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sweet ARMS - Blade of Hope (TV Size)

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Yauxo


Hi there, coming from your request in our/my Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.

Unrankable
Suggestion
Rather important change
Not so important change/small note or opinion
(copy paste end)

Heya o/ I didnt read past the M4M rules (or the spanish part), so sorry for not 100% following the post rules.

[General]
■ Should be fine

[toybot]
■ 00:50:281 (4) - apparently this isnt snapped correct (AiMod)

■ 00:07:037 (3,1) - Blanket is kinda off
■ 00:17:888 (2) - ctrl+g for fancy flow?
■ 00:44:138 (4,5) - maybe move these by 4/4 for each object to avoid weird ingame stacking http://puu.sh/eNP11/f8f7119b35.jpg

■ Stylish diff, I like it. Modding would probably just ruin it

[Insane]
■ Okay, this one is different. In theory, there's nothing wrong with this map. There are visible patterns and you follow a basic flow. The problem I have with this diff is the SV. 1.3 with partial x0.87 (why exactly 0.87?) is really slow for an Insane. Toybot uses a SV of 1.6 and you shouldve probably also used something around 1.5. You notice that pretty much every 1/2 isnt even able to fully extend itself, as its head hits its tail (http://puu.sh/eNQi7/f5a917ec37.jpg). This doesnt only make it look bad, aesthetics wise, but also makes you end up in a slowdown and speedup festival when playing the map. Normal looking singletaps actually use a DS of x1.6, which would count a nice Jump in a normal-SV'd Insane diff (http://puu.sh/eNQHv/7d2b678efc.jpg).

It's difficult to say something to this. It's not too bad, but it's also not too good. I think I'll have to leave it at ^ for this diff, sorry D:

[Hard]
■ 00:08:474 (1) - I'd change this to this so that the downbeat gets supported with a clickable object.

■ 00:12:303 (1) - Not quite sure what to think about this. It's technically not all that wrong, but it feels awkward. I think a normal 1/2 Slider (that ends on the red tick) would be better, as it'd map the beat. Having it map the finish sound after it, skipping the important beat, would sound weird. (The finish also kinda sounds like it'd be on the beat, so that shouldnt be a problem)
■ 00:12:782 (1) - Then, to fix the rest, do this

■ 00:18:686 (1) - 00:44:218 (1) - 00:55:707 (1) - 01:00:813 (1) - 01:05:920 (1) - 01:11:026 (1) - see similar above
■ 00:21:558 (1) - and going on: Iam a person that really dislikes (read: hate) these weird edge-touches (http://puu.sh/eNS2h/4e7bc178a5.jpg). I think that adding a little more spacing so that they dont touch would be much better (stuff like http://puu.sh/eNSet/711ab1a28c.jpg is meh D:) 00:29:218 (1,2) - is much better
■ 01:17:729 (1) - should have the same distance to the previous object as 01:17:409 (4) - (and the blanket could also be improved)

[Atsuro]
■ 00:25:707 (1) - remove NC

I think this looks just fine, gj :3

[Kin]
■ The NCing in the beginning part looks rather weird. I'd NC these objects: 00:06:239 (4) - 00:08:793 (3) - 00:11:346 (2) - 00:13:899 (2) - 00:16:453 (2) - 00:19:006 (3) -
■ 00:10:389 (1) - I'd shorten this to something like this

00:22:516 (2) - 00:25:070 (2) - 00:27:622 (2) - 00:30:176 (2) - The sound that should be mapped doesnt start until the next red tick. Iam not quite sure what youve mapped there
■ 00:32:729 (2) - 00:37:836 (2) - ^

The only way I can see the above ones working is if you'd map a Circle on the current Sliderheads, but that'd be too difficult for an Easy

■ 00:39:431 (1) - This one also doesnt really work. Starts on vocals (no major beat), repeats on vocals (no major beat here either) and ends on beat (vocals still running). Just do this and keep it simple :

■ 00:53:474 (1,2,3,4) - Also not a fan of this rhythm, but I guess I'll let this one count, as it kinda follows the vocals this time. Though, be told that vocal mapping isnt really recommended for easy diffs
■ 01:03:367 (3) - Do something like this instead (follow beat instead of ... vocals?)

■ 01:06:239 (2) - You want to NC this one
■ 01:13:261 (2) - remove repeat, add Circle or Slider (NC this one as well)

■ Could probably need a bit more love °^°

Meow
Topic Starter
Lurei

Yauxo wrote:



Hi there, coming from your request in our/my Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.

Unrankable
Suggestion
Rather important change
Not so important change/small note or opinion
(copy paste end)

Heya o/ I didnt read past the M4M rules (or the spanish part), so sorry for not 100% following the post rules. Don't worry. Work is done, so it's alright now. \o

[General]
■ Should be fine


[Insane]
■ Okay, this one is different. In theory, there's nothing wrong with this map. There are visible patterns and you follow a basic flow. The problem I have with this diff is the SV. 1.3 with partial x0.87 (why exactly 0.87?) is really slow for an Insane. Toybot uses a SV of 1.6 and you shouldve probably also used something around 1.5. You notice that pretty much every 1/2 isnt even able to fully extend itself, as its head hits its tail (http://puu.sh/eNQi7/f5a917ec37.jpg). This doesnt only make it look bad, aesthetics wise, but also makes you end up in a slowdown and speedup festival when playing the map. Normal looking singletaps actually use a DS of x1.6, which would count a nice Jump in a normal-SV'd Insane diff (http://puu.sh/eNQHv/7d2b678efc.jpg).

It's difficult to say something to this. It's not too bad, but it's also not too good. I think I'll have to leave it at ^ for this diff, sorry D: It's alright. I understand and accept your point, actually. I'll be raising SV, through I have to remap some things. I don't have the time for it right now; through, so I'll leave this aside for now.

[Hard]
■ 00:08:474 (1) - I'd change this to this so that the downbeat gets supported with a clickable object. I try to follow guitar here, and seems the long slider is the right choice to do it. The reverse is to avoid the ankwardness of ending slider on downbeat (and follows drums at the end, so it's good IMO).

■ 00:12:303 (1) - Not quite sure what to think about this. It's technically not all that wrong, but it feels awkward. I think a normal 1/2 Slider (that ends on the red tick) would be better, as it'd map the beat. Having it map the finish sound after it, skipping the important beat, would sound weird. (The finish also kinda sounds like it'd be on the beat, so that shouldnt be a problem) I wonder why people think this is ankward... anyway, changed for now (I kinda like how it plays, actually).
■ 00:12:782 (1) - Then, to fix the rest, do this ^

■ 00:18:686 (1) - 00:44:218 (1) - 00:55:707 (1) - 01:00:813 (1) - 01:05:920 (1) - 01:11:026 (1) - see similar above As for the first one, it's the same thing I wrote in the one above. As for others, I'm extending sliders to follow the vocals, since they continue after downbeat (and, contrary to the guitar ones, I really think those sliders are far more natural to follow). My reason is the same as the first one you mentioned (reverse avoiding ankwardness), so no changes.
■ 00:21:558 (1) - and going on: Iam a person that really dislikes (read: hate) these weird edge-touches (http://puu.sh/eNS2h/4e7bc178a5.jpg). I think that adding a little more spacing so that they dont touch would be much better (stuff like http://puu.sh/eNSet/711ab1a28c.jpg is meh D:) 00:29:218 (1,2) - is much better Increased spacing, but only of the ones barely touching theirselves (I hope it's alright).
■ 01:17:729 (1) - should have the same distance to the previous object as 01:17:409 (4) - (and the blanket could also be improved) Technically, DS was the same ('cause of SV change), but you're right here. Fixed and improved blanket.

Meow ~
Thank you for helpful mod!
Will update for now Hard, and will work on Insane when I have time (slowly, but surely I'll made it).
Atsuro

Yauxo wrote:

[Atsuro]
■ 00:25:707 (1) - remove NC How did this happen? Fixed

I think this looks just fine, gj :3

Meow
Thanks!

Update: Ehhh, solo quita el nc ;)
VINXIS
loloppai
kamikin_old

Yauxo wrote:

[Kin]
■ The NCing in the beginning part looks rather weird. I'd NC these objects: 00:06:239 (4) - 00:08:793 (3) - 00:11:346 (2) - 00:13:899 (2) - 00:16:453 (2) - 00:19:006 (3) - Done
■ 00:10:389 (1) - I'd shorten this to something like this Nah, I see no problems as is

00:22:516 (2) - 00:25:070 (2) - 00:27:622 (2) - 00:30:176 (2) - The sound that should be mapped doesnt start until the next red tick. Iam not quite sure what youve mapped there Yeah... I had tried to stay on the white ticks
■ 00:32:729 (2) - 00:37:836 (2) - ^ These are mapped to sounds

The only way I can see the above ones working is if you'd map a Circle on the current Sliderheads, but that'd be too difficult for an Easy

■ 00:39:431 (1) - This one also doesnt really work. Starts on vocals (no major beat), repeats on vocals (no major beat here either) and ends on beat (vocals still running). Just do this and keep it simple : Done

■ 00:53:474 (1,2,3,4) - Also not a fan of this rhythm, but I guess I'll let this one count, as it kinda follows the vocals this time. Though, be told that vocal mapping isnt really recommended for easy diffs Ah well
■ 01:03:367 (3) - Do something like this instead (follow beat instead of ... vocals?) Done

■ 01:06:239 (2) - You want to NC this one Done
■ 01:13:261 (2) - remove repeat, add Circle or Slider (NC this one as well) Why...?

■ Could probably need a bit more love °^° Yeah... I'm not a great mapper :?

Meow Nya
Update
osu file format v13

[General]
AudioFilename: MaOp.mp3
AudioLeadIn: 974
PreviewTime: 52755
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 974,3527,8793,11346,13899,21559,31692,41984,49644,53474,63686,73899,79005,86665
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.2

[Metadata]
Title:Blade of Hope
TitleUnicode:Blade of Hope
Artist:sweet ARMS
ArtistUnicode:sweet ARMS
Creator:LixRei
Version:Kin's Easy
Source:新妹魔王の契約者
Tags:Shinmai Maou no Keiyakusha The Testament of Sister New Devil Anime OP Opening TV Version Nitroplus Nitro+ 野水 伊織 Nomizu Iori 富樫 Togashi Misuzu 佐土原 かおり Sadohara Kaori 味里 Misato kamikin Atsuro toybot
BeatmapID:595053
BeatmapSetID:258235

[Difficulty]
HPDrainRate:2
CircleSize:2
OverallDifficulty:2
ApproachRate:4
SliderMultiplier:0.85
SliderTickRate:2

[Events]
//Background and Video events
0,0,"MaBG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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13899,-100,4,2,1,85,0,0
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77729,-100,4,2,2,80,0,0
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[Colours]
Combo1 : 91,0,0
Combo2 : 225,113,0
Combo3 : 238,2,9
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Combo5 : 255,166,166
Combo6 : 191,191,191
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toybot

-Yuzuriha-inori- wrote:

toybot's Insane

00:10:069 (1) - here start 00:09:910 req -fix

00:22:357 (4,5,6) - no stack req .
http://gyazo.com/d1c0ca2585ea945b2c9c2d6d5ac8a451 -did something else

00:25:708 (2) - try
http://gyazo.com/2910a378be87a9cf515f5403f1a0e49d -no, not my intended effect

00:50:920 (1,2,3) - i think ×1.00 -nope, want it like this


----------------------------------------------------------------------------

good luck !

byfar wrote:

from m4m. sorry for 4 day delay ~~

[toybot's Insane]
  1. 00:17:888 (2) - ctrl + g -might as well
  2. 00:20:442 (1,1,1) - a bit weird flow -i think its fine, since you're not really being specific about it
  3. 00:21:559 (1) - should space out a little i think, bcause of high SV from previous slider. this part threw me off. maybe to x:302 y:311
  4. if u followed my suggestion make the two notes (00:21:878 (2,3) - ) in the middle evenly spaced http://puu.sh/eKxcf/cf6b4a2997.jpg -this was changed in prev mod
  5. 00:35:122 (3,1) - spacing too small. vocals get stronger but then you dont keep the spacing like u had right here: (00:34:803 (2,3) - ) i suggest soemthing like this? http://puu.sh/eKy6F/7d014b20ea.jpg - tried a pattern to amend this
  6. 00:52:835 (1,1) - don't overlap? http://puu.sh/eKyBL/c4d4d79b2c.jpg -intentional not going to change
  7. 00:57:303 (1) - take this out and make an interesting slider at 00:57:144 (4) - that extends to the red tick (because vocal hold) since there's no real beat here so playing here felt a bit awkward. maybe >> http://puu.sh/eKzcD/57556c2023.jpg . I would also use a green tick to slow down here a little bit to make your triple slider have contrast (@ 00:57:622 (5,6,7) - ) -good idea

    nice map
not done yet~~

Yauxo wrote:



Hi there, coming from your request in our/my Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.

Unrankable
Suggestion
Rather important change
Not so important change/small note or opinion
(copy paste end)

Heya o/ I didnt read past the M4M rules (or the spanish part), so sorry for not 100% following the post rules.

[General]
■ Should be fine

[toybot]
■ 00:50:281 (4) - apparently this isnt snapped correct (AiMod) -fix

■ 00:07:037 (3,1) - Blanket is kinda off -fix
■ 00:17:888 (2) - ctrl+g for fancy flow? -fix in prev mod
■ 00:44:138 (4,5) - maybe move these by 4/4 for each object to avoid weird ingame stacking http://puu.sh/eNP11/f8f7119b35.jpg -fix

■ Stylish diff, I like it. Modding would probably just ruin it -pls

Meow
thanks for the mods!

.osu
osu file format v13

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[Metadata]
Title:Blade of Hope
TitleUnicode:Blade of Hope
Artist:sweet ARMS
ArtistUnicode:sweet ARMS
Creator:LixRei
Version:toybot's Insane
Source:新妹魔王の契約者
Tags:Shinmai Maou no Keiyakusha The Testament of Sister New Devil Anime OP Opening TV Version Nitroplus Nitro+ 野水 伊織 Nomizu Iori 富樫 Togashi Misuzu 佐土原 かおり Sadohara Kaori 味里 Misato kamikin Atsuro toybot
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152,244,43420,2,0,L|80:241,1,71.9999978027344,4|0,0:3|0:0,0:0:0:0:
192,352,43739,2,0,L|352:348,1,143.999995605469,12|4,0:3|0:3,0:0:0:0:
344,352,44138,1,0,0:0:0:0:
352,356,44218,2,0,P|369:304|353:264,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
224,204,44537,6,0,P|240:280|316:308,1,143.999995605469,4|0,0:0|0:0,0:0:0:0:
296,172,45016,2,0,L|124:160,1,143.999995605469,10|0,0:0|0:0,0:0:0:0:
40,256,45495,2,0,L|128:252,1,71.9999978027344,10|0,0:0|0:0,0:0:0:0:
220,72,45814,5,8,1:2:0:0:
212,68,46293,2,0,B|188:112|188:160|188:160|204:200|264:228,1,191.999994140625,4|0,0:2|0:0,0:0:0:0:
292,232,46692,1,0,0:0:0:0:
328,224,46771,1,0,0:0:0:0:
360,200,46851,1,0,0:0:0:0:
372,164,46931,1,0,0:0:0:0:
368,124,47011,1,0,0:0:0:0:
352,96,47091,6,0,L|244:92,1,80,4|0,0:0|0:0,0:0:0:0:
184,140,47410,1,8,0:0:0:0:
268,192,47569,1,0,0:0:0:0:
184,40,47729,2,0,P|124:60|87:160,1,160,2|8,0:0|0:0,0:0:0:0:
128,224,48208,1,0,0:0:0:0:
264,160,48367,6,0,P|324:156|360:164,1,80,2|0,0:0|0:0,0:0:0:0:
240,296,48686,1,8,0:0:0:0:
128,224,48846,1,0,0:0:0:0:
336,260,49005,2,0,L|332:348,1,80,2|0,0:0|0:0,0:0:0:0:
128,224,49325,2,0,L|124:136,1,80,8|0,0:0|0:0,0:0:0:0:
240,48,49644,5,4,0:0:0:0:
260,288,50122,1,4,0:3:0:0:
260,288,50202,1,4,0:3:0:0:
260,288,50282,2,0,L|148:284,1,80
297,198,50601,1,12,0:3:0:0:
336,340,50761,1,0,0:0:0:0:
124,348,50920,6,0,P|96:276|112:232,1,120.000004577637,12|0,0:0|0:0,0:0:0:0:
385,130,51239,2,0,P|336:190|290:198,1,120.000004577637,12|0,0:0|0:0,0:0:0:0:
66,13,51559,2,0,P|142:24|172:60,1,120.000004577637,12|0,0:0|0:0,0:0:0:0:
192,164,51878,1,12,0:0:0:0:
184,152,52835,6,0,B|192:136|192:136|216:188|188:252,1,120,2|0,0:0|0:0,0:0:0:0:
128,276,53154,6,0,L|176:272,1,40,8|0,0:2|0:0,0:0:0:0:
264,340,53314,2,0,L|316:344,1,40,8|0,0:2|0:0,0:0:0:0:
416,240,53474,6,0,P|388:168|260:148,1,207.999990478516,4|8,0:0|0:0,0:0:0:0:
184,224,53952,2,0,L|196:328,1,103.999995239258,2|0,0:0|0:0,0:0:0:0:
220,80,54271,1,0,0:0:0:0:
220,80,54351,1,0,0:0:0:0:
220,80,54431,1,8,0:0:0:0:
152,312,54591,6,0,B|132:208|132:208|232:268,1,207.999990478516,2|0,0:0|0:0,0:0:0:0:
64,256,55069,2,0,P|16:204|32:136,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
276,40,55388,1,2,0:0:0:0:
308,196,55548,1,0,0:0:0:0:
144,116,55708,2,0,L|284:120,1,103.999995239258,10|0,0:0|0:0,0:0:0:0:
376,292,56027,6,0,B|232:288|232:288|312:328,1,207.999990478516,2|8,0:0|0:0,0:0:0:0:
376,168,56505,2,0,P|336:128|280:128,1,103.999995239258,2|0,0:0|0:0,0:0:0:0:
140,220,56825,2,0,L|152:336,1,103.999995239258,2|8,0:0|0:0,0:0:0:0:
276,256,57144,6,0,B|280:180|280:180|260:144|260:144|268:44,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
84,112,57622,2,0,P|128:132|196:128,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
411,83,57942,2,0,P|371:111|341:172,1,103.999995239258,2|0,0:3|0:0,0:0:0:0:
272,380,58261,2,0,P|268:332|230:275,1,103.999995239258,2|0,0:3|0:0,0:0:0:0:
228,276,58500,1,0,0:0:0:0:
212,272,58580,6,0,L|4:280,1,207.999990478516,4|8,0:0|0:0,0:0:0:0:
104,188,59059,1,2,0:0:0:0:
183,356,59218,2,0,L|80:360,1,103.999995239258,2|0,0:0|0:0,0:0:0:0:
344,220,59537,5,8,0:0:0:0:
248,124,59697,1,2,0:0:0:0:
220,256,59857,2,0,P|264:324|324:336,1,103.999995239258,2|0,0:0|0:0,0:0:0:0:
400,60,60176,5,8,0:0:0:0:
264,128,60335,1,2,0:0:0:0:
108,80,60495,2,0,L|0:84,1,103.999995239258,2|0,0:0|0:0,0:0:0:0:
164,168,60814,2,0,P|204:124|204:52,1,103.999995239258,10|0,0:0|0:0,0:0:0:0:
68,176,61133,6,0,B|72:264|72:264|64:280|64:280|76:292|76:292|84:420,1,207.999990478516,2|8,0:0|0:0,0:0:0:0:
220,280,61612,1,2,0:0:0:0:
220,280,61692,1,0,0:0:0:0:
220,280,61771,1,0,0:0:0:0:
0,232,61931,1,2,0:0:0:0:
228,160,62091,1,8,0:0:0:0:
0,232,62250,6,0,P|-16:148|96:92,1,207.999990478516,2|0,0:0|0:0,0:0:0:0:
196,120,62729,2,0,L|188:232,1,103.999995239258,12|0,0:0|0:0,0:0:0:0:
400,148,63048,2,0,L|288:160,1,103.999995239258,12|0,0:0|0:0,0:0:0:0:
188,384,63367,6,0,P|264:372|284:252,1,180.000006866455,2|0,0:3|0:0,0:0:0:0:
268,212,63686,6,0,P|220:184|160:200,1,103.999995239258,4|0,0:0|0:0,0:0:0:0:
174,191,63926,1,0,0:0:0:0:
174,191,64005,1,8,0:0:0:0:
300,304,64165,2,0,L|292:92,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
208,272,64644,1,8,0:0:0:0:
384,136,64803,6,0,P|440:160|468:244,1,103.999995239258,2|0,0:0|0:0,0:0:0:0:
208,272,65122,1,0,0:0:0:0:
208,272,65202,1,0,0:0:0:0:
208,272,65282,1,8,0:0:0:0:
252,144,65442,1,0,0:0:0:0:
292,308,65601,2,0,L|100:320,1,155.999992858887,2|0,0:0|0:0,0:0:0:0:
108,304,65920,1,8,0:0:0:0:
256,152,66080,1,0,0:0:0:0:
184,372,66239,6,0,P|120:324|144:192,1,207.999990478516,2|8,0:0|0:0,0:0:0:0:
260,160,66718,2,0,L|376:164,1,103.999995239258,2|0,0:0|0:0,0:0:0:0:
363,163,66958,1,0,0:0:0:0:
363,163,67037,1,2,0:0:0:0:
188,88,67197,1,8,0:0:0:0:
276,284,67357,6,0,B|320:292|360:276|360:276|400:288|400:288|440:268|496:284,1,207.999990478516,2|0,0:0|0:0,0:0:0:0:
392,196,67835,1,8,0:0:0:0:
372,368,67995,1,0,0:0:0:0:
284,188,68154,6,0,P|312:120|368:96,1,103.999995239258,2|0,0:3|0:0,0:0:0:0:
308,300,68474,2,0,L|132:296,1,155.999992858887,2|0,0:3|0:0,0:0:0:0:
132,312,68793,6,0,P|184:276|140:160,1,207.999990478516,4|8,0:0|0:0,0:0:0:0:
16,256,69271,1,2,0:0:0:0:
72,116,69431,2,0,P|64:44|32:20,1,103.999995239258,2|0,0:0|0:0,0:0:0:0:
116,236,69750,5,8,0:0:0:0:
228,240,69910,1,2,0:0:0:0:
320,176,70069,2,0,P|332:116|308:64,1,103.999995239258,2|0,0:0|0:0,0:0:0:0:
84,320,70388,6,0,L|200:324,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
187,323,70628,1,0,0:0:0:0:
187,323,70708,1,2,0:0:0:0:
92,168,70867,1,0,0:0:0:0:
232,224,71027,2,0,L|344:220,1,103.999995239258,10|0,0:0|0:0,0:0:0:0:
144,104,71346,6,0,P|84:88|32:224,1,207.999990478516,2|8,0:0|0:0,0:0:0:0:
184,216,71825,2,0,L|168:-8,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
104,256,72303,1,8,0:0:0:0:
280,156,72463,6,0,P|336:168|384:228,1,103.999995239258,4|0,0:0|0:0,0:0:0:0:
140,356,72782,1,0,0:0:0:0:
140,356,72862,1,0,0:0:0:0:
140,356,72942,1,8,0:0:0:0:
176,168,73101,1,0,0:0:0:0:
104,256,73261,6,0,L|0:260,1,71.9999978027344,4|0,0:0|0:0,0:0:0:0:
276,148,73580,2,0,L|347:145,1,71.9999978027344,2|0,0:3|0:0,0:0:0:0:
168,292,73899,6,0,P|116:248|124:148,1,143.999995605469,4|10,0:0|0:0,0:0:0:0:
168,96,74378,1,0,0:0:0:0:
264,120,74537,6,0,L|268:160|264:204,1,71.9999978027344,10|0,0:0|0:0,0:0:0:0:
88,232,74857,2,0,L|84:192|88:148,1,71.9999978027344,10|0,0:0|0:0,0:0:0:0:
272,148,75176,6,0,L|276:188|272:232,1,71.9999978027344,10|0,0:0|0:0,0:0:0:0:
96,260,75496,2,0,L|92:220|96:176,1,71.9999978027344,10|0,0:0|0:0,0:0:0:0:
280,176,75814,6,0,L|284:216|280:260,1,71.9999978027344,10|0,0:0|0:0,0:0:0:0:
104,288,76134,2,0,L|100:248|104:204,1,71.9999978027344,10|8,0:0|0:0,0:0:0:0:
102,216,76372,1,8,0:0:0:0:
102,216,76452,6,0,L|256:224,1,143.999995605469,4|8,0:0|0:2,0:0:0:0:
268,212,76851,1,0,0:0:0:0:
288,196,76931,1,0,0:0:0:0:
300,172,77011,1,0,0:0:0:0:
304,148,77091,1,8,0:2:0:0:
300,116,77170,1,0,0:0:0:0:
280,88,77250,1,0,0:0:0:0:
252,68,77330,1,0,0:0:0:0:
212,60,77410,1,8,0:0:0:0:
172,68,77489,1,8,0:0:0:0:
140,92,77569,1,8,0:0:0:0:
124,128,77649,1,8,0:0:0:0:
124,168,77729,1,0,0:0:0:0:
124,168,78686,6,0,P|196:188|124:136,1,240.000009155274,2|0,0:3|0:0,0:0:0:0:
108,172,79005,6,0,L|116:276,1,80,4|0,0:0|0:0,0:0:0:0:
180,304,79325,1,8,0:0:0:0:
296,216,79484,2,0,L|208:212,1,80,2|0,0:0|0:0,0:0:0:0:
96,176,79803,1,0,0:0:0:0:
234,134,79963,2,0,P|255:209|328:236,1,160,10|0,0:0|0:0,0:0:0:0:
327,236,80362,1,0,0:0:0:0:
327,236,80442,1,2,0:0:0:0:
432,116,80601,5,8,0:0:0:0:
344,56,80761,1,0,0:0:0:0:
344,56,80841,1,0,0:0:0:0:
344,56,80920,2,0,L|248:60,1,80,2|0,0:0|0:0,0:0:0:0:
156,232,81239,2,0,L|235:228,1,80,10|0,0:0|0:0,0:0:0:0:
384,44,81559,6,0,L|224:52,1,160,2|8,0:0|0:0,0:0:0:0:
148,24,82037,2,0,P|164:96|84:144,1,160,2|2,0:0|0:0,0:0:0:0:
16,124,82516,1,8,0:0:0:0:
68,232,82676,6,0,L|172:236,1,80,2|0,0:0|0:0,0:0:0:0:
264,152,82995,2,0,P|260:104|224:72,1,80,2|8,0:0|0:0,0:0:0:0:
0,216,83314,2,0,P|0:255|23:287,1,80,2|0,0:0|0:0,0:0:0:0:
180,312,83633,1,0,0:0:0:0:
240,148,83793,1,12,0:0:0:0:
208,152,83872,1,0,0:0:0:0:
176,156,83952,1,0,0:0:0:0:
144,160,84032,1,0,0:0:0:0:
112,164,84112,6,0,P|88:96|168:32,1,160,4|8,0:0|0:0,0:0:0:0:
288,88,84591,2,0,L|280:192,1,80,2|0,0:0|0:0,0:0:0:0:
281,167,84830,1,0,0:0:0:0:
281,167,84910,1,0,0:0:0:0:
164,108,85069,1,8,0:0:0:0:
408,136,85229,1,8,0:0:0:0:
408,136,85548,6,0,B|336:192|356:244|356:244|408:240|396:168,1,180.000006866455,4|0,0:0|0:0,0:0:0:0:
304,132,85867,6,0,B|264:120|224:136|224:136|176:88|112:116,1,180.000006866455,4|0,0:0|0:0,0:0:0:0:
69,179,86186,6,0,P|89:275|156:204,1,240.000009155274,4|0,0:0|0:0,0:0:0:0:
256,192,87463,12,0,90016,0:0:0:0:
Topic Starter
Lurei
Updated!
Time to keep this rolling. Insane experienced some noticeable pattern changes, through, since SV increased.

Oh, yeah... I forgot to mention that SV change during Insane (0.87x) is there because:
a) Some things just don't work with a higher/lower SV.
b) It's that exact value since it's simple mathematics (that's aproximately 7/8 of total SV, and editor doesn't allow more precise values, so...).
Topic Starter
Lurei

byfar wrote:

from m4m. sorry for 4 day delay ~~

[General]

  1. looks fine
[Hard]

  1. 00:01:213 - missing note? No?
    00:19:962 (4) - make it into 2 1/2 notes. simple 1/2 slider wont cut it for 2 big emphasized notes lol Okay.
    00:22:356 (3,4,5) - unclean Changed sightly.
    00:28:260 (6,7) - same as in insane. just use 1/2 slider. Done.
    i really dont like how you are using slider tail for vocal but i guess it's ok
[Insane]

  1. 00:08:473 (6,7,1) - make this neater by uncurving 00:08:473 (6) - ?Done.
  2. 00:09:431 (4) - align with these (00:09:271 (3) - ) stacked notes by maybe making 00:09:111 (2,3,5,6) - a little farther? Slider aligned. I used another way to do it, through.
  3. 00:11:345 (1) - emphasis in song. should ctrl+ g Oh~ Nice idea.
  4. 00:11:824 (2) - if you follow suggestion above, ctrl + h? http://puu.sh/eTgFz/d5d6bb8fda.jpg ^
  5. 00:12:303 (3,4,5,6) - make this stream here? http://puu.sh/eTgZp/4cba4fbf21.jpg 1st slider blanket 00:13:100 (2) - then ctrl + f with DS 1x ^
  6. 00:22:356 (3,4) - dont use antiflow here Why not? D: I wanna know.
  7. 00:24:590 (2,3) - personally i would use 3/4 cuz vocal hold http://puu.sh/eThnL/b9a66d711f.jpg of course use green tick to silence slider end. if you dont want to using 3/4 consider at least using 1/2 because vocal hold I think it's alright here. I'm not giving priority to vocal, but to piano.
  8. 00:28:420 (6) - delete and make 00:28:260 (5) - this a 1/2 slider. i understand you are trying to map both the instrumental AND the vocal but the vocals are significantly louder. so you only need to use slider end to express that instrumental note, plus it plays better. right now it feels a bit awkward. Seems good, so I'll do it.
  9. 00:30:016 (3) - curve Why? o.o
  10. 00:30:813 (5) - increase spacing because 00:31:053 (1,2) - the stacked 1/4 and slider seems too sudden Well, this is done.
  11. 00:41:027 (2) - increase spacing. feels awkward Only changed spacing very sightly, since I don't really think it's ankward.
  12. 00:44:537 (1,2) - imperfect blanket? http://puu.sh/eTic9/dcf635b864.jpg Either this thing is fixed or I'm just a nub and can't see the slight difference.
  13. 00:56:505 (2,3,4) - you should just use 2 1/2 sliders here instead. i'm not a big fan of using slider ends for vocal beats but meh. Need more opinions for this, since the pattern's kinda recent.
  14. 01:04:643 (4,1) - delete and use this type of rhythm (dont copy, this is just an example) http://puu.sh/eTiBJ/01c3a979a7.jpg cuz kinda poor usage for 1/2 sliders.. Done. I kinda copied it since I found an interesting way of using it (I hope it's alright).
  15. 01:11:984 (3,4,1,2) - poor flow I think it's alright, for now.
  16. 01:17:090 (1,2,3,4,5,6,7,8) - bad looking stream I can't see what's wrong here... o.o
  17. 01:21:558 (1) - increase spacing, emphasis on music. (this is insane, you can map more freely) I want to keep the spacing as it is for now.
good luck!~
Thanks!
Asbrand
Nice map! Just wait to be approved :D :D
Topic Starter
Lurei
Wow... Too many people seems to like the map even if it's unranked... .-.
Maybe I should be looking for more help by now.
VINXIS
m4m for aerous since he can't do shieeeet just kidding lmao he's busy studying like a good kid while I'm still here


general
lower hitsound volume, since the original mix of the song had the drums quiet, you should do that too.
imo u should make soft-hitnormal and soft-slidertick2 the same but yea
put video in desc? I think that's fine (I mean Fycho did that so lol)
uh
Kin
00:13:899 (1,2) - blanket this so that it looks better <:
00:17:729 (2,3) - imo just make it one repeating slider it looks kinda eh like this and would play kinda eh for easy players
00:25:229 (2,1) - blanket 4 aesthetic
00:39:431 (3) - nc (combo redundancy)
00:47:729 (2,4) - make the spacing distance of this the same as 00:47:091 (1,3) imo it looks much better that way
00:58:899 (1) - Ctrl+G since it looks eh when it's going the same way as 00:57:942 (3) -
01:03:368 (1,2) - exchange nc (off with the song)
01:05:601 (1,2) - ^
01:14:219 (4,1) - ^
01:16:133 (2) - nc
I don't like the overlaps but since there's a lot, I guessed that they're intentional lol
also looks kinda hard for an easy :') but I'm sure it'll be fine
Atsuro
breh dis cs doe ayyy #smallcsrespresent
I'd be careful with stacking in a normal diffs but yea idc tbh keep them if u want lmao
00:15:175 (3,4) - blanket with 00:14:378 (2) 4 aesthetic
00:31:292 (5) - i'd just make this 1 circle on the red tick tbh, plays/flows better
breh nice diff looks like my kinda map
HD
bro dis SV is so low man hard players dont know how 2 finesse make it higher C: (lmao srsly tho the sv for this is too low for a hard diff so yeh)
01:17:729 (1) - breh dis shiet ain't snapped (based AiBot)

00:01:026 (1) - k I'd make this 1/2 it's length and add a repeat cuz imo it maps with the strings much more nicely
00:20:122 (5,1) - i feel like this jump will be 2 hard 4 the hard player scr0bz B^)
00:46:452 (3,4,5) - imo stacking this looks better
00:54:431 (4) - Ctrl+G (inb4 bad flow)
01:17:729 (1,2) - dat sv doe B^) (I like it ayy)
INS
00:28:261 (5) - this'd b much better if it was a 1/1 slider instead m8 (imo 1/1 slider fits with the song and flow but ye)
00:33:047 (1,2,3,4,1,2,3,4) - OHBOY SON OOOOOOOOOOOOOOOOHBOY (I love squares like these, it's just that people will get so mad cuz they suck and can't aim it :') keep it though tbh)
00:50:281 (5,6,7,8,1) - spacing/flow problems here tbh
01:22:516 (4,1) - dis was nice, but 01:22:835 (1,4) - wasn't :')
toybot
00:15:814 (5,6) - parallel 4 aesthetic and flow
00:18:527 (4,5,6,7,8,9) - breh if you're going to make the stream start the opposite way, then I'd recommend starting it with a slider
00:27:782 (1,2,3) - equal spacing 4 aesthetic
00:53:154 (1,2) - move this more to the right so the slider head starts at the bottom of 00:52:835 (1), Plays and looks MUCH better imo
00:58:580 (1,2,3) - BRRROOOOOOOOOOO DIS IS SO GOOD ASDFSDJIFGSGDGDR
01:13:261 (1) - why did u add a sv change here, if ur gunna put it somewhere put it at 01:13:899 (1) or smth tbh because it feels off there lo l
01:27:463 (1) - make the slider start at the same time as the other diffs do
dude i love ur mapping style man

kek gl m8s
kamikin_old

VINXIS wrote:

m4m for aerous since he can't do shieeeet just kidding lmao he's busy studying like a good kid while I'm still here


general
lower hitsound volume, since the original mix of the song had the drums quiet, you should do that too.
imo u should make soft-hitnormal and soft-slidertick2 the same but yea
put video in desc? I think that's fine (I mean Fycho did that so lol)
uh
Kin
00:13:899 (1,2) - blanket this so that it looks better <: Done-ish
00:17:729 (2,3) - imo just make it one repeating slider it looks kinda eh like this and would play kinda eh for easy players If you mean repeat it twice then no as it would be difficult to play for Easy players who may not know if something can repeat twice
00:25:229 (2,1) - blanket 4 aesthetic Against the intended effect
00:39:431 (3) - nc (combo redundancy) Done
00:47:729 (2,4) - make the spacing distance of this the same as 00:47:091 (1,3) imo it looks much better that way Done
00:58:899 (1) - Ctrl+G since it looks eh when it's going the same way as 00:57:942 (3) - I prefer it as it is
01:03:368 (1,2) - exchange nc (off with the song) I don't think so
01:05:601 (1,2) - ^ ^
01:14:219 (4,1) - ^ Done
01:16:133 (2) - nc Done
I don't like the overlaps but since there's a lot, I guessed that they're intentional lol Indeed
also looks kinda hard for an easy :') but I'm sure it'll be fine
Atsuro
breh dis cs doe ayyy #smallcsrespresent
I'd be careful with stacking in a normal diffs but yea idc tbh keep them if u want lmao
00:15:175 (3,4) - blanket with 00:14:378 (2) 4 aesthetic
00:31:292 (5) - i'd just make this 1 circle on the red tick tbh, plays/flows better
breh nice diff looks like my kinda map
HD
bro dis SV is so low man hard players dont know how 2 finesse make it higher C: (lmao srsly tho the sv for this is too low for a hard diff so yeh)
01:17:729 (1) - breh dis shiet ain't snapped (based AiBot)

00:01:026 (1) - k I'd make this 1/2 it's length and add a repeat cuz imo it maps with the strings much more nicely
00:20:122 (5,1) - i feel like this jump will be 2 hard 4 the hard player scr0bz B^)
00:46:452 (3,4,5) - imo stacking this looks better
00:54:431 (4) - Ctrl+G (inb4 bad flow)
01:17:729 (1,2) - dat sv doe B^) (I like it ayy)
INS
00:28:261 (5) - this'd b much better if it was a 1/1 slider instead m8 (imo 1/1 slider fits with the song and flow but ye)
00:33:047 (1,2,3,4,1,2,3,4) - OHBOY SON OOOOOOOOOOOOOOOOHBOY (I love squares like these, it's just that people will get so mad cuz they suck and can't aim it :') keep it though tbh)
00:50:281 (5,6,7,8,1) - spacing/flow problems here tbh
01:22:516 (4,1) - dis was nice, but 01:22:835 (1,4) - wasn't :')
toybot
00:15:814 (5,6) - parallel 4 aesthetic and flow
00:18:527 (4,5,6,7,8,9) - breh if you're going to make the stream start the opposite way, then I'd recommend starting it with a slider
00:27:782 (1,2,3) - equal spacing 4 aesthetic
00:53:154 (1,2) - move this more to the right so the slider head starts at the bottom of 00:52:835 (1), Plays and looks MUCH better imo
00:58:580 (1,2,3) - BRRROOOOOOOOOOO DIS IS SO GOOD ASDFSDJIFGSGDGDR
01:13:261 (1) - why did u add a sv change here, if ur gunna put it somewhere put it at 01:13:899 (1) or smth tbh because it feels off there lo l
01:27:463 (1) - make the slider start at the same time as the other diffs do
dude i love ur mapping style man

kek gl m8s
Topic Starter
Lurei
Editing since I got free time.

VINXIS wrote:

m4m for aerous since he can't do shieeeet just kidding lmao he's busy studying like a good kid while I'm still here lol, I was kinda busy before this damn thing, through.


general
lower hitsound volume, since the original mix of the song had the drums quiet, you should do that too. If I lower the HS volume a lot, the "hitnormal" isn't that audible, so yeah. I need a louder file of that, so I won't change for now.
imo u should make soft-hitnormal and soft-slidertick2 the same but yea This is okay. I don't wanna sliderticks2 to be audible.
put video in desc? I think that's fine (I mean Fycho did that so lol) :v Will think about it. Maybe making a .osb for video and uploading it to some external server may work (but Idk about this, since video is so hentai innapropiate).
uh

HD
bro dis SV is so low man hard players dont know how 2 finesse make it higher C: (lmao srsly tho the sv for this is too low for a hard diff so yeh) Men, this is a high-BPM song, so having a high SV on Hard is just a no. Higher BPM means higher SV, and I think the actual one balances the gap between this and Normal quite well.
01:17:729 (1) - breh dis shiet ain't snapped (based AiBot) Ye. Fixed.
00:01:026 (1) - k I'd make this 1/2 it's length and add a repeat cuz imo it maps with the strings much more nicely Me too, but this is still Hard and making a 1/6 slider is out of the question. That's too fast.
00:20:122 (5,1) - i feel like this jump will be 2 hard 4 the hard player scr0bz B^) Nah, this is easy enough. Practically every 1/1 jump I have on the diff is 2.0x DS, so this is good enough IMO.
00:46:452 (3,4,5) - imo stacking this looks better Uh... sorry, but I disagree.
00:54:431 (4) - Ctrl+G (inb4 bad flow) Ye, pretty bad flow with next pattern. :v
01:17:729 (1,2) - dat sv doe B^) (I like it ayy) Emphatizing vocal with low SV is gud, ya. B^)

INS
00:28:261 (5) - this'd b much better if it was a 1/1 slider instead m8 (imo 1/1 slider fits with the song and flow but ye) I don't wanna miss strong piano sound on 00:28:420 -
00:33:047 (1,2,3,4,1,2,3,4) - OHBOY SON OOOOOOOOOOOOOOOOHBOY (I love squares like these, it's just that people will get so mad cuz they suck and can't aim it :') keep it though tbh) Ye, too much scrub. I'm a scrub myself, through. ;w;
00:50:281 (5,6,7,8,1) - spacing/flow problems here tbh I know that, but I needed to make 00:50:920 (1) - a pick-up slider to recover from dat damn square.
01:22:516 (4,1) - dis was nice, but 01:22:835 (1,4) - wasn't :') There's nothing I can do here. Mapping area is too damn small. ;w;

kek gl m8s
Ty. This was helpful in it's own way.
VINXIS

kamikin wrote:

If you mean repeat it twice then no as it would be difficult to play for Easy players who may not know if something can repeat twice
olol woops
i mean to repeat it once and add a circle after

besides no1 likes 2 repeats lma o

i modded it at like 2 am imsor r y
Atsuro

VINXIS wrote:

m4m for aerous since he can't do shieeeet just kidding lmao he's busy studying like a good kid while I'm still here

breh dis cs doe ayyy #smallcsrespresent
I'd be careful with stacking in a normal diffs but yea idc tbh keep them if u want lmao They're OK
00:15:175 (3,4) - blanket with 00:14:378 (2) 4 aesthetic I think i did what you meant
00:31:292 (5) - i'd just make this 1 circle on the red tick tbh, plays/flows better I did it like that to avoid a 3/2 gap (and because it fits imo)
breh nice diff looks like my kinda map

kek gl m8s
Thanks

Updeit
toybot

VINXIS wrote:

m4m for aerous since he can't do shieeeet just kidding lmao he's busy studying like a good kid while I'm still here

toybot
00:15:814 (5,6) - parallel 4 aesthetic and flow - i'd rather keep it like that, i like it and they have the same slope anyway
00:18:527 (4,5,6,7,8,9) - breh if you're going to make the stream start the opposite way, then I'd recommend starting it with a slider - wat? i ctrl+g'd (2) btw
00:27:782 (1,2,3) - equal spacing 4 aesthetic -okay
00:53:154 (1,2) - move this more to the right so the slider head starts at the bottom of 00:52:835 (1), Plays and looks MUCH better imo - i really want to see the NC on (1) more, so i compromised
00:58:580 (1,2,3) - BRRROOOOOOOOOOO DIS IS SO GOOD ASDFSDJIFGSGDGDR -thanks hue
01:13:261 (1) - why did u add a sv change here, if ur gunna put it somewhere put it at 01:13:899 (1) or smth tbh because it feels off there lo l -good idea
01:27:463 (1) - make the slider start at the same time as the other diffs do -fine, just to get that out of the way
dude i love ur mapping style man -thanks again hue

kek gl m8s
updaterino
osu file format v13

[General]
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AudioLeadIn: 974
PreviewTime: 52755
Countdown: 0
SampleSet: Soft
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

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DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:Blade of Hope
TitleUnicode:Blade of Hope
Artist:sweet ARMS
ArtistUnicode:sweet ARMS
Creator:LixRei
Version:toybot's Insane
Source:新妹魔王の契約者
Tags:Shinmai Maou no Keiyakusha The Testament of Sister New Devil Anime OP Opening TV Version Nitroplus Nitro+ 野水 伊織 Nomizu Iori 富樫 Togashi Misuzu 佐土原 かおり Sadohara Kaori 味里 Misato kamikin Atsuro toybot
BeatmapID:602377
BeatmapSetID:258235

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9.2
SliderMultiplier:1.6
SliderTickRate:2

[Events]
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176,156,83952,1,0,0:0:0:0:
144,160,84032,1,0,0:0:0:0:
112,164,84112,6,0,P|88:96|168:32,1,160,4|8,0:0|0:0,0:0:0:0:
288,88,84591,2,0,L|280:192,1,80,2|0,0:0|0:0,0:0:0:0:
281,167,84830,1,0,0:0:0:0:
281,167,84910,1,0,0:0:0:0:
164,108,85069,1,8,0:0:0:0:
408,136,85229,1,8,0:0:0:0:
408,136,85548,6,0,B|336:192|356:244|356:244|408:240|396:168,1,180.000006866455,4|0,0:0|0:0,0:0:0:0:
304,132,85867,6,0,B|264:120|224:136|224:136|176:88|112:116,1,180.000006866455,4|0,0:0|0:0,0:0:0:0:
69,179,86186,6,0,P|89:275|156:204,1,240.000009155274,4|0,0:0|0:0,0:0:0:0:
256,192,87357,12,0,90016,0:0:0:0:
ivan
Great job on this map. Good luck on getting it ranked :o
opiemonster
Verry good, needs to get ranked.
Myxo
Here we go.


  • General
  1. The timing will need some kind of fix I think, since the rhythms at the beginning are really weird at the moment. Also, it's inconsistent in toybot's Insane and Atsuro's Normal so yea.. I will see if I can hire a Timing Expert to take a look at this. What you can do for now though:
  2. 00:01:133 - Move the offset here. Negative offset should only be used when there is no other possibility, but here it's possible since there are no Uninherited Timing Points before the offset if you move it, which means there will be no issues in gameplay.


  • Kin's Easy
  1. Rename to something else than "Kin's Easy", maybe "kamikin's Easy", since people will think that Kin made this diff!
  2. AR 3.5 would fit better for the easiest diff imo.
  3. Consider to use Slider Tick Rate 1 for this difficulty. It doesn't make sense to have STR 2 since most of your Ticks are currently invisible! Please check your snappings after changing the Tick Rate, since osu sometimes creates wrongly snapped slider ends when changing the Tick Rate.
  4. 00:01:027 (1) - Turn down the volume of this spinner's end at 00:02:410 since the loud hitsound doesn't really fit the music.
  5. 00:08:793 (1,2) - This placement is confusing for an Easy diff. (2)'s reverse is much more close to (1) than it's head, so newbies might click the reverse instead. Please try a more simple placement, by changing (2)'s direction, something like this maybe: http://puu.sh/ferGh/f30c6c0693.jpg
  6. 00:10:389 (2,1,2) - The rhythm is problematic here. You got a 2/1-gap and a 3/1-gap right after each other, which will likely confuse newbies. Try this rhythm: http://puu.sh/ferrx/b969a52b8b.jpg
  7. 00:13:899 (1,2) - Similar problem as before - (2)'s reverse is much closer to the previous object than (2)'s head, which will lead to misreads. Please try to think of a placement where (2) points away from (1).
  8. 00:21:559 (1) - End this slider 1/2 earlier to fit both piano & vocals.
  9. 00:24:112 (1) - Same as above.
  10. 00:26:665 (1) - Same as above.
  11. 00:29:219 (1) - Same as above. Also, the current placement here is really tricky again, since this slider's tail is closer to the previous object than the head. I'd recommend you to change it, so the placement is more obvious (although this one is not that much of an issue as the others mentioned).
  12. 00:32:729 (2) - You can make smoother wavesliders by arranging the anchors symmetrically and having less extreme curves: http://puu.sh/fgXf9/296bdb02dc.jpg Your method is okay too, but you might like the smoother ones better.
  13. 00:34:644 (2,3) - I'd recommend you not to map on red ticks here. In all other measures of this section, for example 00:39:431 (1,2,3) - you simplified the vocals (lying originally on red ticks) to white tick rhythms, so you should do that here too for consisteny: http://puu.sh/fgXET/6cfc5d564b.jpg
  14. 00:36:559 - Add a circle here. The 3/1-gap seems strange, since you have been using a more dense rhythm 00:32:729 (2) while both sound similar.
  15. 00:39:112 - Same as above.
  16. 00:49:006 (4,1) - Swap NCs here, since 00:49:006 (4,1,2) - belong together musically.
  17. 00:55:389 (4,1,2) - You seem to be following vocals in the kiai, so this rhythm would fit a lot better: http://puu.sh/fgXHt/e621f452f8.jpg
  18. 00:57:942 (3,1) - Again, the placement is worrysome, since (1)'s tail is so close to (3).
  19. 01:04:325 (3) - Try a 3/2-reverse-slider instead, to catch the important vocal at 01:04:803 - http://puu.sh/fgXQL/8364a43073.jpg
  20. 01:09:112 (1,2,1,2,1) - The big gaps seem weird. You've mapped the same musical phrase completely different at 00:58:899 (1,2,3) - Consider using a similar rhythm here, for example: http://puu.sh/fgY0F/f7ee0431c0.jpg
  21. 01:17:091 (2,1) - Repeat of (1) is too close to (2)
  22. 01:26:187 (4) - I'd turn this into a slider that ends at 01:26:665 - since the instrument holds until there: http://puu.sh/fgY9b/c1c717bbd4.jpg
  23. The hitsounding needs a lot of work, too. Try to place Finishes where you can hear cymbals in the music, for example 00:03:686 - 00:08:793 - 00:13:899 - etc. If you need any help with that, feel free to ask ingame. Clap placement also needs some work, since you are missing a lot of them, for example 00:37:835 - 00:38:474 - 00:40:388 - and many more, but it's more important to improve the rhythms for now and take care of the hitsounding later.
  24. As you can see, this difficulty needs a lot of work. The rhythms are inconsistent and therefore really weird to follow sometimes. There are a lot of rather complex placements that can be confusing for newbies. I didn't give placement suggestions for the rhythm issues since fixing those requires to rearrange a lot of patterns in this map, but if you need any help when applying this mod or have any questions you can ask ingame. Please, remember I don't hate you or something, I just want to help improving your map. Don't give up c:


  • Atsuro's Normal
  1. Consider CS 3 for a better spread.
  2. Slider Tick Rate 2 would work really well here and also be consistent with the higher difficulties. In case you change it, be sure to check for wrongly snapped objects afterwards, since that sometimes happens when changing the Tick Rate.
  3. 00:06:718 (2) - You can make smoother wavesliders by arranging the anchors symmetrically and making sure that the last anchor point is placed around the center of the slidertail: http://puu.sh/fgZ51/fe16cfb85b.jpg Yours is fine too, but you might like this method better. It also applies for the other wavesliders you used~
  4. 00:25:707 (4,1) - I don't think those very special slidershapes fit this calm section, but that's pretty personal as well.
  5. 01:27:356 (1) - End this spinner 1/2 later, at 01:30:016 - to be consistent with the other difficulties.
  6. Very good!


  • Hard
  1. AR 7.5 is enough here imo.
  2. 00:13:739 - Try to change the Sampleset to Drum here - Sounds better.
  3. 00:22:516 (4) - I'd stack this on the previous note instead. It would make more sense with the vocals and piano since it stresses 00:22:676 more
  4. 00:55:228 (2) - Consider to split this into a circle + 1/2-slider, to have the loud vocal at 00:55:388 clickable: http://puu.sh/fh0kf/f5319dcc56.jpg
  5. 01:24:111 (1) - I would remove the repeat and use this rhythm instead: http://puu.sh/fh0rt/f79a09a686.jpg It would follow the main instrument much better c:
  6. Nice Hard, it plays really well. You seem to like those z-sliders hehe


  • Insane
  1. 00:12:303 (3) - A stream of four notes plays weird to many players, especially since you don't really expect it here (tbh I thought it was wrong the first few times I played the map). What about this rhythm instead? http://puu.sh/fh1jV/e410efdfac.jpg
  2. 00:13:420 (3,4,5,1) - Remove (4) and make (3) longer by 1/4: http://puu.sh/fh1RF/6d857a3266.jpg The current rhythm could work if you really want 00:13:739 - clickable, but later in the map you never did it like that, for example 00:52:835 (4,5,6,7) - so I'd recommend you to fix this for consistency.
  3. 00:19:963 (4,1) - The spacing between these notes seems a little bit low. What about something like this: http://puu.sh/fh1yD/4ac6e0b573.jpg
  4. 01:02:728 (2,3,4,1) - It seems weird that the spacing between all these notes is pretty high and then (4) -> (1) is comparably low, since (1) is louder than the others and should use equal or higher spacing imo. I can't really think of a placement suggestion atm to fix this issue, but maybe you can think of something.
  5. The flow could improve a little with some more mods, but overall this is a really nice map!


  • toybot's Insane
  1. 00:21:080 (1) - I would say this rhythm fits the sound much better: http://puu.sh/fh2kn/f2acc1cd62.jpg I would also lower the Slider Velocity instead of increasing it for 00:21:080 (1) - This might be personal preference though.
  2. 00:31:771 - The hitsound volume in this section is a bit too low for my taste - I would turn it up by 10-15%
  3. 00:41:984 - Same as above.
  4. 00:47:091 - Same as above.
  5. 00:54:591 (1) - This really bothered me when playing. The transition between 00:54:431 (5,1) - plays weird to me. It would play better like this imo: http://puu.sh/fh2PT/64e63379bb.jpg Or you can think of a better solution.
  6. 01:26:186 (1) - It sounds better if you end the slider at 01:26:665 - http://puu.sh/fh339/7369f5cad1.jpg
  7. Really nice! A lot of your triplets are additive, or atleast follow very quiet sounds in the music. It's not a bad thing and works really well here, but you might get into trouble with the "overmap"-haters :b

Decent mapset! Good luck c:
Topic Starter
Lurei

Desperate-kun wrote:

Here we go.


  • General
  1. The timing will need some kind of fix I think, since the rhythms at the beginning are really weird at the moment. Also, it's inconsistent in toybot's Insane and Atsuro's Normal so yea.. I will see if I can hire a Timing Expert to take a look at this. What you can do for now though:
  2. 00:01:133 - Move the offset here. Negative offset should only be used when there is no other possibility, but here it's possible since there are no Uninherited Timing Points before the offset if you move it, which means there will be no issues in gameplay. Okay, adjusted for now. Thanks for the info!


  • Hard
  1. AR 7.5 is enough here imo. I agree. It seems to play good.
  2. 00:13:739 - Try to change the Sampleset to Drum here - Sounds better. Oh, yeah. My miss (I forgot... ('^_^) )
  3. 00:22:516 (4) - I'd stack this on the previous note instead. It would make more sense with the vocals and piano since it stresses 00:22:676 more Agreed.
  4. 00:55:228 (2) - Consider to split this into a circle + 1/2-slider, to have the loud vocal at 00:55:388 clickable: http://puu.sh/fh0kf/f5319dcc56.jpg Done.
  5. 01:24:111 (1) - I would remove the repeat and use this rhythm instead: http://puu.sh/fh0rt/f79a09a686.jpg It would follow the main instrument much better c: Yep!
  6. Nice Hard, it plays really well. You seem to like those z-sliders hehe Um... I don't really "like" them (they are good, still). I only use them to "hold" certain notes, now that real hold sliders are restricted.


  • Insane
  1. 00:12:303 (3) - A stream of four notes plays weird to many players, especially since you don't really expect it here (tbh I thought it was wrong the first few times I played the map). What about this rhythm instead? http://puu.sh/fh1jV/e410efdfac.jpg I consider this to be a little more weird, but since 1/4 sliders are treated as singles... okay.
  2. 00:13:420 (3,4,5,1) - Remove (4) and make (3) longer by 1/4: http://puu.sh/fh1RF/6d857a3266.jpg The current rhythm could work if you really want 00:13:739 - clickable, but later in the map you never did it like that, for example 00:52:835 (4,5,6,7) - so I'd recommend you to fix this for consistency. Fixed the second slider you mentioned for the consistency instead.
  3. 00:19:963 (4,1) - The spacing between these notes seems a little bit low. What about something like this: http://puu.sh/fh1yD/4ac6e0b573.jpg I want to keep this for now. The second note isn't relevant enough to increase spacing IMO.
  4. 01:02:728 (2,3,4,1) - It seems weird that the spacing between all these notes is pretty high and then (4) -> (1) is comparably low, since (1) is louder than the others and should use equal or higher spacing imo. I can't really think of a placement suggestion atm to fix this issue, but maybe you can think of something. Made something here, playing a bit with DS values. I think it's better.
  5. The flow could improve a little with some more mods, but overall this is a really nice map! Thanks!

Decent mapset! Good luck c:
Thanks for checking!
Will wait for GDers before updating~
kamikin_old

Desperate-kun wrote:

Here we go.


  • General
  1. The timing will need some kind of fix I think, since the rhythms at the beginning are really weird at the moment. Also, it's inconsistent in toybot's Insane and Atsuro's Normal so yea.. I will see if I can hire a Timing Expert to take a look at this. What you can do for now though:
  2. 00:01:133 - Move the offset here. Negative offset should only be used when there is no other possibility, but here it's possible since there are no Uninherited Timing Points before the offset if you move it, which means there will be no issues in gameplay.


  • Kin's Easy
  1. Rename to something else than "Kin's Easy", maybe "kamikin's Easy", since people will think that Kin made this diff!
  2. AR 3.5 would fit better for the easiest diff imo.
  3. Consider to use Slider Tick Rate 1 for this difficulty. It doesn't make sense to have STR 2 since most of your Ticks are currently invisible! Please check your snappings after changing the Tick Rate, since osu sometimes creates wrongly snapped slider ends when changing the Tick Rate.
  4. 00:01:027 (1) - Turn down the volume of this spinner's end at 00:02:410 since the loud hitsound doesn't really fit the music.
  5. 00:08:793 (1,2) - This placement is confusing for an Easy diff. (2)'s reverse is much more close to (1) than it's head, so newbies might click the reverse instead. Please try a more simple placement, by changing (2)'s direction, something like this maybe: http://puu.sh/ferGh/f30c6c0693.jpg
  6. 00:10:389 (2,1,2) - The rhythm is problematic here. You got a 2/1-gap and a 3/1-gap right after each other, which will likely confuse newbies. Try this rhythm: http://puu.sh/ferrx/b969a52b8b.jpg
  7. 00:13:899 (1,2) - Similar problem as before - (2)'s reverse is much closer to the previous object than (2)'s head, which will lead to misreads. Please try to think of a placement where (2) points away from (1).
  8. 00:21:559 (1) - End this slider 1/2 earlier to fit both piano & vocals.
  9. 00:24:112 (1) - Same as above.
  10. 00:26:665 (1) - Same as above.
  11. 00:29:219 (1) - Same as above. Also, the current placement here is really tricky again, since this slider's tail is closer to the previous object than the head. I'd recommend you to change it, so the placement is more obvious (although this one is not that much of an issue as the others mentioned).
  12. 00:32:729 (2) - You can make smoother wavesliders by arranging the anchors symmetrically and having less extreme curves: http://puu.sh/fgXf9/296bdb02dc.jpg Your method is okay too, but you might like the smoother ones better.
  13. 00:34:644 (2,3) - I'd recommend you not to map on red ticks here. In all other measures of this section, for example 00:39:431 (1,2,3) - you simplified the vocals (lying originally on red ticks) to white tick rhythms, so you should do that here too for consisteny: http://puu.sh/fgXET/6cfc5d564b.jpg
  14. 00:36:559 - Add a circle here. The 3/1-gap seems strange, since you have been using a more dense rhythm 00:32:729 (2) while both sound similar.
  15. 00:39:112 - Same as above.
  16. 00:49:006 (4,1) - Swap NCs here, since 00:49:006 (4,1,2) - belong together musically.
  17. 00:55:389 (4,1,2) - You seem to be following vocals in the kiai, so this rhythm would fit a lot better: http://puu.sh/fgXHt/e621f452f8.jpg
  18. 00:57:942 (3,1) - Again, the placement is worrysome, since (1)'s tail is so close to (3).
  19. 01:04:325 (3) - Try a 3/2-reverse-slider instead, to catch the important vocal at 01:04:803 - http://puu.sh/fgXQL/8364a43073.jpg
  20. 01:09:112 (1,2,1,2,1) - The big gaps seem weird. You've mapped the same musical phrase completely different at 00:58:899 (1,2,3) - Consider using a similar rhythm here, for example: http://puu.sh/fgY0F/f7ee0431c0.jpg
  21. 01:17:091 (2,1) - Repeat of (1) is too close to (2)
  22. 01:26:187 (4) - I'd turn this into a slider that ends at 01:26:665 - since the instrument holds until there: http://puu.sh/fgY9b/c1c717bbd4.jpg
  23. The hitsounding needs a lot of work, too. Try to place Finishes where you can hear cymbals in the music, for example 00:03:686 - 00:08:793 - 00:13:899 - etc. If you need any help with that, feel free to ask ingame. Clap placement also needs some work, since you are missing a lot of them, for example 00:37:835 - 00:38:474 - 00:40:388 - and many more, but it's more important to improve the rhythms for now and take care of the hitsounding later.
  24. As you can see, this difficulty needs a lot of work. The rhythms are inconsistent and therefore really weird to follow sometimes. There are a lot of rather complex placements that can be confusing for newbies. I didn't give placement suggestions for the rhythm issues since fixing those requires to rearrange a lot of patterns in this map, but if you need any help when applying this mod or have any questions you can ask ingame. Please, remember I don't hate you or something, I just want to help improving your map. Don't give up c:

Decent mapset! Lol Good luck c:
Accepted all! I am just that bad! ;)
Myxo
You are not bad. All of us needed a lot of practice before we could get better with mapping! c: And I'm sure your next Easy will be much better >w<
Atsuro

Desperate-kun wrote:

Here we go.


  • Atsuro's Normal
  1. Consider CS 3 for a better spread. I originallly mapped it using cs 3 but it looked really strange and ugly because of the big overlaps, cs 3.5 fixed that. I'd really like to keep it.
  2. Slider Tick Rate 2 would work really well here and also be consistent with the higher difficulties. In case you change it, be sure to check for wrongly snapped objects afterwards, since that sometimes happens when changing the Tick Rate. Yeah, it sounds better
  3. 00:06:718 (2) - You can make smoother wavesliders by arranging the anchors symmetrically and making sure that the last anchor point is placed around the center of the slidertail: http://puu.sh/fgZ51/fe16cfb85b.jpg Yours is fine too, but you might like this method better. It also applies for the other wavesliders you used~ Thanks for the tip! I'll use it :D
  4. 00:25:707 (4,1) - I don't think those very special slidershapes fit this calm section, but that's pretty personal as well. But i actually like them D:
  5. 01:27:356 (1) - End this spinner 1/2 later, at 01:30:016 - to be consistent with the other difficulties. Sure
  6. Very good! Thanks!

Decentmapset! Good luck c:
Thanks for the mod desperate-kun!

I'll send the update later, i'm still not done changing stuff
toybot

Desperate-kun wrote:

Here we go.


  • General
  1. The timing will need some kind of fix I think, since the rhythms at the beginning are really weird at the moment. Also, it's inconsistent in toybot's Insane and Atsuro's Normal so yea.. I will see if I can hire a Timing Expert to take a look at this. What you can do for now though:
  2. 00:01:133 - Move the offset here. Negative offset should only be used when there is no other possibility, but here it's possible since there are no Uninherited Timing Points before the offset if you move it, which means there will be no issues in gameplay. - i went ahead and did this btw lixrei


  • toybot's Insane
  1. 00:21:080 (1) - I would say this rhythm fits the sound much better: http://puu.sh/fh2kn/f2acc1cd62.jpg I would also lower the Slider Velocity instead of increasing it for 00:21:080 (1) - This might be personal preference though. - I think i'll keep this. I just like how the slider forces you up like that :p
  2. 00:31:771 - The hitsound volume in this section is a bit too low for my taste - I would turn it up by 10-15%
  3. 00:41:984 - Same as above. -up by 5% instead
  4. 00:47:091 - Same as above. -^
  5. 00:54:591 (1) - This really bothered me when playing. The transition between 00:54:431 (5,1) - plays weird to me. It would play better like this imo: http://puu.sh/fh2PT/64e63379bb.jpg Or you can think of a better solution. -changed the whole pattern
  6. 01:26:186 (1) - It sounds better if you end the slider at 01:26:665 - http://puu.sh/fh339/7369f5cad1.jpg - i think i'll just end it at 01:26:585 - compromise, since the sound really ends on a weird beat for me. i don't think ppl will mind too much
  7. Really nice! A lot of your triplets are additive, or atleast follow very quiet sounds in the music. It's not a bad thing and works really well here, but you might get into trouble with the "overmap"-haters :b -hue

Decent mapset! Good luck c:
thanks!

.osu
osu file format v13

[General]
AudioFilename: MaOp.mp3
AudioLeadIn: 974
PreviewTime: 52755
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:Blade of Hope
TitleUnicode:Blade of Hope
Artist:sweet ARMS
ArtistUnicode:sweet ARMS
Creator:LixRei
Version:toybot's Insane
Source:新妹魔王の契約者
Tags:Shinmai Maou no Keiyakusha The Testament of Sister New Devil Anime OP Opening TV Version Nitroplus Nitro+ 野水 伊織 Nomizu Iori 富樫 Togashi Misuzu 佐土原 かおり Sadohara Kaori 味里 Misato kamikin Atsuro toybot
BeatmapID:602377
BeatmapSetID:258235

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9.2
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"MaBG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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41026,-90.9090909090909,4,1,1,50,0,0
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41983,-111.111111111111,4,2,1,45,0,0
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47090,-100,4,2,1,55,0,0
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52834,-100,4,2,1,40,0,0
53153,-100,4,1,1,30,0,0
53473,-76.9230769230769,4,1,1,60,0,1
53552,-76.9230769230769,4,2,1,70,0,1
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[Colours]
Combo1 : 125,251,135
Combo2 : 111,111,255
Combo3 : 235,5,22
Combo4 : 110,110,110

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68,176,61133,6,0,B|72:264|72:264|64:280|64:280|76:292|76:292|84:420,1,207.999990478516,2|8,0:0|0:0,0:0:0:0:
220,280,61612,1,2,0:0:0:0:
220,280,61692,1,0,0:0:0:0:
220,280,61771,1,0,0:0:0:0:
0,232,61931,1,2,0:0:0:0:
228,160,62091,1,8,0:0:0:0:
0,232,62250,6,0,P|-16:148|96:92,1,207.999990478516,2|0,0:0|0:0,0:0:0:0:
196,120,62729,2,0,L|188:232,1,103.999995239258,12|0,0:0|0:0,0:0:0:0:
400,148,63048,2,0,L|288:160,1,103.999995239258,12|0,0:0|0:0,0:0:0:0:
188,384,63367,6,0,P|264:372|284:252,1,180.000006866455,2|0,0:3|0:0,0:0:0:0:
268,212,63686,6,0,P|220:184|160:200,1,103.999995239258,4|0,0:0|0:0,0:0:0:0:
174,191,63926,1,0,0:0:0:0:
174,191,64005,1,8,0:0:0:0:
300,304,64165,2,0,L|292:92,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
208,272,64644,1,8,0:0:0:0:
384,136,64803,6,0,P|440:160|468:244,1,103.999995239258,2|0,0:0|0:0,0:0:0:0:
208,272,65122,1,0,0:0:0:0:
208,272,65202,1,0,0:0:0:0:
208,272,65282,1,8,0:0:0:0:
252,144,65442,1,0,0:0:0:0:
292,308,65601,2,0,L|100:320,1,155.999992858887,2|0,0:0|0:0,0:0:0:0:
108,304,65920,1,8,0:0:0:0:
256,152,66080,1,0,0:0:0:0:
184,372,66239,6,0,P|120:324|144:192,1,207.999990478516,2|8,0:0|0:0,0:0:0:0:
260,160,66718,2,0,L|376:164,1,103.999995239258,2|0,0:0|0:0,0:0:0:0:
363,163,66958,1,0,0:0:0:0:
363,163,67037,1,2,0:0:0:0:
188,88,67197,1,8,0:0:0:0:
276,284,67357,6,0,B|320:292|360:276|360:276|400:288|400:288|440:268|496:284,1,207.999990478516,2|0,0:0|0:0,0:0:0:0:
392,196,67835,1,8,0:0:0:0:
372,368,67995,1,0,0:0:0:0:
284,188,68154,6,0,P|312:120|368:96,1,103.999995239258,2|0,0:3|0:0,0:0:0:0:
308,300,68474,2,0,L|132:296,1,155.999992858887,2|0,0:3|0:0,0:0:0:0:
132,312,68793,6,0,P|184:276|140:160,1,207.999990478516,4|8,0:0|0:0,0:0:0:0:
16,256,69271,1,2,0:0:0:0:
72,116,69431,2,0,P|64:44|32:20,1,103.999995239258,2|0,0:0|0:0,0:0:0:0:
116,236,69750,5,8,0:0:0:0:
228,240,69910,1,2,0:0:0:0:
320,176,70069,2,0,P|332:116|308:64,1,103.999995239258,2|0,0:0|0:0,0:0:0:0:
84,320,70388,6,0,L|200:324,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
187,323,70628,1,0,0:0:0:0:
187,323,70708,1,2,0:0:0:0:
92,168,70867,1,0,0:0:0:0:
232,224,71027,2,0,L|344:220,1,103.999995239258,10|0,0:0|0:0,0:0:0:0:
144,104,71346,6,0,P|84:88|32:224,1,207.999990478516,2|8,0:0|0:0,0:0:0:0:
184,216,71825,2,0,L|168:-8,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
104,256,72303,1,8,0:0:0:0:
280,156,72463,6,0,P|336:168|384:228,1,103.999995239258,4|0,0:0|0:0,0:0:0:0:
140,356,72782,1,0,0:0:0:0:
140,356,72862,1,0,0:0:0:0:
140,356,72942,1,8,0:0:0:0:
176,168,73101,1,0,0:0:0:0:
104,256,73261,2,0,L|-16:264,1,103.999995239258,4|0,0:0|0:0,0:0:0:0:
268,152,73580,6,0,L|339:149,1,71.9999978027344,2|0,0:3|0:0,0:0:0:0:
168,292,73899,6,0,P|116:248|124:148,1,143.999995605469,4|10,0:0|0:0,0:0:0:0:
168,96,74378,1,0,0:0:0:0:
264,120,74537,6,0,L|268:160|264:204,1,71.9999978027344,10|0,0:0|0:0,0:0:0:0:
88,232,74857,2,0,L|84:192|88:148,1,71.9999978027344,10|0,0:0|0:0,0:0:0:0:
272,148,75176,6,0,L|276:188|272:232,1,71.9999978027344,10|0,0:0|0:0,0:0:0:0:
96,260,75494,2,0,L|92:220|96:176,1,71.9999978027344,10|0,0:0|0:0,0:0:0:0:
280,176,75814,6,0,L|284:216|280:260,1,71.9999978027344,10|0,0:0|0:0,0:0:0:0:
104,288,76134,2,0,L|100:248|104:204,1,71.9999978027344,10|8,0:0|0:0,0:0:0:0:
102,216,76372,1,8,0:0:0:0:
102,216,76452,6,0,L|256:224,1,143.999995605469,4|8,0:0|0:2,0:0:0:0:
268,212,76851,1,0,0:0:0:0:
288,196,76931,1,0,0:0:0:0:
300,172,77011,1,0,0:0:0:0:
304,148,77091,1,8,0:2:0:0:
300,116,77170,1,0,0:0:0:0:
280,88,77250,1,0,0:0:0:0:
252,68,77330,1,0,0:0:0:0:
212,60,77410,1,8,0:0:0:0:
172,68,77489,1,8,0:0:0:0:
140,92,77569,1,8,0:0:0:0:
124,128,77649,1,8,0:0:0:0:
124,168,77729,1,0,0:0:0:0:
124,168,78686,6,0,P|196:188|124:136,1,240.000009155274,2|0,0:3|0:0,0:0:0:0:
108,172,79005,6,0,L|116:276,1,80,4|0,0:0|0:0,0:0:0:0:
180,304,79325,1,8,0:0:0:0:
296,216,79484,2,0,L|208:212,1,80,2|0,0:0|0:0,0:0:0:0:
96,176,79803,1,0,0:0:0:0:
234,134,79963,2,0,P|255:209|328:236,1,160,10|0,0:0|0:0,0:0:0:0:
327,236,80362,1,0,0:0:0:0:
327,236,80442,1,2,0:0:0:0:
432,116,80601,5,8,0:0:0:0:
344,56,80761,1,0,0:0:0:0:
344,56,80841,1,0,0:0:0:0:
344,56,80920,2,0,L|248:60,1,80,2|0,0:0|0:0,0:0:0:0:
156,232,81239,2,0,L|235:228,1,80,10|0,0:0|0:0,0:0:0:0:
384,44,81559,6,0,L|224:52,1,160,2|8,0:0|0:0,0:0:0:0:
148,24,82037,2,0,P|164:96|84:144,1,160,2|2,0:0|0:0,0:0:0:0:
16,124,82516,1,8,0:0:0:0:
68,232,82676,6,0,L|172:236,1,80,2|0,0:0|0:0,0:0:0:0:
264,152,82995,2,0,P|260:104|224:72,1,80,2|8,0:0|0:0,0:0:0:0:
0,216,83314,2,0,P|0:255|23:287,1,80,2|0,0:0|0:0,0:0:0:0:
180,312,83633,1,0,0:0:0:0:
240,148,83793,1,12,0:0:0:0:
208,152,83872,1,0,0:0:0:0:
176,156,83952,1,0,0:0:0:0:
144,160,84032,1,0,0:0:0:0:
112,164,84112,6,0,P|88:96|168:32,1,160,4|8,0:0|0:0,0:0:0:0:
288,88,84591,2,0,L|280:192,1,80,2|0,0:0|0:0,0:0:0:0:
281,167,84830,1,0,0:0:0:0:
281,167,84910,1,0,0:0:0:0:
164,108,85069,1,8,0:0:0:0:
408,136,85229,1,8,0:0:0:0:
408,136,85548,6,0,B|336:192|356:244|356:244|408:240|396:168,1,180.000006866455,4|0,0:0|0:0,0:0:0:0:
304,132,85867,6,0,B|264:120|224:136|224:136|176:88|112:116,1,180.000006866455,12|0,0:0|0:0,0:0:0:0:
72,184,86186,6,0,P|104:300|148:196,1,300.000011444092,12|0,0:0|0:0,0:0:0:0:
256,192,87357,12,0,90016,0:0:0:0:
Topic Starter
Lurei
Waiting for Atsuro before updating.
.-.
Atsuro
Update: http://puu.sh/fnggf/8636ee32d6.rar

I forgot to extend the spinner by 1/2, can you do that for me LixRei? :o
Topic Starter
Lurei
Ninja edit. ;w;
Anyway, updated for real now.
Iceskulls
Requested by kaminkin

[General]
  1. add "size" to tags so "tv size" will be tagged aswell (there is "tv" in tags but you miss "size")
[kamikin]
  • CS=3 ? so this will balance the spread of CS (I guess lol ) between easy and normal since easy's circles and normal's circles size look different a lot for me
  1. 00:01:027 (1) - This spinner might need to end at 00:02:090 - since that the place where I hear a beat play , ending spinner at 00:02:409 - is kinda feel weird and doesn't sound right for me imo
  2. 00:26:346 (3) - Finish doesn't sound right here for me the beat doesn't sound impact to me and the music is pretty calm here , you can use whistle here instead
  3. 00:27:782 (2) - Ending this slider here 00:28:260 - sound better for me
  4. 00:53:474 (1) - Clap doesn't sound right here imo
  5. 00:57:942 (3) - Clap and finish don't sound right here imo
  6. 00:58:899 (1,2,3) - Finish doesn't sound right on all these notes , they feel a bit too noisy too imo
  7. 01:07:516 (3,4) - Finish doesn't sound right , I would use the finish on the beat that somehow feel very emphasized like this one 01:08:792 - it just sound a bit better , too much use of finish can make it sound a bit weird and very noisy
  8. 01:17:091 (2) - On arrow and tail , whistle sound alot better than finish tbh because the vocal here sound pretty calm
  9. 01:27:357 (1) - The end of this spinner is pretty sound quite so why not just delete every hitsound at spinner end ?
    You might need to work on hitsound a bit here, I guess
[Atsuro]
  1. 00:12:462 - Finish doesn't sound right here for me imo just use whistle or clap
  2. 00:20:122 (3) - Finish doesn't sound right here for me , the beat here actually sound like 00:19:962 - so I suggest just use whistle or clap
  3. 00:22:515 - Add a note here ? I think you try to follow vocal here and the beat here has vocal so you can map this to make the rhythm here sound better
  4. 00:27:622 - ^
  5. 00:45:813 (3,4,5) - The rhythm here sound good but I think that the polarity can make the rhythm here sound better
  6. 00:47:569 (2) - This sound a bit better imo
[Hard]
  1. 00:01:826 (3) - Delete whistle at arrow ? it just doesn't sound right and a bit repetitive make it sound weird for me imo
  2. 00:12:464 - Finish doesn't sound right here for me imo just use whistle or clap
  3. 00:20:124 (5) - ^
  4. 00:28:262 (6) - I would extend this slider to white tick , it sound better imo
  5. 00:31:135 (2,3) - This sound better for me
  6. 00:46:454 (3,4,5) - I'm aware the spacing here might feel a bit too complex for Hard
  7. 00:51:400 (3,4,5) - Only normal-clap at (5) is fine imo
  8. 00:53:156 (1) - Normal-sampleset sound better here imo
  9. 01:15:177 (1,4) - Aesthetic- stack properly
  10. 01:14:858 (4,5,1) - ^
  11. 01:24:113 (1,2) - Why the 3-anchor sliders looks pretty weird here o.o ?
    There is one thing that keep bugging me it the way you use downbeat as reverse arrow , it feel pretty awkward when I play it so I'm aware that it may not sound right to use downbeat as reverse arrow , you might need to consider that
[Insane]
  1. 00:10:388 (2) - Ctrl+G? This beat sound a bit different from 00:10:069 (1) - so it give weird feeling when they have same flow
  2. 00:12:462 (5) - Finish at tail doesn't sound right for me
  3. 00:20:122 - Finish doesn't sound right here for me imo just use whistle or clap
  4. 00:31:452 (3) - Clap at tail doesn't sound right for me
  5. 00:41:984 (1,2,3) - make spacing a bit consistent ?
  6. 00:42:622 (4,5,6) - ^ I don't see any reasons to make spacing inconsistent here
  7. 00:59:856 (1,2) - Blanket is off
  8. 01:05:281 (2) - I feel like the jumps at the snare beat here feel a bit weird well you can try flow like this >>(the next part)
  9. 01:22:515 (4,1) - Bad flow imo try ctrl+g (1)
[toybot]
  1. 00:28:261 (2,3) - Why jumps here but not here 00:27:622 (3,1) - ?
  2. 00:52:835 (1) - I think this play nice if you use lower SV here
  3. 00:09:910 (1) - A whistle at head sound pretty nice and can give nice feeling to the jumps here 00:09:591 (3,1) -
  4. 00:15:176 (1) - Whistle sound nice here
Good luck :)
Atsuro

CelsiusLK wrote:

Requested by kaminkin

[Atsuro]
  1. 00:12:462 - Finish doesn't sound right here for me imo just use whistle or clap Didn't remove it since the song has a cymbal crash there But lowered it's volume to make it fit better.
  2. 00:20:122 (3) - Finish doesn't sound right here for me , the beat here actually sound like 00:19:962 - so I suggest just use whistle or clap Same as above
  3. 00:22:515 - Add a note here ? I think you try to follow vocal here and the beat here has vocal so you can map this to make the rhythm here sound better
  4. 00:27:622 - ^ This is a calm part, i want to keep the rhythm consistent (it's not posible in this case 00:24:909 (2,3) - )
  5. 00:45:813 (3,4,5) - The rhythm here sound good but I think that the polarity can make the rhythm here sound better I don't know, i like it but i prefer to keep it because i like how it emphasizes this beat 00:46:292 (4) -
  6. 00:47:569 (2) - This sound a bit better imo There is a stronger beat on the red tick, so i'll keep it

Good luck :)
Thanks for your mod!

Update: http://puu.sh/fvtIp/5356e97989.rar
Topic Starter
Lurei

CelsiusLK wrote:

Requested by kaminkin

[General]
  1. add "size" to tags so "tv size" will be tagged aswell (there is "tv" in tags but you miss "size") Okay... I was making it say "TV Version" instead of "TV Size", but you're right (it will help). Will wait for GDers' updates before adding more tags.
[Hard]
  1. 00:01:826 (3) - Delete whistle at arrow ? it just doesn't sound right and a bit repetitive make it sound weird for me imo I don't really agree here. I like how it sounds with the whistle.
  2. 00:12:464 - Finish doesn't sound right here for me imo just use whistle or clap Fits quite well IMO (also cymbal). No changes.
  3. 00:20:124 (5) - ^ ^
  4. 00:28:262 (6) - I would extend this slider to white tick , it sound better imo I like it better like how it is actually.
  5. 00:31:135 (2,3) - This sound better for me Following the incoming beats. I don't really want to change this.
  6. 00:46:454 (3,4,5) - I'm aware the spacing here might feel a bit too complex for Hard Need more opinions. This seems quite easy to do, actually.
  7. 00:51:400 (3,4,5) - Only normal-clap at (5) is fine imo Eh... but I wanna follow the drum sounds. D:
  8. 00:53:156 (1) - Normal-sampleset sound better here imo Yeah, I actually agree here. Changed.
  9. 01:15:177 (1,4) - Aesthetic- stack properly Editor stack fails (as always). ;w; (will fix when I can).
  10. 01:14:858 (4,5,1) - ^ Those are okay.
  11. 01:24:113 (1,2) - Why the 3-anchor sliders looks pretty weird here o.o ? I dunno. o.o
    There is one thing that keep bugging me it the way you use downbeat as reverse arrow , it feel pretty awkward when I play it so I'm aware that it may not sound right to use downbeat as reverse arrow , you might need to consider that I actually considered it, but I can't really find any real problem with it (maybe because sliders like this "hold" sounds with 2 beats of length). If anything, I actually feel the diff is a bit more ankward without those (lol).
[Insane]
  1. 00:10:388 (2) - Ctrl+G? This beat sound a bit different from 00:10:069 (1) - so it give weird feeling when they have same flow Need more opinions on this. I can't really feel the problem here, sorry.
  2. 00:12:462 (5) - Finish at tail doesn't sound right for me Following cymbal (it's easier to follow it here than on the Hard).
  3. 00:20:122 - Finish doesn't sound right here for me imo just use whistle or clap ^
  4. 00:31:452 (3) - Clap at tail doesn't sound right for me Emphatizing the "snare" sound at the beat.
  5. 00:41:984 (1,2,3) - make spacing a bit consistent ? Whoops. Fixed (looks kinda weird without the inconsistences, but that maybe it's just me...).
  6. 00:42:622 (4,5,6) - ^ I don't see any reasons to make spacing inconsistent here ^
  7. 00:59:856 (1,2) - Blanket is off Blanketing wasn't really my intention, but... Why not? :D
  8. 01:05:281 (2) - I feel like the jumps at the snare beat here feel a bit weird well you can try flow like this Eh... I like my actual flow best. Doing that kinda alters my original idea here. ;w;>>(the next part)
  9. 01:22:515 (4,1) - Bad flow imo try ctrl+g (1) Okay. Done.
Good luck :)
Thanks for modding!
Nathan
o.o

[Hard]

  • Why not AR8?
  1. 00:30:813 (1) - end isn't snapped =w=
  2. 00:01:824 (3) - Eh don't like how it ends with the first finish of the map, try something like this so the finish is clickable
  3. 01:02:728 (2,1) - Blanket these?
[Insane]
  1. 00:07:994 (4,5) - Shouldn't the distance here be further like in 00:07:515 (1,2,3,4)
  2. 00:36:877 (1,2,4,5) - Stack like in 00:09:111 (2,3,5,6)
  3. 01:02:728 (2,3,4) - Why not make these 1/2 sliders, I think it represents the vocals here better plus you did it in 00:57:622 (2,3,4)
  4. 01:08:154 (3) - Try a rhythm like this perhaps, I feel like a 1/1 slider is kinda boring
[toybot's insane]

  • I think the hitsound volumes in kiai times could be bumped up a bit
  1. 00:03:367 (1) - Shouldn't this overlap on 00:03:686 (1) since you did it here 01:18:686 (1,1)
  2. 00:32:569 (3,4) - Should be a bit further away, could form a triangle here with 00:32:888 (1)
  3. 01:14:537 (1,2,1,2,1,2) - Increase spacing for each pair?
  4. 01:23:793 (5,6,7,8) - Re-position this stream a bit so it has a better lead-in from 01:23:633 (4)
=3=/
Topic Starter
Lurei

sukiNathan wrote:

o.o o.o?

[Hard]

  • Why not AR8? AR 7.5 fits more IMO.
  1. 00:30:813 (1) - end isn't snapped =w= Fixed in previous mod ('cause damn SV changes).
  2. 00:01:824 (3) - Eh don't like how it ends with the first finish of the map, try something like this so the finish is clickable I'm doing the combo like this because 1/6 is kinda hard to click. Using sliders help players.
  3. 01:02:728 (2,1) - Blanket these? Not my intention here.
[Insane]
  1. 00:07:994 (4,5) - Shouldn't the distance here be further like in 00:07:515 (1,2,3,4) No, since slider is a pick-up (for recovery reasons).
  2. 00:36:877 (1,2,4,5) - Stack like in 00:09:111 (2,3,5,6) Not stacking here for readability purposes. 00:09:111 (2,3,5,6) - are readable because the previous slider aims at them, but since I use inverted flow in 00:36:877 (1,2,4,5) - stacking will make things a bit more hard.
  3. 01:02:728 (2,3,4) - Why not make these 1/2 sliders, I think it represents the vocals here better plus you did it in 00:57:622 (2,3,4) Two reasons: I wanted more variety and the 1/2 beats in this part are a bit less noticeable than others. So, I use 1/1 to follow main beats + vocals.
  4. 01:08:154 (3) - Try a rhythm like this perhaps, I feel like a 1/1 slider is kinda boring I kinda like it as it is now, and follows vocals nicely; so keep.
=3=/ \=3=
Thanks for modding! (not many things changed; what I'm doing? orz)
Will wait for toybot to see if post is kds-worthy or not (only a positive answer isn't enough for that, but the mod itself is nice).
Ozato Fumika
such a good song x.x
kamikin_old

CelsiusLK wrote:

Requested by kaminkin

[General]
  1. add "size" to tags so "tv size" will be tagged aswell (there is "tv" in tags but you miss "size")
[kamikin]
  • CS=3 ? so this will balance the spread of CS (I guess lol ) between easy and normal since easy's circles and normal's circles size look different a lot for me My diff's star rating is already quite high
  1. 00:01:027 (1) - This spinner might need to end at 00:02:090 - since that the place where I hear a beat play , ending spinner at 00:02:409 - is kinda feel weird and doesn't sound right for me imo
  2. 00:26:346 (3) - Finish doesn't sound right here for me the beat doesn't sound impact to me and the music is pretty calm here , you can use whistle here instead
  3. 00:27:782 (2) - Ending this slider here 00:28:260 - sound better for me
  4. 00:53:474 (1) - Clap doesn't sound right here imo
  5. 00:57:942 (3) - Clap and finish don't sound right here imo
  6. 00:58:899 (1,2,3) - Finish doesn't sound right on all these notes , they feel a bit too noisy too imo
  7. 01:07:516 (3,4) - Finish doesn't sound right , I would use the finish on the beat that somehow feel very emphasized like this one 01:08:792 - it just sound a bit better , too much use of finish can make it sound a bit weird and very noisy
  8. 01:17:091 (2) - On arrow and tail , whistle sound alot better than finish tbh because the vocal here sound pretty calm
  9. 01:27:357 (1) - The end of this spinner is pretty sound quite so why not just delete every hitsound at spinner end ?
    You might need to work on hitsound a bit here, I guess
Did everything not commented on

Update!
osu file format v14

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TitleUnicode:Blade of Hope
Artist:sweet ARMS
ArtistUnicode:sweet ARMS
Creator:LixRei
Version:kamikin's Easy
Source:新妹魔王の契約者
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Topic Starter
Lurei

No Dap wrote:

such a good song x.x
If you think song's good, help me with a mod pls. ;w;

Anyway, need toybot's updates (where are you...?).
toybot
WHAT IT DIDNT POST

well, sukiNathan's post was kd-worthy

thanks for the mods

.osu
osu file format v14

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Title:Blade of Hope
TitleUnicode:Blade of Hope
Artist:sweet ARMS
ArtistUnicode:sweet ARMS
Creator:LixRei
Version:toybot's Insane
Source:新妹魔王の契約者
Tags:Shinmai Maou no Keiyakusha The Testament of Sister New Devil Anime OP Opening TV Version Nitroplus Nitro+ 野水 伊織 Nomizu Iori 富樫 Togashi Misuzu 佐土原 かおり Sadohara Kaori 味里 Misato kamikin Atsuro toybot
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- Milhofo -
Ok here we go, from your queue's M4M :) forgive me for my mod not beeing as good quality as yours, I'm a newb still eheh

[kamikin's Easy]
  1. 00:06:239 (1,2) - this could easily be a blanket, or at least get the right angle between 00:05:602 (3,1)
  2. 00:08:155 (3) - remove one of the anchor points and try to blanket the mid point of 00:08:793 (1)
  3. 00:11:346 (1) - don't really feel the need for a NC here
  4. 00:12:782 (2) - try to center the anchor points
  5. 00:11:346 (1,1) - might as well stack these two
  6. 00:20:761 (3) - slider end at ~ x:314 y:178
  7. 00:36:878 (1,2) - such a wasted blanket xd doesn't look bad either way
  8. 00:57:303 (2,1) - ugly overlap, could be fixed by moving 1 down, but you'd have to move 00:59:538 (2) too
  9. 01:09:750 (3,4) - blanket?
  10. 01:13:261 (3) - x:138 y:309
  11. 01:22:836 (2) - rotate by 33º clockwise (without moving slider start), then move the following notes accordingly
  12. 01:21:559 (1,3) - possible blanket if you changed the above ^
[Atsuro's Normal]
  1. 00:56:505 (2) - would move slider start to ~ x:106 y:158
  2. 01:07:197 (3) - maybe a rotation to the right, to follow the flow of 01:06:239 (1,2)
  3. Solid diff, didn't find anything worth worrying about
[Hard]
  1. 00:12:303 (3) - since this isn't blanketing anything it would feel better it it was ctrl+h and ctrl+j and then re-moved (not removed lol)
  2. 00:19:643 (3) - better if this blanketed 00:18:686 (1) while stacking (slider end) with 00:18:207 (2)
  3. 00:43:739 (2) - ctrl+g? if yes then should be rotated to be more vertical and closer to 00:44:218 (1)
  4. 00:45:494 (1,3) - might as well blanket
  5. 00:46:664 (4) - is this note's timing on purpose? ._. might lead to some acc loss
  6. 01:06:877 (3) - the inverted version of this slider would flow better (inverted = ctrl+h, ctrl+j and ctrl+g)
  7. 01:10:388 (2) - ctrl+g
  8. Couldn't find anything else, sorry ; ;
[Insane]
  1. 00:08:154 (5) - x:288 y:143
  2. 00:10:388 (2,3) - mhm I think those would feel better as ctrl+g
  3. 00:13:739 (4,5,1) - maybe stack these? it makes more sense during gameplay and becomes easier to read
  4. 00:13:739 (4) - and maybe start the NC here? That's up to you because you're probably starting them in white ticks ^^
  5. 00:14:537 (3,4,5,6) - exchange 4 with 6?
  6. 00:42:303 (2,3) - x:148 y:252 / x:192 y:192 respectively
  7. 00:53:473 (1) - rotating just a bit under 5º anticlockwise would make this flow better with the previous stream
  8. 01:23:792 (5,6) - you could swap these notes just for the lulz :b but seriously, I think it's a fun jump and it actually fits in there (just swap them in the timing bar)
  9. Fun diff :3
Mhm I don't have the time to mod the other Insane right now, so I'll come back later and edit this post with the last mod ok?

vvv EDIT vvv

[toybot's Insane]
  1. 00:13:101 (1,1) - the jump between these is a bit too long, especially comparing to 00:12:782 (1,1) (imo these 3 sliders should have consistent spacing)
  2. 00:20:442 (1,1,1) - ^ consistent spacing
  3. 01:25:548 (1,1,1) - ^
  4. 00:17:888 (2,5) - try to stack, it might not be noticeable while playing but it does make a difference in spacings and muscle memory (move the rest of the stream accordingly)
  5. 00:36:398 (6,2) - ^
  6. 00:20:122 (4,1) - not stacking them makes it look ugly imo >.<
  7. 00:53:154 (1) - this shouldn't be under 00:52:835 (1) , it is readable, but it makes it harder to read when it doesn't need to
  8. 00:59:218 (3) - ctrl+g
  9. 01:02:250 (1) - waaaaay too outside of the grid, I don't even know if this is rankable
  10. Spacing feels a bit weird in some parts, too big of a difference between jump distances, but it is a good fun diff
Hope it helps, gl! :)
kamikin_old

Milhofo wrote:

Ok here we go, from your queue's M4M :) forgive me for my mod not beeing as good quality as yours, I'm a newb still eheh

[kamikin's Easy]
  1. 00:06:239 (1,2) - this could easily be a blanket, or at least get the right angle between 00:05:602 (3,1) Done
  2. 00:08:155 (3) - remove one of the anchor points and try to blanket the mid point of 00:08:793 (1) Done
  3. 00:11:346 (1) - don't really feel the need for a NC here Fixed
  4. 00:12:782 (2) - try to center the anchor points Did ish
  5. 00:11:346 (1,1) - might as well stack these two Done
  6. 00:20:761 (3) - slider end at ~ x:314 y:178 Why?
  7. 00:36:878 (1,2) - such a wasted blanket xd doesn't look bad either way Why did I do that...
  8. 00:57:303 (2,1) - ugly overlap, could be fixed by moving 1 down, but you'd have to move 00:59:538 (2) too Done
  9. 01:09:750 (3,4) - blanket? Nah, I was told not to by a BN as they said that Easy players might mix the repeat up with the start
  10. 01:13:261 (3) - x:138 y:309 random, but why not?
  11. 01:22:836 (2) - rotate by 33º clockwise (without moving slider start), then move the following notes accordingly this makes flow a bit strange imo
  12. 01:21:559 (1,3) - possible blanket if you changed the above ^ Changed a few things so I managed to anyway
Thanks! :) :) :)

Le update
osu file format v14

[General]
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PreviewTime: 52755
Countdown: 0
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[Editor]
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DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 8
TimelineZoom: 2.2

[Metadata]
Title:Blade of Hope
TitleUnicode:Blade of Hope
Artist:sweet ARMS
ArtistUnicode:sweet ARMS
Creator:LixRei
Version:kamikin's Easy
Source:新妹魔王の契約者
Tags:Shinmai Maou no Keiyakusha The Testament of Sister New Devil Anime OP Opening TV Version Nitroplus Nitro+ 野水 伊織 Nomizu Iori 富樫 Togashi Misuzu 佐土原 かおり Sadohara Kaori 味里 Misato kamikin Atsuro toybot
BeatmapID:595053
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373,215,59538,2,0,B|410:228|410:228|428:239|428:239|467:254,1,85,8|0,0:0|0:0,0:0:0:0:
474,148,60176,2,0,B|437:135|437:135|419:124|419:124|396:116,2,85,8|0|8,0:0|0:0|0:0,0:0:0:0:
452,247,61133,54,0,B|404:267|346:249|346:249|330:305|277:324,1,212.5,2|2,0:0|0:0,0:0:0:0:
246,226,62251,2,0,B|210:252|210:252|177:262|177:262|140:297,1,127.5,0|8,0:0|0:0,0:0:0:0:
47,248,63048,1,2,0:0:0:0:
102,161,63367,6,0,P|129:129|141:89,1,85,8|6,0:0|0:0,0:0:0:0:
237,57,64005,1,8,0:0:0:0:
337,35,64325,2,0,P|334:86|285:147,1,127.5,2|4,0:0|0:0,0:0:0:0:
61,261,65601,6,0,B|87:286|87:286|93:303|93:303|115:326,1,85,2|8,0:0|0:0,0:0:0:0:
214,344,66240,2,0,B|285:330|301:248,2,127.5,2|0|8,0:0|0:0|0:0,0:0:0:0:
112,333,67516,2,0,P|141:272|168:255,1,85,2|8,0:0|0:0,0:0:0:0:
221,186,68155,2,0,B|232:161|232:161|250:142|250:142|262:113,1,85,8|8,0:0|0:0,0:0:0:0:
421,239,69112,21,8,0:0:0:0:
343,305,69431,1,2,0:0:0:0:
268,234,69750,2,0,P|231:239|180:218,1,85,8|2,0:0|0:0,0:0:0:0:
86,203,70388,2,0,P|63:244|64:291,2,85,8|2|8,0:0|0:0|0:0,0:0:0:0:
159,131,71346,6,0,B|195:114|195:114|226:85|226:85|266:66,2,127.5,2|0|8,0:0|0:0|0:0,0:0:0:0:
87,203,72622,2,0,B|71:235|71:235|53:253|53:253|40:279,1,85,2|8,0:0|0:0,0:0:0:0:
138,307,73261,2,0,B|161:306|161:306|185:298|185:298|222:298,2,85,2|8|6,0:0|0:0|0:0,0:0:0:0:
43,274,74218,5,8,0:0:0:0:
108,195,74537,2,0,L|199:194,1,85,2|8,0:0|0:0,0:0:0:0:
254,112,75176,2,0,L|345:95,2,85,2|8|2,0:0|0:0|0:0,0:0:0:0:
151,107,76133,6,0,L|169:207,2,85,8|2|8,0:0|0:0|0:0,0:0:0:0:
255,111,77090,2,0,B|266:185|266:185|257:231|257:231|264:296,2,170,2|2|2,0:0|0:0|0:0,0:0:0:0:
456,77,79006,102,0,B|456:125|456:125|428:153|428:153|428:193,2,127.5,6|0|12,0:0|0:0|0:0,0:0:0:0:
252,61,80601,1,8,0:0:0:0:
158,25,80920,2,0,P|130:75|130:112,1,85,2|8,0:0|0:0,0:0:0:0:
117,201,81559,6,0,P|183:185|224:133,2,127.5,2|0|8,0:0|0:0|0:0,0:0:0:0:
24,157,82836,2,0,B|24:129|24:129|32:105|32:105|32:61,1,85,2|8,0:0|0:0,0:0:0:0:
129,102,83474,2,0,B|129:74|129:74|137:50|137:50|137:18,1,85,2|8,0:0|0:0,0:0:0:0:
237,35,84112,102,0,B|285:58|285:58|299:74|299:74|347:95,2,127.5,2|4|12,0:0|0:0|0:0,0:0:0:0:
85,57,85548,1,12,0:0:0:0:
143,141,85867,1,12,0:0:0:0:
87,226,86186,2,0,P|115:269|200:285,1,127.5,12|0,0:0|0:0,0:0:0:0:
256,192,87357,12,0,90015,0:0:0:0:
Atsuro

Milhofo wrote:

[Atsuro's Normal]
  1. 00:56:505 (2) - would move slider start to ~ x:106 y:158 Moved to 110-157 instead
  2. 01:07:197 (3) - maybe a rotation to the right, to follow the flow of 01:06:239 (1,2) OooooOooOoOo0o0k
  3. Solid diff, didn't find anything worth worrying about
Thanks!

Update: http://puu.sh/fEBmx/7ad1c5c46e.rar
- Milhofo -
Updated my post with toybot's mod, just a heads up since it changed page :D
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