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Ononoki Yotsugi(Hayami Saori) - Orange Mint

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Kawashiro
m4m이 아니므로 하고 싶은 난이도만 모딩합니다 (그리고 제 규칙상 쿠도스도 안줄듯)
쿠도스 원하시면 m4m 부탁합니다

※붉은 글씨를 제외한 모든 모딩은 조언입니다. 싫으시면 무시하셔도 됩니다

Normal
00:06:638 (1) - 이거 지우고 다음에 나오는 슬라이더에 nc
00:24:343 (1) - 너무 길고 노말에 비해 너무 쉬운 느낌이 납니다. 00:21:392 (2,3,1) - 이 박자를 참고하여 이렇게 배치하는걸 추천

00:28:277 (1) - ^
00:30:245 (1) - ^
00:32:212 (1) - ^
00:34:179 (2) - ^
00:36:146 (1) - ^
01:28:032 (2) - 전의 노트와 박자가 조금 벌어져있어서 노말 기준으로는 헷갈릴 수 있습니다. nc

Hard
00:55:327 (6) - 노래속 '아'가 짧게 끝나는데 길게 이어지는건 조금 안어울리는 느낌이 듭니다

01:03:441 (6) - 위와 같은 이유로 제거 추천
01:12:786 (4) - ^
01:16:720 (4) - ^
01:20:655 (4) - ^
01:24:589 (4) - ^
01:28:032 (2) - 박자 읽기 쉽게 nc 넣어주는게 좋습니다

좋은 맵이네요~ 랭 되길 바랍니다!
Topic Starter
Ranger

UnLock- wrote:

m4m이 아니므로 하고 싶은 난이도만 모딩합니다 (그리고 제 규칙상 쿠도스도 안줄듯)
쿠도스 원하시면 m4m 부탁합니다

※붉은 글씨를 제외한 모든 모딩은 조언입니다. 싫으시면 무시하셔도 됩니다

Normal
00:06:638 (1) - 이거 지우고 다음에 나오는 슬라이더에 nc 지금이 나은거 같아요
00:24:343 (1) - 너무 길고 노말에 비해 너무 쉬운 느낌이 납니다. 00:21:392 (2,3,1) - 이 박자를 참고하여 이렇게 배치하는걸 추천 이게 제일 쉬운난이도라 일부러 쉽게 만들었어요ㅠ

00:28:277 (1) - ^
00:30:245 (1) - ^
00:32:212 (1) - ^
00:34:179 (2) - ^
00:36:146 (1) - ^
01:28:032 (2) - 전의 노트와 박자가 조금 벌어져있어서 노말 기준으로는 헷갈릴 수 있습니다. nc 고쳤습니다

Hard
00:55:327 (6) - 노래속 '아'가 짧게 끝나는데 길게 이어지는건 조금 안어울리는 느낌이 듭니다 한번더 지적당하면 고치겠습니다

01:03:441 (6) - 위와 같은 이유로 제거 추천 좀 어렵게 하고싶어서요(하드치고 너무쉬운지라) 냅두겠습니다
01:12:786 (4) - ^ ^
01:16:720 (4) - ^ ^
01:20:655 (4) - ^ ^
01:24:589 (4) - ^ ^
01:28:032 (2) - 박자 읽기 쉽게 nc 넣어주는게 좋습니다 fixed

좋은 맵이네요~ 랭 되길 바랍니다!
모딩 감사합니다~ :)
Muchaszewski
Hi.
I would like to do M4M :)

Insane
First part is completly missleading. I would change timing to be like this http://i.imgur.com/kxUWBwB.jpg You need to change placing a little if oyu would fallow this ofc :)
If so fallow this change 00:04:671 (1,2,3,1,2,3,4) -
00:11:310 (4) - I would delete this
The rest of the song sounds good but you could increase overall hit sounds volume. Apply to all diffs
Hard
Over here like in Insane first combo is messed up.
00:10:573 (6) - This feels too late for me. At first i wanted to move it 1/4 back but this doenst sounds good also.
00:14:507 (6) - ^
00:18:441 (6) - ^
00:45:245 (4) - ^
01:11:310 (4) - Add wishtle
Normal
00:10:327 (1) - Move at 00:10:450 (1) -
00:21:884 (3) - Delete
00:23:359 (2) - This would be neat if you made it shorter and bouncing more time within rythm
01:02:212 (5,6) - This is consider kind of noob trap ;p All of previous overlaping circles are 1/2 between eachother here you have 1/1 so space it out
01:06:392 (3) - Delete
Topic Starter
Ranger

Muchaszewski wrote:

Hi.
I would like to do M4M :)

Insane
First part is completly missleading. I would change timing to be like this http://i.imgur.com/kxUWBwB.jpg You need to change placing a little if oyu would fallow this ofc :) sorry, i like now
If so fallow this change 00:04:671 (1,2,3,1,2,3,4) - ^
00:11:310 (4) - I would delete this ^
The rest of the song sounds good but you could increase overall hit sounds volume. Apply to all diffs
Hard
Over here like in Insane first combo is messed up.
00:10:573 (6) - This feels too late for me. At first i wanted to move it 1/4 back but this doenst sounds good also. but that much better in music :(
00:14:507 (6) - ^ ^
00:18:441 (6) - ^ ^
00:45:245 (4) - ^ ^
01:11:310 (4) - Add wishtle ok
Normal
00:10:327 (1) - Move at 00:10:450 (1) - why?
00:21:884 (3) - Delete ^
00:23:359 (2) - This would be neat if you made it shorter and bouncing more time within rythm but that maybe hard
01:02:212 (5,6) - This is consider kind of noob trap ;p All of previous overlaping circles are 1/2 between eachother here you have 1/1 so space it out ok
01:06:392 (3) - Delete sorry nope
thx for a mod! :D
Domi200
Hey here is my mod

[General]
  1. Timing etc seems fine
[Normal]
  1. 00:23:359 (5,1) - Distance could be a bit bigger so you get the 1.1 DS again
  2. 00:33:196 (2,1) - ^
  3. Seems fine to me
[Hard]
  1. Maybe a bit too easy for a Hard? Increase the DS?
  2. Overall seems fine
[Insane]
  1. Cant find anything
Would give you a star if I had one :'D
Topic Starter
Ranger

Domi200 wrote:

Hey here is my mod

[General]
  1. Timing etc seems fine
[Normal]
  1. 00:23:359 (5,1) - Distance could be a bit bigger so you get the 1.1 DS again fixed
  2. 00:33:196 (2,1) - ^ ^
  3. Seems fine to me
[Hard]
  1. Maybe a bit too easy for a Hard? Increase the DS? i think so but that maybe remapping :(
  2. Overall seems fine
[Insane]
  1. Cant find anything
Would give you a star if I had one :'D
thx for a mod! :)
sorciere
tryhard modding is done, here you go.

[Normal]

00:02:704 (1) - too hard to reach from previous slider, i suggest changing the whole pattern for the beginning.
just an idea
i didn't change (2)
00:13:032 (1,2,1) - move it to the right more, the flow with the previous slider is kinda a problem (i moved it to (164,132)). remember to dist. snap the rest of the notes!
00:26:310 (1,2,3) - weird, and (2) feels really off, i suggest just 2 sliders
00:30:245 (1,2,3) - , 00:34:179 (2,3,4) - , 00:37:868 (1,2,3,4) - ^

erm it's ok, I think.
[Hard]

00:12:786 (2) - remove so that it fits with the music rhythm better. (i know others have pointed it out, i still think its better this way)
00:12:786 (2) - , 00:16:720 (2) - , 00:20:655 (2) - ^
00:26:310 (1,2,3,4) - i disagree with the pattern because it's not a good flow, I suggest changing it.
idea
i tilted (2) and (4) 15 degrees and moved (1) to 1.0 dist snap
00:44:753 (3,4) - make these sliders less tight, so that there's like a blanket, looks better that way
01:22:376 (3) - blanket (1)?

I don't think it's too easy lol.
[Insane]

00:07:868 (2,3,4,5,6) - closer to the prev. circle? i think for a 3.4 star the jump shouldn't be this hard. eg. (424,240) is okay i think.
00:23:359 (1,2,3,4,5) - reduce dist. snap to 1.0? same reason as ^. (if you did this, then the next circle might be too far lol)

Overall had some pretty fun jumps!


Really sorry if my mod didn't help much. Good luck!
Topic Starter
Ranger

Rokkea wrote:

tryhard modding is done, here you go.

[Normal]

00:02:704 (1) - too hard to reach from previous slider, i suggest changing the whole pattern for the beginning. ok
just an idea
i didn't change (2)
00:13:032 (1,2,1) - move it to the right more, the flow with the previous slider is kinda a problem (i moved it to (164,132)). remember to dist. snap the rest of the notes! sorry,nope
00:26:310 (1,2,3) - weird, and (2) feels really off, i suggest just 2 sliders ^
00:30:245 (1,2,3) - , 00:34:179 (2,3,4) - , 00:37:868 (1,2,3,4) - ^ ^

erm it's ok, I think.
[Hard]

00:12:786 (2) - remove so that it fits with the music rhythm better. (i know others have pointed it out, i still think its better this way) sorry, i like that
00:12:786 (2) - , 00:16:720 (2) - , 00:20:655 (2) - ^ ^
00:26:310 (1,2,3,4) - i disagree with the pattern because it's not a good flow, I suggest changing it. ^
idea
i tilted (2) and (4) 15 degrees and moved (1) to 1.0 dist snap
00:44:753 (3,4) - make these sliders less tight, so that there's like a blanket, looks better that way alright
01:22:376 (3) - blanket (1)? ^

I don't think it's too easy lol.
[Insane]

00:07:868 (2,3,4,5,6) - closer to the prev. circle? i think for a 3.4 star the jump shouldn't be this hard. eg. (424,240) is okay i think. ok, good work :D
00:23:359 (1,2,3,4,5) - reduce dist. snap to 1.0? same reason as ^. (if you did this, then the next circle might be too far lol) sorry, i`m really like that

Overall had some pretty fun jumps!


Really sorry if my mod didn't help much. Good luck!
thx for a mod! :)
Zejky
Hello Ranger
from m4m
[Gerenal]
  1. normal and hard with diffculty same as @@! ???
  2. file IMG must 1024x768
  3. with a TV size, file mp4 tô big, you should convert again, sory i don't know convert :D
  4. i think better off this
  5. your map just use hit whistle make me feel players rather boring
[Normal]

  • i see your difff so hard, too many note double and overlap is hard
  1. 00:33:196 (2,1) - use here was too hard for normal, before it can easily be played, i want note changer to slider,
  2. 00:37:130 (2,1) - ^
  3. 00:39:343 (4,1) - ^
  4. 00:51:884 (4) - 00:55:327 - inappropriate. i can see. 00:51:884 - to 00:53:851 - very normal tone, so why have many notes here
    and this 00:53:851 - to 00:55:327 - high tone up, why just have a few note
    if is me it will same as or little hard more
  5. 01:27:294 (1) - i think this will better
    IMG

    OR
[Hard]
  1. 00:08:851 (2) - note here does not make sense, delete it to create focal points
  2. 00:12:786 (2) - ^
  3. 00:16:720 (2) - ^
  4. 00:20:655 (2) - ^
  5. 00:25:327 (3,4) - i like this, it will easy for see
  6. if you like ^ Fixx here
  7. 00:29:261 (3,4) - ^
  8. 00:33:196 (3,4) - ^
  9. 00:37:130 (3,4) - ^
  10. 00:33:564 (4,1,2) - looks into the distance. it is too difficult. with time shortage, should use slider later. as same, with your style, it only fit insane or more
  11. 00:37:499 (4,1,2) - ^
[Insane]
  1. 00:01:966 (3) - should not start silder here, because your hit sound bad should it don't good listen
  2. 01:13:523 (1,2,3,4) - this model have distance disproportionate
  3. 01:18:441 (5) - jump this not good, if you like, pease usse my slider. don't worry about note later, it still good with my slider
    IMG
    your silder

    my slider
    56,172,78441,2,0,P|81:254|164:272,1,180,0|2,0:0|0:0,0:0:0:0:
------------------------------------------------------------------------------------------------------------
conclude
- your map so good , i like this
- But. sound boring, difficulty as inappropriate because you make follow voice, it makes your map conflicted many places.
that all.
good luck for ranked
P/s : if you want a diff easy, i want make for you
Topic Starter
Ranger

Zejky wrote:

Hello Ranger
from m4m
[Gerenal]
  1. normal and hard with diffculty same as @@! ???
  2. file IMG must 1024x768
  3. with a TV size, file mp4 tô big, you should convert again, sory i don't know convert :D
  4. i think better off this
  5. your map just use hit whistle make me feel players rather boring
[Normal]

  • i see your difff so hard, too many note double and overlap is hard
  1. 00:33:196 (2,1) - use here was too hard for normal, before it can easily be played, i want note changer to slider, sorry, it`s better in music
  2. 00:37:130 (2,1) - ^ ^
  3. 00:39:343 (4,1) - ^ ^
  4. 00:51:884 (4) - 00:55:327 - inappropriate. i can see. 00:51:884 - to 00:53:851 - very normal tone, so why have many notes here fixed some diffrernt
    and this 00:53:851 - to 00:55:327 - high tone up, why just have a few note
    if is me it will same as or little hard more
  5. 01:27:294 (1) - i think this will better sorry
    IMG

    OR
[Hard]
  1. 00:08:851 (2) - note here does not make sense, delete it to create focal points sorry,i like that
  2. 00:12:786 (2) - ^ ^
  3. 00:16:720 (2) - ^ ^
  4. 00:20:655 (2) - ^ ^
  5. 00:25:327 (3,4) - i like this, it will easy for see
  6. if you like ^ Fixx here fixed
  7. 00:29:261 (3,4) - ^ ^
  8. 00:33:196 (3,4) - ^ ^
  9. 00:37:130 (3,4) - ^ ^
  10. 00:33:564 (4,1,2) - looks into the distance. it is too difficult. with time shortage, should use slider later. as same, with your style, it only fit insane or more fixed
  11. 00:37:499 (4,1,2) - ^ ^
[Insane]
  1. 00:01:966 (3) - should not start silder here, because your hit sound bad should it don't good listen sry
  2. 01:13:523 (1,2,3,4) - this model have distance disproportionate ^
  3. 01:18:441 (5) - jump this not good, if you like, pease usse my slider. don't worry about note later, it still good with my slider ok
    IMG
    your silder

    my slider
    56,172,78441,2,0,P|81:254|164:272,1,180,0|2,0:0|0:0,0:0:0:0:
------------------------------------------------------------------------------------------------------------
conclude
- your map so good , i like this
- But. sound boring, difficulty as inappropriate because you make follow voice, it makes your map conflicted many places.
that all.
good luck for ranked
P/s : if you want a diff easy, i want make for you
thx fro a mod! :)
BAldoTridentE
Hi :3 From M4M: AKINO with Bless4 - EXTRA MAGIC HOUR
Let's start!


General

  • Mapset have 2 normal difficulties (I have the same problem :/)
Insane

00:06:638 (1,2,3,4) - Try to maintain the same spacing or to point this out less
00:15:491 (5,6,7,8) - ^ Make a think like this:
00:22:622 (3,4,5) - ^ http://i.gyazo.com/eac77a3c68ebaf733a2913a9042fe9c9.png and
01:07:868 (5) - Add combo 01:08:605 (1) - Remove combo
01:11:064 (3) - Add combo 01:11:556 (1) - Remove combo
01:15:491 (1,2,3) - ugly to look, try to maintain same spacing for all the pattern/combo
01:19:425 (1,2,3) - ^
01:23:359 (1,2,3) - This is same as ^ but is nice to look (Don't change)
01:27:294 (1,1,1) - Why 3 differents combos? Makes a triangle

Hard

01:27:294 (1,1,1) - Same combos problem as Insane
for the rest I do not see another :D

Normal

00:09:589 (3) - Rotate a little and move in: x:276 y:96
00:10:327 (1,2,3) - Not very nice :/
00:24:343 (1,2) - Make a think like this:
01:27:294 (1,1,1) - Same <.<''

Easy

00:56:310 (2) - sounds ugly :( do a thing like this: and consequently move a bit notes after to maintain the spacing
01:24:835 (4) - try to not overlap
A little mod, cute as map :3 bye and good luck :D
Topic Starter
Ranger

BAldoTridentE wrote:

Hi :3 From M4M: AKINO with Bless4 - EXTRA MAGIC HOUR
Let's start!


General

  • Mapset have 2 normal difficulties (I have the same problem :/)
Insane

00:06:638 (1,2,3,4) - Try to maintain the same spacing or to point this out less sry, i like that
00:15:491 (5,6,7,8) - ^ Make a think like this: fixed a little
00:22:622 (3,4,5) - ^ http://i.gyazo.com/eac77a3c68ebaf733a2913a9042fe9c9.png and ^
01:07:868 (5) - Add combo 01:08:605 (1) - Remove combo ok
01:11:064 (3) - Add combo 01:11:556 (1) - Remove combo nope
01:15:491 (1,2,3) - ugly to look, try to maintain same spacing for all the pattern/combo good
01:19:425 (1,2,3) - ^ ^
01:23:359 (1,2,3) - This is same as ^ but is nice to look (Don't change)
01:27:294 (1,1,1) - Why 3 differents combos? Makes a triangle nope

Hard

01:27:294 (1,1,1) - Same combos problem as Insane sry
for the rest I do not see another :D

Normal

00:09:589 (3) - Rotate a little and move in: x:276 y:96 fixed
00:10:327 (1,2,3) - Not very nice :/ ;^;
00:24:343 (1,2) - Make a think like this: sry
01:27:294 (1,1,1) - Same <.<'' ^
A little mod, cute as map :3 bye and good luck :D
thx for a mod! :)
Zejky

BAldoTridentE wrote:

Hi :3 From M4M: AKINO with Bless4 - EXTRA MAGIC HOUR
Let's start!


Easy

00:56:310 (2) - sounds ugly :( do a thing like this: and consequently move a bit notes after to maintain the spacing | thank you~, i fix this
01:24:835 (4) - try to not overlap | easy do not need overlap
A little mod, cute as map :3 bye and good luck :D
thank you BAldoTridentE

Update
http://puu.sh/fqbd7/66ab8d707f.rar
Leorda
Hi there

[General]
* For all diff, there's an object that totally silence in the end of song. Please make it audible to make it rankable. Apply for all diff

[Easy]
* Remove countdown for this diff, since it unused for this map
* Why this only diff that have a clap hitsound instead the others?

00:32:212 (1) - Shorten to red tick to match the "ahh" sound?
00:36:146 (1) - ^

[Normal]
00:02:704 (1) - Arrange the slider like this to make a blanket combo http://osu.ppy.sh/ss/2684231
00:34:056 (1) - Move forward to white tick since the white tick has a strong vocal, so player will easily to click this with right timing

[Hard]
00:25:081 (2) - Spacing error here
00:27:294 (3) - ^
01:07:868 (1,2) - Is this small jump were on purpose cuz it seems like inconsistent spacing here...?

[Insane]
00:23:359 (1,2,3,4,5) - This streams will probably difficult for players to do a perfect timing due to to high spacing. Perhaps, shorten the spacing a little?
00:27:048 (3,4,5) - This 1/4 jump were quite difficult for players because you have to move the next object quickly as you can. But, since this is a slow music, maybe it just a suggestion. This could be apply for some pattern that same like this

Good luck
Topic Starter
Ranger

Leorda wrote:

Hi there

[General]
* For all diff, there's an object that totally silence in the end of song. Please make it audible to make it rankable. Apply for all diff ok,remove it

[Normal]
00:02:704 (1) - Arrange the slider like this to make a blanket combo http://osu.ppy.sh/ss/2684231fixed
00:34:056 (1) - Move forward to white tick since the white tick has a strong vocal, so player will easily to click this with right timing ^

[Hard]
00:25:081 (2) - Spacing error here oops
00:27:294 (3) - ^ ^
01:07:868 (1,2) - Is this small jump were on purpose cuz it seems like inconsistent spacing here...? cause that`s looks better i think. change this if one more point out this

[Insane]
00:23:359 (1,2,3,4,5) - This streams will probably difficult for players to do a perfect timing due to to high spacing. Perhaps, shorten the spacing a little? sorry, i really like this
00:27:048 (3,4,5) - This 1/4 jump were quite difficult for players because you have to move the next object quickly as you can. But, since this is a slow music, maybe it just a suggestion. This could be apply for some pattern that same like this ^

Good luck
thx for a mod! :)
Zejky

Leorda wrote:

Hi there

[Easy]
* Remove countdown for this diff, since it unused for this map | ok :) i was forget
* Why this only diff that have a clap hitsound instead the others? | because i don't ranger :D

00:32:212 (1) - Shorten to red tick to match the "ahh" sound? | if make follow voice, it will diffculty for easy diff :D
00:36:146 (1) - ^ | ^

Good luck
thank you for mod Leorda
Update
Jemmmmy
your hard seems a little too easy. bit not a big deal

[insane]
00:01:966 - the sound at red line is way too not obvious. if changed. change the rest
00:27:171 (4,5) - too far
00:31:105 (4,5) - ^
01:02:212 (3) - cancel reverse, add a circle at white line
01:07:868 (1,2,3,4,5,6,1) - not quiet ordered

[hard]
00:01:966 (3) - same as insane diff
00:09:097 (3,5) - bad flow
01:25:327 (1,2,3) - ^
00:15:491 (8,1) - bad overlap
Topic Starter
Ranger

Jemmmmy wrote:

your hard seems a little too easy. bit not a big deal

[insane]
00:01:966 - the sound at red line is way too not obvious. if changed. change the rest sry
00:27:171 (4,5) - too far ^
00:31:105 (4,5) - ^ ^
01:02:212 (3) - cancel reverse, add a circle at white line nope, cause that associate at 01:01:474 (1)
01:07:868 (1,2,3,4,5,6,1) - not quiet ordered but why?;.;

[hard]
00:01:966 (3) - same as insane diff
00:09:097 (3,5) - bad flow fixed
01:25:327 (1,2,3) - ^ ^
00:15:491 (8,1) - bad overlap but it`s ok i think
thx for a mod! :D
riffy
Yo, as requested.

[General]
  1. It's better if you disable Widescreen Support in all diffs. That's a Storyboard-only feature, so you don't really need that.
  2. Add opening to the tags? I think it's quite obvious why it should be in the tags. :)
  3. Ask someone for some help with metadata. I'm pretty sure that Artist should be something like 早見 沙織 and tilte is オレンジミント though I can not confirm it.
[Easy]
  1. Please, look for a place to add a spinner. Otherwise, when it gets ranked there will be a lot of players with the same (fullmod-SS) score. Which is sad.
  2. 00:24:343 (1,2) - minor - your curve gets a little too agressive near the end of each slider. Just a little bit like this.
  3. 00:47:458 (3) - 00:49:425 (2) - 00:51:392 (2) - the downbeats are not clickable (since players do not have to hit anything at the moment) and it feels a little weird. There are two ways to make the rhythm more comfortable for newbies, just take a look at this example picture.
    Note: oh, and comboing gets irregular at this part. Make sure to check it!
  4. 00:53:851 (2) - sorry, I don't think this is an acceptable pattern for the easiest diff. This is the only slider like this, no one expects it here and the second reverse appears kinda too fast. :c Use two 1/1 sliders instead?
  5. 01:03:687 (1,2) - the downbeat is covered with (2)'s tail, which is why it is hard to feel it. Let's make it follow music closer? Example

    Overall, the diff is fine. Though it still needs some more modders' attention to become perfect.
[Normal]
  1. Pretty sure that CS 3,5 would look neater here. It might aalso help you to improve the balance of the set. :)
  2. 00:09:589 (3,1) - minor - a spacing mistake here. Since the overlap is quite noticeable I suggest you to fix this.
    Note: 01:10:327 (2,3) - same.
  3. 00:33:196 (2,1) - there is a spacing mistake. As the muskc feels changeable here players might hit too early or too late and the spacing mistake here makes this pattern hardly readable.
  4. 00:44:753 (2,3) - I think that a repeated 1/1 slider would fit here better. Give a try to this pattern and see if you like it or not
  5. 01:27:294 (1,1,1) - do not overuse new combos. Just one at 01:27:294 (1) - is enough. Remember, that new combos give a boost to players' HP, so they should be used wisely.

    Well, the diff itself is quite okay, but I believe that it can get a little more work on its appearance.
[Hard]
  1. 00:00:742 - 00:08:605 - more like a personal preference, but I think it'd be better if you could avoid 1/2 overlaps at this part. they do not look neat and might be misread by players. You can use x1.2 DS which looks nicely here, instead. :)
  2. 00:34:917 (3,4,5) - ehythm gets really choppy at this part. But I have a feeling that we can emphasize vocals more here. Example.
  3. 00:55:818 (1,2,3) - this is the beginning of kiai, add some movement here. Don't just stack objects. Make kiai feel epic, this should be the most interesting part of the map.
  4. 01:27:294 (1,1,1) - do not overuse new combos. Just one at 01:27:294 (1) - is enough. Remember, that new combos give a boost to players' HP, so they should be used wisely.

    I feel a little uncomfortable about the appearance, but overall the diff is fine, I'd say.
[Insane]
  1. Pretty sure you're overusing jumps a little. The DS you're using is significantly faster than slider velocity. Usually it goes over x2,0 which is too much and feels unbalanced. I would recommend you to re-consider the way you use spacing/jumps in this diff.
    As an example, we can have 01:21:884 (3,4,5,1) - this pattern. After x1.7 spacing the slider feels pretty slow, and then again, the spacing gets really big 01:22:376 (5,1,2) - here.

    Sorry, but I do not see how sliders/circles are connected in terms of playing. The balance feels really broken to me. Though I might be just too picky with this stuff, you should get more opinions on this, anyway.
Overall, I see quite a few things which should be checked/considered before the set can be ranked. You're doing a nice job, keep going!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Ranger
fixed all maybe
Zejky

-Bakari- wrote:

Yo, as requested.


[Easy]
  1. Please, look for a place to add a spinner. Otherwise, when it gets ranked there will be a lot of players with the same (fullmod-SS) score. Which is sad.
  2. 00:24:343 (1,2) - minor - your curve gets a little too agressive near the end of each slider. Just a little bit like this.
  3. 00:47:458 (3) - 00:49:425 (2) - 00:51:392 (2) - the downbeats are not clickable (since players do not have to hit anything at the moment) and it feels a little weird. There are two ways to make the rhythm more comfortable for newbies, just take a look at this example picture.
    Note: oh, and comboing gets irregular at this part. Make sure to check it!
  4. 00:53:851 (2) - sorry, I don't think this is an acceptable pattern for the easiest diff. This is the only slider like this, no one expects it here and the second reverse appears kinda too fast. :c Use two 1/1 sliders instead?
  5. 01:03:687 (1,2) - the downbeat is covered with (2)'s tail, which is why it is hard to feel it. Let's make it follow music closer? Example

    Overall, the diff is fine. Though it still needs some more modders' attention to become perfect.
Best of luck!
thank you for mod bakari. i fix all note
however, i don't know should add spiner. because the flow, i don't want delete it :((
plz~ just give me a paragraph should remove.
Update
Topic Starter
Ranger
updated
riffy
don't kudosu, obviously.

Zejky wrote:

thank you for mod bakari. i fix all note
however, i don't know should add spiner. because the flow, i don't want delete it :(( plz~
well, how about placing one somewhere in the beginning? Picture

anyways, this is not a rule, so you might keep it as it is if you REALLY want to
- Milhofo -
Hi, from my modding queue :)

[General]
  1. If the easy is a GD why not add the creator's name?
  2. Great map, really fun to play
[Easy]
  1. Good map, all I will mention will be purely aesthetics
  2. I know you're trying to keep the same curvature, but I think some sliders could be blankets without ruining the flow of your map, the ones I'm talking about are the following:
  3. 00:09:097 (2) - , 00:16:966 (2) - , 00:46:474 (2) -
  4. 00:28:277 (1) - ~x:136 y:176
  5. 00:34:179 (2) - the first curve of this slider isn't perfect, it's a minimal thing, I just think you could make it look better :3
  6. 00:56:310 (2) - rotate this one clockwise, by ~ 13º, it could also blanket 00:58:277 (4)
[Normal]
  1. 00:32:212 (1,2) - could be a blanket just by rotating
  2. 00:36:146 (1,2) - unnecessary overlap, would be better if 2 was inverted
  3. Nothing else, good diff
[Insane]
  1. 00:11:802 (7) - imo would be better if curved down instead of upwards
  2. 00:19:671 (7) - ^ (with the right curvature)
  3. 00:14:999 (3,4,5,6,7,8) - I think this grooup of jumps could flow better, the pattern feels a bit weird to play, just see if you can rearrange them in another fun pattern
  4. 01:26:310 (4) - how about inverting this slider? the flow would be better imo, I mean ctrl+h, ctrl+j, ctrl+g and reposition
Didn't find anything in the hard diff. Sorry for the short mod, the song is short and the map is already pretty polished. So gl, you have a nice set here :D
Zejky

-Bakari- wrote:

don't kudosu, obviously.

well, how about placing one somewhere in the beginning? Picture

anyways, this is not a rule, so you might keep it as it is if you REALLY want to
have confusion here
my mind where should put it :D
example : 00:14:015 - or 00:29:753 - I wonder @@!

Milhofo wrote:

Hi, from my modding queue :)

[General]

[Easy]
  1. Good map, all I will mention will be purely aesthetics
  2. I know you're trying to keep the same curvature, but I think some sliders could be blankets without ruining the flow of your map, the ones I'm talking about are the following:
  3. 00:34:179 (2) - the first curve of this slider isn't perfect, it's a minimal thing, I just think you could make it look better :3 | fix
thank you for mod Milhofo
update
Topic Starter
Ranger

Milhofo wrote:

Hi, from my modding queue :)

[General]
  1. If the easy is a GD why not add the creator's name?
  2. Great map, really fun to play

[Normal]
  1. 00:32:212 (1,2) - could be a blanket just by rotating fixed
  2. 00:36:146 (1,2) - unnecessary overlap, would be better if 2 was inverted it`s ok maybe
  3. Nothing else, good diff
[Insane]
  1. 00:11:802 (7) - imo would be better if curved down instead of upwards sry,i like now
  2. 00:19:671 (7) - ^ (with the right curvature) ^
  3. 00:14:999 (3,4,5,6,7,8) - I think this grooup of jumps could flow better, the pattern feels a bit weird to play, just see if you can rearrange them in another fun pattern ok,try this
  4. 01:26:310 (4) - how about inverting this slider? the flow would be better imo, I mean ctrl+h, ctrl+j, ctrl+g and reposition sry
Didn't find anything in the hard diff. Sorry for the short mod, the song is short and the map is already pretty polished. So gl, you have a nice set here :D
thx for a mod! :)
Topic Starter
Ranger
updated
pieguyn
[General]
01:27:294 - end kiai here?

[Easy]
00:40:081 - 60% volume? this part is stronger than the part before it, so volume decrease feels out of place for me; also imo it should be the same as 00:45:982 - since the song sounds the same.
00:40:081 (1) - finish instead of whistle? imo more suitable here
00:55:818 (1) - finish instead of whistle? for kiai
01:02:212 (3) - remove clap on end? it doesn't seem to follow anything 0.0

[Normal]
00:20:900 (1,2) - down 1 grid for stack

[Hard]
00:03:687 (3) - shouldn't whistle be on start instead?
00:58:277 (1,2,3) - imo it'd be more fun if it wasn't stacked. long stack feel kind of boring imo. just a suggestion
01:06:146 (1,2,3) - ^
01:15:491 (1) - i don't think using anti-jump in [Hard] is a good idea...
01:19:425 (1) - ^

[Insane]
00:01:228 (2,3,1,2,3) - don't get spacing here @_@ make it use consistent 1.3x DS?
00:22:130 (2,3) - use 1.3x distance? i don't get the reason why DS is suddenly lower here o.o// u might have to rearrange the notes after to keep pattern
00:25:327 (4) - add whistle here? imo better to keep whistle pace since there's whistle every 2 beats after it. (also on 00:29:261 (4) - , 00:33:196 (4) - , 00:37:130 (5) - ) also applies to [Hard] diff.
00:27:171 (4) - i usually find stack in the middle of a stream awkward to play; i would stack 00:27:171 (4) - on 00:27:294 (5) - instead. might just be me. (also 00:31:105 (4) - , 00:35:040 (6) - , 00:38:974 (6) - )
00:37:868 (1,2,3) - unstack? might be more interesting imo
00:46:474 (2) - x308 y292? better to keep DS consistent with jumps after imo.
00:47:458 (5) - whistle here instead of 00:47:212 (4) -
00:57:294 (6) - i think place it at x268 y44 is better. vocal is strongest at 00:57:540 - , so having the spacing lower feels awkward to me.
  1. similarly to [Hard], i think the map would be more fun without so many stacks. this is just my opinion though
all suggestions
map is generally ok, i think it should just need more polishing.
hope this helps, GL >w<
Topic Starter
Ranger

pieguy1372 wrote:

[General]
01:27:294 - end kiai here? Nope

[Normal]
00:20:900 (1,2) - down 1 grid for stack

[Hard]
00:03:687 (3) - shouldn't whistle be on start instead?
00:58:277 (1,2,3) - imo it'd be more fun if it wasn't stacked. long stack feel kind of boring imo. just a suggestion
01:06:146 (1,2,3) - ^
01:15:491 (1) - i don't think using anti-jump in [Hard] is a good idea...
01:19:425 (1) - ^

[Insane]
00:01:228 (2,3,1,2,3) - don't get spacing here @_@ make it use consistent 1.3x DS?
00:22:130 (2,3) - use 1.3x distance? i don't get the reason why DS is suddenly lower here o.o// u might have to rearrange the notes after to keep pattern
00:25:327 (4) - add whistle here? imo better to keep whistle pace since there's whistle every 2 beats after it. (also on 00:29:261 (4) - , 00:33:196 (4) - ,
00:37:130 (5) - ) also applies to [Hard] diff. nope
00:27:171 (4) - i usually find stack in the middle of a stream awkward to play; i would stack 00:27:171 (4) - on 00:27:294 (5) - instead. might just be me. (also 00:31:105 (4) - , 00:35:040 (6) - , 00:38:974 (6) - ) no, i like now
00:37:868 (1,2,3) - unstack? might be more interesting imo nope
00:46:474 (2) - x308 y292? better to keep DS consistent with jumps after imo.
00:47:458 (5) - whistle here instead of 00:47:212 (4) -
00:57:294 (6) - i think place it at x268 y44 is better. vocal is strongest at 00:57:540 - , so having the spacing lower feels awkward to me.
  1. similarly to [Hard], i think the map would be more fun without so many stacks. this is just my opinion though
all suggestions
map is generally ok, i think it should just need more polishing.
hope this helps, GL >w<
fixed exclude write red type.
and now waiting Zejky
Zejky

pieguy1372 wrote:

[General]
01:27:294 - end kiai here?

[Easy]
00:40:081 - 60% volume? this part is stronger than the part before it, so volume decrease feels out of place for me; also imo it should be the same as 00:45:982 - since the song sounds the same.
00:40:081 (1) - finish instead of whistle? imo more suitable here
00:55:818 (1) - finish instead of whistle? for kiai
01:02:212 (3) - remove clap on end? it doesn't seem to follow anything 0.0

all suggestions
map is generally ok, i think it should just need more polishing.
hope this helps, GL >w<
i use hit sound clap = normalhitnormal <=> finish, should i'll do'not add finish this :D
fixed
Nyukai
Apparently you have some stuff wrong in Easy. Basically this: http://puu.sh/fPf7z/268b0bacec.png

Anyways, I've checked metadata more properly and I'd say it's not correct actually. Add this instead:

Artist: 早見 沙織
Romanised Artist: Hayami Saori
Title: オレンジミント (TV-size)
Romanised Title: Orange Mint (TV-size)
Source: 憑物語

Basically title needs to be fixed, at least for me; if you're still unsure ask a japanese user experienced with this (like KSHR or Melophobia)

No kudosu for now, I might mod this tomorrow or the weekend, since we did M4M.
Topic Starter
Ranger

Inyuschan wrote:

Apparently you have some stuff wrong in Easy. Basically this: http://puu.sh/fPf7z/268b0bacec.png

Anyways, I've checked metadata more properly and I'd say it's not correct actually. Add this instead:

Artist: 早見 沙織
Romanised Artist: Hayami Saori
Title: オレンジミント (TV-size)
Romanised Title: Orange Mint (TV-size)
Source: 憑物語

Basically title needs to be fixed, at least for me; if you're still unsure ask a japanese user experienced with this (like KSHR or Melophobia)

No kudosu for now, I might mod this tomorrow or the weekend, since we did M4M.
fixed that :3
Nyukai
M4M here.

[General]

  1. Romanised Title should be Orange Mint (TV-size). You still have this wrong.
  2. Hitsounds in some diffs don't fit so much or they're not consistent, I'd check this stuff.
[Easy]

  1. Slider Tick 2 doesn't fit for this song, also the other diffs have Slider Tick 1, so I'd change it.
  2. 00:00:737 (1,2,1,2) - Claps don't really fit at this part. However, the other diffs have whistles here. Why not being consistent? Also whistles fit better.
  3. 00:38:114 (2,1) - Bad spacing here, 00:40:081 (1) - should be a bit further.
  4. 00:44:015 (1) - I think a finish would sound good here to emphasize the cymbal that I can hear.
  5. 00:46:474 (2) - !nazi - Move the end of this a bit down for a better blanket with 00:47:950 (3).
  6. 00:55:818 (1) - Finish here? More or less like I've said before.
[Normal]

  1. 00:46:966 (1) - Unnecessary NC.
[Hard]

  1. 00:07:130 (3,5) - This overlap looks a bit untidy if you ask me, I think you could do something better.
  2. 01:11:064 (3,4,1) - These stacks are kinda annoying and they break the flow a bit, try to avoid them.
[Insane]

  1. Nothing to say.
Good luck.
Topic Starter
Ranger

Inyuschan wrote:

M4M here.

[General]

  1. Romanised Title should be Orange Mint (TV-size). You still have this wrong.
  2. Hitsounds in some diffs don't fit so much or they're not consistent, I'd check this stuff.
[Normal]

  1. 00:46:966 (1) - Unnecessary NC.
[Hard]

  1. 00:07:130 (3,5) - This overlap looks a bit untidy if you ask me, I think you could do something better.
  2. 01:11:064 (3,4,1) - These stacks are kinda annoying and they break the flow a bit, try to avoid them.
[Insane]

  1. Nothing to say.
Good luck.
fixed all maybe
thx a lot
Zejky

Inyuschan wrote:

M4M here.

[Easy]

  1. Slider Tick 2 doesn't fit for this song, also the other diffs have Slider Tick 1, so I'd change it.
  2. 00:00:737 (1,2,1,2) - Claps don't really fit at this part. However, the other diffs have whistles here. Why not being consistent? Also whistles fit better.
  3. 00:38:114 (2,1) - Bad spacing here, 00:40:081 (1) - should be a bit further.
  4. 00:44:015 (1) - I think a finish would sound good here to emphasize the cymbal that I can hear.
  5. 00:46:474 (2) - !nazi - Move the end of this a bit down for a better blanket with 00:47:950 (3).
  6. 00:55:818 (1) - Finish here? More or less like I've said before.
Good luck.
thank you for mod Inyuschan
howevery, hit sound i'll don't changer
and slider, i don't know should how to make it XD, i need help about model thiss :D
HabiHolic


안녕하세요~ m4m입니다~

[General]

  1. (TV-size) 가 아니라 (TV size) 네요 바꿔주세요
[Normal]

  1. 00:07:130 - 여기도 휘슬 넣어주시는게 어떠세요? 안어색하고 좋은데 전..
  2. 00:20:900 (1) - 이건 따로 뺴두시는게 좋을것 같아요 겹치는것 보다 나은것 같네요
  3. 00:41:802 (5,1) - 5번이 보컬 시작이니까 여긴 뉴콤보 바꿔주셔야 할 것 같아요
  4. 00:44:015 (1) - 끝부분에 휘슬 넣어주세요
  5. 01:11:064 (3,1) - 애매한 부분이긴 한데 슬라 하나로 맞춰주시는게 좋다고 생각합니다.
[Hard]

  1. 00:35:532 (6) - 패턴 제안이긴 하지만 이런 슬라도 괜찮을듯 싶네요
  2. 01:05:409 (5) - blanket이 어긋났습니다. 확인해주세요~
  3. 01:09:097 (4) - 간격이 안맞네요. 수정해주세요
  4. 01:12:786 (4) - 제 생각에는 이 노트 없어도 표현이 잘 된다고 생각하기에 노트 지우시는걸 추천드립니다.
  5. 01:14:507 (4) - 이것도 blanket이 어긋났습니다.
  6. 01:16:720 (4) - 위와 같이 노트 지우시는걸 추천
  7. 01:20:655 (4) - same (^)
  8. 01:24:589 (4) - same (^)
[Insane]

  1. 00:05:163 (2) - 슬라를 왼쪽에서 시작하는게 흐름이 더 좋아요 따라서 Ctrl+G?
  2. 00:49:671 (6,1) - 뉴콤보 바꿔주세요~
  3. 01:05:409 (6) - 이것도 Ctrl+G? 점프해서 가는게 오히려 더 편해요~
다 수정하신 후에 불러주세요~
Topic Starter
Ranger

HabiHolic wrote:



안녕하세요~ m4m입니다~

[General]

  1. (TV-size) 가 아니라 (TV size) 네요 바꿔주세요
[Normal]

  1. 00:07:130 - 여기도 휘슬 넣어주시는게 어떠세요? 안어색하고 좋은데 전..
  2. 00:20:900 (1) - 이건 따로 뺴두시는게 좋을것 같아요 겹치는것 보다 나은것 같네요 앞에부분도 다 겹처놓아서요...ㅠ 같게 하고 싶습니다
  3. 00:41:802 (5,1) - 5번이 보컬 시작이니까 여긴 뉴콤보 바꿔주셔야 할 것 같아요
  4. 00:44:015 (1) - 끝부분에 휘슬 넣어주세요
  5. 01:11:064 (3,1) - 애매한 부분이긴 한데 슬라 하나로 맞춰주시는게 좋다고 생각합니다.
[Hard]

  1. 00:35:532 (6) - 패턴 제안이긴 하지만 이런 슬라도 괜찮을듯 싶네요
  2. 01:05:409 (5) - blanket이 어긋났습니다. 확인해주세요~
  3. 01:09:097 (4) - 간격이 안맞네요. 수정해주세요
  4. 01:12:786 (4) - 제 생각에는 이 노트 없어도 표현이 잘 된다고 생각하기에 노트 지우시는걸 추천드립니다.
  5. 01:14:507 (4) - 이것도 blanket이 어긋났습니다. 그래서 슬라이더를 바꿔봤는데 어떤지는...ㅠ
  6. 01:16:720 (4) - 위와 같이 노트 지우시는걸 추천
  7. 01:20:655 (4) - same (^)
  8. 01:24:589 (4) - same (^)
[Insane]

  1. 00:05:163 (2) - 슬라를 왼쪽에서 시작하는게 흐름이 더 좋아요 따라서 Ctrl+G? 이건 유지하고 싶습니다
  2. 00:49:671 (6,1) - 뉴콤보 바꿔주세요~
  3. 01:05:409 (6) - 이것도 Ctrl+G? 점프해서 가는게 오히려 더 편해요~
다 수정하신 후에 불러주세요~
나머진 다 고쳤어요~
모딩 감사합니다~ :D
HabiHolic
Recheck

[Normal]

  1. 00:44:015 (1) - 시작부분 피니쉬가 좀 안어울리니까 휘슬로 바꿔주시는게 어떠신가요?
  2. 01:11:064 (3) - blanket 이 어긋났습니다.
[Hard]

  1. 01:05:409 (5) - 아직도 어긋나있네요 blanket 수정바랍니다.
Ok. call me back~
Topic Starter
Ranger

HabiHolic wrote:

Recheck

[Normal]

  1. 00:44:015 (1) - 시작부분 피니쉬가 좀 안어울리니까 휘슬로 바꿔주시는게 어떠신가요?
  2. 01:11:064 (3) - blanket 이 어긋났습니다.
[Hard]

  1. 01:05:409 (5) - 아직도 어긋나있네요 blanket 수정바랍니다.
Ok. call me back~
fixed all
updated
HabiHolic
Normal diff small hitsound suggust Fixed via IRC good job~

Bubbled
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