inaho slaine アルドノア・ゼロ koreapenguin
    I think it better to use only "season2" tag and delete "s2" why not both?
  2. At title why the actaual title is spaced at (TV size ) but romanised one is not both titles should be correct
  3. K.Penguin Hard has widescreen support checked but the others doesn't will fix his


[Normal]
  1. 00:09:736 (3) - Clap at tail ? it sound pretty consistent with the drum in the music there not sure about these, since it sounds like too many claps
  2. 00:10:659 (4) - ^
  3. 00:13:890 (5) - I can see that the curve at tail is not that good imo, try this ? ok but it really looks the same tbh
  4. 00:17:813 (5) - I can feel that the beat on white tick here is a bit more emphasized than the beat on red tick so try this rhythm ? done and the vocal here 00:18:736 - doesn't really has any instrument sound in it so you can ignore this if you intend to follow the instrument here
  5. 00:30:736 (3) - At head addition drum- clap hitsound sound nice there imo orz i don't think drum clap fits here
  6. 00:55:890 (5) - Clap at reverse arrow and tail ? clap is actually on 00:56:352 but it's being ignored in this diff x.x


[f bomb slaine]
  • Why not OD 7.0 ? because 6.9 slaine
    *Insert hitsound suggestions from Normal*
  1. 00:27:044 (2,3) - I think this make them like this flow better since (2) and (3) is emphasized so you make a jump there but I feel that (4) doesn't emphasized it just feel like a low tone vocal with low instrument sound there so probably use low spacing there works better don't want to change this part, i really like how it currently plays out since the jumps 00:26:352 (1,2) - and 00:27:506 (3,4) - emphasize the vocals where i want them to
  2. 00:55:890 (1,1,2,3) - The rhythm here kinda messy it seems like you think every beat here sound nice when clickable but I guess it that not good here imo , try this? i will consider it later, but i left it empty because the music was relatively empty there


Great mapset :>



Good luck :)

thanks for mod and star!!
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