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Rameses B - Dream Catcher (ft. Charlotte Haining)

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Topic Starter
CSLM

Squirrel wrote:

ahoi, my part of m4m! :3

General
  1. why different backgrounds for the diffs? :/
    The one in Easy doesn't work well with the SB; in Milan's diff it looks okay, but it's still weird to use different backgrounds with this SB.<
    I don't really get the relation to the standard bg either, why don't you just use one of a dreamcatcher? Like the one from the monstercat release ( I found two versions, don't know which is the original .. http://puu.sh/o0OJi.jpg and http://puu.sh/o0OQE.jpg ; both resized ) i don't like those ;w; but it's true the fact that the Eru's bg doesn't fit wih the song
Normal
  1. 02:45:497 - I don't think 1.25x SV is a good idea in a Normal diff. You already have a lot of speed changes and in the beginning they work quite well. The slow increase from 0.75 to 1. SV at the beginning of the first Kiai is a little high, but still okay-ish, this one from 1. to 1.25 is too much, tho. :/
  2. 00:18:600 (5) - this should be 1/1, because the vocals go on and you ignored the sound on the red tick before, so it doesn't fit well that you emphasize it suddenly.
  3. 00:27:566 (1,1) - the break feels a little awkward, it's so long and you ignore the vocals starting at 00:32:048 - and the downbeat, that plays more interesting if clickable. Consider changing rhythm to http://puu.sh/o0T9h.jpg
  4. 00:34:462 (4,5) - the circle doesn't fit here, there's no beat or vocals to have a clickable object there. Imo would be better to delete it and extend the slider or just leave it blank
    similar here 00:39:979 (3,4) -
  5. 00:55:152 (1,2,3) - and 00:56:531 (4,5,6) - are two completely different rhythms but mapped the same, which feels a little weird, imo. Consider changing the first pattern up, maybe http://puu.sh/o0Tq2.jpg to emphasize the strongest beats at 00:55:669 - and 00:56:186 -
  6. 00:57:911 (1,2) - the short reverse slider doesn't fit, because the strong beats are on the reverse and the tail. It would be nice if at least one of them was clickable, so how about extending (1) to 00:58:428 - (since it doesn't end on any important beat) and using a 1/2 slider or two circles at 00:58:772 - ?
    similar here 01:00:669 (1,2,3) - no 'cause the point is make clickeable the downbeat
  7. 00:59:290 (3,4,5) - a little weird that you have the same sound on (3)'s end, on (4) and on head of (5), but all mapped differently. How about removing the reverse from (3) and adding a circle?
  8. 01:26:876 (3) - touches HP bar very slightly, but even if minor, still better to avoid it. Just move it down ~3px?
  9. 01:15:842 (3,4,5) - http://puu.sh/o0U26.jpg would make more sense, as there's a new sound starting at 01:16:531 - and atm there's (4)'s tail yeah, but not a big one, and i made that pattern making consistent with 01:14:462 (1,2) -
  10. 01:26:876 (3) - feels weird that you ignore strong beats just to follow weak vocals, I'd prefer if you change this to match the beat -variation
  11. 01:37:738 (1) - are you missing an objct before the spinner? öö yes, but i had to
    also 01:40:324 (1,2) - (1) feels off because the melody it's mapped to starts at 01:39:635 - . Since you need at least a two beat break between spinner and object and can't map that beat, I suggest just deleting the circle
    Or you can replace the spinner with other objects and map this melody completely
  12. 02:34:462 (1,2,3,4,5) - and 02:37:221 (1,2,3,4,5) - I really dislike how this rhythm overpowers the song completely. Can you explain how you came up with that? Because it's not supported by the song. it is, the beats are very strong imo
  13. 02:49:462 (3) - consider replacing this with two circles on the white ticks, they're slightly stronger than the ones on the red ticks and don't throw players off like the 1/2 beats but still being beats very strong, and i can't skip them
    similar here 02:53:945 (1) - just that's it's only one white tick ^
  14. 02:52:393 (3,4) - kinda similar here, maybe try two 1/2 sliders instead no, gives more variation
  15. 02:53:083 (5) - should be similar to 02:46:876 (4,5) - cause it's the same rhythm same, variation (also if i change this i'll had to change 02:53:945 (1) - and i don't want to do that xD)
  16. 02:54:980 (3) - sounds more like 02:53:945 (1) - to me? nop
    -- The first part of this Kiai really feels off to me. It feels a little like you couldn't decide what you wanted to map this to, because sometimes it's the 'man melody' and then just any other sound :c i tried to make an combination of both :c
    The second part is cool tho. I just miss a circle at 03:03:255 -
  17. 03:18:255 (4,1) - you didn't stack anything else before, so it looks weird to suddenly have one at the end on the map. Unstack? i can't see the problem, an stack would hurt them, also imo it doesn't seems so weird
Hard
  1. 00:13:600 (4,5,6) - why are you following teh vocals with (4) and ignore the beats on the downbeat and the 2nd beat and then map the other two? Feels off, imo, either map the beats or do the same like you did here 00:16:359 (2) -
  2. 00:18:428 (1,2) - consider unstacking this, it feels a bit weird while playing cause both are visible
    also same about vocals/beats as ^
  3. 00:41:359 (4) - missing NC? nop
  4. 00:43:255 - this sound is similar to 00:43:945 (8) - so it should be mapped too, imo -> no, is not, the drums are more clear in 00:43:945 (8) - that here
  5. 00:59:635 (6,7,8) - it plays a little weird when the 1/4 start on the blue tick, just doesn't feel intuitive. Consider starting the reverse slider on the white tick to simplifiy the rhythm (even if there is a sound on the blue tick)
    Also, how about ending it at 01:00:238 - and turning (8) into a 1/2 slider? The circle is on a very weak sound atm, whereas the end on the reverse is on a strong one, so try http://puu.sh/o0WWy.jpg maybe
    similar here 01:05:152 (6,7,8) - and 01:10:669 (6,7,8) - agreed with starting the slider in a white tick, but not adding a 1/2 slider, the circle adds more stamina ;3
  6. 01:14:462 (1,2,1,2,1) - why so many NCs here? for make resalt the change in the pattern
  7. 01:16:359 (2,1) - stack feels a little awkward to me because the vocals go on and remaining at one place for the whole time is a bit boring, imo i like the pattern of this way
  8. 02:50:669 (8) - should be snapped to 1/2 because of the sound there
  9. 03:28:945 (3) - to give the last soud more impact you could remove one reverse and add a circle at the end
Dreams
  1. 00:13:083 (4) - did you consider splitting this into circle + 1/2 slider yet? Imo the soud on the reverse is way too strong to ignore it
    same for 00:18:600 (3) -
  2. 00:51:359 (2,3,4,5) - feels weird and when I slow down sounds more like http://puu.sh/o0ZYh.jpg to me, but I'm not sure.
    also, if you mapped the weaker beats there ^ , you should probably also add a circle here 00:52:307 - no because the background sound doesn't make it visible
  3. 02:12:911 (2) - circle instead of the reverse? Because it's the same sound on head and tail and both should be clickable, imo, just like 02:14:290 (4,5) -
  4. 02:41:014 (4,1) - They feel too close because of the prev increased DS, consider switching 02:41:359 (1,2) - and then 02:42:048 (3,4) - ? don't make me change those rings please D:
Can't say much about the Insanes, cause I can't play them right now. x:

Anyway, hope I could help. Good luck!
//squee
no reply or reply in green = fixed~
Thx for modding!
Updated~
Milan-
"Squirrel"
Milan-'s Insane
  1. 00:13:083 (4,5,1) - hmmh, feels off to have very weak beats like on (1)'s head clickable and very strong ones like on the downbeat only with the reverse, I'd prefer http://puu.sh/o0XVZ.jpg it's mapped to a single piano line tho
    and 00:13:428 (1,2,3) - (2,3) should be spaced just like (1,2), imo, there's no change in-between? fitting pitches, also 1/1 gaps noone cares tbh
  2. 00:37:221 (6) - and 00:42:738 (5) - and 00:48:255 (6) - missing NCs? supposed to be 2 measures
  3. 00:55:669 (2) - did you try replacing this with two circles? Cause it's not one sound, but two sperate ones. 2 circles kill all the momentum of the start of the kiai ;;
    Would play nice like this http://puu.sh/o0Ypg.jpg imo
  4. 00:59:204 (7,1) - and 00:59:807 (3,4,5) - Might be a little confusing to see them spaced differently when it's the same distance, but might be just me. I'd prefer if (3,4,5) were spaced similarly, but eh.
    similar here 01:04:721 (6,1,2,3,4,5) -
    and 01:10:238 (7,1,2,3,4,5) - etc uhm, insane players wont fail to this tbh also it's consistent though the whole map so..
  5. 01:03:428 (1,2,3,4) - flow could be better, I think. http://puu.sh/o0YJL.jpg ? played with your idea a bit but it felt too weird to me ;; mine seems a bit funnier cuz the flow break
  6. some more missing NCs on 01:24:117 (5) - yes
    and maybe 01:35:152 (5) - 01:40:669 (6) - 01:43:428 (5) - 01:46:186 (5) -
    01:51:704 (5) - 01:54:462 (5) -
    I think I missed some, you should check them again yourself. D: these are supposed to be 2 measure to fit the slow section tho
  7. 01:50:842 (2,3) - stack feels weird to me, because (3) is stronger. Consider unstacking them? i think i idid it cuz the verse itself is slow, so stacking makes sense
  8. 01:54:462 (5,6) - very similar to 01:51:704 (5,6) - would be nice if it were mapped similar, too i think i did it cuz it getting to the end of the slow part so makes sense to 'accelerate' a bit
Anyway, hope I could help. Good luck!
//squee

cslm can you add nc to 01:24:117 (5) - pls?¡

(thought it was dead already xdd nicenicecnie)
ErunamoJAZZ

Squirrel wrote:

EruJazz's Easy
  1. AR2 doesn't match with how the diff is mapped imo, considr increasing to 3 or 3.5 AR 3 feels very fast. 2 feels more apropriate here.
    Also HP und OD could be decreased by 1, so missing something isn't too punishing for beginners -1 in OD
  2. If this diff keeps the background, the combocolour should probably be changed, they don't quite fit the background. Also colourhax missing mm... idk, if CSLM want to change colours, I have any problem with this :)
  3. 00:19:290 (1,1) - would be nice if the second slider was reversed, that works a lot better with flow. (DS would be broken but since there are 4 beats in-between that shouldn't be a problem, you also did that at 01:22:393 (4,1) - . And 00:18:600 (2,1) - could be move to match DS again, both would be fine.) ugg, Im not agree with this, sorry u.u
  4. 00:24:807 (3) - and 00:30:324 (3) - should have NCs to match with the rest of the NC pattern (NC on each second downbeat, or did I get that wrong?)
    also 00:46:876 (5) - , then 01:50:669 (2) - and 01:58:600 (3) - and 02:01:359 (4) - too, and 02:15:152 (3) -
    03:04:807 (5,1) - here should be on (5) instead NCs are fine. They are consistent as music feels, and those are not too long.
  5. 01:03:773 (2,3,4) - stack of (2,4) is too confusing, imo. s: They're visible at the same time while playing, so would be better to unstack them Im sure about it, because testplays. Its fine, dont worry ;)
  6. 02:19:290 (2,3,1) - this rhythm feels a little off to me, because you're following the vocals with the 1/2s, but then you can't follow the "lieve" completely. I suggest changing to a rhythm like http://puu.sh/o0QRX.jpg It doesn't match the vocals 100% either, but you have the beats emphasized and the vocals at least covered by slidertracks, you'd have to reworks NCs afterwards, tho. (The NCs in that part look a little random anyway. >: ) I know it is not 100% cool, but for a easy diff is fine (following vocals is intuituve, and sliders are easy to play), I dont like your suggestion, feels ugly for me ._.
  7. 02:28:945 (1,2,3) - very minor; imo the slidershape of (3) looks off compared to the previous two, might be worth to change it, maybe like http://puu.sh/o0RfV.jpg or http://puu.sh/o0Rjf.jpg ? lol, okay~ (but with better anchor shape xD)
  8. 02:34:462 (1,2,1) - the two reverses on (1,1) are too hard for the easiest diff, I think. There's not enough time for beginner players to read the second reverse, so it would be better to split this up. Since there are stronger beats you could map this part to I'd prefer if you follow them. http://puu.sh/o0REI.jpg like before, Im sure of this bc testplays. It is appropriate for noob players, they can read thinks like this when its not fast :3

Thank you!, and sorry for late!! >_<
http://puu.sh/ocyx5/896b3b15a1.zip
Wafu
The mapper requested me to confirm whether mp3 quality is good enough. I can confirm that there is higher quality available. If you're interested in comparison, it just cuts off some noise that was added and catches some more important stuff, not a dramatical change though. If you want the mp3, sure, it's here.
Also, I sort of dislike the anime-girl background disorder that your map is suffering from. Maybe you can come up with something more sensible.
ErunamoJAZZ
p/4110309
I took the MP3 from a FLAC source, btw.
Wafu

ErunamoJAZZ wrote:

https://osu.ppy.sh/forum/p/4110309
I took the MP3 from a FLAC source, btw.
Me too, so how come it contains more information that is audible to human ear? :D Mapper asked me for the confirmation and I've given what I can give. But as I said, the difference is not critical and both would probably be cool to go. The background would actually bother me much more than that this.
ErunamoJAZZ
Yeah, that was just a curious note (CLSM, why you don't trust me (?) hahahaha)
About backgrounds, tastes are different for different people. For me, background is a secondary stuff in a map, those are not ugly imo. Could be better?, maybe, but there are just tastes.
Topic Starter
CSLM
ok
@Wafu: thanks for checking the mp3, really helpful :3 Mod the map plzzz ;w;
@ErunamoJAZZ: no es nuevo que no confie en ti ;3 (okno xD)

About the god damn BG, i'll try to find one which controls the anime-girl disorder, maybe like the Milan-'s ironicaly i find that one too lel
Topic Starter
CSLM
Ok, sry for double post
Changed BG (i hope this one would control the anime-girl disorder u.u)
mancuso_JM_
Hola.. Como lo hablamos in-game hace unos dias. Permiteme hacerlo en español.

[General]

  1. Chris, en tus dificultades la sección desde 03:24:117 - hasta 03:26:876 - se siente muy bajo (cosa que no pasa en las Guest diffs.), deberías subir el volumen.
  2. Una cosa que me llamó la atención es que la dificultad de Milan no tiene breaks, mientras que Dream si, siendo esta más dificil. Es algo que puede pasar viendo que son distintos mappers, pero senti la necesidad de mencionarlo.
[EruJazz's Easy]

  1. 00:20:669 (1) - El whistle acá, al final de este slider lo siento innecesario. Básicamente, porque el tono fuerte de la voz y el instrumental ya pasó y es coherente solo tenerlo al comienzo y en el reverse en este caso. Creo que es mejor eliminarlo.
  2. 00:30:324 (3) - Quizás un normal finish va bien acá. CSLM lo tiene en sus dificultades y va bien, sino suena muy vacío.
  3. 00:44:117 (1,2,3,4,5,6,7,8) - Estuve mirando que la mayoría de tus combos son de entre 3 y 5 notas en general, tener uno de 8 lo hace inconsistente con el resto del mapa. Creo que agregando un New Combo en 00:46:876 (5) - y hacerlo de 4 y 4 es la mejor opción.
  4. 00:48:255 (7,8) - Viendo que en todo el patrón desde el comienzo tienes que mover el mouse, el movimiento recto de (7) a (8) queda un poco feo. Si fuese tu, lo movería algún grid a la izquierda, por lo menos para seguir con la constante del patrón.
  5. 00:53:772 (1) - Al final del Slider falta un clap. Sin nada se siente muy vacío, incluso si quisiste hacerlo así para darle más énfasis al comienzo del estribillo.
  6. 01:22:393 (4) - En lugar de un slider, ¿Por qué no intentas dos notas? Sugiero esto porque estas evitando un downbeat importante con el final de un Slider y en mi opinión se aprovecha mejor con una nota en este caso.
  7. 01:26:876 (1,2) - ¿Qué tal un whistle en (1) en el reverse de (2)? Sigue bien la "vocesita" que aparece y hace que no se sienta tan vacía esta parte.
  8. 01:50:669 (2) - Cambia el tono de la canción aquí, quizas un New Combo no esté mal.
  9. 01:59:979 (3) - El clap al final no está mal, pero no suena del todo bien. Yo disminuiría el volumen un poco al final de éste al rededor de 60%.

    - No hay mucho que decir acá, la dificultad está bien mapeada, a mi me gustó :). Por eso la mayoría que mencioné fueron Hitsounds y Combos.. Buen trabajo Eru c:
[Normal]

  1. 00:15:841 (1,2,3,4,5,6,7,8) - No veo la necesidad de hacer este combo tan largo sinceramente. Yo lo cortaría por la parte donde dice "To let it go" más o menos, creo que es mejor.
  2. 01:04:807 (3) - Personalmente, me gusta más como fluye y se ve si giras este slider. Más o menos así te digo.
  3. 01:10:324 (3,4,5) - De todo el kiai, este es el único patrón que no sigue de cerca la música. Por consistencia deberías usar este ritmo. Como dije, sigue más de cerca la música y además de esto estuve probando patrones y no vas a tenes que realizar muchos cambios.
  4. 01:40:324 (x) - Como que se siente muy vacio aca, demasiado tiempo despues del kiai sin notas y no beneficia al ritmo. Veo que quisiste empezar la nueva sección donde cambia la música pero aún así, siento que algo falta antes. Siguiendo el ranking criteria, acá ya podes agregar una nota y creo que es la mejor opción. Intentalo c:.
  5. 01:42:048 (1) - Un poco "nazi", pero el blanket que intentaste hacer se ve feo (principalmente en el juego, no tanto en el editor), siento que el comienzo de éste slider está muy cerca del final del anterior slider. Quizas puedas retocarlo un poquito.
  6. 01:48:600 (3,4,5) - Este patron se me hace un poco complicado para esta dificultad, basicamente por la variedad del slider 1/1 + 1/2 + el slider en 3/4 con reverse. Acordate que ellos son nuevos para estas cosas y quizas no se puede leer del todo bien. Creo que el arreglo más simple que sigue la canción de todas maneras es eliminar la nota (4) para darle un poco de "momentum" antes del slider en 3/4.
  7. 02:15:152 (1) - Perdón, pero no puedo dejar que este slider sea asimétrico xDD. Te dejo código e imagen.
    Foto + Código

    379,338,135152,38,0,B|335:302|331:250|331:250|291:242|291:242|256:233|256:233|221:242|221:242|181:250|181:250|177:302|133:338,1,360.000013732911,2|2,0:0|0:0,0:0:0:0:
  8. 02:33:083 (2) - Algo menor, pero que te parece si en vez de hacer recto este slider, intentas hacer una especie de blanket con el slider anterior. Mi idea sería algo mas o menos así.
  9. 03:06:186 (2) - Un par de cositas en este punto. La primera, yo agregaría un New Combo aca, porque el cambio en el instrumental y por otra parte haría este slider con un poco de curva, totalmente recto queda feo imo. Intenta algo así.

    - Quizas algunos patrones no me gustaron demasiado pero son cositas menores. El mapa en general está bien hecho c:
[Hard]

  1. 00:30:669 (2) - No me gusta como juega este slider con taaaantas repeticiones. Sería bueno acortarlo un poco por lo menos y creo que el punto exacto es en 00:31:703 -. Yo terminaría con el primer slider ahí y agregaría otro 1/4 a partir de 00:31:790 - porque aparece un sonidito nuevo (como unas "gotas de agua" xD). Deberías intentarlo.
  2. 01:26:531 (4) - El cambio a 1/3 es un poco confuso, principalmente porque es el primero que aparece despues de una larga sección de 1/2 y 1/4. Creo que un New Combo para avisar que algo nuevo va a pasar arreglaría el problema.
  3. 01:59:980 (kiai) - Por algún motivo el final del kiai esta fuera de lugar (unsnapped) por 1ms xD. Mejor arreglarlo.
  4. 02:51:703 (3,4,6) - No me gustó nada este patrón, como estos "casi stacks" le saca la prolijidad que tenía el mapa hasta acá, ya que todos los patrones anteriores están muy limpios. No se me ocurre una sugerencia ahora mismo, pero quizas se te ocurra algo mejor, pero cambialo pls :(.

    - Me gustó la estética y la jugabilidad del mapa. Bien hecho ;).
[Milan-'s Insane]

  1. 00:10:324 (3) - No se porque los mappers de ahora hacen esto, entiendo el efecto que quisiste dar aca (como de continuación) pero suena mal. Es mucho mejor si terminas este slider 1/4 antes (donde existe una especie de voz) o cambias un poco el patrón para terminar este slider sobre el downbeat.
  2. 00:11:014 (1) - Hmm.. Ese whistle en el sliderslide y al final se siente feo y demasiado alto para esta parte de la canción. Si yo fuese to lo eliminaría.
  3. 00:21:703 (1) - (^). Creo que entiendo lo que quisiste seguir pero el normal whistle no es la mejor opción definitivamente.
  4. 00:30:324 - Yo movería el spinner 1/4 hacia adelante y agregaría una nota con finish aquí. El golpe que se siente en esta parte es muy fuerte como para tener solamente un comienzo de spinner.
  5. 00:32:393 (1) - Este slider no sigue la música del todo bien. Si escuchas correctamente, te vas a dar cuenta que el instrumental comienza 1/4 despues y cuando dice "your dreams" empieza 1/2 adelante. Puedes mover hacia adelante dependiendo lo que quieras seguir en la canción va a ser 1/4 o 1/2 (creo que está de más decir que hay que acortar el slider xD), o sino quizas puedes hacer un mix, haciendo un patrón mas o menos así
  6. 00:42:738 (5,6,7) - Este patrón no sigue tan de cerca la canción, a grandes rasgos si, pero no como es de esperar. Sugiero un ritmo más o menos así para seguir la música más de cerca.
  7. 01:19:635 (4) - Yo movería este slider un poco hacia abajo porque esta tocando la barra de vida. Si lo moves alrededor de x:160 y:12 juega bien también.
  8. 01:21:703 (2) - Haciendo este slider en 3/4 estás evitando un importante beat en 01:21:876 -. En tu lugar, yo haría este slider de 1/2 y agregaría una nota en 01:21:703 - .
  9. 01:25:497 (1) - Ugh.. Toca demasiado la barra de vida y se ve feo :/. ¿Alguna posibilidad de moverlo un poco?
  10. 01:26:531 (5,1) - Escuchando el cambio de beat que hay y el efecto que aparece en el storyboard, yo cambiaría los combos en esta parte.
  11. 01:32:738 (2) - En este caso, es lo mismo que sugerí anteriormente en 01:21:703 (2) -
  12. 02:43:600 (6,7,8) - Al ser tan recto este patrón no fluye del todo bien. Lo mejor sería mover (7) un poco a la izquierda ya que da una mejor movilidad.
  13. 03:05:152 (2) - Te recomendaría hacer más simple este patrón, porque no es exactamente como lo estas planteando. Ese slider en 3/4 no sigue del todo bien la canción, es más, se necesitan objetos en 1/3 para seguirlo más de cerca. Yo seguiría un poco el ejemplo de lo que hizo CSLM en su dificultad.
  14. 03:12:048 (3) - Lo mismo que en 01:21:703 (2) -
  15. 03:27:652 (2) - Esta nota sola aca juega feo :/. Yo creo que una opción sería mover esta nota 1/4 para atrás o de lo contrario agregar una nota en 03:27:566 - para seguir mejor la música.

    - No está mal, solo que no estoy de acuerdo con algunos ritmos que usaste, ademas los combos a veces son algo inconsistentes (cosa que no mencioné en mi mod, pero buee..). Basicamente la dificultad no es de mis favoritas, porque este estilo de mapeo no es de los que más me gusta, pero como dije anteriormente no está mal.
[Dreams]

  1. 00:20:928 - 00:21:617 - 00:21:962 - 01:55:755 (T) - La verdad no recomiendo para nada el uso de 5% porque es algo que basicamente no se escucha. Antes de usar este tipo de cosas, me gustaria que te preguntaras si esto realmente es necesario para el mapa, si la respuesta es si, entonces incrementa el sonido un poco, si la respuesta es no, busca otra variante.
  2. 00:30:669 (2) - Acá podes seguir la sugerencia que te di en la Hard.
  3. 01:33:341 (x) - Meh.. El patrón esta bueno, pero creo que aca hace falta una nota :/
  4. 01:59:980 (kiai) - Por algún motivo el final del kiai esta fuera de lugar (unsnapped) por 1ms xD. Mejor arreglarlo.

    -Eso sería todo. Buena dificultad, quizas algún 3/4 no me gustó mucho pero meh.. no son tantos xD, la composición en general me gustó.
Espero que te sea de ayuda.
Quizas volver a esto del modeo y modear un mapa de 3:25 mins y 5 dificultades no fue la mejor idea, me siento cansado ahora jajaj. Naa.. broma.
Me gustó el mapa en general, asi que cuando lo revivas te dejo una estrellita.
Buena Suerte!
ErunamoJAZZ

mancuso_JM_ wrote:

[EruJazz's Easy]

  1. 00:20:669 (1) - El whistle acá, al final de este slider lo siento innecesario. Básicamente, porque el tono fuerte de la voz y el instrumental ya pasó y es coherente solo tenerlo al comienzo y en el reverse en este caso. Creo que es mejor eliminarlo. Luego de quitarlo, siento que queda mal sin el slider, ya que tambien está el sonido del piano, que justamente ahí es alto. Sin cambios.
  2. 00:30:324 (3) - Quizás un normal finish va bien acá. CSLM lo tiene en sus dificultades y va bien, sino suena muy vacío. Done
  3. 00:48:255 (7,8) - Viendo que en todo el patrón desde el comienzo tienes que mover el mouse, el movimiento recto de (7) a (8) queda un poco feo. Si fuese tu, lo movería algún grid a la izquierda, por lo menos para seguir con la constante del patrón. lol, no es mayoir cosa, pero ok
  4. 00:53:772 (1) - Al final del Slider falta un clap. Sin nada se siente muy vacío, incluso si quisiste hacerlo así para darle más énfasis al comienzo del estribillo. Tienes razón. Lo dejé con un softclap.
  5. 01:22:393 (4) - En lugar de un slider, ¿Por qué no intentas dos notas? Sugiero esto porque estas evitando un downbeat importante con el final de un Slider y en mi opinión se aprovecha mejor con una nota en este caso. No creo, aunque sí es cierto lo del downbeat allí, la música va con un aire de descenso hasta llegar ahí. Y viendo que es un easy, el slider ciento que le queda mejor para dar el sentimiento de que se llegó hasta "abajo".
  6. 01:26:876 (1,2) - ¿Qué tal un whistle en (1) en el reverse de (2)? Sigue bien la "vocesita" que aparece y hace que no se sienta tan vacía esta parte. En (1) lo siento un poco fuera de lugar, no sé, no lo siento bien. Pero en el Slider sí queda bastante bien.
  7. 01:50:669 (2) - Cambia el tono de la canción aquí, quizas un New Combo no esté mal. No creo que de verdad haga falta xD
  8. 01:59:979 (3) - El clap al final no está mal, pero no suena del todo bien. Yo disminuiría el volumen un poco al final de éste al rededor de 60%. plop, creo que te equivocaste de nota ^^U
  9. 00:44:117 (1,2,3,4,5,6,7,8) - Estuve mirando que la mayoría de tus combos son de entre 3 y 5 notas en general, tener uno de 8 lo hace inconsistente con el resto del mapa. Creo que agregando un New Combo en 00:46:876 (5) - y hacerlo de 4 y 4 es la mejor opción.
    Esto lo dejo a criterio de CSLM, ya que implicaría cambios en el StoryBoard., CSLM creo que se puede cambiar, si quieres hazlo y si no tampoco hay problema.

    - No hay mucho que decir acá, la dificultad está bien mapeada, a mi me gustó :). Por eso la mayoría que mencioné fueron Hitsounds y Combos.. Buen trabajo Eru c: Gracias mancu n.n
Code
osu file format v14

[General]
AudioFilename: [DnB] - Rameses B - Dream Catcher (feat. Charlotte Haining) [Monstercat EP Release].mp3
AudioLeadIn: 600
PreviewTime: 54807
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 11004,33073,44117,55142,66186,77211,99280,110324,115842,121349,132393,143418,154462,165487,184797,187566,198600,206866,209625
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 32
TimelineZoom: 1.3

[Metadata]
Title:Dream Catcher (ft. Charlotte Haining)
TitleUnicode:Dream Catcher (ft. Charlotte Haining)
Artist:Rameses B
ArtistUnicode:Rameses B
Creator:CSLM
Version:EruJazz's Easy
Source:
Tags:bass dance drum & bass dnb d&b remix vocal drumstep dubstep edm electro electronic chillout monstercat 019 endeavour Milan- rossonero1899 ErunamoJAZZ
BeatmapID:691456
BeatmapSetID:262993

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1

[Events]
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S,0,182393,,0.6266667
C,0,182393,,255,111,111
Sprite,Background,Centre,"sb\left.png",320,240
F,0,182738,183083,1,0
M,0,183083,,1,240
S,0,183083,,0.6266667
C,0,183083,,255,111,111
Sprite,Background,Centre,"sb\left.png",320,240
F,0,184117,184462,1,0
M,0,184462,,1,240
S,0,184462,,0.6266667
C,0,184462,,255,111,111
Sprite,Background,Centre,"sb\left.png",320,240
F,0,183428,183773,1,0
M,0,183773,,1,240
S,0,183773,,0.6266667
C,0,183773,,255,111,111
Sprite,Background,Centre,"sb\left.png",320,240
M,0,118945,,1,240
S,0,118945,,0.6266667
C,0,118945,,255,111,111
F,0,118945,119290,1,0
Sprite,Background,Centre,"sb\left.png",320,240
M,0,119290,,1,240
S,0,119290,,0.6266667
C,0,119290,,255,111,111
F,0,119290,119635,1,0
Sprite,Background,Centre,"sb\left.png",320,240
M,0,119635,,1,240
S,0,119635,,0.6266667
C,0,119635,,255,111,111
F,0,119635,119980,1,0
Sprite,Background,Centre,"sb\right.png",320,240
C,0,118945,,255,111,111
F,0,118945,119290,1,0
M,0,119635,,639,240
S,0,119635,,0.6266667
Sprite,Background,Centre,"sb\right.png",320,240
C,0,119290,,255,111,111
F,0,119290,119635,1,0
M,0,119980,,639,240
S,0,119980,,0.6266667
Sprite,Background,Centre,"sb\right.png",320,240
C,0,119635,,255,111,111
F,0,119635,119980,1,0
M,0,120325,,639,240
S,0,120325,,0.6266667
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"sb\BG-easy-b.jpg",320,240
C,0,170324,171014,255,177,100,128,255,255
M,0,170669,,320,240
S,0,170669,,0.6266667
F,2,170669,171014,0,1
F,0,171014,171704,1,0
C,0,171014,171704,128,255,255,255,128,192
Sprite,Foreground,Centre,"sb\ring.png",320,240
M,0,160324,,195,189
C,0,160324,,185,123,221
F,0,160324,161014,1,0
S,1,160324,161014,0.3,1
P,0,160324,161014,A
Sprite,Foreground,Centre,"sb\ring.png",320,240
M,0,161014,,86,305
C,0,161014,,185,123,221
F,0,161014,161704,1,0
S,1,161014,161704,0.3,1
P,0,161014,161704,A
Sprite,Foreground,Centre,"sb\ring.png",320,240
M,0,161704,,193,402
C,0,161704,,185,123,221
F,0,161704,162393,1,0
S,1,161704,162393,0.3,1
P,0,161704,162393,A
Sprite,Foreground,Centre,"sb\ring.png",320,240
M,0,162393,,247,267
C,0,162393,,185,123,221
F,0,162393,162738,1,0
S,1,162393,162738,0.3,0.8
P,0,162393,162738,A
Sprite,Foreground,Centre,"sb\highlight.png",320,240
M,0,165152,,126,111
F,0,165152,165497,1,0
S,0,165152,165497,0.5093332,0.9573331
P,0,165152,165497,A
Sprite,Foreground,Centre,"sb\ring.png",320,240
M,0,165152,,125,111
F,0,165152,165324,1
S,1,165152,165497,0.3,0.5719998
P,0,165152,165497,A
F,0,165324,165497,1,0
Sprite,Foreground,Centre,"sb\circle.png",320,240
M,0,198600,,233,338
C,0,198600,198859,255,128,128,255,255,128
F,0,198600,199635,1,0
S,0,198600,199635,1,2.95942
R,0,198600,199635,0,1.834667
C,0,198686,199117,255,255,128,128,255,128
C,0,198772,199376,128,255,128,128,255,255
C,0,198859,198635,128,255,255,255,128,128
Sprite,Foreground,Centre,"sb\highlight.png",320,240
M,0,198600,,233,338
C,0,198600,,255,255,255
F,0,198600,198945,1,0
S,0,198600,198945,0.5093332,1.245333
P,0,198600,198945,A
Sprite,Foreground,Centre,"sb\highlight.png",320,240
M,0,199980,,381,353
C,0,199980,,255,255,255
F,0,199980,200325,1,0
S,0,199980,200325,0.5093332,1.245333
P,0,199980,200325,A
Sprite,Foreground,Centre,"sb\circle.png",320,240
M,0,199980,,381,353
C,0,199980,200239,255,128,128,255,255,128
F,0,199980,201015,1,0
S,0,199980,201015,1,2.95942
R,0,199980,201015,0,1.834667
C,0,200066,200497,255,255,128,128,255,128
C,0,200152,200756,128,255,128,128,255,255
C,0,200239,200015,128,255,255,255,128,128
Sprite,Foreground,Centre,"sb\circle.png",320,240
M,0,201359,,318,190
C,0,201359,201618,255,128,128,255,255,128
F,0,201359,202394,1,0
S,0,201359,202394,1,2.95942
R,0,201359,202394,0,1.834667
C,0,201445,201876,255,255,128,128,255,128
C,0,201531,202135,128,255,128,128,255,255
C,0,201618,201394,128,255,255,255,128,128
Sprite,Foreground,Centre,"sb\highlight.png",320,240
M,0,201359,,318,191
C,0,201359,,255,255,255
F,0,201359,201704,1,0
S,0,201359,201704,0.5093332,1.245333
P,0,201359,201704,A
Sprite,Foreground,Centre,"sb\highlight.png",320,240
M,0,202738,,278,75
C,0,202738,,255,255,255
F,0,202738,203083,1,0
S,0,202738,203083,0.5093332,1.245333
P,0,202738,203083,A
Sprite,Foreground,Centre,"sb\circle.png",320,240
M,0,202738,,278,75
C,0,202738,202997,255,128,128,255,255,128
F,0,202738,203773,1,0
S,0,202738,203773,1,2.95942
R,0,202738,203773,0,1.834667
C,0,202824,203255,255,255,128,128,255,128
C,0,202910,203514,128,255,128,128,255,255
C,0,202997,202773,128,255,255,255,128,128
Sprite,Foreground,Centre,"sb\highlight.png",320,240
F,0,186186,,1
S,0,186186,,0.7
C,0,186186,,34,145,255
M,0,186186,186273,191,357,204,337
P,0,186186,187221,A
M,0,186273,186359,204,337,212,322
M,0,186359,186445,212,322,220,304
M,0,186445,186531,220,304,224,284
M,0,186531,186617,224,284,228,264
M,0,186617,186704,228,264,228,244
M,0,186704,186790,228,244,227,227
M,0,186790,186876,227,227,225,206
M,0,186876,186962,225,206,219,185
M,0,186962,187048,219,185,212,168
M,0,187048,187135,212,168,202,149
M,0,187135,187221,202,149,191,135
Sprite,Foreground,Centre,"sb\highlight.png",320,240
F,0,186186,,1
S,0,186186,,0.7
C,0,186186,,34,145,255
M,0,186186,186273,191,357,204,337
P,0,186186,187221,A
M,0,186273,186359,204,337,212,322
M,0,186359,186445,212,322,220,304
M,0,186445,186531,220,304,224,284
M,0,186531,186617,224,284,228,264
M,0,186617,186704,228,264,228,244
M,0,186704,186790,228,244,227,227
M,0,186790,186876,227,227,225,206
M,0,186876,186962,225,206,219,185
M,0,186962,187048,219,185,212,168
M,0,187048,187135,212,168,202,149
M,0,187135,187221,202,149,191,135
Sprite,Foreground,Centre,"sb\ring.png",320,240
M,0,27566,,503,280
C,0,27566,,29,248,199
F,0,27566,28255,1,0
S,1,27566,28255,0.3,1
P,0,27566,28255,A
Sprite,Foreground,Centre,"sb\ring.png",320,240
M,0,28945,,320,172
C,0,28945,,29,248,199
F,0,28945,29635,1,0
S,1,28945,29635,0.3,1
P,0,28945,29635,A
Sprite,Foreground,Centre,"sb\ring.png",320,240
F,0,52393,53083,1,0
S,1,52393,53083,0.3,1
P,0,52393,53083,A
Sprite,Foreground,Centre,"sb\ring.png",320,240
M,0,171014,,129,182
C,0,171014,,29,248,199
F,0,171014,171704,1,0
S,1,171014,171704,0.3,1
P,0,171014,171704,A
//Storyboard Sound Samples

[TimingPoints]
9635,344.827586206897,4,2,0,35,1,0
11014,-100,4,2,0,45,0,0
11359,-100,4,2,0,40,0,0
22048,-100,4,2,0,40,0,0
27566,-100,4,2,0,45,0,0
28255,-100,4,2,0,40,0,0
33083,-100,4,2,0,50,0,0
49635,-100,4,2,0,55,0,0
51014,-100,4,2,0,60,0,0
53773,-100,4,2,0,65,0,0
55152,-100,4,2,1,75,0,1
77221,-100,4,2,1,70,0,0
86876,-100,4,2,1,55,0,0
88255,-100,4,2,1,70,0,0
97911,-100,4,2,1,65,0,0
108945,-100,4,2,1,68,0,0
118600,-100,4,2,1,70,0,0
121359,-100,4,2,0,50,0,0
143428,-100,4,2,0,50,0,0
154462,-100,4,2,1,55,0,0
159980,-100,4,2,1,60,0,0
165497,-100,4,2,1,75,0,1
184807,-100,4,2,1,50,0,0
186186,-100,4,2,1,72,0,0
187566,-100,4,2,1,70,0,0
206876,-100,4,2,1,45,0,0
208255,-100,4,2,1,65,0,0
209635,-100,4,2,1,55,0,0


[Colours]
Combo1 : 173,192,211
Combo2 : 255,255,121
Combo3 : 255,111,111
Combo4 : 172,89,255
Combo5 : 34,145,255
Combo6 : 21,255,80
Combo7 : 29,248,199

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226,196,12393,2,0,P|282:260|362:266,2,160,2|0|2,0:0|0:0|0:0,0:0:0:0:
188,116,14117,5,0,0:0:0:0:
106,82,14462,1,2,0:0:0:0:
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127,311,24807,2,0,P|86:244|87:165,1,160,2|2,0:0|0:0,0:0:0:0:
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108,276,56531,2,0,P|156:292|180:320,1,80,2|2,3:2|1:0,0:0:0:0:
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460,224,58255,2,0,P|432:140|356:76,1,160,0|0,1:0|1:0,0:0:0:0:
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140,72,59980,2,0,P|100:92|80:120,1,80,2|2,0:1|1:0,0:0:0:0:
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276,88,63773,2,0,P|224:96|100:40,1,160,0|0,1:0|1:0,0:0:0:0:
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124,62,65842,1,2,1:0:0:0:
116,148,66186,6,0,B|88:224|88:224|140:232|156:288,1,160,4|0,0:0|0:0,0:0:0:0:
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205,348,118600,2,0,P|289:225|429:276,1,320,4|0,0:0|1:0,0:0:0:0:
155,52,121359,1,4,0:0:0:0:
87,165,132393,6,0,P|86:244|128:312,2,160,4|2|0,0:0|0:0|0:0,0:0:0:0:
256,192,134462,1,2,0:0:0:0:
428,222,135152,2,0,P|429:143|388:76,1,160,0|0,0:0|0:0,0:0:0:0:
220,28,136531,1,0,0:0:0:0:
52,336,137911,6,0,P|128:312|212:340,1,160,2|2,0:0|0:0,0:0:0:0:
380,320,139290,2,0,P|432:296|456:236,1,120,2|2,0:0|0:0,0:0:0:0:
368,232,140152,2,0,P|392:176|448:152,1,120,2|2,0:0|0:0,0:0:0:0:
392,80,141014,6,0,P|142:60|134:310,1,560,2|4,0:0|0:0,0:0:0:0:
257,189,144117,1,2,0:2:0:0:
378,309,144807,6,0,P|425:202|392:84,1,240,2|0,0:2|3:0,0:0:0:0:
320,40,146186,2,0,B|248:76|248:76|208:80|172:56|172:56|128:56|96:80,1,240,2|0,0:2|3:0,0:0:0:0:
48,152,147566,1,2,0:0:0:0:
28,236,147911,2,0,P|44:276|76:308,1,80,0|0,3:0|0:0,0:0:0:0:
156,320,148600,1,0,3:0:0:0:
244,312,148945,6,0,P|268:264|356:204,1,160,4|2,0:0|0:2,0:0:0:0:
408,372,150324,2,0,P|496:296|508:160,1,240,2|0,0:2|3:0,0:0:0:0:
465,104,151704,2,0,B|397:120|349:78|354:76|359:74|309:32|237:52,1,240,2|0,0:2|3:0,0:0:0:0:
160,89,153083,2,0,L|92:161,1,80,2|0,0:0|3:0,0:0:0:0:
104,235,153773,2,0,L|158:293,1,80,0|0,0:0|3:0,0:0:0:0:
243,324,154462,6,0,P|268:372|322:318,3,120,2|0|0|0,1:2|1:0|1:0|1:0,0:0:0:0:
448,320,156531,1,2,1:2:0:0:
480,148,157221,6,0,P|472:93|417:93,3,120,2|0|0|0,1:2|1:0|1:0|1:0,0:0:0:0:
292,52,159290,1,2,1:2:0:0:
116,56,159980,6,0,P|131:96|126:161,1,80,4|0,0:0|1:0,0:0:0:0:
60,184,160669,2,0,P|36:212|16:284,1,80,0|0,3:0|1:0,0:0:0:0:
56,332,161359,2,0,P|88:348|144:344,1,80,0|0,3:0|1:0,0:0:0:0:
196,288,162048,2,0,P|196:244|172:196,1,80,0|0,3:0|1:0,0:0:0:0:
256,192,162738,12,0,164117,1:0:0:0:
182,210,165497,6,0,P|256:184|340:136,1,160,4|2,0:0|1:0,0:0:0:0:
396,92,166531,1,2,3:1:0:0:
472,136,166876,2,0,P|480:176|508:232,1,80,2|2,0:1|3:1,0:0:0:0:
480,300,167566,2,0,P|448:324|410:339,1,80,2|2,1:1|0:1,0:0:0:0:
348,280,168255,6,0,B|344:240|344:240|324:192,2,80,0|2|2,3:0|0:1|1:0,0:0:0:0:
272,328,169290,1,2,3:1:0:0:
188,360,169635,2,0,P|112:332|32:288,1,160,2|2,0:1|1:1,0:0:0:0:
24,208,170669,1,2,3:1:0:0:
64,128,171014,5,4,0:0:0:0:
140,80,171359,2,0,P|168:108|188:148,1,80,2|2,0:1|1:1,0:0:0:0:
256,196,172048,1,2,3:1:0:0:
325,143,172393,2,0,P|343:108|372:80,1,80,2|2,0:1|0:1,0:0:0:0:
452,120,173083,2,0,P|472:156|480:220,1,80,2|2,1:1|0:1,0:0:0:0:
444,272,173773,5,0,3:0:0:0:
362,311,174117,2,0,P|304:268|256:196,1,160,2|2,0:1|3:1,0:0:0:0:
256,108,175152,2,0,P|196:60|96:40,1,160,2|2,0:1|1:1,0:0:0:0:
28,192,176531,5,4,0:0:0:0:
68,272,176876,2,0,B|108:288|116:332|116:332|152:352|200:320,1,160,2|0,1:1|1:0,0:0:0:0:
256,268,177911,2,0,P|288:284|360:280,2,80,2|2|0,3:1|1:1|0:0,0:0:0:0:
200,200,178945,1,0,1:0:0:0:
172,116,179290,6,0,P|188:80|217:40,1,80,2|2,3:1|1:0,0:0:0:0:
299,47,179980,2,0,P|322:79|338:115,1,80,2|0,0:1|1:0,0:0:0:0:
312,200,180669,1,2,0:1:0:0:
256,268,181014,2,0,P|180:296|96:308,1,160,2|2,1:1|1:0,0:0:0:0:
40,248,182048,5,4,0:0:0:0:
104,84,182738,1,2,3:1:0:0:
256,176,183428,1,2,3:1:0:0:
408,84,184117,1,0,3:0:0:0:
472,248,184807,1,4,0:0:0:0:
128,304,186186,6,0,P|164:192|128:80,1,240,0|0,1:0|1:0,0:0:0:0:
212,52,187566,6,0,P|256:60|300:48,1,80,4|2,0:0|1:2,0:0:0:0:
456,112,188600,1,2,1:2:0:0:
432,196,188945,2,0,P|432:232|472:296,1,80,2|2,3:2|1:2,0:0:0:0:
296,360,189980,1,2,1:2:0:0:
212,332,190324,6,0,P|177:314|132:320,1,80,2|2,3:2|1:2,0:0:0:0:
40,172,191359,1,2,1:2:0:0:
80,92,191704,2,0,P|116:88|160:52,1,80,2|2,0:2|1:2,0:0:0:0:
240,68,192393,2,0,P|270:100|274:156,1,80,0|0,0:0|1:0,0:0:0:0:
206,186,193083,5,2,3:2:0:0:
152,256,193428,1,2,1:2:0:0:
180,340,193773,2,0,P|300:336|420:256,1,240,2|2,0:0|1:2,0:0:0:0:
456,108,195497,1,2,1:2:0:0:
392,48,195842,6,0,P|324:16|232:16,1,160,2|2,3:2|0:0,0:0:0:0:
156,36,196876,1,2,1:2:0:0:
80,84,197221,2,0,P|52:112|36:160,1,80,2|2,0:0|1:2,0:0:0:0:
37,237,197911,2,0,P|51:273|79:302,1,80,2|2,0:0|1:2,0:0:0:0:
168,284,198600,6,0,B|179:249|179:249|177:244|177:244|182:242|182:242|194:208,2,80,4|4|0,0:0|0:3|1:0,0:0:0:0:
237,338,199635,1,4,0:3:0:0:
318,299,199980,2,0,B|329:264|329:264|327:259|327:259|332:257|332:257|344:223,2,80,0|4|0,3:0|0:3|1:0,0:0:0:0:
256,136,201359,6,0,B|221:147|221:147|216:145|216:145|214:150|214:150|180:162,2,80,0|4|0,3:0|0:3|1:0,0:0:0:0:
296,56,202393,1,4,0:3:0:0:
216,20,202738,2,0,B|181:31|181:31|176:29|176:29|174:34|174:34|140:46,2,80,0|4|0,3:0|0:3|1:0,0:0:0:0:
256,192,204117,12,4,206876,0:0:0:0:
256,96,208255,6,0,B|308:84|360:140|332:200|332:200|280:200|232:248|256:312,1,320,8|4,0:3|0:1,0:0:0:0:
Topic Starter
CSLM

mancuso_JM_ wrote:

Hola.. Como lo hablamos in-game hace unos dias. Permiteme hacerlo en español.

[General]

  1. Chris, en tus dificultades la sección desde 03:24:117 - hasta 03:26:876 - se siente muy bajo (cosa que no pasa en las Guest diffs.), deberías subir el volumen.
  2. Una cosa que me llamó la atención es que la dificultad de Milan no tiene breaks, mientras que Dream si, siendo esta más dificil. Es algo que puede pasar viendo que son distintos mappers, pero senti la necesidad de mencionarlo. :arrow: No es algo de gran importancia. Milan- es rossonero lel.
[Normal]

  1. 00:15:841 (1,2,3,4,5,6,7,8) - No veo la necesidad de hacer este combo tan largo sinceramente. Yo lo cortaría por la parte donde dice "To let it go" más o menos, creo que es mejor.
  2. 01:04:807 (3) - Personalmente, me gusta más como fluye y se ve si giras este slider. Más o menos así te digo.
  3. 01:10:324 (3,4,5) - De todo el kiai, este es el único patrón que no sigue de cerca la música. Por consistencia deberías usar este ritmo. Como dije, sigue más de cerca la música y además de esto estuve probando patrones y no vas a tenes que realizar muchos cambios.
  4. 01:40:324 (x) - Como que se siente muy vacio aca, demasiado tiempo despues del kiai sin notas y no beneficia al ritmo. Veo que quisiste empezar la nueva sección donde cambia la música pero aún así, siento que algo falta antes. Siguiendo el ranking criteria, acá ya podes agregar una nota y creo que es la mejor opción. Intentalo c:. :arrow: Ya lo hice, y la verdad lo quite porque me parecia muy inconsistente y extraño
  5. 01:42:048 (1) - Un poco "nazi", pero el blanket que intentaste hacer se ve feo (principalmente en el juego, no tanto en el editor), siento que el comienzo de éste slider está muy cerca del final del anterior slider. Quizas puedas retocarlo un poquito.
  6. 01:48:600 (3,4,5) - Este patron se me hace un poco complicado para esta dificultad, basicamente por la variedad del slider 1/1 + 1/2 + el slider en 3/4 con reverse. Acordate que ellos son nuevos para estas cosas y quizas no se puede leer del todo bien. Creo que el arreglo más simple que sigue la canción de todas maneras es eliminar la nota (4) para darle un poco de "momentum" antes del slider en 3/4.
  7. 02:15:152 (1) - Perdón, pero no puedo dejar que este slider sea asimétrico xDD. Te dejo código e imagen. :arrow: Gracias, soy muy malo para hacer sliders simetricos ;w;
    Foto + Código

    379,338,135152,38,0,B|335:302|331:250|331:250|291:242|291:242|256:233|256:233|221:242|221:242|181:250|181:250|177:302|133:338,1,360.000013732911,2|2,0:0|0:0,0:0:0:0:
  8. 02:33:083 (2) - Algo menor, pero que te parece si en vez de hacer recto este slider, intentas hacer una especie de blanket con el slider anterior. Mi idea sería algo mas o menos así. :arrow: No porque siento que no fluiria bien con 02:34:462 (1) -
  9. 03:06:186 (2) - Un par de cositas en este punto. La primera, yo agregaría un New Combo aca, porque el cambio en el instrumental y por otra parte haría este slider con un poco de curva, totalmente recto queda feo imo. Intenta algo así.

    - Quizas algunos patrones no me gustaron demasiado pero son cositas menores. El mapa en general está bien hecho c:
[Hard]

  1. 00:30:669 (2) - No me gusta como juega este slider con taaaantas repeticiones. Sería bueno acortarlo un poco por lo menos y creo que el punto exacto es en 00:31:703 -. Yo terminaría con el primer slider ahí y agregaría otro 1/4 a partir de 00:31:790 - porque aparece un sonidito nuevo (como unas "gotas de agua" xD). Deberías intentarlo.
  2. 01:26:531 (4) - El cambio a 1/3 es un poco confuso, principalmente porque es el primero que aparece despues de una larga sección de 1/2 y 1/4. Creo que un New Combo para avisar que algo nuevo va a pasar arreglaría el problema.
  3. 01:59:980 (kiai) - Por algún motivo el final del kiai esta fuera de lugar (unsnapped) por 1ms xD. Mejor arreglarlo. :arrow: Asi estan mucha lineas verdes. Fixed~
  4. 02:51:703 (3,4,6) - No me gustó nada este patrón, como estos "casi stacks" le saca la prolijidad que tenía el mapa hasta acá, ya que todos los patrones anteriores están muy limpios. No se me ocurre una sugerencia ahora mismo, pero quizas se te ocurra algo mejor, pero cambialo pls :(.

    - Me gustó la estética y la jugabilidad del mapa. Bien hecho ;).
[Dreams]

  1. 00:20:928 - 00:21:617 - 00:21:962 - 01:55:755 (T) - La verdad no recomiendo para nada el uso de 5% porque es algo que basicamente no se escucha. Antes de usar este tipo de cosas, me gustaria que te preguntaras si esto realmente es necesario para el mapa, si la respuesta es si, entonces incrementa el sonido un poco, si la respuesta es no, busca otra variante.
  2. 00:30:669 (2) - Acá podes seguir la sugerencia que te di en la Hard.
  3. 01:33:341 (x) - Meh.. El patrón esta bueno, pero creo que aca hace falta una nota :/ :arrow: Es practicamente inaudible el beat alli :p
  4. 01:59:980 (kiai) - Por algún motivo el final del kiai esta fuera de lugar (unsnapped) por 1ms xD. Mejor arreglarlo.

    -Eso sería todo. Buena dificultad, quizas algún 3/4 no me gustó mucho pero meh.. no son tantos xD, la composición en general me gustó.
Espero que te sea de ayuda.
Quizas volver a esto del modeo y modear un mapa de 3:25 mins y 5 dificultades no fue la mejor idea, me siento cansado ahora jajaj. Naa.. broma.
Me gustó el mapa en general, asi que cuando lo revivas te dejo una estrellita.
Buena Suerte!
Thx for the mod Mancu-san o/
Elzy
You Gotta Get THIS ACCEPTED :D
Hikomori

CSLM wrote:

This beatmap was submitted using in-game submission on viernes, 16 de septiembre de 2016 at 06:57:53 p.m.

Artist: Rameses B
Title: Dream Catcher (ft. Charlotte Haining)
Tags: bass dance drum & bass dnb d&b remix vocal drumstep dubstep edm electro electronic chillout monstercat 019 endeavour Milan- rossonero1899 ErunamoJAZZ
BPM: 174
Filesize: 6304kb
Play Time: 03:29
Difficulties Available:
  1. Dreams (5,02 stars, 613 notes)
  2. EruJazz's Easy (1,61 stars, 187 notes)
  3. Hard (3,08 stars, 406 notes)
  4. Milan-'s Insane (4,03 stars, 686 notes)
  5. Normal (2,08 stars, 244 notes)
Download: Rameses B - Dream Catcher (ft. Charlotte Haining)
Information: Scores/Beatmap Listing
---------------
Follow your dreams


4th project changed BG since 16/05 4:59 PM (GMT -4), re-DL if you downloaded before
first DnB mapset, oh yeah 8D
ready for mods
Mapset:
EruJazz's Easy: done by ErunamoJAZZ
Normal: done by me
Hard: done by me
Milan-'s Insane: done by Milan-
Dreams: done by me
SB: done by me
Modders and checkers
ErunamoJAZZ
Pazzaz
HappyRocket88
Milan- (only for the [Dreams] diff)
Kuki
- Milhofo -
Lumael
Izect Ztenz
sheela901
pishifat
ErunamoJAZZ x2
HappyRocket88 x2
Squirrel
mancuso_JM_
Thx to
ErunamoJAZZ for better lyric images and GD
Milan- for GD and inconditional pushing lel
erujazz easy is a normal gd lol?
ErunamoJAZZ
Its mapped as a easy diff. Not as a normal diff.
Hikomori

ErunamoJAZZ wrote:

Its mapped as a easy diff. Not as a normal diff.
Topic Starter
CSLM

[A L P H A] wrote:

ErunamoJAZZ wrote:

Its mapped as a easy diff. Not as a normal diff.
The SR shows it as a Normal diff, but it's actually an Easy diff
Topic Starter
CSLM
Last attempt
mancuso_JM_
Me pone contento que hayas revivido este proyecto nuevamente.

Parece que te prometí una estrella que nunca aparecio xD.. Así que acá te la dejo :)
Electoz
[Dreams]

  1. 00:11:359 - 00:16:876 (2) - Consistency in rhythms maybe?
  2. 00:27:566 - What the song does on these measures is more intense than 00:22:048 - yet your rhythms 00:22:048 (1,2,3,4,1,2) - are denser than 00:27:566 (1,2,3) - which kinda contradicts the intensity from the song, swapping the rhythm density between these measures would be okay to fix.
  3. 00:43:945 (11,1) - More spacing for emphasis would be nice.
  4. 00:45:497 (5,6) - Looks too random for a variation, could've just mapped with overlaps like what you did with other pairs unless you're trying to follow a different rhythm (which I can't hear any) . Same idea on this spot applies to Hard 00:46:186 (4) - and Normal 00:44:117 (1) - where you did one thing differently from others and I don't know why.
  5. 00:54:289 (7) - Direction change on that stream doesn't seem to emphasize/reflect anything? Like I don't know if the direction change itself is intentional but if it is then would be better to do that on beats that actually has something happening.
  6. 00:54:555 - Unsnapped green line
  7. 00:59:979 (5,6,7,8) - 2 1/4 sliders instead of these would work better to highlight sounds on 00:59:979 - 01:00:152 .
  8. 01:05:497 (4) - Similar reasoning as above but this time the sound at 01:05:497 - doesn't get highlighted properly cuz it's in the middle of a pattern + it got treated in the same way as 01:05:324 (3,5) - which are less prominent.
  9. 01:08:600 (4,1,3) - 01:24:462 (2,3,5,1) - 01:28:773 (2,4) - etc look cluttered + you don't usually do these messy overlaps so they stick out as untidy.
  10. 01:39:290 (1,2,3,4) - 01:42:048 (1,2,3,4) - Shouldn't be the same rhythm considering the synth/main melody on these places are different :(
  11. 01:48:083 (5,6,7,8,9) - Kinda forced + mapping these small sounds with a stream makes those with more actual prominent stuff like 01:48:945 (1,2,3,4,5) - 01:54:980 (8,9,10,11,12,13) - etc so in this case a 1/4 repeat slider would fit better.
  12. 01:54:807 (7,8) - The angle between these makes the transition to the stream really awkward, could rotate like 01:54:980 (8,9,10,11,12,13) - 20+ degrees clockwise or something.
  13. 02:21:186 (3) - Can you adjust a slider shape in a way that compliments the aesthetics of the previous slider as well 02:20:669 (1) - and not just 02:21:014 (2,1) ? Because 02:20:669 (1,3) - are almost touching and they look somewhat messy.
  14. 02:39:979 - Would be nice if you can have a more concrete spacing concept in this build-up part like what you did with 01:55:841 .
  15. 02:47:048 (6,7,8) - The idea is cool but I don't get how this back-and-forth movement reflects anything from the song + they stick out because you didn't do this anywhere else.
  16. 03:25:152 (7,8,2) - Slightly uneven visual spacing, rotating 03:25:497 (1,2,4,6) - anti-clockwise a few degrees could work.
[Milan-'s Insane]

  1. 00:48:255 (6) - Shouldn't this be circles like 00:48:945 (8,9) - because the rhythm is repeating?
  2. 01:21:876 - aa is this really worth skipping
  3. 02:28:773 (13,1) - mm was kinda expecting more spacing for a cymbal tho
  4. 03:15:842 (1,5) - This gives an impression like you didn't intend to overlap these but you ran out of space which looks kinda unpolished.
[Hard]

  1. HP could be 5, kinda too close with Milan's diff atm
  2. 00:27:566 - If you agree on what I mentioned in the top diff about rhythm density then you can make the rhythm here denser too.
  3. 00:51:014 (1,2) - Aren't these supposed to have 1.2 DS considering you consistently scaled it from 0.9 to 1.4 between these 00:49:635 (1,2,3,4,1,2,3,4,1) - ?
  4. 01:09:635 (3,4,5) - Your placements are implying these are in the same pattern while musically they aren't, so you gotta distinguish 01:10:324 (5) - from 01:09:635 (3,4) - cuz they're not the same sound and different sounds shouldn't be presented within the same pattern, using different placements or shapes like what you did previously in earlier measures 00:59:290 (5,6) - 01:04:807 (5,6) - etc would do.
  5. 01:55:497 (8) - Could be a 3/4 slider so you don't have to sacrifice 01:55:841 - but up to you I guess
  6. 01:58:600 (1,2,3,4) - Can these be circles or at least something that is distinguishable from 01:56:014 (1,2,3,4,1,2,3,4) - in terms of intensity, actually what you did at 02:42:738 (1,2,1,2) - somewhat works too so you can reference from that.
  7. 02:51:704 (3,4,6) - I'm curious on what's your idea on these heavy overlaps lol, kinda ruined readability a bit since stuff are pretty stacked.
  8. 03:28:945 (3) - NC would be nice to indicate different number of repeats than 03:28:255 (1,2) .
[Normal]

  1. 00:11:703 (1,2) - DS
  2. 01:46:186 (4,1) - Overlapping ovevr sliderends with DS is kinda untidy-ish so you might want to clean that up if you care.
[EruJazz's Easy]

  1. 00:17:221 - Sounds more prominent to map than 00:17:566 .
  2. 01:22:393 (4,1) - Not really agree on leaving the whole measure empty, a circle here 01:22:393 - would be better cuz then you can map something on 01:22:738 - afterwards.
just to clarify, I'm not a std BN so the chance of me nominating this are pretty much zero lol
good luck!
Topic Starter
CSLM

Electoz wrote:

[Dreams]

  1. 00:11:359 - 00:16:876 (2) - Consistency in rhythms maybe? :arrow: I'm not sure what do you mean here, but if it's deleting 00:16:876 (2) - then no, because this piano sound is clearer than 00:11:359 -
  2. 00:27:566 - What the song does on these measures is more intense than 00:22:048 - yet your rhythms 00:22:048 (1,2,3,4,1,2) - are denser than 00:27:566 (1,2,3) - which kinda contradicts the intensity from the song, swapping the rhythm density between these measures would be okay to fix.
  3. 00:43:945 (11,1) - More spacing for emphasis would be nice.
  4. 00:45:497 (5,6) - Looks too random for a variation, could've just mapped with overlaps like what you did with other pairs unless you're trying to follow a different rhythm (which I can't hear any) . Same idea on this spot applies to Hard 00:46:186 (4) - and Normal 00:44:117 (1) - where you did one thing differently from others and I don't know why.
  5. 00:54:289 (7) - Direction change on that stream doesn't seem to emphasize/reflect anything? Like I don't know if the direction change itself is intentional but if it is then would be better to do that on beats that actually has something happening.
  6. 00:54:555 - Unsnapped green line
  7. 00:59:979 (5,6,7,8) - 2 1/4 sliders instead of these would work better to highlight sounds on 00:59:979 - 01:00:152 .
  8. 01:05:497 (4) - Similar reasoning as above but this time the sound at 01:05:497 - doesn't get highlighted properly cuz it's in the middle of a pattern + it got treated in the same way as 01:05:324 (3,5) - which are less prominent.
  9. 01:08:600 (4,1,3) - 01:24:462 (2,3,5,1) - 01:28:773 (2,4) - etc look cluttered + you don't usually do these messy overlaps so they stick out as untidy. :arrow: I used to do it often on my maps. And IMO they aren't untidy because if you ask me I make them of a fancy way, avoiding inconsistency on spacing, so I can't see the problem
  10. 01:39:290 (1,2,3,4) - 01:42:048 (1,2,3,4) - Shouldn't be the same rhythm considering the synth/main melody on these places are different :( :arrow: Remap :c
  11. 01:48:083 (5,6,7,8,9) - Kinda forced + mapping these small sounds with a stream makes those with more actual prominent stuff like 01:48:945 (1,2,3,4,5) - 01:54:980 (8,9,10,11,12,13) - etc so in this case a 1/4 repeat slider would fit better.
  12. 01:54:807 (7,8) - The angle between these makes the transition to the stream really awkward, could rotate like 01:54:980 (8,9,10,11,12,13) - 20+ degrees clockwise or something.
  13. 02:21:186 (3) - Can you adjust a slider shape in a way that compliments the aesthetics of the previous slider as well 02:20:669 (1) - and not just 02:21:014 (2,1) ? Because 02:20:669 (1,3) - are almost touching and they look somewhat messy.
  14. 02:39:979 - Would be nice if you can have a more concrete spacing concept in this build-up part like what you did with 01:55:841 . :arrow: It doesn't seems a major concern since they still being visible patterns. Also that concept makes a nice variation that imho fits really well
  15. 02:47:048 (6,7,8) - The idea is cool but I don't get how this back-and-forth movement reflects anything from the song + they stick out because you didn't do this anywhere else.
  16. 03:25:152 (7,8,2) - Slightly uneven visual spacing, rotating 03:25:497 (1,2,4,6) - anti-clockwise a few degrees could work.
[Hard]

  1. HP could be 5, kinda too close with Milan's diff atm
  2. 00:27:566 - If you agree on what I mentioned in the top diff about rhythm density then you can make the rhythm here denser too. :arrow: I'd like to keep it of this way for Hard
  3. 00:51:014 (1,2) - Aren't these supposed to have 1.2 DS considering you consistently scaled it from 0.9 to 1.4 between these 00:49:635 (1,2,3,4,1,2,3,4,1) - ?
  4. 01:09:635 (3,4,5) - Your placements are implying these are in the same pattern while musically they aren't, so you gotta distinguish 01:10:324 (5) - from 01:09:635 (3,4) - cuz they're not the same sound and different sounds shouldn't be presented within the same pattern, using different placements or shapes like what you did previously in earlier measures 00:59:290 (5,6) - 01:04:807 (5,6) - etc would do.
  5. 01:55:497 (8) - Could be a 3/4 slider so you don't have to sacrifice 01:55:841 - but up to you I guess
  6. 01:58:600 (1,2,3,4) - Can these be circles or at least something that is distinguishable from 01:56:014 (1,2,3,4,1,2,3,4) - in terms of intensity, actually what you did at 02:42:738 (1,2,1,2) - somewhat works too so you can reference from that.
  7. 02:51:704 (3,4,6) - I'm curious on what's your idea on these heavy overlaps lol, kinda ruined readability a bit since stuff are pretty stacked.
  8. 03:28:945 (3) - NC would be nice to indicate different number of repeats than 03:28:255 (1,2) .
just to clarify, I'm not a std BN so the chance of me nominating this are pretty much zero lol
good luck!
All in Normal diff and no comment fixed
Thx for modding! :3
BanchoBot
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