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Riot Games - Get Jinxed

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Total Posts
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Topic Starter
Sophii
This beatmap was submitted using in-game submission on Donnerstag, 2. Juli 2015 at 11:49:54

Artist: Riot Games
Title: Get Jinxed
Tags: League of Legends
BPM: 180
Filesize: 22493kb
Play Time: 02:10
Difficulties Available:
  1. Easy (1 stars, 94 notes)
  2. Hard (3,2 stars, 261 notes)
  3. Insane (4,48 stars, 325 notes)
  4. LucyS's Insane (4,27 stars, 360 notes)
  5. Normal (1,99 stars, 175 notes)


Download: Riot Games - Get Jinxed
Information: Scores/Beatmap Listing
---------------
Easy - Done
Normal - Done
Hard - Done
LucyS's Insane - Done (by LucyS)
Insane - Done - (Kiai - Redone)
LucyS made the hitsounds for every map!

Mods for Insane pleeeaase~
Guest difficulties are cloooosed~

Modders:
smsh150
ComeBackHome
_Xenophilius_
FaiVillager
batwoman3
Fort
monstrata
Hullahopp
-Nya-
-Dave Strider-
spottedstar1123
ohad1881
Santtu
Hi came from #modreqs

General



~ Metadata ~
Artist: Agnete Kjølsrud
Source: League of Legends
Tags: riot games

Maybe you should add clap sound places like 00:27:990 - , 00:28:657 - and 00:29:324 - as you hear :p

KiaiTime should start at 00:40:324 - in all difficulties

Your spinner end different points in each diff. Make it same to all. 02:24:407 - is maybe best point
[Insane]
00:37:490 - add note here? here is suggest http://puu.sh/eGzON/760e96189e.jpg
00:41:490 (6) - move to x290 y372
00:41:824 (8) - move last dot to x385 y164
00:42:323 (2) - move to x130 y128
00:47:657 (2) - move to x134 y235
00:48:157 (5) - move to x443 y124
00:50:823 (9) - move to x284 y359
00:52:990 (2) - move to x108 y109
01:02:324 (7) - I think there is no need for this circle
01:46:990 - add note here?
02:04:324 (6,7,1,2) - this part is odd. I think you should make this part same like than others
[Hard]
AR 7 is better
01:02:324 (8) - same as insane^
[Normal]
01:02:324 (5) - same as insane^
02:04:990 (3,4) - overlaps aren't needed in normal
[Easy]
01:02:324 (3) - same as before xd
Check AiMod!!!! it should be 100% clear from distant warning/errors!!
In easy your object's distant should only vary 0.1x, check places like 00:53:657 (4) - this and 01:36:324 (3) - this, places like 00:56:990 (2) - this are okay. See the distant.

I hope my mod is useful! Good luck!
Topic Starter
Sophii

smsh150 wrote:

Hi came from #modreqs

General



~ Metadata ~
Artist: Agnete Kjølsrud
Source: League of Legends
Tags: riot games
Alright.

Maybe you should add clap sound places like 00:27:990 - , 00:28:657 - and 00:29:324 - as you hear :p
Well, I don't hear claps there. If anyone else mentions it I'm gonna change it.

KiaiTime should start at 00:40:324 - in all difficulties
I started it at the big white tick - 00:39:990 (1)

Your spinner end different points in each diff. Make it same to all. 02:24:407 - is maybe best point Didn't quite noticed that, fixed.
[Insane]
00:37:490 - add note here? here is suggest http://puu.sh/eGzON/760e96189e.jpg Changed else.
00:41:490 (6) - move to x290 y372 Changed.
00:41:824 (8) - move last dot to x385 y164 Changed.
00:42:323 (2) - move to x130 y128 Changed.
00:47:657 (2) - move to x134 y235 Changed.
00:48:157 (5) - move to x443 y124 Changed.
00:50:823 (9) - move to x284 y359 Changed.
00:52:990 (2) - move to x108 y109 Changed.
01:02:324 (7) - I think there is no need for this circle The note is where the "jinxed" ends.
01:46:990 - add note here? Okay.
02:04:324 (6,7,1,2) - this part is odd. I think you should make this part same like than others Listen to the background and you'll understand why I did this.
[Hard]
AR 7 is better Yup.
01:02:324 (8) - same as insane^ Same as insane.
[Normal]
01:02:324 (5) - same as insane^ ^
02:04:990 (3,4) - overlaps aren't needed in normal 02:04:990 (3,4) - Blankets. https://osu.ppy.sh/wiki/Blanket_Combos
[Easy]
01:02:324 (3) - same as before xd As you said, same as before.
Check AiMod!!!! it should be 100% clear from distant warning/errors!! Heh. The AIMod isn't finding any DS problems.
In easy your object's distant should only vary 0.1x, check places like 00:53:657 (4) - this and 01:36:324 (3) - this, places like 00:56:990 (2) - this are okay. See the distant. They're all made without changin DS. They don't vary at all.

I hope my mod is useful! Good luck!
Thanks for the mod! ^^
Come[Back]Home
Easy
00:15:657 (1,2,3) The blank can be improved here.
00:47:657 (3) Make this one curvy or something else pls. It looks so boring.
01:44:324 (2) This slider is too high, its nearly touching the hp bar.
02:11:324 (1) Let the slider end here 02:24:324

Normal
00:16:324 Add a Circles here maybe? It feels like there is something missing
00:37:324 (1,1) Recovery time is a little bit too short. Let the spinner end here 00:39:324
00:53:657 (1,2) Improve the blank
01:11:990 (1) ctrl + g better for the flow
01:53:324 (1,2,3) The flow is really akward here. Maybe you should change them.
02:11:157 (1) Same as in Easy

Hard
00:30:990 (5) I know you want it blanket with (3). But it just looks weird
00:39:657 (6,7) There is no reason for a SV change
01:01:490 (7,8) Hide (8) under (7) or move (8) somewhere else
01:29:824 (10,11) Fix that blanket
02:00:824 (1,2) Fix the blanket, it looks really weird, and (1) is too close to the end of (2)
02:11:157 (1) Same as in easy

Insane
00:18:990 (6) Make this one more curvy, looks really weird how it is
00:21:657 (1) Multiple repeats are ugly in my opinion
00:49:157 (3) Its way too high
02:11:074 (1) Same as in easy

Youre mappingstyle has improved alot since my last Mod 0.0
Its an awesome mapset youve got there. I really hate LoL but the song is awesome hahah.
Good Luck with it :3
Topic Starter
Sophii

Come[Back]Home wrote:

Easy
00:15:657 (1,2,3) The blank can be improved here. Yep.
00:47:657 (3) Make this one curvy or something else pls. It looks so boring. Alright.
01:44:324 (2) This slider is too high, its nearly touching the hp bar. Nah, I guess it's fine as long as it doesn't touch it.
02:11:324 (1) Let the slider end here 02:24:324 Fixed.

Normal
00:16:324 Add a Circles here maybe? It feels like there is something missing Fixed.
00:37:324 (1,1) Recovery time is a little bit too short. Let the spinner end here 00:39:324 Sounds better. Fixed.
00:53:657 (1,2) Improve the blank Meh.
01:11:990 (1) ctrl + g better for the flow Okay.
01:53:324 (1,2,3) The flow is really akward here. Maybe you should change them. If someone else mentions it.
02:11:157 (1) Same as in Easy ^

Hard
00:30:990 (5) I know you want it blanket with (3). But it just looks weird :'(
00:39:657 (6,7) There is no reason for a SV change Yes there is. The Kiai time is describing the highlight of the song, so there is a SV change at these parts.
01:01:490 (7,8) Hide (8) under (7) or move (8) somewhere else I had it there in the first version and I have no idea why I did this!
01:29:824 (10,11) Fix that blanket
02:00:824 (1,2) Fix the blanket , it looks really weird, Fixed.
and (1) is too close to the end of (2) I have no idea why this is a problem or how it is affecting the gameplay.
02:11:157 (1) Same as in easy ^

Insane
00:18:990 (6) Make this one more curvy, looks really weird how it is The end of this slider stacks with (2)
00:21:657 (1) Multiple repeats are ugly in my opinion Look over the new version and tell me ingame how it would look better please?
00:49:157 (3) Its way too high You're right.
02:11:074 (1) Same as in easy ^

Youre mappingstyle has improved alot since my last Mod 0.0 Yes! Someone noticed! x'D
Its an awesome mapset youve got there. I really hate LoL but the song is awesome hahah. This song made me play LoL. (⌐■_■)
Good Luck with it :3
Thank you for the mod! ^^
Xenophilius
Hi~

M4Ming with This map.

Sorry, I'm a bit noob in modding std, but I try.

  1. 00:36:990 (4) - I suggest to make this slider become only a circle in 00:36:990 -
  2. 02:10:990 (5) - Start the spinner here
  1. 00:37:657 - Star the spinner here and add a note 00:37:324 -
  2. 01:02:324 (5) - Not sure about this circle, you can delete it
  3. 02:03:657 (1) - I don't understand the strange form of this slider
  4. 02:10:990 - Spinner start here
  1. 00:29:490 - add a circle to follow the drum
  2. 01:46:156 (5,6,7,8) - Don't understand the sense of those notes
  3. 02:10:990 - Same as other diffs
  1. 01:02:324 (7) - Same as other diffs
  2. 02:10:990 - Same as other diffs

Good luck with your mapset!
FaiVillager
Hi~~
For m4m~~

[general]
this map's hitsound is not very nice, think about using soft hitsound and using persenal hitsound
[insane]
using more short streams to keep this one more smooth on playing.
sliers looks nice but it feels strange cause there is no stream.
00:16:324 (1) - blanket
And first part of the song I think soft hitsound is better, or just vol down is ok
00:29:824 (5,6) - for this time I don't prefer slider begin at 1/2
00:36:240 voice begins here
00:37:574 missing note
00:39:990 (1,2) - using circles is better than sliders here
00:44:157 (4,5,6,7,8) - hmm, why? it doesn't fit the voice I thought
01:16:990 (10) - use a shape that already appeared before is better
01:21:990 (6) -

or something like that
01:22:990 use soft or col down after here.
01:27:990 (5) - missing beats during the slider
01:30:657 (1) - ^
01:38:823 (10) - stream here
01:42:991 (5,6,7,8,9) - like what I said. I prefer 3/4 or 1/1 slider here
01:51:657 (1,2,3,4,5,6) - a little bit unflow
[hard]
00:27:657 (3,4) - make one opposite is better?
00:32:324 (1,2) - it isn't smooth, maybe change a slider shape?
00:35:324 (2,3) - DS is too big here, maybe you can use something like:

00:46:490 (2) - ^
00:59:657 (2,3) - ^ there are many of them so just take it
01:28:324 (7,9) - same curvature?
01:42:324 (1) - moves weird, more straight?
01:52:324 (7) - ctrl g is better
[normal]
arrangement is ok for me anyway, but vol down the sliderticks and the spinner's end
02:11:324 (1) - don't use such long spinner for easy and normal
[easy]
00:15:657 (1) - ? what's that for..
02:11:324 (1) - don't use such long spinner for easy and normal
01:54:324 (3) - higher

That's all ;w;
hope useful to you
Topic Starter
Sophii

_Xenophilius_ wrote:

Hi~ Hi!

M4Ming with This map.

Sorry, I'm a bit noob in modding std, but I try.

  • Easy

  1. 00:36:990 (4) - I suggest to make this slider become only a circle in 00:36:990 - Nah, wouldn't fit.
  2. 02:10:990 (5) - Start the spinner here There's still a beat.
  • Normal

  1. 00:37:657 - Star the spinner here and add a note 00:37:324 - Okay.
  2. 01:02:324 (5) - Not sure about this circle, you can delete it I've already told a modder that i won't delete these circles. They're at the end of the vocal "Ji~nx".
  3. 02:03:657 (1) - I don't understand the strange form of this slider It's blanket with (4) and (1)
  4. 02:10:990 - Spinner start here Same as Easy.
  • Hard

  1. 00:29:490 - add a circle to follow the drum Alright.
  2. 01:46:156 (5,6,7,8) - Don't understand the sense of those notes What's not to understand? Please give reasons why it don't make sense to you.
  3. 02:10:990 - Same as other diffs Same as Easy and Normal.
  • Insane

  1. 01:02:324 (7) - Same as other diffsSame as every other difficulty.
  2. 02:10:990 - Same as other diffs ^


Good luck with your mapset!

Thanks for the mod! ^^
Topic Starter
Sophii

FaiVillager wrote:

Hi~~
For m4m~~

[general]
this map's hitsound is not very nice, think about using soft hitsound and using persenal hitsound Gimme some examples for personal hitsounds. I think the normal ones are fitting well.
[insane]
using more short streams to keep this one more smooth on playing.
sliers looks nice but it feels strange cause there is no stream. I won't use streams. Not in this Beatmap.
00:16:324 (1) - blanket Yeah, I know it's blanket.
And first part of the song I think soft hitsound is better, or just vol down is ok Pulled the volume down.
00:29:824 (5,6) - for this time I don't prefer slider begin at 1/2 They fit.
00:36:240 voice begins here Changed the slider.
00:37:574 missing note Alright..
00:39:990 (1,2) - using circles is better than sliders here If you're not giving a reason, this is useless for me.
00:44:157 (4,5,6,7,8) - hmm, why? it doesn't fit the voice I thought It's fitting.
01:16:990 (10) - use a shape that already appeared before is better Why?
01:21:990 (6) -

or something like that It's blanket with - 01:20:157 (7)
01:22:990 use soft or col down after here. Volume down.
01:27:990 (5) - missing beats during the slider Yep.
01:30:657 (1) - ^ ^
01:38:823 (10) - stream here Denied.
01:42:991 (5,6,7,8,9) - like what I said. I prefer 3/4 or 1/1 slider here Nah.
01:51:657 (1,2,3,4,5,6) - a little bit unflow I used some sort of pattern before creating the map.
[hard]
00:27:657 (3,4) - make one opposite is better? Alright.
00:32:324 (1,2) - it isn't smooth, maybe change a slider shape? Smoothed it.
00:35:324 (2,3) - DS is too big here, maybe you can use something like:

00:46:490 (2) - ^
00:59:657 (2,3) - ^ there are many of them so just take it They're called jumps. It's totally fine in a hard difficulty.
01:28:324 (7,9) - same curvature? Would make it look to boring. I think it would be a little out of map too.
01:42:324 (1) - moves weird, more straight? These two - 01:41:990 (10,1) - are blanketing.
01:52:324 (7) - ctrl g is better Your opinion. Mine isn't the same.
[normal]
arrangement is ok for me anyway, but vol down the sliderticks and the spinner's end :?:
02:11:324 (1) - don't use such long spinner for easy and normal If a BAT's gonna show up and tell me that. It's not forbidden and not too hard either.
[easy]
00:15:657 (1) - ? what's that for.. I found out what you meant, but express yourself more, please.
02:11:324 (1) - don't use such long spinner for easy and normal Same as normal
01:54:324 (3) - higher Why? You could at least say it's out of flow, but it's fine.

That's all ;w;
hope useful to you Yep.
Thanks for the mod! ^^
batwoman3
Here is my mod:

Easy

00:40:324 (1) - Can be set to finish
01:02:324 (3) - may want to delete note

Normal

01:02:324 (5) - same in easy
01:51:490 (1) - move slider to x:256 y:196

Hard

00:21:657 - can set a new combo here
01:02:324 - same in easy
01:28:324 (7) - can set new combo here

Insane
00:18:990 (6) - can set a new combo here
00:24:323 (7) - can set a new combo here
01:02:324 - same in easy
01:12:657 (1) - Reverse the direction... ctrl + g
01:28:657 (6) - can set a new combo here

Overall you need better hitsounds like placing claps, whistles and finished. Same sounds throughout makes the song boring

this is my map, if you want to mod it, otherwise, okay too. t/285275
Ciyus Miapah
M4M

Insane:
00:26:990 (3) - you should NC this instead of prev notes
00:29:157 (1) - why NC this? for consistency NC 00:29:656 (4) -
00:30:990 (1,4) - should NC 4, consistency
00:33:490 (1,6) - NC 6, Remove NC in 1
00:35:990 (9,10) - sounds didnt really makes sense
00:35:823 (8,9) - i suggest put 1/1 beat slider in 8
00:36:323 (10) - and you need to NC in here instead in 00:36:490 (1) -
00:40:324 - kiai start here, makes lot of sense
00:39:990 (1) - this is your first combo, so make it have consistant combo in some Big beat or necessarry thing but im sure you need to move 00:37:657 (1) - spinner end to 00:39:990 and start your combo in 00:40:324 (1) -
00:41:323 (4,5,6,7) - this jump not interesting because you just make some big sound turned to slider end. just swap this pattern 00:41:657 (6,7) - and remap it (Ctrl+G to swap)
00:41:657 (6) - and i suggest this one is NCed instead of 00:42:157 (1) - (note, i think you just NC lots of unnecessary pattern, especially you NC some notes in Red tick position which it has no big sound of instrumental or Vocal. please fix this all)
00:42:990 (1) - ^
00:45:657 (11) - same in above
00:44:157 (5) - turn this to 2 circles
too much sliders landed on red tick ;_; too much NCs in red tick ;_; too much (i will skip NC modding)

01:02:657 - think this part interesting for nice slow part, need to mapped this please
01:35:823 (4,6) - should not stack reverse arrow
01:27:490 (2,3,4,5) - big spacing in slow parts is not good i think
01:49:156 (8,9,10,11) - im sure this is better pattern than in my up ^
seems pattern is fine but that NCs..... just fix it

Hard:
same like insane, Fix NCs for consistency
01:42:324 (1,2,3,4,5) - maybe you need to change this pattern same like 00:44:324 (5,6) - looks better
01:46:824 (9,1) - nice one, i hope you comboing like this
all rest pattern is good

i dont want to mod normal and Easy, fix your other diff first and i will back for this. just pm-me in game. see ya later

edited: lol i brek the lauw xD
Monstrata
JINX!!! :D. My favourite adc xDD.

This is for m4m for your queue. Nice to see you're opening UNLIMITED slots xD I happened to be free so I thought I'd do an M4M anyways :). I hope this helps! I really like your style. Good flow and lots of nice symmetrical patterns. My mod's for Insane/Hard are mainly about your use of red-tick sliders and using the slider-ends to match the vocals versus starting the sliders off at white-ticks where the vocals begin. Both Easy and Normal are very well done, my mods are mainly naziblankets/stacks etc... you can ignore if you want.

Good luck~

[Insane]

00:22:990 (4,6) - Check blanket.
00:45:824 (1,2,3,4,5) - You should increase the length of one of the sliders here, Or make one of them a circle so you can move sliders 4 and 5 back onto white ticks. Essentially you want a slider to begin at 00:46:990 - . and 00:47:324 - since those are strong notes. I wouldn't recommend mapping them to slider-ends :P.
00:58:324 (1,2,3,4,5,6) - Consider touching up this pattern? It just feels a bit lame compared to a lot of your other triangle jumps.
01:00:490 (3,4,5,6) - These sliders should begin on white ticks, not red ticks.
01:02:157 - Add a circle here?
01:12:657 (1,2,3) - Improve blankets so they are evenly spaced.
01:15:990 (8,9) - Improve blanket on the slider head of 9
01:19:324 (6,7,8) - Evenly space blankets.
01:27:824 (4,6,8) - No stack?
01:30:657 (1,2) - Space them apart more? 01:30:323 (10,11) - Are close in distance spacing but only 1/2 apart.
01:33:490 (7,8) - Check blanket.
01:33:657 (8,9) - ^
01:55:157 (1,2,3,4,5) - Same thing about slider-ends being on red-ticks rather than white ticks.

Compare to : 01:57:990 (1,2,3,4) - The sliders are correctly placed where the vocals begin.

02:09:490 (6,7,8,9,10) - ^Again.

[Hard]

00:42:490 (5,6,7) - How about having 6, 7, parallel to 5? Or make them evenly spaced with 00:42:157 (4) - to form a symmetrical diamond?
00:46:157 (1,2,3) - Begin on white-ticks. Start the slider at 00:46:324 -
00:56:824 (1,4) - Slight overlap.
01:02:157 - Same as Insane, note here?
01:24:657 (5,6) - Check blanket.
01:25:657 (1,4) - Aren't perfectly stacked.
01:29:824 (10) - Ctrl+G. A jump from 01:30:157 - 01:30:324 - makes more sense imo. (Though if possible, no jump is better).
01:39:657 (3,5) - Make blankets equal in distance.
01:45:490 (3,4) - White ticks.
01:48:157 (3,4) - ^
02:00:990 (2) - Slider tail looks weird, Give the tail more room so it's more visible?

[Normal]

00:37:324 (5) - Move to 300||144
00:42:490 (1,2) - You should try and have a note at 00:42:990 - . (Probably circle because this is Normal). Beginning on red-ticks here doesn't really work either imo :P. Please consider this for the other similar patterns like this in your difficulty too. I am pointing these out mainly because the slider-ends are where the "main" beats are, the white ticks. It's important that these beats be the beginning of an object at lower difficulties because red-ticks can be considered their own polarity on Easy/Normal.
00:55:824 (1,2) - ^ Note at 00:56:324 - .
01:01:157 (3,4) - ^ Just have two circles at 01:01:324 - and 01:01:657 - .
01:27:657 (4,2) - Check blanket. Would also recommend having the borders be the same distance as from 01:27:657 (4,1) - for consistency.
01:36:990 (2,3,4) - Equal blanket spacing?
02:07:324 (2,4) - Check blanket.

[Easy]

00:40:990 (2,4) - Not perfectly stacked. This also implies one of the blankets is off because the slider cannot perfectly blanket two objects placed in different positions ;P.
00:52:990 (3,4) - Check blanket.
00:53:657 (4,2) - Not perfectly stacked.
00:58:990 (4,3) - Not perfectly stacked.
01:32:990 (4,1,2) - Check blankets.
02:08:990 (3,4) - ^
Topic Starter
Sophii

batwoman3 wrote:

Here is my mod:

Easy

00:40:324 (1) - Can be set to finish Alright.
01:02:324 (3) - may want to delete note Please look at the other mods.

Normal

01:02:324 (5) - same in easy ...
01:51:490 (1) - move slider to x:256 y:196 Wouldn't work because of DS.

Hard

00:21:657 - can set a new combo here Yep.
01:02:324 - same in easy ...
01:28:324 (7) - can set new combo here Yup.

Insane
00:18:990 (6) - can set a new combo here Added
00:24:323 (7) - can set a new combo here Added
01:02:324 - same in easy ...
01:12:657 (1) - Reverse the direction... ctrl + g Distance Snap.
01:28:657 (6) - can set a new combo here Okay

Overall you need better hitsounds like placing claps, whistles and finished. Same sounds throughout makes the song boring I know.

this is my map, if you want to mod it, otherwise, okay too. t/285275

Thanks for the Mod! ^^
Topic Starter
Sophii

Fort wrote:

M4M

Insane:
00:26:990 (3) - you should NC this instead of prev notes Already fixed while applying other mods.
00:29:157 (1) - why NC this? for consistency NC 00:29:656 (4) - Done
00:30:990 (1,4) - should NC 4, consistency Done
00:33:490 (1,6) - NC 6, Remove NC in 1 Done
00:35:990 (9,10) - sounds didnt really makes sense Listen to the drums in the background.
00:35:823 (8,9) - i suggest put 1/1 beat slider in 8 Done
00:36:323 (10) - and you need to NC in here instead in 00:36:490 (1) - Done
00:40:324 - kiai start here, makes lot of sense Done
00:39:990 (1) - this is your first combo, so make it have consistant combo in some Big beat or necessarry thing but im sure you need to move 00:37:657 (1) - spinner end to 00:39:990 and start your combo in 00:40:324 (1) - What?
00:41:323 (4,5,6,7) - this jump not interesting because you just make some big sound turned to slider end. just swap this pattern 00:41:657 (6,7) - and remap it (Ctrl+G to swap) You don't have to explain me shortcuts, but I can't understand you with that grammar. Sorry.
00:41:657 (6) - and i suggest this one is NCed instead of 00:42:157 (1) - (note, i think you just NC lots of unnecessary pattern, especially you NC some notes in Red tick position which it has no big sound of instrumental or Vocal. please fix this all) Done
00:42:990 (1) - ^ Done else.
00:45:657 (11) - same in above ^
00:44:157 (5) - turn this to 2 circles No.
too much sliders landed on red tick ;_; too much NCs in red tick ;_; too much (i will skip NC modding)

01:02:657 - think this part interesting for nice slow part, need to mapped this please You should look at all diffs before writing this. It's a planned break.
01:35:823 (4,6) - should not stack reverse arrow Used CTRL+G.
01:27:490 (2,3,4,5) - big spacing in slow parts is not good i think Alright. Thanks for changing that argument.
01:49:156 (8,9,10,11) - im sure this is better pattern than in my up ^
seems pattern is fine but that NCs..... just fix it Done.

Hard:
same like insane, Fix NCs for consistency
01:42:324 (1,2,3,4,5) - maybe you need to change this pattern same like 00:44:324 (5,6) - looks better Nah.
01:46:824 (9,1) - nice one, i hope you comboing like this Thanks. ^^
all rest pattern is good

i dont want to mod normal and Easy, fix your other diff first and i will back for this. just pm-me in game. see ya later Meh.

edited: lol i brek the lauw xD
Thanks for the mod anyways! ^^
Topic Starter
Sophii

monstrata wrote:

JINX!!! :D. My favourite adc xDD. Same here!

This is for m4m for your queue. Nice to see you're opening UNLIMITED slots xD I happened to be free so I thought I'd do an M4M anyways :). I hope this helps! I really like your style. Good flow and lots of nice symmetrical patterns. My mod's for Insane/Hard are mainly about your use of red-tick sliders and using the slider-ends to match the vocals versus starting the sliders off at white-ticks where the vocals begin. Both Easy and Normal are very well done, my mods are mainly naziblankets/stacks etc... you can ignore if you want. That text made me grin so hard! xD

Good luck~ Thanks!

[Insane]

00:22:990 (4,6) - Check blanket.
00:45:824 (1,2,3,4,5) - You should increase the length of one of the sliders here, Or make one of them a circle so you can move sliders 4 and 5 back onto white ticks. Essentially you want a slider to begin at 00:46:990 - . and 00:47:324 - since those are strong notes. I wouldn't recommend mapping them to slider-ends :P. Done.
00:58:324 (1,2,3,4,5,6) - Consider touching up this pattern? It just feels a bit lame compared to a lot of your other triangle jumps. Done.
01:00:490 (3,4,5,6) - These sliders should begin on white ticks, not red ticks. Yes.
01:02:157 - Add a circle here? Yes.
01:12:657 (1,2,3) - Improve blankets so they are evenly spaced. Why? They look fine.
01:15:990 (8,9) - Improve blanket on the slider head of 9 Done.
01:19:324 (6,7,8) - Evenly space blankets. No.
01:27:824 (4,6,8) - No stack? Changed because of other mod.
01:30:657 (1,2) - Space them apart more? 01:30:323 (10,11) - Are close in distance spacing but only 1/2 apart. Already fixed.
01:33:490 (7,8) - Check blanket. Done.
01:33:657 (8,9) - ^ It's fine.
01:55:157 (1,2,3,4,5) - Same thing about slider-ends being on red-ticks rather than white ticks. Fixed.

Compare to : 01:57:990 (1,2,3,4) - The sliders are correctly placed where the vocals begin.

02:09:490 (6,7,8,9,10) - ^Again. Fixed.

[Hard]

00:42:490 (5,6,7) - How about having 6, 7, parallel to 5? Or make them evenly spaced with 00:42:157 (4) - to form a symmetrical diamond? No, because it's a pattern I used all over the difficulty.
00:46:157 (1,2,3) - Begin on white-ticks. Start the slider at 00:46:324 - Fixed.
00:56:824 (1,4) - Slight overlap. Fixed.
01:02:157 - Same as Insane, note here? Fixed.
01:24:657 (5,6) - Check blanket. Fixed.
01:25:657 (1,4) - Aren't perfectly stacked. It is perfectly stacked.
01:29:824 (10) - Ctrl+G. A jump from 01:30:157 - 01:30:324 - makes more sense imo. (Though if possible, no jump is better). Fixed.
01:39:657 (3,5) - Make blankets equal in distance. No.
01:45:490 (3,4) - White ticks. Fixed.
01:48:157 (3,4) - ^ Fixed.
02:00:990 (2) - Slider tail looks weird, Give the tail more room so it's more visible? It's for the flow and I kinda like it.

[Normal]

00:37:324 (5) - Move to 300||144 The circles are forming a triangle.
00:42:490 (1,2) - You should try and have a note at 00:42:990 - . (Probably circle because this is Normal). Beginning on red-ticks here doesn't really work either imo :P. Please consider this for the other similar patterns like this in your difficulty too. I am pointing these out mainly because the slider-ends are where the "main" beats are, the white ticks. It's important that these beats be the beginning of an object at lower difficulties because red-ticks can be considered their own polarity on Easy/Normal. B-b-bb-but it's for the background. :(
00:55:824 (1,2) - ^ Note at 00:56:324 - . ^
01:01:157 (3,4) - ^ Just have two circles at 01:01:324 - and 01:01:657 - . ^
01:27:657 (4,2) - Check blanket. Would also recommend having the borders be the same distance as from 01:27:657 (4,1) - for consistency. I like a little asymmetry in my maps.
01:36:990 (2,3,4) - Equal blanket spacing? ^
02:07:324 (2,4) - Check blanket. Fixed.

[Easy]

00:40:990 (2,4) - Not perfectly stacked. This also implies one of the blankets is off because the slider cannot perfectly blanket two objects placed in different positions ;P. Fixed.
00:52:990 (3,4) - Check blanket. Fixed.
00:53:657 (4,2) - Not perfectly stacked. Fixed.
00:58:990 (4,3) - Not perfectly stacked. There's no sense in stacking these.
01:32:990 (4,1,2) - Check blankets. These blankets are fine.
02:08:990 (3,4) - ^ Fixed.
Thanks for modding! Helped alot! ^^
Hullahopp
Nice little beatmap you've got there! ^^
Sorry for delaying my mod, I wasn't in mood for modding :\
+ I hate League! Weeeeeeeeeeeeeeeeeeeeeeeeeeeeee
[General]
That spinner at the end... It's not a problem for easy and normal imo, but it's just sooooo long o_O
Not a problem, just add a bookmark here for the modders sake 00:16:324 (1) - :3
[Easy]
Nothing much, I've seen some pattern issues, but hey, it's your style I suppose, and I don't want to ruin it ^^
[Normal]
01:01:490 (4) - Maybe move the ending point down a bit?
01:40:824 (1,2) - Feels like this two should start here 01:40:990 -
01:51:490 (1,2) - Same
Wow, that's all
[Hard]
Well, your patterns are a bit confusing with this ar, I'm not sure if players will be able to finish this (I mean new players, you know)
I could point out some of them, but it's your style again (and I like it :3)
Or maybe it's just 2015, and ppl should improve, i dunno
[Insane]
Maybe an ar 8.5?
02:04:324 (6,7,1,2) - 2 reverses? meh

That's all, because I'm not in the mood to check every single blanket and pattern preciseness. Sorry ;~;
Anyways, nice little map, good luck with it!

I still can't believe I listened to this song.. God.. I'm going back to listen some dnb.. for the next 2 months!
-Nya-


Heya! M4M from above queue. Can I maybe ask that you give me a rating in my queue after applying the mod, thanks.
So let's get started.

Please note: Everything in bold is highly suggested.
Everything in red is unrankable.

General:
  1. Uncheck “Widescreen support” in all your diffs, since you don’t have a storyboard.
  2. Add “League Of Legends” into your tags.
  3. You don’t need that OSB file, since you don’t have a storyboard, so remove it please.
  4. Add these two sound files into your song’s folder to get rid of those annoying sliderslide sounds:
    http://puu.sh/fh7zD/576038ea35.wav
    http://puu.sh/fh7B1/71d04e5610.wav
Easy:
  1. 00:26:990 (4) –I think it will be better if you start your new combo here. The music suggests it strongly. So add new combo here and then remove new combo here: 00:28:324 (1) –
  2. 00:32:990 (5) –Same thing here. Rather start your new combo here and remove new combo here: 00:33:657 (1) –
  3. 00:37:657 (1,1) –The reaction time between the spinner and the next note might be too short. So I suggest just removing this note: 00:40:324 (1) – You can check with a BAT about this.
  4. 00:42:324 (3) –This slider doesn’t fit here at all in my opinion. You miss a lot of important beats here that you could have punctuated better. So maybe try this rhythm instead:
  5. 00:47:657 (3) –Same thing here. Try this:
  6. 01:02:324 (3) –This note sounds very unnecessary. The vocals end here: 01:01:657 – So remove that unneccesary circle.
  7. 01:19:657 (4) –Weird placement for flow purposes. Rather make a blanket instead. Like this:
  8. 01:33:657 –Since this is an important beat, you should then rather try to place a circle or the start of a slider there. Why not try this rhythm?
  9. 01:38:990 –Same thing here. You should always try to punctuate important beats like this better.
  10. 01:40:990 (4) –Long slider again. They really don’t fit in my opinion. Try following my previous rhythm patterns that I previously suggested.
  11. 02:10:990 (5) –I think you should rather remove this circle and start the spinner here: 02:10:990 –

Your new combo’s feel really weird in this diff. It feels as if they were placed randomly and they don’t really support the music that good. I did point out two but there are still so many after those two. I don’t want this mod to be too long, so rather try and catch me in-game, so I can point them out better there. You’re also gonna make a few changes obviously so then your combo’s will change a bit in any case. Those long sliders also have to be replaced with better, more consistent, rhythms that fit the song better. Also, in the future, try to avoid down-beats; where the important beats are punctuated with a slider’s end. They should rather be emphasized with a circle or with the start of a slider.

Normal:
  1. 00:19:324 –This is a down-beat which you should try to avoid. (You can realize it’s a down-beat by listening to the music and hearing that it’s the start of a new sentence.) To punctuate those beats better rather place a circle or the start of a slider there. So try this:
    Also notice where I placed the new combo. That’s where it should rather be in my opinion.
  2. 00:26:990 (1) –For consistency, remove this new combo and place a new combo here: 00:27:324 (2) –
  3. 00:34:990 (1) –Same thing here. Remove this new combo and add new combo here instead: 00:35:324 (2) –
  4. 00:42:490 (1) –I rather suggest removing that new combo and adding new combo here: 00:43:324 – If you followed this suggestion, then you should also remove new combo here: 00:44:324 (1) – and then add new combo here: 00:45:990 (4) – and then remove new combo here: 00:46:657 (1) – There still a lot of other places further where the new combo’s are a bit weird, so just try to follow my combo suggestion as far as you can.
  5. 00:47:657 (3,4) – Not a fan of this rhythm. Try something like this instead:
  6. 00:50:990 (4) –A new combo should rather start here as well. So add new combo here and remove new combo here: 00:51:657 (1) –
  7. 00:52:657 (3) –Rather make this a straight slider as well?
  8. 01:02:324 (5) –Unneccesary note. Rather remove it.
  9. 01:17:990 (4) –Add new combo here and remove new combo here: 01:18:657 (1) –
  10. 01:21:824 –to 01:22:657 –This feels so empty. Why don’t you map this area? You mapped it in the Easy diff.
  11. 01:28:324 –Avoid the down-beat. Rather try to place a circle or the start of a slider there.
  12. 01:33:657 –^
  13. 01:59:990 (4) –Not a good rhythm. Rather try placing circles to punctuate the beats better.
  14. 02:05:657 (4) –Not a good rhythm at all. A note should definitely be placed there. So maybe try this rhythm instead:
  15. 02:10:324 (4) –Rather remove the repeat, so the spinner starts here: 02:10:990 – It will punctuate that beat better in my opinion.

The rhythm of this diff will need more work and definitely your combo’s. I tried pointing out more, but it will be better if you try and catch me in-game after applying this mod.

Hard:
  1. 00:39:324 (5) –I think it will sound and play much better if you change this circle into a slider instead.
  2. 00:45:324 (6) –Nope, not a good slider for rhythm purposes. Try this rhythm instead:
  3. 00:49:990 (5,6,7) –Try changing these circles into sliders. It’s much more fun to play in my opinion.
  4. 00:51:990 (4) –The music doesn’t really suggest a jump here. Rather remove the jump.
  5. 00:56:324 (7) –Add new combo here and remove new combo here: 00:56:824 (1) –
  6. 00:58:990 (7) –Same suggestion here.
  7. 01:19:990 (6) –I’ve got a better rhythm suggestion:
  8. 01:33:657 –Avoid this down-beat please. Rather place a circle or the start of a slider there.
  9. 01:33:990 (7,8,9) –Like 00:49:990 (5,6,7) – Change them into sliders instead for better play.
  10. 01:41:657 (9) –Add new combo here and remove new combo here: 01:42:324 (1) –
  11. 01:42:990 –Again, try to avoid a down-beat like this.
  12. 01:45:490 (3,4,5) –These are pretty big jumps and the rhythm is too fast in my opinion for them to be so far apart. Rather make the jumps smaller please, or remove them.
  13. 02:10:990 (5) –Remove the circle and start the spinner here: 02:10:990 –

Overall, I’ll say your Easy and Normal needs a combo-check and the rhythm and patterns of your Normal and Hard could do with more improving.
Good Luck~! :D
Topic Starter
Sophii

Hullahopp wrote:

Nice little beatmap you've got there! ^^
Sorry for delaying my mod, I wasn't in mood for modding :\ I'm still not in the mood, but I'm modding yours anyways~
+ I hate League! Weeeeeeeeeeeeeeeeeeeeeeeeeeeeee D:
[General]
That spinner at the end... It's not a problem for easy and normal imo, but it's just sooooo long o_O I know, but it fits pretty well there.
Not a problem, just add a bookmark here for the modders sake 00:16:324 (1) - :3 Maybe~
[Easy]
Nothing much, I've seen some pattern issues, but hey, it's your style I suppose, and I don't want to ruin it ^^ Thanks! :)
[Normal]
01:01:490 (4) - Maybe move the ending point down a bit? Alright.
01:40:824 (1,2) - Feels like this two should start here 01:40:990 - Yep.
01:51:490 (1,2) - Same ^
Wow, that's all ^^
[Hard]
Well, your patterns are a bit confusing with this ar, I'm not sure if players will be able to finish this (I mean new players, you know)
I could point out some of them, but it's your style again (and I like it :3)
Or maybe it's just 2015, and ppl should improve, i dunno That made me laugh.
[Insane]
Maybe an ar 8.5?
02:04:324 (6,7,1,2) - 2 reverses? meh I kinda like that part.

That's all, because I'm not in the mood to check every single blanket and pattern preciseness. Sorry ;~;
Anyways, nice little map, good luck with it! Thanks again!

I still can't believe I listened to this song.. God.. I'm going back to listen some dnb.. for the next 2 months!
Thanks for the mod! ^^
Topic Starter
Sophii

-Nya- wrote:



Heya! M4M from above queue. Can I maybe ask that you give me a rating in my queue after applying the mod, thanks.
So let's get started.

Please note: Everything in bold is highly suggested.
Everything in red is unrankable.

General:
  1. Uncheck “Widescreen support” in all your diffs, since you don’t have a storyboard. I still don't now whats the difference. Could someone explain it?
  2. Add “League Of Legends” into your tags. Yup.
  3. You don’t need that OSB file, since you don’t have a storyboard, so remove it please. Been removed, but forgot to update it.
  4. Add these two sound files into your song’s folder to get rid of those annoying sliderslide sounds:
    http://puu.sh/fh7zD/576038ea35.wav
    http://puu.sh/fh7B1/71d04e5610.wav
Removed else.

Easy:
  1. 00:26:990 (4) –I think it will be better if you start your new combo here. The music suggests it strongly. So add new combo here and then remove new combo here: 00:28:324 (1) –
  2. 00:32:990 (5) –Same thing here. Rather start your new combo here and remove new combo here: 00:33:657 (1) –
  3. 00:37:657 (1,1) –The reaction time between the spinner and the next note might be too short. So I suggest just removing this note: 00:40:324 (1) – You can check with a BAT about this. Gonna check with a BAT.
  4. 00:42:324 (3) –This slider doesn’t fit here at all in my opinion. You miss a lot of important beats here that you could have punctuated better. So maybe try this rhythm instead: I think it fits, but it would make Easy harder.
  5. 00:47:657 (3) –Same thing here. Try this:
    ^
  6. 01:02:324 (3) –This note sounds very unnecessary. The vocals end here: 01:01:657 – So remove that unneccesary circle. I think I'm one of the only persons that can clearly hear the vocal ending at that circle.
  7. 01:19:657 (4) –Weird placement for flow purposes. Rather make a blanket instead. Like this: These three are forming a symmtrical pattern - 01:19:657 (4,1,2)
  8. 01:33:657 –Since this is an important beat, you should then rather try to place a circle or the start of a slider there. Why not try this rhythm? I dunno what's wrong with this rythm.
  9. 01:38:990 –Same thing here. You should always try to punctuate important beats like this better. I cannot see what you want me to do there.
  10. 01:40:990 (4) –Long slider again. They really don’t fit in my opinion. Try following my previous rhythm patterns that I previously suggested. Meh. They fit.
  11. 02:10:990 (5) –I think you should rather remove this circle and start the spinner here: 02:10:990 –
You can clearly hear the vocals ending there. So no.

Your new combo’s feel really weird in this diff. It feels as if they were placed randomly and they don’t really support the music that good. I did point out two but there are still so many after those two. I don’t want this mod to be too long, so rather try and catch me in-game, so I can point them out better there. You’re also gonna make a few changes obviously so then your combo’s will change a bit in any case. Those long sliders also have to be replaced with better, more consistent, rhythms that fit the song better. Also, in the future, try to avoid down-beats; where the important beats are punctuated with a slider’s end. They should rather be emphasized with a circle or with the start of a slider. Gonny recheck the combo colours.

Normal:
  1. 00:19:324 –This is a down-beat which you should try to avoid. (You can realize it’s a down-beat by listening to the music and hearing that it’s the start of a new sentence.) To punctuate those beats better rather place a circle or the start of a slider there. So try this: Okay.
    Also notice where I placed the new combo. That’s where it should rather be in my opinion.
  2. 00:26:990 (1) –For consistency, remove this new combo and place a new combo here: 00:27:324 (2) –
  3. 00:34:990 (1) –Same thing here. Remove this new combo and add new combo here instead: 00:35:324 (2) –
  4. 00:42:490 (1) –I rather suggest removing that new combo and adding new combo here: 00:43:324 – If you followed this suggestion, then you should also remove new combo here: 00:44:324 (1) – and then add new combo here: 00:45:990 (4) – and then remove new combo here: 00:46:657 (1) – There still a lot of other places further where the new combo’s are a bit weird, so just try to follow my combo suggestion as far as you can.
  5. 00:47:657 (3,4) – Not a fan of this rhythm. Try something like this instead: Yep.
  6. 00:50:990 (4) –A new combo should rather start here as well. So add new combo here and remove new combo here: 00:51:657 (1) –
  7. 00:52:657 (3) –Rather make this a straight slider as well? 00:51:990 (2) - I made this one round :3
  8. 01:02:324 (5) –Unneccesary note. Rather remove it. Somebody's going to die if I hear that suggestion one more time in another mod.
  9. 01:17:990 (4) –Add new combo here and remove new combo here: 01:18:657 (1) –
  10. 01:21:824 –to 01:22:657 –This feels so empty. Why don’t you map this area? You mapped it in the Easy diff. If someone's going to tell me, that that slider is awful, I'm gonna remove it though.
  11. 01:28:324 –Avoid the down-beat. Rather try to place a circle or the start of a slider there. It fits.
  12. 01:33:657 –^ ^
  13. 01:59:990 (4) –Not a good rhythm. Rather try placing circles to punctuate the beats better. ^
  14. 02:05:657 (4) –Not a good rhythm at all. A note should definitely be placed there. So maybe try this rhythm instead: Okay.
  15. 02:10:324 (4) –Rather remove the repeat, so the spinner starts here: 02:10:990 – It will punctuate that beat better in my opinion. Same as Easy.

The rhythm of this diff will need more work *I don't think so* and definitely your combo’s *Yes*. I tried pointing out more, but it will be better if you try and catch me in-game after applying this mod.

Hard:
  1. 00:39:324 (5) –I think it will sound and play much better if you change this circle into a slider instead. I don't.
  2. 00:45:324 (6) –Nope, not a good slider for rhythm purposes. Try this rhythm instead: It fiiiits~
  3. 00:49:990 (5,6,7) –Try changing these circles into sliders. It’s much more fun to play in my opinion. Good idea!
  4. 00:51:990 (4) –The music doesn’t really suggest a jump here. Rather remove the jump. The slider has been moved, because it was on a downbeat. If someone else mentions it.
  5. 00:56:324 (7) –Add new combo here and remove new combo here: 00:56:824 (1) – Fixed.
  6. 00:58:990 (7) –Same suggestion here. ^
  7. 01:19:990 (6) –I’ve got a better rhythm suggestion: 01:18:990 (5,6) - These are forming a pattern.
  8. 01:33:657 –Avoid this down-beat please. Rather place a circle or the start of a slider there. It fits and is in a pattern.
  9. 01:33:990 (7,8,9) –Like 00:49:990 (5,6,7) – Change them into sliders instead for better play. Yes.
  10. 01:41:657 (9) –Add new combo here and remove new combo here: 01:42:324 (1) – Done something else.
  11. 01:42:990 –Again, try to avoid a down-beat like this. Again, it fits.
  12. 01:45:490 (3,4,5) –These are pretty big jumps and the rhythm is too fast in my opinion for them to be so far apart. Rather make the jumps smaller please, or remove them. First of all, it's a hard difficulty and second, these are there because they would be on a downbeat if I remove that jump. I could make a new pattern, but I like it.
  13. 02:10:990 (5) –Remove the circle and start the spinner here: 02:10:990 – Still no

Overall, I’ll say your Easy and Normal needs a combo-check and the rhythm and patterns of your Normal and Hard could do with more improving.
Good Luck~! :D
Thanks for the mod! ^^
[ Shamwow ]
from my queue

Normal:
+01:20:990 (6) - get rid of the repeat on this and move 01:21:990 (7) to 01:21:657

Hard:
+no real problems here other than that jumps like 00:42:157 (4,5,6,7) and 00:46:157 (1,2,3) seem too difficult for a hard diff

i like this map and the song, it's super catchy and i couldn't find many issues (sorry this mod is horribly short). good luck!
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