Cslm, consigue más BNs ;_;
No seas lazy (?)
No seas lazy (?)
Yo no soy el lazy, son los BNs ;www;ErunamoJAZZ wrote:
Cslm, consigue más BNs ;_;
No seas lazy (?)
no reply or reply in green = fixed~Squirrel wrote:
ahoi, my part of m4m! :3
GeneralNormal
- why different backgrounds for the diffs? :/
The one in Easy doesn't work well with the SB; in Milan's diff it looks okay, but it's still weird to use different backgrounds with this SB.<
I don't really get the relation to the standard bg either, why don't you just use one of a dreamcatcher? Like the one from the monstercat release ( I found two versions, don't know which is the original .. http://puu.sh/o0OJi.jpg and http://puu.sh/o0OQE.jpg ; both resized ) i don't like those ;w; but it's true the fact that the Eru's bg doesn't fit wih the songHard
- 02:45:497 - I don't think 1.25x SV is a good idea in a Normal diff. You already have a lot of speed changes and in the beginning they work quite well. The slow increase from 0.75 to 1. SV at the beginning of the first Kiai is a little high, but still okay-ish, this one from 1. to 1.25 is too much, tho. :/
- 00:18:600 (5) - this should be 1/1, because the vocals go on and you ignored the sound on the red tick before, so it doesn't fit well that you emphasize it suddenly.
- 00:27:566 (1,1) - the break feels a little awkward, it's so long and you ignore the vocals starting at 00:32:048 - and the downbeat, that plays more interesting if clickable. Consider changing rhythm to http://puu.sh/o0T9h.jpg
- 00:34:462 (4,5) - the circle doesn't fit here, there's no beat or vocals to have a clickable object there. Imo would be better to delete it and extend the slider or just leave it blank
similar here 00:39:979 (3,4) -- 00:55:152 (1,2,3) - and 00:56:531 (4,5,6) - are two completely different rhythms but mapped the same, which feels a little weird, imo. Consider changing the first pattern up, maybe http://puu.sh/o0Tq2.jpg to emphasize the strongest beats at 00:55:669 - and 00:56:186 -
- 00:57:911 (1,2) - the short reverse slider doesn't fit, because the strong beats are on the reverse and the tail. It would be nice if at least one of them was clickable, so how about extending (1) to 00:58:428 - (since it doesn't end on any important beat) and using a 1/2 slider or two circles at 00:58:772 - ?
similar here 01:00:669 (1,2,3) - no 'cause the point is make clickeable the downbeat- 00:59:290 (3,4,5) - a little weird that you have the same sound on (3)'s end, on (4) and on head of (5), but all mapped differently. How about removing the reverse from (3) and adding a circle?
- 01:26:876 (3) - touches HP bar very slightly, but even if minor, still better to avoid it. Just move it down ~3px?
- 01:15:842 (3,4,5) - http://puu.sh/o0U26.jpg would make more sense, as there's a new sound starting at 01:16:531 - and atm there's (4)'s tail yeah, but not a big one, and i made that pattern making consistent with 01:14:462 (1,2) -
- 01:26:876 (3) - feels weird that you ignore strong beats just to follow weak vocals, I'd prefer if you change this to match the beat -variation
- 01:37:738 (1) - are you missing an objct before the spinner? öö yes, but i had to
also 01:40:324 (1,2) - (1) feels off because the melody it's mapped to starts at 01:39:635 - . Since you need at least a two beat break between spinner and object and can't map that beat, I suggest just deleting the circle
Or you can replace the spinner with other objects and map this melody completely- 02:34:462 (1,2,3,4,5) - and 02:37:221 (1,2,3,4,5) - I really dislike how this rhythm overpowers the song completely. Can you explain how you came up with that? Because it's not supported by the song. it is, the beats are very strong imo
- 02:49:462 (3) - consider replacing this with two circles on the white ticks, they're slightly stronger than the ones on the red ticks and don't throw players off like the 1/2 beats but still being beats very strong, and i can't skip them
similar here 02:53:945 (1) - just that's it's only one white tick ^- 02:52:393 (3,4) - kinda similar here, maybe try two 1/2 sliders instead no, gives more variation
- 02:53:083 (5) - should be similar to 02:46:876 (4,5) - cause it's the same rhythm same, variation (also if i change this i'll had to change 02:53:945 (1) - and i don't want to do that xD)
- 02:54:980 (3) - sounds more like 02:53:945 (1) - to me? nop
-- The first part of this Kiai really feels off to me. It feels a little like you couldn't decide what you wanted to map this to, because sometimes it's the 'man melody' and then just any other sound :c i tried to make an combination of both :c
The second part is cool tho. I just miss a circle at 03:03:255 -- 03:18:255 (4,1) - you didn't stack anything else before, so it looks weird to suddenly have one at the end on the map. Unstack? i can't see the problem, an stack would hurt them, also imo it doesn't seems so weird
Dreams
- 00:13:600 (4,5,6) - why are you following teh vocals with (4) and ignore the beats on the downbeat and the 2nd beat and then map the other two? Feels off, imo, either map the beats or do the same like you did here 00:16:359 (2) -
- 00:18:428 (1,2) - consider unstacking this, it feels a bit weird while playing cause both are visible
also same about vocals/beats as ^- 00:41:359 (4) - missing NC? nop
- 00:43:255 - this sound is similar to 00:43:945 (8) - so it should be mapped too, imo -> no, is not, the drums are more clear in 00:43:945 (8) - that here
- 00:59:635 (6,7,8) - it plays a little weird when the 1/4 start on the blue tick, just doesn't feel intuitive. Consider starting the reverse slider on the white tick to simplifiy the rhythm (even if there is a sound on the blue tick)
Also, how about ending it at 01:00:238 - and turning (8) into a 1/2 slider? The circle is on a very weak sound atm, whereas the end on the reverse is on a strong one, so try http://puu.sh/o0WWy.jpg maybe
similar here 01:05:152 (6,7,8) - and 01:10:669 (6,7,8) - agreed with starting the slider in a white tick, but not adding a 1/2 slider, the circle adds more stamina ;3- 01:14:462 (1,2,1,2,1) - why so many NCs here? for make resalt the change in the pattern
- 01:16:359 (2,1) - stack feels a little awkward to me because the vocals go on and remaining at one place for the whole time is a bit boring, imo i like the pattern of this way
- 02:50:669 (8) - should be snapped to 1/2 because of the sound there
- 03:28:945 (3) - to give the last soud more impact you could remove one reverse and add a circle at the end
Can't say much about the Insanes, cause I can't play them right now. x:
- 00:13:083 (4) - did you consider splitting this into circle + 1/2 slider yet? Imo the soud on the reverse is way too strong to ignore it
same for 00:18:600 (3) -- 00:51:359 (2,3,4,5) - feels weird and when I slow down sounds more like http://puu.sh/o0ZYh.jpg to me, but I'm not sure.
also, if you mapped the weaker beats there ^ , you should probably also add a circle here 00:52:307 - no because the background sound doesn't make it visible- 02:12:911 (2) - circle instead of the reverse? Because it's the same sound on head and tail and both should be clickable, imo, just like 02:14:290 (4,5) -
- 02:41:014 (4,1) - They feel too close because of the prev increased DS, consider switching 02:41:359 (1,2) - and then 02:42:048 (3,4) - ? don't make me change those rings please D:
Anyway, hope I could help. Good luck!
//squee
Squirrel wrote:
EruJazz's Easy
- AR2 doesn't match with how the diff is mapped imo, considr increasing to 3 or 3.5 AR 3 feels very fast. 2 feels more apropriate here.
Also HP und OD could be decreased by 1, so missing something isn't too punishing for beginners -1 in OD- If this diff keeps the background, the combocolour should probably be changed, they don't quite fit the background. Also colourhax missing mm... idk, if CSLM want to change colours, I have any problem with this
- 00:19:290 (1,1) - would be nice if the second slider was reversed, that works a lot better with flow. (DS would be broken but since there are 4 beats in-between that shouldn't be a problem, you also did that at 01:22:393 (4,1) - . And 00:18:600 (2,1) - could be move to match DS again, both would be fine.) ugg, Im not agree with this, sorry u.u
- 00:24:807 (3) - and 00:30:324 (3) - should have NCs to match with the rest of the NC pattern (NC on each second downbeat, or did I get that wrong?)
also 00:46:876 (5) - , then 01:50:669 (2) - and 01:58:600 (3) - and 02:01:359 (4) - too, and 02:15:152 (3) -
03:04:807 (5,1) - here should be on (5) instead NCs are fine. They are consistent as music feels, and those are not too long.- 01:03:773 (2,3,4) - stack of (2,4) is too confusing, imo. s: They're visible at the same time while playing, so would be better to unstack them Im sure about it, because testplays. Its fine, dont worry
- 02:19:290 (2,3,1) - this rhythm feels a little off to me, because you're following the vocals with the 1/2s, but then you can't follow the "lieve" completely. I suggest changing to a rhythm like http://puu.sh/o0QRX.jpg It doesn't match the vocals 100% either, but you have the beats emphasized and the vocals at least covered by slidertracks, you'd have to reworks NCs afterwards, tho. (The NCs in that part look a little random anyway. >: ) I know it is not 100% cool, but for a easy diff is fine (following vocals is intuituve, and sliders are easy to play), I dont like your suggestion, feels ugly for me ._.
- 02:28:945 (1,2,3) - very minor; imo the slidershape of (3) looks off compared to the previous two, might be worth to change it, maybe like http://puu.sh/o0RfV.jpg or http://puu.sh/o0Rjf.jpg ? lol, okay~ (but with better anchor shape xD)
- 02:34:462 (1,2,1) - the two reverses on (1,1) are too hard for the easiest diff, I think. There's not enough time for beginner players to read the second reverse, so it would be better to split this up. Since there are stronger beats you could map this part to I'd prefer if you follow them. http://puu.sh/o0REI.jpg like before, Im sure of this bc testplays. It is appropriate for noob players, they can read thinks like this when its not fast :3
Me too, so how come it contains more information that is audible to human ear? Mapper asked me for the confirmation and I've given what I can give. But as I said, the difference is not critical and both would probably be cool to go. The background would actually bother me much more than that this.ErunamoJAZZ wrote:
https://osu.ppy.sh/forum/p/4110309
I took the MP3 from a FLAC source, btw.
379,338,135152,38,0,B|335:302|331:250|331:250|291:242|291:242|256:233|256:233|221:242|221:242|181:250|181:250|177:302|133:338,1,360.000013732911,2|2,0:0|0:0,0:0:0:0:
mancuso_JM_ wrote:
[EruJazz's Easy]
- 00:20:669 (1) - El whistle acá, al final de este slider lo siento innecesario. Básicamente, porque el tono fuerte de la voz y el instrumental ya pasó y es coherente solo tenerlo al comienzo y en el reverse en este caso. Creo que es mejor eliminarlo. Luego de quitarlo, siento que queda mal sin el slider, ya que tambien está el sonido del piano, que justamente ahí es alto. Sin cambios.
- 00:30:324 (3) - Quizás un normal finish va bien acá. CSLM lo tiene en sus dificultades y va bien, sino suena muy vacío. Done
- 00:48:255 (7,8) - Viendo que en todo el patrón desde el comienzo tienes que mover el mouse, el movimiento recto de (7) a (8) queda un poco feo. Si fuese tu, lo movería algún grid a la izquierda, por lo menos para seguir con la constante del patrón. lol, no es mayoir cosa, pero ok
- 00:53:772 (1) - Al final del Slider falta un clap. Sin nada se siente muy vacío, incluso si quisiste hacerlo así para darle más énfasis al comienzo del estribillo. Tienes razón. Lo dejé con un softclap.
- 01:22:393 (4) - En lugar de un slider, ¿Por qué no intentas dos notas? Sugiero esto porque estas evitando un downbeat importante con el final de un Slider y en mi opinión se aprovecha mejor con una nota en este caso. No creo, aunque sí es cierto lo del downbeat allí, la música va con un aire de descenso hasta llegar ahí. Y viendo que es un easy, el slider ciento que le queda mejor para dar el sentimiento de que se llegó hasta "abajo".
- 01:26:876 (1,2) - ¿Qué tal un whistle en (1) en el reverse de (2)? Sigue bien la "vocesita" que aparece y hace que no se sienta tan vacía esta parte. En (1) lo siento un poco fuera de lugar, no sé, no lo siento bien. Pero en el Slider sí queda bastante bien.
- 01:50:669 (2) - Cambia el tono de la canción aquí, quizas un New Combo no esté mal. No creo que de verdad haga falta xD
- 01:59:979 (3) - El clap al final no está mal, pero no suena del todo bien. Yo disminuiría el volumen un poco al final de éste al rededor de 60%. plop, creo que te equivocaste de nota ^^U
- 00:44:117 (1,2,3,4,5,6,7,8) - Estuve mirando que la mayoría de tus combos son de entre 3 y 5 notas en general, tener uno de 8 lo hace inconsistente con el resto del mapa. Creo que agregando un New Combo en 00:46:876 (5) - y hacerlo de 4 y 4 es la mejor opción.
Esto lo dejo a criterio de CSLM, ya que implicaría cambios en el StoryBoard., CSLM creo que se puede cambiar, si quieres hazlo y si no tampoco hay problema.
- No hay mucho que decir acá, la dificultad está bien mapeada, a mi me gustó . Por eso la mayoría que mencioné fueron Hitsounds y Combos.. Buen trabajo Eru c: Gracias mancu n.n
osu file format v14
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Version:EruJazz's Easy
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Tags:bass dance drum & bass dnb d&b remix vocal drumstep dubstep edm electro electronic chillout monstercat 019 endeavour Milan- rossonero1899 ErunamoJAZZ
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Sprite,Background,Centre,"sb\right.png",320,240
C,0,100324,,255,255,255
F,0,100324,100669,1,0
M,0,101014,,639,240
S,0,101014,,0.6266667
Sprite,Background,Centre,"sb\left.png",320,240
M,0,101014,,1,240
S,0,101014,,0.6266667
F,0,101014,101359,1,0
C,0,101014,156186,255,255,255,255,255,121
Sprite,Background,Centre,"sb\right.png",320,240
C,0,101704,,255,255,255
F,0,101704,102049,1,0
M,0,102394,,639,240
S,0,102394,,0.6266667
Sprite,Background,Centre,"sb\left.png",320,240
M,0,102393,,1,240
S,0,102393,,0.6266667
F,0,102393,102738,1,0
C,0,102393,157565,255,255,255,255,255,121
Sprite,Background,Centre,"sb\right.png",320,240
C,0,103083,,255,255,255
F,0,103083,103428,1,0
M,0,103773,,639,240
S,0,103773,,0.6266667
Sprite,Background,Centre,"sb\left.png",320,240
F,0,103773,104118,1,0
M,0,103794,,1,240
S,0,103794,,0.6266667
C,0,103794,158966,255,255,255,255,255,121
Sprite,Background,Centre,"sb\right.png",320,240
C,0,104462,,255,255,255
F,0,104462,104807,1,0
M,0,105152,,639,240
S,0,105152,,0.6266667
Sprite,Background,Centre,"sb\left.png",320,240
M,0,105152,,1,240
S,0,105152,,0.6266667
F,0,105152,105497,1,0
Sprite,Background,Centre,"sb\right.png",320,240
C,0,105842,,255,255,255
F,0,105842,106187,1,0
M,0,106532,,639,240
S,0,106532,,0.6266667
Sprite,Background,Centre,"sb\left.png",320,240
M,0,106531,,1,240
S,0,106531,,0.6266667
F,0,106531,106876,1,0
Sprite,Background,Centre,"sb\right.png",320,240
C,0,107221,,255,255,255
F,0,107221,107566,1,0
M,0,107911,,639,240
S,0,107911,,0.6266667
Sprite,Background,Centre,"sb\left.png",320,240
M,0,107911,,1,240
S,0,107911,,0.6266667
F,0,107911,108256,1,0
Sprite,Background,Centre,"sb\right.png",320,240
C,0,108600,,255,255,255
F,0,108600,108945,1,0
M,0,109290,,639,240
S,0,109290,,0.6266667
Sprite,Background,Centre,"sb\left.png",320,240
M,0,109268,,1,240
S,0,109268,,0.6266667
F,0,109290,109635,1,0
Sprite,Background,Centre,"sb\left.png",320,240
M,0,110669,,1,240
S,0,110669,,0.6266667
F,0,110669,111014,1,0
C,0,110669,165841,173,192,211,255,255,121
Sprite,Background,Centre,"sb\right.png",320,240
C,0,111359,,173,192,211
F,0,111359,111704,1,0
M,0,112049,,639,240
S,0,112049,,0.6266667
Sprite,Background,Centre,"sb\left.png",320,240
M,0,112048,,1,240
S,0,112048,,0.6266667
F,0,112048,112393,1,0
C,0,112048,167220,173,192,211,255,255,121
Sprite,Background,Centre,"sb\right.png",320,240
F,0,112738,113083,1,0
C,0,112738,114117,173,192,211,255,255,121
M,0,113428,,639,240
S,0,113428,,0.6266667
Sprite,Background,Centre,"sb\left.png",320,240
M,0,113428,,1,240
S,0,113428,,0.6266667
F,0,113428,113773,1,0
C,0,113428,168600,255,255,121
Sprite,Background,Centre,"sb\right.png",320,240
C,0,114117,,255,255,121
F,0,114117,114462,1,0
M,0,114807,,639,240
S,0,114807,,0.6266667
Sprite,Background,Centre,"sb\left.png",320,240
M,0,114807,,1,240
S,0,114807,,0.6266667
F,0,114807,115152,1,0
C,0,114807,169979,255,255,121
Sprite,Background,Centre,"sb\right.png",320,240
F,0,115497,115842,1,0
C,0,115497,116186,255,255,121,234,117,111
M,0,116187,,639,240
S,0,116187,,0.6266667
Sprite,Background,Centre,"sb\left.png",320,240
M,0,115842,,1,240
S,0,115842,,0.6266667
F,0,115842,116187,1,0
C,0,115842,171014,234,117,111,255,255,121
Sprite,Background,Centre,"sb\right.png",320,240
C,0,116186,,234,117,111
F,0,116186,116531,1,0
M,0,116876,,639,240
S,0,116876,,0.6266667
Sprite,Background,Centre,"sb\left.png",320,240
M,0,116531,,1,240
S,0,116531,,0.6266667
F,0,116531,116876,1,0
C,0,116531,171703,234,117,111,255,255,121
Sprite,Background,Centre,"sb\right.png",320,240
C,0,116876,,234,117,111
F,0,116876,117221,1,0
M,0,117566,,639,240
S,0,117566,,0.6266667
Sprite,Background,Centre,"sb\left.png",320,240
M,0,117221,,1,240
S,0,117221,,0.6266667
F,0,117221,117566,1,0
C,0,117221,172393,234,117,111,255,255,121
Sprite,Background,Centre,"sb\right.png",320,240
C,0,117566,,234,117,111
F,0,117566,117911,1,0
M,0,118256,,639,240
S,0,118256,,0.6266667
Sprite,Background,Centre,"sb\left.png",320,240
M,0,117911,,1,240
S,0,117911,,0.6266667
F,0,117911,118256,1,0
C,0,117911,173083,234,117,111,255,255,121
Sprite,Background,Centre,"sb\right.png",320,240
C,0,118255,,234,117,111
F,0,118255,118600,1,0
M,0,118945,,639,240
S,0,118945,,0.6266667
Sprite,Background,Centre,"sb\left.png",320,240
M,0,176876,,1,240
S,0,176876,,0.6266667
F,0,176876,177221,1,0
C,0,176876,232048,173,192,211,255,255,121
Sprite,Background,Centre,"sb\right.png",320,240
C,0,177566,,173,192,211
F,0,177566,177911,1,0
M,0,178256,,639,240
S,0,178256,,0.6266667
Sprite,Background,Centre,"sb\left.png",320,240
M,0,178255,,1,240
S,0,178255,,0.6266667
F,0,178255,178600,1,0
C,0,178255,233427,173,192,211,255,255,121
Sprite,Background,Centre,"sb\right.png",320,240
C,0,178945,,173,192,211
F,0,178945,179290,1,0
M,0,179635,,639,240
S,0,179635,,0.6266667
Sprite,Background,Centre,"sb\left.png",320,240
M,0,179635,,1,240
S,0,179635,,0.6266667
F,0,179635,179980,1,0
C,0,179635,234807,255,255,121
Sprite,Background,Centre,"sb\right.png",320,240
C,0,180324,,255,255,121
F,0,180324,180669,1,0
M,0,181014,,639,240
S,0,181014,,0.6266667
Sprite,Background,Centre,"sb\left.png",320,240
M,0,181014,,1,240
S,0,181014,,0.6266667
F,0,181014,181359,1,0
C,0,181014,236186,255,255,121
Sprite,Background,Centre,"sb\right.png",320,240
F,0,182048,182393,1,0
C,0,182393,,255,111,111
M,0,183083,,639,240
S,0,183083,,0.6266667
Sprite,Background,Centre,"sb\right.png",320,240
C,0,181704,,255,255,121
F,0,181704,182049,1,0
M,0,182394,,639,240
S,0,182394,,0.6266667
Sprite,Background,Centre,"sb\right.png",320,240
F,0,182738,183083,1,0
C,0,183083,,255,111,111
M,0,183773,,639,240
S,0,183773,,0.6266667
Sprite,Background,Centre,"sb\right.png",320,240
F,0,183428,183773,1,0
C,0,183773,,255,111,111
M,0,184463,,639,240
S,0,184463,,0.6266667
Sprite,Background,Centre,"sb\right.png",320,240
F,0,184117,184462,1,0
C,0,184462,,255,111,111
M,0,185152,,639,240
S,0,185152,,0.6266667
Sprite,Background,Centre,"sb\left.png",320,240
F,0,182048,182393,1,0
M,0,182393,,1,240
S,0,182393,,0.6266667
C,0,182393,,255,111,111
Sprite,Background,Centre,"sb\left.png",320,240
F,0,182738,183083,1,0
M,0,183083,,1,240
S,0,183083,,0.6266667
C,0,183083,,255,111,111
Sprite,Background,Centre,"sb\left.png",320,240
F,0,184117,184462,1,0
M,0,184462,,1,240
S,0,184462,,0.6266667
C,0,184462,,255,111,111
Sprite,Background,Centre,"sb\left.png",320,240
F,0,183428,183773,1,0
M,0,183773,,1,240
S,0,183773,,0.6266667
C,0,183773,,255,111,111
Sprite,Background,Centre,"sb\left.png",320,240
M,0,118945,,1,240
S,0,118945,,0.6266667
C,0,118945,,255,111,111
F,0,118945,119290,1,0
Sprite,Background,Centre,"sb\left.png",320,240
M,0,119290,,1,240
S,0,119290,,0.6266667
C,0,119290,,255,111,111
F,0,119290,119635,1,0
Sprite,Background,Centre,"sb\left.png",320,240
M,0,119635,,1,240
S,0,119635,,0.6266667
C,0,119635,,255,111,111
F,0,119635,119980,1,0
Sprite,Background,Centre,"sb\right.png",320,240
C,0,118945,,255,111,111
F,0,118945,119290,1,0
M,0,119635,,639,240
S,0,119635,,0.6266667
Sprite,Background,Centre,"sb\right.png",320,240
C,0,119290,,255,111,111
F,0,119290,119635,1,0
M,0,119980,,639,240
S,0,119980,,0.6266667
Sprite,Background,Centre,"sb\right.png",320,240
C,0,119635,,255,111,111
F,0,119635,119980,1,0
M,0,120325,,639,240
S,0,120325,,0.6266667
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"sb\BG-easy-b.jpg",320,240
C,0,170324,171014,255,177,100,128,255,255
M,0,170669,,320,240
S,0,170669,,0.6266667
F,2,170669,171014,0,1
F,0,171014,171704,1,0
C,0,171014,171704,128,255,255,255,128,192
Sprite,Foreground,Centre,"sb\ring.png",320,240
M,0,160324,,195,189
C,0,160324,,185,123,221
F,0,160324,161014,1,0
S,1,160324,161014,0.3,1
P,0,160324,161014,A
Sprite,Foreground,Centre,"sb\ring.png",320,240
M,0,161014,,86,305
C,0,161014,,185,123,221
F,0,161014,161704,1,0
S,1,161014,161704,0.3,1
P,0,161014,161704,A
Sprite,Foreground,Centre,"sb\ring.png",320,240
M,0,161704,,193,402
C,0,161704,,185,123,221
F,0,161704,162393,1,0
S,1,161704,162393,0.3,1
P,0,161704,162393,A
Sprite,Foreground,Centre,"sb\ring.png",320,240
M,0,162393,,247,267
C,0,162393,,185,123,221
F,0,162393,162738,1,0
S,1,162393,162738,0.3,0.8
P,0,162393,162738,A
Sprite,Foreground,Centre,"sb\highlight.png",320,240
M,0,165152,,126,111
F,0,165152,165497,1,0
S,0,165152,165497,0.5093332,0.9573331
P,0,165152,165497,A
Sprite,Foreground,Centre,"sb\ring.png",320,240
M,0,165152,,125,111
F,0,165152,165324,1
S,1,165152,165497,0.3,0.5719998
P,0,165152,165497,A
F,0,165324,165497,1,0
Sprite,Foreground,Centre,"sb\circle.png",320,240
M,0,198600,,233,338
C,0,198600,198859,255,128,128,255,255,128
F,0,198600,199635,1,0
S,0,198600,199635,1,2.95942
R,0,198600,199635,0,1.834667
C,0,198686,199117,255,255,128,128,255,128
C,0,198772,199376,128,255,128,128,255,255
C,0,198859,198635,128,255,255,255,128,128
Sprite,Foreground,Centre,"sb\highlight.png",320,240
M,0,198600,,233,338
C,0,198600,,255,255,255
F,0,198600,198945,1,0
S,0,198600,198945,0.5093332,1.245333
P,0,198600,198945,A
Sprite,Foreground,Centre,"sb\highlight.png",320,240
M,0,199980,,381,353
C,0,199980,,255,255,255
F,0,199980,200325,1,0
S,0,199980,200325,0.5093332,1.245333
P,0,199980,200325,A
Sprite,Foreground,Centre,"sb\circle.png",320,240
M,0,199980,,381,353
C,0,199980,200239,255,128,128,255,255,128
F,0,199980,201015,1,0
S,0,199980,201015,1,2.95942
R,0,199980,201015,0,1.834667
C,0,200066,200497,255,255,128,128,255,128
C,0,200152,200756,128,255,128,128,255,255
C,0,200239,200015,128,255,255,255,128,128
Sprite,Foreground,Centre,"sb\circle.png",320,240
M,0,201359,,318,190
C,0,201359,201618,255,128,128,255,255,128
F,0,201359,202394,1,0
S,0,201359,202394,1,2.95942
R,0,201359,202394,0,1.834667
C,0,201445,201876,255,255,128,128,255,128
C,0,201531,202135,128,255,128,128,255,255
C,0,201618,201394,128,255,255,255,128,128
Sprite,Foreground,Centre,"sb\highlight.png",320,240
M,0,201359,,318,191
C,0,201359,,255,255,255
F,0,201359,201704,1,0
S,0,201359,201704,0.5093332,1.245333
P,0,201359,201704,A
Sprite,Foreground,Centre,"sb\highlight.png",320,240
M,0,202738,,278,75
C,0,202738,,255,255,255
F,0,202738,203083,1,0
S,0,202738,203083,0.5093332,1.245333
P,0,202738,203083,A
Sprite,Foreground,Centre,"sb\circle.png",320,240
M,0,202738,,278,75
C,0,202738,202997,255,128,128,255,255,128
F,0,202738,203773,1,0
S,0,202738,203773,1,2.95942
R,0,202738,203773,0,1.834667
C,0,202824,203255,255,255,128,128,255,128
C,0,202910,203514,128,255,128,128,255,255
C,0,202997,202773,128,255,255,255,128,128
Sprite,Foreground,Centre,"sb\highlight.png",320,240
F,0,186186,,1
S,0,186186,,0.7
C,0,186186,,34,145,255
M,0,186186,186273,191,357,204,337
P,0,186186,187221,A
M,0,186273,186359,204,337,212,322
M,0,186359,186445,212,322,220,304
M,0,186445,186531,220,304,224,284
M,0,186531,186617,224,284,228,264
M,0,186617,186704,228,264,228,244
M,0,186704,186790,228,244,227,227
M,0,186790,186876,227,227,225,206
M,0,186876,186962,225,206,219,185
M,0,186962,187048,219,185,212,168
M,0,187048,187135,212,168,202,149
M,0,187135,187221,202,149,191,135
Sprite,Foreground,Centre,"sb\highlight.png",320,240
F,0,186186,,1
S,0,186186,,0.7
C,0,186186,,34,145,255
M,0,186186,186273,191,357,204,337
P,0,186186,187221,A
M,0,186273,186359,204,337,212,322
M,0,186359,186445,212,322,220,304
M,0,186445,186531,220,304,224,284
M,0,186531,186617,224,284,228,264
M,0,186617,186704,228,264,228,244
M,0,186704,186790,228,244,227,227
M,0,186790,186876,227,227,225,206
M,0,186876,186962,225,206,219,185
M,0,186962,187048,219,185,212,168
M,0,187048,187135,212,168,202,149
M,0,187135,187221,202,149,191,135
Sprite,Foreground,Centre,"sb\ring.png",320,240
M,0,27566,,503,280
C,0,27566,,29,248,199
F,0,27566,28255,1,0
S,1,27566,28255,0.3,1
P,0,27566,28255,A
Sprite,Foreground,Centre,"sb\ring.png",320,240
M,0,28945,,320,172
C,0,28945,,29,248,199
F,0,28945,29635,1,0
S,1,28945,29635,0.3,1
P,0,28945,29635,A
Sprite,Foreground,Centre,"sb\ring.png",320,240
F,0,52393,53083,1,0
S,1,52393,53083,0.3,1
P,0,52393,53083,A
Sprite,Foreground,Centre,"sb\ring.png",320,240
M,0,171014,,129,182
C,0,171014,,29,248,199
F,0,171014,171704,1,0
S,1,171014,171704,0.3,1
P,0,171014,171704,A
//Storyboard Sound Samples
[TimingPoints]
9635,344.827586206897,4,2,0,35,1,0
11014,-100,4,2,0,45,0,0
11359,-100,4,2,0,40,0,0
22048,-100,4,2,0,40,0,0
27566,-100,4,2,0,45,0,0
28255,-100,4,2,0,40,0,0
33083,-100,4,2,0,50,0,0
49635,-100,4,2,0,55,0,0
51014,-100,4,2,0,60,0,0
53773,-100,4,2,0,65,0,0
55152,-100,4,2,1,75,0,1
77221,-100,4,2,1,70,0,0
86876,-100,4,2,1,55,0,0
88255,-100,4,2,1,70,0,0
97911,-100,4,2,1,65,0,0
108945,-100,4,2,1,68,0,0
118600,-100,4,2,1,70,0,0
121359,-100,4,2,0,50,0,0
143428,-100,4,2,0,50,0,0
154462,-100,4,2,1,55,0,0
159980,-100,4,2,1,60,0,0
165497,-100,4,2,1,75,0,1
184807,-100,4,2,1,50,0,0
186186,-100,4,2,1,72,0,0
187566,-100,4,2,1,70,0,0
206876,-100,4,2,1,45,0,0
208255,-100,4,2,1,65,0,0
209635,-100,4,2,1,55,0,0
[Colours]
Combo1 : 173,192,211
Combo2 : 255,255,121
Combo3 : 255,111,111
Combo4 : 172,89,255
Combo5 : 34,145,255
Combo6 : 21,255,80
Combo7 : 29,248,199
[HitObjects]
489,51,11014,6,0,B|454:62|435:105|435:105|388:76|337:101,1,160,4|2,0:0|0:0,0:0:0:0:
274,122,12048,1,0,0:0:0:0:
226,196,12393,2,0,P|282:260|362:266,2,160,2|0|2,0:0|0:0|0:0,0:0:0:0:
188,116,14117,5,0,0:0:0:0:
106,82,14462,1,2,0:0:0:0:
28,124,14807,2,0,P|13:207|52:276,1,160,2|0,0:0|0:0,0:0:0:0:
116,324,15842,2,0,B|137:328|149:346|149:346|161:364|182:368,1,80,2|2,0:0|0:0,0:0:0:0:
266,357,16531,6,0,B|295:295|361:289|399:318|399:318|453:302|459:258,1,240,2|0,0:0|0:0,0:0:0:0:
294,59,18600,2,0,B|260:34|260:34|241:46|210:41,1,80,2|0,0:0|0:0,0:0:0:0:
136,60,19290,6,0,P|94:129|-10:163,2,160,2|2|2,0:0|0:0|0:0,0:0:0:0:
384,311,22048,6,0,P|425:244|424:165,2,160,2|2|2,0:2|0:0|0:0,0:0:0:0:
256,192,24117,1,2,0:0:0:0:
127,311,24807,2,0,P|86:244|87:165,1,160,2|2,0:0|0:0,0:0:0:0:
256,116,26186,1,2,0:0:0:0:
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256,24,39290,1,2,0:2:0:0:
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362,115,48945,1,0,1:0:0:0:
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460,224,58255,2,0,P|432:140|356:76,1,160,0|0,1:0|1:0,0:0:0:0:
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456,192,68600,1,2,1:0:0:0:
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50,131,78255,1,2,1:2:0:0:
80,48,78600,2,0,P|112:36|160:32,1,80,2|2,3:2|1:2,0:0:0:0:
332,40,79635,1,2,1:2:0:0:
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404,332,81014,1,2,1:2:0:0:
319,356,81359,2,0,P|279:344|242:312,1,80,2|2,0:2|1:2,0:0:0:0:
216,148,82393,2,0,P|196:111|149:82,1,80,2|2,1:2|3:2,0:0:0:0:
172,280,84117,6,0,P|279:249|370:144,1,240,2|2,3:2|1:2,0:0:0:0:
315,84,85497,2,0,P|207:114|116:219,1,240,2|0,3:2|1:0,0:0:0:0:
84,285,86876,5,0,0:0:0:0:
172,280,87221,2,0,B|204:304|204:304|220:360,2,80,0|2|0,1:0|0:0|1:0,0:0:0:0:
122,206,88255,6,0,B|140:172|140:172|132:112,1,80,6|2,0:0|1:2,0:0:0:0:
284,36,89290,1,2,1:2:0:0:
340,104,89635,2,0,B|376:120|376:120|428:112,1,80,2|2,3:2|1:2,0:0:0:0:
464,284,90669,1,2,1:2:0:0:
410,353,91014,6,0,B|374:337|374:337|314:349,1,80,2|2,3:2|1:2,0:0:0:0:
256,188,92048,1,2,1:2:0:0:
256,100,92393,2,0,B|216:88|216:88|184:36,1,80,2|2,0:2|1:2,0:0:0:0:
20,68,93428,1,2,1:2:0:0:
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254,301,95152,2,0,L|178:133,1,160,0|0,3:0|3:0,0:0:0:0:
256,192,96531,12,4,99290,0:3:0:0:
320,252,108945,6,0,B|369:320|401:260|458:324,2,160,2|2|4,0:2|1:2|0:0,0:0:0:0:
333,165,110669,1,2,1:0:0:0:
368,84,111014,2,0,P|332:56|288:48,1,80,2|0,0:1|1:0,0:0:0:0:
212,48,111704,1,2,3:1:0:0:
128,68,112048,2,0,P|64:112|48:196,1,160,2|0,1:0|1:0,0:0:0:0:
56,276,113083,5,2,3:1:0:0:
144,292,113428,1,2,1:0:0:0:
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344,264,114462,1,2,0:1:0:0:
432,280,114807,1,2,1:1:0:0:
496,220,115152,2,0,L|476:140,1,80,0|2,0:0|1:0,0:0:0:0:
404,91,115842,6,0,P|328:83|248:31,1,160,6|2,0:0|1:2,0:0:0:0:
100,120,117221,2,0,P|92:196|40:276,1,160,6|2,0:0|1:2,0:0:0:0:
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155,52,121359,1,4,0:0:0:0:
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256,192,134462,1,2,0:0:0:0:
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220,28,136531,1,0,0:0:0:0:
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28,236,147911,2,0,P|44:276|76:308,1,80,0|0,3:0|0:0,0:0:0:0:
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244,312,148945,6,0,P|268:264|356:204,1,160,4|2,0:0|0:2,0:0:0:0:
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448,320,156531,1,2,1:2:0:0:
480,148,157221,6,0,P|472:93|417:93,3,120,2|0|0|0,1:2|1:0|1:0|1:0,0:0:0:0:
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116,56,159980,6,0,P|131:96|126:161,1,80,4|0,0:0|1:0,0:0:0:0:
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396,92,166531,1,2,3:1:0:0:
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188,360,169635,2,0,P|112:332|32:288,1,160,2|2,0:1|1:1,0:0:0:0:
24,208,170669,1,2,3:1:0:0:
64,128,171014,5,4,0:0:0:0:
140,80,171359,2,0,P|168:108|188:148,1,80,2|2,0:1|1:1,0:0:0:0:
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444,272,173773,5,0,3:0:0:0:
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299,47,179980,2,0,P|322:79|338:115,1,80,2|0,0:1|1:0,0:0:0:0:
312,200,180669,1,2,0:1:0:0:
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104,84,182738,1,2,3:1:0:0:
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408,84,184117,1,0,3:0:0:0:
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456,112,188600,1,2,1:2:0:0:
432,196,188945,2,0,P|432:232|472:296,1,80,2|2,3:2|1:2,0:0:0:0:
296,360,189980,1,2,1:2:0:0:
212,332,190324,6,0,P|177:314|132:320,1,80,2|2,3:2|1:2,0:0:0:0:
40,172,191359,1,2,1:2:0:0:
80,92,191704,2,0,P|116:88|160:52,1,80,2|2,0:2|1:2,0:0:0:0:
240,68,192393,2,0,P|270:100|274:156,1,80,0|0,0:0|1:0,0:0:0:0:
206,186,193083,5,2,3:2:0:0:
152,256,193428,1,2,1:2:0:0:
180,340,193773,2,0,P|300:336|420:256,1,240,2|2,0:0|1:2,0:0:0:0:
456,108,195497,1,2,1:2:0:0:
392,48,195842,6,0,P|324:16|232:16,1,160,2|2,3:2|0:0,0:0:0:0:
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237,338,199635,1,4,0:3:0:0:
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296,56,202393,1,4,0:3:0:0:
216,20,202738,2,0,B|181:31|181:31|176:29|176:29|174:34|174:34|140:46,2,80,0|4|0,3:0|0:3|1:0,0:0:0:0:
256,192,204117,12,4,206876,0:0:0:0:
256,96,208255,6,0,B|308:84|360:140|332:200|332:200|280:200|232:248|256:312,1,320,8|4,0:3|0:1,0:0:0:0:
Thx for the mod Mancu-san o/mancuso_JM_ wrote:
Hola.. Como lo hablamos in-game hace unos dias. Permiteme hacerlo en español.
[General][Normal]
- Chris, en tus dificultades la sección desde 03:24:117 - hasta 03:26:876 - se siente muy bajo (cosa que no pasa en las Guest diffs.), deberías subir el volumen.
- Una cosa que me llamó la atención es que la dificultad de Milan no tiene breaks, mientras que Dream si, siendo esta más dificil. Es algo que puede pasar viendo que son distintos mappers, pero senti la necesidad de mencionarlo. No es algo de gran importancia. Milan- es rossonero lel.
[Hard]
- 00:15:841 (1,2,3,4,5,6,7,8) - No veo la necesidad de hacer este combo tan largo sinceramente. Yo lo cortaría por la parte donde dice "To let it go" más o menos, creo que es mejor.
- 01:04:807 (3) - Personalmente, me gusta más como fluye y se ve si giras este slider. Más o menos así te digo.
- 01:10:324 (3,4,5) - De todo el kiai, este es el único patrón que no sigue de cerca la música. Por consistencia deberías usar este ritmo. Como dije, sigue más de cerca la música y además de esto estuve probando patrones y no vas a tenes que realizar muchos cambios.
- 01:40:324 (x) - Como que se siente muy vacio aca, demasiado tiempo despues del kiai sin notas y no beneficia al ritmo. Veo que quisiste empezar la nueva sección donde cambia la música pero aún así, siento que algo falta antes. Siguiendo el ranking criteria, acá ya podes agregar una nota y creo que es la mejor opción. Intentalo c:. Ya lo hice, y la verdad lo quite porque me parecia muy inconsistente y extraño
- 01:42:048 (1) - Un poco "nazi", pero el blanket que intentaste hacer se ve feo (principalmente en el juego, no tanto en el editor), siento que el comienzo de éste slider está muy cerca del final del anterior slider. Quizas puedas retocarlo un poquito.
- 01:48:600 (3,4,5) - Este patron se me hace un poco complicado para esta dificultad, basicamente por la variedad del slider 1/1 + 1/2 + el slider en 3/4 con reverse. Acordate que ellos son nuevos para estas cosas y quizas no se puede leer del todo bien. Creo que el arreglo más simple que sigue la canción de todas maneras es eliminar la nota (4) para darle un poco de "momentum" antes del slider en 3/4.
- 02:15:152 (1) - Perdón, pero no puedo dejar que este slider sea asimétrico xDD. Te dejo código e imagen. Gracias, soy muy malo para hacer sliders simetricos ;w;
Foto + Código379,338,135152,38,0,B|335:302|331:250|331:250|291:242|291:242|256:233|256:233|221:242|221:242|181:250|181:250|177:302|133:338,1,360.000013732911,2|2,0:0|0:0,0:0:0:0:- 02:33:083 (2) - Algo menor, pero que te parece si en vez de hacer recto este slider, intentas hacer una especie de blanket con el slider anterior. Mi idea sería algo mas o menos así. No porque siento que no fluiria bien con 02:34:462 (1) -
- 03:06:186 (2) - Un par de cositas en este punto. La primera, yo agregaría un New Combo aca, porque el cambio en el instrumental y por otra parte haría este slider con un poco de curva, totalmente recto queda feo imo. Intenta algo así.
- Quizas algunos patrones no me gustaron demasiado pero son cositas menores. El mapa en general está bien hecho c:[Dreams]
- 00:30:669 (2) - No me gusta como juega este slider con taaaantas repeticiones. Sería bueno acortarlo un poco por lo menos y creo que el punto exacto es en 00:31:703 -. Yo terminaría con el primer slider ahí y agregaría otro 1/4 a partir de 00:31:790 - porque aparece un sonidito nuevo (como unas "gotas de agua" xD). Deberías intentarlo.
- 01:26:531 (4) - El cambio a 1/3 es un poco confuso, principalmente porque es el primero que aparece despues de una larga sección de 1/2 y 1/4. Creo que un New Combo para avisar que algo nuevo va a pasar arreglaría el problema.
- 01:59:980 (kiai) - Por algún motivo el final del kiai esta fuera de lugar (unsnapped) por 1ms xD. Mejor arreglarlo. Asi estan mucha lineas verdes. Fixed~
- 02:51:703 (3,4,6) - No me gustó nada este patrón, como estos "casi stacks" le saca la prolijidad que tenía el mapa hasta acá, ya que todos los patrones anteriores están muy limpios. No se me ocurre una sugerencia ahora mismo, pero quizas se te ocurra algo mejor, pero cambialo pls .
- Me gustó la estética y la jugabilidad del mapa. Bien hecho .Espero que te sea de ayuda.
- 00:20:928 - 00:21:617 - 00:21:962 - 01:55:755 (T) - La verdad no recomiendo para nada el uso de 5% porque es algo que basicamente no se escucha. Antes de usar este tipo de cosas, me gustaria que te preguntaras si esto realmente es necesario para el mapa, si la respuesta es si, entonces incrementa el sonido un poco, si la respuesta es no, busca otra variante.
- 00:30:669 (2) - Acá podes seguir la sugerencia que te di en la Hard.
- 01:33:341 (x) - Meh.. El patrón esta bueno, pero creo que aca hace falta una nota :/ Es practicamente inaudible el beat alli :p
- 01:59:980 (kiai) - Por algún motivo el final del kiai esta fuera de lugar (unsnapped) por 1ms xD. Mejor arreglarlo.
-Eso sería todo. Buena dificultad, quizas algún 3/4 no me gustó mucho pero meh.. no son tantos xD, la composición en general me gustó.
Quizas volver a esto del modeo y modear un mapa de 3:25 mins y 5 dificultades no fue la mejor idea, me siento cansado ahora jajaj. Naa.. broma.
Me gustó el mapa en general, asi que cuando lo revivas te dejo una estrellita.
Buena Suerte!
erujazz easy is a normal gd lol?CSLM wrote:
This beatmap was submitted using in-game submission on viernes, 16 de septiembre de 2016 at 06:57:53 p.m.
Artist: Rameses B
Title: Dream Catcher (ft. Charlotte Haining)
Tags: bass dance drum & bass dnb d&b remix vocal drumstep dubstep edm electro electronic chillout monstercat 019 endeavour Milan- rossonero1899 ErunamoJAZZ
BPM: 174
Filesize: 6304kb
Play Time: 03:29
Difficulties Available:Download: Rameses B - Dream Catcher (ft. Charlotte Haining)
- Dreams (5,02 stars, 613 notes)
- EruJazz's Easy (1,61 stars, 187 notes)
- Hard (3,08 stars, 406 notes)
- Milan-'s Insane (4,03 stars, 686 notes)
- Normal (2,08 stars, 244 notes)
Information: Scores/Beatmap Listing
---------------Follow your dreams
4th project changed BG since 16/05 4:59 PM (GMT -4), re-DL if you downloaded before
first DnB mapset, oh yeah 8D
ready for modsMapset:
EruJazz's Easy: done by ErunamoJAZZ
Normal: done by me
Hard: done by me
Milan-'s Insane: done by Milan-
Dreams: done by me
SB: done by meModders and checkersErunamoJAZZ
Pazzaz
HappyRocket88
Milan- (only for the [Dreams] diff)
Kuki
- Milhofo -
Lumael
Izect Ztenz
sheela901
pishifat
ErunamoJAZZ x2
HappyRocket88 x2
Squirrel
mancuso_JM_
ErunamoJAZZ wrote:
Its mapped as a easy diff. Not as a normal diff.
The SR shows it as a Normal diff, but it's actually an Easy diff[A L P H A] wrote:
ErunamoJAZZ wrote:
Its mapped as a easy diff. Not as a normal diff.
All in Normal diff and no comment fixedElectoz wrote:
[Dreams][Hard]
- 00:11:359 - 00:16:876 (2) - Consistency in rhythms maybe? I'm not sure what do you mean here, but if it's deleting 00:16:876 (2) - then no, because this piano sound is clearer than 00:11:359 -
- 00:27:566 - What the song does on these measures is more intense than 00:22:048 - yet your rhythms 00:22:048 (1,2,3,4,1,2) - are denser than 00:27:566 (1,2,3) - which kinda contradicts the intensity from the song, swapping the rhythm density between these measures would be okay to fix.
- 00:43:945 (11,1) - More spacing for emphasis would be nice.
- 00:45:497 (5,6) - Looks too random for a variation, could've just mapped with overlaps like what you did with other pairs unless you're trying to follow a different rhythm (which I can't hear any) . Same idea on this spot applies to Hard 00:46:186 (4) - and Normal 00:44:117 (1) - where you did one thing differently from others and I don't know why.
- 00:54:289 (7) - Direction change on that stream doesn't seem to emphasize/reflect anything? Like I don't know if the direction change itself is intentional but if it is then would be better to do that on beats that actually has something happening.
- 00:54:555 - Unsnapped green line
- 00:59:979 (5,6,7,8) - 2 1/4 sliders instead of these would work better to highlight sounds on 00:59:979 - 01:00:152 .
- 01:05:497 (4) - Similar reasoning as above but this time the sound at 01:05:497 - doesn't get highlighted properly cuz it's in the middle of a pattern + it got treated in the same way as 01:05:324 (3,5) - which are less prominent.
- 01:08:600 (4,1,3) - 01:24:462 (2,3,5,1) - 01:28:773 (2,4) - etc look cluttered + you don't usually do these messy overlaps so they stick out as untidy. I used to do it often on my maps. And IMO they aren't untidy because if you ask me I make them of a fancy way, avoiding inconsistency on spacing, so I can't see the problem
- 01:39:290 (1,2,3,4) - 01:42:048 (1,2,3,4) - Shouldn't be the same rhythm considering the synth/main melody on these places are different Remap :c
- 01:48:083 (5,6,7,8,9) - Kinda forced + mapping these small sounds with a stream makes those with more actual prominent stuff like 01:48:945 (1,2,3,4,5) - 01:54:980 (8,9,10,11,12,13) - etc so in this case a 1/4 repeat slider would fit better.
- 01:54:807 (7,8) - The angle between these makes the transition to the stream really awkward, could rotate like 01:54:980 (8,9,10,11,12,13) - 20+ degrees clockwise or something.
- 02:21:186 (3) - Can you adjust a slider shape in a way that compliments the aesthetics of the previous slider as well 02:20:669 (1) - and not just 02:21:014 (2,1) ? Because 02:20:669 (1,3) - are almost touching and they look somewhat messy.
- 02:39:979 - Would be nice if you can have a more concrete spacing concept in this build-up part like what you did with 01:55:841 . It doesn't seems a major concern since they still being visible patterns. Also that concept makes a nice variation that imho fits really well
- 02:47:048 (6,7,8) - The idea is cool but I don't get how this back-and-forth movement reflects anything from the song + they stick out because you didn't do this anywhere else.
- 03:25:152 (7,8,2) - Slightly uneven visual spacing, rotating 03:25:497 (1,2,4,6) - anti-clockwise a few degrees could work.
just to clarify, I'm not a std BN so the chance of me nominating this are pretty much zero lol
- HP could be 5, kinda too close with Milan's diff atm
- 00:27:566 - If you agree on what I mentioned in the top diff about rhythm density then you can make the rhythm here denser too. I'd like to keep it of this way for Hard
- 00:51:014 (1,2) - Aren't these supposed to have 1.2 DS considering you consistently scaled it from 0.9 to 1.4 between these 00:49:635 (1,2,3,4,1,2,3,4,1) - ?
- 01:09:635 (3,4,5) - Your placements are implying these are in the same pattern while musically they aren't, so you gotta distinguish 01:10:324 (5) - from 01:09:635 (3,4) - cuz they're not the same sound and different sounds shouldn't be presented within the same pattern, using different placements or shapes like what you did previously in earlier measures 00:59:290 (5,6) - 01:04:807 (5,6) - etc would do.
- 01:55:497 (8) - Could be a 3/4 slider so you don't have to sacrifice 01:55:841 - but up to you I guess
- 01:58:600 (1,2,3,4) - Can these be circles or at least something that is distinguishable from 01:56:014 (1,2,3,4,1,2,3,4) - in terms of intensity, actually what you did at 02:42:738 (1,2,1,2) - somewhat works too so you can reference from that.
- 02:51:704 (3,4,6) - I'm curious on what's your idea on these heavy overlaps lol, kinda ruined readability a bit since stuff are pretty stacked.
- 03:28:945 (3) - NC would be nice to indicate different number of repeats than 03:28:255 (1,2) .
good luck!