Bubbled.
Mmm I ask them but I like they diff =/osuplayer111 wrote:
I'm not going to pop this because all looks good, but I think spacing on Lissette's and Ignacio's difficulty is really too excessive.
Can you reduce all the jumps? They looks too much huge, really.
Uh...But the diffs are nice, Andrea.osuplayer111 wrote:
I'm not going to pop this because all looks good, but I think spacing on Lissette's and Ignacio's difficulty is really too excessive.
Can you reduce all the jumps? They looks too much huge, really.
and what should i reduce? spacing in general or only jumps? @.@osuplayer111 wrote:
I'm not going to pop this because all looks good, but I think spacing on Lissette's and Ignacio's difficulty is really too excessive.
Can you reduce all the jumps? They looks too much huge, really.
Well for now we need wait for Liss because she is busy, and about fountains I don't wanna take them off (well I go to ask to someone else about that =P)MaxwellDemon wrote:
[Normal]
Too much kiai activiation just for kiai fountains. Have to reduce it, I am afraid. I'm goin to ask to other people about that because that's not something unrakeable, well if I'm not wrong ofcourse, still I can add flash of death if u like ~ (fountains are best that flash of death)
[Ignacio's Lesson]
Unsuitable spacing and SV compared to the song, I feel like if I am watching a map mapped for a 180 BPM song instead.
I hardly agree with most of the jumps in this map either. :/
And by the way, resnap notes just to be sure, it seems like your notes are just "barely" snapped.
About this, I have a remapped version but I'm waiting for Liss dif, how u pop the bubble I'm goin to upload it now =P
[Lissette's Insane]
Plays out much better than Ignacio's Lesson, I personally thought, that is because the spacing isn't set so high... until the jumps anyway. XD
I do unfortunately agree with Andre that the jumps are a little excessive in this map, so, perhaps reducing the jumps just slightly might be a good idea.
Anyway, popping just for the kiai activiation for JUST the fountains unfortunately. :P
Fix that, I'll come back to bubble... it would probably be a good idea to touch up on the other difficulties while you guys are at it though.
Too many kiai times
Generally, there should not be more than one kiai fountain per minute of map. Too many fountains makes your map gaudy and overdone rather than epic.
Ok, I will reduce the jumps then >.<MaxwellDemon wrote:
[Lissette's Insane]
Plays out much better than Ignacio's Lesson, I personally thought, that is because the spacing isn't set so high... until the jumps anyway. XD
I do unfortunately agree with Andre that the jumps are a little excessive in this map, so, perhaps reducing the jumps just slightly might be a good idea.
No te preocupes esperare ~Lissette wrote:
Ok, I will reduce the jumps then >.<MaxwellDemon wrote:
[Lissette's Insane]
Plays out much better than Ignacio's Lesson, I personally thought, that is because the spacing isn't set so high... until the jumps anyway. XD
I do unfortunately agree with Andre that the jumps are a little excessive in this map, so, perhaps reducing the jumps just slightly might be a good idea.
Astom, trataré de sacar algo de tiempo lo antes posible para arreglarlo >.<
...thx~
I hate it when situations like that happened. Alright, since your map doesn't excessively use that, I'll let you keep it. But I still have to wait for Lissette's changes before I could rebubble the map.
Unless you really do happen to like the map as it is, then I won't force you, that was just a suggestion anyway. >_>;
well reducing a little some jumps it's a good idea for me, still I haven't problem with them =/Fuuko wrote:
Really, Lissette, don't change it. It's really good, and it would be a shame if you had to change your really good map. ):
oh~ thx for u star ^^DaRRi MIx wrote:
this is one of my favorite song haha
good!
thx ~~Shulin wrote:
Star
ok, after playing, checking and watching others play my diff, i decided to not change anything ><..... its true that some jumps are hard, but aren't impossible and this diff is insane, so can you rebubble?MaxwellDemon wrote:
...
I hate it when situations like that happened. Alright, since your map doesn't excessively use that, I'll let you keep it. But I still have to wait for Lissette's changes before I could rebubble the map.
Unless you really do happen to like the map as it is, then I won't force you, that was just a suggestion anyway. >_>;
I think Astom was indicating that he was working on Ignacio's Lesson...? I asked him to directly ask me for re-mod when he thinks his map is ready again. XD XDLissette wrote:
ok, after playing, checking and watching others play my diff, i decided to not change anything ><..... its true that some jumps are hard, but aren't impossible and this diff is insane, so can you rebubble?MaxwellDemon wrote:
...
I hate it when situations like that happened. Alright, since your map doesn't excessively use that, I'll let you keep it. But I still have to wait for Lissette's changes before I could rebubble the map.
Unless you really do happen to like the map as it is, then I won't force you, that was just a suggestion anyway. >_>;
La primera ss con tu offset, y la segunda con el offset actual (en la diff de la liss):Gens wrote:
[Timing]No hay mucha diferencia entre el offset actual y el tuyo, de hecho es uno de los offset antiguos
- Intenta utilizar offset 722, suena mejor para mí.
[Skin]agregado
- Debes agregar un approachcircle...
IMO los jumps están bien... sólo tendré que poppearla hasta que agregues el approachcircle y arregles el offset. D=
yey, if offset it's bad is fault of all of us lol, but offset is good, I check it myself lots of timesGens wrote:
Rebubbs.
(Also explained the offset through irc, damn @_@ no kudosu
From what I understood astom went through several BATs and MATs to recheck timing)
thxMafiamaster wrote:
Ranked!
I made it xDKurapikaa wrote:
Which skin did you use?
I want it....