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Awake - Supernova [OsuMania|Taiko|CatchTheBeat]

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Topic Starter
Razorflamekun
This beatmap was submitted using in-game submission on Friday, June 19, 2015 at 5:45:30 PM

Artist: Awake
Title: Supernova
Source: Newgrounds
Tags: audio portal Kite Rawrthaas Z3nx Remillion Cross _Gezo_ Magic Bomb Blocko iJinJin rew0825
BPM: 190
Filesize: 7559kb
Play Time: 02:30
Difficulties Available:
  1. 4K DB - 4Key (5.93 stars, 3363 notes)
  2. 4K HD - 4Key (2.82 stars, 1183 notes)
  3. 4K MX - 4Key (3.46 stars, 1599 notes)
  4. 4K MX+ - 4Key (4.02 stars, 1976 notes)
  5. 4K NM - 4Key (2.12 stars, 752 notes)
  6. 4K SHD - 4Key (4.75 stars, 2203 notes)
  7. 5K HD - 5Key (2.95 stars, 1378 notes)
  8. 5K MX - 5Key (3.71 stars, 1725 notes)
  9. 5K NM - 5Key (2.01 stars, 742 notes)
  10. 5K SHD+ - 5Key (5.94 stars, 3123 notes)
  11. 7K HD - 7Key (3.2 stars, 1406 notes)
  12. 7K MX - 7Key (4.04 stars, 1711 notes)
  13. 7K NM - 7Key (2.22 stars, 953 notes)
  14. Blocko's 5K MX+ - 5Key (4.78 stars, 2186 notes)
  15. Gezo's 4K SHD - 4Key (4.4 stars, 2110 notes)
  16. Gezo's Futsuu (2.25 stars, 317 notes)
  17. Gezo's Kantan (1.61 stars, 161 notes)
  18. Gezo's Muzukashii (3.01 stars, 557 notes)
  19. Gezo's Oni (4.41 stars, 867 notes)
  20. Inner Oni (5.64 stars, 1316 notes)
  21. Jinjin's 5K DB - 5Key (6.64 stars, 2510 notes)
  22. Jinjin's 5K SHD - 5Key (5.54 stars, 2151 notes)
  23. Million's 7K MX+ - 7Key (4.86 stars, 2126 notes)
  24. Million's 7K SHD - 7Key (5.51 stars, 2475 notes)
  25. Rew's Rain (5.37 stars, 559 notes)
  26. Salad (2.59 stars, 440 notes)
  27. Zen's 7K DB - 7Key (7.93 stars, 3581 notes)
  28. Zen's 7K SHD+ - 7Key (6.75 stars, 3402 notes)
Download: Awake - Supernova
Information: Scores/Beatmap Listing
---------------
My Fatal Oni: Here

This is my next beatmap mainly for Osu!Mania, with a few difficulties of a few other game modes thrown in.

My goal for this set of beatmaps is to make it as challenging as possible while still making the beatmaps fun. Here's to hoping that I can actually achieve this feat!

Thanks and enjoy!

All help has been listed below:

Help received:

Background - DokoLP, _Gezo_ (for his four difficulties and my Inner Oni)
Timing - DokoLP
Modding - sdglalon, 17VA, bananannian (x2), streeteelf, Mwalls Ho, Spartancog95, arviejhay, schwarzvgrune
Advice: Z3nx, African Anger, Rumia-, Blocko, streeteelf
KDS: banannian, Remillion Cross (x2), - Magic Bomb -, Mwalls Ho, Tristan97

A huge thanks to these people for providing Guest Difficulties: Z3nx, Remillion Cross, _Gezo_, - Magic Bomb -, Blocko, iJinJin, and rew0825!

Difficulties:

(CtB) Salad - Done
(CtB) Rew's Rain - GD - rew0825 - Done
(T) Gezo's Kantan - GD - _Gezo_ - Done
(T) Gezo's Futsuu - GD - _Gezo_ - Done
(T) Gezo's Muzukashii - GD - _Gezo_ - Done
(T) Gezo's Oni - GD - _Gezo_ - Done
(T) Inner Oni - Done
(O!M) 4K NM - Done
(O!M) 4K HD - Done
(O!M) 4K MX - Done
(O!M) 4K MX+ - Done
(O!M) 4K SHD - Done
(O!M) 4K SHD+ - GD - _Gezo_ - Done
(O!M) 4K DB - Done
(O!M) 5K NM - Done
(O!M) 5K HD - Done
(O!M) 5K MX - Done
(O!M) Blocko's 5K MX+ - GD - Blocko - Done
(O!M) JinJin's 5K SHD - GD - iJinJin - Done
(O!M) 5K SHD+ - Done
(O!M) JinJin's 5K DB - GD - iJinJin - Done
(O!M) 7K NM -Done
(O!M) 7K HD - Done
(O!M) 7K MX - Done - Based off of a toned down Remillion Cross's 7K MX+. with my own touches and flair added.
(O!M) Million's 7K MX+ - GD - Remillion Cross - Done
(O!M) Million's 7K SHD - GD - Remillion Cross - Done
(O!M) Zen's 7K SHD+ - GD - Z3nx - Done
(O!M) Zen's 7K DB - GD Z3nx - Done

Mods per difficulty:

(CtB) Salad - 2/10
(CtB) Rew's Rain - 0/10
(T) Gezo's Kantan - 1/10
(T) Gezo's Futsuu - 1/10
(T) Gezo's Muzukashii - 2/10
(T) Gezo's Oni - 2/10
(T) Inner Oni - 2/15
(O!M) 4K NM - 1/10
(O!M) 4K HD - 0/10
(O!M) 4K MX - 0/10
(O!M) 4K MX+ - 0/10
(O!M) 4K SHD - 0/10
(O!M) Gezo's 4K SHD+ - 0/10
(O!M) 4K DB - 0/15
(O!M) 5K NM - 1/10
(O!M) 5K HD - 1/10
(O!M) 5K MX - 1/10
(O!M) Blocko's 5K MX+ - 0/10
(O!M) JinJin's 5K SHD - 0/10
(O!M) 5K SHD+ - 0/15
(O!M) JinJin's 5K DB - 0/10
(O!M) 7K NM - 2/10
(O!M) 7K HD - 2/10
(O!M) 7K MX - 1/10
(O!M) Million's 7K MX+ - 1/10
(O!M) Million's 7K SHD - 2/10
(O!M) Zen's 7K SHD+ - 1/10
(O!M) Zen's 7K DB - 0/10

Difficulty name descriptions:

NM = Normal
HD = Hard
MX = Max
MX+ = Max (plus)
SHD = Super Hard
SHD+ = Super Hard (plus)
DB = Diabolical

Difficulty spreads ready for modding:

Every map available is ready for modding.

Status of remaining maps:

- Magic Bomb -'s CtB difficulties should be ready in a maximum of 1 month.

Change log
1/13/15: 4K NM done and tweaked.

1/14/15: 4K NM redone, 4K HD done.

1/16/15: 7K NM done, 7K HD done, but still needs tweaking.

1/18/15: 4K SHD+ done, 4K NM and 4K HD tweaks.

1/19/15: 4K HD, SHD+ tweaks, scrapped 7K HD, added Million's 7K SHD, lowered hitsound volume, tweaked a bit of Million's 7K SHD per Rumia-'s advice.

1/20/15: Re-added 7K HD, added Million's 7K MX+, tweaked 7K HD, updated hitsounds for 7K HD, tweaked Million's 7K MX+, updated Million's 7K SHD as per mod, added background.

1/21/15: Added 7K MX, tweaked 4K NM, 4K HD, 4K DB, 7K NM, and 7K HD.

1/22/15: Added 4K MX+, tweaked every other difficulty, simplified 7K NM, removed 7K HD again.

1/23/15: Updated tags on every difficulty, added Gezo's Kantan, Futsuu, Muzukashii, and Oni; readded 7K HD, reworked 7K HD, redid several parts, simplified it, added 7K MX.

1/24/15: Added Z3nx's 7K SHD+, changed background for it, changed OD and HP rates, added a part to 7K MX I forgot to step. Whoops! Also, made 4K DB even harder and made Million's 7K SHD harder with his permission.

1/25/15: Added Kiai section to every difficulty except five, updated timing of 4K DB in one part, added 5K and 6K spreads, added 5K NM, 6K NM, tweaked 4K NM.

1/26/15: 6K spread removed, updated tags on every difficulty, started Salad difficulty.

1/27/15: Tweaked 4K MX+ a little, continued work on Salad difficulty, tweaked 4K NM.

1/28/15: Added Zen's 7K DB.

1/29/15: Continued work on Salad, started 4K SHD, updated tags on every difficulty.

1/30/15: Started Fatal Oni.

1/31/15: Updated Gezo's Oni, finished Fatal Oni, lots of tweaking to Fatal Oni.

2/1/15: Finished Inner Oni, simplified it, finished 4K SHD, simplified 7K MX to lower the star rating and to make it further away from MX+'s star rating.

2/2/15: Changed colorings on some notes for both Inner Oni and Fatal Oni, updated a timing section in both.

2/3/15: Updated Million's 7K SHD at his request, updated all of Gezo's Taiko difficulties as per mod, scrapped Fatal Oni, redid Inner Oni, redid timing points for Inner Oni, continued work on Salad.

2/4/15: Finished Salad, started tweaking Salad, modified timing of Inner Oni again.

2/5/15: Tweaked 4K SHD, Salad.

2/6/15: Tweaked Inner Oni per bananannian's advice.

2/7/15: Updated Gezo's Muzukashii and Oni per bananannian's mod, tweaked 7K MX to add some notes to a few parts I forgot to add notes to again *sigh*, added JinJin's 5K DB, changed OD for JinJin's 5K DB to put it in line with the other DBs in the set, added Blocko's 5K MX+, changed HP for it to match other spreads diffs, changed OD on all MX+ diffs to keep in line with advice given by Blocko, changed other various difficulties' ODs and HPs to stay in line with updated information.

2/8/15: Updated Inner Oni based on advice and mod from streeteelf, finished 5K HD.

2/10/15: Fixed a bunch of things in a bunch of difficulties: A slight error in Million's 7K MX+, some tweaks to Inner Oni, and some tweaks to Salad, redid a major portion of 4K DB.

2/13/15: Updated Gezo's Oni from mods, added link to my Fatal Oni.

2/14/15: Updated hitsounding on Salad, updated Inner Oni.

2/16/15: Finished 5K MX, started 5K SHD, simplified 4K DB, reworked parts of 4K DB to make it the intended difficulty again.

2/17/15: Tweaked 4K DB some more to make it harder still, updated Million's 7K MX+ and SHD per mods.

2/19/15: Changed 5K SHD to 5K SHD+, finished 5K SHD+, all of my maps have been created, just waiting on a few of the GDs to finish :).

2/20/15: Updated Million's 7K MX+ and SHD as per request, removed a few notes in Inner Oni.

2/21/15: Tweaked parts of 5K SHD+ and Inner Oni.

2/22/15: Remapped a large portion of 4K HD, 5K HD, and 7K HD; remapped a large portion of 4K NM, 5K NM, and 7K NM; remapped parts of 5K SHD+; tweaked parts of 4K MX+ and Salad; updated tags on every difficulty.

2/23/15: Added JinJin's 5K SHD, 5K spread is now finished!.

2/24/15: Tweaked 5K SHD+, Inner Oni.

3/01/15: Tweaked Inner Oni.

3/02/15: Redid the majority of Inner Oni, tweaked the SVs towards the end of the main Kiai segment, removed a majority of the big notes, recolored almost the entire map based off of _Gezo_'s advice; Added total mods for each difficulty.

3/05/15: Fixed some of the jumps in the Salad difficulty; fixed all hand balance issues in 4K DB.

3/06/15: Reworked 4K MX, 4K MX+, 4K SHD, and 5K MX.

3/08/15: Updated every difficulty and 7K NM, HD, MX; 5K NM, HD, MX per mods.

3/10/15: Tweaked 5K SHD+; reworked a majority of the Inner Oni, added Rew's Rain.

3/12/15: Tweaked 5K SHD+, changed CS of Salad to 3.7.

3/13/15: Updated the hitsounding of the Salad difficulty.

6/02/15: Started hitsounding on 4K NM, other fixes.

6/19/15: Updated all of _Gezo_'s Guest Difficulties, added his 4K SHD+.
Ikaros-
mod as requested~

SPOILER
first impression of the map after playing it : imo, this isnt NM, its kinda almost HD..(u're using singles notes and LN's),
NM is for newbies so it should focus only on the strongest sounds and stuff..

well after playing it and testing, it it seems like the notes are placed correctly, just some minor mistakes

01:15:100 (75100|0) - u're using 2 notes here for a minor/almost non-existant sound
01:21:889 (81889|1) - the same here, but i think u mapped the end of the sound here
01:23:468 (83468|0,83468|2,83942|3,83942|0,84415|0,84415|2,84731|2,84731|3,85205|2,85205|0,85678|0,85678|3,85994|3,85994|2,86468|3,86468|0) - all these notes, aside from the ln should dissapear if this is NM imo

starting from 01:26:942 (86942|2,86942|0) - u're using double notes for weak sounds, u may wanna remap this if u wanna keep this as NM

01:32:310 (92310|3,92310|2,92468|2,92468|3,92626|3,92626|2,92784|3,92784|2,92942|2,92942|3) - not for NM imo

starting from 01:33:573 - u're using ln's + single/double notes, this kind if pattern is not suitted for NM imo

GENERAL: this is definitely not suitted for NM, u may wanna think about remapping this from the start or editing this a little more and making it HD.

good luck~

remember that my mod is just a suggestion, if u think ur map is good, u dont have to do what its in my mod
Topic Starter
Razorflamekun

sdglalon wrote:

mod as requested~

Accepted and fixed changes
Denied Changes

SPOILER
first impression of the map after playing it : imo, this isnt NM, its kinda almost HD..(u're using singles notes and LN's),
NM is for newbies so it should focus only on the strongest sounds and stuff..

well after playing it and testing, it it seems like the notes are placed correctly, just some minor mistakes

01:15:100 (75100|0) - u're using 2 notes here for a minor/almost non-existant sound Changed to 1 note.
01:21:889 (81889|1) - the same here, but i think u mapped the end of the sound here Changed to 1 note
01:23:468 (83468|0,83468|2,83942|3,83942|0,84415|0,84415|2,84731|2,84731|3,85205|2,85205|0,85678|0,85678|3,85994|3,85994|2,86468|3,86468|0) - all these notes, aside from the ln should dissapear if this is NM imo (partially fixed) Changed all notes to one note instead of two.

starting from 01:26:942 (86942|2,86942|0) - u're using double notes for weak sounds, u may wanna remap this if u wanna keep this as NM Changed to one note instead of two.

01:32:310 (92310|3,92310|2,92468|2,92468|3,92626|3,92626|2,92784|3,92784|2,92942|2,92942|3) - not for NM imo Removed the 1/4 beat jumps.

starting from 01:33:573 - u're using ln's + single/double notes, this kind if pattern is not suitted for NM imo Changed to one notes on the cymbals in the background, and overall simplified the patterns.

GENERAL: this is definitely not suitted for NM, u may wanna think about remapping this from the start or editing this a little more and making it HD.

good luck~

remember that my mod is just a suggestion, if u think ur map is good, u dont have to do what its in my mod
Overall: Changed the 4K NM, made it much easier, plus moved the existing 4K NM to 4K HD and added notes to make it harder.
Ikaros-
so i tried modding the NM again as requested, but i dont really feel like theres anything wrong, u could move a couple notes(move, not delete) to make it easier, but in general its a good NM now :D

good luck, no kudo :)
Topic Starter
Razorflamekun

sdglalon wrote:

so i tried modding the NM again as requested, but i dont really feel like theres anything wrong, u could move a couple notes(move, not delete) to make it easier, but in general its a good NM now :D

good luck, no kudo :)
Thanks for the help :)
17VA
[7K SHD]

00:02:468 (2468|1,2547|2) - ctrl +h. Avoid same pattern repeats.

00:07:521 (7521|1,7600|2) - ^

00:13:836 - add

00:16:363 - ^

00:19:284 (19284|3) - Delete. no sounds here

00:22:915 - add note at 4

00:24:178 - add note at here, and I suggest delete this one, 00:24:336 (24336|1) -

00:25:442 - add note at 4

00:26:705 - ^

00:27:968 - ^

00:29:626 - how about this way? http://puu.sh/eNgAt/43d30144b2.png

00:38:310 (38310|0,38942|0) - move 4th column

00:39:257 - add note at 4

00:50:468 - http://puu.sh/eNgVB/eafd50fdf0.png

00:52:678 (52678|1) - I think 4th column is more proper here

01:19:678 - I don't recommend repeat same patterns(ctrl cv) here.

01:21:889 - Symmetric pattern.. http://puu.sh/eNhhV/05c9353bad.png

01:23:152 - add drum stream here. http://puu.sh/eNhuF/0e7f325e27.png

02:28:521 (148521|1) - move 3
Remillion Cross

17VA wrote:

[7K SHD]

00:02:468 (2468|1,2547|2) - ctrl +h. Avoid same pattern repeats. because i had no idea what to do and where to place. re-arrange the whole pattern at the beginning

00:07:521 (7521|1,7600|2) - ^ ^

00:13:836 - add i think not

00:16:363 - ^ since the sound was bigger then the one that you mentioned above, so yeah i added it

00:19:284 (19284|3) - Delete. no sounds here looks like razor had tweaked some patterns in my GD, so i delete this

00:22:915 - add note at 4 oops human error sorry. added

00:24:178 - add note at here, and I suggest delete this one, 00:24:336 (24336|1) - ^

00:25:442 - add note at 4 ^

00:26:705 - ^ added

00:27:968 - ^ added

00:29:626 - how about this way? http://puu.sh/eNgAt/43d30144b2.png ok

00:38:310 (38310|0,38942|0) - move 4th column done, also move the next same one to 7th column

00:39:257 - add note at 4 3 is already enough for this

00:50:468 - http://puu.sh/eNgVB/eafd50fdf0.png looks better

00:52:678 (52678|1) - I think 4th column is more proper here oops, you're right

01:19:678 - I don't recommend repeat same patterns(ctrl cv) here. me too. re-arrange as requested

01:21:889 - Symmetric pattern.. http://puu.sh/eNhhV/05c9353bad.png i love the sytle, so i added it, but i prefer to put only 1 in the middle :^)

01:23:152 - add drum stream here. http://puu.sh/eNhuF/0e7f325e27.png ok

02:28:521 (148521|1) - move 3ok
Thanks for the help! i'm suprised when i look who is the person who mod this diff now kkk

update (anyway i also re-arrange something in the MX+ so update these diffs please
SHD : http://puu.sh/eOmPj/501c52a201.osu
MX+ : http://puu.sh/eOmUz/1a6c9b3937.osu
Topic Starter
Razorflamekun

Remillion Cross wrote:

17VA wrote:

[7K SHD]

00:02:468 (2468|1,2547|2) - ctrl +h. Avoid same pattern repeats. because i had no idea what to do and where to place. re-arrange the whole pattern at the beginning

00:07:521 (7521|1,7600|2) - ^ ^

00:13:836 - add i think not Note from Razor: I decided to add this as the sound that it connects with is very prevalent.

00:16:363 - ^ since the sound was bigger then the one that you mentioned above, so yeah i added it

00:19:284 (19284|3) - Delete. no sounds here looks like razor had tweaked some patterns in my GD, so i delete this

00:22:915 - add note at 4 oops human error sorry. added

00:24:178 - add note at here, and I suggest delete this one, 00:24:336 (24336|1) - ^

00:25:442 - add note at 4 ^

00:26:705 - ^ added

00:27:968 - ^ added

00:29:626 - how about this way? http://puu.sh/eNgAt/43d30144b2.png ok

00:38:310 (38310|0,38942|0) - move 4th column done, also move the next same one to 7th column

00:39:257 - add note at 4 3 is already enough for this

00:50:468 - http://puu.sh/eNgVB/eafd50fdf0.png looks better

00:52:678 (52678|1) - I think 4th column is more proper here oops, you're right

01:19:678 - I don't recommend repeat same patterns(ctrl cv) here. me too. re-arrange as requested

01:21:889 - Symmetric pattern.. http://puu.sh/eNhhV/05c9353bad.png i love the sytle, so i added it, but i prefer to put only 1 in the middle :^)

01:23:152 - add drum stream here. http://puu.sh/eNhuF/0e7f325e27.png ok

02:28:521 (148521|1) - move 3ok
Thanks for the help! i'm suprised when i look who is the person who mod this diff now kkk

update (anyway i also re-arrange something in the MX+ so update these diffs please
SHD : http://puu.sh/eOmPj/501c52a201.osu
MX+ : http://puu.sh/eOmUz/1a6c9b3937.osu
Just a note, but I decided to add the note at 00:13:836 because the sound it follows is very prevalent. Cheers!
Remillion Cross
Just a reminder, don't kudosu me since i just reply the modder and give my updated GD. Plus, you need to add every GD's name in the tag in every diff

Just a reminder if you forget xd
Yuzeyun
https://www.dropbox.com/s/ciku9s5d8dsft ... a.zip?dl=0

put bg too
other mappers don't use my bg thx (i might provide a nameless version if you guys want to)
Topic Starter
Razorflamekun

Remillion Cross wrote:

Just a reminder, don't kudosu me since i just reply the modder and give my updated GD. Plus, you need to add every GD's name in the tag in every diff

Just a reminder if you forget xd
Yep, I know I need to add every GD's name in the tag in every difficulty :) I've been doing that so far :)

Thanks for the reminder :)

_Gezo_ wrote:

https://www.dropbox.com/s/ciku9s5d8dsftv0/Supernova.zip?dl=0

put bg too
other mappers don't use my bg thx (i might provide a nameless version if you guys want to)
I will add your four difficulties to the set and add your background to them now :)
Evening
http://puu.sh/eXnDN/d1413cc9ea.osu

hi SHD+ inc i forgot to put a + at the end of the diff name btw i just realised




the other diff is stupidly hard, don't worry

i hate myself for making it the other diff
Topic Starter
Razorflamekun

Z3nx wrote:

http://puu.sh/eXnDN/d1413cc9ea.osu

hi SHD+ inc i forgot to put a + at the end of the diff name btw i just realised




the other diff is stupidly hard, don't worry

i hate myself for making it the other diff
Thanks :) Will add this difficulty now :)
Evening
just a forewarning that i might consider removing 7K DB if it's just too ridiculous

Just posting this so that you can see the breakdown analysis of the mapping structure here and how it's structured to be difficult

Start TO 00:20:310 - : Introduction | Not really anything special here except to take note of the slightly low SV here while reading complicated snaps
00:20:310 - TO 00:25:363 - : 1st Phase, 1st Section | Noticeable increment in difficulty, the pattern here is more dense with 3 note chords appearing every 1/2 OR 8ths with a constant stream in the middle | Somewhat uncomfortable brackets are introduced slowly here, with them emphasizing the stronger synths
00:25:363 - TO 00:30:415 - : 2nd Phase, 1st Section | Same idea as above but bracket difficulty is increased here by using more brackets on 123 and 567
00:30:415 - TO 00:35:468 - : 3rd Phase, 1st Section | A very strong change in patterning here from brackets to stamina draining chord patterning here, the chords are converged with the intention of using the whole hand for 3/4 note chords here thus the stamina drain
00:35:468 - TO 00:40:521 - : 4th Phase, 1st Section ( Build up towards 2nd Section ) | Rather Simple patterning here so as to recover readability of players, however, the trills and alternating hands may further drain stamina
00:40:521 - TO 00:50:626 - 1st Phase, 2nd Section | Minijacks are introduced so as to prepare players for a long jack/vibro part in the 3rd section, rather simple minijacks with no interferences on the hand that is jacking, minijacks are alternated on both hands
00:50:626 - TO 00:55:678 - 2nd Phase, 2nd Section | Minijacks now introduce the usage of the middle key, making jacking a bit more difficult, alternation is significantly decreased with dependence on how players position themselves over the middle key, this section will thus drain more stamina off the player
00:55:678 - TO 01:00:731 - 3rd Phase, 2nd Section ( Build up towards 3rd Section ) | Simple idea of trilling and minijacking with streams on the other hand followed by a simple minijack stream with 2 note chords
01:00:731 - TO 01:23:468 - 3rd Section ( Build up towards 4th Section ) | Depending on the player, this could be a really tough/impossible section or a health/composure gaining section, with constant jacks on 16ths OR 1/4s at 190 bpm, this section will definitely be a challenge even though it's not the hardest section
01:23:468 - TO 01:33:573 - 4th Section ( Build up towards 5th Section ) | Simple idea of a slowjam and a inverse section here, it's not too difficult, but executing it perfectly is not simple
01:33:573 - TO 01:48:731 - 1st Phase, 5th Section | A combination of really heavy chords with some streams is rather tough already in this section, with the addition of 1/4 LNs to confuse the player further, this section is definitely not an easy one
01:48:731 - TO 01:53:784 - 2nd Phase, 5th Section | Simple alternating hand pattern here not much to say
01:53:784 - TO 02:03:889 - 3rd Phase, 5th Section | Pretty much a harder version of the 1st Phase of this section, there is a constant stream now with chords, which makes it ridiculous to execute well
02:03:889 - TO 02:13:994 - 4th Phase, 5th Section ( Build up to the 6th Section ) | The hardest section of them all, it's basically the 3rd Phase of this section but all the 1/4 streams are changed to 1/4 LNs to hinder readability one step further
02:13:994 - TO 02:28:994 - 6th Section | Basically simple patterns here and there, not much to say here too
Topic Starter
Razorflamekun

Z3nx wrote:

just a forewarning that i might consider removing 7K DB if it's just too ridiculous

Just posting this so that you can see the breakdown analysis of the mapping structure here and how it's structured to be difficult

Start TO 00:20:310 - : Introduction | Not really anything special here except to take note of the slightly low SV here while reading complicated snaps
00:20:310 - TO 00:25:363 - : 1st Phase, 1st Section | Noticeable increment in difficulty, the pattern here is more dense with 3 note chords appearing every 1/2 OR 8ths with a constant stream in the middle | Somewhat uncomfortable brackets are introduced slowly here, with them emphasizing the stronger synths
00:25:363 - TO 00:30:415 - : 2nd Phase, 1st Section | Same idea as above but bracket difficulty is increased here by using more brackets on 123 and 567
00:30:415 - TO 00:35:468 - : 3rd Phase, 1st Section | A very strong change in patterning here from brackets to stamina draining chord patterning here, the chords are converged with the intention of using the whole hand for 3/4 note chords here thus the stamina drain
00:35:468 - TO 00:40:521 - : 4th Phase, 1st Section ( Build up towards 2nd Section ) | Rather Simple patterning here so as to recover readability of players, however, the trills and alternating hands may further drain stamina
00:40:521 - TO 00:50:626 - 1st Phase, 2nd Section | Minijacks are introduced so as to prepare players for a long jack/vibro part in the 3rd section, rather simple minijacks with no interferences on the hand that is jacking, minijacks are alternated on both hands
00:50:626 - TO 00:55:678 - 2nd Phase, 2nd Section | Minijacks now introduce the usage of the middle key, making jacking a bit more difficult, alternation is significantly decreased with dependence on how players position themselves over the middle key, this section will thus drain more stamina off the player
00:55:678 - TO 01:00:731 - 3rd Phase, 2nd Section ( Build up towards 3rd Section ) | Simple idea of trilling and minijacking with streams on the other hand followed by a simple minijack stream with 2 note chords
01:00:731 - TO 01:23:468 - 3rd Section ( Build up towards 4th Section ) | Depending on the player, this could be a really tough/impossible section or a health/composure gaining section, with constant jacks on 16ths OR 1/4s at 190 bpm, this section will definitely be a challenge even though it's not the hardest section
01:23:468 - TO 01:33:573 - 4th Section ( Build up towards 5th Section ) | Simple idea of a slowjam and a inverse section here, it's not too difficult, but executing it perfectly is not simple
01:33:573 - TO 01:48:731 - 1st Phase, 5th Section | A combination of really heavy chords with some streams is rather tough already in this section, with the addition of 1/4 LNs to confuse the player further, this section is definitely not an easy one
01:48:731 - TO 01:53:784 - 2nd Phase, 5th Section | Simple alternating hand pattern here not much to say
01:53:784 - TO 02:03:889 - 3rd Phase, 5th Section | Pretty much a harder version of the 1st Phase of this section, there is a constant stream now with chords, which makes it ridiculous to execute well
02:03:889 - TO 02:13:994 - 4th Phase, 5th Section ( Build up to the 6th Section ) | The hardest section of them all, it's basically the 3rd Phase of this section but all the 1/4 streams are changed to 1/4 LNs to hinder readability one step further
02:13:994 - TO 02:28:994 - 6th Section | Basically simple patterns here and there, not much to say here too
I'm sure that it would be easily possible to work on the song to make it less ridiculous over time. I don't think that discussion of the removal of a difficulty from this set should be discussed unless it is a last course of action.

I'm sure that this breakdown of how the song was mapped and how it was made to be difficult will help many people understand where you were coming from when you were mapping it.

That being said, I would expect modders of this difficulty to suggest changes that would bring the overall star rating of this difficulty down, which is fine. It's current star rating is actually much higher than I was expecting. I was only expecting ~ a 7.1-7.2 star rating difficulty, so I'm fine with any changes that would make for better playability of the song while still keeping it challenging :)

In fact, I'm expecting every difficulty to have it's star rating lowered through the modding process, with the exception of some of the easier difficulties.

We can discuss the removal of the 7K DB if it gets to the point in the modding process where if you don't like the direction that it is going, we can talk about removal then :)

EDIT: I started working on a Fatal Oni difficulty for this map, and I'm really enjoying mapping it. It's actually been quite a lot of fun so far :) I expect to finish the Fatal Oni difficulty by 2/1/15 at the earliest, 2/3/15 at the latest! I also expect to finish the 4K SHD by 2/3/15 as well. The Salad difficulty is going to take quite a lot longer as it is very time consuming and intensive work. Earliest I could finish it would be 2/15/15, latest at 3/1/15.
bananannian
Hi! From PM.
I am pretty thorough, so don't feel bad if I point out a lot of issues. A lot of times they are just my opinions, so feel free to object to them. :3
After looking through my mod, would you mind taking the time to check out my taiko set? <3

And also, I don't currently have the time to do all the difficulties, so I will look at Kantan and Futsuu first. Tell me whether to edit in my mod of other difficulties or post a new post, ok?

d = don
k = katsu
D = big don
K = big katsu


[General]
Muzukashii and Oni's note patterns don't repeat a lot it seems... A key factor to good taiko maps is consistency. Try copy and pasting some patterns you made over similar segments and sections of the song.

Difficulty curve spikes for Fatal Oni. Consider making another oni difficulty with around 5 stars, and decrease the difficulty of Fatal Oni.

While we're on the topic of Fatal Oni... That difficulty is unplayable. Straight up unplayable.

1/8 notes at 190 bpm = 0.0395 seconds per note.
Human reaction time = 0.15 to 0.4 seconds.
World record fastest drummer = 1203 strokes/minute = 0.04986 seconds per stroke.

So yeah. That one is fatal indeed. :o :o :o


[Kantan]

00:24:889 (8,9) - These offbeat 1/2 notes are not expected for Kantan difficulty, consider changing.
00:34:994 (21,22) - ^
00:42:415 - add k, this gap is kinda awkward
00:52:521 - add k, ^
01:10:836 (71) - change to D, signify end of previous 8-bar phrase
01:34:205 - add k, this gap is kinda awkward (and it is kiai time, difficulty could be increased a little)
01:36:731 - add k, ^
01:43:678 (21) - change to D, see 01:10:836
01:44:310 - add k, see 01:34:205
01:46:836 - add k, ^
01:53:784 (36) - change to D, see 01:10:836
02:03:889 (50) - change to D, ^
02:26:626 (69,70) - I would suggest removing those 2 notes as the music is fading out, your choice though!

[Futsuu]

00:21:257 - either add k, or move 00:20:626 (9) to this position
00:31:363 - similar to above
00:34:994 (48) - consider removing this note, as there is no such rhythm in the music (unlike 00:24:889)
00:46:521 (82,83) - change to d k, match melody pitch
00:50:626 (94) - change to D, signify end of previous 8-bar phrase
00:56:626 (111,112) - see 00:46:521
01:10:836 (149) - change to D, see 00:50:626
01:24:731 (178,179,180,181,182) - suggest changing hitsounds to "soft"
01:41:152 (212) - change to d, match melody pitch
01:41:784 (214) - change to k, ^
01:45:573 (225) - change to k and move to 01:45:889, better match the beat
01:52:521 (242,247) - change to D, emphasizes onbeat and incoming chorus
02:00:889 - add d, fill in this gap and follow melody
02:03:889 (277) - change to D, see 00:50:626
02:15:257 (307,308,309,310,311,312,313,314,315) - I would recommend adding timing sections and use volume control and make it gradually fade out

[Muzukashii]

00:19:994 (13) - I would prefer this to be K instead of k,
00:46:994 (128,129,130) - change to kdk, would match melody
00:58:678 - add d, match melody
00:59:942 (190) - change to d, match 00:49:836 (141)
01:23:468 (295) - change to K, having cymbals hitsounds here would match the music better, as well as following melody pitch
01:47:626 (393,394) - change to dk, match previous pattern as well as melody pitch

[Oni]

00:25:521 - suggest adding dd here to improve consistency
00:57:100 (291) - change to k, match melody
01:02:705 (334) - change to k, follow previous pattern of how you map the 3rd beat
01:39:731 (563) - change to k, match synth high note
01:44:468 (602) - ^
01:46:994 (622) - ^
02:15:573 (833) - move to 02:15:731 , match melody


[Inner Oni]
There's still a lot of issues here, I would prefer you fix those before I mod this difficulty.

I feel like this is still slightly overmapped; consider removing some deathstreams, giving the player more 1/2 patterns in calmer sections, etc.

Overuse of D and K. It is nigh impossible for a player to play 1/4 streams with big note at the end, or with one in the beginning. D should generally be used only as stress/emphasis, while K should generally only be used for the end of phrases/places with loud cymbals. You definitely don't need to put one for every 2nd and 4th beat lol :P

01:24:731 timing section is at x0.10 bpm... is that intentional?
[]

There you go! Let me know when you've polished up fatal oni inner oni! Hope you find this mod helpful, and good luck beatmapping!
Remillion Cross
Because my diff was stupidly hard (too).. finally changed some pattern included those absurd LNs

http://puu.sh/fqJ2v/d07f83aa29.osu (Million's 7K SHD)

lovely.
Yuzeyun

bananannian wrote:

Hi! From PM.
I am pretty thorough, so don't feel bad if I point out a lot of issues. A lot of times they are just my opinions, so feel free to object to them. :3
After looking through my mod, would you mind taking the time to check out my taiko set? <3 once you gather enough mods

And also, I don't currently have the time to do all the difficulties, so I will look at Kantan and Futsuu first. Tell me whether to edit in my mod of other difficulties or post a new post, ok? all on this post is preferred, at least until oni
[General]
Muzukashii and Oni's note patterns don't repeat a lot it seems... A key factor to good taiko maps is consistency. Try copy and pasting some patterns you made over similar segments and sections of the song. I'd better have some variety on these diffs, the song is too straightforward not to have changes everywhere.


[Kantan]
00:24:889 (8,9) - These offbeat 1/2 notes are not expected for Kantan difficulty, consider changing. I left long gaps around this spot so it isn't hard to hit.
00:34:994 (21,22) - ^ ^
00:42:415 - add k, this gap is kinda awkward at high BPM, it's more than recommended to have 4/1 breaks.
00:52:521 - add k, ^ ^
01:10:836 (71) - change to D, signify end of previous 8-bar phrase no strong sound behind it
01:34:205 - add k, this gap is kinda awkward (and it is kiai time, difficulty could be increased a little)
01:36:731 - add k, ^ In general, the kiai is a tad harder than the rest.
01:43:678 (21) - change to D, see 01:10:836 same
01:44:310 - add k, see 01:34:205 all same---
01:46:836 - add k, ^
01:53:784 (36) - change to D, see 01:10:836
02:03:889 (50) - change to D, ^ ---till that one
02:26:626 (69,70) - I would suggest removing those 2 notes as the music is fading out, your choice though! Mmmmh have to think about that one.

[Futsuu]
00:21:257 - either add k, or move 00:20:626 (9) to this position First solution will make the pattern a bit too long, and second would have a weird impact (long pattern but fits better). Keeping for now.
00:31:363 - similar to above ^
00:34:994 (48) - consider removing this note, as there is no such rhythm in the music (unlike 00:24:889) actually, there is
00:46:521 (82,83) - change to d k, match melody pitch mmmmmmh that one isn't that bad, but I didn't focus mainly on melody as it would have a weird outcome.
00:50:626 (94) - change to D, signify end of previous 8-bar phrase same as kantan, no strong support of D
00:56:626 (111,112) - see 00:46:521 goes the same
01:10:836 (149) - change to D, see 00:50:626 same
01:24:731 (178,179,180,181,182) - suggest changing hitsounds to "soft" I think I'll just change the volume instead, changing to soft is not a good idea
01:41:152 (212) - change to d, match melody pitch
01:41:784 (214) - change to k, ^ hey these actually aren't bad ideas
01:45:573 (225) - change to k and move to 01:45:889, better match the beat not a bad idea
01:52:521 (242,247) - change to D, emphasizes onbeat and incoming chorus no strong support for big notes
02:00:889 - add d, fill in this gap and follow melody I counterbalanced as the previous part was kinda hard.
02:03:889 (277) - change to D, see 00:50:626 no strong support
02:15:257 (307,308,309,310,311,312,313,314,315) - I would recommend adding timing sections and use volume control and make it gradually fade out could be a thing but I'll just decrease volume all together. updated all higher diffs as a consequence.
https://www.dropbox.com/s/ciku9s5d8dsft ... a.zip?dl=0
disregard the bgs though
Topic Starter
Razorflamekun

Remillion Cross wrote:

Because my diff was stupidly hard (too).. finally changed some pattern included those absurd LNs

http://puu.sh/fqJ2v/d07f83aa29.osu (Million's 7K SHD)

lovely.
Updated. Hopefully, it's the right version :)

bananannian wrote:

Hi! From PM.
I am pretty thorough, so don't feel bad if I point out a lot of issues. A lot of times they are just my opinions, so feel free to object to them. :3
After looking through my mod, would you mind taking the time to check out my taiko set? <3

And also, I don't currently have the time to do all the difficulties, so I will look at Kantan and Futsuu first. Tell me whether to edit in my mod of other difficulties or post a new post, ok?

d = don
k = katsu
D = big don
K = big katsu


[General]
Difficulty curve spikes for Fatal Oni. Consider making another oni difficulty with around 5 stars, and decrease the difficulty of Fatal Oni. There already is an Inner Oni with a difficulty of around 5 stars.

While we're on the topic of Fatal Oni... That difficulty is unplayable. Straight up unplayable.

1/8 notes at 190 bpm = 0.0395 seconds per note.
Human reaction time = 0.15 to 0.4 seconds.
World record fastest drummer = 1203 strokes/minute = 0.04986 seconds per stroke.

So yeah. That one is fatal indeed. :o :o :o Will look into changing both the Inner and Fatal Onis.

There you go! Let me know when you've polished up fatal oni! Hope you find this mod helpful, and good luck beatmapping!
Update: Fatal Oni has been removed and Inner Oni has been beefed up and remade.
bananannian
Muzukashii, Oni and Inner Oni difficulty suggestions have been edited in. Hope you find my mod useful! ;) ;)
Topic Starter
Razorflamekun

bananannian wrote:

Hi! From PM.
I am pretty thorough, so don't feel bad if I point out a lot of issues. A lot of times they are just my opinions, so feel free to object to them. :3
After looking through my mod, would you mind taking the time to check out my taiko set? <3

And also, I don't currently have the time to do all the difficulties, so I will look at Kantan and Futsuu first. Tell me whether to edit in my mod of other difficulties or post a new post, ok?

d = don
k = katsu
D = big don
K = big katsu

[Inner Oni]
There's still a lot of issues here, I would prefer you fix those before I mod this difficulty.

I feel like this is still slightly overmapped; consider removing some deathstreams, giving the player more 1/2 patterns in calmer sections, etc. I've already removed a lot from this difficulty, but I'll consider removing some of the notes in the beginning of the song. The whole point of an Inner Oni is to be extremely difficult, and that is what I'm trying to give the player; an extremely difficult map while still being fun to play. Update: One stream partially removed and made easier.

Overuse of D and K. It is nigh impossible for a player to play 1/4 streams with big note at the end, or with one in the beginning. D should generally be used only as stress/emphasis, while K should generally only be used for the end of phrases/places with loud cymbals. You definitely don't need to put one for every 2nd and 4th beat lol :P There are some D and K I can reduce to d and k, but the big blue notes every second and fourth beats are meant to be in time with very emphasized drum sounds in the background. Update: All extra D's and K's have been removed, some recolored to be emphasis providing (the big Red notes).

01:24:731 timing section is at x0.10 bpm... is that intentional? No, it's not intentional. I will fix this shortly :)
[]

There you go! Let me know when you've polished up fatal oni inner oni! Hope you find this mod helpful, and good luck beatmapping!
Yuzeyun

bananannian wrote:

[Muzukashii]

00:19:994 (13) - I would prefer this to be K instead of k, although this seems to be a good idea due to the clash, I'd keep that because Oni has the same general structure.
00:46:994 (128,129,130) - change to kdk, would match melody The way I intended to make it makes the pitch decrease from 00:46:363 (125,126,127) - have more impact.
00:58:678 - add d, match melody doesn't seem to be a bad idea
00:59:942 (190) - change to d, match 00:49:836 (141) done
01:23:468 (295) - change to K, having cymbals hitsounds here would match the music better, as well as following melody pitch actually is behind a small roll (seen better in oni where it has 1/6)
01:47:626 (393,394) - change to dk, match previous pattern as well as melody pitch done

own fix: 00:54:415 (164,165) - changed to k d

[Oni]

00:25:521 - suggest adding dd here to improve consistency small break due to previous patterns
00:57:100 (291) - change to k, match melody didn't really follow melody but more the background drums on that part.
01:02:705 (334) - change to k, follow previous pattern of how you map the 3rd beat wouldn't really like the effect :(
01:39:731 (563) - change to k, match synth high note yeah
01:44:468 (602) - ^
01:46:994 (622) - ^ both iterations are more "freestyle" and towards drumming than melody
02:15:573 (833) - move to 02:15:731 , match melody not really, as I've explained once to RFK, the melody goes, each bar: vx^vx^v^, and I take every ^.

_Gezo_ wrote:

https://www.dropbox.com/s/ciku9s5d8dsftv0/Supernova.zip?dl=0
disregard the bgs though
Topic Starter
Razorflamekun
Update: Updated _Gezo_'s Mukuzashii and Oni.
streeteelf
Requested M4M. ;)

[Gezo's Oni]

- 00:16:521 - add d
- 00:29:942 (90) - d
- 00:30:968 (98,99) - k?
- 00:33:573 (118) - k, to not repeat the same patterns all the time. :P
- 00:36:100 (135) - k
- 00:43:678 (190,191) - Ctrl+G
- 00:46:205 (208,209) - ^
- 00:47:389 (218) - k
- 00:51:257 (246) - k
- 00:53:705 (264) - k
- 01:06:336 (362) - k
- 01:10:205 (390,391) - k
- 01:32:942 (508,509,510) - Ctrl+G
- 01:42:100 (583,585) - Ctrl+G
- 01:49:363 - add d
- 01:50:626 - ^
- 02:01:994 (727) - k
- 02:03:573 (739) - d
- 02:07:047 (766,767) - Ctrl+G

Nice diff, but try to use more patterns, not repeat all the time the same. ;)

[Inner Oni]

For this diff only general mod, because I would spend hours modding this second by second.

Firstly, remove all finishes from 1/4 patterns, IMO even single finishes are unnecessary.
Secondly, try to use more variety with patterns, like not 01:37:363 (1,2,3,4,5,6,1,2,3,4,5) all the time. It's like Copy->Paste beatmap. Rhythm is good, but you have to change patterns, like 01:37:363 (1,2,3,4,5,6,1,2,3,4,5) and later maybe dkd_k_ddkdd_k_d. So I think you should look at the whole map and maybe remap half of it or just change colors.
Thirdly, change SV to be more constant, only when the music is really slow use lower SV and in Kiai use higher, but not too high, just a little, it's confusing for player when map suddenly goes from 1.5 SV to 1.0. Try for slower part 0.8, then a little faster, so 0.9, normally 1.0 and in Kiai 1.2 maybe.

Good luck~ :)
Topic Starter
Razorflamekun

streeteelf wrote:

Requested M4M. ;)

[Inner Oni]

For this diff only general mod, because I would spend hours modding this second by second.

Firstly, remove all finishes from 1/4 patterns, IMO even single finishes are unnecessary. Removed 90% of the finishes.
Secondly, try to use more variety with patterns, like not 01:37:363 (1,2,3,4,5,6,1,2,3,4,5) all the time. It's like Copy->Paste beatmap. Rhythm is good, but you have to change patterns, like 01:37:363 (1,2,3,4,5,6,1,2,3,4,5) and later maybe dkd_k_ddkdd_k_d. So I think you should look at the whole map and maybe remap half of it or just change colors.Changed a bunch of patterns and colors. Lots of changes.
Thirdly, change SV to be more constant, only when the music is really slow use lower SV and in Kiai use higher, but not too high, just a little, it's confusing for player when map suddenly goes from 1.5 SV to 1.0. Try for slower part 0.8, then a little faster, so 0.9, normally 1.0 and in Kiai 1.2 maybe. Removed some of the speed changes, and altered the other speed changes to go up to 1.5 during Kiai and then gradually back down towards the ending of the Kiai segment.

Good luck~ :)
Thanks for the mod!
MBomb
Ctb difficulties coming Soon(tm) ;)
Mwallx
Time to kudosu farming~

Finally some interesting songs to mod :D
If only someone can make CTB Rain+ diff ._.
Always free to reject~

[Salad]
The salad diff is a bit more difficult than a "salad" being a 2.64 star,
since it uses jumps too frequently than a salad level.Please make it
easier refer to ranked ones(around 2 star is fine).

[Gezo's Muzukashii]
You use this pattern too frequently.
Please reduce its frequency.
http://puu.sh/fPA7V/3ed938b212.jpg

[Million's 7K MX+]
00:00:100 Add a note to present that clock sound? 00:05:152 Here also.

00:00:257 00:11:310 00:13:836 00:16:363 Why miss on pupose? Wonder the reason ._.

00:19:126 (19126|3,19284|3,19442|3) - Although forms a pattern,I still suggest to remove them since
no sound corresponded.

00:31:836 to 00:33:257 Here is a relative big blank for space.

00:38:310 00:38:942 The heavy drum sound,you used 2 notes to represent them, but here only one note.
Better keep consistency.

How about slow down at here 01:23:468 and then recover gradually with the music?

02:16:836 (136836|0) - Shorten to 02:17:152 ?

02:18:415 (138415|5,138573|3) - Exchange their position?

[Million's 7K SHD]

00:00:257 I think people all get confused about the miss D:

Well,basically I think it's just a intensified version through Mx+,
so I dont have much to say.

02:13:915 (133915|4,133994|4) - But this serious?

Also the ending slow down seems unneccessary.

Nice pattern :D I like your style :) If you remember i have modded several your GDs before :p.

[Zen's 7K SHD+]

00:40:521 01:00:731 01:23:468 O_o Magic kiai time lol.

Have nothng to say about,so good.

Btw please teach me how to make those cool SVs :_; , added you.

[Zen's 7K DB]

If this diff get ranked ,I eat my keyboard live on twitch.
That jacks plz.

[Overall]
After playing the mania diffs I think you'd better change diff names(7k)
MX+ to SHD
SHD to SHD+
SHD+ to DB
and DB to DB+
since "SHD" is from the mania game O2jam,which uses LN style like Million's diff,
also it's good to have similar diff names to same GDer.
And I have to tell you that z3nx's diff is really hard to be accepted by
BATNs(BN sucks wtf).
I love the song :D Take my star~
All the best to ranked !
Topic Starter
Razorflamekun

Mwalls Ho wrote:

Time to kudosu farming~

Finally some interesting songs to mod :D
If only someone can make CTB Rain+ diff ._. I've tried to reach out to some CtB mappers to make a Deluge for this, but unfortunately, all of them are too busy to do so at this time.
Always free to reject~

[Salad]
The salad diff is a bit more difficult than a "salad" being a 2.64 star,
since it uses jumps too frequently than a salad level.Please make it
easier refer to ranked ones(around 2 star is fine). (partially accepted and fixed), I'm not going to remove too many of the jumps because the whole idea of this beatmap set is to make every difficulty harder than they normally are. So the Salad difficulty is meant to be between 2.3 and 2.5 stars instead of the normal 2-2.2 stars. Thanks for the suggestion, though :)

[Overall]
After playing the mania diffs I think you'd better change diff names(7k)
MX+ to SHD
SHD to SHD+
SHD+ to DB
and DB to DB+
since "SHD" is from the mania game O2jam,which uses LN style like Million's diff,
also it's good to have similar diff names to same GDer. Difficulty names are going to stay where they are at the moment because I do not see any reason to change them at this point in time. You make a good point, but again, no reason to change them right now.
And I have to tell you that z3nx's diff is really hard to be accepted by
BATNs(BN sucks wtf). I expect this difficulty to take some heat, and maybe some major changes before it is able to be ranked.
I love the song :D Take my star~ Thanks for the KDS!
All the best to ranked !
Thanks for the kind words. I've modded my portions of the mod :)
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