Rameses B - Dream Catcher (ft. Charlotte Haining)

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Topic Starter
CSLM

- Milhofo - wrote:

Hi M4M from my queue, sorry about the delay, my schedule changed a lot recently ^^

[Dreams]
  1. 00:19:290 - the change in the vocals could be highlighted, matter of choice though naah, it's ok
  2. 00:23:428 (3,4) - the part where the slider start of (4) overlaps with (3)'s body looks ugly, even in game, could be centered better, while keeping the blanket
  3. 00:27:566 (1,2) - the storyboard thing in those sliders is not centered correctly, I'm a complete newb at sb's, but it's clearly noticeable in-game it's centered
  4. 00:35:842 (5) - NC no
  5. 00:41:359 (7) - ^ ^
  6. 00:49:635 (1) - ok nevermind the last point, I think the whole storyboard might be incorrectly cenetered the same thing what i said before
  7. 01:19:462 (3) - ctrl+j?
  8. 01:33:342 - I don't think this note is necessary, there's no main beat here
  9. 01:33:428 (7) - if you changed the above reposition this note
  10. 01:49:635 (1) - a bit too sudden, since the players comes pretty slow from the last stream, imo you should never have an increase in SV larger than 0.5 speed for that it's the red color :p
  11. 02:13:773 (3,4) - like at the beginning, the overlap looks ugly not for me :3
  12. 02:19:290 (4,5,6) - this change of rhythm is really confusing, either make all these 3 notes a NC, or use a slider to represent them
  13. 02:55:842 (1) - same as before as well
  14. In general flow could be a little bit better in some patterns, but besides that I loved the map ^^


[Hard]
  1. 01:13:083 (1) - remove NC, I know the song kind of asks for it, but try to keep the pattern for NC's throughout the diff no. 1) the patterns are different 2) make a transition of NCs, first 2 stanzas, then 1 stanza and after 1/2 stanza
  2. 01:15:152 (1) - even if you don't use the above point, you should remove this one, only start NC's in ticks like 01:17:221 (1) - ^
  3. 01:15:842 (1) - also remove from here ^
  4. 01:21:186 (4,2) - ugly and confusing overlap, also be careful with the spacing in this pattern why is this confusing?
  5. 01:26:531 (4,5,6,7) - this change of rhythm in a hard is not advised, though not illegal you should use sliders instead
  6. You should check if the spacing change in the last chorus is rankable or not, some spacings seem a little overkill, just to be sure i hope, 'cause they're fit very well with that part of the song imo


[Normal]
  1. 00:16:359 (2,3,4) - should have the same spacing
  2. 01:39:635 - a note or slider should be mapped here that would be unrankeable
  3. Like in the hard diff, but more so on this one, I'm not sure if the spacing increase in the second chorus is rankable, I think you need to keep spacing consistent on a normal diff, and it did change a lot in that part


Yes I suck at modding diffs lower than insane ;c hope it helps though, good luck!
no reply = fix~
thx for the mod~
Lumael
Hi, here as requested by CSLM~

[General]
  1. You may want to add "dnb" "d&b" "remix" "vocal" "mix" to tags
  2. Great SB!


[Dreams]
  1. I found this diff very incosistent from the beginning to the end, I'm sorry but, the jumps at kiai are too easy for this Extra, and at some other parts it's an overkill. The kiai feels more a Light Insane than an Extra and in fact it was supposed to be the hardest part of the song, besides that, the diff is quite decent
  2. 00:13:599 (5) - This shape is very strong , flows really bad and the vocals doesn't ask such wiggy shape
  3. 00:13:599 (5) - 00:15:841 (1) - 00:16:359 (2) - 00:13:083 (4) - I know you're following the vocals here but couldn't you make the sliders follow the drums too? Feels very awkward to have stuff like 00:13:255 -00:13:773 - 00:16:014 - 00:16:531 - 00:16:876 - 00:17:221 - 00:17:566 - 00:18:255 - unmapped
  4. 00:21:359 (9) - Poor shape, the tail looks really weird imo
  5. 00:22:738 (2) - Poor overlap, I recommend you fixing it or overlap a bit more because it's odd to have this small part of the tail overlapped
  6. 00:22:048 (1,2,3,4,1,2,3,4) - This section is very boring in my opinion, what do you think of making it a bit more intense?
  7. 00:30:669 (2) - Very boring, the rhythm is groing up and this slider plays like the song was dieing, stream here or make slider jumps?
  8. 00:44:807 (2,3,4,1,2) - Finish on every head
  9. 00:49:635 (1,3,1,3,1) - Finish
  10. 01:02:393 (2,3,4,5,6,7,1) - This jump pattern looks a mess imo, and you're jumping on the wrong places, like 01:03:083 (6) - why constant spacing in this jump?
  11. 01:35:497 (3,4,5,6,7,8) - I think you know what I mean here, wtf those jumps, all the song looks like a light insane and this is the only kind of Extra pattern I could really find in this diff
  12. 01:49:635 (1,2) - Use this rhythm:
  13. 01:58:600 (1,2,3,4) - Here too
  14. 02:43:428 (1,2,3,4,5) - ^ doesn't really make sense because right b4 the jump was very small and the rhythm was the same, consider this too
  15. I'll stop here, jumps are very awkward and most of them don't fit the song.


[Milan-'s Insane]
  1. 00:33:773 (3,1) - Poor blanket, just minor thing
  2. 00:36:876 (4,5) - Can you notice that it looks like a DS error? In fact everything is fine here, uuh. But this triangle with a note after doesn't looks so good imo, like try linear flow?
  3. 01:07:566 (1) - Is there need of the white anchor near the tail?
  4. 01:17:738 (2,4) - Could you blanket a bit better here?


Good map overall, Milan's diff is very good!
Call me if you want me to take a look at the other diffs, I don't have time today
Topic Starter
CSLM
ok
remapped some parts of the Dreams diff for make it more consistent
Updated~
ErunamoJAZZ
nice n.n
Ender Lain
Hi there :)

Here's my mod

=========================================
[EruJazz's Easy]01:00:669 (1) - This slider should be like this
01:02:048 (3) - This slider should be like this
01:09:980 - Add a note
01:23:083 - ^
01:23:773 - ^
01:33:773 (1,2) - Those slider should be like this
01:34:807 - Add a note

[Normal]01:26:186 (6) - This slider should be like this
01:28:255 (2,3) - Those slider should be like this
01:39:635 - Add a note
03:18:600 (1,2) - Those slider should be like this

[Hard]01:00:669 (1) - This slider should be like this

=========================================

Good Luck ;)
ErunamoJAZZ

Izect Ztenz wrote:

Hi there :)hi o/

Here's my mod

[EruJazz's Easy]01:00:669 (1) - This slider should be like this Why?, i just notice this rhythm is correct, so, nope.
01:02:048 (3) - This slider should be like this ^ I changed this in my way.
01:09:980 - Add a note Nope
01:23:083 - ^ Nope
01:23:773 - ^ Nope
01:33:773 (1,2) - Those slider should be like this lol, why? this looks ugly imo.
01:34:807 - Add a note Nope

Good Luck ;)
About your note suggestion... remember this is the low diff in the mapset. So... "Easy to play > Follow all rhythms". Keep setion without notes is fine here.

Thanks :)
http://puu.sh/kizCR/584e3b3918.zip
Yuii-
What a good mod.
sheela


Hello CSLM!

[General]

  1. You seem to use a negative offset for the timing, which we don't suggest you do that. Since all the difficulties have nothing in the intro, it's best you start on the first object of the map. Because Milan's difficulty started early compared to the others, the offset will then be on 00:09:635 (or 9635).
  2. The BG filesize is quite big for the beatmap. I would compress the image and get at least 640 KB. Just go for this image file. I don't really see the difference with the current and the one I compressed.


[SB]

Loved the SB! I've something that could optimize the filesize for the SB, and opinions on stuffs.

  1. You can compress PNG files into smaller files and get transparent results (still in its original state). When I compressed your sprites, you could save 172 KB. Might not be lots, but could save some KBs. Here's a ZIP file containing the new files: http://puu.sh/kjGoK/6329a30fdb.zip


There's things that's been a little bothering me. This may or not be subjective.
  1. For the background on each difficulty, there seem to have lots of numbers for the fade event, but they could be reduce I think. Fade-ins and fade-outs like 00:44:117 could be under a loop event. The fades have a similar opacity, but the values feel random to me, unless they're intended. In my opinion, it's best if you stick on a same value so it doesn't look random, but that's your choice. If you need help with looping, try this thread and go to the looping scetion, or I can help you (if I remember it well...).
  2. 02:44:117 - The background disappears INSTANTELY and I don't like that. You might want replace the lines:
     F,0,162738,163845,1,0.9943513
    F,0,163845,164096,0.9943513,0.9996132
    F,0,164096,164117,0.9996132,0
    F,0,164117,165475,0,0.02943587
    into something simple that would fade out quick, like:
    F,0,162738,164117,1
    F,0,164117,164204,1,0
  3. Lyrics that stops moving on a point like "Seize the fear..." on 00:17:911 and "Don't look back" on 02:07:911 are really to weird see; I fell all "tangling" in my body. Honestly, I don't like when they stop like that. I expected that they'll still move until the end of the. I would really want to see some motion going on for these lyrics.


[EruJazz's Easy]

Nothing to say for this difficulty, like Milan-'s.

[Normal]
  1. 00:43:773 (4) - I don't know why but it looked like a 1/2 rhythm. The overlap is ugly to be honest. Also another thing is, it would be best if a hitcircle or a slider starts on 00:44:117 . That object will then emphasize the strong beat.
  2. 00:49:635 (1,2,1,2) - Woooh! You do want to tone down with the spacing. It's pretty big for Normal. If I was you I'd stick with the same distance.
  3. 01:03:428 (1,2) - Because 01:04:290 (2) is next to the head of 01:03:428 (1) -, the flow is not quite good. The first slider goes down, but the following slider goes also down, but gets out of the line. Perhaps the pattern in the image below will solve the problem:
  4. 02:45:497 (2) - Since this object is on the beginning of a kiai time, a new combo would likely be added.


[Hard]

  1. 00:39:290 (2,3) - The distance went suddenly low after the previous patterns, and it plays really weird. You might want to put some more.
  2. 02:23:773 (1) - Maybe delete this note? You did this before 00:33:428 which could be for consistency, and having two beats of recovery is better for Hard in my opinion, as you have more time to get back to place. I also typed something in Dreams about the hitcircle, so you can check later or now (I don't want to copy and paste honestly. I want to have variety in the sentences).
  3. 02:25:842 (5) - Sounds pretty weird to me. It skips the main beat on 02:26:186 and I wouldn't do that. Clickable objects are better on emphasizing the strong beats. So for this beat, you have the opportunity to start a slider or a hitcircle, but my option would be having a circle on 02:25:842 and start a 1/1 slider on 02:26:186 .
  4. 02:28:255 (4,1) - Something similar like 00:39:290 (2,3) : the distance is low, but you have starting from 02:24:117 until 02:28:945 objects that have a bigger and (almost) constant spacing. The other reason is that it doesn't play well.
  5. 02:45:497 until 02:55:842 - The spacing is larger than on the two previous kiai sections and 02:56:531 until the end of the kiai. This looks really weird, because normally the end or the section that contains "raver" beats (maybe not the right choice of word, but I mean something that has more sound) gets something tense. But what you did in this section is the opposite. I however recommend you go with a spacing of 1.0x ~ 1.1x. It would keep a similar way you did for the second kiai section.


[Milan-'s Insane]

Honestly, there's really nothing I can say for this difficulty. The only things I found are objects touching (or almost) the bar or outside of the playfield.
  1. 01:17:221 (1) -
  2. 01:19:635 (4) -
  3. 01:25:497 (1) - Quite out of the playfield
  4. 01:26:359 (4) -
  5. 01:31:014 (1) -


I might lied a little, but
  1. 02:46:186 (3) - The shape looks ugly to me. Looks like in the old times. Maybe a simple curve will go better.


[Dreams]

  1. 00:19:290 (4) - How about you add a new combo on this hitcircle? It feels useful after you have an alteration in the rhythm: the 3/2 gap starting from 00:18:773 .
  2. 00:33:428 (1) - Remove this hitcircle perhaps? In my view, after completing the spinner, I get that little intensity when I go to that note, and I get a little off when I go to 00:33:773 (2) . This may be also due to the obejcts before the spinner. It's pretty much subjective.
  3. 00:35:152 (4) - Sounds weird, but I don't know why honestly. I think it's because the downbeat doesn't have the same sound as 00:34:462 that makes it weird to hear.
    Okay, onto another point. If you did rhythms like 00:37:566 (7,8) - 00:39:980 (3,4,5) in the following, then why not for 00:35:152 (4) ? I think it sounds better that way (reason maybe on my previous point of this) and it could keep consistency through the rhythms. Something like a circle and a 1/2 slider is fine to me.
  4. 00:37:221 (7,8) - Bring the distance to 1.0x, I felt uncomfortable to play this.
  5. 00:48:255 (3,4) - In my opinion it would sound nice if you only stick with drums. Which means that those repeat sliders should only be a simple 1/1 slider. It would concentrate the drums better and emphasize the drums better if the section 00:44:117 to 00:52:393 is mostly following that instrument.
  6. 00:55:669 (3,4) - Might want to lower the distance there. The beat on (4) is less strong than the one on 00:56:186 . Lowering the distance will also let 00:56:186 (5) be more emphasized. For placement, what you can do is flip 00:56:014 (4,5,6) horizontal (Ctrl + H) and move them wherever you feel like it.
  7. 01:05:842 (7) - I think the flow will get better if you switch the head and tail (Ctrl + G). There's jumps in the kicksliders pattern, so if you put the head close to its previous object while there was jumps, it makes the jumps stops, and it makes an uncomfortable movement for that pattern.
  8. 02:18:945 (3) - There's nothing in the music that makes the hitcircle could hit on something. It's pointless so you should delete it. On the other hand, you can add a repeat on 02:18:428 (2) if you want to hit the vocal on 02:18:773 .


I think this is it. If you have any questions you want to ask, don't hesitate!

Good luck on your map!
Topic Starter
CSLM
i really sorry, but i lost the Izect Ztenz's mod reply, i don't know how, i really sorry
i fixed some things in the Normal diff and fixed that point in the hard diff but maked Ctrl - H for follow better the flow

sheela901 wrote:



Hello CSLM!

[General]

  1. You seem to use a negative offset for the timing, which we don't suggest you do that. Since all the difficulties have nothing in the intro, it's best you start on the first object of the map. Because Milan's difficulty started early compared to the others, the offset will then be on 00:09:635 (or 9635).
  2. The BG filesize is quite big for the beatmap. I would compress the image and get at least 640 KB. Just go for this image file. I don't really see the difference with the current and the one I compressed.


[SB]

Loved the SB! I've something that could optimize the filesize for the SB, and opinions on stuffs.

  1. You can compress PNG files into smaller files and get transparent results (still in its original state). When I compressed your sprites, you could save 172 KB. Might not be lots, but could save some KBs. Here's a ZIP file containing the new files: http://puu.sh/kjGoK/6329a30fdb.zip


There's things that's been a little bothering me. This may or not be subjective.
  1. For the background on each difficulty, there seem to have lots of numbers for the fade event, but they could be reduce I think. Fade-ins and fade-outs like 00:44:117 could be under a loop event. The fades have a similar opacity, but the values feel random to me, unless they're intended. In my opinion, it's best if you stick on a same value so it doesn't look random, but that's your choice. If you need help with looping, try this thread and go to the looping scetion, or I can help you (if I remember it well...). i know how work with the code and the looping :3
  2. 02:44:117 - The background disappears INSTANTELY and I don't like that. You might want replace the lines no, i like it because bring up the player instantly in where the calm down it's:
     F,0,162738,163845,1,0.9943513
    F,0,163845,164096,0.9943513,0.9996132
    F,0,164096,164117,0.9996132,0
    F,0,164117,165475,0,0.02943587
    into something simple that would fade out quick, like:
    F,0,162738,164117,1
    F,0,164117,164204,1,0
  3. Lyrics that stops moving on a point like "Seize the fear..." on 00:17:911 and "Don't look back" on 02:07:911 are really to weird see; I fell all "tangling" in my body. Honestly, I don't like when they stop like that. I expected that they'll still move until the end of the. I would really want to see some motion going on for these lyrics. no because the point it's stop the lyrics when the vocals stop.


[Normal]
  1. 00:43:773 (4) - I don't know why but it looked like a 1/2 rhythm. The overlap is ugly to be honest. Also another thing is, it would be best if a hitcircle or a slider starts on 00:44:117 . That object will then emphasize the strong beat.
  2. 00:49:635 (1,2,1,2) - Woooh! You do want to tone down with the spacing. It's pretty big for Normal. If I was you I'd stick with the same distance.
  3. 01:03:428 (1,2) - Because 01:04:290 (2) is next to the head of 01:03:428 (1) -, the flow is not quite good. The first slider goes down, but the following slider goes also down, but gets out of the line. Perhaps the pattern in the image below will solve the problem the idea it's what both slider go down. Rised up the pattern for avoid getting out of the line but not used that pattern:
  4. 02:45:497 (2) - Since this object is on the beginning of a kiai time, a new combo would likely be added.


[Hard]

  1. 00:39:290 (2,3) - The distance went suddenly low after the previous patterns, and it plays really weird. You might want to put some more.
  2. 02:23:773 (1) - Maybe delete this note? You did this before 00:33:428 which could be for consistency, and having two beats of recovery is better for Hard in my opinion, as you have more time to get back to place. I also typed something in Dreams about the hitcircle, so you can check later or now (I don't want to copy and paste honestly. I want to have variety in the sentences).
  3. 02:25:842 (5) - Sounds pretty weird to me. It skips the main beat on 02:26:186 and I wouldn't do that. Clickable objects are better on emphasizing the strong beats. So for this beat, you have the opportunity to start a slider or a hitcircle, but my option would be having a circle on 02:25:842 and start a 1/1 slider on 02:26:186 . added to 02:24:807 (2) - a reverse, added a circle in 02:25:841 - and leaved that 2/1 slider. I want leave it for emphatize the sound of 02:26:186 -
  4. 02:28:255 (4,1) - Something similar like 00:39:290 (2,3) : the distance is low, but you have starting from 02:24:117 until 02:28:945 objects that have a bigger and (almost) constant spacing. The other reason is that it doesn't play well.
  5. 02:45:497 until 02:55:842 - The spacing is larger than on the two previous kiai sections and 02:56:531 until the end of the kiai. This looks really weird, because normally the end or the section that contains "raver" beats (maybe not the right choice of word, but I mean something that has more sound) gets something tense. But what you did in this section is the opposite. I however recommend you go with a spacing of 1.0x ~ 1.1x. It would keep a similar way you did for the second kiai section. no, this part for being a bigger climax than the kiai of before it's better imo rise up the SV (i did the same in the Normal diff :p )


[Dreams]

  1. 00:19:290 (4) - How about you add a new combo on this hitcircle? It feels useful after you have an alteration in the rhythm: the 3/2 gap starting from 00:18:773 .
  2. 00:33:428 (1) - Remove this hitcircle perhaps? In my view, after completing the spinner, I get that little intensity when I go to that note, and I get a little off when I go to 00:33:773 (2) . This may be also due to the obejcts before the spinner. It's pretty much subjective.
  3. 00:35:152 (4) - Sounds weird, but I don't know why honestly. I think it's because the downbeat doesn't have the same sound as 00:34:462 that makes it weird to hear. true, but it's better than take it off the HS or change it, if i do something like that will be unconsistent with the next ones, so i'll leave it how it is now
    Okay, onto another point. If you did rhythms like 00:37:566 (7,8) - 00:39:980 (3,4,5) in the following, then why not for 00:35:152 (4) ? I think it sounds better that way (reason maybe on my previous point of this) and it could keep consistency through the rhythms. Something like a circle and a 1/2 slider is fine to me.
  4. 00:37:221 (7,8) - Bring the distance to 1.0x, I felt uncomfortable to play this.
  5. 00:48:255 (3,4) - In my opinion it would sound nice if you only stick with drums. Which means that those repeat sliders should only be a simple 1/1 slider. It would concentrate the drums better and emphasize the drums better if the section 00:44:117 to 00:52:393 is mostly following that instrument. not imo, the pitch it's too strong for ignore it
  6. 00:55:669 (3,4) - Might want to lower the distance there. The beat on (4) is less strong than the one on 00:56:186 . Lowering the distance will also let 00:56:186 (5) be more emphasized. For placement, what you can do is flip 00:56:014 (4,5,6) horizontal (Ctrl + H) and move them wherever you feel like it. i had a battle with this pattern, but i win xD fix~
  7. 01:05:842 (7) - I think the flow will get better if you switch the head and tail (Ctrl + G). There's jumps in the kicksliders pattern, so if you put the head close to its previous object while there was jumps, it makes the jumps stops, and it makes an uncomfortable movement for that pattern.
  8. 02:18:945 (3) - There's nothing in the music that makes the hitcircle could hit on something. It's pointless so you should delete it. On the other hand, you can add a repeat on 02:18:428 (2) if you want to hit the vocal on 02:18:773 .


I think this is it. If you have any questions you want to ask, don't hesitate!

Good luck on your map!
no reply or reply in green = fix~
thx a lot for the mods!
pkhg
rossonero1899
pishifat
i didnt forget
im just really really really gay

easy
00:15:842 (4) - UH could you not squish sliders to the point that their sliderbodies are distorted blobs thanx

normal
00:13:600 (4) - that 1/4 snapping for the tail tho. like why
00:16:359 (2) - when a reverse slider's tail doesn't line up with anything that means you just dont use a reverse slider. forcing it in where it isn't supported by the song is what
01:26:186 (6) - didn't every difficulty use 1/3 for the reverse of this inconsistent snappings within a set pourquoi
01:35:152 (3,4,1) - do i really have to say why this is bad don't do that overlap stuff within such a short period of timety
01:40:669 (2,1) - similar amount of ew as the previous thing. cleaner placements are possibly with legit anything else
02:36:014 (4,5,6) - 02:38:773 (4,5,6) - hello misleading placement. spacing doesnt indicate 5 or 6 being the next object cuz they're both underneath 4 the same amount the the the
ok then it switches to spaced 1/2. you're really better off using one type of spacing throughout the whole diff (overlapped or spaced 1/2). tbh the whole "objects barely touching" thing youve got going now is super gross, but at least they're all touching (except this one kiai part)
03:26:876 (1) - seriously isn't a clear sound on the tail here. following vocals for some random voice sample that's not meant to be snapped to beats is pretty lol

hard
00:33:773 (1) - awesome this whole section has every slider tail without exception on the downbeats what is rhythm
01:48:600 (4,1) - uh nothing really to click on the blue tick where 1 is starting. would be better to start it on the downbeat and make 4 a 3/4 slider
02:17:221 (1) - do people really make spammy reverse sliders to express increasing volume on a single pitch
02:38:773 (4,5,6) - is this a mistake of some kind i really am not understanding the logic behind it at all
02:51:704 (3,4,5,6) - or is it supposed to be something mapped for the sake of visuals cuz it plays like balls
03:26:876 (1) - sucks just as much on hard as normal:(

pkhg wrote:

rossonero1899
's insane
00:36:531 (2,3,4,5,6) - consistent spacing in the same circlepattern is a good idea right
01:35:152 (5,6) - 01:35:842 (8,9) - repeatedthing painful to read like less perfect stack = hot
01:39:204 (7,1) - spac ing
02:56:273 (5) - u fucked up rhythms and the storyboard follows it lolnice

~dREaMZ~
00:37:566 (8,9,10,1) - 00:39:980 (3,4,5,6) - what is consistent distance if you're gonna do overlaps do overlaps or if you're gonna do spaced stuff do spaced stuff switching between them barely is ew
00:55:669 (3,4,5) - i dunno how capable you are of playing stuff like this, but as far as i know aiming patterns with large spacing differences yet low change of angle are way harder to hit than large spacing changes with sharper angles. something about momentum being harder to control = reason
00:56:186 (5,6) - like wahts with the huge spacing even tho 6 has nothing worth huge spacinging
01:49:635 (1,2) - pseudorhythm tho there's nothing even on the white tick. 1/2slider+3/4 slider is what the music's doing
01:57:393 (2,3,4) - 01:58:083 (6,7,8) - ya these are the same as the other ew momentum htings
02:17:221 (4) - hard diff tho
03:28:083 (2,1,2) - 1/4 sliders like these are played in nearly the same way as circles so the wtf impossible momentum thing applies here too

only 5 months late nbd
ErunamoJAZZ
Topic Starter
CSLM

pishifat wrote:

i didnt forget
im just really really really gay you? that's so strange ¬.¬

normal
00:13:600 (4) - that 1/4 snapping for the tail tho. like why
00:16:359 (2) - when a reverse slider's tail doesn't line up with anything that means you just dont use a reverse slider. forcing it in where it isn't supported by the song is what
01:26:186 (6) - didn't every difficulty use 1/3 for the reverse of this inconsistent snappings within a set pourquoi
01:35:152 (3,4,1) - do i really have to say why this is bad don't do that overlap stuff within such a short period of timety which is the problem of this? there's not such confusion at all
01:40:669 (2,1) - similar amount of ew as the previous thing. cleaner placements are possibly with legit anything else
02:36:014 (4,5,6) - 02:38:773 (4,5,6) - hello misleading placement. spacing doesnt indicate 5 or 6 being the next object cuz they're both underneath 4 the same amount the the the
ok then it switches to spaced 1/2. you're really better off using one type of spacing throughout the whole diff (overlapped or spaced 1/2). tbh the whole "objects barely touching" thing youve got going now is super gross, but at least they're all touching (except this one kiai part) not for me :3
03:26:876 (1) - seriously isn't a clear sound on the tail here. following vocals for some random voice sample that's not meant to be snapped to beats is pretty lol but at least it follow something, for finish this a beat before of the last slider

hard
00:33:773 (1) - awesome this whole section has every slider tail without exception on the downbeats what is rhythm
01:48:600 (4,1) - uh nothing really to click on the blue tick where 1 is starting. would be better to start it on the downbeat and make 4 a 3/4 slider 3/4? do you mean 1/2 :p fixed~
02:17:221 (1) - do people really make spammy reverse sliders to express increasing volume on a single pitch
02:38:773 (4,5,6) - is this a mistake of some kind i really am not understanding the logic behind it at all but i do, and i like it :3
02:51:704 (3,4,5,6) - or is it supposed to be something mapped for the sake of visuals cuz it plays like balls i like that overlap, it's for variety
03:26:876 (1) - sucks just as much on hard as normal :(

~dREaMZ~
00:37:566 (8,9,10,1) - 00:39:980 (3,4,5,6) - what is consistent distance if you're gonna do overlaps do overlaps or if you're gonna do spaced stuff do spaced stuff switching between them barely is ew but the overlaps are for know which are 1/2, i can't see the problem
00:55:669 (3,4,5) - i dunno how capable you are of playing stuff like this, but as far as i know aiming patterns with large spacing differences yet low change of angle are way harder to hit than large spacing changes with sharper angles. something about momentum being harder to control = reason
00:56:186 (5,6) - like wahts with the huge spacing even tho 6 has nothing worth huge spacinging
01:49:635 (1,2) - pseudorhythm tho there's nothing even on the white tick. 1/2slider+3/4 slider is what the music's doing
01:57:393 (2,3,4) - 01:58:083 (6,7,8) - ya these are the same as the other ew momentum htings
02:17:221 (4) - hard diff tho
03:28:083 (2,1,2) - 1/4 sliders like these are played in nearly the same way as circles so the wtf impossible momentum thing applies here too

only 5 months late nbd 5 months deserves a icon don't you think? ;w;
Milan-
soo, can you mod 01:39:290 (1) - to x213y341 pls
rest was pishi being pishi

@sheela: i have never cared about sliders touching hp bar cuz hp bar is transparent is most skins and also cuz you'll never break cuz there's a little part of the slider slide touching it xd. Also my slider is a copy of one of Yauxo's maps o

alsoaslo remove rossonero like wtfdplz aqaaaaaaaaa
ErunamoJAZZ
Milan... By instance, i use default skin...

No siento que esa sea una razón valida para dejarlo. Ademas arreglar esas cosas es demasiado facil. Dont be lazy!


:)
pkhg
igual a nadie le importa la barra xd
dejen que el rossonero sea rossonero
ErunamoJAZZ
What happen with this?? :/
Topic Starter
CSLM

ErunamoJAZZ wrote:

What happen with this?? :/
laziness of me for search BNs lol
ErunamoJAZZ
check, not kudo.

[ultima diff]
  1. 01:05:324 (4,5,6) - eso fue dificil de preveer lol, sí le has hecho testplays?
  2. 01:39:980 (3) - esto queda un poco confuso al jugarlo, te recomiendo que lo inclines un poco hacia la derecha: http://puu.sh/mgZNq/46f6cbaf83.jpg
  3. 02:25:324 (4) - 02:30:842 (4) - por qué los overlaps?, no sería mejor evitarlos?
  4. 02:34:462 (1,2,3,4,5) - 02:37:221 (1,2,3,4,5) - ponles en el head, el sample normal (y no el drum como está ahora). Así como está es super raro al jugarlo xD
  5. 02:55:842 (1,2) - lol, no lo había visto, te quedó genial.
  6. 03:06:186 (1,2,3) - esto es muuuy dificil de leer.. no sé si sea por el espaciado
  7. 03:22:221 (4) - En 03:22:393 - hay un tambor, es super raro que quede a mitad del slider.
  8. 03:28:255 (1,2,3,4) - no es un poco largo el spacing? con mouse saqué puros 100 xD


[hard]
  1. 01:46:704 (6,7) - es la unica parte donde usas eso xD
  2. 02:34:462 (1,2,3,4,5) - 02:37:221 (1,2,3,4,5) - lo mismo que en otro mapa. Ponle sample normal a la cabeza de los sliders.
  3. 03:22:221 (3) - Lo mismo que en el otro mapa.


[normal]
02:34:462 (1,2,3,4,5,1,2,3,4,5) - same like before.


-----------
No olvides decirme el nombre del font que usaste para las lyrics, :D
Topic Starter
CSLM

ErunamoJAZZ wrote:

check, not kudo.

[ultima diff]
  1. 01:05:324 (4,5,6) - eso fue dificil de preveer lol, sí le has hecho testplays? no :o pero hay mapas con patterns mas dificiles de preveer, esto mas bien es una pequeña dificultad lol
  2. 01:39:980 (3) - esto queda un poco confuso al jugarlo, te recomiendo que lo inclines un poco hacia la derecha: http://puu.sh/mgZNq/46f6cbaf83.jpg
  3. 02:25:324 (4) - 02:30:842 (4) - por qué los overlaps?, no sería mejor evitarlos? overlap = 1/2, y hasta donde yo se no es confuso
  4. 02:34:462 (1,2,3,4,5) - 02:37:221 (1,2,3,4,5) - ponles en el head, el sample normal (y no el drum como está ahora). Así como está es super raro al jugarlo xD
  5. 02:55:842 (1,2) - lol, no lo había visto, te quedó genial. gracias o3o
  6. 03:06:186 (1,2,3) - esto es muuuy dificil de leer.. no sé si sea por el espaciado mmm, yo no veo tan dificil de leer
  7. 03:22:221 (4) - En 03:22:393 - hay un tambor, es super raro que quede a mitad del slider. mmm, usualmente estaba siguiendo mas el sonido melodico, pero tienes razon, no puedo dejar sin mappear un beat asi de fuerte, fix~
  8. 03:28:255 (1,2,3,4) - no es un poco largo el spacing? con mouse saqué puros 100 xD nop :3


[hard]
  1. 01:46:704 (6,7) - es la unica parte donde usas eso xD
  2. 02:34:462 (1,2,3,4,5) - 02:37:221 (1,2,3,4,5) - lo mismo que en otro mapa. Ponle sample normal a la cabeza de los sliders.
  3. 03:22:221 (3) - Lo mismo que en el otro mapa.


[normal]
02:34:462 (1,2,3,4,5,1,2,3,4,5) - same like before.


-----------
No olvides decirme el nombre del font que usaste para las lyrics, :D
Thx you Eru :3
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