from my queue
Hard:+it would make it easier for players if you stacked 00:03:171 (5,6,7), 00:05:150 (5,6,7) and the other ones like this (im not listing them all bc lazy)
+you should especially stack 00:07:127 (5,6,7) 00:07:621 (1,2,3) and 00:08:116 (4,5,6) since they're all in a row and it could be hard to hit all of them if each of the triples are spread out like that and not stacked
+00:14:992 (1,2,3,4,5,6,1,2,3,4,5,6) - ^
+00:22:860 (2) is too far away from 00:22:983 (3,4) (use distance snap so your note placement is consistent throughout the whole map)
+00:30:237 (4) - should end on 00:30:729 (if the slider starts on a white tick it should usually end on another white tick)
+00:33:434 - 10% volume is too low
+01:01:465 (1,2,3,4,5) - this many notes so close together is probably too difficult for a hard diff
the only real issue w/ this map is the lack of consistency in note placement, you should probably go through and use the distance snap to make sure everything is close enough or far enough from the last note
an example would be 00:42:533 (4,5,6) and 00:43:024 (1,2,3) - they're both the same rhythm wise yet they both have different distance snaps, which might throw a player off. if that makes sense
good luck!