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DOKAKA - Katamari on the Rocks

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Topic Starter
TheVileOne

adron zhero wrote:

I gave some hints but that didn't worked too well... xD

Well, Star by your effort, keep improving it...
It's just I know it's almost finished. There's a light at the end of this beatmaps tunnel. I just need patience of the people in mod and their help and support to work out all the kinks. Waiting until I am more experienced will do nothing since I'm mapping it the only way I see it could be mapped until someone tells me it can mapped a different way than the actual beat that would benefit it.
Breeze
[General]
  1. Please use SAME Preview Time in all difficulties
  2. And also, use SAME Timing (BPM and Offset) to all diffilties, use what awp had posted
[jinnwariors normal]
  1. This diff. need a background image
About spacing, look at this

Normal is way too hard :( You follow lyric too much, try to find some rhythem then put notes, like, emm...
1 white tick 1 note, then white-red-white, then white---white....this is the simplest rhythem

First you should unify the timing
Topic Starter
TheVileOne
lol I can't believe I was given the basics to spacing. I get the point, but the note pattern is hard to recognize at times when there are minute spacing differences. I swear the spacing is sound in most places.
Shulin
General:

-- The timing is different on every difficulty make sure you fix this, a timing has already been provided so use that on all difficulties for now.

Normal:

-- Make sure it's correctly snapped.
-- Use a consistent distance snap.

That really is all I can add atm, the timing needs to be the same also so you can make sure it's snapped correctly etc etc.

Hard:

-- Similar snapping issues to Insane. I don't have the time to point them all out, but take examples from the mod on that diff.

01:12:486 (3,1) - Spacing, too far.
01:26:594 (1,2,3,4,5,6) - With so much overlapping it's hard to see what is going on.
02:06:901 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - Confusing.
02:16:007 (3,1) - Spacing, too far.
02:16:374 (3,1) - ^
02:16:740 (3,1) - ^
02:20:512 (3,4,5,6,7) - Barely visible.
02:57:392 (1,2,3,4,5,6,7,8,9,10,11,12) - Imo you shouldn't space streams like this, hard to play and not very fun.

The main issue here is snapping again, but also the overall distance snap is low... I recommend increasing it so 1/2s aren't so close. It's hard to play when the spacing is so cramped tbh.

Insane:

-- A lot of notes are snapped incorrectly which means I can't test to timing thoroughly.
-- Generally I think a 1/2 snap works the majority of the time.

00:15:792 (3) - Move to white tick at 00:15:859
00:16:388 (4) - Move to red tick at 00:16:455
00:18:971 (3) - Move to white tick at 00:19:037
00:19:567 (4) - Move to red tick at 00:19:633
00:20:229 (6) - Add a return.
00:22:712 (3) - Move to red tick at 00:22:777
00:25:244 (3) - Move to white tick at 00:25:309
00:26:218 (5) - Move to 00:26:283
00:26:478 (6) - End at the white tick.
00:29:461 (3,1) - Spacing. I see where the pattern was going but the jump is kinda unexpected.
00:50:274 (3) - Move to white tick 00:50:339
00:50:862 (1) - Red tick 00:50:927
00:51:254 (2) - Red tick 00:51:319
00:52:234 (5) - Move to white tick 00:52:300
00:53:811 (2) - To 00:53:877
00:54:008 (3) - To 00:54:074
00:54:271 (4,1,2,3) - 1/2.
00:55:839 (1) - End on red tick 00:57:580
00:58:742 (1,1) - Huge jump, tone it down a little.
00:58:871 (1) - Move this so it syncs to the bpm change at 00:58:945
01:04:804 (1,1) - 1/2.
01:06:025 (1,2,3,4) - ^ ~ I'll stop pointing out snapping now I think I've given enough examples.
01:11:084 (1,1) - Jump like this is too far.
01:18:788 (1) - Move to 01:18:852
01:30:311 (2,1,2,1,2,1,2,1,2,1,2,1) - The way you've positioned these is awkward to play, especially after the end of the slider.
01:41:288 (1) - The spinner is unrankable, must get at least 2000 in auto.
01:45:769 (1) - ^
01:47:262 (1) - ^
01:48:886 (1) - ^
02:06:901 (1,2,3,4,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4,5,1,2,3) - For this whole section the rhythm isn't really evident, and the spacing doesn't help either.
02:15:763 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - This stream is really awkward to play.
02:17:778 (4,1) - Spacing, too close.
02:18:267 (2,3) - ^ too far.
02:20:390 (2,3,4,5,6,7) - Confusing.

There is a lot to do here, imo you should remap this. Then keep testing, testing, testing and playing until it plays well.

On a side note, this song will be difficult to map. I wouldn't recommend it for a new mapper, personally. Maybe that's just my opinion, but with the bpm changes and weird rhythm it will take a LOT of work to get this right.
Topic Starter
TheVileOne

Shulin wrote:

General:

-- The timing is different on every difficulty make sure you fix this, a timing has already been provided so use that on all difficulties for now. Fixed. My math was wrong on several of them.

Normal:

-- Make sure it's correctly snapped.
-- Use a consistent distance snap.

That really is all I can add atm, the timing needs to be the same also so you can make sure it's snapped correctly etc etc.

Hard:

-- Similar snapping issues to Insane. I don't have the time to point them all out, but take examples from the mod on that diff.

01:12:486 (3,1) - Spacing, too far. I've been meaning to fix this. Thanks for pointing this out for me.
01:26:594 (1,2,3,4,5,6) - With so much overlapping it's hard to see what is going on. I like this though. It's a fun feature that only takes one go through to learn. If you don't get the pattern the first time, you'll know the pattern the second time around. IMO it's a lot better than some patterns I've seen on recently ranked maps.
02:06:901 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - Confusing. The alternative is unstacking them. I might doi that with a higher distance snap.
02:16:007 (3,1) - Spacing, too far. Will be fixed with a higher distance snap.
02:16:374 (3,1) - ^
02:16:740 (3,1) - ^
02:20:512 (3,4,5,6,7) - Barely visible. Will be fixed with the higher snap.
02:57:392 (1,2,3,4,5,6,7,8,9,10,11,12) - Imo you shouldn't space streams like this, hard to play and not very fun. Will be fixed with the higher snap

The main issue here is snapping again, but also the overall distance snap is low... I recommend increasing it so 1/2s aren't so close. It's hard to play when the spacing is so cramped tbh.

Insane:

-- A lot of notes are snapped incorrectly which means I can't test to timing thoroughly.
-- Generally I think a 1/2 snap works the majority of the time.

00:15:792 (3) - Move to white tick at 00:15:859
00:16:388 (4) - Move to red tick at 00:16:455
00:18:971 (3) - Move to white tick at 00:19:037
00:19:567 (4) - Move to red tick at 00:19:633
00:20:229 (6) - Add a return.
00:22:712 (3) - Move to red tick at 00:22:777
00:25:244 (3) - Move to white tick at 00:25:309
00:26:218 (5) - Move to 00:26:283
00:26:478 (6) - End at the white tick.
00:29:461 (3,1) - Spacing. I see where the pattern was going but the jump is kinda unexpected.
00:50:274 (3) - Move to white tick 00:50:339
00:50:862 (1) - Red tick 00:50:927
00:51:254 (2) - Red tick 00:51:319
00:52:234 (5) - Move to white tick 00:52:300
00:53:811 (2) - To 00:53:877
00:54:008 (3) - To 00:54:074
00:54:271 (4,1,2,3) - 1/2.
00:55:839 (1) - End on red tick 00:57:580
00:58:742 (1,1) - Huge jump, tone it down a little.
00:58:871 (1) - Move this so it syncs to the bpm change at 00:58:945
01:04:804 (1,1) - 1/2.
01:06:025 (1,2,3,4) - ^ ~ I'll stop pointing out snapping now I think I've given enough examples.
01:11:084 (1,1) - Jump like this is too far.
01:18:788 (1) - Move to 01:18:852
01:30:311 (2,1,2,1,2,1,2,1,2,1,2,1) - The way you've positioned these is awkward to play, especially after the end of the slider.
01:41:288 (1) - The spinner is unrankable, must get at least 2000 in auto.
01:45:769 (1) - ^
01:47:262 (1) - ^
01:48:886 (1) - ^
02:06:901 (1,2,3,4,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4,5,1,2,3) - For this whole section the rhythm isn't really evident, and the spacing doesn't help either.
02:15:763 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - This stream is really awkward to play.
02:17:778 (4,1) - Spacing, too close.
02:18:267 (2,3) - ^ too far.
02:20:390 (2,3,4,5,6,7) - Confusing.

There is a lot to do here, imo you should remap this. Then keep testing, testing, testing and playing until it plays well.

On a side note, this song will be difficult to map. I wouldn't recommend it for a new mapper, personally. Maybe that's just my opinion, but with the bpm changes and weird rhythm it will take a LOT of work to get this right.

i'll finish this post when I fix insane mode.
Topic Starter
TheVileOne

Shulin wrote:

Insane:

-- A lot of notes are snapped incorrectly which means I can't test to timing thoroughly.
-- Generally I think a 1/2 snap works the majority of the time.

00:15:792 (3) - Move to white tick at 00:15:859 Fixed
00:16:388 (4) - Move to red tick at 00:16:455 Fixed
00:18:971 (3) - Move to white tick at 00:19:037 Fixed
00:19:567 (4) - Move to red tick at 00:19:633 I think fixed.
00:20:229 (6) - Add a return. Didn't really matter, but done.
00:22:712 (3) - Move to red tick at 00:22:777These have been done except for a couple.
00:25:244 (3) - Move to white tick at 00:25:309 It's fine where it is.
00:26:218 (5) - Move to 00:26:283
00:26:478 (6) - End at the white tick.
00:29:461 (3,1) - Spacing. I see where the pattern was going but the jump is kinda unexpected. I don't really know what I was thinking.
00:50:274 (3) - Move to white tick 00:50:339
00:50:862 (1) - Red tick 00:50:927
00:51:254 (2) - Red tick 00:51:319
00:52:234 (5) - Move to white tick 00:52:300
00:53:811 (2) - To 00:53:877
00:54:008 (3) - To 00:54:074
00:54:271 (4,1,2,3) - 1/2. They were already half spaced. I don't remember fixing them.
00:55:839 (1) - End on red tick 00:57:580
00:58:742 (1,1) - Huge jump, tone it down a little. Reduced by 3 units.
00:58:871 (1) - Move this so it syncs to the bpm change at 00:58:945 Negative. It's fine where it is.
01:04:804 (1,1) - 1/2. Already done.
01:06:025 (1,2,3,4) - ^ ~ I'll stop pointing out snapping now I think I've given enough examples. Done.
01:11:084 (1,1) - Jump like this is too far. Reduced.
01:18:788 (1) - Move to 01:18:852 Fixed.
01:30:311 (2,1,2,1,2,1,2,1,2,1,2,1) - The way you've positioned these is awkward to play, especially after the end of the slider. Don't know a fix.
01:41:288 (1) - The spinner is unrankable, must get at least 2000 in auto. Removed all of these.
01:45:769 (1) - ^
01:47:262 (1) - ^
01:48:886 (1) - ^
02:06:901 (1,2,3,4,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4,5,1,2,3) - For this whole section the rhythm isn't really evident, and the spacing doesn't help either.Working on it.
02:15:763 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - This stream is really awkward to play. I had 1/4th snaps on. I fixed the snapping of the notes and it should be easier to play.
02:17:778 (4,1) - Spacing, too close. Fixed.
02:18:267 (2,3) - ^ too far. Fixed
02:20:390 (2,3,4,5,6,7) - Confusing. Fixed.

There is a lot to do here, imo you should remap this. Then keep testing, testing, testing and playing until it plays well.

On a side note, this song will be difficult to map. I wouldn't recommend it for a new mapper, personally. Maybe that's just my opinion, but with the bpm changes and weird rhythm it will take a LOT of work to get this right.
Ekaru
First thing's first.

Easy. You need an Easy, especially with all the 1/2s in Normal and the weird rhythm. Remember, so you can have rhythm patterns that aren't boring you should keep a standard every other beat rhythm with some every beat streams and measure-long gaps. Just dink around until you get something.

And remember, hitting a hit circle is usually much easier than hitting a hit circle, holding the note, and following the ball until the end of the slider, so don't overload your difficulty with sliders (though do have some).

Normal:

....To put it simply...

Lots of the notes you have on 1/6 ticks belong on 1/1s and 1/2s. That's why the map feels so dang weird. Then you have the occasional beauty like this:

00:23:410 (5,6,7) - 6 is a red tick, 7's a white tick. 5 synchs best on a yellow tick, however.

All you can do is go through on not 50%, but 25% and mess around with each off-sounding hit object until it synchs.

Also, spacing feels way too slow for a Normal. I would increase the velocity and remap this, going to a general rhythm instead of the lyrics for this difficulty since it would make more sense for a Normal. And if you do this, do make an Easy. You really need one on such a weird song.

Hard:

See Normal, except there's one part where the difficulty spikes up drastically that made me cry. Yeah, watch out for things like that.

Your post says you're working on Insane, so yeah.

Keep up the good work! I know how much of a pain it can be to do songs like this but it's worth it. You can do it, you just need to spend the time going through every difficulty and synching up the notes.

And again, use 25% in this case because 50% just isn't slow enough for this song. :P Though only use 1/8 if you're absolutely positively sure that is what it's on. If it is, though, then use it.
Sonic Fumes
00:27:308: Please fix the timing on the slider one millisecond after this.
Topic Starter
TheVileOne

SonicArena1 wrote:

00:27:308: Please fix the timing on the slider one millisecond after this.

Intentional. I don't want any 1/6th notes in my easiest difficulty. Besides I haven't noticed any difference in playability that that note starts 1/6th earlier.
thepianist
Follow up.

These are just suggestions. ^^ If only the group would sing on time. Oh well.

[Normal]
00:18:441 (2) - Personally I feel this plays better on the red tick.
00:25:894 (4) - ^
00:26:478 (6) - Perhaps shorten this to the previous white tick, and have 00:27:327 (1) start on the red tick?
00:27:327 (1,2,3) - Perhaps these can end on the red ticks as well. The small gap between the two sliders sounds a bit weird. As with 00:33:661 (2,3), 00:36:860 (1).
00:33:261 (1) - Probably ends on red tick?
00:54:863 (6,7) - Perhaps reposition these so it's more symmetrical? ie
Maybe space them so (yeah, not exactly distance snapped) they are like 00:59:900 (1,2,3,4,5)? They look nicer as such...
01:12:295 (2,3,4,5) - Looks a bit ugly. Consider shifting the (1) so they line up with (2) and (4)
01:26:659 (1,2,3,4,5) - Ahh painful to time, I believe. Consider making them only a half beat long? (Then again, this is not really timed).
01:33:878 (3) - End on red tick, add a note at 01:35:406 (4)?
01:42:002 (1) - Again, possibly end on white tick?
01:48:236 (1) - ^
01:49:600 (2) - Start on red tick, end on red tick?
01:52:717 (1) - End on red tick?
01:54:470 (1) - End on white?
01:55:834 (2) - End on red?
02:00:704 (1,2) - Stack these?
02:17:412 (1,2,3) - Scary rage. Move these to red ticks?
02:37:307 (5) - Perhaps remove?
02:44:589 (1,2) - Consider this?
02:46:255 (x) - Expected a note here.
02:52:164 (6) - Remove the repeat, start on the new timing section?
02:53:443 (1,2,3,4) - Start on red/white ticks, (3), (4) be half a beat long?
02:55:354 (1) - End on red?
02:58:602 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - All notes should be on red/white ticks.
03:09:148 (1) - More symmetrical, and end on white tick?

[Hard]
I would believe most of the notes can be placed on the white and red notes safely, ane especially the sliders (ie 00:22:192 (2,3,4,5,6,7), 00:26:478 (6))
00:29:661 (4) - Start on white tick, 1 beat long.
00:53:678 (1,2,3,4) - Too fast. 1/2 beat per. Add one more at 00:54:468 (x)?
00:58:107 (4,5,1,1) - Little hard to read.
00:58:107 (4) - End on white tick?
00:58:752 (1) - End on red?
01:06:026 (1,2,3) - Move to red/white. Reverse 01:06:607 (1,2)'s positions?
01:12:167 (1,2,3,1,2) - ^ Reverse 01:12:740 (1,2)'s positions?
01:26:594 (1,2,3,4,5,6,7) - Are you sure you want to map this section? Personally, I find the break you put in right before is more mappable.
01:38:886 (1) - One beat long, start on white.
01:39:665 (2) - Half beat long, start on white, 4 repeats.
01:41:353 (1) - Move to 1:41:613
01:42:002 (1,2) - These, and similar sliders, should end on the red/white ticks.
02:04:145 (2,3) - Weird jump
02:09:713 (8) - Red
02:09:901 (1,2,3,4,5,6,1,2,1,2,3,4,5) - Sounds off
02:15:763 (1,2,3,4,5,6,1,2,3,4) - Again, this seems hard to map properly (not to say you aren't of course, but...yeah.)
02:20:330 (2,3,4,5) - This doubling is...unexpected...to say the least. (Personally I would recommend to take them out.)
02:53:061 (1,2) - Not needed
02:57:392 (1,2,3,4,5,1,2,3,4,5,6,7) - Seems a bit out of place
02:59:251 (1,2,3,1,2,3,1,2,3,1,2,3) - Don't see a why these are jumps
03:02:368 (1,2,3) - ^
03:09:951 (3,4) - Sounds off

[Insane]
See similar things from above.
00:30:127 (2) - ?
00:52:496 (1,1) - Strangely large jump
00:53:678 (1,2,3,4) - At least space these so they look even... (After all, they probably would start on red/white ticks)
00:58:752 (1,1) - Whoa jump.
01:11:084 (1,1) - Don't see why the jump.
01:23:885 (1) - Personally I think these 1/6 additions to the sliders don't sound good. : Sorry.
01:43:366 (3) - Weird sounding.
02:03:691 (1,2,1,2) - Meh. Probably those last two sliders make it sound a bit strange.
02:06:901 (1,2,3,4,1,2,1,2,1,2,1,2,1,2,1,2) - Make these start/end on red/white ticks. Actually all the nananana parts should probably be even. The spacing that results from this just looks messy as well.
02:58:731 (12,13) - Remove?
03:10:685 (1) - ^

This diff just seems a bit overmapped in general.

Yeah, just my suggestions. ^^ Good luck.
To be honest I'll think you'll need it for this one.
Topic Starter
TheVileOne

thepianist wrote:

Follow up.

These are just suggestions. ^^ If only the group would sing on time. Oh well.

[Normal]
00:18:441 (2) - Personally I feel this plays better on the red tick. Fixed.
00:25:894 (4) - ^
00:26:478 (6) - Perhaps shorten this to the previous white tick, and have 00:27:327 (1) start on the red tick? Not exactly as you said, but I figured it out and fixed it.
00:27:327 (1,2,3) - Perhaps these can end on the red ticks as well. The small gap between the two sliders sounds a bit weird. As with 00:33:661 (2,3), 00:36:860 (1). Done. I see where you're going. Very clever.
00:33:261 (1) - Probably ends on red tick? Fixed.
00:54:863 (6,7) - Perhaps reposition these so it's more symmetrical? ie
Maybe space them so (yeah, not exactly distance snapped) they are like 00:59:900 (1,2,3,4,5)? They look nicer as such... Fixed.
01:12:295 (2,3,4,5) - Looks a bit ugly. Consider shifting the (1) so they line up with (2) and (4) Done.
01:26:659 (1,2,3,4,5) - Ahh painful to time, I believe. Consider making them only a half beat long? (Then again, this is not really timed).

Made every note except the last one half beated. I feel the last one is longer than the others.
01:33:878 (3) - End on red tick, add a note at 01:35:406 (4)? After some adjustments. Done.
01:42:002 (1) - Again, possibly end on white tick? I don't want to mess with these sliders. It wont matter.
01:48:236 (1) - ^
01:49:600 (2) - Start on red tick, end on red tick? I think it starts where it is. I made it conformal with the rest of the sliders though.
01:52:717 (1) - End on red tick? Done I think.
01:54:470 (1) - End on white? Done
01:55:834 (2) - End on red? Done.
02:00:704 (1,2) - Stack these? Done.
02:17:412 (1,2,3) - Scary rage. Move these to red ticks? Done. Although now the pattern isn't equal.
02:37:307 (5) - Perhaps remove? Stacked it instead.
02:44:589 (1,2) - Consider this?
I don't know what you did there. The ticks seem to be all wrong.
02:46:255 (x) - Expected a note here. Added.
02:52:164 (6) - Remove the repeat, start on the new timing section? Removed slider and made two stacked notes.
02:53:443 (1,2,3,4) - Start on red/white ticks, (3), (4) be half a beat long? I think I fixed that.
02:55:354 (1) - End on red? Done.
02:58:602 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - All notes should be on red/white ticks. Only the first triplets were off timed IMO. This section plays well now.
03:09:148 (1) - More symmetrical, and end on white tick? Done.

[Hard]
I would believe most of the notes can be placed on the white and red notes safely, ane especially the sliders (ie 00:22:192 (2,3,4,5,6,7), 00:26:478 (6)) Those are already on red and white ticks. I'm confused.
00:29:661 (4) - Start on white tick, 1 beat long. I guess fixed.
00:53:678 (1,2,3,4) - Too fast. 1/2 beat per. Add one more at 00:54:468 (x)? Fixed. Don't know how I got that wrong.
00:58:107 (4,5,1,1) - Little hard to read. I think fixed.
00:58:107 (4) - End on white tick? Umm fixed.
00:58:752 (1) - End on red? Fixed.
01:06:026 (1,2,3) - Move to red/white. Reverse 01:06:607 (1,2)'s positions? I'm not making the change
01:12:167 (1,2,3,1,2) - ^ Reverse 01:12:740 (1,2)'s positions? ^
01:26:594 (1,2,3,4,5,6,7) - Are you sure you want to map this section? Personally, I find the break you put in right before is more mappable. I don't know about that.
01:38:886 (1) - One beat long, start on white. [/color]
01:39:665 (2) - Half beat long, start on white, 4 repeats. Done. Really good addition.
01:41:353 (1) - Move to 1:41:613 I don't think that will work.
01:42:002 (1,2) - These, and similar sliders, should end on the red/white ticks. Done.
02:04:145 (2,3) - Weird jump I like it.
02:09:713 (8) - Red Good idea.
02:09:901 (1,2,3,4,5,6,1,2,1,2,3,4,5) - Sounds off Fixed. Good eye.
02:15:763 (1,2,3,4,5,6,1,2,3,4) - Again, this seems hard to map properly (not to say you aren't of course, but...yeah.) It's spot on alright.
02:20:330 (2,3,4,5) - This doubling is...unexpected...to say the least. (Personally I would recommend to take them out.) Taken out.
02:53:061 (1,2) - Not needed I beg to differ :o
02:57:392 (1,2,3,4,5,1,2,3,4,5,6,7) - Seems a bit out of place Altered the pattern.
02:59:251 (1,2,3,1,2,3,1,2,3,1,2,3) - Don't see a why these are jumps IDK It's fun?

03:02:368 (1,2,3) - ^
03:09:951 (3,4) - Sounds off It was off.

[Insane]
See similar things from above. I'll try to find what I can.
00:30:127 (2) - ? I took it out, because I felt it hurt the flow.
00:52:496 (1,1) - Strangely large jump Fixed. It's much better now.
00:53:678 (1,2,3,4) - At least space these so they look even... (After all, they probably would start on red/white ticks) Changed the offset to fix the spacing issue.
00:58:752 (1,1) - Whoa jump. Fixed.
01:11:084 (1,1) - Don't see why the jump. It's the pattern. The double combos are the jumps.
01:23:885 (1) - Personally I think these 1/6 additions to the sliders don't sound good. : Sorry. I haven't lowers their volume or added hitsounds yet.
01:43:366 (3) - Weird sounding. Will be taken care of.
02:03:691 (1,2,1,2) - Meh. Probably those last two sliders make it sound a bit strange. plan on muting the hitsounds here.
02:06:901 (1,2,3,4,1,2,1,2,1,2,1,2,1,2,1,2) - Make these start/end on red/white ticks. Actually all the nananana parts should probably be even. The spacing that results from this just looks messy as well. Umm not all of sounds belong on those ticks.
02:58:731 (12,13) - Remove? Got to explain why first?
03:10:685 (1) - ^ Replaced those spinners instead. I think they play better now.

This diff just seems a bit overmapped in general.Found problems and fixed them.

Yeah, just my suggestions. ^^ Good luck.
To be honest I'll think you'll need it for this one.
Sakura
[General]
Different tags across your difficulties, please make them the same.

[Normal]
Unfinished difficulty (i guess that's why you told me that it's not finished)
In general has lot of combo problems i cant tell what the heck are your combos related to.
For the easiest diff, there are way toooo maaaanyyyy spiiineeeersss.
00:18:375 (2) - New combo because you're swithcing what your mapping to.
00:24:725 (2) - ^
00:24:725 (2,3,4) - Not sure if it's intentional, but the (4) would look better if it was aligned with (2)
I'll let you notice the rest of your combos yourself, as an example 00:47:202 (1,3) - Switch new combo.
00:54:007 (3) - Hiding below (2) i thought it was an slider.
01:11:084 (1,1) - Even if they are stacked... the time between them is too short for a Normal.
01:12:677 (4,5) - Reverse theese 2 and.. 01:12:104 (1,2,3,4,5) - Make a mirror of 01:06:026 (1,2,3,4,5)
01:26:659 (1,2,3,4,5) - Unintuitive
01:33:878 (3) - wth is with the waypoints on this slider?
02:01:418 (2) - If it's gonna be that close i rather it be stacked
02:15:763 (1,2,3,4,5,6,7,1,2,3) - Too long of a stream for a Normal.
02:18:694 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - ^
02:25:888 - 02:35:210 not sure what you are mapping to here... sounds odd.
02:36:548 (1,2,3,4,5) - You effectively mapped to every otherwise unhearable sound on your mp3 nice! wanna see how anyone will pull this off, now seriously >_<
02:47:034 (1,2,3,4,5) - Decide what your mapping to, for god sakes, if your gonna map to the La,lalala la la la la, then start when it starts
02:47:034 (1,2) - Theese 2 i dont know what they are following, considering the ^ notes are all in the same combo they should all be following the same thing.
Sigh... too many mapping changes in a short ammount of time. Make up your mind what your mapping to, dont map to every fricken sound, map to something (1 of the vocals, another vocal, or the 3rd vocal, or maybe the 4th vocal, but not to everything at the same time, it makes it not play well and look odd, and unintuitively).
02:55:354 (1) - Awkward Slider.
02:58:538 (1) - There isnt even a sound here.
02:58:538 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - Not going to say much to it, since its in between combos, but your spacing changes here are kind of odd an unintuitive.
And everything after is just... odd.
03:09:148 (1) - Make it go up again at: 03:10:740 to make some sense?

[Hard]
00:18:441 (2) - New combo because your switching vocals (like on normal to avoid a long post about theese i'll let you check the rest of them, shouldnt be that hard, specially coz you mapped it)
00:29:727 (4) - End this slider at: 00:30:127
00:53:678 (1,2,3,4) - Sounds awkward, try this (check the timeline, ignore the positions) http://osu.ppy.sh/ss/10552
00:55:652 (3) - Considering this slider is following the "Katamari Damachy" vocal then the next note should show that it is no longer following it, a.k.a new combo, and also make this slider make a more sense, try inserting a repeat between Katamari and Damachy vocals.
01:06:607 (1) - No new combo.
01:07:188 (1) - No new combo (theese 2 are because you followed this combo pattern in: 00:59:900 (1,2,3,4,5,6,7)
01:12:104 (1,2,3,1,2,1,2) - ^
01:22:401 - Odd break.
01:26:594 (1,2,3,4) - Im not a fan of confusing sliders like theese on a Hard.
01:33:133 - 3 notes could be around here, can you add them? (they form part of the next combo as well)
01:33:133 - Feels Empty
http://osu.ppy.sh/ss/10553 Seriously NO! remap this section, this plays horrible.
http://osu.ppy.sh/ss/10555 This as well... this plays horrible it's hard to tell what you are mapping to.
02:26:083 (1,2,3) - How does this make 3 sounds? (same to all the similars in this section, a slider if anything)
From there until: 02:33:294 i have no idea what you're mapping to, you always find the most hidden, awkward only hearable with 500% volume sound to map to?.
02:35:337 (1,2,3,4,5) - doesnt sound like "Eeeeeehh"
02:47:034 (1,2,3,4,5,6,7,8) - Sound too early.
02:49:826 - Feels empty (2 notes)
02:53:061 (1,2,3,4,5,6,7) - Sounds awkward (what the hell are you mapping to here now?)
02:57:392 (1,2,3,4,5,1,2,3,4,5,6,7) - Yay mapping to silence?
02:59:251 (1,2,3,1,2,3,1,2,3,1,2,3) - Why do you have to map to the least hereable sound instead of the most hearable one X_X
03:02:952 (4) - Sounds weird.
03:04:770 (1,2,3,1,2,3,4,5) - what the heck is this? X_X
orz i give up... i hope Insane is better.

[Insane]
You should mod your own map, you have lots of spacing errors :<
00:52:496 (1,1) - 200 ms for a half screen jump? plus this is unintuitive since the player isnt ready for the next 2 notes unless they have played an easier diff before.
00:58:752 (1,1) - Another gigantic spacing.
01:04:804 (1,1) - Another gigantic spacing.
01:11:084 (1,1) - Stack theese, the spacing is too big.
01:23:498 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Are you trying to create your own rythm? and why so much new combo?.
01:29:738 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Same as above, are the extra notes after each slider really needed?.
01:35:343 (1,2) - Another gigantic spacing.
02:09:901 (1,2,1,2,1,2,1,2) - Try to not switch patterns in mid-stream it will confuse people.
02:15:763 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - "Something that shouldnt be mapped" 1/6 stream is just no, a map got nuked because of stuff like this once.
02:17:229 (1,2,3,4,1,2,3,1,2,1,2,3,4) - Unintuitive
02:26:862 (1,2,1,1,2,1,2,3,1,2,1,2,...) - Also unintuitive, and doesnt seem to be following anything.
02:52:293 (1,1) - More gigantic spacing.
02:57:328 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Doesnt seem to be following anything.
02:59:251 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - Uneven spacing (timeline wise)


[Overall]
The 2nd half of each diff needs to be remapped, you dont seem to be following anything, and if anything maybe you decided to follow the most unhearable sounds in the song?
Topic Starter
TheVileOne

Sakura301 wrote:

[General]
Different tags across your difficulties, please make them the same. Fixed.

[Normal]
Unfinished difficulty (i guess that's why you told me that it's not finished) This is finished. I stated this in the map details. I told you it was a lot more polished than it was since you last saw it.
In general has lot of combo problems i cant tell what the heck are your combos related to.
For the easiest diff, there are way toooo maaaanyyyy spiiineeeersss. I like the spinners.
00:18:375 (2) - New combo because you're swithcing what your mapping to. I think it will be fine. The spacing is lax. I've seen other styles distanced like this.
00:24:725 (2) - ^ I really have no idea how this applies. i'm not changing it.
00:24:725 (2,3,4) - Not sure if it's intentional, but the (4) would look better if it was aligned with (2) intentional. I want it to be located within the 5 slider.
I'll let you notice the rest of your combos yourself, as an example 00:47:202 (1,3) - Switch new combo. Done.
00:54:007 (3) - Hiding below (2) i thought it was an slider. Not sure what you're referring to. Might have already fixed it.
01:11:084 (1,1) - Even if they are stacked... the time between them is too short for a Normal. It's a 1/3rd note. Not like a 1/4th note stack in a normal is any differet.(Actually its worse)
01:12:677 (4,5) - Reverse theese 2 and.. 01:12:104 (1,2,3,4,5) - Make a mirror of 01:06:026 (1,2,3,4,5) Done.
01:26:659 (1,2,3,4,5) - Unintuitive The best I can do is space them 1 unit closer. I'm not changing this.
01:33:878 (3) - wth is with the waypoints on this slider? IDK It looks really strange if the waypoints are symmetrical. It works this way.
02:01:418 (2) - If it's gonna be that close i rather it be stacked Done already.
02:15:763 (1,2,3,4,5,6,7,1,2,3) - Too long of a stream for a Normal. Absolutely no fix to this.
02:18:694 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - ^
02:25:888 - 02:35:210 not sure what you are mapping to here... sounds odd. Base sounds are almost louder than the main vocals. How can you not hear them?
02:36:548 (1,2,3,4,5) - You effectively mapped to every otherwise unhearable sound on your mp3 nice! wanna see how anyone will pull this off, now seriously >_< Tone deaf . I can hear it and anyone else can hear it without straining. I'm following the hearable base sounds.
02:47:034 (1,2,3,4,5) - Decide what your mapping to, for god sakes, if your gonna map to the La,lalala la la la la, then start when it starts
02:47:034 (1,2) - Theese 2 i dont know what they are following, considering the ^ notes are all in the same combo they should all be following the same thing. Two words. Base sounds. I wasn't mapping the lalalalala
Sigh... too many mapping changes in a short ammount of time. Make up your mind what your mapping to, dont map to every fricken sound, map to something (1 of the vocals, another vocal, or the 3rd vocal, or maybe the 4th vocal, but not to everything at the same time, it makes it not play well and look odd, and unintuitively).
02:55:354 (1) - Awkward Slider. That's a spinner.
02:58:538 (1) - There isnt even a sound here. Base sounds and the base sounds are the only sounds that exist in that moment. Are you hearing no sound from the song at all?
02:58:538 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - Not going to say much to it, since its in between combos, but your spacing changes here are kind of odd an unintuitive. Finally I fixed this.
And everything after is just... odd.
03:09:148 (1) - Make it go up again at: 03:10:740 to make some sense?That makes sense, but I think it would look kind of odd


[Hard]
00:18:441 (2) - New combo because your switching vocals (like on normal to avoid a long post about theese i'll let you check the rest of them, shouldnt be that hard, specially coz you mapped it) Skipped. It doesn't matter.
00:29:727 (4) - End this slider at: 00:30:127 Done.
00:53:678 (1,2,3,4) - Sounds awkward, try this (check the timeline, ignore the positions) http://osu.ppy.sh/ss/10552 Altered the offset. I hit more 300s the way it is now. Flow > Awkward
00:55:652 (3) - Considering this slider is following the "Katamari Damachy" vocal then the next note should show that it is no longer following it, a.k.a new combo, and also make this slider make a more sense, try inserting a repeat between Katamari and Damachy vocals.WIP It's been changed though.
01:06:607 (1) - No new combo. Done.
01:07:188 (1) - No new combo (theese 2 are because you followed this combo pattern in: 00:59:900 (1,2,3,4,5,6,7) Done.
01:12:104 (1,2,3,1,2,1,2) - ^ Done.
01:22:401 - Odd break. I'll map it.
01:26:594 (1,2,3,4) - Im not a fan of confusing sliders like theese on a Hard. I like them. Reduced the size of all sliders in that section by 1 unit. It makes them easier to hit.
01:33:133 - 3 notes could be around here, can you add them? (they form part of the next combo as well)Added 5 and waiting for more feedback on them.
01:33:133 - Feels Empty
http://osu.ppy.sh/ss/10553 Seriously NO! remap this section, this plays horrible. Remapped.
http://osu.ppy.sh/ss/10555 This as well... this plays horrible it's hard to tell what you are mapping to. Fixed.
02:26:083 (1,2,3) - How does this make 3 sounds? (same to all the similars in this section, a slider if anything) Dum dee dee
From there until: 02:33:294 i have no idea what you're mapping to, you always find the most hidden, awkward only hearable with 500% volume sound to map to?. They sound fine on my end and my speakers aren't even set that loud.
02:35:337 (1,2,3,4,5) - doesnt sound like "Eeeeeehh" Wasn't a vocal note.
02:47:034 (1,2,3,4,5,6,7,8) - Sound too early. You can hear that, but you can't hear any of the other notes. o.o
02:49:826 - Feels empty (2 notes)
02:53:061 (1,2,3,4,5,6,7) - Sounds awkward (what the hell are you mapping to here now?)
02:57:392 (1,2,3,4,5,1,2,3,4,5,6,7) - Yay mapping to silence?
02:59:251 (1,2,3,1,2,3,1,2,3,1,2,3) - Why do you have to map to the least hereable sound instead of the most hearable one X_X
03:02:952 (4) - Sounds weird.
03:04:770 (1,2,3,1,2,3,4,5) - what the heck is this? X_X WIP
orz i give up... i hope Insane is better.

[Insane]
You should mod your own map, you have lots of spacing errors :< I haven't noticed many really.
00:52:496 (1,1) - 200 ms for a half screen jump? plus this is unintuitive since the player isnt ready for the next 2 notes unless they have played an easier diff before. Reduced.
00:58:752 (1,1) - Another gigantic spacing. Reduced.
01:04:804 (1,1) - Another gigantic spacing. I like this jump though.
01:11:084 (1,1) - Stack theese, the spacing is too big. The duel combo colors are supposed to be indication of a jump.
01:23:498 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Are you trying to create your own rythm? and why so much new combo?. It was an experiment. The new combo is supposed to make the 1/6th note more clearer to see.
01:29:738 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Same as above, are the extra notes after each slider really needed?. I think so. I've grown attached to them.
01:35:343 (1,2) - Another gigantic spacing. This jump is fun. I like it.
02:09:901 (1,2,1,2,1,2,1,2) - Try to not switch patterns in mid-stream it will confuse people. I don't see much of a pattern change.
02:15:763 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - "Something that shouldnt be mapped" 1/6 stream is just no, a map got nuked because of stuff like this once. Fixed.
02:17:229 (1,2,3,4,1,2,3,1,2,1,2,3,4) - Unintuitive Changed the pattern.
02:26:862 (1,2,1,1,2,1,2,3,1,2,1,2,...) - Also unintuitive, and doesnt seem to be following anything. ...
02:52:293 (1,1) - More gigantic spacing. Spacing is fine. I can hit it.
02:57:328 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Doesnt seem to be following anything. ...
02:59:251 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - Uneven spacing (timeline wise) WIP I made every third note in each combo proportional to the origin. They don't all have the same shape now.


[Overall]
The 2nd half of each diff needs to be remapped, you dont seem to be following anything, and if anything maybe you decided to follow the most unhearable sounds in the song?

Edit: I'm having second thoughts on some changes. Some just don't work IMO.
Krisom
Whoa, just came to check how everything was going on here and man, you really have some text walls on mods. The map seems to have improved though, so I'll star, but I insist, It will be a hard song to map <_<"

Good Luck! (I may mod-recheck this weekend if you want, just remember me :3)
Azure_Kite
Here's my mod

Blue = Suggestion Red = Check this

Timing mod (Offset sliding. Fun.)
- The section at 14667 Needs to be at 152 BPM
- New section at 24140ms. BPM 157.
- New section at 48510ms. BPM 153.
- Move the timing section at 52685 to 52509. Resnap the notes in this timing section.
- Move the Timing section at 55849 to 55832. Resnap the notes in this section.
- New timing section at 65992. Resnap all notes in this new section.
- New timing section at 72104. BPM 158.

There needs to be quite a bit of work done on the placement of notes, especially in Normal. Contact me once you think it's all fixed and I'll go in for a more detailed mod.
Krisom
Ok, sorry for the delay <_<

[General]
Will need an easier diff.

[Normal]
00:16:838 - This combo could slide for a normal diff. I'd replace it with a slider, though.
00:35:261 (3) - Shorten to 00:36:061
00:52:663 (1) - Why is this a NC? Same goes for 00:58:928 (1), 01:05:059 (1) and 01:11:178 (1)
01:49:665 (2) - Considering the previous pattern, I was expecting a NC here.
Ahhh, I just got too confused at the end, patterns are not consistant within all the song, the switches between the lyrics and the music is too random >_<! Uhh, Why don't you just ignore the lyrics for the easiest diff and map the music. Right, there's almost no music >_<"

[Hard]
Why don't you use faster sliders?
00:23:166 (4) - Uhhh, are you sure about this being here?
01:02:123 - Random break is random, and it's not the only one <_< Maybe replace these breaks with long symmetrycal sliders
00:58:928 (1) - Same as normal, for all of these hitcircles.
02:09:838 - Omg I just died here. It's fitting to the, uuh, lyrics? but un-readeable D:
02:53:443 (1) - Why the NC?
Again, at the end I could not understand anything >_<

[Insane]
Uhhh...


...listen, the main problem with this song is that there's no place for creativity, so all the diffs look waaay to similar :S, and if a new pattern is created, it looks completely out of place >_<! I insist, this is a hard song for the first beatmap, and I suppose I can't stop you from mapping this, but belive me, I see a lot of mapping potential and it just cannot shine with this song. If you want to get a Katamari song ranked, why don't you try another one?

I'm sorry I didn't finish the mod post, please don't kudosu (as this is a follow up)
Topic Starter
TheVileOne

Krisom wrote:

Ok, sorry for the delay <_<

[General]
Will need an easier diff. Eh. Not going to be possible.

[Normal]
00:16:838 - This combo could slide for a normal diff. I'd replace it with a slider, though. :( I feel the sliders move too slow for it to work here.
00:35:261 (3) - Shorten to 00:36:061 Done.
00:52:663 (1) - Why is this a NC? Same goes for 00:58:928 (1), 01:05:059 (1) and 01:11:178 (1) Map trademark.
01:49:665 (2) - Considering the previous pattern, I was expecting a NC here. Done.
Ahhh, I just got too confused at the end, patterns are not consistant within all the song, the switches between the lyrics and the music is too random >_<! Uhh, Why don't you just ignore the lyrics for the easiest diff and map the music. Right, there's almost no music >_<" Eh. I'll mess with the notes near the end. Those are the only true problem notes.

[Hard]
Why don't you use faster sliders? I'll begin testing.
00:23:166 (4) - Uhhh, are you sure about this being here? Good call. Deleted 3 and readjusted 4 to be spaced like the other difficulties.
01:02:123 - Random break is random, and it's not the only one <_< Maybe replace these breaks with long symmetrycal sliders Eh. I am aware that these exist within the maps. I haven't added notes to these locations because I couldn't diversify the combos. Will be changed with the new Slider velocity.
00:58:928 (1) - Same as normal, for all of these hitcircles. Same
02:09:838 - Omg I just died here. It's fitting to the, uuh, lyrics? but un-readeable D: Beginning is fine IMO. Tweaked some of the notes to be more readable.Will belooking into ways to improve the design with the velocity increase.
02:53:443 (1) - Why the NC? Changed.
Again, at the end I could not understand anything >_<Working on it.

[Insane]
Uhhh...


...listen, the main problem with this song is that there's no place for creativity, so all the diffs look waaay to similar :S, and if a new pattern is created, it looks completely out of place >_<! I insist, this is a hard song for the first beatmap, and I suppose I can't stop you from mapping this, but belive me, I see a lot of mapping potential and it just cannot shine with this song. If you want to get a Katamari song ranked, why don't you try another one? Negative. I want to show the potential of this song.

Edit: I changed all the awkward slider streams in insane to single note streams.


I'm sorry I didn't finish the mod post, please don't kudosu (as this is a follow up)
blissfulyoshi
Did some fine-tuning on the timing through irc.

Forum pm me if you want a full mod from me.
RandomJibberish
This song is lol. Allllllmmooooost unmappable, but just about okay.

General
what's with the 1/6 snap? This song is definately all 1/2 apart from that one streamy bit in insane.

Normal
00:27:261 (1,2,3) - maybe end each of these a half beat earlier
00:33:661 (2) - ^
00:35:261 (3) - End a half beat later.
00:39:127 (3) - ^
00:55:832 (1) - End a half beat earlier
01:11:080 (1,1) - This is pretty confusing for a normal, I say make it like the others or make it a slider
02:44:532 (1,2) - extend 1 so it repeats on the white tick and delete 2. And put a beat on 02:45:878
02:47:093 (1,2,3,4) - Move forward on to the red and white ticks
03:09:152 (4) - End on 03:10:840.

Hard
02:18:694 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - The stacks in the run of notes are pretty confusing
02:50:061 (3) - This should start on the next white tick
03:02:917 (4) - End on the red tick before

Insane
01:19:498 (1) - Seems kinda random, I'd add a couple' beats
01:41:223 (1) - IMO should be from 01:41:028 to 01:41:808.
01:43:366 (3) - Repeat on the white tick
02:58:045 (1,2,3,4,1) - Space this evenly
03:07:540 (3) - put that on the white tick


After you've done all this you should probably resnap everything to 1/2 apart from that streamy bit in insane. You might need to do some spacing and timing adjustments manually
Topic Starter
TheVileOne

RandomJibberish wrote:

This song is lol. Allllllmmooooost unmappable, but just about okay.So I did the unmappable?

General
what's with the 1/6 snap? This song is definately all 1/2 apart from that one streamy bit in insane. Oh it has it's 1/3rd notes here and there. There are 1/6th placed notes and notes that should be spaced 1/6th apart, but I changed them to 1/3rd spaced notes. i'm not changing the snap until all 1/6th placed notes appear on either 1/3rd or 1/2 ticks. For example 01:11:080 (1,1) -

Normal
00:27:261 (1,2,3) - maybe end each of these a half beat earlier All of this was done. Notes are now 3 beats in length.
00:33:661 (2) - ^
00:35:261 (3) - End a half beat later.
00:39:127 (3) - ^
00:55:832 (1) - End a half beat earlier I like it's length
01:11:080 (1,1) - This is pretty confusing for a normal, I say make it like the others or make it a slider But it's shorter than the others?
02:44:532 (1,2) - extend 1 so it repeats on the white tick and delete 2. And put a beat on 02:45:878 I'm not putting a note on 2:45878. The note is barely hearable


02:47:093 (1,2,3,4) - Move forward on to the red and white ticks Fixed
03:09:152 (4) - End on 03:10:840. Extended it a beat instead in order to flesh out the last sound.

Hard
02:18:694 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - The stacks in the run of notes are pretty confusing Changed.
02:50:061 (3) - This should start on the next white tick Not sure how I missed that
03:02:917 (4) - End on the red tick before Fixed.

Insane
01:19:498 (1) - Seems kinda random, I'd add a couple' beats It's staying. I can't make it any smaller.
01:41:223 (1) - IMO should be from 01:41:028 to 01:41:808. Done.
01:43:366 (3) - Repeat on the white tick Fixed.
02:58:045 (1,2,3,4,1) - Space this evenly It looks even to me.
03:07:540 (3) - put that on the white tick Doesn't belong there if you listen closely. The note is offbeat.


After you've done all this you should probably resnap everything to 1/2 apart from that streamy bit in insane. You might need to do some spacing and timing adjustments manually I'm not doing that.
Arusha Shuna
IRC modded, god such a hard song to map...
ouranhshc
Overall- too much inconsistent spacing

Insane
00:25:267 (3) - make this symmetrical with (1)
00:31:891 (1) - line up with (2) and (1)
00:32:283 (2) - ^
01:00:073 (2) - 1 grid left
01:20:975 (3) - extend this slider to the next red tick
01:42:937 (2) - 1 grid left
01:58:340 (1,1,1) - remove new combos
02:03:794 (1,2,1,2) - ugly, it doesn't fit with anything
02:15:791 (1,2,3,1,2,3,1,2,3,4,5,6,1,2) - what is this ??
03:08:569 (1,1) - remove spinners and place notes

Hard
01:05:981 (1,2,3,4,5) - 1 grid right
01:07:529 (7) - 1 gird right
01:07:529 (7) - 2 grids right
01:13:243 (6) - 1 grid right
01:13:622 (7) - 1 grid right
01:28:498 (6,7) - huh
02:04:184 (2,3) - spacing
02:09:864 (1,2,1,2,1,2,1,2) - combos
02:17:634 (3,4) - 1 tick earlier
02:58:173 (3) - delete this note
02:58:302 (3) - move this to red tick

Normal- I think you should remap this diff.
00:47:184 (1,1,1) - remove new combos
01:01:393 (7) - 1 grid up
02:06:901 (1,2,3,4,5,6) - too hard for a normal
02:18:694 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - ^
Topic Starter
TheVileOne

ouranhshc wrote:

Overall- too much inconsistent spacing

Insane
00:25:267 (3) - make this symmetrical with (1) Done.
00:31:891 (1) - line up with (2) and (1) Done
00:32:283 (2) - ^ Done.
01:00:073 (2) - 1 grid left Fixed.
01:20:975 (3) - extend this slider to the next red tick Eh i;'d rather map the next section with a new combo.
01:42:937 (2) - 1 grid left Mapped to 1.0 here.
01:58:340 (1,1,1) - remove new combos Fixed.
02:03:794 (1,2,1,2) - ugly, it doesn't fit with anything Made the longer sliders the same size as the quicker paced ones, then respaced them to look better.
02:15:791 (1,2,3,1,2,3,1,2,3,4,5,6,1,2) - what is this ?? the dundundun dundundun dundundun dundundundundun
03:08:569 (1,1) - remove spinners and place notes Done.

Hard
01:05:981 (1,2,3,4,5) - 1 grid right Redesigned and centered.
01:07:529 (7) - 1 gird right Didn't understand. Redesigned these notes too.
01:07:529 (7) - 2 grids right
01:13:243 (6) - 1 grid right
01:13:622 (7) - 1 grid right
01:28:498 (6,7) - huh ???
02:04:184 (2,3) - spacing It's supposed to be a jump. Changed the combo so people will stop telling me this. >.<
02:09:864 (1,2,1,2,1,2,1,2) - combos Unified the combos there.
02:17:634 (3,4) - 1 tick earlier The sounds just doesn't belong there.
02:58:173 (3) - delete this note Done.
02:58:302 (3) - move this to red tick Done. Thanks for pointing that out.

Normal- I think you should remap this diff. Don't say why and I don't do it.
00:47:184 (1,1,1) - remove new combos Good catch.
01:01:393 (7) - 1 grid up Fixed
02:06:901 (1,2,3,4,5,6) - too hard for a normal I don't think so. It's easy to hit these notes. It's just not a pattern that is used often.
02:18:694 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - ^ I have to agree, but I'm not changing it unless someone suggests a better pattern for that segment. So far the only tricky thing in it is not losing your tempo while making the back and forth transitions.
Armin
dun dun dun dun duuuh

[Normal]

00:32:647 (3) - Even if it's for the symmetry, it can be confusing for new players
01:27:359 (3,4,5) - Spacing is not correct, try to fix it, or just make it homogeneous
01:33:467 (1) - I know that was placed for a good pattern, but it's very confusing considering before there was a slider with many repeats. Use the DS also here.
01:41:972 (1,1) - Ugly sliders. Please make them better?

Use this code:
184,88,101394,5,2
184,88,101972,6,2,B|261:40|349:101|333:181,1,221.666666666667
311,214,103387,6,2,B|231:257|146:192|167:113,1,221.666666666667
(Delete 01:41:394 (1,1,1) and then paste the code in your .osu file)
02:04:119 (2) - 1/6 BPM later
02:47:037 (1,2,3,4,5) - These hitobjects doesn't feel the rythm. Try to change their position
03:05:388 (1,2,3,4,5) - As above
03:08:194 (1,2,1,2) - Remove these two new combo?

[Hard]

00:52:470 (1,1) - Spacing please
00:27:261 (1) - Same issue here, use the spacing, or stack this hitobjects with the slider's end
00:58:537 (2,1,1) - Spacing
01:07:529 (7) - Make this symmetrical with the previous (6)
01:13:622 (7) - As above
02:13:355 (1) - Use the same spacing of the previous pattern
02:21:603 (1) - Very huge jump o_o consider to reduce it maybe?

[Insane]

00:58:670 (1) - unintuitive jump
01:20:975 (3) - make this slider 1/6 shorter, because it doesn't fit the rythm
01:23:483 (1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2) - Very fun pattern, I have to complain just this jump, which is a bit excessive, don't you think so?

01:28:562 (1) - I suggest you to add a new combo, just to outline the different spacing
01:35:404 (1,2) - Unexpected jump
01:40:236 (1) - Add a spinner here, delete the next one, and make it finish here: 01:41:586. Then, add a hitobject here 01:41:972 (x) and stack this with the next 01:42:165 (1)
02:04:184 (2,1) - 1/6 earlier
02:04:898 (2) - 1/6 later

Believe me, the hitsound volume is ok, you should care about the linearity of some patterns and the DistanceSnap.
Starred.
Topic Starter
TheVileOne

Armin wrote:

dun dun dun dun duuuh

[Normal]

00:32:647 (3) - Even if it's for the symmetry, it can be confusing for new players Reversed the note so the beginning stacks instead. It works.
01:27:359 (3,4,5) - Spacing is not correct, try to fix it, or just make it homogeneous Eh I made all the spacing the same as note 1. The spacing is intended to be greater than the snap.
01:33:467 (1) - I know that was placed for a good pattern, but it's very confusing considering before there was a slider with many repeats. Use the DS also here. I centered the notes around the origin. So the notes start to the left of the reverser end.
01:41:972 (1,1) - Ugly sliders. Please make them better? Redesigned them.

Use this code:
184,88,101394,5,2
184,88,101972,6,2,B|261:40|349:101|333:181,1,221.666666666667
311,214,103387,6,2,B|231:257|146:192|167:113,1,221.666666666667
(Delete 01:41:394 (1,1,1) and then paste the code in your .osu file)
02:04:119 (2) - 1/6 BPM later Tried it. Sounds good. Fixed.
02:47:037 (1,2,3,4,5) - These hitobjects doesn't feel the rythm. Try to change their position Curved them.
03:05:388 (1,2,3,4,5) - As above Curved.
03:08:194 (1,2,1,2) - Remove these two new combo? Nah. I intended to use all four colors for the end.

[Hard]

00:52:470 (1,1) - Spacing please Good catch. Thanks for pointing that out.
00:27:261 (1) - Same issue here, use the spacing, or stack this hitobjects with the slider's end OMG! I can't believe I didn't see the pattern there. Good catch!!!
00:58:537 (2,1,1) - Spacing Eh not much I can do about this. Made 1 and 2 closer together so that they are equidistant from the center and then put the lala notes in the middle pointing up.
01:07:529 (7) - Make this symmetrical with the previous (6) Not sure what you mean?
01:13:622 (7) - As above I think I made it look a little better.
02:13:355 (1) - Use the same spacing of the previous pattern Another good catch. Fixed.
02:21:603 (1) - Very huge jump o_o consider to reduce it maybe?Reduced and remapped the combo after.

[Insane]

00:58:670 (1) - unintuitive jump The fact that all the dual combo notes are jumps. You should know after the previous one at 00:52:470 (1,1) -
01:20:975 (3) - make this slider 1/6 shorter, because it doesn't fit the rythm Eh I don't like how fast the slider moves when it's the corect size.
01:23:483 (1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2) - Very fun pattern, I have to complain just this jump, which is a bit excessive, don't you think so? Where would I put the note?
01:28:562 (1) - I suggest you to add a new combo, just to outline the different spacing I've had no problem recognizing it.
01:35:404 (1,2) - Unexpected jump I love this jump :(

01:40:236 (1) - Add a spinner here, delete the next one, and make it finish here: 01:41:586. Then, add a hitobject here 01:41:972 (x) and stack this with the next 01:42:165 (1) Done.
02:04:184 (2,1) - 1/6 earlier Fixed.
02:04:898 (2) - 1/6 later Fixed.

Believe me, the hitsound volume is ok, you should care about the linearity of some patterns and the DistanceSnap. It shouldn't be okay. I have volume differences everywhere.
Starred.
Crimmi
Modding, CrimmiStyle!!

I see it's greatly improved since i've last saw it. Let's get this started:

[General]
There are some parts that you could map there are replaced by long breaks imo. get creative and map those parts.

[Normal]
00:20:193 (x) Might i suggest a note here.
01:43:706 (1) sounds offbeat, place end on red tick.
02:37:288 (5) doesn't sound good there.

[Hard]
00:15:917 (3) align.
00:26:852 (6,1) i have a doubt about that.

[Insane]
01:21:271 (3) offbeat, fix it.

I've seen some improvement, so star
Topic Starter
TheVileOne

CrimmiSkye wrote:

Modding, CrimmiStyle!!

I see it's greatly improved since i've last saw it. Let's get this started:

[General]
There are some parts that you could map there are replaced by long breaks imo. get creative and map those parts. Working on it. They have to be timed properly first.

[Normal]
00:20:193 (x) Might i suggest a note here. There is no way I can fit that part into normal mode.
01:43:706 (1) sounds offbeat, place end on red tick. Already done.
02:37:288 (5) doesn't sound good there. It's been replaced according to a timing change.

[Hard]
00:15:917 (3) align. Fixed.
00:26:852 (6,1) i have a doubt about that. I reduced the slider length back to the red tick.

[Insane]
01:21:271 (3) offbeat, fix it. Fine..... fixed.

I've seen some improvement, so star
Haneii
(8) na na, na na na na na na, na katamari damashiiiiiiii :3 (8)

~Normal~
Nothing ^_^

~Hard~
01:07:529 (7)- weird placement to me, why not next to (6) right under (5). That way (5) and (7) are symmetrical with (4) and (6) *just a suggestion*

~Insane~
01:21:747 to 01:22:712- feels a bit empty to me. Maybe you can fill it up.

Here’s a suggestion:
01:21:747- start a slider (same as (3) maybe? ) that repeats once and ends at 01:22:133
01:22:326- add a note
01:22:519- ^
01:22:712- ^

Nice Map
~Star~
Topic Starter
TheVileOne

Haneii wrote:

(8) na na, na na na na na na, na katamari damashiiiiiiii :3 (8)

~Normal~
Nothing ^_^ That's what I'm shooting for.

~Hard~
01:07:529 (7)- weird placement to me, why not next to (6) right under (5). That way (5) and (7) are symmetrical with (4) and (6) *just a suggestion* I lined it up with 5, but I can't make it symmetrical with 4 and 5 because they are timed differently.

~Insane~
01:21:747 to 01:22:712- feels a bit empty to me. Maybe you can fill it up.

Here’s a suggestion:
01:21:747- start a slider (same as (3) maybe? ) that repeats once and ends at 01:22:133 Good idea
01:22:326- add a note Added 5 notes actually.
01:22:519- ^
01:22:712- ^

Nice Map
~Star~
aRiskOfRain
Ahem.
KoromoAmae
Only suggestions, no red flags. And not even many, your design already seems good.

I'd say make another difficulty, one so easy a caveman could do it.
I also wouldn't make use of the bass vocal line in normal and hard, just because it doesn't stand out at all at that point in the song. On insane most of the parts you use the bass are very audible though.
I am bad at hitsounds. Bad at hitsounds. So I can't say "oh put a clap here", but I can definitely say that I didn't hear many hitsounds at all in all 3 difficulties. I'm not saying go crazy and put them everywhere, but I really don't notice any.

Normal:
02:47:037: Is there a reason the purple 1,2,3,4,5 and red 1,2,3 don't match up with either the backup vocal or the main vocal line, or anything else I can hear? (Note: I typed this before I realized that there is in fact, a bass voice line. I listened to this several times over and still didn't notice it, that's how little it stands out.)
03:05:388: I originally thought you were changing to follow the actual drumbeat here, which made no sense given that you had completely ignored the drumbeat until this point. Then at the end of going through hard I figured out that there's a bass voice. Which still doesn't make sense given that you've ignored the bass voice until very very late in the song.

Hard:
00:22:192: I would have this slider end a bit earlier to match the backup vocal note.
01:41:972: For this entire section of sliders, most of the vocal notes lasts for 4 full beats(the second one does not), but you're cutting the sliders off short. It sounds weird to hear the slider end but the voice keep on going. You'd have to either make the distance between the sliders smaller or just say "okay they're jumps then" if you fix this though.
02:53:029: The 1 is on the drums/bass voice which were ignored for the first 2:47 of the song, the 2 is on a background vocal note that has been skipped until this point in the song. So you're following all 3 rhythms at once in this combo. It's not that it's difficult or anything, it just doesn't make sense to me. Playing through the song I can barely even hear the bass voice. In fact, I didn't even notice it until I listened to this combo about 10 times. I wouldn't base any circles around an audio track that's nearly inaudible. It's actually pretty loud for the first 90% of the song, it only gets quiet at the point where you start using it.
The same goes for the groups of 3 at 02:59:216, the first few times I went over these I didn't even notice the bass voice was there.

Insane:
01:01:770: any reason to ignore the vocal note on this beat? Feels like something should be here, but it's empty. You seem to be following the main vocal line at this point.
02:15:974: I would increase the hitsound volume here so players can more easily tell if they're hitting the notes. And probably add hitsounds especially to this area where the notes are so concentrated. I would leave it turned up until 02:21:603.

The offset feels off on all 3 at the very beginning, but that's probably a result of our universal offsets being different. What is yours set to?
Topic Starter
TheVileOne

KoromoAmae wrote:

Only suggestions, no red flags. And not even many, your design already seems good.

I'd say make another difficulty, one so easy a caveman could do it. I don't think I could do it.
I also wouldn't make use of the bass vocal line in normal and hard, just because it doesn't stand out at all at that point in the song. On insane most of the parts you use the bass are very audible though.
I am bad at hitsounds. Bad at hitsounds. So I can't say "oh put a clap here", but I can definitely say that I didn't hear many hitsounds at all in all 3 difficulties. I'm not saying go crazy and put them everywhere, but I really don't notice any.

Normal:
02:47:037: Is there a reason the purple 1,2,3,4,5 and red 1,2,3 don't match up with either the backup vocal or the main vocal line, or anything else I can hear? (Note: I typed this before I realized that there is in fact, a bass voice line. I listened to this several times over and still didn't notice it, that's how little it stands out.)Eh I can hear it just fine. Do you have your bass values too low? Because the bass tones are the loudest notes in this section.
03:05:388: I originally thought you were changing to follow the actual drumbeat here, which made no sense given that you had completely ignored the drumbeat until this point. Then at the end of going through hard I figured out that there's a bass voice. Which still doesn't make sense given that you've ignored the bass voice until very very late in the song. Eh. It was a design decision I made very early on. I thought that the base tones gave more of a beat than the vocal notes for the latter half of the song.


Hard:
00:22:192: I would have this slider end a bit earlier to match the backup vocal note. Done
01:41:972: For this entire section of sliders, most of the vocal notes lasts for 4 full beats(the second one does not), but you're cutting the sliders off short. It sounds weird to hear the slider end but the voice keep on going. You'd have to either make the distance between the sliders smaller or just say "okay they're jumps then" if you fix this though. You have tone confusion. I wasn't mapping to the vocals, but I set the slider ticks so they followed both the vocal notes as well as the base tones.

02:53:029: The 1 is on the drums/bass voice which were ignored for the first 2:47 of the song, the 2 is on a background vocal note that has been skipped until this point in the song. So you're following all 3 rhythms at once in this combo. It's not that it's difficult or anything, it just doesn't make sense to me. Playing through the song I can barely even hear the bass voice. In fact, I didn't even notice it until I listened to this combo about 10 times. I wouldn't base any circles around an audio track that's nearly inaudible. It's actually pretty loud for the first 90% of the song, it only gets quiet at the point where you start using it.
The same goes for the groups of 3 at 02:59:216, the first few times I went over these I didn't even notice the bass voice was there. Eh. you have something wrong with your headphones. they don't pick up base tones. I can hear those sounds at half volume.

Oh and BTW that mapping is ingenious IMO. You'll see that the base tones and the main vocals harmonize into the same pattern. So you can't tell whether you are following a main vocal or something else, but you're essentially following both.


Insane:
01:01:770: any reason to ignore the vocal note on this beat? Feels like something should be here, but it's empty. You seem to be following the main vocal line at this point. I had a note there once, but I felt that it didn't feel like there was a sound behind it when I hit it so I scrapped it.
02:15:974: I would increase the hitsound volume here so players can more easily tell if they're hitting the notes. And probably add hitsounds especially to this area where the notes are so concentrated. I would leave it turned up until 02:21:603. Done.

The offset feels off on all 3 at the very beginning, but that's probably a result of our universal offsets being different. What is yours set to? Default?

Edit: I found inspiration from this post. I saw a rhythm that I could map better than the triplets. Kudos'd
zozozofun
I'm not good at modding but i could give it a try

[Normal]

01:18:769 (1) - Where's the beat (or it's so soft i can't hear it).
01:29:764 (1) - Place to 01:29:673.
01:35:803 (1) - Add one comeback.
01:55:805 (2) - Spacing.
02:00:677 (1),(2) - Beat? or soft to hear?
02:48:194 (1),(2),(3) - Remove whistle.
03:06:717 (1),(2),(3) - ^Same^.


[Hard]

01:07:157 (6) - Spacing feels strange.
01:13:243 (6) - ^Same^.
01:41:417 (1) - Place to 01:41:458.
02:48:190 (6),(7),(8) - Remove whistle.
03:07:414 (3) - Sounds to fast.

[Insane]

00:58:882 (1) - Spacing.
01:25:605 (1) - I don't know this is suspose to do this kind of spacing.
01:31:860 (1) - ^Same^.
01:35:601 (2) - ^Same^.
02:18:091 (1),(2) - Wáááááy to fast.

I'm sorry if i miss something but i'm just a Beginner at modding.
~Star
Topic Starter
TheVileOne

zozozofun wrote:

I'm not good at modding but i could give it a try

[Normal]

01:18:769 (1) - Where's the beat (or it's so soft i can't hear it). It's the only way I could use a repeat slider there so it starts a bit early. I think it sounds alright though.
01:29:764 (1) - Place to 01:29:673. Umm I'm not changing the section there. That start is inaudible in game.
01:35:803 (1) - Add one comeback. Eh. I'm not doing that. It has 14 reversers like all the other sliders like this. Instead I made a mapping for that part.
01:55:805 (2) - Spacing. I did that for symmetry.
02:00:677 (1),(2) - Beat? or soft to hear? Done intentionally.
02:48:194 (1),(2),(3) - Remove whistle. Eh. I like them.
03:06:717 (1),(2),(3) - ^Same^. ^


[Hard]

01:07:157 (6) - Spacing feels strange. Eh. I need more precise instructions, because they feel fine to me.
01:13:243 (6) - ^Same^. ^
01:41:417 (1) - Place to 01:41:458. Eh it plays better with a lead in.
02:48:190 (6),(7),(8) - Remove whistle. Same as normal.
03:07:414 (3) - Sounds to fast. Fixed

[Insane]

00:58:882 (1) - Spacing. Made it the same as the previous jump.
01:25:605 (1) - I don't know this is suspose to do this kind of spacing. Spacing increased in this area to ease the velocity changes.
01:31:860 (1) - ^Same^. I can hit it just fine for my abilities.
01:35:601 (2) - ^Same^. I'll probably reduce it slightly.
02:18:091 (1),(2) - Wáááááy to fast. Supposed to be 1/4th notes and the center one is a 1/8th note.

I'm sorry if i miss something but i'm just a Beginner at modding.
~Star
Cecilia
starred~ very interesting song, well mapped
Soulclenz
keep up the good work, i wish i was better with timeing but i will continue to test play whenever you need me to.
Kiddo-Kun

Here is my mod wrote:

[Easy]

01:39:657 (2,3) - Move up one grid up?

02:21:992 (2) - ^ Fix all the notes after


Nothing much wrong, I just think it's a bit to hard for [Easy]

Ex. 01:23:483

[Normal]

00:32:059 - (2) New combo, to match with 00:27:261 , 00:28:861 , and 00:30:491

00:38:467 - (2) ^

00:51:686 (1,2,1,1) - Move one grid right?

03:07:819 (1,2,1,2,1,2) - Is this really appropriate for [Normal]

[Hard]

Fine.

[Insane]

00:29:691 (1) - I don't think New Combo is needed

That's all really

I like it

Star
Topic Starter
TheVileOne

Death_the_kid wrote:

Here is my mod wrote:

[Easy]

01:39:657 (2,3) - Move up one grid up? Done. Good catch.

02:21:992 (2) - ^ Fix all the notes after Another good catch. Fixed.


Nothing much wrong, I just think it's a bit to hard for [Easy] I knew people were going to say that. I changed the name to Easy + to account for it being slightly more difficult than an Easy mode.

Ex. 01:23:483 If enough people complain about that I will make the change.

[Normal]

00:32:059 - (2) New combo, to match with 00:27:261 , 00:28:861 , and 00:30:491 Done.

00:38:467 - (2) ^ Done.

00:51:686 (1,2,1,1) - Move one grid right? OMG I can't believe I missed that. Fixed.

03:07:819 (1,2,1,2,1,2) - Is this really appropriate for [Normal] I think so. It is the only way I felt i could get those notes to flow well.

[Hard]

Fine.

[Insane]

00:29:691 (1) - I don't think New Combo is needed Eh. I'll keep it there until someone else says something.

That's all really

I like it

Star
NotShinta
WTF is this.

Easy+
03:09:132 (1) - Even for a +, this is too close to the spinner. Some big spinners may not adjust quickly enough.

Normal
00:26:214 (5,6) - Spacing.

Hard
02:17:206 (1,2,3,4) - This is somewhat confusing. Maybe make the same distance apart on the timing? I'm too tired to notice if it fits well, but if you think it does fine then.

Insane
It's hard to mod this. Anyway fine.

Sorry for general lack of anything, but it's about 4 in the morning and I'm tired and not entirely sure whether this beatmap exists or not

If it does, it's good, starred.
Topic Starter
TheVileOne

IAmNotShinta wrote:

WTF is this. It's awesome music!

Easy+
03:09:132 (1) - Even for a +, this is too close to the spinner. Some big spinners may not adjust quickly enough. You're absolutely right. I reduced to the white tick. I think it better fits there anyways.

Normal
00:26:214 (5,6) - Spacing. Intentional. I want that slider there.

Hard
02:17:206 (1,2,3,4) - This is somewhat confusing. Maybe make the same distance apart on the timing? I'm too tired to notice if it fits well, but if you think it does fine then. Notes belong on blue ticks. Changed it. You now have a tad more time to hit the last 2 notes in the combo. So I think fixed.

Insane
It's hard to mod this. Anyway fine. Your whole beatmap set was hard to mod. >.>

Sorry for general lack of anything, but it's about 4 in the morning and I'm tired and not entirely sure whether this beatmap exists or not

If it does, it's good, starred.
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