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TRUSTRICK - FLYING FAFNIR (Anime OP Version) [Osu|Taiko]

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Topic Starter
Blizs

bigfrog wrote:

hello~from queue :3 (Thanks for accept my request :3)
General
seems have no problem~ (yay)

Easy
AR+1? just think SV a little too fast (fixed)
00:10:398 & 00:12:076 - still prefer to add note here, and the rhythm also more compact than before (No change. 00:09:140 (1,1) - follow the long intrument and this is easy diff, so I'll make it more easier :3)
00:49:420 (1,1) - move the point between red points to blanket perfect. Ow< (Okay :3. I like to move 00:51:728 (1) - )
01:04:525 (2) - slider end 1 grid down (Okay...)

Normal
00:01:815 (2) - ctrl+g and make it reverse like 00:05:154 (2)? (yay)
00:28:441 (3) - reverse and delete 00:28:860 (4,5)? since i think it's looks too tight and not fit here... (No change. 00:28:860 (4,5) - claps here to follow the instrument.)
00:49:700 (1,2) - not suggest to overlap here, anyway, it's still a Normal :? (fixed)
01:12:497 (3,4) - this way?? : (fixed)

Hard
00:19:420 (2,3) - ahh...sorry still don't like this overlap, maybe make them separate? (if the problem is overlap I can just move it up a bit and it's still the same flow. No change)

nothing to said ><

Insane
00:04:962 (2) - delete? since there is really no sound here... (Okay :3)
00:22:147 (4,5) - make it like 00:35:574 (5,6,7)? fit better i think (maybe you didn't see. I make them as 00:20:888 (1,2,3) - but i make 00:22:147 (4) - 1/4 and change the last slider's tail position to a circle 00:22:357 (5) - )
01:05:364 (1,2,3,4) - wow, it's so coooool but looks very hard to hit :? (This is jump. remembering this part have high energy of music)

sorry for bad modding, i really don't know how to mod this map :o (No. Your mod is help me. Especially in normal diff)
Good Luck~~
Kunieda
from burrito booth~
(hi again nardo :D)

[Muzukashii]
00:55:293 - add d
01:24:104 (267,268,269,270) - remove :9

[Oni]
01:09:349 (344) - k
01:09:559 (345) - remove finish

the audio looks corrupted/weird at 01:11:237
maybe can you change the .mp3 format?
anyways , good luck :D
Nardoxyribonucleic

Kunieda wrote:

from burrito booth~
(hi again nardo :D) hi :D

[Muzukashii]
00:55:293 - add d Retained for break consistency as 01:08:720 -
01:24:104 (267,268,269,270) - remove :9 I prefer keeping this first. ddkk in 1/3 is not hard for Muzukashii because of its length and simplicity.

[Oni]
01:09:349 (344) - k As there is no snare sound or high-pitched vocal, d would be fine imo.
01:09:559 (345) - remove finish Remain unchanged to keep it consistent to Muzukashii.

the audio looks corrupted/weird at 01:11:237
maybe can you change the .mp3 format?
anyways , good luck :D
Thanks for your mod~ :)
Topic Starter
Blizs

Kunieda wrote:

from burrito booth~
(hi again nardo :D)

the audio looks corrupted/weird at 01:11:237 (The song is really like that)
maybe can you change the .mp3 format?
anyways , good luck :D
edit : anyway thanks for accept my request :3
Nofool
Hi, taiko mod for m4m as we concluded
pretty good diffs again man... was cool to play and i hardly found worth(imo) changes to apply ;_;

[Muzukashii]
- 00:38:300 (117,118,119,120) - swap colors ? fits more the vocal/drums, but then two kkd in a row yeah, maybe you wanted to avoid that.
- 00:42:496 (129) - del and make - 00:42:286 (128) - a finisher ? to emphasize more the guitar/drums.
- 01:02:636 (193,194,195) - a bit risky (for a muzu), you could also delete - 01:02:636 (193,194) - and make - 01:02:845 (195) - a finisher to emphasize more the last vocal hit (and fits more the following dK).
- 01:04:104 (199,201) - swap colors ? - 01:04:524 (201) - sounds better as k because - 01:03:475 (197) - and - 01:05:363 (204) - sound similar so ddkk could work well here.
- 01:16:062 (241,242,243) -huu idk what to suggest else here ;_;
- 01:23:964 - sounds a bit weird without a d but well, that's a muzu i guess.

[Oni]
- 00:28:440 (109,110,111,112) - try dd dk instead of d ddk here ? could follow a bit longer the vocal and work well with the doublets patterns used on this section.
- 00:30:433 (119,120) - could be good to swap colors here, since you respect all the k for drums on this section except here (maybe because you wanted a k first because of the previous ddd).
- 00:32:111 (127,128) - ^.
- 00:37:041 (152,153,154,155,156,157) - swap colors ? pretty much the same reason as above, it could also fit more the vocal.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Good luck, starred
Nardoxyribonucleic

Nofool wrote:

Hi, taiko mod for m4m as we concluded
pretty good diffs again man... was cool to play and i hardly found worth(imo) changes to apply ;_;

[Muzukashii]
- 00:38:300 (117,118,119,120) - swap colors ? fits more the vocal/drums, but then two kkd in a row yeah, maybe you wanted to avoid that. k would be better at 00:38:300 (117) - since it has the same vocal pitch as 00:37:985 (116) - . Also, as the vocal pitch is increasing across 00:38:929 (118,119,120) - , d d k would be better. That's why I sacrificed the snare at 00:38:929 -
- 00:42:496 (129) - del and make - 00:42:286 (128) - a finisher ? to emphasize more the guitar/drums. I think 00:42:286 (128,129,130) - could follow the background melody in a way better.
- 01:02:636 (193,194,195) - a bit risky (for a muzu), you could also delete - 01:02:636 (193,194) - and make - 01:02:845 (195) - a finisher to emphasize more the last vocal hit (and fits more the following dK). It is a bit risky, but currently I would like to keep it since it follows the vocal nicely.
- 01:04:104 (199,201) - swap colors ? - 01:04:524 (201) - sounds better as k because - 01:03:475 (197) - and - 01:05:363 (204) - sound similar so ddkk could work well here. It's a good idea. However, I think it would be better to keep it for consistency as Oni.
- 01:16:062 (241,242,243) -huu idk what to suggest else here ;_; similar reason as 01:02:636 (193,194,195) -
- 01:23:964 - sounds a bit weird without a d but well, that's a muzu i guess. Yes.

[Oni]
- 00:28:440 (109,110,111,112) - try dd dk instead of d ddk here ? could follow a bit longer the vocal and work well with the doublets patterns used on this section. Umm... d ddk could follow the background beat there.
- 00:30:433 (119,120) - could be good to swap colors here, since you respect all the k for drums on this section except here (maybe because you wanted a k first because of the previous ddd). Considering 00:30:118 (118,119,121,122) - , kd could follow the vocal at the blue tick nicely.
- 00:32:111 (127,128) - ^. ^
- 00:37:041 (152,153,154,155,156,157) - swap colors ? pretty much the same reason as above, it could also fit more the vocal. Similar to Muzukashii, as the vocal is high-low-low-high, the current pattern could fit the vocal in a way better though the snare at 00:37:251 - is not followed.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Good luck, starred
Thanks for your mod and star~ :) They are actually good suggestions.
Domi200
Hey here is my mod (◕‿◕✿)

[Easy]
  1. Maybe too many 1 combos. Try to use higher combos?
  2. Nice map
[Normal]
  1. Consider a greater DS to avoid overlaps
  2. 00:27:602 (1,2,3,4,5,1) - Parts like this are streange for a Normal (Solved with greater DS)
  3. Rest seems fine
[Hard]
[Insane]
  1. 00:36:623 (3) - Maybe place it right ontop of the slider for a better flow
  2. 00:56:972 (4,5) - Consider this stack pointing to (3) not along the slider / Or the otherway around - starting right next to the slider
Sorry couldnt find anything bad. Good job

Good luck with your map
Topic Starter
Blizs

Domi200 wrote:

Hey here is my mod (◕‿◕✿) Thanks (^_^ )

[Easy]
  1. Maybe too many 1 combos. Try to use higher combos? (I didn't really get it. Wat did you mean 1 combos ?)
  2. Nice map Thanks:3
[Normal]
  1. Consider a greater DS to avoid overlaps (at the first mine use 1.0x DS but after the first mod said it was so hard for Normal so I change it o 0.8x)
  2. 00:27:602 (1,2,3,4,5,1) - Parts like this are streange for a Normal (Solved with greater DS) (Fixed)
  3. Rest seems fine Okay
[Hard]
  1. A :3
[Insane]
  1. 00:36:623 (3) - Maybe place it right ontop of the slider for a better flow (No. That'll make a really bad overlap because of stacking. I mean here that (3) will overlap)
  2. 00:56:972 (4,5) - Consider this stack pointing to (3) not along the slider / Or the otherway around - starting right next to the slider (maybe you didn't see. I make 00:56:972 (4,5) - and 00:57:182 (6) - 's head straight to 00:57:811 (1) - 's slider and make 00:58:441 (3) - as the 4th note of 00:56:972 (4,5,6) - )
Sorry couldnt find anything bad. Good job

Good luck with your map
-Visceral-
For M4M in your threrad :D

Pretty solid mapset so excuse me if this doesn't help a whole lot. Hopefully you can at least take something out of it though ^^

[Insane]
00:49:000 (4,5) - Awkward-looking overlap
00:49:210 (5,1) - ^
00:49:000 (4,5,1) - Distance between the notes and the slider are the same but 00:49:700 (1) is delayed slightly, making it uncomfortable to play. Perhaps try to reposition them to more accurately depict the rhythm?
01:22:986 (1,2,3,1,2,3,4,5,6) - This just isn't fun to play let alone read. The rhythm coupled with the spacing that it's at at the moment plays very awkwardly and the hexagonal pattern isn't very appealing. What can you do here? I'm really not sure to tell you the truth, but as it stands from a player's perspective, this part is very uncomfortable to play.

[Hard]
00:49:000 (4,1) - Flow is a tad weird here. Try to rotate it so either 1) the green slider leads into the blue slider better or 2) rotate the blue slider in a fashion similar to http://puu.sh/ftG05/3d6a997e59.png

[Easy]
01:09:560 (1) - Wouldn't this slider confuse new players a bit? I'll have to check with a friend of mine who literally just started playing, but I feel like the reverse arrow might confuse new players a bit, which is who this difficulty is aimed at.

Nice set :D
Acarin_FWYKRin
Hi From Queue~

Nardo's Muzukashii
01:23:964 add note d
Nardo's Oni
01:08:824 d :arrow: kChange
a little mod... Sorry...
Nardoxyribonucleic

Anima_Alumi-47 wrote:

Hi From Queue~

Nardo's Muzukashii
01:23:964 add note d It would be better to leave 01:23:964 - blank for simplicity since it is a Muzukashii.
Nardo's Oni
01:08:824 d :arrow: kChange fixed
a little mod... Sorry...
Thanks for your mod~ :)

Update: http://puu.sh/fviSB.rar
Topic Starter
Blizs

Smoothie World wrote:

For M4M in your threrad :D

Pretty solid mapset so excuse me if this doesn't help a whole lot. Hopefully you can at least take something out of it though ^^

[Insane]
00:49:000 (4,5) - Awkward-looking overlap
00:49:210 (5,1) - ^
00:49:000 (4,5,1) - Distance between the notes and the slider are the same but 00:49:700 (1) is delayed slightly, making it uncomfortable to play. Perhaps try to reposition them to more accurately depict the rhythm?
01:22:986 (1,2,3,1,2,3,4,5,6) - This just isn't fun to play let alone read. The rhythm coupled with the spacing that it's at at the moment plays very awkwardly and the hexagonal pattern isn't very appealing. What can you do here? I'm really not sure to tell you the truth, but as it stands from a player's perspective, this part is very uncomfortable to play.

[Hard]
00:49:000 (4,1) - Flow is a tad weird here. Try to rotate it so either 1) the green slider leads into the blue slider better or 2) rotate the blue slider in a fashion similar to http://puu.sh/ftG05/3d6a997e59.png

[Easy]
01:09:560 (1) - Wouldn't this slider confuse new players a bit? I'll have to check with a friend of mine who literally just started playing, but I feel like the reverse arrow might confuse new players a bit, which is who this difficulty is aimed at.

Nice set :D
All Fixed..... great mod after all with your reasonable suggestion :3

Thanks for mod :3
Natsu
Hello

General:

  1. timing is weird, you can listen how off this sounds 00:07:041 - , maybe try to get a timing check from some good timer
  2. resnap all the diffs, there are some 1 ms unsnapped objects (also resnap greenlines as well)
Insane:

  1. I feel that AR 9 is too fast for your map, maybe 8.5 is better, the only part that play fine with that AR is 01:04:525 (1,2,3,4,1,2,3,4,1,2) - and 01:11:238 (1,2,3,4,5,1,2,3,4,1,2,3) - also I want to point that because those parts the spread between hard and Insane seems bad, nerf a bit Insane or make hard a bit harder
  2. 00:06:203 (2) - this slider is starting with nothing in the music, my suggestion:
  3. 00:12:497 (1) - add finish in the head (soft one) since there is a cymbal in the music
  4. 00:14:175 (1) - use a single circle, there is nothing in the music at the tail of this slider, same goes for 00:14:384 (2,3) -, also this 00:14:175 (1) - is unsnapped by 1 ms same for the greenline
  5. 00:15:644 (7) - use a single circle there is nothing at the tail of this slider
  6. 00:16:588 (3) - remove this circle there is nothing in the music there
  7. 00:22:567 (1,2) - not stacked properly
  8. 00:34:314 (1,2) - there is not reason to have those extended sliders when the music and vocals are going in 1/2
  9. 00:35:993 (1) - same as above
  10. 00:36:623 (3,4) - personally i found this rhythm really weird to play, considering your vocals drum mix doesn't make sense ignoring 00:36:831 - this is better:
  11. 00:39:350 (1) - acording to the music should be 1/2 slider not an extended one
  12. 00:49:700 (1,2) - introducing 1/6 as circles is really bad since people will hit 100 everytime, consider making this 00:49:700 (1,2) - a slider atleast
  13. 00:58:860 (3,1) - this 1/4 jump is too much reduce the spacing by alot here >:, same goes to 00:59:280 (3,1) -
  14. 01:02:637 (6,7,1) - stack this properly
  15. 01:03:161 (2) - 1/4 repeat slider is better imo, since there is not reason to ignore vocals and drum in 01:03:265
  16. 01:03:895 (1,2) - nothing in the music in the tail of this slider (or almost inaudible) use single circles instead
  17. 01:04:525 (1,2) - same as above
  18. 01:11:658 (9,10) - ^
  19. 01:17:951 (1,2) - this rhythm play so bad, hitting 2 is weird there is no emphasis in the music, just make 01:17:951 (1,2) - a single slider
  20. 01:21:307 (1) - should be 1/2 slider, but not 1/4
  21. 01:22:357 (3,1) - same as 00:58:860
  22. 01:22:986 (1,2,3) - use a slider instead, since using different snaps always make problems when playing
Hard:

  • AR 7.5 play alot better here, also OD +1 (6) your current ones is too low
  1. 00:07:042 (3) - this should be a 1/2 slider not an extended one, according to the music
  2. 00:12:497 (1) - add finish in the head (soft one) since there is a cymbal in the music
  3. 00:23:301 (3) - mmm ignoring drums is not nice >:, since you are mapping most of them, try:
  4. 00:36:725 (3) - same as above
  5. 00:40:189 (3) - similar reason as above this slider sounds a bit weird to me, up to you changing rhythm or not.
  6. 01:17:951 (1,2) - same as insane diff
  7. some suggestion in insane diff may apply here as well so double check, add some tiny jumps here to improve the spread
Normal:

  1. 00:28:441 (3,4,5,1) - spacing
  2. 00:26:762 (2,3,1,2,3,4,5,1,2,3,4) - 00:57:811 (1,2,3,4,1,2,3,1,2) - there are parts like this one where you added too much objects and looks and play tiring, you don't need to map every sound in a normal diff, so will be nice if you delete some objects in this diff
  3. 01:23:825 (2,3) - too confused for a normal diff, make a single slider or something, but the current rhythm is not ok for a normal diff
Easy:

  1. 00:04:123 (1,2,1) - really bad transition, new players will fail here for sure, try this instead:
  2. your combos are really short orz, try to add a NC every 2 stanzas (big white tick)
I like the patterns and design, leaving a star for now get like 3 good mods and a timing check from a good timer and send me a pm for recheck.
kamikin_old
Hi hi!

General
Preview point sounds a lot better at 00:52:776 as it leaves more kiai time to be listened to and doesn't sound like its been taken out of something mid-phrase
00:05:172 Red lines VERY strange here

Easy
SV is quite high :?
00:00:770 (1) - Make this a repeat so Easy players do not have to go from a red tick to a white one (this is confusing for Easy players)
00:04:126 (1) - ^
00:22:567 (1) - Imperfect blanket
00:29:280 (1) - This looks better blanketing 2
00:29:280 (1) - Slightly odd slider shape, you could make it blanket 00:29:280 (1) -
00:37:672 (3) - Imperfect blanket, use the previous slider's orangey circle thing to blanket
01:18:789 (2) - Clap sound out of place
01:25:084 (1) - This feels better http://puu.sh/fHlGV/55ecdc73dd.jpg

Normal
00:02:445 (1) - This should face the opposite direction otherwise it overlaps with 00:01:815 (2) - LOADS
00:05:783 (1,2) - Weird flow
00:17:532 (1) - Flip this or there is too much overlap
00:19:210 (1) - ^
00:20:888 (1,2,3,4) - To make this pattern a perfect square use this http://puu.sh/fHmQ5/0048fd2de4.jpg (set you beat snap divisor to 1/1 then click on create polygon circles then in points put 4)
00:24:035 (3,1,2) - really cramped pattern
00:30:119 (3) - A curve looks better imo
00:40:818 (4,1,2) - Quite cramped
00:44:175 (3,1) - Put these in 2's path for better flow
00:56:133 (1) - Sliders like this look ugly on their own imo, curve maybe?
01:11:238 (1) - big unnecessary overlap

Hard
Lots of the combos in this are quite short imo
I think AR is better at 7 or 7.5
00:07:462 (1) - Whistle sounds strange, it's not used in your lower diffs
00:09:559 (2) - Not under 00:08:301 (3) - when it could be easily, it would make a more innovative pattern
00:12:497 (1) - This slider shape could use some plastic surgery
00:18:161 (1) - This could be stacked under 00:17:532 (5) -
00:38:930 (4,1) - Either stack these or don't make them overlap
01:07:881 (1) - Weird overlap
01:22:986 (1) - Slider shape could be dramatized more

Insane
The SV is quite a step up from Hard
00:07:041 (4,1) - Whistles sounds out of place
00:35:154 (3,4,5,6,7) - Personally, I find this pattern confusing to play
00:36:623 (3,4) - Why no stack?
00:47:742 (1) - Imperfect blanket
01:18:790 (4,5) - Jump a bit too large to be enjoyable?

I hope I was helpful! :)
Topic Starter
Blizs

kamikin wrote:

Hi hi! Hi! :3

General
Preview point sounds a lot better at 00:52:776 as it leaves more kiai time to be listened to and doesn't sound like its been taken out of something mid-phrase (Hmmm.... Agree)
00:05:172 Red lines VERY strange here Okay the timing was checked :3

Easy
SV is quite high :?
00:00:770 (1) - Make this a repeat so Easy players do not have to go from a red tick to a white one (this is confusing for Easy players) (not so. some easy diffs used this pattern too)
00:04:126 (1) - ^ (Pattern change with Natsu's mod :3)
00:22:567 (1) - Imperfect blanket (Ah.. my bad)
00:29:280 (1) - This looks better blanketing 2 (I see... this is my mistake again x_x)
00:29:280 (1) - Slightly odd slider shape, you could make it blanket 00:29:280 (1) - (Isn't the point is same with mod above ?? :?: )
00:37:672 (3) - Imperfect blanket, use the previous slider's orangey circle thing to blanket (don't want to go that far to the orange combo before T.T)
01:18:789 (2) - Clap sound out of place (Why ? The music is also use the same clap)
01:25:084 (1) - This feels better http://puu.sh/fHlGV/55ecdc73dd.jpg (don't want like that in easy diff)

Normal
00:02:445 (1) - This should face the opposite direction otherwise it overlaps with 00:01:815 (2) - LOADS (for now I won't change this pattern because I still don't know what's wrong with this overlap. It isn't mean I don't want to accept this suggestion, it's because the reason is not too strong. can you give me more specifically reason ?)
00:05:783 (1,2) - Weird flow (Kinda fixed)
00:17:532 (1) - Flip this or there is too much overlap (same reason wit the 1st)
00:19:210 (1) - ^ (^^)
00:20:888 (1,2,3,4) - To make this pattern a perfect square use this http://puu.sh/fHmQ5/0048fd2de4.jpg (set you beat snap divisor to 1/1 then click on create polygon circles then in points put 4) (at the first time I didn't want to make it square but to make it more easily to read)
00:24:035 (3,1,2) - really cramped pattern (fixed. Is it okay ?)
00:30:119 (3) - A curve looks better imo (Okay. Accepted)
00:40:818 (4,1,2) - Quite cramped (kinda fixed. Is it okay)
00:44:175 (3,1) - Put these in 2's path for better flow (Okay)
00:56:133 (1) - Sliders like this look ugly on their own imo, curve maybe? (fixed with own style)
01:11:238 (1) - big unnecessary overlap (Emmm.... The reason ? why did you say it's unnecessary ?)

Hard
Lots of the combos in this are quite short imo
I think AR is better at 7 or 7.5 (Same with Natsu's Mod)
00:07:462 (1) - Whistle sounds strange, it's not used in your lower diffs (Like Insane Right ?)
00:09:559 (2) - Not under 00:08:301 (3) - when it could be easily, it would make a more innovative pattern (maybe you didn't see. Try to ctrl+c at 00:07:464 (1,2,3,4) - and rotate it -105 degrees.)
00:12:497 (1) - This slider shape could use some plastic surgery (err... did you mean add some ticks and design this slider ? if yes okay changed)
00:18:161 (1) - This could be stacked under 00:17:532 (5) - (Not all stacks is good. this part I make it not stack because that will more easily to read)
00:38:930 (4,1) - Either stack these or don't make them overlap (Same reason as above)
01:07:881 (1) - Weird overlap (This part I agree with you. Changed I want to make a little jump too :3)
01:22:986 (1) - Slider shape could be dramatized more (Dramatized ? I didn't really get it.... but I make the red ticks more sharpen)

Insane
The SV is quite a step up from Hard
00:07:041 (4,1) - Whistles sounds out of place (Change to soft whistle. It sound better if I hear it)
00:35:154 (3,4,5,6,7) - Personally, I find this pattern confusing to play (I agree if it's hard or lower. But this is Insane. Make it like this isn't weird and it'll make the player play it with more concentration)
00:36:623 (3,4) - Why no stack? (change the position because of Natsu's mod :3)
00:47:742 (1) - Imperfect blanket (Ah... you're right. My bad)
01:18:790 (4,5) - Jump a bit too large to be enjoyable? (Okay. make it closer and Mix the position with Natsu's mod :3)

I hope I was helpful! :)

Natsu wrote:

Hello

General:

  1. timing is weird, you can listen how off this sounds 00:07:041 - , maybe try to get a timing check from some good timer (Checked by BestLeeSinged)
  2. resnap all the diffs, there are some 1 ms unsnapped objects (also resnap greenlines as well) (Okay)
Insane:

  1. I feel that AR 9 is too fast for your map, maybe 8.5 is better, the only part that play fine with that AR is 01:04:525 (1,2,3,4,1,2,3,4,1,2) - and 01:11:238 (1,2,3,4,5,1,2,3,4,1,2,3) - also I want to point that because those parts the spread between hard and Insane seems bad, nerf a bit Insane or make hard a bit harder (completed. AR 8.5 and some parts I make hard more harder and Insane more easier)
  2. 00:06:203 (2) - this slider is starting with nothing in the music, my suggestion: (Fix already. repositioned)
  3. 00:12:497 (1) - add finish in the head (soft one) since there is a cymbal in the music (Added)
  4. 00:14:175 (1) - use a single circle, there is nothing in the music at the tail of this slider, same goes for 00:14:384 (2,3) -, also this 00:14:175 (1) - is unsnapped by 1 ms same for the greenline (Okay)
  5. 00:15:644 (7) - use a single circle there is nothing at the tail of this slider (okay)
  6. 00:16:588 (3) - remove this circle there is nothing in the music there (Hmm... Maybe i just a misheard. I hear that the guitar is 1/4 :). but I'll keep it)
  7. 00:22:567 (1,2) - not stacked properly (Ah... my mistake)
  8. 00:34:314 (1,2) - there is not reason to have those extended sliders when the music and vocals are going in 1/2 (fixed)
  9. 00:35:993 (1) - same as above (same as above too :3)
  10. 00:36:623 (3,4) - personally i found this rhythm really weird to play, considering your vocals drum mix doesn't make sense ignoring 00:36:831 - this is better: (Remaped)
  11. 00:39:350 (1) - acording to the music should be 1/2 slider not an extended one (Okay)
  12. 00:49:700 (1,2) - introducing 1/6 as circles is really bad since people will hit 100 everytime, consider making this 00:49:700 (1,2) - a slider atleast (Fixed.. Change to sliders)
  13. 00:58:860 (3,1) - this 1/4 jump is too much reduce the spacing by alot here >:, same goes to 00:59:280 (3,1) - (Changed to circle)
  14. 01:02:637 (6,7,1) - stack this properly (Aw... my mistake)
  15. 01:03:161 (2) - 1/4 repeat slider is better imo, since there is not reason to ignore vocals and drum in 01:03:265 (fixed but harder)
  16. 01:03:895 (1,2) - nothing in the music in the tail of this slider (or almost inaudible) use single circles instead (okay)
  17. 01:04:525 (1,2) - same as above (^^)
  18. 01:11:658 (9,10) - ^ (^^)
  19. 01:17:951 (1,2) - this rhythm play so bad, hitting 2 is weird there is no emphasis in the music, just make 01:17:951 (1,2) - a single slider (Okay. repaired the pattern and Mix the position with kamikin's mod :3)
  20. 01:21:307 (1) - should be 1/2 slider, but not 1/4 (Changed the pattern)
  21. 01:22:357 (3,1) - same as 00:58:860 (Okay)
  22. 01:22:986 (1,2,3) - use a slider instead, since using different snaps always make problems when playing
(fixed with own style)

Hard:

  • AR 7.5 play alot better here, also OD +1 (6) your current ones is too low (Okay)
  1. 00:07:042 (3) - this should be a 1/2 slider not an extended one, according to the music (Okay fixed)
  2. 00:12:497 (1) - add finish in the head (soft one) since there is a cymbal in the music (Added)
  3. 00:23:301 (3) - mmm ignoring drums is not nice >:, since you are mapping most of them, try: (Fixed. also applied at 00:26:345 (2,3) - )
  4. 00:36:725 (3) - same as above (same as above too)
  5. 00:40:189 (3) - similar reason as above this slider sounds a bit weird to me, up to you changing rhythm or not. (Changed)
  6. 01:17:951 (1,2) - same as insane diff (yeah)
  7. some suggestion in insane diff may apply here as well so double check, add some tiny jumps here to improve the spread (I make jump a little in some notes but maybe it's still not enough :3)
Normal:

  1. 00:28:441 (3,4,5,1) - spacing (Changed the pattern because of the mod below :3)
  2. 00:26:762 (2,3,1,2,3,4,5,1,2,3,4) - 00:57:811 (1,2,3,4,1,2,3,1,2) - there are parts like this one where you added too much objects and looks and play tiring, you don't need to map every sound in a normal diff, so will be nice if you delete some objects in this diff (Okay... I make it more easily and not so tiring)
  3. 01:23:825 (2,3) - too confused for a normal diff, make a single slider or something, but the current rhythm is not ok for a normal diff (okay)
Easy:

  1. 00:04:123 (1,2,1) - really bad transition, new players will fail here for sure, try this instead: (Okay fixed)
  2. your combos are really short orz, try to add a NC every 2 stanzas (big white tick) (Fixed)
I like the patterns and design, leaving a star for now get like 3 good mods and a timing check from a good timer and send me a pm for recheck.
Thanks Natsu and kamikin ffor the great mod :3
and Natsu thanks for Icon and the shoot :3 I'll search the mod asap...
Euny
your request! came from my queue



  • Easy
  1. 00:05:154 (2) - have to resnap (check aimod)
  2. 00:05:573 (2) - ^
  3. 00:55:714 (2) - ^
  4. 01:12:497 (2) - ^
  • Normal
  1. 00:36:834 (2) - 00:35:576 (3,2) hmm.. this overlap.. i think it makes disturbance to reading. how about this?
  • Hard
  1. 00:08:303 (3,2) - intentional? if not, make perfect stack.
  2. 00:09:981 (3,2) - ^
  3. 00:11:659 (3,1) - ^
  4. 00:40:190 (3) - have to resnap (check aimod)
  5. 00:51:730 (1) - remove clap at the slider's head.
  • Insane
  1. 00:44:387 (1) - add finish at the slider's head for better tempo.
  2. 00:56:135 (1) - ^
sorry for poor modding..!
your sets are so perfect!!
hope so rank it GL!
Gemu-
Hi Fantastica owo, from Game's Queue

d
k
D (Big d)
K (Big k)

[Nardo's Muzukashii]

00:05:576 - Change to k?
01:11:030 - ^
01:16:275 - Change to k for kkk.

[Nardo's Oni]

00:05:576 - Change to k?
00:44:702 - Change to d for kd dk.
00:59:702 - Change to k for kd dk.

Great Beatmap!, I hope my mod has helped you :3, good luck!
Nathan
hiya

[Hard]
  1. 00:51:100 (3) - NC here since rhythm and notes snap back to 1/4, also consider making 00:51:100 (3,4) a 1/1 slider for polarity
  2. 01:24:247 (3) - Ctrl+g and move to the left a bit, the sound you're mapping to sounds much stronger compared to 01:23:827 (2) so they should be different in some way, also I think it just looks better
[Insane]
  1. 00:22:149 (4) - Maybe NC here?
  2. 00:50:820 (3,4) - hmm not sure about this, with the length of that jump people are probably going to tunnel vision on that and screw up with the 1/6 and 1/4 rhythm, maybe turn this into a slider also or at least NC on 00:51:100 (4)
  3. 00:51:730 (2,1) - Have these overlap? Since the SV on 00:51:730 (2) is so slow some people will probably release it early, plus imo it feels more comfortable going into kiai time
  4. 01:02:848 (1,3) - Both of the tails should be pointing towards the opposite direction, it should flow better plus 01:02:848 (1,2,3) this part is already pretty fast
that's all nice map =w=/
Topic Starter
Blizs

Euny wrote:

your request! came from my queue Thanks (^_^)



  • Easy
  1. 00:05:154 (2) - have to resnap (check aimod) (Ah sorry.... my bad)
  2. 00:05:573 (2) - ^ (^^)
  3. 00:55:714 (2) - ^ (^^)
  4. 01:12:497 (2) - ^ (^^)
  • Normal
  1. 00:36:834 (2) - 00:35:576 (3,2) hmm.. this overlap.. i think it makes disturbance to reading. how about this? (I never thinking of it. Good. I like it)
  • Hard
  1. 00:08:303 (3,2) - intentional? if not, make perfect stack. (yes, it's intentional)
  2. 00:09:981 (3,2) - ^ (yes, it's intentional)
  3. 00:11:659 (3,1) - ^ (yes, it's intentional)
  4. 00:40:190 (3) - have to resnap (check aimod) (Ah sorry... my bad again)
  5. 00:51:730 (1) - remove clap at the slider's head. (???.... There's no clap there)
  • Insane
  1. 00:44:387 (1) - add finish at the slider's head for better tempo. (It'll sound weird)
  2. 00:56:135 (1) - ^ (^^)
sorry for poor modding..! you remind me about the object snap. It help me :3
your sets are so perfect!! Thanks (^_^)
hope so rank it GL! I hope so XD

sukiNathan wrote:

hiya hiya

[Hard]
  1. 00:51:100 (3) - NC here since rhythm and notes snap back to 1/4, also consider making 00:51:100 (3,4) a 1/1 slider for polarity (Make it like Insane diff. The reason can see in Insane diff's reply)
  2. 01:24:247 (3) - Ctrl+g and move to the left a bit, the sound you're mapping to sounds much stronger compared to 01:23:827 (2) so they should be different in some way, also I think it just looks better (Agreed)
[Insane]
  1. 00:22:149 (4) - Maybe NC here? (I see you found that there's different part from the other in the music (in this combo), and because of this different you want to make it NC. But that will be unnecessary NC. Why ? because this part have nothing special in the music, like 1/3, SV change, etc. Just with this reason we don't need a NC)
  2. 00:50:820 (3,4) - hmm not sure about this, with the length of that jump people are probably going to tunnel vision on that and screw up with the 1/6 and 1/4 rhythm, maybe turn this into a slider also or at least NC on 00:51:100 (4) (I'll keep it like that. Because all of the (purple) combo is all 1/3. that's enough for player to know that's a same snap. Then I change NC at 00:51:520 (1) - to inform that in that part it was changed to 1/2 jump)
  3. 00:51:730 (2,1) - Have these overlap? Since the SV on 00:51:730 (2) is so slow some people will probably release it early, plus imo it feels more comfortable going into kiai time (Stacked. Just like Hard)
  4. 01:02:848 (1,3) - Both of the tails should be pointing towards the opposite direction, it should flow better plus 01:02:848 (1,2,3) this part is already pretty fast (Fixed)
that's all nice map =w=/ (^_^)
Thanks for mod all :3
just a little more ;)
Still waiting for Nardo XD

game rock wrote:

Hi Fantastica owo, from Game's Queue Hi game :) :) thanks for accept my request
Nardoxyribonucleic

game rock wrote:

Hi Fantastica owo, from Game's Queue

d
k
D (Big d)
K (Big k)

[Nardo's Muzukashii]

00:05:576 - Change to k? d would be better since the vocal pitch is lower than 00:02:219 (6) -
01:11:030 - ^ ^
01:16:275 - Change to k for kkk. I would prefer keeping it as kkd since it suits the decreasing trend of vocal there.

[Nardo's Oni]

00:05:576 - Change to k? same as Muzukashii
00:44:702 - Change to d for kd dk. k would be better since it has the same vocal pitch as 00:45:016 (202) -
00:59:702 - Change to k for kd dk. d would be fine because of the absence of high-pitched sound.

Great Beatmap!, I hope my mod has helped you :3, good luck!
Thanks for your mod~ :)
blueloniess
hummm hello ~~~ :) :) :) :) :)
insane
00:51:730 (2) - change the combo color when you change the slider speed ....
00:14:701 (3) - here need a big jump ...I think
00:50:261 (2) - this slider need reverse ...
t/86329
I think you need to watch this ......my English isn;t good ,so I can't clarify some movements problem ......


sorry ,I got little busy(two of my best friends ask me to modding their map .... :| so ...ehhh ) ....really sorry !!! :( :( :( :( :( :(
I have give you a ticket,you can use that when ever you want
Topic Starter
Blizs

blueloniess wrote:

hummm hello ~~~ :) :) :) :) :)
insane
00:51:730 (2) - change the combo color when you change the slider speed .... no change. There's a a NC at 00:51:520 (1) - to inform players that in this part there's a change from 1/3 to 1/2 and I think it's enough to inform the players about the SV changes too...
00:14:701 (3) - here need a big jump ...I think Kinda fixed with own opinion
00:50:261 (2) - this slider need reverse ... Okay
t/86329
I think you need to watch this ......my English isn;t good ,so I can't clarify some movements problem ...... It's OK (^_^)


sorry ,I got little busy(two of my best friends ask me to modding their map .... :| so ...ehhh ) ....really sorry !!! :( :( :( :( :( :( It's OK.... so don't be sad please ;)
I have give you a ticket,you can use that when ever you want (~^o^)~ Thanks ~(^o^~)
zj0924
Why not mute sliders?
[Insane]
  1. 00:22:149 (4) - change it into stream
  2. 00:21:730 (3) - move to X265,Y341 it's not align with00:20:890 (1) -
  3. 00:23:303 (4) - - do not overlap that increase the difficlulty to read map and doesn't look good.
  4. 00:35:576 (5) - That also makes me hard to read the map,a sudden stream without any warning
  5. 01:05:261 (5) - remove this circle or it will have a bad impact on the flow of following slider stream
  6. 00:01:799 (4) - I don't think it's good to overlap the tail of the slider,move and rotate will be better.
  7. 00:06:100 (2) - copy the previous slider and add a circle instead the tail of the slider
  8. 01:22:254 (2) - sound effect?
  9. 01:22:149 (1,2,3,1,2,3) - hard to read stream for the overlapping ,could lay better
  10. 01:12:079 (1) - could be farther away from previous note
  11. 01:15:016 (2,3) - bad flow.you can refer to 01:13:757 (4,5,6) - that's good
  12. 01:23:827 (1,2,3) - could flow better move 1 to 2 ,2 to 3 and 3 to 101:23:827 (1,2,3) - is too close to the previous note
  13. 00:58:653 (1,2,3) - copy00:59:072 (1,2,3) - then flip horizontally and vertically that will be nice

[Hard]
  1. 00:04:107 (1) - move to x370 y84 to overlap well
  2. 00:18:163 (3) - 00:46:065 (1) - 00:56:135 (1) - 01:09:562 (1) - 01:13:757 (2) - either overlap well or not
  3. 01:13:757 (2) - 01:15:436 (2) - distance is too close
So much for this.I only have time to check these two diffs.Good Luck!
Cherry Blossom
Hello, M4M from my queue.

Easy

  1. 00:00:751 (1,2) - don't you think that it can be confusing with 00:04:107 (1,2) - ? they are the same thing, but there is a different gap between objects, you should avoid the polarity issue between 00:00:751 (1,2) - , so you can add a reverse on 00:00:751 (1) - instead of adding a circle here 00:02:009 (2) -

    This diff is fine, nothing to say.

Normal

  1. 00:15:855 (1,2,3,1) - I can see something else which is more appropriated with this, i mean, the rhythm can be changed to follow the most important things, and you skipped this important note here 00:17:953 - , It will give a better impression if you make this tick followed, but you will have to use another 1/2 here so you can choose to simplify the rhythm, see this example :
  2. 00:19:212 (1) - same as ^ concerning this skipped note 00:19:632
  3. 01:09:562 (1) - ^
  4. 00:47:744 (1,2) - the transition between these objects is not really well, and can be improved, you can change the shape of this slider 00:47:744 (1) - , you can make it curved to give a smoother movement.
  5. 00:51:520 - since you use a lot of 1/2s to avoid polarity issues, you can add a circle here, it will work very well.

    This diff looks clean, but there are things which are "too much" for a Normal diff, there are a lot of 1/2 rhythms which make this diff quite challenging for a Normal player, the BPM is low so it can be fine, but let's see if the gap between this diff and Hard is fine.

Hard

  1. 00:56:764 (2) - why did you use a 1/4 slider here ? the strongest note on the white tick is skipped, and the custom clap you added on the blue tick is just something additional you added to create another rhythm or your own rhythm, but before trying to create this, make it consistent with the song. so make this white tick followed or played.

    This diff is fine, there is enough density, so the gap between this diff and Normal can be fine.

Insane

  1. 00:05:785 (1,2,3) - they have the same distance concerning placement, and that can be easily confusing, there should be a consistent spacing, this part is calm and adding antijumps and jumps is a little out of place.
  2. 00:18:163 (4) - i don't really get your idea here, you just skipped the strongest note with this 3/4 slider, this tick 00:18:373 - is skipped and should be followed or played for a better impression.
  3. 00:46:485 (2,3,4) - here the flow can be improved, there is a spacing change + an angle near to 180°, and that's not really comfortable to play imo, it should be better if you make a diamond (see below) it plays better than your current pattern.
  4. 00:58:653 (1,2,3,1,2,3) - these jumps create a spike on your diff, and they are not really easy to handle, The player needs much aim to be able to handle them, You should reduce the distance between each triples to make this part a little easier to play.

    This diff is a little cool, but i'm not really sure that AR8.5 is needed, it still can be readable with AR8. Things are still easier to play and read, there are no extreme jumps or patterns which are difficult to read.

Good Luck ~
byfar
m4m> https://osu.ppy.sh/s/228745

[Insane]

-00:14:386 (2) - use slider please, the blue tick note threw me off @00:14:701 (3) - (got 100 here)
00:23:198 (3) - unreadable, stack with 00:23:303 (4) - like you did there 00:26:555 (3,4) -
01:04:527 (3,4) - use 1.2 circles instead of sliders please, threw me off again

pretty good

[hard]

-00:04:107 (1) - imo should stack, looks dirty with ar7.5

btw plays amazingly with dt

[norma;]
01:23:827 (2,1) - wanna blanket this one better?

[easy]
looks good

good luck!
bananannian
Hi! From my forum NM/M4M taiko queue.
I am pretty thorough, so don't be annoyed if I point out a lot of issues. A lot of times they are just my opinions, so feel free to object to them. :3

I look at mainly composing: how you map the music. Not just the drums; the vocals, background synth, the symphonic backing, the pauses; everything. But especially vocals.
I also look at pattern repetition and consistency, and how you fit in your 1/4 runs.


d = don
k = katsu
D = big don
K = big katsu

[General]
Oh no, it's nardo. Welp this is gonna be hard to mod, I'm going to try my best XD

[Muzukashii]
00:22:569 - the song has entered its quiet section, I believe the note intensity should die down a bit here. You might want to turn some of those quintuplets into triplets.
00:29:282 (83) - I prefer this as d, yes there is a cymbal splash in the music, but it is in the middle of the singer's phrase and the song is still pretty quiet.
00:41:450 - This break here feels weird to me. Adding a k here might emphasize the previous 2 d's just as well, which denoted the singer's phrase ending. And it would match snares.
00:58:653 (176,177,178,179,180,181) - change to ddd kkk? The toms does go from high to low pitch, but the guitar(? not sure what instrument) goes from low to high pitch, and having the k triplet second would emphasize the D at 00:59:492
01:08:723 - This gap feels weird again. I know you're just mapping vocals here, but it's still weird to me when playing, the song's quite intense here.
01:23:268 (257,258) - as far as I can hear, those aren't triplets. Move 01:23:268 (257) to 01:23:198 , and 01:23:548 (258) to 01:23:513

[Oni]
00:07:464 - just a comment, not a suggestion: I wouldn't mind if this segment was entirely d's. ^.^
00:16:485 (47,48,49,50,51) - I like kkkdd here more, would match the guitar pitch bend better like the other 5plets in this section
00:38:198 (160,161) - change to dk? vocals sound at 00:38:303
00:44:597 (199,200) - change to kd would match 00:42:918 (189,190)
01:12:394 (362,363,364,365) - I would prefer kddk, k in this measure would then be all vocals, and this would also lead in to 01:12:918 (366) better.
01:23:268 (434,435) - see muzukashii
[]

And also, after looking through my mod, would you mind taking the time to check out my taiko set? <3

There you go! Hope you find this mod helpful, and good luck beatmapping!
Nardoxyribonucleic

bananannian wrote:

Hi! From my forum NM/M4M taiko queue.
I am pretty thorough, so don't be annoyed if I point out a lot of issues. A lot of times they are just my opinions, so feel free to object to them. :3

I look at mainly composing: how you map the music. Not just the drums; the vocals, background synth, the symphonic backing, the pauses; everything. But especially vocals.
I also look at pattern repetition and consistency, and how you fit in your 1/4 runs.


d = don
k = katsu
D = big don
K = big katsu

[General]
Oh no, it's nardo. Welp this is gonna be hard to mod, I'm going to try my best XD

[Muzukashii]
00:22:569 - the song has entered its quiet section, I believe the note intensity should die down a bit here. You might want to turn some of those quintuplets into triplets. I think the current density here is low enough comparing to the part starting from 00:29:282 -
00:29:282 (83) - I prefer this as d, yes there is a cymbal splash in the music, but it is in the middle of the singer's phrase and the song is still pretty quiet. Retained for consistency as 00:22:569 (61) -
00:41:450 - This break here feels weird to me. Adding a k here might emphasize the previous 2 d's just as well, which denoted the singer's phrase ending. And it would match snares. This 2/1 break is necessary because of the previous consecutive patterns.
00:58:653 (176,177,178,179,180,181) - change to ddd kkk? The toms does go from high to low pitch, but the guitar(? not sure what instrument) goes from low to high pitch, and having the k triplet second would emphasize the D at 00:59:492 kkk ddd could match both the drums and the vocal at 00:58:653 -
01:08:723 - This gap feels weird again. I know you're just mapping vocals here, but it's still weird to me when playing, the song's quite intense here. similar reason as 00:41:450 -
01:23:268 (257,258) - as far as I can hear, those aren't triplets. Move 01:23:268 (257) to 01:23:198 , and 01:23:548 (258) to 01:23:513 They are snapped in 1/3.

[Oni]
00:07:464 - just a comment, not a suggestion: I wouldn't mind if this segment was entirely d's. ^.^ Yeah it is also a possible choice.
00:16:485 (47,48,49,50,51) - I like kkkdd here more, would match the guitar pitch bend better like the other 5plets in this section dkkkd could fit the sound there in a way better. Also, it has a smoother flow.
00:38:198 (160,161) - change to dk? vocals sound at 00:38:303 The vocal pitch drops, so kd would fit.
00:44:597 (199,200) - change to kd would match 00:42:918 (189,190) The pitch at 00:44:702 - becomes higher comparing to 00:43:023 -
01:12:394 (362,363,364,365) - I would prefer kddk, k in this measure would then be all vocals, and this would also lead in to 01:12:918 (366) better. I would prefer following the drums there.
01:23:268 (434,435) - see muzukashii same as Muzukashii
[]

And also, after looking through my mod, would you mind taking the time to check out my taiko set? <3

There you go! Hope you find this mod helpful, and good luck beatmapping!
Thanks for your mod~ :)
xtrem3x
Mod request via ... .-. ?

________________________________________________________________________

General:


Don: d
Kat: k
Big don: D
Big kat: K

________________________________________________________________________

Nardo's Muzu:

00:02:744 - change to d (follow vocals? - if possible this) (?)

00:28:443 - change to k (same vocal sound intensity)

(00:55:086 - 00:56:135 -) - << add 2 or 3 notes (is kiai .-.)
(01:08:513 - 01:09:562 -) - << same

(01:21:310 - 01:22:988 -) - << same (and possible 1 triple, these breaks in kiai are .. large .-.)

________________________________________________________________________

Nardo Oni:


00:35:576 - possible change to k (follow basical drums before finish) (?)

00:42:289 - change to K (in 00:41:869 same but these rule about streams with finish is ... ._.)

00:46:275 - change to k (here is a large vocal song)

00:47:114 - delete (is possible for a mini-break and finish the large vocal) (?)

00:55:925 - d (is kiai time, possible a large sequence without break)

00:59:387 - delete (is rare but is good imo XD) << take example in 01:05:156

________________________________________________________________________
Topic Starter
Blizs
zj0924

zj0924 wrote:

Why not mute sliders?
[Insane]
  1. 00:22:149 (4) - change it into stream It's OK since I didn't skip 00:22:254 -
  2. 00:21:730 (3) - move to X265,Y341 it's not align with00:20:890 (1) - I didn't want to make it align at all
  3. 00:23:303 (4) - - do not overlap that increase the difficlulty to read map and doesn't look good. I think it's OK. remember this is Insane. I want to make it more challenging
  4. 00:35:576 (5) - That also makes me hard to read the map,a sudden stream without any warning No change. Same reason as above
  5. 01:05:261 (5) - remove this circle or it will have a bad impact on the flow of following slider stream No change. Here I make it comfortable to play the jump at 01:05:366 (1,2,3,4,1) - by adding a circle at 01:05:261 (5) - . It'll feel weird if there's no note at 01:05:261 - .
  6. 00:01:799 (4) - I don't think it's good to overlap the tail of the slider,move and rotate will be better. fixed in another way
  7. 00:06:100 (2) - copy the previous slider and add a circle instead the tail of the slider fixed in another way
  8. 01:22:254 (2) - sound effect? ah right I forget it
  9. 01:22:149 (1,2,3,1,2,3) - hard to read stream for the overlapping ,could lay better No change. It's OK since I make it more challenging and make 01:22:569 (1,2,3) - going through 01:22:988 (1) -
  10. 01:12:079 (1) - could be farther away from previous note fixed
  11. 01:15:016 (2,3) - bad flow.you can refer to 01:13:757 (4,5,6) - that's good I think it's OK. I make a triangle at 01:15:436 (3,4,5) -
  12. 01:23:827 (1,2,3) - could flow better move 1 to 2 ,2 to 3 and 3 to 101:23:827 (1,2,3) - is too close to the previous note No. I make it Intentional stacked 01:22:988 (1,1) -
  13. 00:58:653 (1,2,3) - copy00:59:072 (1,2,3) - then flip horizontally and vertically that will be nice fixed in another way

[Hard]
  1. 00:04:107 (1) - move to x370 y84 to overlap well fixed
  2. 00:18:163 (3) - 00:46:065 (1) - 00:56:135 (1) - 01:09:562 (1) - 01:13:757 (2) - either overlap well or not It's OK. not all overlap is bad.
  3. 01:13:757 (2) - 01:15:436 (2) - distance is too close It's intentional
So much for this.I only have time to check these two diffs.Good Luck!

Cherry Blossom

Cherry Blossom wrote:

Cherry Blossom wrote:

Hello, M4M from my queue.

Easy

  1. 00:00:751 (1,2) - don't you think that it can be confusing with 00:04:107 (1,2) - ? they are the same thing, but there is a different gap between objects, you should avoid the polarity issue between 00:00:751 (1,2) - , so you can add a reverse on 00:00:751 (1) - instead of adding a circle here 00:02:009 (2) - okay. I agree with this after 3 mods :3

    This diff is fine, nothing to say.

Normal

  1. 00:15:855 (1,2,3,1) - I can see something else which is more appropriated with this, i mean, the rhythm can be changed to follow the most important things, and you skipped this important note here 00:17:953 - , It will give a better impression if you make this tick followed, but you will have to use another 1/2 here so you can choose to simplify the rhythm, see this example : fixed
  2. 00:19:212 (1) - same as ^ concerning this skipped note 00:19:632 fixed
  3. 01:09:562 (1) - ^ fixed
  4. 00:47:744 (1,2) - the transition between these objects is not really well, and can be improved, you can change the shape of this slider 00:47:744 (1) - , you can make it curved to give a smoother movement. okay curved :3
  5. 00:51:520 - since you use a lot of 1/2s to avoid polarity issues, you can add a circle here, it will work very well. added

    This diff looks clean, but there are things which are "too much" for a Normal diff, there are a lot of 1/2 rhythms which make this diff quite challenging for a Normal player, the BPM is low so it can be fine, but let's see if the gap between this diff and Hard is fine.

Hard

  1. 00:56:764 (2) - why did you use a 1/4 slider here ? the strongest note on the white tick is skipped, and the custom clap you added on the blue tick is just something additional you added to create another rhythm or your own rhythm, but before trying to create this, make it consistent with the song. so make this white tick followed or played. That's not a custom clap. There's instrument there but with low volume in the song. anyway fixed :3

    This diff is fine, there is enough density, so the gap between this diff and Normal can be fine.

Insane

  1. 00:05:785 (1,2,3) - they have the same distance concerning placement, and that can be easily confusing, there should be a consistent spacing, this part is calm and adding antijumps and jumps is a little out of place. fixed
  2. 00:18:163 (4) - i don't really get your idea here, you just skipped the strongest note with this 3/4 slider, this tick 00:18:373 - is skipped and should be followed or played for a better impression. fixed
  3. 00:46:485 (2,3,4) - here the flow can be improved, there is a spacing change + an angle near to 180°, and that's not really comfortable to play imo, it should be better if you make a diamond (see below) it plays better than your current pattern. woaaah cool
  4. 00:58:653 (1,2,3,1,2,3) - these jumps create a spike on your diff, and they are not really easy to handle, The player needs much aim to be able to handle them, You should reduce the distance between each triples to make this part a little easier to play. fixed

    This diff is a little cool, but i'm not really sure that AR8.5 is needed, it still can be readable with AR8. Things are still easier to play and read, there are no extreme jumps or patterns which are difficult to read. Okay used 8.0

Good Luck ~

byfar

byfar wrote:

m4m> https://osu.ppy.sh/s/228745

[Insane]

-00:14:386 (2) - use slider please, the blue tick note threw me off @00:14:701 (3) - (got 100 here) fixed
00:23:198 (3) - unreadable, stack with 00:23:303 (4) - like you did there 00:26:555 (3,4) - I think it's OK since it's Insane diff. I make it more challenging
01:04:527 (3,4) - use 1.2 circles instead of sliders please, threw me off again No. There's nothing in instrument there

pretty good

[hard]

-00:04:107 (1) - imo should stack, looks dirty with ar7.5 fixed

btw plays amazingly with dt

[norma;]
01:23:827 (2,1) - wanna blanket this one better? Already blanket isn't it ? and I make the tail like that because I don't want to change the DS

[easy]
looks good

good luck!

Thanks for mod all~~~ I love you <3 :3
Nardoxyribonucleic

xtrem3x wrote:

Mod request via ... .-. ?

________________________________________________________________________

General:


Don: d
Kat: k
Big don: D
Big kat: K

________________________________________________________________________

Nardo's Muzu:

00:02:744 - change to d (follow vocals? - if possible this) (?) [b]The vocal has the same pitch as the previous 00:01:065 - , so k here could ensure consistency.


00:28:443 - change to k (same vocal sound intensity) The vocal pitch is lower compared to 00:28:233 -

(00:55:086 - 00:56:135 -) - << add 2 or 3 notes (is kiai .-.) The break is necessary because of the dense patterns afterwards.
(01:08:513 - 01:09:562 -) - << same same as ^

(01:21:310 - 01:22:988 -) - << same (and possible 1 triple, these breaks in kiai are .. large .-.) The break here could fit the stretched vocal starting from 01:21:310 - . This could allow time to prepare for the 1/3 patterns as well.

________________________________________________________________________

Nardo Oni:


00:35:576 - possible change to k (follow basical drums before finish) (?) d would be better for the identical drums at 00:35:576 (145,146,147) -

00:42:289 - change to K (in 00:41:869 same but these rule about streams with finish is ... ._.) Since I did not put finish at 00:41:869 - , k at 00:42:289 - would result in a smoother flow imo.

00:46:275 - change to k (here is a large vocal song) Here I followed the lower pitch of the guitar.

00:47:114 - delete (is possible for a mini-break and finish the large vocal) (?) Retained to serve as a connection to the pre-kiai.

00:55:925 - d (is kiai time, possible a large sequence without break) The break would be appropriate before the next vocal part starts.

00:59:387 - delete (is rare but is good imo XD) << take example in 01:05:156 I would like to keep this as a reverse pattern of 01:05:156 -

________________________________________________________________________[/b]
Thanks for your mod~ :)
sheela


Hey Fantastica!

Easy

  1. 00:12:079 - I would add a circle on that beat. Starting from 00:07:464 to the spinner, it starts from getting "normal" to "easy". So maybe a circle would go to the same direction.
  2. 00:22:149 (5) - Add a finish with the sampleset "Auto"? It would continue the hitsounds of 00:20:890 (4) . Same thing to 01:19:632 (1) .
  3. 00:33:897 (2,4) - It's only for aesthetic, so it's not a big deal, but avoid the overlap?
  4. 00:39:352 (1) - The slider sounds weird due to the repeat. I would reduce the length by 1/2 a beat, and a following circle on 00:40:611 to hit the beats in the music.
  5. 00:49:422 (1,1) - The distance between is inconsistent to the regular distance.

Normal

  1. 01:25:086 (1) - I don't know if the players will get that circle. Consider the pause between this and the previous object, I would move the spinner to that place.
Good job! I can only find this, but I think the new combo should be on the second big downbeats, like you did in Easy.

Hard

  1. 00:37:674 (1) - Add a repeat, instead of adding a following 1/2 slider? That rhythm sounds kind of weird to be honest.
  2. 01:03:478 (3,4) - Looks a little harsh. I would reduce the distance between them and the previous pattern. But I also think that the rhythm 01:02:848 (1,2,3,4) is harsh for the difficulty. In my opinion, reducing the sliders by 1/4 a beat would be good.

Insane

  1. 00:01:799 (4) - Move this a tiny bit to the right so it doesn't touch the previous object. I don't see any similar patterns in this section have a little overlap.
  2. 00:19:212 (1) - Add distance between this and the previous object, like stacking the tail with 00:18:792 (6) ? The short distance doesn't seem very fitting.
  3. 01:03:163 (2) - Switch the head and tail (Ctrl + G), and lower it a bit. In my opinion, it would improve the movement (or flow).
  4. 01:09:142 (5) - The jump seems to be big, and it doesn't make a link with the music, in my opinion. I would bring this back to the previous slider.

This should be it! I really like the mapset, so here's a star for a little boost! Good luck and don't hesitate on asking questions to me!
Topic Starter
Blizs

sheela901 wrote:



Hey Fantastica! Hi sheela!

Easy

  1. 00:12:079 - I would add a circle on that beat. Starting from 00:07:464 to the spinner, it starts from getting "normal" to "easy". So maybe a circle would go to the same direction. added
  2. 00:22:149 (5) - Add a finish with the sampleset "Auto"? It would continue the hitsounds of 00:20:890 (4) . Same thing to 01:19:632 (1) . I want to make it consistent with other diffs with using custom drum hitnormal. And also it's fit better with the song like this
  3. 00:33:897 (2,4) - It's only for aesthetic, so it's not a big deal, but avoid the overlap? It's Okay, when we play it we will focusing to click the next note we playing not after that. But I'll be careful about overlap next time ;)
  4. 00:39:352 (1) - The slider sounds weird due to the repeat. I would reduce the length by 1/2 a beat, and a following circle on 00:40:611 to hit the beats in the music. I see, you want to focus in drum not vocal. I've look for it and it's sound better, so fixed
  5. 00:49:422 (1,1) - The distance between is inconsistent to the regular distance. I've waiting for someone to mod this :3 because I don't know if different distance between notes isn't allowed in Easy. Changed

Normal

  1. 01:25:086 (1) - I don't know if the players will get that circle. Consider the pause between this and the previous object, I would move the spinner to that place. I think so, Changing from 1/3 tick to white tick is hard for read in Normal diff. Applied
Good job! I can only find this, but I think the new combo should be on the second big downbeats, like you did in Easy. Applied some NCs

Hard

  1. 00:37:674 (1) - Add a repeat, instead of adding a following 1/2 slider? That rhythm sounds kind of weird to be honest. but I won't ignore 00:38:093 - that had a big effect in the song T.T
  2. 01:03:478 (3,4) - Looks a little harsh. I would reduce the distance between them and the previous pattern. But I also think that the rhythm 01:02:848 (1,2,3,4) is harsh for the difficulty. In my opinion, reducing the sliders by 1/4 a beat would be good. Changed

Insane

  1. 00:01:799 (4) - Move this a tiny bit to the right so it doesn't touch the previous object. I don't see any similar patterns in this section have a little overlap. Okay
  2. 00:19:212 (1) - Add distance between this and the previous object, like stacking the tail with 00:18:792 (6) ? The short distance doesn't seem very fitting. moved
  3. 01:03:163 (2) - Switch the head and tail (Ctrl + G), and lower it a bit. In my opinion, it would improve the movement (or flow). both movement or flow it's looks better, so changed
  4. 01:09:142 (5) - The jump seems to be big, and it doesn't make a link with the music, in my opinion. I would bring this back to the previous slider. Okay, reduced the distance

This should be it! I really like the mapset, so here's a star for a little boost! yay, Thanks > < Good luck and don't hesitate on asking questions to me! Okay :3
sheela
Fixed some rhythm issues, patterns, new combos and hitsounds. I think the map looks great!
IRC log
18:56 Fantastica: hi sheela :3
18:56 sheela901: Hello
18:56 Fantastica: can I ask something
18:56 Fantastica: about your mod
18:56 sheela901: Sure
18:57 Fantastica: in Hard
18:57 sheela901: Okay
18:57 Fantastica: you said that the pattern at 01:02:848 (1,2,3,4) - is harsh for the difficulty right ?
18:58 sheela901: Yeah, due to distance
18:58 sheela901: and rhythm
18:58 Fantastica: the point i didn't get is reducing the slider to 1/4 a beat
18:59 sheela901: For example, 01:02:848 (1) - would end on the red tick
18:59 sheela901: and 01:03:478 (3) - on the white tick
19:00 Fantastica: and change 01:03:268 (2) - to a 1/4 slider ? because there's a sound at blue tick
19:02 sheela901: You can do that. Maybe change the 1/4 slider by two circles?
19:04 Fantastica: yup.... I've try it and looks good...
19:05 sheela901: Are you going with the circles?
19:05 Fantastica: yea
19:05 sheela901: Okay
19:05 Fantastica: since this is hard it's okay XD
19:06 sheela901: Yeah, but it shouldn't be really hard
19:08 sheela901: Is there anything else you want to say?
19:08 Fantastica: yeah
19:09 Fantastica: Thanks for your mod > <
19:09 Fantastica: <3
19:09 sheela901: Hehe. No problem ~
19:10 sheela901: Do you want a recheck? I'll do it later
19:11 Fantastica: sure :3
19:11 sheela901: When you're done with applying stuffs, notify me
19:11 Fantastica: okay~~
19:45 Fantastica: okay updated
19:45 sheela901: Alright, downloading...
19:48 sheela901: Okay, starting with Easy
19:49 sheela901: Oh, wait. Do you want to IRC?
19:49 Fantastica: okay
19:49 Fantastica: I'm ready
19:49 sheela901: Okay
19:50 sheela901: 00:05:156 (2) - This slider seems to sound weird. I don't know what it's following
19:51 Fantastica: it's follow the vocaI
19:51 Fantastica: and also
19:51 Fantastica: to make the transition more easier to read
19:53 sheela901: Ok. I was thinking if the rhythm would be like this
19:53 sheela901: http://puu.sh/glolB/0406b6a505.jpg
19:54 sheela901: It would follow the music instead of the vocals, which I think the previous rhythm follows the music.
19:56 Fantastica: okay, this is great for easy diffs
19:56 Fantastica: changed
20:00 sheela901: 01:07:883 (3) - The whistle on the tail seems out of place
20:01 sheela901: You used the whistles on the red ticks in the kiai
20:02 Fantastica: hmm... okay... changed to drum normal sampleset
20:02 sheela901: 01:09:142 (4) - Also this, but it's the finish
20:04 Fantastica: at the second kiai,, there was too many finishes in the song, including this part
20:04 Fantastica: It's like the other diffs
20:05 sheela901: Okay. I do hear a little the crash in the music
20:05 sheela901: Now, in Normal
20:07 Fantastica: okay
20:10 sheela901: From the start to 00:07:044 - I suggest using a larger distance snap. The space between the objects like 00:00:751 (1,2) - is kind of tidy and uncomfortable to play
20:11 Fantastica: hmmm..... should I use 0.9x ?
20:12 sheela901: Uhm... I think you should put the slider velocity up
20:12 Fantastica: or 1x ?
20:13 Fantastica: SV = 1.0x just like the other ?
20:14 sheela901: Yes, in my opinion
20:16 sheela901: Or 0.9
20:18 sheela901: Everything is alright for now?
20:18 Fantastica: I still change the position to fit with 0.9x
20:18 sheela901: Okay
20:20 Fantastica: fixed
20:20 Fantastica: we can continue
20:20 sheela901: Alright
20:21 sheela901: 00:44:387 (1) - Remove the NC? To keep the consistency
20:21 sheela901: Also 00:47:744 (1) -
20:21 Fantastica: okay
20:22 Fantastica: maybe some part I forgot to remove the NC XD
20:22 sheela901: :3
20:22 sheela901: 01:07:883 (4) - Reduce it by 1/2 a beat? Landing on the red tick doesn't seem fitting.
20:24 Fantastica: it should ended at white tick ?
20:24 sheela901: Yes
20:27 Fantastica: okay
20:29 sheela901: Alright. Now in Hard
20:30 Fantastica: okay
20:30 Fantastica: in hard edit
20:33 sheela901: 00:22:988 (2,3,4) - You might reduce the distance between them. That's what we usually see when there's a 1/4 rhythm.
20:34 sheela901: There's also 00:26:345 (2,3,4) - and I think you should check through the whole difficulty
20:35 Fantastica: okay I'll check it now
20:35 sheela901: And maybe patterns like 00:27:604 (1,2) -
20:36 sheela901: The reduced distance would needly go to 01:02:848 (1,2,3) -
20:37 Fantastica: should I use 1.0x distance ?
20:37 sheela901: If you want
20:38 sheela901: I think it would fit
20:45 Fantastica: okay fixed in whole diff
20:45 sheela901: Okay
20:45 sheela901: 00:51:730 (2) - Moved this a little bit up. The distance looks a bit large
20:49 sheela901: 01:02:848 - That part looks really hard, altough I suggested it to you. I'll see after you updated the map.
20:51 Fantastica: maybe it's really need a 1/4 slider ?
20:51 sheela901: That's what I thought
20:53 sheela901: I'll see after
20:54 Fantastica: okay changed to 1/4 slider
20:54 sheela901: 01:16:904 (2,3) - I don't really like the flow. Try this instead?
20:54 sheela901: http://puu.sh/glsnO/d9d3fd671f.jpg
20:55 sheela901: And you can make a blanket pattern to 01:17:744 (4,1) -
20:56 sheela901: After go to Insane
20:59 Fantastica: for this flow I have a flow.... you can check it after I update...
20:59 Fantastica: okay go to Insane
21:00 sheela901: 01:11:869 (3) - Unstack the circle with the following object? Blame my skills, with it's like you have to click it earlier
21:04 Fantastica: okay unstacked
21:05 sheela901: 00:39:771 (2) - This looks like 00:37:673 (1,2) - I suggest to add more distance to avoid any confusion
21:07 Fantastica: okay
21:07 Fantastica: I didn't notica that XD
21:07 Fantastica: notice*
21:07 sheela901: - 3-
21:12 sheela901: 00:49:422 - The rhythm doesn't fit with the music. In my opinion, a better rhythm would be this:
21:12 sheela901: http://puu.sh/gltyx/445f7b0cbd.jpg
21:13 sheela901: You can this pattern:
21:13 sheela901: http://puu.sh/gltCr/dfa6cfd8a9.jpg
21:13 sheela901: Else, you own your creation to make it
21:13 sheela901: *use your creation
21:17 Fantastica: It's great :3.. I see you make a click in every clap
21:17 sheela901: :3
21:18 sheela901: 00:47:744 (1,2) - 00:48:583 (3,4) - Use a distance of 1.2x. The lower distance is kind of uncomfortable to play
21:19 sheela901: There's also 00:58:443 (3) -
21:21 Fantastica: okaychanged
21:21 Fantastica: okay changed
21:22 sheela901: Alright, you may update now
21:24 Fantastica: updated
21:24 sheela901: Can you np?
21:25 Fantastica: NP ?
21:25 sheela901: The command /np
21:25 Fantastica: ow
21:25 *Fantastica is editing [http://osu.ppy.sh/b/603691 TRUSTRICK - FLYING FAFNIR (Anime OP Version) [Insane]]
21:27 sheela901: 00:20:051 (3) - Nazi, but move it a little bit up so 00:19:212 (1,2,3) - could make an equilateral triangle pattern
21:27 Fantastica: Easy diff ?
21:27 sheela901: Oh, yes
21:29 Fantastica: moved
21:31 sheela901: 01:12:918 (1) - On the head, the finish seems to sound weird when there's a finish after it, and I don't really hear a crash. Try a drum sampleset?
21:32 Fantastica: yay..... in this part it's okay to change :3
21:33 sheela901: Check also that in Insane
21:34 Fantastica: okay changed
21:36 sheela901: 00:32:638 (1,2,3) - Nazi again. Equilateral triangle?
21:36 Fantastica: Easy diff ?
21:36 sheela901: Normal
21:37 sheela901: Sorry I forgot to mention it
21:38 Fantastica: okay make it triangle
21:39 sheela901: Now go in Hard
21:39 sheela901: 00:04:107 (1,2) - Reduce the distance between them
21:41 Fantastica: okay, reduced with consistent 1,5x distance
21:41 sheela901: yes
21:42 Fantastica: okay
21:43 sheela901: 00:19:422 (2,3) - I think you should reduce a little bit the distance between them, like 1.70x, then 00:20:471 (4,1) - would have a larger distance, like 1.9x or 2.0x
21:44 sheela901: According to the beats in the music, the beat on 00:20:890 - seems stronger than the other one
21:46 Fantastica: okay moved
21:47 sheela901: 01:05:366 (3,4,1) - I think you forgot to reduce the distance here
21:47 sheela901: 01:16:904 - I like the flow :3
21:48 Fantastica: :3
21:48 sheela901: Did you applied the three repeat sliders suggestions?
21:50 Fantastica: yup
21:50 sheela901: Okay.
21:51 sheela901: 01:02:848 - That part hesitates me to be honest. It seems more hard ;_;
21:51 sheela901: You should someone else, like a BN
21:52 Fantastica: what should I do T.T
21:52 sheela901: For now, you revert the rhythm you made before I modded.
21:52 sheela901: *you can
21:53 Fantastica: I have the last Idea to make it easier
21:53 Fantastica: wait
21:53 sheela901: Okay. Show me after
21:55 Fantastica: http://puu.sh/glwqC/e141ffba06.jpg I've screenshot the pattern and design
21:56 sheela901: Good idea! You might want to replace 01:03:163 (2) - by 2 circles.
21:58 Fantastica: eh...I have one more Idea :3 http://puu.sh/glwAU/b6ba77d66c.jpg
22:00 sheela901: This one is also good, but I prefer your first idea. That section in the music feels intense, so the 1/4 slider (or the 2 circles) would very well with the ambience
22:00 sheela901: *would fit very well
22:00 Fantastica: okay I'll apply the first idea
22:02 Fantastica: okay applied
22:03 sheela901: Go to Insane
22:03 sheela901: 00:58:443 (3) - You don't want to increase the distance between this and the previous object?
22:04 sheela901: And you can update again
22:04 sheela901: Final check~
22:06 Fantastica: okay incrased the distance..... and updated :3
22:09 sheela901: Go in Normal
22:10 Fantastica: okay
22:12 sheela901: 00:17:534 (1) - Remove the NC for consistency
22:13 Fantastica: removed
22:15 sheela901: 01:07:883 (4) - Add NC? The beats seem to change
22:15 sheela901: Then remove NC from 01:09:562 (1) -
22:16 Fantastica: okay
22:17 sheela901: Now go in Hard
22:17 sheela901: 00:39:981 (2,1) - Stack them?
22:18 Fantastica: even that'll make it's not 1.5x ?
22:19 Fantastica: or I must rotate 00:40:191 (3,4) - ?
22:19 sheela901: Rotation would be nice
22:20 sheela901: Don't forget 00:41:450 (2) -
22:20 sheela901: to change a bit the distance
22:20 Fantastica: okay ;)
22:22 sheela901: 01:03:268 (3) - We cannot really see the circle due to stack. That kind pattern is usually used when there's a slider after the circle. For example, replacing the circle (3) by a slider would make better readility in the pattern. Now, you can try unstacking them
22:22 Fantastica: okay fixed
22:23 sheela901: After, go in Insane
22:24 Fantastica: okay, in Insane
22:24 sheela901: 00:05:156 (2,1) - The distance should not ressemble as 00:05:785 (1,2) - else there might have confusion
22:25 sheela901: A distance of 1.3x would be okay
22:26 Fantastica: okay fixed
22:27 sheela901: 00:50:261 (3) - On the tail, I think a clap with the sampleset "Auto" goes better.
22:27 sheela901: It's like 00:49:702 (2) - on the head
22:28 sheela901: And that's it!
22:28 sheela901: Updated this and I'll go post it in the thread

Circled!
Topic Starter
Blizs
Yay.... thanks sheela :3
Sylphi
[Nardo's Muzukashii]
  1. 00:17:744 (46,47) - I think it would fit more the music to swap these.
  2. 00:41:450 - How about to add k that follow guitar sound? feeling would be not bad.
  3. 01:01:170 (188) - k? this is higher pitch than prev notes.
  4. 01:03:268 (196) - k? similar pitch as next note.
[Nardo's Oni]
  1. 00:16:485 (47) - k for consistency.
  2. 00:43:548 (193) - k?
Sorry for short mod.
Nardoxyribonucleic

Underflow wrote:

[Nardo's Muzukashii]
  1. 00:17:744 (46,47) - I think it would fit more the music to swap these. Retained for snare consistency.
  2. 00:41:450 - How about to add k that follow guitar sound? feeling would be not bad. I think so. However, this break is necessary because the last one is at 00:12:499 -
  3. 01:01:170 (188) - k? this is higher pitch than prev notes. changed 01:00:960 (187,188) - to d k.
  4. 01:03:268 (196) - k? similar pitch as next note. fixed
[Nardo's Oni]
  1. 00:16:485 (47) - k for consistency. Its pitch is lower than 00:18:163 (59,70) - , so I think d would be fine as well.
  2. 00:43:548 (193) - k? I think d here could make a contrast to 00:45:226 (203) - which could reflect the gradual increase of the vocal pitch.
Sorry for short mod.
Thanks for your mod~ :)

Update: http://puu.sh/grs8J.rar
rew0825
Hi from my mod requeue :)

[ Nardo's Muzukashii]
  1. 00:05:576 (15) - change to k ? for consistency 00:01:799 (4,5,6,7)
  2. 00:06:415 (18) - change to k ? for consistency 00:00:751 (1,2,3) -
  3. 00:06:939 (20) - Delete ? for some break
  4. 00:20:681 (55) - change to k ? will look better
  5. 00:28:233 (79,80) - ctrl+g ? sound look good
  6. 00:32:639 (94) - change to d ? for 00:30:121 (85,86,87,88)
  7. 00:34:946 (102) - Delete ? look 2/1 so long
  8. 00:36:834 (109,112) - ctrl+g ? will look better
  9. 00:40:820 (123) - change to k ? sound look good
  10. 00:44:702 (135) - change to d ? for consistency 00:42:709 (128,129,130)
  11. 00:58:443 (173) - change to k ? for consistency 00:56:135 (165,166,167) and 00:58:653 (174,175,176,177,178,179) - change to ddd kkk will look better ?
  12. 01:00:960 (185,186,187,188,189) - change (185) to k and (186,187) change to d and (188,189) change to k d ? for consistency 00:59:492 (180,181,182)
  13. 01:11:030 (221,224) - change to k ? for consistency 01:09:562 (216,217,218)
[ Nardo's Oni]
  1. 00:05:576 (15,18) - change to k ? for consistency 00:04:107 (10,11,12)
  2. 00:11:660 (33) - change to k ? will look good
  3. 00:17:744 (56,57) - Delete ? for some break
  4. 00:19:422 (66) - Delete ? ^
  5. 00:33:688 (131,132) - ctrl+g ? will look better
  6. 00:35:261 - add note k and 00:35:366 (142) - change to k ? for flow :v
  7. 00:39:142 (165,166,167) - change to kkd ? for consistency 00:37:044 (150,151,152,153,154,155)
  8. 00:39:562 (168) - Delete ? for some break
  9. 00:42:499 (184) - Delete ? ^
  10. 00:45:855 (202,203) - Delete ? ^
  11. 00:47:953 (212) - Delete ? ^
  12. 00:59:282 (272,273,274,275) - change (272) to k , Delete (273) and change (274,275) to D k ? will look better
  13. 01:00:960 (281,282) - Delete ? for some break
  14. 01:04:737 (302) - Delete ? ^
  15. 01:05:995 (311,312) - change to k D ? will look better
  16. 01:14:806 (369) - Delete ? for some break
  17. 01:18:163 (389) - Delete ? ^
  18. 01:20:261 (401,402) - change to k ? for flow :v

Good luck :)
Nardoxyribonucleic

rew0825 wrote:

Hi from my mod requeue :)

[ Nardo's Muzukashii]
  1. 00:05:576 (15) - change to k ? for consistency 00:01:799 (4,5,6,7) Retained as the vocal pitch is low.
  2. 00:06:415 (18) - change to k ? for consistency 00:00:751 (1,2,3) - ^
  3. 00:06:939 (20) - Delete ? for some break I think the pattern here is not long.
  4. 00:20:681 (55) - change to k ? will look better No change. There is no high-pitched sound.
  5. 00:28:233 (79,80) - ctrl+g ? sound look good k d could fit the drop in vocal pitch there.
  6. 00:32:639 (94) - change to d ? for 00:30:121 (85,86,87,88) Again, the vocal is higher-pitched than 00:30:960 (89) -
  7. 00:34:946 (102) - Delete ? look 2/1 so long same as 00:06:939 (20) -
  8. 00:36:834 (109,112) - ctrl+g ? will look better I followed the guitar there.
  9. 00:40:820 (123) - change to k ? sound look good Again, the vocal pitch is low.
  10. 00:44:702 (135) - change to d ? for consistency 00:42:709 (128,129,130) Nope, the vocal pitch is the same as 00:43:338 (132) -
  11. 00:58:443 (173) - change to k ? for consistency 00:56:135 (165,166,167) and 00:58:653 (174,175,176,177,178,179) - change to ddd kkk will look better ? d here would result in a smoother flow.
  12. 01:00:960 (185,186,187,188,189) - change (185) to k and (186,187) change to d and (188,189) change to k d ? for consistency 00:59:492 (180,181,182) The current pattern could fit the vocal changes there in a way better.
  13. 01:11:030 (221,224) - change to k ? for consistency 01:09:562 (216,217,218) same as 00:05:576 (15) -
[ Nardo's Oni]
  1. 00:05:576 (15,18) - change to k ? for consistency 00:04:107 (10,11,12) same as Muzukashii
  2. 00:11:660 (33) - change to k ? will look good Nope, there is no guitar sound.
  3. 00:17:744 (56,57) - Delete ? for some break Again, there is no limit regarding the number of breaks used in Oni. As I have placed sufficient breaks throughout the diff, the notes could be kept for the background music.
  4. 00:19:422 (66) - Delete ? ^ ^
  5. 00:33:688 (131,132) - ctrl+g ? will look better Retained for snare consistency.
  6. 00:35:261 - add note k and 00:35:366 (142) - change to k ? for flow :v I think a triplet here would be enough as there is no beat at 00:35:261 -
  7. 00:39:142 (165,166,167) - change to kkd ? for consistency 00:37:044 (150,151,152,153,154,155) There is no consistency concern since the vocal pattern is entirely different.
  8. 00:39:562 (168) - Delete ? for some break same as 00:17:744 (56,57) - , deletions will break the flow here.
  9. 00:42:499 (184) - Delete ? ^ ^
  10. 00:45:855 (202,203) - Delete ? ^ ^
  11. 00:47:953 (212) - Delete ? ^ ^
  12. 00:59:282 (272,273,274,275) - change (272) to k , Delete (273) and change (274,275) to D k ? will look better It's a good idea. But I would prefer keeping mine to give a contrast to 01:05:156 (314,315,316,317,318,319,320,321,322) -
  13. 01:00:960 (281,282) - Delete ? for some break same as 00:17:744 (56,57) -
  14. 01:04:737 (302) - Delete ? ^ ^
  15. 01:05:995 (311,312) - change to k D ? will look better The current pattern could fit the music more.
  16. 01:14:806 (369) - Delete ? for some break same as 00:17:744 (56,57) -
  17. 01:18:163 (389) - Delete ? ^ ^
  18. 01:20:261 (401,402) - change to k ? for flow :v

Good luck :)
Thanks.
JudgeTheDude
Hi, from my queue

[General]
  1. You should regroup your 2 Kiai in the STD diffs, there isn't any particular reason, in the music, for them to be separated. Also, Nardo unified them, and you can't have 2 different Kiais among all the difficulties, so I think you should unify yours

[Easy]
  1. You should regroup your 2 Kiai, there isn't any particular reason, in the music, for them to be separated
  2. 00:51:730 (1,1) - These don't follow very well, I think you should put 00:51:730 (1) 's tail a bit higher
  3. Spinner from 01:23:408 to 01:24:667

[Normal]
  1. Same here, unify your Kiais
  2. 00:35:995 (1) - Curve it the other way so the blanket looks better and plays better
  3. 00:51:730 (2,1) - Those two don't look very good together. Maybe change 00:51:730 (2) 's shape
  4. 01:08:213 - Consider adding a note here, leaving it blank feels weird as we clearly hear her voice, it also fits with the previous pattern

[Hard]
  1. Same here, unify your Kiais
  2. 00:51:520 (1,2) - I really dislike that jump, it's a bit too much I think

[Nardo's Muzukashii]
  1. 00:03:058 (9) - d
  2. 00:45:016 (138) - d
  3. 01:08:513 (217) - d

[Nardo's Oni]
  1. 00:03:058 (9) - d

I think that's all. Very nice Taiko, as usual from Nardo, and overall, the STD diffs were good. Good luck for rank !
Topic Starter
Blizs

JudgeTheDude wrote:

Hi Hi :3, from my queue Thanks for accept my request XD

[General]
  1. You should regroup your 2 Kiai in the STD diffs, there isn't any particular reason, in the music, for them to be separated. Also, Nardo unified them, and you can't have 2 different Kiais among all the difficulties, so I think you should unify yours okay accpeted

[Easy]
  1. You should regroup your 2 Kiai, there isn't any particular reason, in the music, for them to be separated umm... just inform you. If you was wrote that in General so don't write again in every diffs. that make the General useless. ;)
  2. 00:51:730 (1,1) - These don't follow very well, I think you should put 00:51:730 (1) 's tail a bit higher but the slider follow circle said it's okay http://puu.sh/gwBrp/e6425d6885.PNG it's just like something like this
  3. Spinner from 01:23:408 to 01:24:667

[Normal]
  1. Same here, unify your Kiais umm... just inform you. If you was wrote that in General so don't write again in every diffs. that make the General useless. ;)
  2. 00:35:995 (1) - Curve it the other way so the blanket looks better and plays better but it's flow to the slider's head
  3. 00:51:730 (2,1) - Those two don't look very good together. Maybe change 00:51:730 (2) 's shape ah... you're right, fixed
  4. 01:08:213 - Consider adding a note here, leaving it blank feels weird as we clearly hear her voice, it also fits with the previous pattern I don't really enjoying 1/4 in normal T.T

[Hard]
  1. Same here, unify your Kiais umm... just inform you. If you was wrote that in General so don't write again in every diffs. that make the General useless. ;)
  2. 00:51:520 (1,2) - I really dislike that jump, it's a bit too much I think a jump wasn't a problem in Hard diff. I add a jump here to show the high effect in the song

I think that's all. Very nice Taiko, as usual from Nardo, and overall, the STD diffs were good. Good luck for rank ! we'll rank it ;)
Okay, Thanks for mod :)
Still waiting for Nardo's reply
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