Ononoki Yotsugi(Hayami Saori) - Orange Mint

posted
Total Posts
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Topic Starter
Ranger
This beatmap was submitted using in-game submission on 2015년 2월 27일 금요일 at 오전 11:22:44

Artist: Ononoki Yotsugi(Hayami Saori)
Title: Orange Mint
Source: 憑物語
Tags: tsukimonogatari opening meg rock ミト mito
BPM: 122
Filesize: 21501kb
Play Time: 01:28
Difficulties Available:
  1. Hard (2.49 stars, 195 notes)
  2. Insane (3.21 stars, 258 notes)
  3. Normal (1.9 stars, 128 notes)


Download: Ononoki Yotsugi(Hayami Saori) - Orange Mint
Download: Ononoki Yotsugi(Hayami Saori) - Orange Mint (no video)
Information: Scores/Beatmap Listing
---------------
2# :3
LucyS
Hello c:
From my Queue

[General]
Inconsistency in Title, change it to "Orange Mint (TV Size)"

[Hard]
01:28:769 (1) - Spinner unsnapped in the end.
00:24:343 - I think you should explore more the vocals in this part, it's a Hard so you can add more complex rhythms. An example:
00:33:933 - http://puu.sh/eDYED/856e872de1.jpg
Or make this a Normal, is really too eazy for a "Hard".
00:37:868 (1,2) - Switch NC
00:42:048 (6) - NC
00:42:540 (2) - Cancel Nc
00:47:704 (1,2) - Switch NC
00:52:376 (2) - Overlap this with 00:51:392 (4)

[Insane]
01:28:769 (1) - Spinner unsnapped in the end.
00:09:589 (5) - Unsnapped slider end.
00:02:950 (2,5) - Fix the Blanket: http://puu.sh/eE0Yl/561641d60f.jpg
01:05:163 (5,6) - Same ^ http://puu.sh/eE1lD/97fc6a568a.jpg
00:33:933 (1,3) - Switch NC
00:37:868 (1,3) - ^
00:39:097 (1) - Cancel NC
00:47:704 (1,2) - Switch NC
01:13:769 (2,5) - Blanket this?

Good Luck!
Topic Starter
Ranger

LucyS wrote:

Hello c:
From my Queue

[General]
Inconsistency in Title, change it to "Orange Mint (TV Size)" alright,fixed

[Hard]
01:28:769 (1) - Spinner unsnapped in the end. fixed
00:24:343 - I think you should explore more the vocals in this part, it's a Hard so you can add more complex rhythms. An example:
00:33:933 - http://puu.sh/eDYED/856e872de1.jpg ok,add circle here
Or make this a Normal, is really too eazy for a "Hard".
00:37:868 (1,2) - Switch NC i think it`s enough associate
00:42:048 (6) - NC nice catch!
00:42:540 (2) - Cancel Nc ^
00:47:704 (1,2) - Switch NC ^^^
00:52:376 (2) - Overlap this with 00:51:392 (4) i can`t found this problem :(

[Insane]
01:28:769 (1) - Spinner unsnapped in the end. fixed
00:09:589 (5) - Unsnapped slider end. oh,that`s my mistake
00:02:950 (2,5) - Fix the Blanket: http://puu.sh/eE0Yl/561641d60f.jpg i can`t found something different....ok fixed
01:05:163 (5,6) - Same ^ http://puu.sh/eE1lD/97fc6a568a.jpg ^
00:33:933 (1,3) - Switch NC nono,i like this
00:37:868 (1,3) - ^ ^
00:39:097 (1) - Cancel NC ok
00:47:704 (1,2) - Switch NC ^^
01:13:769 (2,5) - Blanket this? it`s fine cause i think....

Good Luck!
thx the modding! :D
Sonnyc
Normal:

00:15:245 (3) - 휘슬 넣어보시는거 어때요?
00:19:179 (3) - ^
00:23:359 (2) - 갑자기 간격이 너무 벌어졌네요. 간격 1.00x으로 맞춰주세요~
00:25:573 (3) - 노말 난이도에서 1/4 박자 쓰는거는 부적절합니다. 차라리 00:25:327에서 시작하는 3/4 슬라이더로 바꿔주세요.
00:29:261 (2,3) - ^
00:33:196 (2,3) - ^
00:37:130 (2,3) - ^
00:54:343 (1) - 점프 없애주세요.
개인적으로 저 1/4 슬라이더 그대로 유지하고 더 쉬운 난이도 하나 더 넣는게 좋을것 같습니다.

Hard:

00:07:622 (4) - 연타는 지금 장소보다는 00:07:991에 넣는게 어울립니다.
00:27:294 (3,4) - 지금 상태의 간격은 1/2 박자와 3/4 박자 거리가 같아서 헷갈립니다. 간격 유지해주세요.
00:31:105 (3) - 하드 난이도에서 1/4 점프는 부적절합니다.
00:36:023 - 노트 추가 가능해보이네요.

Insane:

00:05:900 (3,1) - 점프가 좀 무리합니다. (3)을 ctrl+G해주시면 더 자연스럽게 됩니다.
00:38:851 (5,6,7) - 이전의 1/4 점프에 비해서 흐름이 꺾여서 좀 치기 불편한 느낌입니다.
00:44:015 (1) - 이전 슬라이더와의 점프가 좀 무리한 기분입니다. 다른 곳에 배치해서 3 스택도 없애주시면 감사하겠습니다.
01:05:163 (5,6) - 블랭킷 향상 가능합니다.
00:47:704 (1) - 이 노트도 이전과 같은 콤보여야 읽기 편합니다.
Topic Starter
Ranger
잌 실수
Topic Starter
Ranger

Sonnyc wrote:

Normal:

00:15:245 (3) - 휘슬 넣어보시는거 어때요? 고쳤습니다~
00:19:179 (3) - ^ ^
00:23:359 (2) - 갑자기 간격이 너무 벌어졌네요. 간격 1.00x으로 맞춰주세요~
00:25:573 (3) - 노말 난이도에서 1/4 박자 쓰는거는 부적절합니다. 차라리 00:25:327에서 시작하는 3/4 슬라이더로 바꿔주세요. 일단 마음에 들어서 내버려 둘게요ㅠ 한번더 지적당하면 고치겠습니다
00:29:261 (2,3) - ^ ^
00:33:196 (2,3) - ^ ^
00:37:130 (2,3) - ^ ^
00:54:343 (1) - 점프 없애주세요. 어이쿠야...
개인적으로 저 1/4 슬라이더 그대로 유지하고 더 쉬운 난이도 하나 더 넣는게 좋을것 같습니다. 더 쉽게 만들어 질려나..ㅜ

Hard:

00:07:622 (4) - 연타는 지금 장소보다는 00:07:991에 넣는게 어울립니다. 다르게 고쳤어요~
00:27:294 (3,4) - 지금 상태의 간격은 1/2 박자와 3/4 박자 거리가 같아서 헷갈립니다. 간격 유지해주세요. ^
00:31:105 (3) - 하드 난이도에서 1/4 점프는 부적절합니다. 00:31:105 부분 지웠습니다
00:36:023 - 노트 추가 가능해보이네요. 전 지금이 더 나은것 같아요

Insane:

00:05:900 (3,1) - 점프가 좀 무리합니다. (3)을 ctrl+G해주시면 더 자연스럽게 됩니다. 고쳤슴다
00:38:851 (5,6,7) - 이전의 1/4 점프에 비해서 흐름이 꺾여서 좀 치기 불편한 느낌입니다. 일단 보류할게요
00:44:015 (1) - 이전 슬라이더와의 점프가 좀 무리한 기분입니다. 다른 곳에 배치해서 3 스택도 없애주시면 감사하겠습니다. 전 괜찮은거 같아요
01:05:163 (5,6) - 블랭킷 향상 가능합니다. 으으...블앸킷 되있지 않나요?
00:47:704 (1) - 이 노트도 이전과 같은 콤보여야 읽기 편합니다. 고쳤어용
모딩 감사힙니다~ :)
batwoman3
Here's my mod (although i'm not an expert, but I'll do my best):

Normal

Seems fine

Hard

00:02:704 (1) - set the start of slider to have no whistle and change it to this current time.
00:08:114 - set whistle to start of slider
00:31:228 (3) - change slider: the length of the slider is halved and use the reverse arrow like the slider here: 00:23:359 (8) -
00:47:704 (1) - move the note in between the end of slider 4 and green note 2. Might want to remove the new combo

Insane

00:06:638 (1,3) - set both notes to whistle, since you use whistle in previous beats
00:12:540 (1) - remove finish
00:46:474 (2) - would be better if the slider goes down instead of up... but still goes to the right
00:54:835 (1,2,3,4,5,6,7,8) - better all whistle
01:04:917 (4) - if you want the note to be below the third (3) note, i think it's better to place it to the right (below the fifth (5) note)
01:27:294 (1) - remove finish and put whistle
Topic Starter
Ranger

batwoman3 wrote:

Here's my mod (although i'm not an expert, but I'll do my best):

Normal

Seems fine

Hard

00:02:704 (1) - set the start of slider to have no whistle and change it to this current time. i think it need that :)
00:08:114 - set whistle to start of slider fixed
00:31:228 (3) - change slider: the length of the slider is halved and use the reverse arrow like the slider here: 00:23:359 (8) - hmm...i like now
00:47:704 (1) - move the note in between the end of slider 4 and green note 2. Might want to remove the new combo sorry,it`s purpose

Insane

00:06:638 (1,3) - set both notes to whistle, since you use whistle in previous beats add the whistle at 00:06:638 (1)
00:12:540 (1) - remove finish it associate i think.
00:46:474 (2) - would be better if the slider goes down instead of up... but still goes to the right move the down a little
00:54:835 (1,2,3,4,5,6,7,8) - better all whistle ok
01:04:917 (4) - if you want the note to be below the third (3) note, i think it's better to place it to the right (below the fifth (5) note) it`s intention cause make diffcult
01:27:294 (1) - remove finish and put whistle nope,sorry
thx for the mod! :)
Squichu
Hi there!
from my queue

General
  1. why are there almost no hitsounds? and the ones that are there are suuuuuper quiet, I'd suggest to increase hitsound volume by 10-20% overall. remember that this is a rhtyhm game and hitsounds are needed for feedback of how accurate you hit objects.
  2. video file's audio track has to be removed, atm it's not rankable. you can read about that here, last bullet point - https://osu.ppy.sh/wiki/Ranking_Criteria#Video
  3. take a look at all objects in the diffs (ctrl+a).
    Normal: http://puu.sh/eS1xr.jpg
    Hard: http://puu.sh/eS1eZ.jpg
    Insane: http://puu.sh/eS1D7.jpg
    notice how you placed all objects super close the the centre, especially in Hard? try to use more of the playfield! it makes the map more interesting to play and you get more options to place objects, too, when you don't limit your space :3 maybe that's hard to fix now, but at least keep it in mind for future maps!


Normal
this diff is okay play-wise, but it's too hard for th easiest diff of a set cause of the patterns
you might want to read this: https://osu.ppy.sh/wiki/Difficulty_appr ... y_elements
-> "It is generally allowed to skip the Easy difficulty if the Normal difficulty follows the general guidelines of an Easy map ", which means you should avoid stacks and overlapping objects, also you need consistent spacing (either 1.00 or 1.1 everywhere, you switch between both and that's confusing for beginners).
anyway, more in detail -
  1. AR6 is pretty rough for the easiest diff, OD5 and HP5 too, considering objects density.. I'd prefer if you lower the settings to AR5 OD4 and HP3-4
  2. 00:01:720 (2,1) - rhythm is off, cause of the sound on the red tick here 00:02:458 - which is louder than the other beats. also, the vocals start at 00:02:950 - a red tick after the downbeat. so you should follow that instead, example:
  3. 00:06:638 (1) - again, the downbeat is quieter compared to the red tick before, so you should move this circle to 00:06:392 - and move the NC to 00:06:884 (2) - . and as I mentioned already, it would be better to unstack them. if you want to keep stacks in your diff, you should decide whether to keep the stacks 1/2 apart or 1/1 apart. if you do both, they will be super confusing, because beginner players will expect all of them to be the same and hit them too early or too late
    //I won't mention any other stack, you should look for them yourself and fix them
  4. 00:11:556 (4) - sliderends have the least impact on gameplay, so it doesn't really fit the strong downbeat here. remove the reverse and place a circle at 00:12:540 - or alternatively a 1/1 slider. you should move the NC from 00:13:032 (1) - to this object, then.
  5. 00:15:491 (4) - ^
  6. 00:17:458 (2,1,2,3) - while I like the variation, I think you should emphasize the downbeat here, because it's clearly louder than the other beats. and it's pretty confusing if you switch between mapping to vocals or mapping to the beat. Easy/Normal players can't read maps like we do, so they don't know when you start mapping to a different track than before. I'd suggest to stick to one of them in easier diffs to avoid any confusion (unless there are no beats or vocals for some parts, then it's okay to switch). but that's a lot of work, so better keep it in mind for future maps and change it in this one if you have to much freetime! '_'
  7. 00:19:425 (4) - same as 00:11:556 (4) - again
  8. 00:22:130 (1,2) - as mentioned, DS should be 100% consistent in the easiest diff, fix this please!
  9. 00:25:573 (3) - blue ticks and the resulting tick changes are _really_ hard to read and not suited for the easiest diff, usually not even for Normals, so replace this with a circle?
    same applies to 00:27:294 (3) - 00:29:507 (3) - 00:31:474 (3) - 00:33:441 (3) - 00:35:409 (4) - 00:37:376 (3) - 00:39:343 (4) -
  10. 00:54:835 (2,3,4) - again about stacks - it might be better to not stack more than 2 objects in the easiest diff, cause confusing
  11. 01:02:458 (6,1) - the gap in between feels weird, cause there are beats and the vocals go on, too. consider moving 6 to the white tick
  12. 01:06:638 (4) - dominant downbeat, remove the reverse and place a circle instead
  13. 01:19:917 (2,3,4) - I'd suggest to not use back-forth stacking here, that's pretty hard to read. especially cause 4 is visible before players hit 2, so they might mistake it for a stack or sth. should be avoided
  14. 01:27:294 (1,2) - hard to read, too. how about using a single 3/2 slider instead?
  15. 01:28:769 (1) - the spinner is waaay too short. when player realize that they have to spin, it's already gone! ypu could replace the spinner with a slider, would be better, imo.


Hard
  1. same HP as Insane? lower this to HP6 please, also gives a better balanced spread if you did what I suggested in Normal
  2. 00:01:966 (3,1) - as mentioned in Normal the red tick before the downbeat is way louder than the other beats, make it clickable? (replace reverse with circle or short slider that ends on the downbeat, cause the red tick after is more dominant, too)
  3. 00:05:900 (3,1,2,3) - similar to ^
  4. 00:07:868 (5,6,1) - there's a sound on the blue tick in-between 6 and 1, too. feels off, imo, if you don't map it as well. how about removing the reverse on 6 and adding another 1/4 slider on the red tick?


Insane
  1. look out for unsnapped objects!
  2. 00:01:966 (3,1,2) - same as in Hard
  3. 00:05:900 (3,1,2) - ^
  4. 00:07:376 (4,1) - wow, why this random jump? o_o the beat isn't a bit louder on 1 than on 4, so this doesn't really match the song. please use standard spacing! and I'd remove 00:07:744 (2) - cause there is not beat at all there and the dominant sound you matched the stream to starts on 00:07:868 (3) - not before.
  5. 00:15:737 (6,7,8,1) - another jump I don't really get. why is 6-7 spaced farther than 8-1 even tho 1 is much louder than the beats before? :n I'd prefer if you change spacing from 6-7-8 to 1.7 and to 2.0 from 8 to 1
    there are several more jumps you should take a look at, because there isn't anything in the music that indicates them, example: 00:38:974 (6,7) - a 2.5 jump, then on the following downbeat which is clearly louder (00:39:466 (8,1) - ) spacing of 1.5 which is lower than the average for this diff. :c
    at 00:46:966 (3,4) - is a random jump, too.. >-<
  6. 00:23:359 (1,2,3,4,5) - eeh, spacing feels incredibly off. it's the same sounds you mapped here 00:07:868 (3,4,5,6,7) - and they should be spaced at the same distance, imo. it's not really comfortable or natural to play, too, cause
  7. 00:26:310 (1,2) - ignoring the beats here you mapped before (00:24:343 (1,2,3) - ), why? ;-; They should be emphasized, too, I think
  8. 00:39:958 - add a circle? there's a pretty clearly audiable beat, so..
  9. 01:09:343 (1) - try ctrl+g and see if you like the flow better. definitely moves smoother. (you should ctrl+g 01:10:327 (2) - too if you do that)
  10. 01:18:441 (5) - ctrl+j and ctrl+h. flows better, too


yup, that's all. if something's unclear feel free to ask me about that.
good luck!
[ Shamwow ]
from my queue! sorry i didn't get to this sooner, I had to focus on exams and stuff :?

Hard:
+the hitsounds have a very low volume (this goes for all difficulties) and it's kind of hard to listen to see if there's anything out of place. (this might just be me, though, so if this gets mentioned by other modders then you should consider making the volume higher for the hitsounds.
+00:47:950 (2) - suggestion: remove this circle and move 00:48:196 (3) to 00:47:950, then add a circle at 00:47:950 ? it sounds better
+there are a lot of places in this diff where you can do what I described above, like at 01:06:146 (1,2,3) and 00:58:277 (1,2,3) . If you don't want to change them, I won't list them all.

Insane:
+00:13:400 (4) - this is out of place, move it up slightly so it's in line with the previous note and the slider.

sorry this mod is so short! :o i couldn't find many issues with this map. so I think it's a good map! good luck!
Topic Starter
Ranger

Squirrel wrote:

Hi there!
from my queue

General
  1. why are there almost no hitsounds? and the ones that are there are suuuuuper quiet, I'd suggest to increase hitsound volume by 10-20% overall. remember that this is a rhtyhm game and hitsounds are needed for feedback of how accurate you hit objects. ok, 10% increased
  2. video file's audio track has to be removed, atm it's not rankable. you can read about that here, last bullet point - https://osu.ppy.sh/wiki/Ranking_Criteria#Video oh,i don`t know that.
  3. take a look at all objects in the diffs (ctrl+a).
    Normal: http://puu.sh/eS1xr.jpg
    Hard: http://puu.sh/eS1eZ.jpg
    Insane: http://puu.sh/eS1D7.jpg
    notice how you placed all objects super close the the centre, especially in Hard? try to use more of the playfield! it makes the map more interesting to play and you get more options to place objects, too, when you don't limit your space :3 maybe that's hard to fix now, but at least keep it in mind for future maps! but it`s fine i think.


Normal
this diff is okay play-wise, but it's too hard for th easiest diff of a set cause of the patterns
you might want to read this: https://osu.ppy.sh/wiki/Difficulty_appr ... y_elements
-> "It is generally allowed to skip the Easy difficulty if the Normal difficulty follows the general guidelines of an Easy map ", which means you should avoid stacks and overlapping objects, also you need consistent spacing (either 1.00 or 1.1 everywhere, you switch between both and that's confusing for beginners). hmm.. i consider to make easy
anyway, more in detail -
  1. AR6 is pretty rough for the easiest diff, OD5 and HP5 too, considering objects density.. I'd prefer if you lower the settings to AR5 OD4 and HP3-4 alright,fixed
  2. 00:01:720 (2,1) - rhythm is off, cause of the sound on the red tick here 00:02:458 - which is louder than the other beats. also, the vocals start at 00:02:950 - a red tick after the downbeat. so you should follow that instead, example:
    sorry,i like now
  3. 00:06:638 (1) - again, the downbeat is quieter compared to the red tick before, so you should move this circle to 00:06:392 - and move the NC to 00:06:884 (2) - . and as I mentioned already, it would be better to unstack them. if you want to keep stacks in your diff, you should decide whether to keep the stacks 1/2 apart or 1/1 apart. if you do both, they will be super confusing, because beginner players will expect all of them to be the same and hit them too early or too late ^
    //I won't mention any other stack, you should look for them yourself and fix them
  4. 00:11:556 (4) - sliderends have the least impact on gameplay, so it doesn't really fit the strong downbeat here. remove the reverse and place a circle at 00:12:540 - or alternatively a 1/1 slider. you should move the NC from 00:13:032 (1) - to this object, then. for now more appropriate i think!
  5. 00:15:491 (4) - ^ ^
  6. 00:17:458 (2,1,2,3) - while I like the variation, I think you should emphasize the downbeat here, because it's clearly louder than the other beats. and it's pretty confusing if you switch between mapping to vocals or mapping to the beat. Easy/Normal players can't read maps like we do, so they don't know when you start mapping to a different track than before. I'd suggest to stick to one of them in easier diffs to avoid any confusion (unless there are no beats or vocals for some parts, then it's okay to switch). but that's a lot of work, so better keep it in mind for future maps and change it in this one if you have to much freetime! '_' ok,consider this
  7. 00:19:425 (4) - same as 00:11:556 (4) - again same too
  8. 00:22:130 (1,2) - as mentioned, DS should be 100% consistent in the easiest diff, fix this please! fixed
  9. 00:25:573 (3) - blue ticks and the resulting tick changes are _really_ hard to read and not suited for the easiest diff, usually not even for Normals, so replace this with a circle?
    same applies to 00:27:294 (3) - 00:29:507 (3) - 00:31:474 (3) - 00:33:441 (3) - 00:35:409 (4) - 00:37:376 (3) - 00:39:343 (4) - fixed
  10. 00:54:835 (2,3,4) - again about stacks - it might be better to not stack more than 2 objects in the easiest diff, cause confusing it`s not confuse i think
  11. 01:02:458 (6,1) - the gap in between feels weird, cause there are beats and the vocals go on, too. consider moving 6 to the white tick sorry,i don`t likt that
  12. 01:06:638 (4) - dominant downbeat, remove the reverse and place a circle instead ^
  13. 01:19:917 (2,3,4) - I'd suggest to not use back-forth stacking here, that's pretty hard to read. especially cause 4 is visible before players hit 2, so they might mistake it for a stack or sth. should be avoided ^
  14. 01:27:294 (1,2) - hard to read, too. how about using a single 3/2 slider instead? ^
  15. 01:28:769 (1) - the spinner is waaay too short. when player realize that they have to spin, it's already gone! ypu could replace the spinner with a slider, would be better, imo. ok,fixed


sorry to fixed a little :( i`m improve it to make easy.

Hard
  1. same HP as Insane? lower this to HP6 please, also gives a better balanced spread if you did what I suggested in Normal oh,that`s my mistake :?
  2. 00:01:966 (3,1) - as mentioned in Normal the red tick before the downbeat is way louder than the other beats, make it clickable? (replace reverse with circle or short slider that ends on the downbeat, cause the red tick after is more dominant, too)
    i think now more playable
  3. 00:05:900 (3,1,2,3) - similar to ^ ^
  4. 00:07:868 (5,6,1) - there's a sound on the blue tick in-between 6 and 1, too. feels off, imo, if you don't map it as well. how about removing the reverse on 6 and adding another 1/4 slider on the red tick? ok:)


Insane
  1. look out for unsnapped objects! lol,big mistake
  2. 00:01:966 (3,1,2) - same as in Hard Deliberately did
  3. 00:05:900 (3,1,2) - ^ ^
  4. 00:07:376 (4,1) - wow, why this random jump? o_o the beat isn't a bit louder on 1 than on 4, so this doesn't really match the song. please use standard spacing! and I'd remove 00:07:744 (2) - cause there is not beat at all there and the dominant sound you matched the stream to starts on 00:07:868 (3) - not before. fixed the stream
  5. 00:15:737 (6,7,8,1) - another jump I don't really get. why is 6-7 spaced farther than 8-1 even tho 1 is much louder than the beats before? :n I'd prefer if you change spacing from 6-7-8 to 1.7 and to 2.0 from 8 to 1
    there are several more jumps you should take a look at, because there isn't anything in the music that indicates them, example: 00:38:974 (6,7) - a 2.5 jump, then on the following downbeat which is clearly louder (00:39:466 (8,1) - ) spacing of 1.5 which is lower than the average for this diff. :c
    at 00:46:966 (3,4) - is a random jump, too.. >-< fixed...maybe
  6. 00:23:359 (1,2,3,4,5) - eeh, spacing feels incredibly off. it's the same sounds you mapped here 00:07:868 (3,4,5,6,7) - and they should be spaced at the same distance, imo. it's not really comfortable or natural to play, too, cause once leave alone
  7. 00:26:310 (1,2) - ignoring the beats here you mapped before (00:24:343 (1,2,3) - ), why? ;-; They should be emphasized, too, I think no problem i think.
  8. 00:39:958 - add a circle? there's a pretty clearly audiable beat, so.. sorry, i like now...
  9. 01:09:343 (1) - try ctrl+g and see if you like the flow better. definitely moves smoother. (you should ctrl+g 01:10:327 (2) - too if you do that) ok fixed that
  10. 01:18:441 (5) - ctrl+j and ctrl+h. flows better, too ^


yup, that's all. if something's unclear feel free to ask me about that.
good luck!
thanks for the endeavor mod! :):)
Topic Starter
Ranger

-Dave Strider- wrote:

from my queue! sorry i didn't get to this sooner, I had to focus on exams and stuff :?

Hard:
+the hitsounds have a very low volume (this goes for all difficulties) and it's kind of hard to listen to see if there's anything out of place. (this might just be me, though, so if this gets mentioned by other modders then you should consider making the volume higher for the hitsounds. fixed already :D
+00:47:950 (2) - suggestion: remove this circle and move 00:48:196 (3) to 00:47:950, then add a circle at 00:47:950 ? it sounds better sorry,i like now

+there are a lot of places in this diff where you can do what I described above, like at 01:06:146 (1,2,3) and 00:58:277 (1,2,3) . If you don't want to change them, I won't list them all. i think it`s not the problem

Insane:
+00:13:400 (4) - this is out of place, move it up slightly so it's in line with the previous note and the slider. fixed

sorry this mod is so short! :o i couldn't find many issues with this map. so I think it's a good map! good luck!
thx for the mod! :D
God Faelthas
Hii, i'm here to make your map look,sound better ^^, this is all my personal thoughts, so you could like them, or not, it's all on you. Your map is good, i hope it gets ranked soon. :D:)

Insane diff.

From 00:01:228 - 00:01:720 - You can add silder + circle, it would sound better
00:05:163 - 00:05:655 - same ^
From 00:27:048 - 00:27:171 - , you could move one circle for a short distance
From 01:09:343 (1) - 01:09:343 (1) - you could make this slider longer by 1 thick.

Hard Diff.

From 00:31:228 (3) - 00:31:228 (3) - , you could make that slider like this ( http://puu.sh/eWNhd/cc479a1e48.jpg )

Normal Diff

Add one more circle there 00:44:999 - , it sounds better
Same here 00:48:441 -
Add cirlce here 01:13:523 - and move slider to here 01:13:769 -
Add cirlce here 01:18:196 - , and here 01:22:130 - , and here 01:26:064 - xD
And you could add spinner at the end 01:28:769 - , but it's okay without it.
Topic Starter
Ranger

] Faelthas [ wrote:

Hii, i'm here to make your map look,sound better ^^, this is all my personal thoughts, so you could like them, or not, it's all on you. Your map is good, i hope it gets ranked soon. :D:) thanks! :D

Insane diff.

From 00:01:228 - 00:01:720 - You can add silder + circle, it would sound better i like now
00:05:163 - 00:05:655 - same ^ ^
From 00:27:048 - 00:27:171 - , you could move one circle for a short distance it`s intentionally did
From 01:09:343 (1) - 01:09:343 (1) - you could make this slider longer by 1 thick. but that not match the music :(

Hard Diff.

From 00:31:228 (3) - 00:31:228 (3) - , you could make that slider like this ( http://puu.sh/eWNhd/cc479a1e48.jpg ) yeah nice job!

Normal Diff

Add one more circle there 00:44:999 - , it sounds better ok,added
Same here 00:48:441 - nope,sorry
Add cirlce here 01:13:523 - and move slider to here 01:13:769 - ^
Add cirlce here 01:18:196 - , and here 01:22:130 - , and here 01:26:064 - xD ^ cause it`s hard i think
And you could add spinner at the end 01:28:769 - , but it's okay without it.cause that spinner it too short.
thx for a mod! :)
Pretty Rhythm
From M4M

[General]

성우의 일본 이름은 '早見沙織' 입니다. 추가해주세요.

제목도 'オレンジミント' 네요.

태그에 이 노래 부른 캐릭터 추가해주세요. (오노노키 요츠기 영어로 적으면 되겠네요)

Saori Hayami가 아니라 Hayami Saori가 맞는 표현 같습니다.

[Hard]

00:47:950 (2,3) - 제 귀엔 이게 맞는거같지만 ..


00:51:392 (4,2) - 제대로 겹쳐주세요.

00:52:622 (3,4,5) - 이거 세개 디스탄스 통일하는건 어떤가요?

01:28:769 (1) - 스핀으로 끝내니까 좀 어색한데 그냥 스핀 지우고 노트넣어서 끝내는게 나을거같아요

[Insane]

00:00:737 (1,2) - 이거 두개 묘하게 닿네요 2번슬라이더 좀 떼주세요

00:04:671 (1,2) - ^

00:02:950 (2,3) - Ctrl + G ?

00:07:867 (2,3,4,5,6) - 다음 슬라이더와의 거리나 전 노트의 흐름상 좀더 굽혀보는게 어떤가 생각해봅니다.

01:04:671 (3,4,5) - 이거 세개 거리를 똑같이 두는건 어떤가요? 그게더 보기 좋아보여요

01:09:343 (1) - 여기에 붙은 뉴콤 떼고 01:10:327 (1) - 여기에 붙여주세요

01:28:769 (1) - 스핀으로 끝내니까 좀 어색한데 그냥 스핀 지우고 노트넣어서 끝내는게 나을거같아요

이지노말은 잘 못짚는 관계로 패스하겠습니다.

GL :3
Topic Starter
Ranger

Lolicore_Komari wrote:

From M4M

[General]

성우의 일본 이름은 '早見沙織' 입니다. 추가해주세요.

제목도 'オレンジミント' 네요. 괜찮을거라 믿습니다....아마....

태그에 이 노래 부른 캐릭터 추가해주세요. (오노노키 요츠기 영어로 적으면 되겠네요) 넣었습니다

Saori Hayami가 아니라 Hayami Saori가 맞는 표현 같습니다. ^

[Hard]

00:47:950 (2,3) - 제 귀엔 이게 맞는거같지만 .. 한번 더 지적당하면 수정하겠습니다


00:51:392 (4,2) - 제대로 겹쳐주세요. 특별히 겹칠생각 없어요~

00:52:622 (3,4,5) - 이거 세개 디스탄스 통일하는건 어떤가요? 고쳤어요~

01:28:769 (1) - 스핀으로 끝내니까 좀 어색한데 그냥 스핀 지우고 노트넣어서 끝내는게 나을거같아요 ^

[Insane]

00:00:737 (1,2) - 이거 두개 묘하게 닿네요 2번슬라이더 좀 떼주세요 고쳤습니다 개인적으로 큰 문제 없는거 같아서 보류하겠습니다

00:04:671 (1,2) - ^ ^

00:02:950 (2,3) - Ctrl + G ? 지금이 더 나은것 같아요~

00:07:867 (2,3,4,5,6) - 다음 슬라이더와의 거리나 전 노트의 흐름상 좀더 굽혀보는게 어떤가 생각해봅니다. 고쳤습니다

01:04:671 (3,4,5) - 이거 세개 거리를 똑같이 두는건 어떤가요? 그게더 보기 좋아보여요 ^

01:09:343 (1) - 여기에 붙은 뉴콤 떼고 01:10:327 (1) - 여기에 붙여주세요 음악 흐름이 여기서 바뀌는 관계로 내버려 두겠습니다.

01:28:769 (1) - 스핀으로 끝내니까 좀 어색한데 그냥 스핀 지우고 노트넣어서 끝내는게 나을거같아요 fixed

이지노말은 잘 못짚는 관계로 패스하겠습니다.

GL :3
모딩 감사합니다~ :D
Come[Back]Home
Normal
00:02:704 (1,2) Try to blank them a little bit
00:07:622 (3,1) The flow seems a little bit wierd here, move (1) too 424/24 and (2) too 408/164
00:13:523 (2) Why dont you make this one a little bit curvy
00:27:294 (3,1) Somehow (1) doesnt fit after (3). Maybe you should make (1) just curvy too
00:36:146 (1,2) Why the overlap here? I suggest to remove it
00:41:802 (5,2) Blank can be improved
00:50:655 (1) Let the slider end here 00:51:146 and add a circle here 00:51:392 fits better with the music
00:56:802 (2,4) Why no blank?
00:58:523 (1,3) Little overlap here
01:09:343 (1,2) They look weird, make them just curvy
01:27:294 (1,2,1) Why dont you delete them and put a slider there instead?

Hard
00:02:704 (1,3) They are really close to each other. Why not like this?
00:13:769 (5,7) Stack is not perfect
00:15:491 (8,1,2) Bad overlap
00:23:359 (8) Move the last sliderpoint too 272/32
00:30:491 (2,3) Blank can be improved
00:51:392 (4,1) They are really close to each other
01:02:704 (4,1) Blank can be improved
01:21:392 (1,3) Why dont you blank them?

Insane
00:01:228 (2) Move the middle point one down for better blank 64/200
00:01:966 (3,1) Why dont you blank them?
00:05:163 (2) Same as 00:01:228 (2)
00:16:228 (8,2) They are nearly touchnig which looks weird
00:42:048 (2,3,4) Flow is weird here. ctrl+g 00:42:786 (4) and put 00:42:540 (3) on its head ctrl+g 00:43:277 (5)
01:18:196 (4,5) Flow is weird
01:22:130 (4,5) ^


Such a relaxing song ^_^
Good luck with it :3
Topic Starter
Ranger

Come[Back]Home wrote:

Normal
00:02:704 (1,2) Try to blank them a little bit ok,fixed
00:07:622 (3,1) The flow seems a little bit wierd here, move (1) too 424/24 and (2) too 408/164
00:13:523 (2) Why dont you make this one a little bit curvy cause i like that :D
00:27:294 (3,1) Somehow (1) doesnt fit after (3). Maybe you should make (1) just curvy too hmm...just consider this
00:36:146 (1,2) Why the overlap here? I suggest to remove it i think that`s ok...myabe
00:41:802 (5,2) Blank can be improved ok
00:50:655 (1) Let the slider end here 00:51:146 and add a circle here 00:51:392 fits better with the music yeah,it`s better
00:56:802 (2,4) Why no blank? cause it looks fine
00:58:523 (1,3) Little overlap here ^
01:09:343 (1,2) They look weird, make them just curvy ok
01:27:294 (1,2,1) Why dont you delete them and put a slider there instead? cause it`s moreappropriate

Hard
00:02:704 (1,3) They are really close to each other. Why not like this?
fixed a little different
00:13:769 (5,7) Stack is not perfect fixed
00:15:491 (8,1,2) Bad overlap obstinately overlap here i think
00:23:359 (8) Move the last sliderpoint too 272/32 ok
00:30:491 (2,3) Blank can be improved ^
00:51:392 (4,1) They are really close to each other ^
01:02:704 (4,1) Blank can be improved ^
01:21:392 (1,3) Why dont you blank them? blank now~ :)

Insane
00:01:228 (2) Move the middle point one down for better blank 64/200 ok
00:01:966 (3,1) Why dont you blank them? ^
00:05:163 (2) Same as 00:01:228 (2) ^
00:16:228 (8,2) They are nearly touchnig which looks weird ^
00:42:048 (2,3,4) Flow is weird here. ctrl+g 00:42:786 (4) and put 00:42:540 (3) on its head ctrl+g 00:43:277 (5) ^
01:18:196 (4,5) Flow is weird ^

01:22:130 (4,5) ^ nope,sorry


Such a relaxing song ^_^
Good luck with it :3
thx for a mod! :)
Oriental Tank
낼까지 모딩완성해드릴게요 요즘좀 바빠서 ㅈㅅㅈㅅ ..ㅠㅠ
Topic Starter
Ranger

Oriental Tank wrote:

낼까지 모딩완성해드릴게요 요즘좀 바빠서 ㅈㅅㅈㅅ ..ㅠㅠ
천천히 하셔도 괜찮아요~ :D
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