yo~ from my Queue
your an experienced mapper owo
Nice map. You did a great job mapping it in 1/8 BSD. Good luck ~
your an experienced mapper owo
Normal
00:07:357 (4,1) - IMO removing the red node and making it a normal curve slider will be better.
00:10:393 (2) - i think this slider should start here 00:10:214 - and ends here 00:11:286 - . it sounds better
00:15:214 (4) - move to x:192 y:100 for better flow ?
00:49:322 (6) - make the curve going up and make a blanket with 00:48:429 (5) - looks better
01:12:714 (4) - make it points toward directly to 01:14:143 (5) -
01:18:250 (1,2,1) - this overlaps is kinda bad IMO
00:10:393 (2) - i think this slider should start here 00:10:214 - and ends here 00:11:286 - . it sounds better
00:15:214 (4) - move to x:192 y:100 for better flow ?
00:49:322 (6) - make the curve going up and make a blanket with 00:48:429 (5) - looks better
01:12:714 (4) - make it points toward directly to 01:14:143 (5) -
01:18:250 (1,2,1) - this overlaps is kinda bad IMO
Hard
00:12:893 (1,2,3,4,5) - I think this jump is too hard for this kind of diff. maybe decrease the spacing
00:15:572 (4) - make it adjacent with 00:15:214 (3) -
00:21:822 (3) - u made a perfect blanket with 00:20:572 (1) - but that makes the position of the note a little awkward with the next slider. maybe try to make it look like this (it's not perfect but I now you can make it). you can still make a blanket.
00:29:500 (3,4) - I don't think this sliders needs to be stacked
00:54:679 (5) - kinda feels wrong, but I dunno how to deal with it.
01:05:214 (5,1) - this part here is kinda bad. maybe make 01:05:214 (5) - adjacent to 01:04:857 (4) - and move 01:05:572 (1) - up and make 01:05:214 (5) pointing directly towards 01:05:572 (1) -
01:08:429 (4) - ctrl+G maybe ?
01:17:357 (6) - stacking it with 01:17:536 (7) - looks better IMO
01:24:322 (1,2,3,1,2) - again with this jumps.
00:15:572 (4) - make it adjacent with 00:15:214 (3) -
00:21:822 (3) - u made a perfect blanket with 00:20:572 (1) - but that makes the position of the note a little awkward with the next slider. maybe try to make it look like this (it's not perfect but I now you can make it). you can still make a blanket.
00:29:500 (3,4) - I don't think this sliders needs to be stacked
00:54:679 (5) - kinda feels wrong, but I dunno how to deal with it.
01:05:214 (5,1) - this part here is kinda bad. maybe make 01:05:214 (5) - adjacent to 01:04:857 (4) - and move 01:05:572 (1) - up and make 01:05:214 (5) pointing directly towards 01:05:572 (1) -
01:08:429 (4) - ctrl+G maybe ?
01:17:357 (6) - stacking it with 01:17:536 (7) - looks better IMO
01:24:322 (1,2,3,1,2) - again with this jumps.
Insane
00:07:357 (1) - this slider is kinda awkward being placed near after that jump, maybe move it a little farther.
00:08:429 (1,2,3) - increase spacing maybe ?
00:19:143 (4,5,6,7,1,2,3,4) - for a 3.99 star diff insane, this jumps is overkill.
00:22:000 (2,3,4,5,1,2,3) - ^
00:30:572 (4,5) - doesn't need to be stacked IMO
00:32:357 (1,2,3) - not good
00:52:357 (1,2,3) - increase spacing ?
00:55:214 (1,2,3) - for this part maybe put 00:55:214 (1) - in 00:55:393 (2) - position and stack 00:55:393 (2) - in 00:55:572 (3) - .
00:56:464 (4,1) - looks bad
00:08:429 (1,2,3) - increase spacing maybe ?
00:19:143 (4,5,6,7,1,2,3,4) - for a 3.99 star diff insane, this jumps is overkill.
00:22:000 (2,3,4,5,1,2,3) - ^
00:30:572 (4,5) - doesn't need to be stacked IMO
00:32:357 (1,2,3) - not good
00:52:357 (1,2,3) - increase spacing ?
00:55:214 (1,2,3) - for this part maybe put 00:55:214 (1) - in 00:55:393 (2) - position and stack 00:55:393 (2) - in 00:55:572 (3) - .
00:56:464 (4,1) - looks bad
Nice map. You did a great job mapping it in 1/8 BSD. Good luck ~