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CINDERELLA GIRLS!! - Onegai! Cinderella (M@STER VERSION)

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Topic Starter
Suimya
Thanks for checking the map sukiNathan :3

Fixed everything on it, on my insane!
Owntrolf
Umi's Easy
00:29:667 (1) - Maybe curve a little bit more

Natsu's Normal
01:22:982 (3,5,2) - Dis overlap

kosiga's Hard
AImod 02:04:123 - Not snapped

00:52:639 (4) - Maybe remove
01:35:839 (3) - This slider is a bit weird

Mahou

00:34:125 - Maybe add a slider to connect
00:34:810 (7) - Maybe change to 2 circles since it currently
00:35:667 (2,3) - Naziblanket
01:08:582 (2,3) - Maybe switch in timings
01:34:467 (2,3,4) - Maybe swap it so the 1/2 goes first then the 1/1 then the circle
01:55:210 (4,5) - Maybe align 5 better?(sortofnazi)
01:59:325 (8,9) - Maybe swap in timings too :< again
Topic Starter
Suimya

Owntrolf wrote:

Mahou

00:34:125 - Maybe add a slider to connect I can't hear anything in this point, so adding a slider sounds wrong, so no, i'll keep it as it is for now o.o
00:34:810 (7) - Maybe change to 2 circles since it currently I don't think it fit, and slider sound much better here, it follows the long vocal much better imo
00:35:667 (2,3) - Naziblanket I didn't really mean to blanket them here
01:08:582 (2,3) - Maybe switch in timings ok made it, sounds great yeah :3
01:34:467 (2,3,4) - Maybe swap it so the 1/2 goes first then the 1/1 then the circle ^
01:55:210 (4,5) - Maybe align 5 better?(sortofnazi) ^
01:59:325 (8,9) - Maybe swap in timings too :< again ^
Thanks for modding Owntrolf o3o/
Ozato Fumika
baka sekai likes to make lazy no dap work orz

[Insane]
  1. 00:31:553 (6) - overmapped. don't think it's a good idea since this is sort of the calm part
  2. 00:35:496 (1,2) - make a jump? the stack fails to emphasize the strong start here imo
  3. 00:46:982 (3,4) - swap rhythm? you should let players click the stronger beat 00:47:325 -. Plus swapping will make your NC better as you can connect 00:47:325 - with 00:47:667 (1) -
  4. 00:53:325 (2,3) - also swap rhythm here. follows music correctly
  5. 01:04:296 (2) - try this to follow the pinao 01:04:467 -
  6. 01:15:953 (1,2) - a jump would be really nice to emphasize cymbal crash you can do something like this
  7. 01:17:667 (3) - this plays better imo as it follows the vocal you didn't map at 01:17:839 -
  8. 01:19:039 (7,8) - make them 1/1? 01:19:039 (7) - this 1/2 slider kills the holding sound imo
  9. 01:19:725 (1,2) - honestly the jump can be bigger baka
  10. 01:24:525 (1) - crtl+g is more fun to play imo
  11. 01:25:039 (3,4) - swap rhythm to follow vocal better?
  12. 01:35:324 (4,1) - this jump is bigger then anything in this map I think and really doesn't have much meaning to it. how about this?
    also if you change, you should move 01:36:353 (4,5,6) - somewhere like 412/84 for better flow with 01:36:696 (1) -
  13. 01:38:582 (2,3) - 01:39:267 (4,5) - these cymbal crashes should be emphasized with a jump or at least not stack D:
  14. 01:53:153 (1) - this slider makes this awkward gap 01:53:667 - Consider extending by 1/2. it plays better imo
  15. 01:56:410 (8) - crtl+g? better flow, and also fun jump to next triples.
  16. 02:00:182 - this clap sounds erratic, and the bgm doesn't have a snare here, it has something else x.x
  17. 02:01:039 (5,6,1) - could definitely use a rhythm improvement here
  18. 02:01:896 (2) -
    02:02:582 (5) -
    02:03:096 (2,3) -
    02:03:610 (5,6) - you could really have a better spacing to emphasize those strong beats
  19. 02:03:610 - this finish belongs here 02:03:782 -
  20. 02:19:382 (1) - this circle has no meaning to this music. try this so you can have this gap 02:20:239 - and jumps between 02:19:210 (1,2,3,4) - to emphasize the ending

I think that's it GL baka :3
LordRaika
Hitsound Mod request from my Modding Queue


osuu~ :)
Here is my mod as request :

Hitsound Mod
This will need some time due to wall of text, so read them when u have the mood ^^[Hitsound]
  • Here's my suggestion for your S:C1 set... ( my hitsound suggestion is based on what i've heard from the song )
    View > Volume > Music 100% & Sample 0%
  1. Download and rename this into soft-hitnormal, is to make a bell theme for all part, is a good way, not loud , not annoying + its short sustain. ^^
  2. I have 3 option for replacement of your soft-hitclap.wav :
    :arrow: 1st. this one blends with the song's drum snare very much, there are kind of people dislike this kind of hitsound style, so ignore this one if you are one of them XD.
    :arrow: 2nd, this has the snare with some wet efefct on it, it does make some differences and ofc sounds nice.
    :arrow: 3rd. Finally completely ignore this choice if you are one of people who like normal-hitnormal sounds XD like you are currently used.
  3. Special effect for this part : 01:21:439 - till 01:21:696 - >>> this one or another one, both sounds the same but its NOT...
    Rename the choosen file into drum-hitnormal.wav and then simply
    ( i use M@hou dif as reference ) : 01:21:439 (4,5,6,7) - and press Shift+R , ( i change the sampleset into drum , ignoring timing ) and remove the clap see if u like it or not... ^^
    same goes here 01:43:382 (5,7) - , removing the clap and change into drum , and clap here instead > 01:43:639 (8) -
  4. also, i have some suggestion for your soft-hitwhistle, i feels like u can hitsound more ^^ like the drum kick part...
    so here goes >>> Rename into soft-hitwhistle.wav
    and it will works automatically for the kick sound like this note : 00:38:582 - , 00:39:096 - , 00:39:953 - and so on... furthermore u can now add more here 00:38:753 - +whistle , 00:40:125 - +whistle ^^ , but u need to remove it on most of the opening part... 00:26:925 -
    .
    now for for most chime and bell sound for opening... let see i will suggest some along with the method...
    rename into drum-hitwhistle.wav and then simple choose this kind of note.... 00:26:925 - change the ADDITIONAL into "Drum" / CTRL+R , leaving the sampleset auto/soft ( it will give you custom soft-hitnormal + drum+hitwhistle )
    this kind of sound has quite long sustain so u might want to consider using it only on every 2/1 beat, or loud bell and removing the rest of the whistle XD
    well , hope this is not too much works for u >_<
  5. okay im a perfectionist guy XD so i will complete your last soft set with this by renaming it into soft-hitfinish.wav , auto fixed for all part that u've added finish cymbal on them ^^
Final Note : i really think if u did follow all of them, it will sounds pretty darn good, while having the each Chime bell for whistle , kick for all, and auto fix most of the drum snare part <3
Ignore this : Bell, Mi Octave 5, for 02:20:582 - XD

Well that's it ^^/
omg omg idolmaster XD haha,
GL for ranked ^^b hope it helps....
Blizs
yay Sekai :3

[Umi's Easy]
  1. 00:36:353 (1) - This spinner is too short for Easy diff and has a short space too with 00:37:896 (1) - . I suggest to change it to a slider
  2. 00:51:267 - add a circle here. I see you follow the vocal around here
  3. 01:07:725 - ^^
  4. 01:40:982 (1,2,3) - I think it's better follow 01:38:239 (1,2,3) - http://puu.sh/eFBJB/238eb0a1ec.png . it fit the music too :3
  5. 02:19:210 (1,2) - Repair the blanket. move to x:153 y:247
[Natsu's Normal]
  1. 00:36:010 - I think add a circle here with whistle. I feel weird if vocal suddenly change to drum, and I've confused with it. at least it need a circle to change from vocal to drum.
  2. 02:00:867 (3) - It should be at 02:00:696 - or maybe yo can change 02:00:525 (2) - to 1/2 reversed slider (Just IMO).... I know you follow the clap in the music. or maybe you can add an Inherited timing points at 02:00:867 and 02:01:382 - 02:00:867 with soft-default sound sample and 40% audio volume then 02:01:382 with soft-Custom1 sound sample and 80% audio volume. 02:00:867 (3) - remove whistle on the head and add clap on the head and tail.
[kosiga's Hard]
  1. 00:30:867 (5) - move to x:226 y:351. to make a perfect head triangle 00:29:839 (2,4,5) -
  2. 00:39:610 (6) - I think it's better to use a whistle than a clap on the tail
  3. 01:24:010 (8) - ^^
  4. 01:34:810 (7) - ^^ (On the tail)
  5. 01:45:439 (5) - ^^ (Tail)
  6. 01:45:782 (6) - ^^ (Head)
  7. 02:12:353 (4) - ^^ (Slider's end)
  8. 02:14:410 (4) - give the tail drum sampleset (don't change the clap)
  9. 02:14:925 (5) - ^^ (Head)
  10. 02:15:782 (4) - ^^ (Tail)
  11. 02:16:296 (5) - ^^ (Head)
[M@hou]
  1. 00:30:867 (5,6,7) - I think it's better if (6) removed and move (5) to stack with (7)
  2. 00:44:753 (3,4,5) - I want to make them perfectly 120" curve
    00:45:096 (4) - 2nd dot to x:342 y:249 - 3rd dot to x:376 y:278
    00:45:439 (5) - 1st dot to x:294 y:92 - 2nd dot to x:236 y:79 - 3rd dot to x:194 y:94 (don't forget to add whistle on the tail)
  3. 00:48:182 (3) - seems too left. I think it's better if : remove 2nd dot and move 3rd dot to x:43 y:127
  4. 00:53:325 (2,3) - ummm..... change the position ? 00:53:839 (3) - to 00:53:325 and 00:53:325 (2) - to 00:53:496
  5. 01:43:210 (4) - it's useless I think. better remove it
  6. 02:03:610 (5) - finish should be on the tail
Amazhing mapset XD
Take my star and a way to be Ranked opened a little :3 must be Ranked
if not I..... I..... I don't know :3
meii18
placeholder :3
Why you shoot me with a kd ? I didn't mod it :o
Wafu

Mod as requested

Red - Unrankable
Blue - Highly recommended
Black - Suggestion
General


  1. Video quality is really low, also the resolution of it is not appropriate for usage. I could provide a better one if you would want, but please send me in-game PM if you want it.
  2. The title of song is お願い!シンデレラ(M@STER VERSION). There are more versions of this song, but only M@STER VERSION is sung by more members of the 'CINDERELLA GIRLS!!'. Others are sung by 3 or 2 persons each, instead of 9 who sing in this, M@STER VERSION, so the title has to be specified to make a difference between these versions. At least on CD, there are 6 versions, so it's really needed.
  3. These tags should be added, because these are singers of the song, searching for 'CINDERELLA GIRLS!!' would not be effective, if the one who is searching would not reffer to THE IDOLM@STER, but to certain singer, but even when that singer is in this group, searcher would not find it: 大橋彩香, Oohashi Ayaka, 津田美波, Tsuda Minami, 大坪由佳, Ootsubo Yuka, 福原綾香, Fukuhara Ayaka, 内田真礼, Uchida Maaya, 原紗友里, Hara Sayuri, 山本希望, Yamamoto Nozomi, 青木瑠璃子, Aoki Ruriko, 佳村はるか, Yoshimura Haruka
  4. Use custom combo colors please. Pick some colors fitting to video or background, but not the basic. Reason is, when someone is using his skin, he might have different colors than default osu! skin, and they would be forced to use background dim so the background does not blend with player's colors.
  5. Reconsult the difficulty settings with everyone. It seems a unbalanced when there is inconsistent settigns gap between all diffs and especially, for example Hard diff is using HP5 (impossible to fail) and the AR is 3 higher than HP, while Normal is using HP4 and difference between AR is 1. It does have no impact on difficulty when HP between Normal and Hard have 1 point difference. You should use HP 6-7 on hard. I cannot suggest exact spread, but please, arrange the settings more balanced so there is considerable gap. I mean, you have to communicate with each mapper who made a GD on this map and agree on better curve. Currently, the spread is fine, but the settings do not fit this spread.
  6. All diffs should imo use same hitsounding style as hard in this part: 01:55:210 - 02:05:667 as it was the only sensible way of hitsouding it in comparsion with other diffs.

Umi's Easy


  1. 00:40:639 (1,2,3,4) - I suppose this was meant to be easy diff, thus I have to doubt about this rhythm. You followed a trumpet on 00:41:839 (3,4), which actually obviously plays fine, but when you followed guitar on 00:40:639 (1,2), you made a 1/1 gap between 00:41:153 and 00:41:496. Which makes it difficult to play, because it is on red tick, which actually might contain some inconsistencies, you do not hit so accurate, you tend to follow beats and you hold its rhythm, but this forces you to change the rhythm of playing a bit, so that's not the best think especially when this might be played by someone as a first map, because it is Easy, he will not have a nice time playing things like inconsistent rhythm, he will miss. If he has more time, he can get ready for it, so you might fix it by also following trumpet on 00:40:639 (1), by shortening it to 1/1 so it ends on 00:40:982, that's actually much more easy to hit, because you have more time to realize what's happening and you have to hit only 2 notes on red tick. Also another reason to fix is, because you never used this rhythm again, most of your notes and sliders are bound to white ticks. And if you check normal diff, this pattern is easier in Normal than it in your diff.
  2. 01:03:782 (2,3) - Not that much an issue, but I doubt about this voice-drum combination. It's similar to above thing, but it is easier to play, because these are sliders, so you have a higher tolerance to mistimed hit. You might keep it, but still I think it would be better if you remake this rhythm to fit music more than voice, as it is much easier to follow when playing.
  3. 01:44:925 (2) - This whole pattern followed a guitar and completely ignored drums and next parts also do so, so why do you end this slider on drum? I recommend ending it on 01:46:125 as it is much more correct in this part, when you follow only one drum in pattern, while everything else follows guitar. Also it will be easier to play for newbies if you do not mix the following of instruments so randomly.
  4. Same as above, end it on 01:48:867, for the same reason.
Fine difficulty, something might be improved, but not really much to say.


Natsu's Normal


  1. 00:33:610 (4) - Not much an issue, idea is fine, but this reminded me of really old maps, because of the weird, unsymmetrical angles. You should improve the shape on start, it looks you used too big angle, just try to make it smooth.
  2. 01:43:725 - 01:53:153 - I actually do not know if it was done by a mistake or you intended to do it like this, but these hitsounds are really so loud so you can barelly hear background music, in addition, it is really pain to listen it, hitsounding in whole map was fine, but this is ear-bleeding, using soft sampleset is definitely the best you can do now, or change the volume.
  3. 01:58:296 (3,4) - You follow the vocals most of time, especially in this part of song, so there is no reason to leave your consistency and quit mapping it on this pattern. For example on 02:04:810 (5), you also ignored this kick drum, but you map it there, so it was probably not the bast way to map it. If you intended to map that low drum in background, so be it, but you forgot to map 01:58:125 if you intended to map that drum, because you mapped it previously, but it also fitted to voice I cannot judge completely if it was the voice you wanted to follow or that kick drum. If you intended to follow drum, then you should add the missing drum on 01:58:125 for consistency, if you wanted to follow voice in this part, you might try something like screenshot below.
Just some minor rhythm issues, but the diff is fine. But probably it is a bit harder than regular normal diffs.


kosiga's Hard


  1. 00:35:496 (3,1) - The jump sensibility is not correct. You added a jump on 00:35:496 (3), but 00:35:667 (1) is actually the thing that deserved the jump, because the snare drum on the slider is quite higher volume than the snare drum on the circle. You might place them like this if you agree with this, I won't force you but, I think it is more sensible.
  2. 00:33:610 (6) - Absolutely incorrect rhythm. It starts on voice, what's okay, but it ends on nothing. 00:34:467 has no sound at all in music. You might say the voice is fading out at this point, but actually it is not the place where the voice fades out, you cannot say it is, because the fade out will always be out of the beat, there is totally no chance it would fit to the beat. Make the slider end on 00:34:296 as at least there is a piano or bell sound in a background, that would make this slider end on something instead of nothing. You should map the music as it is, not the things which are not really here.
  3. 01:27:096 (4,1) - Just a suggestion, but I think this is not a good place for a stack, as there are no same sounds on these two notes, before you used it on snare-kick combo, but there is no snare on 01:27:096 (4), so I think it makes just inconsitency with the rest of map.
  4. 01:53:239 (1) - I think you should be consistent with other diffs - not even easy uses slider here and there is still quite a lot to map in this part, so you should not use this spinner, but you should map the music in background, in my opinion.
  5. 01:39:439 (1) - ^
  6. 02:04:467 (2,3) - You should use finish on these two notes as you did so just a second ago and additionally, you should not hitsound 02:04:296 (1,2) with exactly the same hitsounds, when both are different in music.
Really a great diff, I especially liked the hitsounding, but you might add more finishes on the kiai ends, because if you check the music, there really are some of them like on every downbeat and it's really a pity to hitsound them only with whistle, hitsounds should be significant, as they were in the rest of map. But I liked everything else, good job.


M@hou


  1. 00:34:467 (2) - Well, let's be honest, this part is overmapped. There is absolutely no sound on 00:34:467 or 00:34:639, it should stay empty. You might say the voice is mapped, but yeah, that's singer's breath, what should never be mapped for many reasons, one is enought, obviously, it is out of the beat, but anyway, just do not map it, it's incorrect, that's just it, I think everyone would understand the point of why not to map breath, she even breathes after the slider starts, so it is clearly hearable.
  2. 00:43:382 (1) - Just a suggestion, but you might move it on 207;193 so it will fit the slider's body, it is a bit out of the center of it.
  3. Okay, I noticed, the other patterns are fine, rhythms are fine and everything, but most of streams or triplets are mapped to sounds, which are not in the song, but on the other side, there are triplets, which are not mapped, but contain the song in the music, I'll list them there:
    00:37:039 (3,4,5) - No sound at 00:37:125
    00:37:553 (6,7) - No sound at 00:37:639
    00:40:125 (7,8,9) - No sound at 00:40:210
    00:44:582 (1,2,3) - No sound at 00:44:667
    00:57:953 (4,5,6) - No sound at 00:58:039, meanwhile there is sound on 00:57:867, wihch is not mapped.
    01:01:039 (1,2,3) - No sound at 01:01:125
    01:05:839 (3,4,5) - No sound at 01:05:925, meanwhile 01:05:753 has sound, but is not mapped.
    01:17:496 (1,2,3) - No sound at 01:17:582
    01:22:982 (1,2,3) - No sound at 01:23:067
    01:28:467 (1,2,3) - No sound at 01:28:553, meanwhile there is sound on 01:29:582, but is not mapped.
    01:30:610 - Also no sound mapped.
    01:36:353 (4,5,6) - No sound at 01:36:439, meanwhile there is sound on 01:36:267, but is not mapped.
    01:40:467 (7,8,9) - No sound at 01:40:553, meanwhile there is sound on 01:40:382, but is not mapped.
    01:43:210 (4) - No sound on this note.
    01:43:382 (5,6,7,8) - No sound at 01:43:467
    01:54:525 (1,2,3) - No sound at 01:54:525 and 01:54:610
    02:00:010 (1,2,3) - No sound at 02:00:096
    02:06:867 (1,2,3) - No sound at 02:06:953
    02:17:496 (4,5,6) - No sound at 02:17:582
    02:20:410 (4,5,6) - No sound at 02:20:496
Also a nice difficulty, but I did not see a reason to put so many notes when they really weren't there. It is not creative and it really bothered me, to be honest, this was the only thing I really didn't like on the whole map, everything else was probably fine. It's a rhythm game, not just blindly clicking circles as a crazy while listening to some song, that's the point. Also I guess you made some because you thought that ring sound was consistent, so yeah, some might have happened by accident.


Conclusion: Rankable

Really a good map, I enjoyed it and like it. There are not many issues apart from some rhythm stuff and adding notes where they are not even in the song. When I'll have kudosu, have my star. Good luck :)
Topic Starter
Suimya
Thanks all for your mods :3

Fixed everything on them <3
Gaia
hi baka
i dont even know if u want a mod im just here =w=/

[Umi]
00:36:353 (1,1) - not enough break time! need at least 1500 ms or 4 beats so yeah
01:03:782 (2,3) - why not do a double blanket thing here?
02:00:182 (1,3) - use ctrl+J and line them up for some perfect symmetryyy?
02:02:925 (1,2) - the instrumentals are way more prominent in this section imo, especially when you chose to follow the drums over vocals at 01:56:067 (2) -
02:11:153 (1,2) - no symmetry here either?

[Natsu]
00:33:610 (4) - <:!
01:04:467 (5,1) - not sure if this is supposed to be a blanket or not haha
01:24:867 (2,3) - follow vocals ?
01:43:725 - hitsounds get realy loud from this point on ><
01:51:782 (1) - the overlap with (5) bugs me a bit but i guess its fine

[kosiga]
00:47:153 (5,1) - trry ctrl+g? its easier to read and funner to play imo
01:01:553 (6,7,8) - maybe something like this so (7,8) circles around (6)? http://puu.sh/eHLvJ/1a765415b3.jpg
01:35:839 (3) - you were following vocals all this time then you suddenly transitioned to the trumpet sound and then back to vocals, that doesnt really work imo
01:39:439 (1) - weird place for a spinner >< just map this out, there's plenty of sounds to be maped
01:54:010 - 01:54:353 - should be mapped

[Ny@n]
00:35:153 (3,4,1) - 00:35:667 (2,3,4) - the difference in spacing here is so big like ahh
00:51:610 (3) - this flow break is too strong imo, consider curving this the other way? (00:52:296 (5) - looks like a bad blanket ><)
00:57:096 (1) - fix this blanket!!
01:53:839 (2,3) - hitsound these drums owo

good luck baka
Topic Starter
Suimya
Thanks for the sudden mod Gaia =w=/

Fixed everything on it w
sheela
I'll place my placeholder for my mod~
Natsu
omg I don't even remember mapping this LOL

Laurier

Laurier wrote:

Natsu's Normal
about this SV. I felt a little too fast. well, easy 0.90 my normal is 1.20 and hard 1.50, 0.30 difference in each diff is a perfect spread IMO
01:00:525 (3,4) - same as above. not for this one I feel it so hard to read
02:00:867 (1) - instead to put a single note ? it will be easier rhythm for beginners. then will be a polarity issue 02:00:867 (3,4) - and will be harder

Kocari

Kocari wrote:

Natsu's Normal


  1. 00:35:153 (6) - Why note make a 1/2 slider to bring out the vocals and follow same thing you had here but this time it's with instruments 00:36:696 (3,4) If I do that I'll lose the strong feeling in the next ones ex: 00:35:496 (1) -
  2. 00:47:667 (4) - You can remove the finish on tail here. The finish on head already travels to the next note and plus you have 2 more after that so removing one here wouldn't be an issue they are in the music
  3. 00:48:182 (5) - This is more like a drum sound, so how about addition drum-finish? current one is ok as well, changing one will made me change all the others as well
  4. 00:53:839 (5) - I'd like to reduce the choppy 1/2 about here and just make this slider longer so it ends at here 00:54:182 how do you feel about it? I feel bad, since the drum are placed in 1/2
  5. 00:57:096 (1,2) - Jagged sliders, I don't believe those look clean. Having them regular arcs with no red ticks will be the same because the slider you had is just a an arc but with a red tick and it doesn't look appealing as forsay regular arcs they looks awesome IMO
  6. 01:05:325 (1) - I see your judgement in moving that so the next note stacks, but how about having a blanket instead and moving the next slider to something like this? I prefer my current pattern
  7. 01:54:696 (1) - How about moving it to x:188 y:92 so it goes vertically to the next note instead of veering off before going down triangle is perfect atm
  8. 02:20:410 (4) - Make a little more parallel by moving tail to the right 1-2 grids is a copy past slider, ctrl C ctrl V ctrl H ctrl J

Space

[ Space ] wrote:

Hi, nice map cool styles and stuff from what I saw 8-)

[General]


[Natsu's Normal]
00:33:610 (4) - Eww, I personally don't like this slider the curves are a bit weird imo. I did fixed, but with the same shape
00:58:982 (5) - This curves too much imo, why dont you lessen the curve so it flows nicer and has better transition? current one is pefectly playable
01:24:867 (2) - The curve, curves too early, make it so the curve reaches the highest point more in the middle current one is perfect to me
01:43:725 (1,2) - Why not have the part where it curves more in the center of sliders for consistency? cuz making things too symetric are bored
01:50:925 (5,1) - Not sure about this overlap, I would remove the overlap really. well it is fine, with the new default skin this is perfect noticeable
01:53:153 (3) - (see second suggestion) same as previous
01:55:382 (3,4) - This plays badly, you follow vocals then switch to beat mid combo and then there is a gap here which would catch people out. how can a 1/1 gap play badly?

[/b]

LixRei

LixRei wrote:

[Natsu's Normal]

  1. 00:29:667 (1,2,3,4,5) - I think it's better if you follow every vocal change in this part, since vocal is pretty strong here. From what I can hear, you're following music, but pauses between 00:29:667 (1,2) - and 00:30:182 (3,4) - are just kinda ankward to follow (since you use 1/1 rhythm at first on 00:29:667 (1,2) - but at 00:30:010 (2,3) - you use 1/2, making playability a bit ankward, and this is repeated on 00:30:182 (3,4,5) - making rhythm a bit ankward to play). Hm... did I write this right, I wonder? it play fine IMO
  2. 00:33:439 - You should add a circle here, since it seems you're following vocals among this combo. I did something in previous mods
  3. The rest of this diff is pretty good, actually. Nice~!

Owntrolf

Owntrolf wrote:

Natsu's Normal
01:22:982 (3,5,2) - Dis overlap play awesome :p

Fantastica

Fantastica wrote:

[Natsu's Normal]
  1. 00:36:010 - I think add a circle here with whistle. I feel weird if vocal suddenly change to drum, and I've confused with it. at least it need a circle to change from vocal to drum. current rhythm is better following the main feeling in the song
  2. 02:00:867 (3) - It should be at 02:00:696 - or maybe yo can change 02:00:525 (2) - to 1/2 reversed slider (Just IMO).... I know you follow the clap in the music. or maybe you can add an Inherited timing points at 02:00:867 and 02:01:382 - 02:00:867 with soft-default sound sample and 40% audio volume then 02:01:382 with soft-Custom1 sound sample and 80% audio volume. 02:00:867 (3) - remove whistle on the head and add clap on the head and tail. my current rhythm is better

Wafu

Wafu wrote:

Natsu's Normal


  1. 01:58:296 (3,4) - You follow the vocals most of time, especially in this part of song, so there is no reason to leave your consistency and quit mapping it on this pattern. For example on 02:04:810 (5), you also ignored this kick drum, but you map it there, so it was probably not the bast way to map it. If you intended to map that low drum in background, so be it, but you forgot to map 01:58:125 if you intended to map that drum, because you mapped it previously, but it also fitted to voice I cannot judge completely if it was the voice you wanted to follow or that kick drum. If you intended to follow drum, then you should add the missing drum on 01:58:125 for consistency, if you wanted to follow voice in this part, you might try something like screenshot below. sound is too low doesn't worth mapping it
Just some minor rhythm issues, but the diff is fine. But probably it is a bit harder than regular normal diffs. regular normal diffs are too easy that's why there are so many spread problems

Gaia

Gaia wrote:

[Natsu]
01:24:867 (2,3) - follow vocals ? current one is fine IMO
01:51:782 (1) - the overlap with (5) bugs me a bit but i guess its fine is fine imo

Diff
osu file format v13

[General]
AudioFilename: onegai.mp3
AudioLeadIn: 0
PreviewTime: 81782
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 26925,39782,40639,48867,106982
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Onegai! Cinderella (M@STER VERSION)
TitleUnicode:お願い!シンデレラ(M@STER VERSION)
Artist:CINDERELLA GIRLS!!
ArtistUnicode:CINDERELLA GIRLS!!
Creator:Sekai-nyan
Version:Natsu's Normal
Source:アイドルマスター シンデレラガールズ
Tags:THE IDOLM@STER Sekai Umi kosiga Natsu 大橋彩香 Oohashi Ayaka 津田美波 Tsuda Minami 大坪由佳 Ootsubo Yuka 福原綾香 Fukuhara Ayaka 内田真礼 Uchida Maaya 原紗友里 Hara Sayuri 山本希望 Yamamoto Nozomi 青木瑠璃子 Aoki Ruriko 佳村はるか Yoshimura Haruka
BeatmapID:599997
BeatmapSetID:263017

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"mahou.jpg",0,0
Video,-15,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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428,32,116753,2,0,P|368:44|308:24,1,120,2|0,0:0|0:0,0:0:0:0:
180,12,117439,6,0,L|132:128,1,120,2|0,0:0|0:0,0:0:0:0:
112,184,117953,1,2,0:0:0:0:
60,304,118296,2,0,L|0:336,2,60,0|2|0,0:0|0:0|0:0,0:0:0:0:
120,276,118810,2,0,P|172:256|240:276,1,120,2|0,0:0|0:0,0:0:0:0:
348,340,119496,2,0,P|368:288|348:220,1,120,2|0,0:0|0:0,0:0:0:0:
256,140,120182,5,2,0:0:0:0:
228,268,120525,1,8,0:0:0:0:
353,227,120867,2,0,L|432:203,1,60,2|0,0:0|0:0,0:0:0:0:
432,80,121382,2,0,L|317:116,1,120,2|0,0:0|0:0,0:0:0:0:
256,140,121896,1,12,0:0:0:0:
156,224,122239,1,2,0:0:0:0:
160,356,122582,1,12,0:0:0:0:
272,288,122925,6,0,L|332:296,2,60,2|4|12,0:0|0:0|0:0,0:0:0:0:
156,224,123610,2,0,L|80:212,2,60,2|4|12,0:0|0:0|0:0,0:0:0:0:
272,164,124296,1,2,0:0:0:0:
360,64,124639,1,8,0:0:0:0:
360,64,124810,2,0,P|408:120|388:224,1,180,4|8,0:0|0:0,0:0:0:0:
272,272,125667,5,4,0:0:0:0:
152,220,126010,1,8,0:0:0:0:
272,164,126353,2,0,L|408:136,1,120,2|8,0:0|0:0,0:0:0:0:
300,44,127039,2,0,L|182:68,1,120,2|8,0:0|0:0,0:0:0:0:
52,92,127725,2,0,P|48:152|80:200,1,120,2|8,0:0|0:0,0:0:0:0:
208,176,128410,6,0,L|272:164,1,60,2|0,0:0|0:0,0:0:0:0:
288,228,128753,2,0,L|352:216,1,60,8|0,0:0|0:0,0:0:0:0:
476,196,129267,2,0,L|488:260,2,60,0|8|0,0:0|0:0|0:0,0:0:0:0:
384,100,129953,2,0,L|395:158,1,60,2|8,0:0|0:0,0:0:0:0:
408,292,130467,2,0,P|352:316|288:296,1,120,2|8,0:0|0:0,0:0:0:0:
224,192,131153,5,4,0:0:0:0:
232,60,131496,2,0,L|160:72,1,60,8|4,0:0|0:0,0:0:0:0:
224,192,132010,2,0,L|296:180,1,60,2|8,0:0|0:0,0:0:0:0:
348,172,132353,2,0,P|416:128|388:44,1,180,4|8,0:0|0:0,0:0:0:0:
260,24,133210,1,2,0:0:0:0:
144,88,133553,1,8,0:0:0:0:
68,196,133896,6,0,P|48:248|64:312,1,120,4|8,0:0|0:0,0:0:0:0:
124,332,134410,2,0,P|173:299|196:245,1,120,2|0,0:0|0:0,0:0:0:0:
200,180,134925,1,8,0:0:0:0:
256,60,135267,1,4,0:0:0:0:
312,180,135610,1,8,0:0:0:0:
315,245,135783,2,0,P|338:299|388:332,1,120,2|0,0:0|0:0,0:0:0:0:
452,336,136296,1,8,0:0:0:0:
444,204,136639,5,4,0:0:0:0:
340,120,136982,1,8,0:0:0:0:
340,120,137153,2,0,B|280:96|212:152|156:120,1,180,4|8,0:0|0:0,0:0:0:0:
72,28,138010,1,10,0:0:0:0:
32,156,138353,2,0,P|20:212|48:280,1,120,2|0,0:0|0:0,0:0:0:0:
160,328,139039,5,8,0:0:0:0:
160,328,139210,2,0,P|220:340|296:316,1,120,4|2,0:0|0:0,0:0:0:0:
328,284,139725,2,0,L|332:216,2,60,8|2|2,0:0|0:0|0:0,0:0:0:0:
444,352,140410,2,0,L|448:288,1,60,8|8,0:0|0:0,0:0:0:0:
256,192,140753,12,0,147610,0:0:0:0:



Sekai I changed the normal hitsounds to soft, so I don't know if you are using the normal hitsounds in your diffs if not remove them
Topic Starter
Suimya
updated :3
scanter
hey as your request

Umi's Easy
  1. 00:29:667 (1) - an distance error x.x
  2. 00:35:496 - well, I don't think its timing point need
  3. 00:43:382 - maybe you forgot finish
  4. 00:58:296 (2,3) - In order to let beginners play without any trouble, I'd rather changing this 1/2 sliders to something what. don't you think it is much friendly to new players? like this
  5. 01:05:325 (1) - same opinion as 00:29:667 (1)
  6. 02:13:553 - I assure you, you forgot clap
Natsu's Normal
  1. 00:30:867 - whistle?
  2. 00:43:382 (1) - I assure you, you forgot finish
  3. 00:55:553 (4,5) - it seems to a little extreme( sugoi ) pattern in Normal. maybe players can't playing well this.
  4. 01:13:553 (1) - add finish?
  5. 01:14:925 - also here too
  6. 01:24:867 (2) - there is an distance error. even though give up stack, how about moving this to 1 grid down? ( x:256, y:224 )
  7. 01:38:753 - finish
  8. 01:46:125 (5) - same opinion as 01:24:867 (2) x.x
  9. 01:53:153 - useless timing o.o!
kosiga's Hard
  1. AR7.5 seems to better to play imo.
  2. 00:50:582 (5,6,7) - sotchoku na kanshou wo yuu to, play suru no ni sukoshi gikochinai desu. how about changing like this?
  3. 01:08:753 (3) - whistle wasureta mitai ww
  4. 01:10:125 (5) - vocal ha jitsuzai ni ha 01:10:639 koko de owari masu no de, kore wo 01:10:639 kochi made herashita ato de 01:10:810 kochi ni circle wo hitotsu oku to, motto vocal ni niau no deha nain deshouka?
  5. 01:51:782 (5) - NC kana?
  6. 02:03:952 (5) - unsnapped one o.o!
M@hou
  1. um. now is good, but don't you think yours are really easy to SS? if you change to OD7.5~8, more players will eager your map. I'm sure !
  2. 00:35:325 (4) - when I played yours with video, I can't well perceive approaching circle.
  3. 00:35:667 - finish? you can hear it
  4. 00:36:867 (2) - somehow, to add clap seems much better in this high-ton sound
  5. 00:39:096 (5,4) - add NC for consistency?
  6. 01:04:296 (2) - it can well play if you move this to below imo.
  7. 01:31:896 (5,6) - it is better for you to change this to 1/1 slider one. I think, vocals are much better. now aren't well supported by anything. look at number 5 plz
  8. 01:39:439 (5) - I assure you, you forgot NC
  9. 01:42:525 - Add clap?
  10. 01:54:696 (4) - song's pitch is changed. by adding NC, players can catch to that vocals ton is calmed down
GL anyway ;) pretty mapset !
Topic Starter
Suimya
Thanks scanter :3

Fixed everything on my diff owo/
sheela
Hey Sekai-nyan!

Umi's Easy

Hey again, Umi!
  1. 00:34:810 (3) - It should be me, but this slider is weird for the voice in the music. I would put something clickable on the big downbeat, because the intensity in that syllable is high.
  2. 00:51:267 - It feels awkward to skip that beat. Since you didn't do to the others, you should replace the circle by a slider, or just a plain circle. There's also 01:07:725 -, and they should fill more the vocals.
  3. 00:55:039 (2) - The passage from this to the next slider seems to be have awkward movement for me, because it goes down, while the next one is up. I would put the tail down, like moving the last node on x:474 y:275, so it could shoot to the next slider's head "properly".
  4. 01:03:782 (2) - This slider makes a little pause after the tail, which to be honest, sounds sudden and weird. I would make something like this, but I don't think it will go with the difficulty, but Wafu's idea would fit.
  5. 01:14:925 (2) - The head seems to touch a little the bar. You might considerate lowering the slider.

Natsu's Normal

  1. 01:57:439 (1,2,3,4,5) - You should go make something similar to the rhythm on 01:54:696 -, because you shouldn't skip a drum beat, while you were following it. This would keep the consistency through that part.
  2. 01:24:867 (2) - In my opinion, this slider seems a bit too long for the vocals. Try something like this?
  3. 02:20:410 (4) - I don't know why, but landing the tail there bugs me a little, due to the final strong beat landing there, and it should need something clickable. But, you might also start the spinner there, like in easy and hard difficulties.

kosiga's Hard

Hey kosiga! I'll try to avoid repetition in the suggestions from the previous mods.
  1. 00:43:039 (8) - The big downbeat should have something clickable, because the tail doesn't really fit. You can try this rhythm.
  2. 00:57:610 (2,3,4) - The distance between each other seems have no importance in the music. I don't want to say importance, but it doesn't fit. There do have the drums, but I think it would be best if the distance was smaller. 00:58:125 (5,6,7) will emphasize the strong vocals and beats.



M@hou

  1. 00:29:667 (1) - Moving this slider below the slider (2)'s head (like x:408 y:244) would make a good flow for the next slider, since it will follow its curve.
  2. 00:30:695 (3) - The jump would go likely to this to the slider (4), because the high vocal stands on the slider's head. So switch the distance, which means "Prev: 1.50x" will be "Next: 1.50x".
  3. 00:31:382 (5,6) - If you applied the suggestion before this, you should add more distance to this from the previous slider, to keep the consistency in the distance.
  4. 00:36:182 (3,4) - This is likely like 00:30:695 (3) .
  5. 00:37:210 (4) - Replace this slider by a circle? I don't think something should go on the ending of the drum. If you replace it, I'd stack it with the circle (5).
  6. 00:49:553 (3) - Why not putting the curve on the left for a better cursor movement to the next slider.
  7. 01:01:039 (1,2,3) - This rhythm doesn't really fit with the music, in my opinion, and sound weird. I would try this rhythm. It would keep the consistency in that part.
  8. 01:19:725 (1) - The position seems to make something awkward in the movement, due to that small distance. And since it's in an intense part, I don't think it would go. I'd go with a 1.0x or a higher distance to avoid that awkwardness.
  9. 01:24:525 (1) - The flow from the previous slider to this isn't "flowy" to me. I would switch the head and tail, but a modification of the pattern 01:24:525 (1,2,3,4,5) would be needed.
  10. 01:31:896 (5) - Move the 2nd red node to somewhere around x:99 y:320 so the three straight lines have a similar length?
  11. 01:42:010 (5) - I'd move this to x:18 y:249 because the flow from this to the next slider seems weird to get there. If you move to that position, the slider (4) would "shoot normally" to that note.
  12. 01:53:153 (1) - Extend the slider more, since the big downbeat doesn't have a sound, and it's kind of weird to hear. Maybe ending it on the red tick, where a green line lands, or on the upbeat, the white tick before the circle.
  13. 01:54:696 (1) - Similar to 01:19:725 (1) .
  14. 01:56:067 - 01:56:582 - 01:58:125 - You should add something that will fill the drum beats. Starting from 01:54:696 -, the rhythm is a mixture of the drum and vocals, but it doesn't sound well.
This would be it! Nice mapset, so here's a star! Any question can be asked via PM or in-game. Good luck with the ranking process!
pkhg
as you request o/

[Umi's Easy]

00:36:353 (1) - you know :P

[Natsu's Normal]

00:33:610 (4) - better shape, maybe you'll need to adjust spacing, just a bit :3
256,276,33610,2,0,B|224:308|172:312|132:272|140:220|140:220|144:176|132:136|88:124|52:132|40:168,1,330,2|0,0:0|0:0,0:0:0:0:
00:36:182 (2) - I know you arent mapping vocals here but ignoring this 00:36:010 - its a bit confusing (at least for me :c ) so i recommend to move it 1/2 back add a repeat and ctrl+g it :3
00:37:039 (4) - swap hitsounds, clap on head and finish on tail. Even you can remove claps (from this too 00:36:696 (3) - ) but keep the finish on tail, sounds better here to me
01:11:325 (2) - clap here to be consistent with 01:12:182 (4,5) - 01:13:896 (2,3) -
01:42:525 (6,7) - same as 00:36:182 (2) - works pretty well here too, you can lower finish volume if its too loud
02:02:925 (1,2) - clap+finish doesnt sound well here, remove claps please :3
02:20:410 (4) - whistle+finish works way better than a clap here imo

[kosiga's Hard]

From start to 00:35:325 - i suggest to follow sekai's hitsounding :3
02:03:952 (5) - unsnapped slider end
02:20:582 (1) - move it 1/2 forward and put a circle with finish+whistle


[M@hou]

00:44:582 (1,2) - swap nc?
00:46:467 (2) - finish on head
00:54:182 (1,3) - swap nc
00:55:039 (5) - move to x332 y196 and this 00:55:725 (1) - to x272 y144
00:57:096 (1,2,3,4,5,6,1) - nicee !!
00:59:839 (4) - add nc and swap those 01:01:039 (1,2) -
01:01:210 (1,2) - ignoring vocals its weird imo, you can do something like http://puu.sh/eNVxl/38cf63839c.jpg starting from 01:01:039 -
01:05:753 (3) - delete, you know why >:3
01:15:953 (1,2) - swap nc
01:17:496 (1,2) - ^
01:19:896 (2,3) - move 2 grids left to avoid overlapping with 01:19:039 (7) -
01:20:239 (3,1) - swap nc
01:23:496 (3,4,5,1,2) - so with 01:23:496 (3) - ctrl+j it then move to x120 y204. ctrl+g this 01:23:839 (4) - and stack 01:24:867 (2) - on 01:24:353 (5) - ( i hope its well explained, I highly recommend this so ask me ingame if you dont understand something >w<)
01:25:381 (4,5) - ctrl+g remember to adjust hitsounds after doing it
01:48:867 (1,5) - swap nc
01:53:153 (1) - sounds weird, better to use a circle instead stacked on 01:51:610 (4) - :3
02:02:753 (1) - feels really weird since there's no sound on 02:02:753 - You can just place a circle here 02:03:096
02:20:582 (6) - same as hard, use whistle+finish instead

Hope it helps

GL~~
Natsu
teach me how to get mods!!! LOLOLOL
scanter

Natsu wrote:

teach me how to get mods!!! LOLOLOL
me too !
kosiga
SPOILER

Laurier wrote:

kosiga's Hard
widescreen supportのチェック外しましょう。 fixed
00:33:610 (6) - このままでもいいっちゃいいけど、なんか長すぎてだらしなく見えるし少しSV遅くしてみたりぐにゃらせてみたりしたら良くなりそうです。 スライダー短くしました為、ちょっとは良くなったかも?
00:35:667 (1) - パターン的にここのNCはいらないのでは。 okです 変更
00:40:639 (1) - ここのfinishはmiss? 意図的なら、次の00:41:153 (2) - のnoteがfinishの音との音量の差で押した感じがしなくなるから、whistleつけてあげると押したことが実感できるようになっていいかもしれないです。 add whistle
01:22:296 (2) - ホイッスルつけるなら01:22:467 (3) - の頭の方が良さそうです。 changed
01:33:267 (2) -ここもホイッスルの場所をsliderの終わりにしてあげよう。 ^
02:03:952 (5) - AIさんがメモリに合ってないって言ってるので直しときましょう。 fixed
02:19:210 (1,1) - note1個でNCつけるのもあれだし、1色にまとめてあげてもよさそうです。 changed

SPOILER

Kocari wrote:

  • Disable Widescreen Support fixed
  1. 00:27:439 (2) - If you are using 1.2 DS then this is a spacing error not sure if that's on purpose or not because I see them in next sequence as well. I believe just sticking to 1.2 snapping isn't bad for those parts at all. Keeping consistency is really good if you do so :) This is not a spacing error. but thx for pointing out ;)
  2. 00:30:867 (5) - Move down a little more for spacing consistency with the last 3 notes like this http://puu.sh/eC5PR/07a45f7781.jpg changed
  3. 00:37:210 (4) - Again I hear a drum at tail so how about addition drum-finish and sampleset to auto hmm... sorry, i felt that normal fit than drum
  4. 00:36:867 (2,3,4) - How about keeping the spacing the same like before. There is nothing significant going on in the music because the instruments follow same pattern but they stay consistent and to represent that you should also do the same for your notes :) http://puu.sh/eC6pf/99e8305d53.jpg It does not change much =.= so i want keep it now. sorry
  5. 00:52:467 (3,4) - The flow here doesn't seem all that appealing to me how about something like this? http://puu.sh/eC6Gt/dcc8ee3b91.jpg you can adjust them however you want though not bad. but sorry... because i have no idea for flow of after note :(
  6. 00:57:782 (3,4) - Too much claps and it doesn't really appeal, all it does it just repeat loud claps at that point. So you can remove the claps but instead add a whistle on (3) so it follows your current rhythm you had placed ok. 00:57:782 (3) - remove clap. and add whistle
  7. 01:33:953 (5,7) - The end of these sliders touch together, so how about adjusting like this so you can have somewhat a good pattern around that area http://puu.sh/eC7cV/3afdb219ee.jpg adjusted it a little so that they did not touch it
  8. 01:43:553 (5,6,1,2) - Repeat same thing as above but here instead? sorry, no change here. actually it does not have a problem to play
  9. 02:13:896 (1,2,3,4) - How about this? and it's snapped properly http://puu.sh/eC7C7/267fb5ae57.jpg keep it now. but I may change it
    Pretty fun hard difficulty :)

SPOILER

[ Space ] wrote:

[kosiga's Hard]

HP +1 or +2 it's quite forgiving for a hard changed hp+1

00:32:239 (1,6) - Have these as the same curve it would look nicer in the bigger transition. These are different timing and rhythm. so no reason to do in the same way :P
00:39:096 (5) - Curves a bit late, should curve it in the center of the slider so it looks nicer. This is intentional. do not need to put always in the center of the slider.
00:41:839 (5,7) - Dat overlap, I would reconsider having this. They do not have a big problem to play. but it looks remarkable in modding. I do not have too much important on the overlap. :P
00:41:839 (5,8) - ^ ^
00:44:753 (6,1) - Why stacked I dont think it plays too well when it's stacked. I wait for the opinion of other people
00:49:725 (3,4) - Make the curves on these the same for consistency. i have no idea
00:55:553 (5) - (see second suggestion) same as above
01:16:125 (1,2) - Make the lengths of the parallel lines the same so it looks nicer. ^
01:33:953 (5,7) - These are touching and it creates bad overlap fixed
01:36:696 (5) - Make the curves same length because it looks poorly done here same as above
I would work on overlaps tbh, some are quite ugly imo x.x (still great map)

SPOILER

LixRei wrote:

[kosiga's Hard]
  1. 00:56:410 (8,9) - The blanket here's sightly off. :P adjusted it a little
  2. 01:01:553 (6,8) - I don't know if you intended to form a blanket here; but if you tried, you should check it. It's sightly off. ^
  3. 01:17:496 (4,5,6) - I think the blanket of those three sliders is off. You should check it. i think that almost do not have problem :P
  4. 01:34:810 (7,8) - Then again, I don't know if a blanket was intended; but if it was, you should check it. adjusted it a little
  5. 01:39:267 (3) - Just a friendly comment for you to be careful with this circle, since it seems to be too close to the HP bar. No change needed right now. :P ok. change it later, if necessary. thx ;)
  6. 01:39:439 (1) - Just noticed this is the only diff with a spinner in this place, while other diffs seem to do other things. I think you should turn this spinner into something else just to have some consistency between diffs (but no problem if you keep it, since it seems to fit well). keep it now. because this is my diff map :P
  7. 01:40:982 (1,2) - Eh... blanket? I don't know if intentional or not... sorry, I did not want to curve it here
  8. 01:53:239 (1) - Same as 01:39:439 (1) - same as above
  9. Too many blanket thing... :| I think this diff is kinda good both rhythm and flow-wise. I like it!

SPOILER

sukiNathan wrote:

[Hard]
  1. 00:47:153 (5) - I recommend having this only half-covered so it's easier to read since the music/rhythm changes a bit here hmm... =.=? What should I change?
  2. 00:50:925 (7,8) - Make these a tiny bit curved, looks better/flows nicer? ok. changed
  3. 00:50:925 (7,8) - These could also be curved a bit to follow the vocals ^
  4. 00:57:096 (1) - Curve a bit more no change
  5. 01:18:353 (6,7) - Could blanket these i think that almost do not have problem
  6. 01:50:582 (1) - Remove the finish? no change
  7. 02:04:810 (4) - Curve this slightly so it transitions into 02:05:325 (5) better? adjusted it a little
  8. 02:07:039 (5) - Try bringing this a tiny bit closer to 02:07:553 (6,7) for more consistent spacing no change

SPOILER

Owntrolf wrote:

kosiga's Hard
AImod 02:04:123 - Not snapped fixed

00:52:639 (4) - Maybe remove no change
01:35:839 (3) - This slider is a bit weird where==?

SPOILER

Fantastica wrote:

[kosiga's Hard]
  1. 00:30:867 (5) - move to x:226 y:351. to make a perfect head triangle 00:29:839 (2,4,5) - These have a timing too far. so There is no reason to make a triangle
  2. 00:39:610 (6) - I think it's better to use a whistle than a clap on the tail sorry, no change
  3. 01:24:010 (8) - ^^ ^
  4. 01:34:810 (7) - ^^ (On the tail) ^
  5. 01:45:439 (5) - ^^ (Tail) ^
  6. 01:45:782 (6) - ^^ (Head) ^
  7. 02:12:353 (4) - ^^ (Slider's end) ^
  8. 02:14:410 (4) - give the tail drum sampleset (don't change the clap) i felt that normal fit than drum
  9. 02:14:925 (5) - ^^ (Head) ^
  10. 02:15:782 (4) - ^^ (Tail) ^
  11. 02:16:296 (5) - ^^ (Head) ^

SPOILER

Wafu wrote:


  1. 00:35:496 (3,1) - The jump sensibility is not correct. You added a jump on 00:35:496 (3), but 00:35:667 (1) is actually the thing that deserved the jump, because the snare drum on the slider is quite higher volume than the snare drum on the circle. You might place them like this if you agree with this, I won't force you but, I think it is more sensible. good. changed
  2. 00:33:610 (6) - Absolutely incorrect rhythm. It starts on voice, what's okay, but it ends on nothing. 00:34:467 has no sound at all in music. You might say the voice is fading out at this point, but actually it is not the place where the voice fades out, you cannot say it is, because the fade out will always be out of the beat, there is totally no chance it would fit to the beat. Make the slider end on 00:34:296 as at least there is a piano or bell sound in a background, that would make this slider end on something instead of nothing. You should map the music as it is, not the things which are not really here. ok. changed slider end on 00:34:296
  3. 01:27:096 (4,1) - Just a suggestion, but I think this is not a good place for a stack, as there are no same sounds on these two notes, before you used it on snare-kick combo, but there is no snare on 01:27:096 (4), so I think it makes just inconsitency with the rest of map. just want to put :P
  4. 01:53:239 (1) - I think you should be consistent with other diffs - not even easy uses slider here and there is still quite a lot to map in this part, so you should not use this spinner, but you should map the music in background, in my opinion. I think that it does not have a problem. but I may change it in reference to the opinion of other people.
  5. 01:39:439 (1) - ^ ^
  6. 02:04:467 (2,3) - You should use finish on these two notes as you did so just a second ago and additionally, you should not hitsound 02:04:296 (1,2) with exactly the same hitsounds, when both are different in music. sorry, just did not fit to me :( but 02:04:810 (4) - add finish here
Really a great diff, I especially liked the hitsounding, but you might add more finishes on the kiai ends, because if you check the music, there really are some of them like on every downbeat and it's really a pity to hitsound them only with whistle, hitsounds should be significant, as they were in the rest of map. But I liked everything else, good job.

SPOILER

Gaia wrote:

[kosiga]
00:47:153 (5,1) - trry ctrl+g? its easier to read and funner to play imo hmm.. no change. I will make other form if change it
01:01:553 (6,7,8) - maybe something like this so (7,8) circles around (6)? http://puu.sh/eHLvJ/1a765415b3.jpg not bad. but no changed
01:35:839 (3) - you were following vocals all this time then you suddenly transitioned to the trumpet sound and then back to vocals, that doesnt really work imo I do not necessarily following vocals this time. just here I felt that it was outstanding than vocals :P
01:39:439 (1) - weird place for a spinner >< just map this out, there's plenty of sounds to be maped keep it now. but I will consider changing.
01:54:010 - 01:54:353 - should be mapped ^

SPOILER

scanter wrote:

kosiga's Hard
  1. AR7.5 seems to better to play imo. ok. changed. but it is not common so it may go back up
  2. 00:50:582 (5,6,7) - sotchoku na kanshou wo yuu to, play suru no ni sukoshi gikochinai desu. how about changing like this? ok. changed form
  3. 01:08:753 (3) - whistle wasureta mitai ww wasuretemasen :P but oita hou ga ii kamo! add whistle
  4. 01:10:125 (5) - vocal ha jitsuzai ni ha 01:10:639 koko de owari masu no de, kore wo 01:10:639 kochi made herashita ato de 01:10:810 kochi ni circle wo hitotsu oku to, motto vocal ni niau no deha nain deshouka? yep. but 01:10:810 - koko ni circle wo oku to 01:11:325 (1) - koko made ga nagai node circle ga uite shimau to omotta. kono mama ikitai desu
  5. 01:51:782 (5) - NC kana? 00:45:439 (1,2,3,4) - koko to onaji image. ato NC ga mijikaku te iware sou =.=
  6. 02:03:952 (5) - unsnapped one o.o! fixedo.o!

SPOILER

sheela901 wrote:

kosiga's Hard

Hey kosiga! I'll try to avoid repetition in the suggestions from the previous mods.
  1. 00:43:039 (8) - The big downbeat should have something clickable, because the tail doesn't really fit. You can try this rhythm. hmm.. The rhythm is put in the place where it should be put. maybe i thinks that there is the preference of people. so no change
  2. 00:57:610 (2,3,4) - The distance between each other seems have no importance in the music. I don't want to say importance, but it doesn't fit. There do have the drums, but I think it would be best if the distance was smaller. 00:58:125 (5,6,7) will emphasize the strong vocals and beats. ok. changed

SPOILER

pkhg wrote:

[kosiga's Hard]
From start to 00:35:325 - i suggest to follow sekai's hitsounding :3 sorry, no change x.x
02:03:952 (5) - unsnapped slider end fixed
02:20:582 (1) - move it 1/2 forward and put a circle with finish+whistle keep it now.

Thanks everyone :)

to sekai
osu file format v13

[General]
AudioFilename: onegai.mp3
AudioLeadIn: 0
PreviewTime: 81782
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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WidescreenStoryboard: 0

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TimelineZoom: 1.7

[Metadata]
Title:Onegai! Cinderella (M@STER VERSION)
TitleUnicode:お願い!シンデレラ(M@STER VERSION)
Artist:CINDERELLA GIRLS!!
ArtistUnicode:CINDERELLA GIRLS!!
Creator:Sekai-nyan
Version:kosiga's Hard
Source:アイドルマスター シンデレラガールズ
Tags:THE IDOLM@STER Sekai Umi kosiga Natsu 大橋彩香 Oohashi Ayaka 津田美波 Tsuda Minami 大坪由佳 Ootsubo Yuka 福原綾香 Fukuhara Ayaka 内田真礼 Uchida Maaya 原紗友里 Hara Sayuri 山本希望 Yamamoto Nozomi 青木瑠璃子 Aoki Ruriko 佳村はるか Yoshimura Haruka
BeatmapID:599993
BeatmapSetID:263017

[Difficulty]
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OverallDifficulty:6
ApproachRate:8
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SliderTickRate:1

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Topic Starter
Suimya
Thanks for modding guys fixed everything you said :3

and updated kosiga's diff! owo/
Natsu
Scanter

scanter wrote:

hey as your request



Natsu's Normal
  1. 00:55:553 (4,5) - it seems to a little extreme( sugoi ) pattern in Normal. maybe players can't playing well this. should be fine, since there is an easy diff
  2. 01:46:125 (5) - same opinion as 01:24:867 (2) x.x this one is ok not even noticeable
    [/b]

sheela901

sheela901 wrote:

Hey Sekai-nyan!


Natsu's Normal

  1. 01:57:439 (1,2,3,4,5) - You should go make something similar to the rhythm on 01:54:696 -, because you shouldn't skip a drum beat, while you were following it. This would keep the consistency through that part. vocals
  2. 01:24:867 (2) - In my opinion, this slider seems a bit too long for the vocals. Try something like is a normal diff after all, some long sliders are oki
  3. 02:20:410 (4) - I don't know why, but landing the tail there bugs me a little, due to the final strong beat landing there, and it should need something clickable. But, you might also start the spinner there, like in easy and hard difficulties. current one is better, since is easy to play, about the spinner it has an issue you can't add hitsounds on a spinner start that's why

pkhg
Natsu's Normal[list]

[Natsu's Normal]

00:36:182 (2) - I know you arent mapping vocals here but ignoring this 00:36:010 - its a bit confusing (at least for me :c ) so i recommend to move it 1/2 back add a repeat and ctrl+g it :3 It is ok to me, idk I feel wird mapping that beat, I'll consider this anyways
02:20:410 (4) - whistle+finish works way better than a clap here imo
GL~~

Diff
osu file format v13

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[Metadata]
Title:Onegai! Cinderella (M@STER VERSION)
TitleUnicode:お願い!シンデレラ(M@STER VERSION)
Artist:CINDERELLA GIRLS!!
ArtistUnicode:CINDERELLA GIRLS!!
Creator:Sekai-nyan
Version:Natsu's Normal
Source:アイドルマスター シンデレラガールズ
Tags:THE IDOLM@STER Sekai Umi kosiga Natsu 大橋彩香 Oohashi Ayaka 津田美波 Tsuda Minami 大坪由佳 Ootsubo Yuka 福原綾香 Fukuhara Ayaka 内田真礼 Uchida Maaya 原紗友里 Hara Sayuri 山本希望 Yamamoto Nozomi 青木瑠璃子 Aoki Ruriko 佳村はるか Yoshimura Haruka
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160,80,44067,2,0,L|280:48,1,120,2|8,0:0|0:0,0:0:0:0:
396,104,44753,2,0,L|280:134,1,120,2|8,0:0|0:0,0:0:0:0:
152,172,45439,2,0,L|132:240,1,60,2|0,0:0|0:0,0:0:0:0:
72,212,45782,2,0,L|52:280,1,60,8|4,0:0|0:0,0:0:0:0:
148,364,46296,5,2,0:0:0:0:
148,364,46467,2,0,P|204:368|256:332,1,120,8|0,0:0|0:0,0:0:0:0:
220,204,47153,2,0,L|256:128,1,60,8|4,0:0|0:0,0:0:0:0:
360,220,47667,2,0,L|424:208,1,60,4|4,0:0|0:0,0:0:0:0:
364,88,48182,1,4,0:0:0:0:
247,150,48525,1,4,0:0:0:0:
360,220,48867,5,2,0:0:0:0:
432,332,49210,2,0,P|380:356|316:344,1,120,8|0,0:0|0:0,0:0:0:0:
276,296,49725,2,0,P|220:272|160:288,1,120,2|0,0:0|0:0,0:0:0:0:
52,356,50410,1,2,0:0:0:0:
52,356,50582,2,0,L|36:212,1,120,8|2,0:0|0:0,0:0:0:0:
24,104,51267,1,8,0:0:0:0:
144,160,51610,5,2,0:0:0:0:
204,44,51953,2,0,B|256:20|256:20|316:48,2,120,8|2|8,0:0|0:0|0:0,0:0:0:0:
160,92,52810,1,2,0:0:0:0:
92,204,53153,2,0,L|24:220,2,60,2|8|0,0:0|0:0|0:0,0:0:0:0:
220,176,53839,2,0,L|278:162,1,60,0|8,0:0|0:0,0:0:0:0:
408,128,54353,5,2,0:0:0:0:
396,260,54696,1,8,0:0:0:0:
288,336,55039,2,0,P|253:348|208:352,2,60,2|0|8,0:0|0:0|0:0,0:0:0:0:
344,300,55553,1,0,0:0:0:0:
396,260,55725,1,2,0:0:0:0:
408,128,56067,2,0,P|400:100|376:64,2,60,8|0|2,0:0|0:0|0:0,0:0:0:0:
396,260,56753,1,8,0:0:0:0:
288,336,57096,6,0,B|248:356|248:356|216:364|176:340,1,120,2|8,0:0|0:0,0:0:0:0:
84,244,57782,2,0,B|124:224|124:224|156:216|196:240,1,120,2|8,0:0|0:0,0:0:0:0:
288,336,58467,1,2,0:0:0:0:
320,208,58810,1,8,0:0:0:0:
320,208,58982,2,0,B|340:132|340:132|312:92|248:104,1,180,0|8,0:0|0:0,0:0:0:0:
152,196,59839,5,4,0:0:0:0:
124,68,60182,1,8,0:0:0:0:
32,164,60525,2,0,L|-8:212,2,60,2|0|8,0:0|0:0|0:0,0:0:0:0:
124,68,61210,1,2,0:0:0:0:
240,132,61553,2,0,P|296:148|356:132,1,120,8|2,0:0|0:0,0:0:0:0:
428,24,62239,1,8,0:0:0:0:
488,144,62582,5,2,0:0:0:0:
492,276,62925,2,0,P|476:336|420:364,2,120,8|2|8,0:0|0:0|0:0,0:0:0:0:
492,208,63782,2,0,L|364:200,1,120,2|0,0:0|0:0,0:0:0:0:
308,196,64296,1,8,0:0:0:0:
308,196,64467,2,0,P|248:144|252:40,1,180,2|8,0:0|0:0,0:0:0:0:
376,80,65325,5,2,0:0:0:0:
308,196,65667,2,0,L|244:300,2,120,8|2|8,0:0|0:0|0:0,0:0:0:0:
376,80,66696,1,2,0:0:0:0:
248,108,67039,2,0,P|188:120|132:88,1,120,8|2,0:0|0:0,0:0:0:0:
24,24,67725,1,8,0:0:0:0:
20,156,68067,6,0,B|20:216|20:216|68:256,1,120,2|8,0:0|0:0,0:0:0:0:
200,252,68753,2,0,B|246:213|246:213|246:153,1,120,2|8,0:0|0:0,0:0:0:0:
192,32,69439,1,4,0:0:0:0:
324,48,69782,1,8,0:0:0:0:
247,153,70125,2,0,P|175:169|127:145,1,120,2|8,0:0|0:0,0:0:0:0:
192,32,70810,5,4,0:0:0:0:
356,144,71325,2,0,L|368:212,1,60,8|2,0:0|0:0,0:0:0:0:
392,332,71839,1,8,0:0:0:0:
260,344,72182,2,0,B|148:352|147:255|147:255|148:164,1,240,4|8,0:0|0:0,0:0:0:0:
148,52,73210,1,8,0:0:0:0:
264,116,73553,5,6,0:0:0:0:
148,182,73896,2,0,L|88:212,2,60,0|2|8,0:0|0:0|0:0,0:0:0:0:
264,116,74582,1,8,0:0:0:0:
380,52,74925,2,0,P|472:108|460:236,1,240,6|0,0:0|0:0,0:0:0:0:
404,252,75782,6,0,L|340:272,2,60,0|8|4,0:0|0:0|0:0,0:0:0:0:
300,172,76467,2,0,L|236:192,1,60,0|8,0:0|0:0,0:0:0:0:
116,232,76982,1,2,0:0:0:0:
148,104,77325,2,0,L|156:24,1,60,8|2,0:0|0:0,0:0:0:0:
284,16,77839,2,0,L|278:75,1,60,0|8,0:0|0:0,0:0:0:0:
268,208,78353,1,2,0:0:0:0:
388,152,78696,1,8,0:0:0:0:
278,77,79039,6,0,P|218:73|154:93,1,120,4|0,0:0|0:0,0:0:0:0:
71,186,79725,2,0,L|123:221,1,60,8|8,0:0|0:0,0:0:0:0:
240,276,80239,2,0,P|300:280|364:260,1,120,4|0,0:0|0:0,0:0:0:0:
420,240,80753,2,0,L|456:304,2,60,8|0|2,0:0|0:0|0:0,0:0:0:0:
356,124,81439,1,8,0:0:0:0:
224,140,81782,6,0,P|168:140|128:84,1,120,4|8,0:0|0:0,0:0:0:0:
260,68,82467,2,0,P|300:112|292:184,1,120,2|8,0:0|0:0,0:0:0:0:
256,220,82982,2,0,P|255:278|295:321,1,120,2|0,0:0|0:0,0:0:0:0:
360,304,83496,1,8,0:0:0:0:
256,220,83839,2,0,P|192:200|132:216,1,120,2|8,0:0|0:0,0:0:0:0:
188,336,84525,5,2,0:0:0:0:
256,220,84867,2,0,B|284:160|380:176|380:176|360:64,1,240,8|8,0:0|0:0,0:0:0:0:
320,28,85725,2,0,P|260:16|200:32,1,120,2|0,0:0|0:0,0:0:0:0:
152,72,86239,1,8,0:0:0:0:
64,168,86582,2,0,P|112:200|184:196,1,120,2|8,0:0|0:0,0:0:0:0:
296,148,87267,5,4,0:0:0:0:
400,64,87610,2,0,L|452:20,2,60,8|0|0,0:0|0:0|0:0,0:0:0:0:
296,148,88296,1,8,0:0:0:0:
296,148,88467,2,0,B|244:192|176:132|120:168,1,180,2|8,0:0|0:0,0:0:0:0:
32,264,89325,1,2,0:0:0:0:
160,292,89667,1,8,0:0:0:0:
123,167,90010,6,0,L|93:39,1,120,2|12,0:0|0:0,0:0:0:0:
228,60,90696,2,0,L|255:176,1,120,2|12,0:0|0:0,0:0:0:0:
284,304,91382,2,0,L|352:320,2,60,0|2|8,0:0|0:0|0:0,0:0:0:0:
220,284,91896,2,0,P|152:256|144:152,1,180,4|8,0:0|0:0,0:0:0:0:
228,60,92753,5,4,0:0:0:0:
352,104,93096,2,0,L|416:92,2,60,8|0|2,0:0|0:0|0:0,0:0:0:0:
264,204,93782,1,8,0:0:0:0:
264,204,93953,2,0,L|144:232,2,120,2|2|2,0:0|0:0|0:0,0:0:0:0:
328,192,94810,2,0,P|372:232|368:304,1,120,2|8,0:0|0:0,0:0:0:0:
256,348,95496,6,0,L|216:296,1,60,2|0,0:0|0:0,0:0:0:0:
160,328,95839,2,0,L|120:276,1,60,8|0,0:0|0:0,0:0:0:0:
52,168,96353,2,0,L|-8:204,2,60,2|8|0,0:0|0:0|0:0,0:0:0:0:
184,168,97039,2,0,L|124:204,1,60,2|8,0:0|0:0,0:0:0:0:
204,88,97553,2,0,P|251:120|264:184,1,120,2|8,0:0|0:0,0:0:0:0:
224,304,98239,5,4,0:0:0:0:
356,316,98582,2,0,L|424:300,1,60,8|6,0:0|0:0,0:0:0:0:
492,196,99096,2,0,L|424:180,1,60,2|8,0:0|0:0,0:0:0:0:
368,164,99439,2,0,B|320:152|300:88|300:88|240:148,1,180,4|8,0:0|0:0,0:0:0:0:
172,248,100296,1,2,0:0:0:0:
48,296,100639,5,8,0:0:0:0:
68,164,100982,1,4,0:0:0:0:
172,248,101325,2,0,L|216:304,1,60,8|4,0:0|0:0,0:0:0:0:
340,304,101839,2,0,L|302:256,1,60,0|8,0:0|0:0,0:0:0:0:
260,208,102182,1,4,0:0:0:0:
192,96,102525,2,0,L|248:60,1,60,8|4,0:0|0:0,0:0:0:0:
284,116,102867,2,0,L|340:80,1,60,8|4,0:0|0:0,0:0:0:0:
444,12,103382,1,8,0:0:0:0:
452,144,103725,6,0,B|460:212|460:212|424:256,1,120,6|8,0:0|0:0,0:0:0:0:
296,256,104410,2,0,B|263:216|263:216|271:148,1,120,2|8,0:0|0:0,0:0:0:0:
324,108,104925,2,0,P|240:132|160:92,1,180,2|8,0:0|0:0,0:0:0:0:
60,8,105782,1,8,0:0:0:0:
56,140,106125,2,0,L|52:212,1,60,2|2,0:0|0:0,0:0:0:0:
4,248,106467,6,0,P|60:232|124:260,1,120,2|8,0:0|0:0,0:0:0:0:
196,356,107153,2,0,P|252:364|308:332,1,120,2|0,0:0|0:0,0:0:0:0:
340,276,107667,2,0,B|380:224|448:244|448:244|464:164,1,180,2|8,0:0|0:0,0:0:0:0:
484,56,108525,1,8,0:0:0:0:
360,96,108867,2,0,L|300:112,1,60,2|2,0:0|0:0,0:0:0:0:
240,92,109210,6,0,P|264:144|248:204,1,120,2|8,0:0|0:0,0:0:0:0:
128,256,109896,1,2,0:0:0:0:
180,376,110239,1,10,0:0:0:0:
300,324,110582,1,2,0:0:0:0:
249,202,110925,1,10,0:0:0:0:
128,256,111267,2,0,L|64:284,2,60,2|2|10,0:0|0:0|0:0,0:0:0:0:
188,232,111782,6,0,P|280:168|292:104,1,180,2|8,0:0|0:0,0:0:0:0:
172,48,112639,2,0,P|108:44|56:76,1,120,2|8,0:0|0:0,0:0:0:0:
32,132,113153,2,0,B|12:248|12:248|60:288|132:256,1,240,4|0,0:0|1:0,0:0:0:0:
188,232,114010,1,8,0:0:0:0:
300,160,114353,1,8,0:0:0:0:
184,100,114696,5,4,0:0:0:0:
188,232,115039,2,0,L|188:300,1,60,2|0,0:0|0:0,0:0:0:0:
192,360,115382,2,0,P|248:360|300:320,1,120,2|0,0:0|0:0,0:0:0:0:
364,208,116067,2,0,L|412:92,1,120,2|0,0:0|0:0,0:0:0:0:
428,32,116582,1,0,0:0:0:0:
428,32,116753,2,0,P|368:44|308:24,1,120,2|0,0:0|0:0,0:0:0:0:
180,12,117439,6,0,L|132:128,1,120,2|0,0:0|0:0,0:0:0:0:
112,184,117953,1,2,0:0:0:0:
60,304,118296,2,0,L|0:336,2,60,0|2|0,0:0|0:0|0:0,0:0:0:0:
120,276,118810,2,0,P|172:256|240:276,1,120,2|0,0:0|0:0,0:0:0:0:
348,340,119496,2,0,P|368:288|348:220,1,120,2|0,0:0|0:0,0:0:0:0:
256,140,120182,5,2,0:0:0:0:
228,268,120525,1,8,0:0:0:0:
353,227,120867,2,0,L|432:203,1,60,2|0,0:0|0:0,0:0:0:0:
432,80,121382,2,0,L|317:116,1,120,2|0,0:0|0:0,0:0:0:0:
256,140,121896,1,12,0:0:0:0:
156,224,122239,1,2,0:0:0:0:
160,356,122582,1,12,0:0:0:0:
272,288,122925,6,0,L|332:296,2,60,2|4|4,0:0|0:0|0:0,0:0:0:0:
156,224,123610,2,0,L|80:212,2,60,2|4|4,0:0|0:0|0:0,0:0:0:0:
272,164,124296,1,2,0:0:0:0:
360,64,124639,1,8,0:0:0:0:
360,64,124810,2,0,P|408:120|388:224,1,180,4|8,0:0|0:0,0:0:0:0:
272,272,125667,5,4,0:0:0:0:
152,220,126010,1,8,0:0:0:0:
272,164,126353,2,0,L|408:136,1,120,2|8,0:0|0:0,0:0:0:0:
300,44,127039,2,0,L|182:68,1,120,2|8,0:0|0:0,0:0:0:0:
52,92,127725,2,0,P|48:152|80:200,1,120,2|8,0:0|0:0,0:0:0:0:
208,176,128410,6,0,L|272:164,1,60,2|0,0:0|0:0,0:0:0:0:
288,228,128753,2,0,L|352:216,1,60,8|0,0:0|0:0,0:0:0:0:
476,196,129267,2,0,L|488:260,2,60,0|8|0,0:0|0:0|0:0,0:0:0:0:
384,100,129953,2,0,L|395:158,1,60,2|8,0:0|0:0,0:0:0:0:
408,292,130467,2,0,P|352:316|288:296,1,120,2|8,0:0|0:0,0:0:0:0:
224,192,131153,5,4,0:0:0:0:
232,60,131496,2,0,L|160:72,1,60,8|4,0:0|0:0,0:0:0:0:
224,192,132010,2,0,L|296:180,1,60,2|8,0:0|0:0,0:0:0:0:
348,172,132353,2,0,P|416:128|388:44,1,180,4|8,0:0|0:0,0:0:0:0:
260,24,133210,1,2,0:0:0:0:
144,88,133553,1,8,0:0:0:0:
68,196,133896,6,0,P|48:248|64:312,1,120,4|8,0:0|0:0,0:0:0:0:
124,332,134410,2,0,P|173:299|196:245,1,120,2|0,0:0|0:0,0:0:0:0:
200,180,134925,1,8,0:0:0:0:
256,60,135267,1,4,0:0:0:0:
312,180,135610,1,8,0:0:0:0:
315,245,135783,2,0,P|338:299|388:332,1,120,2|0,0:0|0:0,0:0:0:0:
452,336,136296,1,8,0:0:0:0:
444,204,136639,5,4,0:0:0:0:
340,120,136982,1,8,0:0:0:0:
340,120,137153,2,0,B|280:96|212:152|156:120,1,180,4|8,0:0|0:0,0:0:0:0:
72,28,138010,1,10,0:0:0:0:
32,156,138353,2,0,P|20:212|48:280,1,120,2|0,0:0|0:0,0:0:0:0:
160,328,139039,5,8,0:0:0:0:
160,328,139210,2,0,P|220:340|296:316,1,120,4|2,0:0|0:0,0:0:0:0:
328,284,139725,2,0,L|332:216,2,60,8|2|2,0:0|0:0|0:0,0:0:0:0:
444,352,140410,2,0,L|448:288,1,60,2|4,0:0|0:0,0:0:0:0:
256,192,140753,12,0,147610,0:0:0:0:
Oyatsu
Hello, Sekai-senpai. You requested me for Absolute Soul map but seems xxdesuxx will bubble it, so i think it won't need more mods. I autoly change into this map to mod. Hope you don't mind :3
[Genera]
  1. I really don't like your combo color, seems it is your purpose but i still want to request my idea. Hope you like it :3
    Example

    [Colours]
    Combo1 : 255,164,255
    Combo2 : 175,120,46
    Combo3 : 205,205,205
    Combo4 : 11,82,200
[M@hou]
  1. 00:29:667 (1) - I will prefer if it was curved into the right :3
  2. 00:33:610 (5) - I really don't appreciate this slider since i heard that there isn't sound at 00:33:953 - , it is really off for me. I sugguest just putting a circle at 00:33:610 - or you can make slider longer to 00:34:125 -
  3. 00:34:296 (1,2) - Swap NC
  4. 00:35:325 (4) - Add whistle because the sound seems be similar to 00:35:153 (3) -
  5. 00:36:182 (3) - How about moving to 68/304, it looks more balnket. also more interesting instead of stacking manytimes in the same placement.
  6. 00:37:210 (4) - Add finish, i can hear it and you too
  7. 00:43:296 - Just a opinion, you can add a circle here due to the guitar sound, ignore like current is also ok :3
  8. 00:45:439 (3) - I prefer if you added whistle at tail due to guitar sound. It sounds very awesome for me to catch the ears :3
  9. 00:51:439 (1,3) - Swap NC pls, for consistency like other NC style :3 Your style isn't like this, right? I see examples like: 00:54:182 (5,1) - 00:37:725 (6,1) - .... If not, pls others instead :3
  10. 00:52:296 (5) - The same placement but repeat quite many times for me, I want to be more various and enjoyable. HOw about putting a straight slider at 296/292. The pattern and flow is really great for me >w<
  11. 00:55:382 (5) - Seem this slider isn't blanket with 00:55:210 (4) - and with itself. I sugguest moving to 428/124 and moving the middle point to 443/96 to blanket itself
  12. 01:05:839 (3,4) - This distance is really too near for 1/2 rhythm as your current distance set. I sugguest putting further
  13. 01:15:439 (2) - Seem the voice didn't start at this slider i guess, instead of that, there are drum-sounds at 01:15:610 - 01:15:696 - , why not catch them? :3 I sugguest putting a circle at 01:15:439 - , and a 1/4 slider having repeat starting at 01:15:610 - to 01:15:782 - . Rhythm is really perfect.
  14. 01:17:496 - The sound at here is really louder and stronger than 01:17:667 - . It is more sensible if you mapped slider here. 01:17:496 (5,1) - I sugguest swaping this rhythm (Ctrl+G)
  15. 01:19:039 (6) - It isn't blanket with 01:18:182 (3) - . I sugguest moving the tail to 312/104
  16. 01:24:439 - You can add circle here if want like 01:26:753 (3,4,5) -
  17. 01:36:696 (1) - Move this down abit to aoivd stacking with 01:35:839 (2) -
  18. 01:44:925 (5) - How about moving the middle point to 116/196 for better blanket?
  19. 01:46:296 (5,6,1) - 01:47:667 (1,2,3) - I really can't understand your NC style == Pls fix one of them to be consistency
  20. 01:54:353 - It's more sensible if you used finish of soft instead of drum
  21. 01:56:410 (6) - This slider is really off since it ignored some drums at 01:56:582 - 01:56:753 - . It didn't also catch the voice well if you think that. I sugguest putting a circle at 01:56:410 - and at 01:56:582 - , creating a slider starting at 01:56:753 - to 01:57:096 -
  22. 02:09:610 (4,6) - NC at (4) or (6) :3
  23. 02:20:582 (6) - Use finish hitsound is more sensible
[kosiga's Hard]
  1. 00:33:610 (6) - Just my opinion but you can make a great shape for this? I feel bored with current, it also looks ugly :3
  2. 00:35:667 (4) - I think using finish is more sensible than clap
  3. 00:41:839 (5) - Add whistle at head
  4. 00:41:839 (5) - NC, i think this rhythm is different from before
  5. 00:48:867 (5,1) - idk if it was a mistake or aim but NC should be at (5) because strong beat
  6. 00:52:467 (3) - Remove clap, i didn't hear it yet, feel so strong
  7. 00:54:010 (8) - How about creating 1/4 slider having repeat to catch sound at 00:54:096 - . That would be nice.
  8. 00:58:467 (6) - NC
  9. 01:03:782 (7) - NC
  10. 01:08:753 (3,4) - Swap this rhythm will catch the voice at 01:08:753 - in nicer way
  11. 01:13:382 (2) - Add whistle here, i can hear piano
  12. 01:17:496 (4) - Add whistle at head
  13. 01:21:439 - Put a greenline here with 50% to reduce the volumn of sound, drum continously is quite loud and noisy
  14. 01:27:953 (3) - Move the middle point a grid to the right to be curved and logical pattern with 01:28:467 (5) -
  15. 01:32:410 - same as 01:21:439 -
  16. 01:39:439 (1) - The spin is really short, i sugguest map notes here, it is really boring for me since this is Hard diff
  17. 01:46:467 (1) - Add whistle at head
  18. 01:51:782 (5) - NC
  19. 02:01:039 (3) - This slider is really off since the tail didn't catch anysound, I suggest make it end at 02:01:382 - to catch voice instead
  20. 02:04:296 (1) - Use finish is more sensible
  21. 02:20:582 - I suggest putting a circle here, then delay spin to 02:20:667 - . So you can catch strong beat and add finish too.
[Natsu's Normal]
  1. 00:30:182 (3) - Add whistle at tail is nicer for me to catch ears
  2. 00:34:982 - I suggest adding a circle here, it's really unatural and weird to empty this. It seems be like 00:32:239 (1) -
  3. 00:43:382 (1) - Use finish is more sensible
  4. 00:58:982 (5) - Add whistle at head
  5. 01:12:182 (4) - Use whistle at head is more sensible than finish because the sound is really quite sleazy
  6. 01:31:382 (3) - ^
  7. 01:49:210 (1) - Use finish at head instead
  8. 01:51:782 (1) - ^
  9. 02:20:410 (4) - Use finish at tail instead
  10. 00:44:067 (3,4) - I feel the pattern is quite near together, i want to make the tail of each other be further, you can do it :3
[Umi's Easy]
  1. CS+0.3 (2.5) is more sensible and blanket for me
  2. 00:28:982 (3) - Move to 432/68 to be straight flow. That's more perfect
  3. 00:34:810 (3) - I prefer if you mapped this like a curved slider, it will be logical pattern with 00:35:667 (4) - . In additions, i want to make (4) mre curved.
  4. 00:36:353 (1) - Add clap
  5. 00:52:296 (2,3) - This rhythm is really off for me, because it is empty and ignore some nice voices. Also rhythm 3/2 always changes will make difficult for newbies. Try my rhythm:
  6. 01:03:782 (2,3) - (2) is too curved i think , you can make it more blanket? I know that
  7. 01:07:725 - I don't know what reason to empty here, voice and instrument are stlll normal. There's no reason to be like that, I suggest putting a circle
  8. 01:13:553 (1) - Move the repeat to 192/168 to be more blanket
  9. 02:06:353 (2) - Move the repeat to 264/320
----------------------------------------------------------------
I'm abit ill so maybe my mod won't be really the best as I can. Anyways, good luck! :D
meii18
I will mod after you will reply Oyatsu's mod . Poke me then ! :D
Gero
Wait for me...
Topic Starter
Suimya

Gero wrote:

Wait for me...
LOL sure baka xD

I'll check the mods in few days ></
Topic Starter
Suimya
Thanks Oyatsu for your mod fixed everything on it :3

and orz double posts ;w;
meii18
Here's my mod Sekai :3
asdf - nazi or suggestion
asdf - unrankable issue

General

  1. You didn't choose default combo colours . I choose for you :3
    [Colours]
    Combo1 : 128,128,255
    Combo2 : 128,128,192
    Combo3 : 255,128,192
    Combo4 : 255,128,128

Umi's Easy

  1. 00:31:725(3)- Can you place it to x:325 y:338 ? It will be more clickable and it will not ruin the flow
  2. 00:34:810(3)- Add NC because new vocals
  3. 00:36:353(1)- Remove spinner because it's not enough recover time
  4. 00:41:839(3)- Move the middle gap to x:320 y:269 to make it curve for flow improving and because that slider shape is boring @.@
  5. 00:45:439(3,4)- imo to follow the vocal a little better , remove 1 repeat from slider , move the note (4)- to 00:46:467()- and then add a note on 00:46:810()- like in this picture :
  6. 00:58:296(2,3)- Instead to put 2 1/2 sliders , delete the 2nd 1/2 slider and at 1st 1/2 slider add a reverse to follow better the vocal and then ctrl+g
  7. 01:02:582(1)- Move the middle gap to x:309 y:181 and the last gap to x:208 y:199 to make it little curve because the slider shape is boring ~~
  8. 01:09:782(3)- Remove clap from slider's head because it's useless for vocal
  9. 01:13:553(1)- Add clap on slider's reverse arrow and remove whistle ? I'm not sure if the clap catch the vocal
  10. 01:26:582(3)- imo maybe place it to x:104 y:64 to be more clickable and for better cursor movement but careful with DS pls
  11. 01:41:496(2)- Can you move the middle gap to x:148 y:217 to make it curve ? The slider shape is boring ~.~
  12. 01:42:696(3)- Remove clap from slider's head because the vocal sounds good without clap there . Instead maybe add whistle
  13. 02:04:296(3)- Add clap because maybe sounds good the vocal with clap
  14. 02:19:210(1)- This 1/2 slider is not stacked well with previous slider . I tried to stack it well but I can't ;_;

Natsu's Normal

  1. 00:39:096(2)- This slider is out of border . Maybe move the last gap to x:65 y:235 but careful with DS
  2. 01:00:525(3)- Slider's tail is out of border . Considering moving the last gap to x:32 y:235
  3. 01:33:782(3)- That kick slider with a repeat don't fit well the vocal . Maybe try this rhythm to follow the vocal better :
  4. 01:45:782(4)- Maybe remove clap ? I know there's guitar but at that note the guitar rhythm works without adding clap on that note and works with whistle . Instead add clap on next slider's head and remove whistle
  5. 01:47153(2)- Add clap on slider's tail because there where's guitar works perfectly adding clap
  6. 01:48:525(4)- Remove clap because there the clap don't catch well the guitar rhythm and add whistle instead . Add clap on next slider's head
  7. 01:53:153(3)- For me , the slider looks unnestetic and it maybe can ruin the flow . Try this :

    Not bad this diff :3

kosiga's Hard

  1. 00:39:610(6)- Remove clap from slider's tail because the clap added there don't fit well the guitar rhythm
  2. 00:40:639(1)- Remove finish from slider's tail . There's no cymbal emphasis during guitar rhythm imo
  3. 01:06:525(5)- This kick slider is out of border . Maybe you should fix it in a way
  4. 01:09:267(1,2,3)- Instead adding here 3 circles , you can replace the first note with a kick slider to be more playable and follow good the rhythm
  5. 01:19:725(1)- Remove NC because there's no new vocals
  6. 01:26:239(1)- Remove NC because no new vocals
  7. 01:28:467(5)- Add NC because new vocals as you did at other parts with new vocals . Also remove NC from 01:28:982(1)- because there's no new vocals
  8. 01:33:953(5)- You forgot to add NC
  9. 01:37:210(1)- Remove NC because there's no new vocals
  10. 01:39:439(1)- Considering remove this spinner because I think it's recover time and you can map that part :3
  11. 01:45:439(5)- Remove clap from slider's tail because it don't fit the guitar rhythm good . Also remove clap from 01:45:782(6)- because same reason
  12. 01:47:325(3)- The clap don't fit well the guitar so remove it from slider's head


M@hou

  1. I can't play this Insane so let's see If I found issues :
  2. 01:17:152(3)- This note is not good stacked with 01:15:782(5)- so move it to x:x:258 y:171 . Also the next note too is not good stacked . Move it to x:256 y:56 to stack it well with 01:15:439(2)-
  3. 01:19:039(6)- Why you not add here NC ? There's new vocals . Also remove NC from 01:19:725(1)- because there's no new vocals
  4. 02:13:039(1)- Remove NC because there's no new vocals imo

Good mapset ! This map is ready for BAs ! Have my stars o/ Good Luck Sekai !
kosiga

Oyatsu wrote:

[kosiga's Hard]
  1. 00:33:610 (6) - Just my opinion but you can make a great shape for this? I feel bored with current, it also looks ugly :3  I’m not sure what I should do to be improved==;
  2. 00:35:667 (4) - I think using finish is more sensible than clap sorry, no change
  3. 00:41:839 (5) - Add whistle at head added. but 00:41:496 (3) - remove whistle here. because 00:41:153 (2,3,5) - I felt that the consecutive whistle were not fit
  4. 00:41:839 (5) - NC, i think this rhythm is different from before i think do not need
  5. 00:48:867 (5,1) - idk if it was a mistake or aim but NC should be at (5) because strong beat ^ for vocal here. 00:48:867 (5,1) - I distinguish these rhythm intentionally.
  6. 00:52:467 (3) - Remove clap, i didn't hear it yet, feel so strong sorry, no change
  7. 00:54:010 (8) - How about creating 1/4 slider having repeat to catch sound at 00:54:096 - . That would be nice. ^ i don't think so :(
  8. 00:58:467 (6) - NC maybe don't need
  9. 01:03:782 (7) - NC ^
  10. 01:08:753 (3,4) - Swap this rhythm will catch the voice at 01:08:753 - in nicer way not bad. but 01:08:925 (4,1) - These I avoided that circle is continuous.
  11. 01:13:382 (2) - Add whistle here, i can hear piano nope. keep constant whistle here.
  12. 01:17:496 (4) - Add whistle at head ok. added. and also 01:18:353 (6) - add whistle at head.
  13. 01:21:439 - Put a greenline here with 50% to reduce the volumn of sound, drum continously is quite loud and noisy ok. fixed
  14. 01:27:953 (3) - Move the middle point a grid to the right to be curved and logical pattern with 01:28:467 (5) - no change
  15. 01:32:410 - same as 01:21:439 - fixed. but used vol60% here
  16. 01:39:439 (1) - The spin is really short, i sugguest map notes here, it is really boring for me since this is Hard diff i don't think too short for the hard diff. but ok. I will map this part
  17. 01:46:467 (1) - Add whistle at head no change. keep constant whistle here.
  18. 01:51:782 (5) - NC no change.
  19. 02:01:039 (3) - This slider is really off since the tail didn't catch anysound, I suggest make it end at 02:01:382 - to catch voice instead maybe it is correct. but do not like the rhythm a little. :( I hear the opinion of other people
  20. 02:04:296 (1) - Use finish is more sensible ok. changed
  21. 02:20:582 - I suggest putting a circle here, then delay spin to 02:20:667 - . So you can catch strong beat and add finish too. sorry, keep it now.

ByBy_ChAn wrote:

kosiga's Hard

  1. 00:39:610(6)- Remove clap from slider's tail because the clap added there don't fit well the guitar rhythm sorry, i don't think so
  2. 00:40:639(1)- Remove finish from slider's tail . There's no cymbal emphasis during guitar rhythm imo ^
  3. 01:06:525(5)- This kick slider is out of border . Maybe you should fix it in a way this is not kick slider :P and not out of screen(4:3) http://puu.sh/fDwTN/5bbf3e18a6.jpg
  4. 01:09:267(1,2,3)- Instead adding here 3 circles , you can replace the first note with a kick slider to be more playable and follow good the rhythm not bad. but I thought that it is not so much have a change
  5. 01:19:725(1)- Remove NC because there's no new vocals it is not necessarily need to put NC for vocal.
  6. 01:26:239(1)- Remove NC because no new vocals ^
  7. 01:28:467(5)- Add NC because new vocals as you did at other parts with new vocals . Also remove NC from 01:28:982(1)- because there's no new vocals ^
  8. 01:33:953(5)- You forgot to add NC i don't forgot. same as 01:22:982 (5) -
  9. 01:37:210(1)- Remove NC because there's no new vocals same as above.
  10. 01:39:439(1)- Considering remove this spinner because I think it's recover time and you can map that part :3 ok. I put note instead
  11. 01:45:439(5)- Remove clap from slider's tail because it don't fit the guitar rhythm good . Also remove clap from 01:45:782(6)- because same reason sorry, no change
  12. 01:47:325(3)- The clap don't fit well the guitar so remove it from slider's head ^

Oyatsu and ByBy_ChAn Thanks for the mod~ ;)

diff
osu file format v14

[General]
AudioFilename: onegai.mp3
AudioLeadIn: 0
PreviewTime: 81782
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Onegai! Cinderella (M@STER VERSION)
TitleUnicode:お願い!シンデレラ(M@STER VERSION)
Artist:CINDERELLA GIRLS!!
ArtistUnicode:CINDERELLA GIRLS!!
Creator:Sekai-nyan
Version:kosiga's Hard
Source:アイドルマスター シンデレラガールズ
Tags:THE IDOLM@STER Sekai Umi kosiga Natsu 大橋彩香 Oohashi Ayaka 津田美波 Tsuda Minami 大坪由佳 Ootsubo Yuka 福原綾香 Fukuhara Ayaka 内田真礼 Uchida Maaya 原紗友里 Hara Sayuri 山本希望 Yamamoto Nozomi 青木瑠璃子 Aoki Ruriko 佳村はるか Yoshimura Haruka
BeatmapID:599993
BeatmapSetID:263017

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"mahou.jpg",0,0
Video,100,"OP.flv"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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81782,-100,4,2,1,80,0,1
92410,-100,4,2,1,60,0,1
92753,-100,4,2,1,80,0,1
103725,-100,4,2,1,70,0,0
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Topic Starter
Suimya
Thanks ByBy for moddding :3

updated moe kosiga's diff owo/
Ozato Fumika
bakaaa

no kd
[Umi's Easy]
  1. 00:29:667 (1,2) -
    01:24:525 (1,2) -
    01:35:496 (1,2) - it's probably better to have less 1/2 as possible right? well, some of them,I understand but you have too many imo.
    if you do this you can avoid using 1/2. if you decide to change, this applies to wherever else you used this.
  2. 00:32:410 (1) - delete reverse to avoid 1/2
  3. 00:36:353 (1,1) - well the spinner is really too short for an easy diff, and the recovery time is also too short. just map it with a slider
  4. 01:10:810 (1,2) - this?
  5. 01:40:982 (1,2,3) -
  6. 02:17:153 (2,1) - your choice but unstack would be more merciful to new players.
  7. 02:20:067 (2) - just make it 1 circle? I think it works better because of what 02:19:210 (1) - follows
  8. it's your choice whether you want to reduce the amount of 1/2 usage, but I think you should reduce at least a little
    also looks like you haven't updated your diff at any point. might want to take some time looking at the mods
[Natsu's Normal]
  1. 01:45:782 - what is this clap? shouldn't it be here 01:46:125 -
  2. 01:47:496 - clap missed
  3. 01:48:525 (4) - well
[kosiga's Hard]
  1. 00:47:153 (5) - I prefer if you don't stack under slider head like this 01:52:982 (6,7) -
  2. 00:52:467 (3) - random clap? sounds erratic to me. but 00:57:953 (4) - this one I think it fits
  3. 01:37:210 (1) - I don't see a reason for nc here
  4. 01:30:353 (3,1) - don't you think this spacing is a bit harsh?
  5. 01:45:439 (5,6) - what are these claps...
  6. 01:47:325 - ^
  7. 01:53:153 (7) - why not NC
  8. 02:01:039 (3,1) - please unstack, this plays poorly with the slow slider.
  9. 02:19:039 - why don't you map this guy?
  10. sometimes I don't get your NC, but I guess you know what you're doing.
[M@hou]
  1. 01:17:325 (4) - stack properly baka orz
  2. 01:18:182 (3) -
  3. 01:19:725 (1) - symmetry with 01:19:896 (2) - plays and looks better imo :3
  4. 02:19:725 (2,3,4) - why dont you make the jumps bigger to emphasize the end
  5. 02:20:410 (5) - NC would be nice

Edit : I said no kd D:

Topic Starter
Suimya
Thanks a lot for the recheck baka dap =w=/

fixed and removed Umi's diff, made a new easy diff instead~
kosiga
SPOILER

No Dap wrote:

[kosiga's Hard]
  1. 00:47:153 (5) - I prefer if you don't stack under slider head like this 01:52:982 (6,7) -   ok. changed
  2. 00:52:467 (3) - random clap? sounds erratic to me. but 00:57:953 (4) - this one I think it fits 00:52:467 (3) - you felt sounds erratic only here? if so I do not want to change. because They are placed some in the same pattern. The balance will worsen when I disturb a pattern :P
  3. 01:37:210 (1) - I don't see a reason for nc here removed
  4. 01:30:353 (3,1) - don't you think this spacing is a bit harsh? 1/1 rhythm has given enough time for hard diff imo. but ok. i will adjust it a little
  5. 01:45:439 (5,6) - what are these claps... my bad sense lol I did not want to put clap only in the constant. Because with a lot of sound in this song :o I used some clap for those sounds. and I use some same patterns also here. ( 00:39:610 (6,7) - 00:42:696 (7,8) - ) so same reason as 00:52:467 (3)
  6. 01:47:325 - ^ ^
  7. 01:53:153 (7) - why not NC ok. put NC
  8. 02:01:039 (3,1) - please unstack, this plays poorly with the slow slider. I don't have an idea. (slow part here. so I think that stack is the most suitable as 01:59:325 (4,5) - . When I make spacing such as 01:57:439 (1,2) - , I feel a little ugly. and such as 02:04:296 (1,2) - , I feel the sudden spacing for slow part. :? )
  9. 02:19:039 - why don't you map this guy? I think it is not necessary to put note in all places having a sound. 02:18:010 (1,1) - It have the difference in remarkable sound between here.(It have almost only a vocal there ) I distinguished rhythm by not putting note.
  10. sometimes I don't get your NC, but I guess you know what you're doing.

No Dap Thanks for the mod~ :)

to sekai
osu file format v14

[General]
AudioFilename: onegai.mp3
AudioLeadIn: 0
PreviewTime: 81782
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Onegai! Cinderella (M@STER VERSION)
TitleUnicode:お願い!シンデレラ(M@STER VERSION)
Artist:CINDERELLA GIRLS!!
ArtistUnicode:CINDERELLA GIRLS!!
Creator:Sekai-nyan
Version:kosiga's Hard
Source:アイドルマスター シンデレラガールズ
Tags:THE IDOLM@STER Sekai kosiga Natsu 大橋彩香 Oohashi Ayaka 津田美波 Tsuda Minami 大坪由佳 Ootsubo Yuka 福原綾香 Fukuhara Ayaka 内田真礼 Uchida Maaya 原紗友里 Hara Sayuri 山本希望 Yamamoto Nozomi 青木瑠璃子 Aoki Ruriko 佳村はるか Yoshimura Haruka
BeatmapID:599993
BeatmapSetID:263017

[Difficulty]
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CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
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Natsu

Oyatsu wrote:

[Natsu's Normal]
  1. 00:34:982 - I suggest adding a circle here, it's really unatural and weird to empty this. It seems be like 00:32:239 (1) - current way is also ok, I don't feel like adding more circles without a good reason
  2. 00:58:982 (5) - Add whistle at head sounds really spammy to me
  3. 00:44:067 (3,4) - I feel the pattern is quite near together, i want to make the tail of each other be further, you can do it :3 on purpose

ByBy_ChAn wrote:

Natsu's Normal

  1. 00:39:096(2)- This slider is out of border . Maybe move the last gap to x:65 y:235 but careful with DS is offgrid so is ok, is unrankable when it is offscreen~
  2. 01:00:525(3)- Slider's tail is out of border . Considering moving the last gap to x:32 y:235 same as above
  3. 01:33:782(3)- That kick slider with a repeat don't fit well the vocal . Maybe try this rhythm to follow the vocal better : lol y current rhythm fit perfectly the vocals
  4. 01:47:153(2)- Add clap on slider's tail because there where's guitar works perfectly adding clap I don't know why are you suggesting me to add claps with guitar o.o, I'm adding whistles with guitar claps are in 2º and 4º downbeat
  5. 01:53:153(3)- For me , the slider looks unnestetic and it maybe can ruin the flow . Try this : is just linear flow pls...

    Not bad this diff :3
all fixed in No Dap mod

thing
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 81782
Countdown: 0
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[Editor]
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DistanceSpacing: 1.1
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[Metadata]
Title:Onegai! Cinderella (M@STER VERSION)
TitleUnicode:お願い!シンデレラ(M@STER VERSION)
Artist:CINDERELLA GIRLS!!
ArtistUnicode:CINDERELLA GIRLS!!
Creator:Sekai-nyan
Version:Natsu's Normal
Source:アイドルマスター シンデレラガールズ
Tags:THE IDOLM@STER Sekai Umi kosiga Natsu 大橋彩香 Oohashi Ayaka 津田美波 Tsuda Minami 大坪由佳 Ootsubo Yuka 福原綾香 Fukuhara Ayaka 内田真礼 Uchida Maaya 原紗友里 Hara Sayuri 山本希望 Yamamoto Nozomi 青木瑠璃子 Aoki Ruriko 佳村はるか Yoshimura Haruka
BeatmapID:599997
BeatmapSetID:263017

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
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0,0,"mahou.jpg",0,0
Video,-15,"video.avi"
//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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360,304,83496,1,8,0:0:0:0:
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188,336,84525,5,2,0:0:0:0:
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152,72,86239,1,8,0:0:0:0:
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400,64,87610,2,0,L|452:20,2,60,8|0|0,0:0|0:0|0:0,0:0:0:0:
296,148,88296,1,8,0:0:0:0:
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160,292,89667,1,8,0:0:0:0:
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192,96,102525,2,0,L|248:60,1,60,8|4,0:0|0:0,0:0:0:0:
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444,12,103382,1,8,0:0:0:0:
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484,56,108525,1,0,0:0:0:0:
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192,360,115382,2,0,P|248:360|300:320,1,120,2|0,0:0|0:0,0:0:0:0:
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428,32,116582,1,0,0:0:0:0:
428,32,116753,2,0,P|368:44|308:24,1,120,2|0,0:0|0:0,0:0:0:0:
180,12,117439,6,0,L|132:128,1,120,2|0,0:0|0:0,0:0:0:0:
112,184,117953,1,2,0:0:0:0:
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120,276,118810,2,0,P|172:256|240:276,1,120,2|0,0:0|0:0,0:0:0:0:
348,340,119496,2,0,P|368:288|348:220,1,120,2|0,0:0|0:0,0:0:0:0:
256,140,120182,5,2,0:0:0:0:
228,268,120525,1,8,0:0:0:0:
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432,80,121382,2,0,L|317:116,1,120,2|0,0:0|0:0,0:0:0:0:
256,140,121896,1,12,0:0:0:0:
156,224,122239,1,2,0:0:0:0:
160,356,122582,1,12,0:0:0:0:
272,288,122925,6,0,L|332:296,2,60,2|4|4,0:0|0:0|0:0,0:0:0:0:
156,224,123610,2,0,L|80:212,2,60,2|4|4,0:0|0:0|0:0,0:0:0:0:
272,164,124296,1,2,0:0:0:0:
360,64,124639,1,8,0:0:0:0:
360,64,124810,2,0,P|408:120|388:224,1,180,4|8,0:0|0:0,0:0:0:0:
272,272,125667,5,4,0:0:0:0:
152,220,126010,1,8,0:0:0:0:
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300,44,127039,2,0,L|182:68,1,120,2|8,0:0|0:0,0:0:0:0:
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288,228,128753,2,0,L|352:216,1,60,8|0,0:0|0:0,0:0:0:0:
476,196,129267,2,0,L|488:260,2,60,0|8|0,0:0|0:0|0:0,0:0:0:0:
384,100,129953,2,0,L|395:158,1,60,2|8,0:0|0:0,0:0:0:0:
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224,192,131153,5,4,0:0:0:0:
232,60,131496,2,0,L|160:72,1,60,8|4,0:0|0:0,0:0:0:0:
224,192,132010,2,0,L|296:180,1,60,2|8,0:0|0:0,0:0:0:0:
348,172,132353,2,0,P|416:128|388:44,1,180,4|8,0:0|0:0,0:0:0:0:
260,24,133210,1,2,0:0:0:0:
144,88,133553,1,8,0:0:0:0:
68,196,133896,6,0,P|48:248|64:312,1,120,4|8,0:0|0:0,0:0:0:0:
124,332,134410,2,0,P|173:299|196:245,1,120,2|0,0:0|0:0,0:0:0:0:
200,180,134925,1,8,0:0:0:0:
256,60,135267,1,4,0:0:0:0:
312,180,135610,1,8,0:0:0:0:
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452,336,136296,1,8,0:0:0:0:
444,204,136639,5,4,0:0:0:0:
340,120,136982,1,8,0:0:0:0:
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72,28,138010,1,10,0:0:0:0:
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160,328,139039,5,8,0:0:0:0:
160,328,139210,2,0,P|220:340|296:316,1,120,4|2,0:0|0:0,0:0:0:0:
328,284,139725,2,0,L|332:216,2,60,8|2|2,0:0|0:0|0:0,0:0:0:0:
444,352,140410,2,0,L|448:288,1,60,2|4,0:0|0:0,0:0:0:0:
256,192,140753,12,0,147610,0:0:0:0:
Topic Starter
Suimya
updated both diffs :3
Ozato Fumika
fixed inconsistent kiai, combo color and tags. it should be good now \:3/

bubbled~
Topic Starter
Suimya
Thanks for the bubble baka dap :3
BeatofIke
Go Sekai o3o
Gero
After a few changes this mapset is ready to go.


Log
015-02-14 18:46 Gero: ACTION is editing [http://osu.ppy.sh/b/641799 CINDERELLA GIRLS!! - Onegai! Cinderella (M@STER VERSION) [Easy]]
2015-02-14 18:46 Gero: okay let's start
2015-02-14 18:47 Gero: okay remap
2015-02-14 18:47 Gero: call me back :3
2015-02-14 18:47 Sekai-nyan: :<
2015-02-14 18:47 Sekai-nyan: ACTION slaps
2015-02-14 18:48 Gero: I'm joking
2015-02-14 18:48 Gero: 7 maps on qualified?
2015-02-14 18:48 Sekai-nyan: i know =3=
2015-02-14 18:48 Gero: so I can qualify your map today?
2015-02-14 18:48 Sekai-nyan: 6 for now
2015-02-14 18:48 Sekai-nyan: if i'm not wrong
2015-02-14 18:49 Gero: I can see 7 there
2015-02-14 18:49 Sekai-nyan: 7 maps yeah
2015-02-14 18:49 Sekai-nyan: but there is still space
2015-02-14 18:49 Sekai-nyan: to qualify
2015-02-14 18:50 Gero: ACTION is editing [http://osu.ppy.sh/b/641799 CINDERELLA GIRLS!! - Onegai! Cinderella (M@STER VERSION) [Easy]]
2015-02-14 18:51 Sekai-nyan: o3o
2015-02-14 18:51 Gero: 01:00:867 (2,3) - to be honest I found this rhythm a bit weird since the strong beat is 01:01:896 - at this part so I'd like to suggest you to use this instead http://puu.sh/fVF6l/f812e037ab.jpg
2015-02-14 18:52 Gero: 01:06:696 (3) - same for this one, sounds weird imo
2015-02-14 18:53 Gero: 01:25:896 (3) - orz sekai, why? xD it doesn't follow nothing, just a bit the background but it's still confusing
2015-02-14 18:54 Sekai-nyan: orz
2015-02-14 18:54 Gero: yeah just that on easy
2015-02-14 18:54 Gero: the rest seems perfect for me
2015-02-14 18:55 Sekai-nyan: yay <3
2015-02-14 18:55 Sekai-nyan: let's fix these =3=
2015-02-14 18:55 Gero: 01:51:782 - is sad that how you ignore the strong beat at this part u.u
2015-02-14 18:55 Gero: orz
2015-02-14 18:56 Gero: keep it as is if you want xD I don't wanna force you to change everything
2015-02-14 18:58 Sekai-nyan: yeah
2015-02-14 18:58 Sekai-nyan: i don't want to change that :<
2015-02-14 18:58 Sekai-nyan: this kind of sliders
2015-02-14 18:58 Gero: keep it, don't worry
2015-02-14 18:58 Sekai-nyan: are one of my styles on easy xD
2015-02-14 18:58 Sekai-nyan: i like to do them <3
2015-02-14 18:58 Gero: yeah I know xD
2015-02-14 18:58 Gero: don't worry
2015-02-14 18:59 Gero: brb let me see if I can get something to eat, I'm hungry now, poke me when you're done to apply it on your easy
2015-02-14 18:59 Sekai-nyan: i'm done xD
2015-02-14 19:00 Sekai-nyan: but take your time
2015-02-14 19:07 Gero: I'm back
2015-02-14 19:07 Gero: sorry o3o
2015-02-14 19:08 Gero: ACTION is editing [http://osu.ppy.sh/b/599997 CINDERELLA GIRLS!! - Onegai! Cinderella (M@STER VERSION) [Natsu's Normal]]
2015-02-14 19:08 Sekai-nyan: it's ok <3
2015-02-14 19:08 Sekai-nyan: i was watching something while waiting xD
2015-02-14 19:08 Gero: can I eat now? or you are rushing with the rank?
2015-02-14 19:08 Gero: xD
2015-02-14 19:08 Sekai-nyan: no
2015-02-14 19:08 Sekai-nyan: it's fine
2015-02-14 19:09 Sekai-nyan: take your time baka lol
2015-02-14 19:09 Sekai-nyan: i'm not rushing
2015-02-14 19:09 Gero: oki o3o brb baka <33 thanks
2015-02-14 19:09 Sekai-nyan: o3o/
2015-02-14 19:09 Gero: I'm so hungry omg xD
2015-02-14 19:09 Sekai-nyan: lol
2015-02-14 19:09 Sekai-nyan: you should go eat baka xD
2015-02-15 09:30 Gero: sorry baka ;w;
2015-02-15 09:31 Gero: we can continue now o3o
2015-02-15 09:31 Sekai-nyan: are you sure =3=
2015-02-15 09:31 Gero: sure
2015-02-15 09:31 Sekai-nyan: you died last night lol
2015-02-15 09:31 Gero: before the next hour cause ninjas xD
2015-02-15 09:31 Gero: I wanna rank this today
2015-02-15 09:31 Sekai-nyan: yeah orz
2015-02-15 09:31 Gero: ACTION is editing [http://osu.ppy.sh/b/599997 CINDERELLA GIRLS!! - Onegai! Cinderella (M@STER VERSION) [Natsu's Normal]]
2015-02-15 09:31 Sekai-nyan: 30 min before cap rest
2015-02-15 09:32 Sekai-nyan: gogo \o
2015-02-15 09:34 Gero: yeah okay, 00:32:925 (3) - since natsu its following the vocals, I'd like to suggest that move the tail of the slider to the previous 1/2 and therefore adding a circle here 00:33:439 - imo is better
2015-02-15 09:34 Gero: like this http://puu.sh/fVFUx/bc1eaf1be4.jpg
2015-02-15 09:36 Sekai-nyan: ok
2015-02-15 09:36 Sekai-nyan: fixed it
2015-02-15 09:36 Sekai-nyan: and yeah
2015-02-15 09:36 Sekai-nyan: it's better
2015-02-15 09:36 Gero: 01:42:182 (5) - NC here due the change of the music
2015-02-15 09:37 Gero: 01:53:839 - oh god.. use clap instead sampleset normal, it sounds weird and awful if you ask me
2015-02-15 09:38 Sekai-nyan: lol
2015-02-15 09:38 Sekai-nyan: Natsu is so baka
2015-02-15 09:38 Sekai-nyan: and yeah fixed them
2015-02-15 09:39 Gero: 00:36:010 - how about adding a circle here? because it feels kinda empty, (stack it with 2) ofc fix the spacing
2015-02-15 09:39 Gero: that's all for normal
2015-02-15 09:40 Sekai-nyan: great :3
2015-02-15 09:40 Sekai-nyan: and fixed it as well
2015-02-15 09:41 Gero: btw are you using that normal-hitclap into your folder?
2015-02-15 09:41 Gero: o.o
2015-02-15 09:42 Gero: I can't hear it in the whole map xD
2015-02-15 09:43 Sekai-nyan: lol
2015-02-15 09:44 Sekai-nyan: btw i want to change my insane diff name to something else
2015-02-15 09:44 Gero: also your soft-slidertick3
2015-02-15 09:44 Sekai-nyan: but idk what i should name it
2015-02-15 09:44 Gero: is unnecessary
2015-02-15 09:44 Sekai-nyan: i used it in easy
2015-02-15 09:44 Sekai-nyan: baka
2015-02-15 09:45 Gero: nvm
2015-02-15 09:45 Gero: I saw it
2015-02-15 09:45 Sekai-nyan: lol
2015-02-15 09:45 Sekai-nyan: so baka xd
2015-02-15 09:45 Sekai-nyan: xD*
2015-02-15 09:45 Gero: why you wanna change the name?
2015-02-15 09:45 Gero: it sounds cute xD
2015-02-15 09:45 Sekai-nyan: a bit weird imo
2015-02-15 09:45 Sekai-nyan: :<
2015-02-15 09:46 Sekai-nyan: i'm baka when it comes to diff names
2015-02-15 09:46 Gero: Cinderella's Paradise
2015-02-15 09:46 Gero: ok no
2015-02-15 09:46 Sekai-nyan: lol
2015-02-15 09:47 Sekai-nyan: i was thinking of "dreams"
2015-02-15 09:47 Gero: Dreams*
2015-02-15 09:47 Sekai-nyan: or dream
2015-02-15 09:47 Sekai-nyan: o.o
2015-02-15 09:47 Gero: caps pls xD
2015-02-15 09:47 Sekai-nyan: yeah
2015-02-15 09:47 Sekai-nyan: i'm lazy lol
2015-02-15 09:47 Gero: sounds good o3o
2015-02-15 09:47 Gero: hard seems perfect for me
2015-02-15 09:47 Sekai-nyan: really o.o/
2015-02-15 09:48 Gero: even if mine is better
2015-02-15 09:48 Gero: ACTION runs*
2015-02-15 09:48 Sekai-nyan: hue
2015-02-15 09:48 Gero: 01:31:382 - claps here?
2015-02-15 09:48 Gero: on hard
2015-02-15 09:48 Gero: on both parts of the slider o3o
2015-02-15 09:48 Sekai-nyan: with whistle?
2015-02-15 09:48 Gero: yes o3o
2015-02-15 09:48 Sekai-nyan: or i should remove it
2015-02-15 09:49 Gero: up to you
2015-02-15 09:49 Gero: 01:31:896 - finish with clap
2015-02-15 09:49 Gero: or only finish it's fine o3o
2015-02-15 09:49 Sekai-nyan: o3o/
2015-02-15 09:49 Sekai-nyan: hai hai
2015-02-15 09:49 Gero: 01:40:982 - finish
2015-02-15 09:49 Gero: 01:41:496 - same here
2015-02-15 09:49 Sekai-nyan: ok =3=
2015-02-15 09:50 Gero: kosiga is so baka =3=
2015-02-15 09:50 Sekai-nyan: yeah but moe =3=
2015-02-15 09:50 Gero: Perfect o3o
2015-02-15 09:50 Gero: now your ugly Insane
2015-02-15 09:51 Sekai-nyan: :<
2015-02-15 09:51 Sekai-nyan: meanie ;w;
2015-02-15 09:52 Sekai-nyan: http://www.project-imas.com/wiki/Onegai!_Cinderella
2015-02-15 09:52 Sekai-nyan: =3=
2015-02-15 09:52 Sekai-nyan: trying to get ideas for diff name, but still my mind is blank
2015-02-15 09:52 Sekai-nyan: orz
2015-02-15 09:53 Gero: Magical Dreams
2015-02-15 09:53 Sekai-nyan: oh....
2015-02-15 09:53 Gero: sounds cute o3o
2015-02-15 09:53 Sekai-nyan: did you just think about it now xD
2015-02-15 09:54 Gero: yes xD
2015-02-15 09:54 Sekai-nyan: so pro lol
2015-02-15 09:54 Gero: I just read the lyrics a bit
2015-02-15 09:54 Sekai-nyan: -3-
2015-02-15 09:54 Sekai-nyan: =3=*
2015-02-15 09:54 Gero: tell me when you're done with kosioga's diff
2015-02-15 09:54 Gero: o3o
2015-02-15 09:55 Sekai-nyan: i'm done
2015-02-15 09:55 Sekai-nyan: ACTION is editing [http://osu.ppy.sh/b/599995 CINDERELLA GIRLS!! - Onegai! Cinderella (M@STER VERSION) [M@hou]]
2015-02-15 09:55 Sekai-nyan: changing diff name now
2015-02-15 09:55 Gero: 00:36:182 (3) - clap here sounds nice
2015-02-15 09:56 Gero: 00:57:782 (3,4,5) - claps?
2015-02-15 09:56 Sekai-nyan: yeah
2015-02-15 09:56 Gero: decrease the volume a bit at this part
2015-02-15 09:56 Sekai-nyan: don't you think it's too much D:
2015-02-15 09:56 Gero: okay xD
2015-02-15 09:56 Gero: 01:08:067 (1,3) - dat shape <3
2015-02-15 09:57 Sekai-nyan: but well if you think it's good =3=
2015-02-15 09:57 Sekai-nyan: i'll go with you
2015-02-15 09:57 Sekai-nyan: you like dat shape huh <3
2015-02-15 09:57 Gero: okay that's all
2015-02-15 09:57 Gero: perfect as always o3o
2015-02-15 09:57 Sekai-nyan: o3o
2015-02-15 09:58 Sekai-nyan: arigatou baka Gero~
2015-02-15 09:58 Gero: update it go go go
2015-02-15 09:58 Sekai-nyan: 2 min
2015-02-15 09:58 Sekai-nyan: untill cap rest
2015-02-15 09:58 Sekai-nyan: xD
2015-02-15 09:59 Gero: yest..
2015-02-15 09:59 Gero: go go go xD
2015-02-15 09:59 Gero: kjashdkjsahfsa
2015-02-15 09:59 Sekai-nyan: i hope there won't be any ninjas

~ Qualified ~
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