IRC modded, god such a hard song to map...
ouranhshc wrote:Overall- too much inconsistent spacing
00:25:267 (3) - make this symmetrical with (1) Done.
00:31:891 (1) - line up with (2) and (1) Done
00:32:283 (2) - ^ Done.
01:00:073 (2) - 1 grid left Fixed.
01:20:975 (3) - extend this slider to the next red tick Eh i;'d rather map the next section with a new combo.
01:42:937 (2) - 1 grid left Mapped to 1.0 here.
01:58:340 (1,1,1) - remove new combos Fixed.
02:03:794 (1,2,1,2) - ugly, it doesn't fit with anything Made the longer sliders the same size as the quicker paced ones, then respaced them to look better.
02:15:791 (1,2,3,1,2,3,1,2,3,4,5,6,1,2) - what is this ?? the dundundun dundundun dundundun dundundundundun
03:08:569 (1,1) - remove spinners and place notes Done.
01:05:981 (1,2,3,4,5) - 1 grid right Redesigned and centered.
01:07:529 (7) - 1 gird right Didn't understand. Redesigned these notes too.
01:07:529 (7) - 2 grids right
01:13:243 (6) - 1 grid right
01:13:622 (7) - 1 grid right
01:28:498 (6,7) - huh ???
02:04:184 (2,3) - spacing It's supposed to be a jump. Changed the combo so people will stop telling me this. >.<
02:09:864 (1,2,1,2,1,2,1,2) - combos Unified the combos there.
02:17:634 (3,4) - 1 tick earlier The sounds just doesn't belong there.
02:58:173 (3) - delete this note Done.
02:58:302 (3) - move this to red tick Done. Thanks for pointing that out.
Normal- I think you should remap this diff. Don't say why and I don't do it.
00:47:184 (1,1,1) - remove new combos Good catch.
01:01:393 (7) - 1 grid up Fixed
02:06:901 (1,2,3,4,5,6) - too hard for a normal I don't think so. It's easy to hit these notes. It's just not a pattern that is used often.
02:18:694 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - ^ I have to agree, but I'm not changing it unless someone suggests a better pattern for that segment. So far the only tricky thing in it is not losing your tempo while making the back and forth transitions.
184,88,101394,5,2(Delete 01:41:394 (1,1,1) and then paste the code in your .osu file)
Armin wrote:dun dun dun dun duuuh
00:32:647 (3) - Even if it's for the symmetry, it can be confusing for new players Reversed the note so the beginning stacks instead. It works.
01:27:359 (3,4,5) - Spacing is not correct, try to fix it, or just make it homogeneous Eh I made all the spacing the same as note 1. The spacing is intended to be greater than the snap.
01:33:467 (1) - I know that was placed for a good pattern, but it's very confusing considering before there was a slider with many repeats. Use the DS also here. I centered the notes around the origin. So the notes start to the left of the reverser end.
01:41:972 (1,1) - Ugly sliders. Please make them better? Redesigned them.
Use this code:184,88,101394,5,2(Delete 01:41:394 (1,1,1) and then paste the code in your .osu file)
02:04:119 (2) - 1/6 BPM later Tried it. Sounds good. Fixed.
02:47:037 (1,2,3,4,5) - These hitobjects doesn't feel the rythm. Try to change their position Curved them.
03:05:388 (1,2,3,4,5) - As above Curved.
03:08:194 (1,2,1,2) - Remove these two new combo? Nah. I intended to use all four colors for the end.
00:52:470 (1,1) - Spacing please Good catch. Thanks for pointing that out.
00:27:261 (1) - Same issue here, use the spacing, or stack this hitobjects with the slider's end OMG! I can't believe I didn't see the pattern there. Good catch!!!
00:58:537 (2,1,1) - Spacing Eh not much I can do about this. Made 1 and 2 closer together so that they are equidistant from the center and then put the lala notes in the middle pointing up.
01:07:529 (7) - Make this symmetrical with the previous (6) Not sure what you mean?
01:13:622 (7) - As above I think I made it look a little better.
02:13:355 (1) - Use the same spacing of the previous pattern Another good catch. Fixed.
02:21:603 (1) - Very huge jump o_o consider to reduce it maybe?Reduced and remapped the combo after.
00:58:670 (1) - unintuitive jump The fact that all the dual combo notes are jumps. You should know after the previous one at 00:52:470 (1,1) -
01:20:975 (3) - make this slider 1/6 shorter, because it doesn't fit the rythm Eh I don't like how fast the slider moves when it's the corect size.
01:23:483 (1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2) - Very fun pattern, I have to complain just this jump, which is a bit excessive, don't you think so? Where would I put the note?01:28:562 (1) - I suggest you to add a new combo, just to outline the different spacing I've had no problem recognizing it.
01:35:404 (1,2) - Unexpected jump I love this jump
01:40:236 (1) - Add a spinner here, delete the next one, and make it finish here: 01:41:586. Then, add a hitobject here 01:41:972 (x) and stack this with the next 01:42:165 (1) Done.
02:04:184 (2,1) - 1/6 earlier Fixed.
02:04:898 (2) - 1/6 later Fixed.
Believe me, the hitsound volume is ok, you should care about the linearity of some patterns and the DistanceSnap. It shouldn't be okay. I have volume differences everywhere.
CrimmiSkye wrote:Modding, CrimmiStyle!!
I see it's greatly improved since i've last saw it. Let's get this started:
There are some parts that you could map there are replaced by long breaks imo. get creative and map those parts. Working on it. They have to be timed properly first.
00:20:193 (x) Might i suggest a note here. There is no way I can fit that part into normal mode.
01:43:706 (1) sounds offbeat, place end on red tick. Already done.
02:37:288 (5) doesn't sound good there. It's been replaced according to a timing change.
00:15:917 (3) align. Fixed.
00:26:852 (6,1) i have a doubt about that. I reduced the slider length back to the red tick.
01:21:271 (3) offbeat, fix it. Fine..... fixed.
I've seen some improvement, so star
Haneii wrote:(8) na na, na na na na na na, na katamari damashiiiiiiii :3 (8)
Nothing ^_^ That's what I'm shooting for.
01:07:529 (7)- weird placement to me, why not next to (6) right under (5). That way (5) and (7) are symmetrical with (4) and (6) *just a suggestion* I lined it up with 5, but I can't make it symmetrical with 4 and 5 because they are timed differently.
01:21:747 to 01:22:712- feels a bit empty to me. Maybe you can fill it up.
Here’s a suggestion:
01:21:747- start a slider (same as (3) maybe? ) that repeats once and ends at 01:22:133 Good idea
01:22:326- add a note Added 5 notes actually.
Edit: I found inspiration from this post. I saw a rhythm that I could map better than the triplets. Kudos'd
KoromoAmae wrote:Only suggestions, no red flags. And not even many, your design already seems good.
I'd say make another difficulty, one so easy a caveman could do it. I don't think I could do it.
I also wouldn't make use of the bass vocal line in normal and hard, just because it doesn't stand out at all at that point in the song. On insane most of the parts you use the bass are very audible though.
I am bad at hitsounds. Bad at hitsounds. So I can't say "oh put a clap here", but I can definitely say that I didn't hear many hitsounds at all in all 3 difficulties. I'm not saying go crazy and put them everywhere, but I really don't notice any.
02:47:037: Is there a reason the purple 1,2,3,4,5 and red 1,2,3 don't match up with either the backup vocal or the main vocal line, or anything else I can hear? (Note: I typed this before I realized that there is in fact, a bass voice line. I listened to this several times over and still didn't notice it, that's how little it stands out.)Eh I can hear it just fine. Do you have your bass values too low? Because the bass tones are the loudest notes in this section.
03:05:388: I originally thought you were changing to follow the actual drumbeat here, which made no sense given that you had completely ignored the drumbeat until this point. Then at the end of going through hard I figured out that there's a bass voice. Which still doesn't make sense given that you've ignored the bass voice until very very late in the song. Eh. It was a design decision I made very early on. I thought that the base tones gave more of a beat than the vocal notes for the latter half of the song.
00:22:192: I would have this slider end a bit earlier to match the backup vocal note. Done
01:41:972: For this entire section of sliders, most of the vocal notes lasts for 4 full beats(the second one does not), but you're cutting the sliders off short. It sounds weird to hear the slider end but the voice keep on going. You'd have to either make the distance between the sliders smaller or just say "okay they're jumps then" if you fix this though. You have tone confusion. I wasn't mapping to the vocals, but I set the slider ticks so they followed both the vocal notes as well as the base tones.
02:53:029: The 1 is on the drums/bass voice which were ignored for the first 2:47 of the song, the 2 is on a background vocal note that has been skipped until this point in the song. So you're following all 3 rhythms at once in this combo. It's not that it's difficult or anything, it just doesn't make sense to me. Playing through the song I can barely even hear the bass voice. In fact, I didn't even notice it until I listened to this combo about 10 times. I wouldn't base any circles around an audio track that's nearly inaudible. It's actually pretty loud for the first 90% of the song, it only gets quiet at the point where you start using it.
The same goes for the groups of 3 at 02:59:216, the first few times I went over these I didn't even notice the bass voice was there. Eh. you have something wrong with your headphones. they don't pick up base tones. I can hear those sounds at half volume.
Oh and BTW that mapping is ingenious IMO. You'll see that the base tones and the main vocals harmonize into the same pattern. So you can't tell whether you are following a main vocal or something else, but you're essentially following both.
01:01:770: any reason to ignore the vocal note on this beat? Feels like something should be here, but it's empty. You seem to be following the main vocal line at this point. I had a note there once, but I felt that it didn't feel like there was a sound behind it when I hit it so I scrapped it.
02:15:974: I would increase the hitsound volume here so players can more easily tell if they're hitting the notes. And probably add hitsounds especially to this area where the notes are so concentrated. I would leave it turned up until 02:21:603. Done.
The offset feels off on all 3 at the very beginning, but that's probably a result of our universal offsets being different. What is yours set to? Default?
zozozofun wrote:I'm not good at modding but i could give it a try
01:18:769 (1) - Where's the beat (or it's so soft i can't hear it). It's the only way I could use a repeat slider there so it starts a bit early. I think it sounds alright though.
01:29:764 (1) - Place to 01:29:673. Umm I'm not changing the section there. That start is inaudible in game.
01:35:803 (1) - Add one comeback. Eh. I'm not doing that. It has 14 reversers like all the other sliders like this. Instead I made a mapping for that part.
01:55:805 (2) - Spacing. I did that for symmetry.
02:00:677 (1),(2) - Beat? or soft to hear? Done intentionally.
02:48:194 (1),(2),(3) - Remove whistle. Eh. I like them.
03:06:717 (1),(2),(3) - ^Same^. ^
01:07:157 (6) - Spacing feels strange. Eh. I need more precise instructions, because they feel fine to me.
01:13:243 (6) - ^Same^. ^
01:41:417 (1) - Place to 01:41:458. Eh it plays better with a lead in.
02:48:190 (6),(7),(8) - Remove whistle. Same as normal.
03:07:414 (3) - Sounds to fast. Fixed
00:58:882 (1) - Spacing. Made it the same as the previous jump.
01:25:605 (1) - I don't know this is suspose to do this kind of spacing. Spacing increased in this area to ease the velocity changes.
01:31:860 (1) - ^Same^. I can hit it just fine for my abilities.
01:35:601 (2) - ^Same^. I'll probably reduce it slightly.
02:18:091 (1),(2) - Wáááááy to fast. Supposed to be 1/4th notes and the center one is a 1/8th note.
I'm sorry if i miss something but i'm just a Beginner at modding.
Here is my mod wrote:[Easy]
01:39:657 (2,3) - Move up one grid up?
02:21:992 (2) - ^ Fix all the notes after
Nothing much wrong, I just think it's a bit to hard for [Easy]
00:32:059 - (2) New combo, to match with 00:27:261 , 00:28:861 , and 00:30:491
00:38:467 - (2) ^
00:51:686 (1,2,1,1) - Move one grid right?
03:07:819 (1,2,1,2,1,2) - Is this really appropriate for [Normal]
00:29:691 (1) - I don't think New Combo is needed
That's all really
I like it
Here is my mod wrote:[Easy]
01:39:657 (2,3) - Move up one grid up? Done. Good catch.
02:21:992 (2) - ^ Fix all the notes after Another good catch. Fixed.
Nothing much wrong, I just think it's a bit to hard for [Easy] I knew people were going to say that. I changed the name to Easy + to account for it being slightly more difficult than an Easy mode.
Ex. 01:23:483 If enough people complain about that I will make the change.
00:32:059 - (2) New combo, to match with 00:27:261 , 00:28:861 , and 00:30:491 Done.
00:38:467 - (2) ^ Done.
00:51:686 (1,2,1,1) - Move one grid right? OMG I can't believe I missed that. Fixed.
03:07:819 (1,2,1,2,1,2) - Is this really appropriate for [Normal] I think so. It is the only way I felt i could get those notes to flow well.
00:29:691 (1) - I don't think New Combo is needed Eh. I'll keep it there until someone else says something.
That's all really
I like it
IAmNotShinta wrote:WTF is this. It's awesome music!
03:09:132 (1) - Even for a +, this is too close to the spinner. Some big spinners may not adjust quickly enough. You're absolutely right. I reduced to the white tick. I think it better fits there anyways.
00:26:214 (5,6) - Spacing. Intentional. I want that slider there.
02:17:206 (1,2,3,4) - This is somewhat confusing. Maybe make the same distance apart on the timing? I'm too tired to notice if it fits well, but if you think it does fine then. Notes belong on blue ticks. Changed it. You now have a tad more time to hit the last 2 notes in the combo. So I think fixed.
It's hard to mod this. Anyway fine. Your whole beatmap set was hard to mod. >.>
Sorry for general lack of anything, but it's about 4 in the morning and I'm tired and not entirely sure whether this beatmap exists or not
If it does, it's good, starred.